Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.07 @ 18:16:10 Player: Trantor Result: Destroyed by Z-Imprinter with Zionite Laser-M Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (54) 270 Value Destroyed (1248) 1248 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (614) 614 TOTAL SCORE: 3912 Bonus ------- High Alert Combat Kills 14 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 228/300 Energy 118/125 System Corruption 0% Temperature Cool (98) Movement Rolling (140) Ox6 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Wheel > --- UTILITY (3) ------ High-capacity Storage Unit High-capacity Storage Unit Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Light Nuclear Core Improved Heat Sink Large Storage Unit Large Matter Pod (150) Advanced Visual Processing Unit Advanced Sensor Array Improved Signal Interpreter Improved Targeting Computer Matter Filter Light Armor Plating Hacking Suite Hacking Drone Bay Light EM Pulse Cannon EM Pulse Cannon Advanced Beam Cannon Heavy Assault Rifle Improved Light Cannon Improved Light Cannon Makeshift Axe Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Improved Signal Interpreter > --- WEAPON ----------- Improved EM Pulse Cannon Improved Light Cannon > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Improved Heat Sink Large Storage Unit Large Matter Pod Advanced Visual Processing Unit Advanced Sensor Array Improved Signal Interpreter Improved Targeting Computer Matter Filter Light Armor Plating Hacking Suite Hacking Drone Bay Light EM Pulse Cannon EM Pulse Cannon Advanced Beam Cannon Heavy Assault Rifle Improved Light Cannon Rocket Launcher Makeshift Axe [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Treads Light Treads Wheel Wheel Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Improved Signal Interpreter Weapon Assault Rifle Energy Gun Particle Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon 1 | . . . 1 . . . Parts Attached 50 | 6 11 4 23 . 3 3 Power 8 | 1 1 1 3 . . 2 Engine 8 | 1 1 1 3 . . 2 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 10 | 2 4 . 4 . . . Treads 4 | 2 2 . . . . . Leg . | . . . . . . . Wheel 6 | . 2 . 4 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 9 | 1 3 . 5 . . . Device 1 | . . . 1 . . . Storage 6 | 1 2 . 3 . . . Processor 2 | . 1 . 1 . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 23 | 2 3 3 11 . 3 1 Energy Gun 6 | 1 1 . 4 . . . Energy Cannon 4 | . . . 2 . 2 . Ballistic Gun 10 | 1 2 2 5 . . . Ballistic Cannon 1 | . . . . . 1 . Launcher 2 | . . 1 . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 18 | . 2 3 8 1 . 4 Power 3 | . . 1 1 . . 1 Propulsion 5 | . 1 . 3 . . 1 Utility . | . . . . . . . Weapon 10 | . 1 2 4 1 . 2 Highest Loss Streak 4 | . 1 3 3 1 . 4 Average Slot Usage (%) 93 | . 97 98 97 89 87 86 Engine 11 | . 14 12 11 11 11 9 Treads 10 | . 27 28 2 . . . Wheel 13 | . . . 18 22 22 22 Storage 18 | . 14 14 20 22 22 22 Processor 11 | . 12 14 11 11 11 11 Energy Gun 5 | . 13 . 4 . . . Energy Cannon 10 | . . . 10 11 21 11 Ballistic Gun 9 | . 14 18 15 12 . . Naked Turns . | . . . . . . . Heaviest Build 85 | 12 42 40 79 79 82 85 Greatest Support 40 | 40 40 40 40 20 20 20 Greatest Overweight (x) 6 | . 2 . 5 3 4 6 Average Overweight (x) 2 | . . . 2 3 3 3 Largest Inventory Capacity 20 | 6 12 12 20 20 20 20 Average Capacity 16 | 5 11 12 17 20 20 20 Most Carried 20 | 4 12 12 18 20 20 20 Average Carried 15 | 2 10 11 16 19 19 19 Final Capacity 20 | 6 12 12 20 20 20 20 Final Carried 20 | 4 12 12 17 20 20 19 Class Distribution -------------------- 42% | Hauler-Mutant 26% | Mutant 13% | Scavenger-Mutant 8% | Gunner 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -7/Zion Hauler-Mutant | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -7 -7 ----------- Run | Scr Mat Min Mat Min Zio Dee Matter Collected 1414 | 202 398 83 594 89 32 16 Remotely . | . . . . . . . Salvage Created 1622 | . 583 85 858 50 . 46 Parts 104 | . 37 6 52 5 . 4 Haulers Intercepted 4 | . 2 . 2 . . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 2 | . . . . . 2 . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Combat Hostiles Destroyed 45 | . 12 2 27 3 . 1 Guns 34 | . 12 2 20 . . . Cannons 10 | . . . 7 3 . . AOE 1 | . . . . . . 1 Classes Destroyed 8 | . 6 . 1 . . 1 Builder 2 | . 1 . 1 . . . Hauler 4 | . 2 . 2 . . . Operator 2 | . 1 . 1 . . . Watcher 1 | . 1 . . . . . Swarmer 20 | . 3 . 14 3 . . Grunt 20 | . 9 2 9 . . . Sentry 4 | . . . 4 . . . Z-Technician 1 | . . . . . . 1 Z-Light 1 | . . . . . . 1 Best Kill Streak 5 | . 2 1 5 2 . 1 Combat Bots Only 4 | . 2 1 4 2 . 1 Max Kills in Single Turn 2 | . 2 1 2 1 . 1 Gunslinging 1 | . 1 . 1 . . . Exploded 1 | . . . . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -7 -------- Run | Scr Mat Min Mat Min Zio Dee Damage Taken 2855 | . 654 239 1125 103 . 734 Core 576 | . 72 80 186 17 . 221 Absorbed by Shields . | . . . . . . . Core Remaining (%) 69 | 100 . 39 . . . . Volleys Fired 167 | . 68 10 72 7 . 10 Largest 3 | . 2 2 3 2 . 2 Hottest 159 | . 85 85 159 91 . 108 Shots Fired 358 | . 129 20 179 14 . 16 Gun 295 | . 129 20 139 7 . . Cannon 59 | . . . 40 7 . 12 Launcher 4 | . . . . . . 4 Special . | . . . . . . . Kinetic 204 | . 68 18 105 7 . 6 Thermal 114 | . 31 2 74 7 . . Explosive 4 | . . . . . . 4 Electromagnetic 36 | . 30 . . . . 6 Robot Hit Streak 18 | . 11 5 18 2 . 4 Robot Miss Streak 7 | . 4 4 4 1 . 7 Penetration Max . | . . . . . . . Secondary Targets 4 | . 1 . 3 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 233 | . 89 12 119 7 . 6 Core Hits 103 | . 31 5 50 3 . 14 Critical Hits 9 | . . . 8 1 . . Critical Kills 2 | . . . 2 . . . Critical Parts Destroyed 7 | . . . 6 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3649 | . 1149 163 1654 170 . 513 Guns 2459 | . 1124 163 1137 35 . . Cannons 710 | . . . 517 135 . 58 Explosions 480 | . 25 . . . . 455 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1511 | . 501 148 809 35 . 18 Thermal 1365 | . 370 15 845 135 . . Explosive 455 | . . . . . . 455 Electromagnetic 318 | . 278 . . . . 40 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . 1 1 4 4 4 . Average Corruption 2 | . 1 1 3 4 4 . Corruption Purged . | . . . . . . . Effects 28 | . 4 1 18 5 . . Message Errors 9 | . 2 . 6 1 . . Matter Fused 3 | . . . 1 2 . . Heat Flow Errors 5 | . . . 5 . . . Energy Discharges 2 | . . 1 1 . . . Data Loss (minor) 5 | . 2 . 2 1 . . Targeting Errors 2 | . . . 1 1 . . Weapon Failures 2 | . . . 2 . . . Overload Shots . | . . . . . . . Overflow Damage 20 | . . . 8 . . 12 Projectiles 8 | . . . 8 . . . Explosions 12 | . . . . . . 12 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 1 | . . 1 . . . . Targets Rammed 1 | . . 1 . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 446 | . 286 52 446 126 . 258 Average Temperature 105 | . 64 24 136 58 . 138 Received Heat Transfer 1002 | . 306 135 354 . . 207 Effects 5 | . 3 . 2 . . . Shutdowns 1 | . . . 1 . . . Energy Bleed 1 | . 1 . . . . . Interference 3 | . 2 . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . 1 . . . Heat Transferred 2694 | . 901 37 1534 222 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Peak Influence 504 | . 115 65 504 192 . . Initial 102 | . . 12 25 102 . . Average 119 | . 38 57 253 163 . . Maximum Alert Level 2 | . . . 2 . . . Low Security (%) 78 | 100 100 100 36 100 . . Level 1 18 | . . . 55 . . . Level 2 2 | . . . 8 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 3 . 5 . . . Investigation 2 | . 1 . 1 . . . Extermination . | . . . . . . . Reinforcement 6 | . 2 . 4 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -7 --------- Run | Scr Mat Min Mat Min Zio Dee Distress Signals 4 | . 2 . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 83 | . 26 2 47 5 . 3 Peak Tracking Total 6 | . 3 2 6 4 . 3 Tactical Retreats 7 | . . . 6 1 . . Traps | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Traps Triggered 4 | . 2 . 2 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -7 ---------- Run | Scr Mat Min Mat Min Zio Dee Machines Disabled 3 | . . 1 1 . . 1 Max in Single Turn 1 | . . 1 1 . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -7 --------- Run | Scr Mat Min Mat Min Zio Dee Machines Accessed 12 | . 6 . 5 . 1 . Terminals 10 | . 6 . 4 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 32 | . 16 . 8 . 8 . Successful 15 | . 5 . 2 . 8 . Failed 17 | . 11 . 6 . . . Catastrophic 2 | . . . 2 . . . Database Lockouts . | . . . . . . . Manual 36 | . 12 . 8 . 16 . Terminals 23 | . 16 . 7 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 12 | . 3 . 1 . 8 . Part Schematic 8 | . . . . . 8 . Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 2 | . 2 . . . . . Unreport Threat 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . Report Inventory 1 | . . . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 2 | . 2 . . . . . Terminals 2 | . 2 . . . . . Assimilate 1 | . 1 . . . . . Botnet 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 6 . 4 . . . Full Trace Events 2 | . 1 . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 8 | . . . . . 8 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -7 ------------ Run | Scr Mat Min Mat Min Zio Dee Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -7 -------- Run | Scr Mat Min Mat Min Zio Dee Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 . Highest-Rated Group 154 | . . . . . 154 . Highest-Rated Ally 40 | . . . . . 40 . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 4 | . . 2 . . 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -7 ------------- Run | Scr Mat Min Mat Min Zio Dee Turns Passed 6627 | 75 2030 317 1372 241 2429 163 Spaces Moved 4417 | 43 1016 173 881 179 2016 109 Core 5 | 5 . . . . . . Treads 1280 | 38 1011 173 58 . . . Legs . | . . . . . . . Wheels 3132 | . 5 . 823 179 2016 109 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 100 160 100 110 110 110 Average Speed 132 | 147 175 160 113 110 119 118 Slowest Speed 200 | 160 200 160 200 110 120 140 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 47 | 5 97 33 49 32 94 24 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 5 | . . 2 . . 3 . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched 6 | . . 1 . 1 4 . Spaces Dug . | . . . . . . . Terrain Destroyed 4 | . 4 . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 4 | . 4 . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -7 --------- Run | Scr Mat Min Mat Min Zio Dee Total 4860 | 52 1135 194 1105 212 2035 127 Wait 146 | . 18 . 101 18 9 . Move 4411 | 42 1015 172 880 178 2015 109 Hop . | . . . . . . . Pick Up 48 | 4 14 5 16 6 3 . Fast Attach 15 | 6 1 . 6 . 2 . Attach 12 | . 2 3 6 . . 1 Detach . | . . . . . . . Swap 23 | . 8 1 11 . 1 2 Drop 33 | . 9 2 13 3 5 1 Fire 167 | . 68 10 72 7 . 10 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . 1 . . . . Escape Stasis . | . . . . . . . Rewire 4 | . . . . . . 4 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion (discovered 2 exits: *Dee / *Pro) -7/Deep Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 232 | -10/Materials | Discovered new exit (range 12) 296 | -10/Materials | Discovered new exit (range 7) 305 | -10/Materials | Build established: Mutant 474 | -10/Materials | Discovered new exit (range 5) 480 | -10/Materials | Identified exit to Materials 1593 | -10/Materials | Build established: Scavenger-Mutant 1662 | -10/Materials | Discovered exit to Materials (range 11) 2104 | -10/Materials | Identified exit to Mines 2106 | -10/Materials | Entered Mines 2108 | -10/Mines | Met a Derelict bent on vengeance 2125 | -10/Mines | Core integrity fell below 50% 2149 | -10/Mines | Lost 3 parts (1p2w) 2235 | -10/Mines | Assembled infested the area 2240 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2335 | -10/Mines | Learned location of Zion (-7) 2373 | -10/Mines | Discovered exit to Materials (range 7) 2407 | -10/Mines | Build established: Mutant 2423 | -10/Mines | Entered Materials 2423 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2856 | -9/Materials | Lost 3 parts (1n2w) 2939 | -9/Materials | Discovered new exit (range 4) 2942 | -9/Materials | Identified exit to Materials 3580 | -9/Materials | Discovered new exit (range 11) 3592 | -9/Materials | Identified exit to Mines 3795 | -9/Materials | Entered Mines 3837 | -9/Mines | Core integrity fell below 50% 3863 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3896 | -9/Mines | Discovered exit to Materials (range 14) 3903 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4032 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4035 | -9/Mines | Identified exit to Zion 4036 | -9/Mines | Entered Zion 4096 | -7/Zion | System corruption cleaned by Quarantine Array 4123 | -7/Zion | Build established: Hauler-Mutant 4216 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4291 | -7/Zion | Learned Factory emergency access door positions 4435 | -7/Zion | Imprinted 4437 | -7/Zion | Declared Zion's savior 4725 | -7/Zion | Learned location of Quarantine (-2) 4881 | -7/Zion | Given the Hacking Drone Bay 4884 | -7/Zion | Found Prototype Device 5118 | -7/Zion | Learned Factory fabricator intel 5560 | -7/Zion | Received a visual enhancement algorithm 5651 | -7/Zion | Learned Factory emergency access door positions 6049 | -7/Zion | Discovered new exit (range 15) 6065 | -7/Zion | Identified exit to Proximity Caves 6088 | -7/Zion | Given A8's code to call for help 6428 | -7/Zion | Opened final containment barrier to the Deep Caves 6449 | -7/Zion | Discovered new exit (range 3) 6449 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 6452 | -7/Zion | Identified exit to Deep Caves 6465 | -7/Zion | Entered Deep Caves 6465 | -7/Deep Caves | Accompanied by 4 allies 6586 | -7/Deep Caves | Z-Facility disabled 6595 | -7/Deep Caves | Attacked by Z-Imprinter 6623 | -7/Deep Caves | Core integrity fell below 20% 6628 | -7/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M Last Messages --------------- 06494_ as-07693 cannot be rewired. 06500_ Attempting to rewire V1-FRD(l). 06500_ V1-FRD(l) is broken beyond repair. 06501_ Attempting to rewire V1-FRD(l). 06501_ V1-FRD(l) is broken beyond repair. 06502_ Attempting to rewire V1-FRD(l). 06502_ V1-FRD(l) is broken beyond repair. 06584_ NEW_ZION: Z-Facility proximity alert. 06586_ 5F-12H(o) destroyed. 06586_ Z-Facility disabled. Z-Imprinter: GET AWAY FROM HERE! I've worked too hard for our future just to have you ruin everything! 06608_ Imp. Deuterium Engine destroyed. 06617_ Destroyed Prototype Hover Unit. 06619_ Destroyed Prototype Protection. 06619_ Q0-1UB(z) destroyed. 06620_ Imp. EM Pulse Cannon destroyed. 06621_ Rocket Launcher destroyed. 06624_ Wheel destroyed. 06626_ Acquired 16 matter. Map ----- +----------------------------------------------------+ | ???????????????????????????????????? # | | ??????????????????????????????????? # | | ??????????????????????????????????? | | ??????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? # | | ????????????????????????????????? # | | ????????????????????????????????? # | | ?????????????????????????? ?? | | ????????????????????????? | | ????????????????????????? | | ????????????????????????? # | | ???????????????????????? # | | ????????????????????????"" !% | | ???????????????????????? | | ????????????????????????" # | | ??????????????????????"""" ## | | ?????????????????????"""""" I ## | | ????????????????????""""""" # | | ????????????????""" """"""" | | ????????????????""" """"" | | ???????????????"""" """ # | | ???????????????"""" @= # | | ???????????????""""""""" ! # | | ??????????????????"""""" / | | ??????????????? | | ?????????????? | | ?????????????? | | ?????????????? | | ?????????????? | | ????????????? | | ?????????????? ##### | | ?????????????? ####???### #### | | ??????????????? ##????????######??## | | ??????????????? ####???????????????????## # | | ?????????????????#####????????????????????????#### | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- Riot Gun | -7/Zion | Free Arc Thrower | -7/Zion | Free Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Hvy. Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Bore Cannon | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Signs Are For Wimps Challenges ------------ None Game ------ Seed ShadingImprinterLaser Manual? 0 Play Time 01:00:32 Cumulative 79.6 hours Start 2021.05.07 @ 17:08:43 End 2021.05.07 @ 18:16:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 33 Adventurer 15 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 36 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 383b373d-68f1-4486-9716-11f4e142259d