Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.09 @ 19:19:26 Player: LEWiKK Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (50) 250 Value Destroyed (1362) 1362 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3472 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (350) Ox6 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Improved Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Light Ion Engine Light Ion Engine Improved Ion Engine Improved Ion Engine Visual Processing Unit ECM Suite Improved Light Armor Plating Improved Light Armor Plating Hacking Suite Component Analysis Suite Trap Extractor (0/4) Datajack Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Improved Terrain Scanner Improved Terrain Scan Processor Component Analysis Suite > --- WEAPON ----------- Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Ion Engine Improved Ion Engine Improved Ion Engine Aerolev Unit Visual Processing Unit ECM Suite Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Hacking Suite Trap Extractor Light Assault Rifle Datajack Mining Laser [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Backup Laser I Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 2 | . . . . 2 Weapon . | . . . . . Parts Attached 39 | 6 8 3 5 17 Power 4 | 1 2 . . 1 Engine 4 | 1 2 . . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 13 | 2 3 2 1 5 Treads . | . . . . . Leg 13 | 2 3 2 1 5 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 13 | 1 2 1 1 8 Device 5 | . . . 1 4 Storage 3 | 1 1 1 . . Processor 2 | . 1 . . 1 Hackware . | . . . . . Protection 3 | . . . . 3 Artifact . | . . . . . Weapon 9 | 2 1 . 3 3 Energy Gun 3 | 1 . . 1 1 Energy Cannon . | . . . . . Ballistic Gun 4 | 1 1 . 1 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon 2 | . . . 1 1 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 28 | . 5 . 2 21 Power 4 | . 2 . . 2 Propulsion 12 | . 2 . 1 9 Utility 5 | . . . . 5 Weapon 7 | . 1 . 1 5 Highest Loss Streak 10 | . 3 . 1 10 To Critical Strikes . | . . . . . Average Slot Usage (%) 95 | . 91 100 99 81 Engine 10 | . 11 11 11 8 Leg 36 | . 21 44 44 26 Device 3 | . . . 4 6 Storage 11 | . 14 11 11 9 Processor 8 | . 13 11 6 8 Protection 1 | . . . . 8 Energy Gun 7 | . 14 11 6 4 Ballistic Gun 11 | . 14 11 10 11 Special Weapon 2 | . . . 4 . Naked Turns . | . . . . . Heaviest Build 34 | 14 19 27 29 34 Greatest Support 47 | 20 20 40 40 47 Greatest Overweight (x) 6 | . 5 . . 6 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 Average Capacity 13 | 7 9 10 15 15 Most Carried 15 | 6 10 10 12 15 Average Carried 10 | 2 7 9 10 11 Final Capacity 15 | 8 10 15 15 15 Final Carried 12 | 2 10 10 11 12 Class Distribution -------------------- 94% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 893 | 226 241 55 117 254 Remotely . | . . . . . Salvage Created 1768 | . 752 105 134 777 Parts 112 | . 47 10 10 45 Haulers Intercepted . | . . . . . Recyclers Shooed 11 | . 9 . . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 39 | . 14 4 6 15 Guns 36 | . 13 4 5 14 Cannons 1 | . . . 1 . AOE 2 | . 1 . . 1 Classes Destroyed 11 | . 7 . 2 2 Worker 1 | . 1 . . . Tunneler 1 | . . . 1 . Recycler 4 | . 2 . . 2 Mechanic 1 | . 1 . . . Operator 2 | . 1 1 . . Watcher 2 | . 2 . . . Swarmer 13 | . 5 3 . 5 Grunt 20 | . 9 1 4 6 Sentry 3 | . . . . 3 Demolisher 2 | . . . 2 . Hunter 1 | . . . . 1 Best Kill Streak 7 | . 7 3 2 4 Combat Bots Only 4 | . 4 3 2 4 Max Kills in Single Turn 2 | . 2 1 1 1 Gunslinging . | . . . . . Exploded 1 | . 1 . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 390 | . 102 15 32 241 Missed 105 | . 28 4 5 68 Damage Taken 3381 | . 811 94 349 2127 Core 791 | . 187 9 31 564 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 26 | . 26 . . . Core Remaining (%) 71 | 100 25 . 90 . Volleys Fired 283 | . 82 13 103 85 Largest 2 | . 2 2 2 2 Hottest 120 | . 60 50 120 60 Shots Fired 462 | . 161 26 121 154 Gun 381 | . 161 26 40 154 Cannon . | . . . . . Launcher . | . . . . . Special 81 | . . . 81 . Kinetic 250 | . 79 13 28 130 Thermal 164 | . 67 13 84 . Explosive . | . . . . . Electromagnetic 48 | . 15 . 9 24 Robot Hit Streak 25 | . 12 5 8 25 Robot Miss Streak 6 | . 6 3 6 3 Penetration Max . | . . . . . Secondary Targets 1 | . . . . 1 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 241 | . 91 12 24 114 Core Hits 117 | . 42 8 11 56 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 1 | . . . . 1 Destroy 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2518 | . 1052 96 275 1095 Guns 2307 | . 998 96 227 986 Cannons . | . . . . . Explosions 137 | . 54 . . 83 Melee . | . . . . . Ramming 26 | . . . . 26 Kinetic 1515 | . 555 53 156 751 Thermal 583 | . 392 43 65 83 Explosive . | . . . . . Electromagnetic 394 | . 105 . 54 235 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . 1 1 . Average Corruption 1 | . . 1 1 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 31 | . . . 31 . Message Errors 8 | . . . 8 . Matter Fused 8 | . . . 8 . Heat Flow Errors 3 | . . . 3 . Energy Discharges 3 | . . . 3 . Parts Fused 1 | . . . 1 . Data Loss (minor) 5 | . . . 5 . Data Loss (major) 3 | . . . 3 . Overload Shots . | . . . . . Overflow Damage 28 | . . . . 28 Projectiles . | . . . . . Explosions 28 | . . . . 28 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 96 | . 37 . . 59 Shots 2 | . 1 . . 1 Rammed 10 | . . . . 10 Targets Rammed 16 | . . . . 16 Kicked 6 | . . . . 6 Crushed . | . . . . . Highest Temperature 267 | . 33 10 267 148 Average Temperature 39 | . 9 3 47 38 Received Heat Transfer 1065 | . 315 6 150 594 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 4 | . 1 . . 3 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1828 | . 1419 185 174 50 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . 1 . . 1 Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 295 | . 295 228 88 235 Initial 93 | . . 93 88 15 Average 74 | . 154 183 32 111 Maximum Alert Level 1 | . 1 1 . 1 Low Security (%) 88 | 100 57 59 100 87 Level 1 11 | . 42 40 . 12 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 10 | . 5 2 2 1 Investigation 5 | . 3 1 . 1 Extermination . | . . . . . Reinforcement 5 | . 2 1 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . 2 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 7 | . 1 . 1 5 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 83 | . 38 6 6 33 Peak Tracking Total 8 | . 7 3 2 8 Tactical Retreats 8 | . 3 . . 5 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 5 | . 1 . 4 . Max in Single Turn 1 | . 1 . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 10 | . 6 2 . 2 Terminals 7 | . 4 2 . 1 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 2 | . 1 . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 46 | . 23 13 . 10 Successful 23 | . 13 5 . 5 Failed 23 | . 10 8 . 5 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 20 | . 10 7 . 3 Terminals 37 | . 17 13 . 7 Fabricators . | . . . . . Repair Stations 3 | . 3 . . . Recycling Units 6 | . 3 . . 3 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 9 | . 6 2 . 1 Prototype ID Bank 1 | . 1 . . . Branch Access Points 1 | . 1 . . . Emergency Access Points 1 | . 1 . . . Alert Level 1 | . 1 . . . Locate Traps 1 | . . . . 1 Patrol Status 1 | . . 1 . . Recall Investigation 1 | . 1 . . . Registered Components 1 | . 1 . . . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . 3 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Refit 1 | . 1 . . . Recycling Unit Hacks 2 | . . . . 2 Retrieve Components 2 | . . . . 2 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 9 | . 4 3 . 2 Terminals 9 | . 4 3 . 2 Assimilate 3 | . 1 1 . 1 Botnet 6 | . 3 2 . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 6 2 . 2 Full Trace Events 6 | . 4 1 . 1 Feedback Events 1 | . . 1 . . Corruption 1 | . . 1 . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 13 | . . . . 13 Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 6261 | 45 1177 233 3763 1043 Spaces Moved 2556 | 32 613 142 1486 283 Core 61 | 10 50 . . 1 Treads . | . . . . . Legs 2495 | 22 563 142 1486 282 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 127 | 98 139 120 120 147 Slowest Speed 350 | 120 300 120 120 350 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 46 | 3 85 17 103 26 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched 1 | . . . 1 . Spaces Dug 30 | . . . 30 . Terrain Destroyed 68 | . 5 . 59 4 Melee . | . . . . . Projectile 53 | . . . 53 . AOE 15 | . 5 . 6 4 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 4958 | 45 782 183 3189 759 Wait 1997 | . 56 16 1589 336 Move 2552 | 31 612 141 1485 283 Hop . | . . . . . Pick Up 56 | 8 19 6 5 18 Fast Attach . | . . . . . Attach 34 | 6 6 2 4 16 Detach 1 | . . . . 1 Swap 5 | . 2 1 1 1 Drop 14 | . 5 4 2 3 Fire 283 | . 82 13 103 85 Melee . | . . . . . Ram 10 | . . . . 10 Kick 6 | . . . . 6 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 46 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 329 | -10/Materials | Identified exit to Mines 396 | -10/Materials | Discovered new exit (range 4) 398 | -10/Materials | Identified exit to Materials 434 | -10/Materials | Repaired EM Pulse Gun 681 | -10/Materials | Lost 3 parts (2n1w) 926 | -10/Materials | Core integrity fell below 50% 1031 | -10/Materials | Discovered exit to Materials (range 9) 1223 | -10/Materials | Entered another Materials area 1223 | -9/Materials | Evolved 2 slots: Propulsion x2 1399 | -9/Materials | Discovered new exit (range 9) 1421 | -9/Materials | Identified exit to Mines 1456 | -9/Materials | Entered Mines 1622 | -9/Mines | Assembled infested the area 2223 | -9/Mines | Discovered new exit (range 15) 2251 | -9/Mines | Identified exit to Materials 2548 | -9/Mines | Learned location of Zion (-6) 2551 | -9/Mines | Discovered exit to Materials (range 6) 5219 | -9/Mines | Entered Materials 5219 | -8/Materials | Evolved 2 slots: Utility x2 5586 | -8/Materials | Lost 4 parts (1p2n1u) 5922 | -8/Materials | Lost 3 parts (2n1u) 6178 | -8/Materials | Build established: Scavenger-Mutant 6236 | -8/Materials | Core integrity fell below 50% 6248 | -8/Materials | Core integrity fell below 20% 6256 | -8/Materials | Lost 10 parts (1p4n2u3w) 6262 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- unit. K-01 Serf collects debris. Slammed into Y-45 Defender. Destabilizing: System interference. Imp. Terrain Scan Processor temporarily disabled. R-06 Scavenger collects Com. Wheel. R-06 Scavenger inserts Lgt. Assault Rifle into recycling unit. K-01 Serf collects debris. Slammed into Y-45 Defender. R-06 Scavenger collects Sml. Storage Unit. Slammed into Y-45 Defender. Destabilizing: Core damaged (-11). Slammed into Y-45 Defender. Imp. Terrain Scan Processor broken. Destabilizing: Short circuit. Slammed into Y-45 Defender. M-13 Machinist repairs S-10 Pest. M-13 Machinist repairs Flight Unit. Slammed into Y-45 Defender. 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