Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.02 @ 16:24:50 Player: Willow Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (11) 2200 Robots Destroyed (234) 1170 Value Destroyed (7627) 7627 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (853) 853 TOTAL SCORE: 13470 Bonus ------- High Alert Combat Kills 504 Follower Combat Kills 245 Entered Garrisons 400 Friendly Fire -296 Cogmind --------- Core Integrity 0/550 Matter 288/300 Energy 157/160 System Corruption 0% Temperature Cool (77) Movement Treading (243) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Light Treads Light Treads Armored Treads > --- UTILITY (4) ------ High-capacity Storage Unit Advanced Targeting Computer Core Shielding Hardened Medium Armor Plating > --- WEAPON (3) ------- Field Laser Heavy Assault Rifle Improved Assault Rifle > --- INVENTORY (20) --- Micro Nuclear Core Light Treads Light Treads Light Treads Armored Treads Armored Treads Improved Heat Sink Improved Heat Sink Large Matter Pod (150) Experimental Sensor Array Improved Signal Interpreter Advanced Targeting Computer Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Hacking Suite Hacking Suite Hacking Suite Hacking Suite Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Targeting Computer Hardened Medium Armor Plating Supersonic Drone Bay > --- WEAPON ----------- Field Laser Light Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Micro Nuclear Core Light Treads Light Treads Light Treads Light Treads Armored Treads Armored Treads Improved Heat Sink Improved Heat Sink Large Matter Pod Experimental Sensor Array Improved Signal Interpreter Advanced Targeting Computer Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Improved Light Armor Plating Hacking Suite Hacking Suite Remote Datajack [Rating: 35] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Field Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Slots Evolved 4 | . . . 2 . . . 2 . . . . Power . | . . . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . . . Utility 2 | . . . 1 . . . 1 . . . . Weapon 1 | . . . . . . . 1 . . . . Parts Attached 171 | 6 18 8 31 6 5 . 36 18 14 18 11 Power 12 | 1 3 . 3 . . . 1 2 . 2 . Engine 10 | 1 3 . 3 . . . 1 1 . 1 . Core 2 | . . . . . . . . 1 . 1 . Reactor . | . . . . . . . . . . . . Propulsion 45 | 2 5 1 10 . 3 . 10 3 4 4 3 Treads 45 | 2 5 1 10 . 3 . 10 3 4 4 3 Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 44 | 2 4 1 7 . . . 9 3 8 5 5 Device 13 | 1 1 1 1 . . . 2 1 1 3 2 Storage 5 | 1 2 . 1 . . . . . 1 . . Processor 4 | . 1 . 1 . . . 2 . . . . Hackware 3 | . . . 1 . . . . 1 1 . . Protection 19 | . . . 3 . . . 5 1 5 2 3 Artifact . | . . . . . . . . . . . . Weapon 70 | 1 6 6 11 6 2 . 16 10 2 7 3 Energy Gun 14 | 1 3 1 . . . . 1 2 1 5 . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 33 | . 2 . 7 4 . . 9 6 1 1 3 Ballistic Cannon 14 | . 1 2 2 2 2 . 4 1 . . . Launcher 7 | . . 3 2 . . . 2 . . . . Special Weapon 1 | . . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 2 . . . . . . . 1 Parts Lost 53 | . 5 1 5 . . . 13 12 4 13 . Power 8 | . 3 . . . . . 1 2 . 2 . Propulsion 17 | . . 1 2 . . . 5 3 2 4 . Utility 6 | . . . . . . . 1 2 2 1 . Weapon 22 | . 2 . 3 . . . 6 5 . 6 . Highest Loss Streak 9 | . 1 1 2 . . . 4 9 3 3 . To Critical Strikes 1 | . . . 1 . . . . . . . . Average Slot Usage (%) 98 | . 98 100 99 100 88 100 99 98 98 96 99 Engine 9 | . 13 14 10 11 11 11 9 8 9 7 . Treads 28 | . 28 28 32 33 33 33 26 26 26 26 27 Device 4 | . 13 5 6 . . . . 2 1 6 1 Storage 10 | . 14 14 11 11 11 11 9 9 8 9 9 Processor 5 | . . 8 . . . . 9 9 9 9 9 Hackware 6 | . . . 10 11 11 11 8 7 7 . . Protection 7 | . . . 4 11 11 11 9 8 8 11 16 Energy Gun 5 | . 16 12 1 . . . . 4 4 20 9 Ballistic Gun 12 | . 9 . 10 12 . . 17 16 22 2 16 Ballistic Cannon 5 | . 2 8 8 9 10 22 7 . . . . Peak Build Rating 35 | 6 8 9 26 19 20 20 32 33 30 31 35 Average Rating 21 | 5 7 8 16 19 17 20 27 30 28 25 29 On Entrance 18 | . 6 8 9 19 19 20 20 27 33 26 31 Naked Turns . | . . . . . . . . . . . . Heaviest Build 68 | 10 29 29 59 59 59 59 68 68 61 60 63 Greatest Support 63 | 40 40 40 60 60 60 60 63 60 60 60 60 Greatest Overweight (x) 1 | . . . 1 . . . 1 1 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 11 15 19 20 20 20 20 20 19 20 20 Most Carried 20 | 2 13 13 20 20 20 19 20 19 20 20 20 Average Carried 15 | 1 7 12 15 20 19 19 18 17 17 18 19 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 Final Carried 20 | 2 13 13 20 20 19 19 16 19 19 20 19 Class Distribution -------------------- 28% | Mutant 26% | Scavenger-Mutant 25% | Scavenger-Gunner 12% | Gunner 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Gunner | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Tank | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Matter Collected 5410 | 260 534 263 1071 270 . 34 1790 317 368 184 319 Remotely . | . . . . . . . . . . . . Salvage Created 8028 | 101 796 164 1626 239 . 24 2248 600 526 840 864 Parts 444 | 16 45 13 89 20 . 1 114 43 34 30 39 Haulers Intercepted 12 | . 2 . 6 . . . 3 . . . 1 Recyclers Shooed 6 | 1 . . 1 . . . 2 . . . 2 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Combat Hostiles Destroyed 197 | . 22 24 29 12 . 1 41 19 11 20 18 Melee 1 | . . . . . . . . . . 1 . Guns 137 | . 21 1 14 6 . . 33 15 11 18 18 Cannons 32 | . 1 . 12 6 . 1 8 4 . . . AOE 26 | . . 23 3 . . . . . . . . Classes Destroyed 16 | 2 6 1 3 . . 1 2 . . 1 . Worker 11 | 1 . 1 3 . . . 5 . . . 1 Tunneler 6 | 5 . 1 . . . . . . . . . Hauler 12 | . 2 . 6 . . . 3 . . . 1 Recycler 10 | . 1 . 4 . . . 4 . . . 1 Operator 4 | . 2 . 1 . . . 1 . . . . Watcher 12 | . 3 . 3 . . . 4 . 2 . . Swarmer 56 | . 12 3 4 6 . . 8 11 3 4 5 Grunt 80 | . 10 2 16 6 . . 20 3 5 10 8 Brawler 3 | . . . 1 . . . 1 . 1 . . Duelist 4 | . . . 1 . . . . . 1 1 1 Sentry 27 | . . . 7 . . . 7 5 1 4 3 Specialist 2 | . . . . . . . 2 . . . . Hunter 4 | . . . . . . 1 2 . . . 1 Programmer 1 | . . . . . . . . . . 1 . Heavy 1 | . . . . . . . 1 . . . . Assembled 19 | . . 19 . . . . . . . . . Guerrilla 1 | . . . . . . . . 1 . . . Best Kill Streak 21 | 4 4 21 4 3 . 1 6 7 7 4 6 Combat Bots Only 20 | . 3 20 4 3 . 1 5 7 6 4 4 Max Kills in Single Turn 5 | 1 1 5 3 2 . 1 3 1 1 2 2 Gunslinging 1 | . . . . . . . 1 . . 1 . Exploded 4 | . . 4 2 . . . . . . . . Melee 1 | . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Hostile Shots Fired 1024 | . 118 32 138 47 . 4 239 209 70 89 78 Missed 254 | . 35 13 40 15 . 1 56 51 13 12 18 Damage Taken 10255 | . 887 293 1203 341 . 42 2958 1758 859 1078 836 Core 952 | . 164 4 202 23 . . 151 177 88 60 83 Absorbed by Shields 19 | . . . . . . . . 19 . . . Redirected to Shielding 31 | . . . . . . . . . 3 12 16 Regen/Repaired (Parts) 843 | . . . 11 . . . 273 . 559 . . Core Remaining (%) 58 | 100 . 32 . . . 43 . . . . . Volleys Fired 602 | 21 91 22 116 25 . 3 156 50 32 44 42 Largest 3 | 1 2 2 2 2 . 2 3 3 3 3 3 Hottest 184 | 40 90 85 85 78 . 78 114 170 102 184 148 Shots Fired 1323 | 21 175 31 213 50 1 6 383 119 95 110 119 Gun 1065 | 21 171 10 128 20 . . 285 106 95 110 119 Cannon 236 | . 4 5 80 30 1 6 97 13 . . . Launcher 22 | . . 16 5 . . . 1 . . . . Special . | . . . . . . . . . . . . Kinetic 962 | . 70 5 197 50 1 6 373 93 81 18 68 Thermal 328 | 21 94 10 11 . . . 9 26 14 92 51 Explosive 22 | . . 16 5 . . . 1 . . . . Electromagnetic 11 | . 11 . . . . . . . . . . Robot Hit Streak 33 | 6 12 3 13 11 . 3 17 24 16 26 33 Robot Miss Streak 5 | 2 4 3 5 5 1 1 5 3 3 1 3 Penetration Max 1 | . . . . . . . 1 . . . . Secondary Targets 24 | . 3 . 2 1 . . 7 2 3 5 1 Max Gunslinging Chain 2 | . 1 . 1 1 . . 2 1 1 1 1 Shots Hit Robots 919 | 16 107 11 137 32 . 5 264 91 73 93 90 Core Hits 423 | 7 44 42 66 14 . 2 104 37 34 34 39 Critical Kills 3 | . . . 1 . . . 1 . . . 1 Critical Parts Destroyed 3 | . . . 1 . . . 2 . . . . Critical Strikes 22 | . 3 . 6 1 . . 3 1 . 4 4 Burn 13 | . 3 . 2 . . . . 1 . 4 3 Destroy 6 | . . . 2 . . . 3 . . . 1 Blast 3 | . . . 2 1 . . . . . . . Melee Attacks 14 | . . . . . . . . 14 . . . Impact . | . . . . . . . . . . . . Slashing 14 | . . . . . . . . 14 . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . 3 . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 16775 | 176 1420 1516 2501 644 . 85 4956 1424 1054 1508 1491 Guns 11682 | 176 1283 75 1172 204 . . 3797 953 1054 1507 1461 Cannons 2910 | . 49 19 974 440 . 77 1076 275 . . . Explosions 1805 | . 60 1422 323 . . . . . . . . Melee 196 | . . . . . . . . 196 . . . Ramming 182 | . 28 . 32 . . 8 83 . . 1 30 Kinetic 10652 | . 517 19 2034 644 . 77 4742 842 887 178 712 Thermal 3847 | 176 722 75 112 . . . 131 386 167 1329 749 Explosive 1745 | . . 1422 323 . . . . . . . . Electromagnetic 153 | . 153 . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing 196 | . . . . . . . . 196 . . . Piercing . | . . . . . . . . . . . . Highest Corruption 8 | . 1 1 8 8 8 8 . . . . . Average Corruption 4 | . 1 1 7 8 8 8 . . . . . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 124 | . 13 4 64 26 11 6 . . . . . Message Errors 31 | . 2 1 14 11 2 1 . . . . . Matter Fused 35 | . 4 1 19 8 2 1 . . . . . Heat Flow Errors 12 | . 1 . 9 2 . . . . . . . Energy Discharges 6 | . 2 1 2 1 . . . . . . . Parts Rejected 1 | . . . . . 1 . . . . . . Parts Fused 1 | . . . 1 . . . . . . . . Data Loss (minor) 22 | . 4 . 10 4 3 1 . . . . . Data Loss (major) 9 | . . 1 4 . 1 3 . . . . . Misfires 1 | . . . . . 1 . . . . . . Alerts 3 | . . . 2 . 1 . . . . . . Weapon Failures 3 | . . . 3 . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 66 | . . 39 14 13 . . . . . . . Projectiles 13 | . . . . 13 . . . . . . . Explosions 53 | . . 39 14 . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 31 | . 2 1 7 5 . . 13 1 . . 2 Impact 2 | . 1 . . . . . . . . . 1 Kinetic 27 | . 1 1 7 4 . . 13 1 . . . Secondary 2 | . . . . 1 . . . . . . 1 Self-Inflicted Damage 69 | . 16 53 . . . . . . . . . Shots 3 | . 1 2 . . . . . . . . . Rammed 26 | . 6 . 5 1 . 1 11 . . . 2 Targets Rammed 35 | . 6 . 7 1 . 1 16 . . 1 3 Kicked . | . . . . . . . . . . . . Crushed 9 | . . . 2 . . . 5 . . 1 1 Highest Temperature 395 | 20 172 96 289 369 6 47 325 395 189 321 373 Average Temperature 86 | 16 55 35 88 127 4 22 60 142 70 114 131 Received Heat Transfer 3411 | . 204 21 450 126 . . 1026 477 351 468 288 Effects 8 | . . . 1 . . . 1 . . 2 4 Shutdowns 1 | . . . . . . . . . . . 1 Energy Bleed 3 | . . . 1 . . . . . . . 2 Interference 2 | . . . . . . . . . . 2 . Matter Decay 1 | . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . 1 . Parts Melted 15 | . 2 1 . . . . 1 1 . 8 2 Heat Transferred 9699 | 400 2047 222 481 . . . 259 888 407 3182 1813 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Peak Influence 1134 | 30 338 273 496 363 . 48 408 1134 676 746 682 Initial 552 | . 19 67 27 193 . . 18 265 552 156 363 Average 321 | 15 205 151 232 266 . 18 173 766 565 469 524 Maximum Alert Level 4 | . 1 1 2 1 . . 2 4 2 3 2 Low Security (%) 35 | 100 39 85 43 29 . 100 52 . . 14 . Level 1 37 | . 60 14 41 70 . . 46 12 14 33 5 Level 2 19 | . . . 14 . . . . 24 85 38 94 Level 3 5 | . . . . . . . . 40 . 13 . Level 4 2 | . . . . . . . . 22 . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 19 | . 4 . 4 . . . 6 . 1 . 4 Investigation 8 | . 2 . 3 . . . 3 . . . . Extermination . | . . . . . . . . . . . . Reinforcement 7 | . 2 . 1 . . . 3 . . . 1 Assault 1 | . . . . . . . . . 1 . . Garrison 3 | . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Distress Signals 8 | . . . 2 . . . 3 . 2 . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 272 | . 33 23 41 15 . 1 58 33 23 19 26 Peak Tracking Total 16 | . 4 16 5 3 . 1 5 8 5 6 5 Tactical Retreats 16 | . 2 1 1 2 . . 3 1 2 3 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Traps Triggered 12 | . 3 . . . . . 2 7 . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Machines Disabled 11 | . 2 . 1 . . . 1 3 1 3 . Max in Single Turn 1 | . 1 . 1 . . . 1 1 1 1 . Garrison Relay 6 | . . . . . . . . 3 . 3 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Machines Accessed 49 | . 8 . 16 . 1 . 17 2 5 . . Terminals 32 | . 6 . 11 . . . 11 2 2 . . Fabricators . | . . . . . . . . . . . . Repair Stations 4 | . . . 1 . . . 2 . 1 . . Recycling Units 6 | . 2 . 2 . . . 2 . . . . Scanalyzers 4 | . . . 2 . . . 1 . 1 . . Garrison Access 2 | . . . . . . . 1 . 1 . . Total Hacks 128 | . 16 . 41 . 1 . 47 2 21 . . Successful 79 | . 5 . 25 . 1 . 29 2 17 . . Failed 47 | . 11 . 15 . . . 17 . 4 . . Catastrophic 5 | . . . 3 . . . 2 . . . . Database Lockouts 2 | . . . 1 . . . 1 . . . . Manual 71 | . 16 . 26 . 1 . 25 . 3 . . Terminals 86 | . 14 . 31 . . . 33 2 6 . . Fabricators . | . . . . . . . . . . . . Repair Stations 15 | . . . 2 . . . 7 . 6 . . Recycling Units 7 | . 2 . 3 . . . 2 . . . . Scanalyzers 16 | . . . 5 . . . 3 . 8 . . Garrison Access 3 | . . . . . . . 2 . 1 . . Terminal Hacks 28 | . . . 9 . 1 . 14 2 2 . . Robot Analysis 6 | . . . 2 . . . 4 . . . . Prototype ID Bank 3 | . . . 2 . . . 1 . . . . Open Door 1 | . . . . . . . . 1 . . . Branch Access Points 1 | . . . . . . . 1 . . . . Emergency Access Points 1 | . . . . . . . . 1 . . . Terminal Index 1 | . . . . . . . 1 . . . . Recycling Unit Index 2 | . . . 1 . . . 1 . . . . Alert Level 3 | . . . 2 . . . 1 . . . . Unreport Threat 5 | . . . . . . . 3 . 2 . . Locate Traps 3 | . . . 2 . . . 1 . . . . Registered Prototypes 1 | . . . . . . . 1 . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 13 | . . . 2 . . . 6 . 5 . . Scan Component 7 | . . . 1 . . . 3 . 3 . . Repair 6 | . . . 1 . . . 3 . 2 . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 14 | . . . 5 . . . 1 . 8 . . Insert Component 8 | . . . 3 . . . 1 . 4 . . Analyze 6 | . . . 2 . . . . . 4 . . Garrison Access Hacks 2 | . . . . . . . 1 . 1 . . Unlock Access 2 | . . . . . . . 1 . 1 . . Unauthorized Hacks 22 | . 5 . 9 . . . 7 . 1 . . Terminals 16 | . 3 . 7 . . . 5 . 1 . . Assimilate 2 | . . . 1 . . . 1 . . . . Botnet 12 | . 3 . 5 . . . 3 . 1 . . Operators 2 | . . . 1 . . . 1 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 6 | . 2 . 2 . . . 2 . . . . Tunnel 6 | . 2 . 2 . . . 2 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 39 | . 6 . 15 . . . 13 1 4 . . Full Trace Events 3 | . . . 1 . . . 1 . 1 . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 6 | . . . 2 . . . . . 4 . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 6 | . . . 1 . . . 3 . 2 . . Time 262 | . . . 108 . . . 90 . 64 . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 6 | . . . 2 . . . 1 . 3 . . Part Schematics Acquired 6 | . . . 2 . . . . . 4 . . Parts Damaged 2 | . . . 1 . . . . . 1 . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 25 | . . . . . . . . 12 . 13 . Machine Destruction 22 | . . . . . . . . 12 . 10 . Programmers 3 | . . . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 7 | . . . . . 3 . . 4 . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Total Allies 9 | . . . 1 . 3 . 1 4 . . . Largest Group 4 | . . . 1 . 3 3 2 4 . . . Highest-Rated Group 115 | . . . 10 . 37 37 29 115 . . . Highest-Rated Ally 39 | . . . 10 . 21 21 21 39 . . . Total Orders 3 | . . . 2 . . . . . . . 1 STAY 1 | . . . 1 . . . . . . . . FOLLOW 1 | . . . 1 . . . . . . . . EXPLORE 1 | . . . . . . . . . . . 1 Ally Attacks 44 | . . . . . . 3 2 39 . . . Total Damage 587 | . . . . . . 12 10 565 . . . Kills 11 | . . . . . . . . 11 . . . Allies Corrupted 1 | . . . 1 . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Robot Analysis Total 6 | . . . 2 . . . 4 . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . . . . . . Drone Launches 1 | . . . . . . . . . . . 1 Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Turns Passed 13891 | 168 2056 627 2253 812 387 136 3424 1579 836 735 878 Spaces Moved 5896 | 74 1060 347 993 451 229 79 1205 553 323 318 264 Core 2 | 2 . . . . . . . . . . . Treads 5894 | 72 1060 347 993 451 229 79 1205 553 323 318 264 Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 163 160 160 163 Average Speed 185 | 157 160 160 160 160 160 160 224 238 189 162 231 Slowest Speed 246 | 160 160 160 240 160 160 160 240 246 246 240 243 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 58 | 4 96 76 85 89 66 20 87 66 25 44 39 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 8 | . 2 1 2 1 . . 2 . . . . Known Exits Taken 3 | . 1 . . . . . 1 . 1 . . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . . . . . Scrap Searched 2 | . . 1 . 1 . . . . . . . Spaces Dug 17 | . . 14 . . . . 3 . . . . Terrain Destroyed 133 | . 2 95 18 1 . . 17 . . . . Melee . | . . . . . . . . . . . . Projectile 12 | . . . . 1 . . 11 . . . . AOE 121 | . 2 95 18 . . . 6 . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Total 7668 | 102 1241 385 1439 492 250 82 1616 701 477 444 439 Wait 727 | . 44 7 245 10 . . 172 8 85 54 102 Move 5885 | 73 1059 346 992 450 228 78 1204 552 322 317 264 Hop . | . . . . . . . . . . . . Pick Up 108 | 2 16 1 26 . 1 . 17 12 19 10 4 Fast Attach 44 | 6 5 1 5 . 1 . 10 4 4 3 5 Attach 56 | . 5 1 8 . 2 . 15 10 5 10 . Detach 4 | . . . . . 2 . . 1 1 . . Swap 71 | . 8 6 18 6 2 . 11 4 5 5 6 Drop 67 | . 7 1 22 . 2 . 15 3 4 . 13 Fire 602 | 21 91 22 116 25 . 3 156 50 32 44 42 Melee 14 | . . . . . . . . 14 . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 35 | . 6 . 7 1 . 1 16 . . 1 3 Escape Stasis 11 | . . . . . . . . 11 . . . Rewire 44 | . . . . . 12 . . 32 . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 4 exits: [*Fac x2] / *Sto / Gar) -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials -8/Garrison -8/Materials History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 169 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 462 | -10/Materials | Discovered new exit (range 16) 784 | -10/Materials | Discovered new exit (range 15) 1254 | -10/Materials | Core integrity fell below 50% 1366 | -10/Materials | Discovered new exit (range 10) 1619 | -10/Materials | Discovered new exit (range 5) 1937 | -10/Materials | Discovered new exit (range 16) 2111 | -10/Materials | Identified exit to Mines 2225 | -10/Materials | Entered Mines 2226 | -10/Mines | Assembled infested the area 2249 | -10/Mines | Met a Derelict bent on vengeance 2284 | -10/Mines | Destroyed 20 combat bots 2330 | -10/Mines | Learned location of Storage (-8) 2370 | -10/Mines | Learned 4 Materials zone layouts 2537 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2540 | -10/Mines | Found Prototype Device 2839 | -10/Mines | Discovered new exit (range 6) 2852 | -10/Mines | Entered Materials 2852 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3686 | -9/Materials | Central database locked down 3920 | -9/Materials | Discovered new exit (range 14) 4289 | -9/Materials | Build established: Scavenger-Mutant 4512 | -9/Materials | Discovered new exit (range 15) 4516 | -9/Materials | Identified Exp. Sensor Array 4646 | -9/Materials | Repaired Exp. Sensor Array 5049 | -9/Materials | Discovered new exit (range 14) 5059 | -9/Materials | Core integrity fell below 50% 5105 | -9/Materials | Entered Mines 5493 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 5545 | -9/Mines | Learned location of Zion (-7) 5574 | -9/Mines | Discovered new exit (range 7) 5911 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5911 | -9/Mines | Discovered new exit (range 5) 5917 | -9/Mines | Entered Exiles 5917 | -9/Exiles | Found Exiles lab destroyed 5943 | -9/Exiles | Discovered new exit (range 15) 6117 | -9/Exiles | Opened EX-Vault 6127 | -9/Exiles | Found Supersonic Drone Bay 6288 | -9/Exiles | Discovered new exit (range 11) 6304 | -9/Exiles | Entered Mines 6304 | -8/Mines | Accompanied by 3 allies 6429 | -8/Mines | Discovered new exit (range 8) 6440 | -8/Mines | Entered Materials 6440 | -8/Materials | Accompanied by 2 allies 6440 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 6441 | -8/Materials | Identified exit to Storage 6482 | -8/Materials | Repaired Imp. Light Cannon 6788 | -8/Materials | Build established: Scavenger-Gunner 7105 | -8/Materials | Lost 3 parts (2n1w) 7179 | -8/Materials | Repaired Imp. Light Cannon 7480 | -8/Materials | Build established: Gunner 7578 | -8/Materials | Repaired Lgt. Treads 7908 | -8/Materials | Discovered new exit (range 14) 8297 | -8/Materials | Central database locked down 8655 | -8/Materials | Lost 4 parts (1n3w) 8824 | -8/Materials | Discovered new exit (range 13) 8901 | -8/Materials | Build established: Scavenger-Gunner 9781 | -8/Materials | Lost 3 parts (2n1u) 9857 | -8/Materials | Identified exit to Garrison 9864 | -8/Materials | Entered Garrison 9908 | -8/Garrison | Triggered checkpoint 9977 | -8/Garrison | Garrison Relay disabled 10038 | -8/Garrison | Triggered checkpoint 10043 | -8/Garrison | Triggered checkpoint 10100 | -8/Garrison | Core integrity fell below 50% 10120 | -8/Garrison | Lost 9 parts (1p3n2u3w) 10121 | -8/Garrison | Destroyed 7 combat bots 10392 | -8/Garrison | Triggered checkpoint 10402 | -8/Garrison | Garrison Relay disabled 10418 | -8/Garrison | Triggered checkpoint 10450 | -8/Garrison | Discovered new exit (range 5) 10541 | -8/Garrison | Discovered new exit (range 10) 10658 | -8/Garrison | Triggered checkpoint 10666 | -8/Garrison | Triggered checkpoint 10712 | -8/Garrison | Lost 3 allies 10754 | -8/Garrison | Discovered new exit (range 10) 10812 | -8/Garrison | Triggered checkpoint 10847 | -8/Garrison | Garrison Relay disabled 10992 | -8/Garrison | Build established: Scavenger-Mutant 11030 | -8/Garrison | Discovered new exit (range 15) 11443 | -8/Garrison | Entered Materials 11629 | -8/Materials | Repaired Arm. Treads 11657 | -8/Materials | Repaired Hcp. Storage Unit 11793 | -8/Materials | Build established: Scavenger-Gunner 11843 | -8/Materials | First assault squad dispatched 11946 | -8/Materials | Lost 3 parts (1n2u) 12272 | -8/Materials | Identified exit to Garrison 12279 | -8/Materials | Entered Garrison 12370 | -8/Garrison | Lost 3 parts (1p2w) 12379 | -8/Garrison | Triggered checkpoint 12469 | -8/Garrison | Triggered checkpoint 12495 | -8/Garrison | Garrison Relay disabled 12663 | -8/Garrison | Triggered checkpoint 12697 | -8/Garrison | Core integrity fell below 20% 12731 | -8/Garrison | Triggered checkpoint 12765 | -8/Garrison | Garrison Relay disabled 12771 | -8/Garrison | Lost 3 parts (1n2w) 12916 | -8/Garrison | Garrison Relay disabled 12917 | -8/Garrison | Triggered checkpoint 12958 | -8/Garrison | Lost 3 parts (1p2n) 12998 | -8/Garrison | Discovered new exit (range 11) 13014 | -8/Garrison | Entered Materials 13198 | -8/Materials | Garrison activated, responded to threat 13461 | -8/Materials | Build established: Scavenger-Tank 13892 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- SECURING TERMINAL." 13755_ Acquired 24 matter. 13755_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M010. 13758_ Acquired 12 matter. 13758_ K-01 Serf collects debris. 13765_ R-06 Scavenger collects Carbon-fiber Leg. 13797_ G-47 Trooper destroyed. 13804_ G-47 Trooper suffers critical hit (Destroy). 13804_ G-47 Trooper destroyed. 13810_ Acquired 24 matter. 13813_ K-01 Serf collects debris. 13818_ R-06 Scavenger collects Particle Gun. 13820_ K-01 Serf collects debris. 13849_ Slammed into W-25 Informer. 13849_ R-06 Scavenger collects Aluminum Leg. 13857_ R-06 Scavenger collects Imp. Heat Sink. Map ----- +----------------------------------------------------+ | ???# ## """ #???????????????????????????? | | ?/##???# ## """"" #???????????????????????????? | | ???????# ## """"" #???????????????????????????? | | ???????# ## """"" #???????????????????????????? | | #?????## ## """ #???????????????????????????? | | # ##### # #???????????????????????????? | | % % # #???????????????????????????? | | !!* # #???????????????????????????? | | =% ##########???????????????????????????? | | ####### #????????????????????????????????????? | | ??????### ###????????????????????????????????????? | | ????????# #??????????????????????????????????????? | | ????????# #???############### ????????????????? | | ????????#%#???# ???????????????? | | ????????#!#???# ???????????????? | | ???????##/##### H ???????????????? | | ???????# % # %#######+#??????????????????????? | | ???????# # #??????????????????????????????? | | ???????# """ # #??????????????????????????????? | | ???????# """ / #??????????????????????????????? | | ???????# """ # #??????????????????????????????? | | ???????# /# #??????????????????????????????? | | ????###########% ##?????????????????????????????? | | ????# # = #?????????????????????????????? | | ????# # a ###############???????????????? | | ????# %% ] Y @ a ????????? | | ????# # ###############???????????????? | | ????# # #?????????????????????????????? | | ????# ### ##?????????????????????????????? | | ????# #?# #??????????????????????????????? | | ????# #?# #??????????????????????????????? | | ????# #?# #??????????????????????????????? | | ????##########?# #??????????????????????????????? | | ???????????????# ??????????????????????????????? | | ???????????????# ??????????????????????????????? | | ???????????????#** ?????????????????????????????? | | ???????????????#** ?????????????????????????????? | | ???????????????#** ????????????????????????????? | | ???????????????# ????????????????????????????? | | ???????????????? ????????????????????????????? | | ???????????????? ?????????????????????????????? | | ???????????????? "??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Core Shielding 20 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Adv. Targeting Computer | -9/Materials | Scanalyzed Med. Armor Plating | -9/Materials | Scanalyzed Exp. Sensor Array | -8/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Killing Spree Challenges ------------ None Game ------ Seed DecoderDeuteriumBuckler Manual? 0 Play Time 01:39:40 Cumulative 136.4 hours Start 2025.02.02 @ 13:45:32 End 2025.02.02 @ 16:24:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 82 Rogue 54 Adventurer 28 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 52 Achievement% 50 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cb073281-ab66-439c-85c6-e0ec0d1f474a