Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.02 @ 20:02:44 Player: BoomBlip Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (8) 4000 Regions Visited (17) 3400 Robots Destroyed (83) 415 Value Destroyed (2196) 2196 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (2131) 2131 TOTAL SCORE: 12302 Bonus ------- High Alert Combat Kills 131 Acquired SGEMP 2000 Cogmind --------- Core Integrity 0/1450 Matter 116/300 Energy 98/100 System Corruption 12% Temperature Cool (9) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- Advanced Terrain Scan Processor Advanced Targeting Computer Improved Corruption Screen > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Reinforced Quantum Reactor Ionic Axe SGEMP Prototype Peak State ------------ > --- POWER ------------ Light Neutrino Core > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Q-thruster Impulse Thruster Array > --- UTILITY ---------- Experimental Thermal Generator Improved Cooling System Medium Storage Unit Advanced Weight Redist. System Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Transmission Jammer Improved Corruption Screen > --- WEAPON ----------- Ionic Axe Ionic Axe > --- INVENTORY -------- Improved Fusion Compressor Field Propulsion Drive Improved Targeting Computer Heavy Beamcaster Cooled Plasma Rifle Cooled Plasma Rifle Gamma Bomb Array Tactical Quantum Warhead Power Sword [Rating: 110] Favorites ----------- Power Fission Core Engine Improved Ion Engine Power Core Fission Core Reactor Heavy Antimatter Reactor Propulsion Compact Wheel Treads Advanced Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Field Propulsion Drive Utility Advanced Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Rocket Launcher Impact Weapon Maul Slashing Weapon Power Sword Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Fac Upp Upp Fac Upp Upp Res Tes Res Slots Evolved 16 | . . 2 . 2 2 2 . . 2 . . 2 . . 2 . 2 Power 1 | . . . . . . . . . 1 . . . . . . . . Propulsion 4 | . . . . . 1 1 . . . . . 1 . . 1 . . Utility 9 | . . . . 2 1 1 . . 1 . . 1 . . 1 . 2 Weapon 2 | . . 2 . . . . . . . . . . . . . . . Parts Attached 128 | . 3 11 22 11 2 11 3 24 15 1 1 3 4 1 7 5 4 Power 22 | . 1 4 4 2 . 1 . 2 3 . . . . . 3 2 . Engine 11 | . 1 4 4 2 . . . . . . . . . . . . . Core 10 | . . . . . . 1 . 2 3 . . . . . 3 1 . Reactor 1 | . . . . . . . . . . . . . . . . 1 . Propulsion 33 | . . 2 3 1 . 5 . 7 6 . 1 1 . . 3 . 4 Treads 9 | . . . . . . 5 . 4 . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . Wheel 10 | . . 2 3 1 . . . 3 1 . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 14 | . . . . . . . . . 5 . 1 1 . . 3 . 4 Utility 35 | . 2 1 2 6 1 2 . 6 5 1 . 2 4 1 1 1 . Device 11 | . 1 . . . 1 1 . . 3 1 . 1 2 . . 1 . Storage 5 | . 1 . . 1 . . . 1 . . . 1 1 . . . . Processor 5 | . . . . . . . . 2 1 . . . . 1 1 . . Hackware . | . . . . . . . . . . . . . . . . . . Protection 14 | . . 1 2 5 . 1 . 3 1 . . . 1 . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 38 | . . 4 13 2 1 3 3 9 1 . . . . . . 2 . Energy Gun 2 | . . 1 . . . . . 1 . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . Ballistic Gun 26 | . . 2 12 2 1 3 3 3 . . . . . . . . . Ballistic Cannon 2 | . . . . . . . . 2 . . . . . . . . . Launcher 2 | . . . 1 . . . . 1 . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . 1 . . . . . 1 . . . . . . . . . Slashing Weapon 4 | . . . . . . . . 1 1 . . . . . . 2 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . 1 2 . . . . . 2 . . . . . . 3 . Corrupted Parts 2 | . . 1 . . . . . 1 . . . . . . . . . System Corruption 8 | . . 3 . . . . . 5 . . . . . . . . . Parts Lost 40 | . . 2 2 2 . . 8 10 1 . . . . . 4 4 7 Power 6 | . . 1 . . . . 1 . . . . . . . 2 1 1 Propulsion 12 | . . . 1 . . . 1 4 . . . . . . 1 1 4 Utility 14 | . . . 1 2 . . 3 2 1 . . . . . 1 2 2 Weapon 8 | . . 1 . . . . 3 4 . . . . . . . . . Highest Loss Streak 10 | . . 2 2 1 . . 8 10 1 . . . . . 3 4 4 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 76 | . 97 81 91 99 92 92 40 73 31 58 58 63 72 80 74 72 30 Engine 4 | . 14 11 11 9 7 1 . . . . . . . . . . . Core 3 | . . . . . . 4 1 5 5 11 11 10 10 10 8 3 1 Treads 4 | . . . . . . 15 8 12 . . . . . . . . . Leg 1 | . 28 4 . . . . . . . . . . . . . . . Wheel 7 | . . 14 17 18 15 5 . 5 1 . . . . . . . . Flight 3 | . . . . . . . . . 9 23 23 26 26 26 23 23 7 Device 3 | . 11 7 . . 7 6 2 . 1 5 5 10 16 21 15 15 . Storage 8 | . 14 11 11 18 15 13 5 4 . . . . 3 5 4 4 3 Processor 5 | . . . . . . . . 9 7 11 11 10 10 11 16 19 14 Protection 8 | . . 2 8 17 15 17 13 12 . . . . . . . . . Energy Gun 3 | . 28 24 6 . . . . . . . . . . . . . . Ballistic Gun 14 | . . 4 32 35 30 25 9 9 . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . 4 . . . . . . . . . Impact Weapon 1 | . . 1 4 . . . . 1 . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 4 4 5 5 5 5 5 4 4 2 Peak Build Rating 110 | . 7 15 19 24 29 42 42 55 69 65 60 71 86 83 98 110 97 Average Rating 35 | . 6 9 16 21 27 37 16 42 30 60 60 70 76 79 93 99 54 On Entrance 41 | 6 6 7 15 19 24 29 42 4 8 60 60 60 71 79 83 91 86 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 63 | 12 30 41 42 47 46 53 53 63 26 26 26 28 39 39 39 41 33 Greatest Support 86 | 20 20 26 32 32 26 86 86 86 28 27 27 33 42 42 51 51 48 Greatest Overweight (x) 3 | . 1 2 2 1 1 2 . 2 1 . . . . . . . 3 Average Overweight (x) . | . . 1 1 1 1 . . . . . . . . . . . . Largest Inventory Capacity 15 | . 15 15 15 15 15 15 15 10 5 5 5 10 10 10 10 10 10 Average Capacity 11 | . 14 15 15 15 15 15 9 8 5 5 5 5 7 10 10 10 9 Most Carried 15 | . 8 9 15 15 15 15 12 10 5 5 5 4 5 5 7 10 10 Average Carried 9 | . 7 7 13 14 14 13 7 7 2 5 5 3 4 5 6 9 7 Final Capacity 15 | 8 15 15 15 15 15 15 5 5 5 5 5 5 10 10 10 10 5 Final Carried 15 | 6 8 8 15 15 15 12 5 4 5 5 5 4 5 5 7 10 4 Class Distribution -------------------- 25% | Mutant 25% | Scavenger-Tank 16% | Gunner 14% | Sprinter 12% | Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Tank | -9/Storage Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Mutant | -6/Waste Gunner | -6/Factory Mutant | -5/Factory Sprinter | -5/Upper Caves Sprinter | -5/Upper Caves Sprinter | -4/Factory Sprinter | -4/Upper Caves Sprinter | -4/Upper Caves Sprinter | -3/Research Sprinter | -3/Testing Mutant | -2/Research Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Fac Upp Upp Fac Upp Upp Res Tes Res Matter Collected 3072 | 200 56 109 838 544 75 169 . 741 201 50 10 . 70 . . 9 . Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 3208 | . 103 109 1115 770 75 58 . 679 299 . . . . . . . . Parts 179 | . 7 4 60 49 5 6 . 39 9 . . . . . . . . Haulers Intercepted 6 | . . . 3 1 . . . . 2 . . . . . . . . Recyclers Shooed 6 | . . . . . . . . 5 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . . . . 1 . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Fac Upp Upp Fac Upp Upp Res Tes Res Combat Hostiles Destroyed 55 | . 2 2 21 17 1 1 . 10 1 . . . . . . . . Melee 2 | . . . . . . . . 1 1 . . . . . . . . Guns 43 | . 2 2 20 17 1 1 . . . . . . . . . . . Cannons 6 | . . . . . . . . 6 . . . . . . . . . AOE 4 | . . . 1 . . . . 3 . . . . . . . . . Classes Destroyed 12 | . 2 2 5 1 . . . 2 . . . . . . . . . Worker 9 | . . . 1 2 . . . 6 . . . . . . . . . Builder 6 | . . . 1 . . . . 5 . . . . . . . . . Hauler 6 | . . . 3 1 . . . . 2 . . . . . . . . Recycler 3 | . . . 3 . . . . . . . . . . . . . . Operator 1 | . . 1 . . . . . . . . . . . . . . . Watcher 3 | . 1 . 2 . . . . . . . . . . . . . . Swarmer 14 | . . . 4 7 . . . 3 . . . . . . . . . Grunt 18 | . 2 1 9 2 . . . 4 . . . . . . . . . Duelist 1 | . . . . 1 . . . . . . . . . . . . . Sentry 19 | . . 1 8 7 1 1 . . 1 . . . . . . . . Hunter 2 | . . . . . . . . 2 . . . . . . . . . Programmer 1 | . . . . . . . . 1 . . . . . . . . . Best Kill Streak 12 | . 1 2 11 12 1 1 . 5 1 . . . . . . . . Combat Bots Only 10 | . 1 2 8 10 1 1 . 5 1 . . . . . . . . Max Kills in Single Turn 5 | . 1 1 5 2 1 1 . 2 1 . . . . . . . . Gunslinging 1 | . . . 1 1 . . . . . . . . . . . . . Exploded 2 | . . . 1 . . . . 2 . . . . . . . . . Melee 1 | . . . . . . . . 1 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Fac Upp Upp Fac Upp Upp Res Tes Res Hostile Shots Fired 762 | . 15 14 85 57 15 27 9 229 17 9 . . 10 12 50 45 168 Missed 272 | . 2 7 17 14 9 11 1 59 6 4 . . 6 11 28 24 73 Damage Taken 8652 | . 139 91 851 564 43 114 377 2391 303 48 . . 69 22 482 738 2420 Core 2809 | . 21 15 140 72 8 32 103 268 209 10 . . . . 94 385 1452 Absorbed by Shields 78 | . . . . . . . . . . 49 . . 29 . . . . Redirected to Shielding 45 | . . . . 6 2 13 24 . . . . . . . . . . Core Remaining (%) 81 | 100 91 . 61 86 98 . . 52 . . 78 . . 100 . 63 . Volleys Fired 156 | . 6 9 52 37 2 3 10 37 . . . . . . . . . Largest 4 | . 2 3 4 4 4 4 4 3 . . . . . . . . . Hottest 140 | . 90 140 133 94 94 99 104 109 . . . . . . . . . Shots Fired 508 | . 12 23 179 148 8 12 28 98 . . . . . . . . . Gun 474 | . 12 23 175 148 8 12 28 68 . . . . . . . . . Cannon 28 | . . . . . . . . 28 . . . . . . . . . Launcher 6 | . . . 4 . . . . 2 . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 428 | . . . 139 148 8 12 28 93 . . . . . . . . . Thermal 57 | . 6 15 36 . . . . . . . . . . . . . . Explosive 4 | . . . 4 . . . . . . . . . . . . . . Electromagnetic 19 | . 6 8 . . . . . 5 . . . . . . . . . Robot Hit Streak 18 | . 4 8 9 18 10 6 10 10 . . . . . . . . . Robot Miss Streak 5 | . 1 4 5 3 . 3 3 5 . . . . . . . . . Penetration Max 2 | . . . . . . . . 2 . . . . . . . . . Secondary Targets 6 | . . 1 3 2 . . . . . . . . . . . . . Max Gunslinging Chain 2 | . . 1 2 1 . . . . . . . . . . . . . Shots Hit Robots 384 | . 8 14 120 89 7 8 26 99 9 . . . . . 3 1 . Core Hits 181 | . 5 4 56 30 4 7 11 60 4 . . . . . . . . Critical Kills 1 | . . . . . . . . 1 . . . . . . . . . Critical Parts Destroyed 15 | . . . . 1 . . . 14 . . . . . . . . . Critical Strikes 23 | . . 1 1 2 . . . 18 1 . . . . . . . . Burn 2 | . . 1 1 . . . . . . . . . . . . . . Destroy 14 | . . . . 2 . . . 12 . . . . . . . . . Smash 3 | . . . . . . . . 3 . . . . . . . . . Sever 4 | . . . . . . . . 3 1 . . . . . . . . Melee Attacks 41 | . . 1 2 . . . . 24 9 . . . . . 4 1 . Impact 10 | . . 1 2 . . . . 7 . . . . . . . . . Slashing 31 | . . . . . . . . 17 9 . . . . . 4 1 . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 14 | . . 1 . . . . . 9 3 . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 7903 | . 107 242 2141 1449 104 140 594 2454 458 . . . . . 177 37 . Guns 4949 | . 107 158 1818 1436 104 140 594 592 . . . . . . . . . Cannons 633 | . . . . . . . . 633 . . . . . . . . . Explosions 400 | . . . 259 . . . . 141 . . . . . . . . . Melee 1908 | . . 84 64 . . . . 1088 458 . . . . . 177 37 . Ramming 13 | . . . . 13 . . . . . . . . . . . . . Kinetic 4983 | . . . 1531 1436 104 140 594 1178 . . . . . . . . . Thermal 460 | . 51 122 287 . . . . . . . . . . . . . . Explosive 259 | . . . 259 . . . . . . . . . . . . . . Electromagnetic 280 | . 56 36 . . . . . 188 . . . . . . . . . Impact 670 | . . 84 64 . . . . 522 . . . . . . . . . Slashing 1238 | . . . . . . . . 566 458 . . . . . 177 37 . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 27 | . 2 3 3 . . . 16 27 . . . . . . . 2 12 Average Corruption 13 | . 2 3 3 . . . 9 22 . . . . . . . 1 6 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 79 | . 2 . 11 . . . 5 57 . . . . . . . . 4 Message Errors 17 | . . . 2 . . . . 13 . . . . . . . . 2 Matter Fused 16 | . . . 3 . . . 2 11 . . . . . . . . . Heat Flow Errors 12 | . 1 . 1 . . . . 10 . . . . . . . . . Energy Discharges 9 | . . . 1 . . . 1 7 . . . . . . . . . Parts Rejected 1 | . . . . . . . . 1 . . . . . . . . . Data Loss (minor) 7 | . . . 1 . . . 1 4 . . . . . . . . 1 Data Loss (major) 3 | . . . 2 . . . . 1 . . . . . . . . . Misfires 2 | . . . . . . . . 2 . . . . . . . . . Alerts 2 | . 1 . . . . . . . . . . . . . . . 1 Misdirections 4 | . . . . . . . . 4 . . . . . . . . . Weapon Failures 6 | . . . 1 . . . 1 4 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 530 | . . 74 . . . . . 428 28 . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . Explosions 3 | . . . . . . . . 3 . . . . . . . . . Melee 527 | . . 74 . . . . . 425 28 . . . . . . . . Knockbacks 30 | . . . . . . . . 30 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 26 | . . . . . . . . 26 . . . . . . . . . Secondary 4 | . . . . . . . . 4 . . . . . . . . . Self-Inflicted Damage 6 | . . . . 6 . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . Rammed 2 | . . . . 2 . . . . . . . . . . . . . Targets Rammed 2 | . . . . 2 . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 477 | . 151 364 477 221 1 . . 438 . 2 . . . . . 22 7 Average Temperature 114 | . 47 180 114 66 1 . . 149 . 2 . . . . . 13 7 Received Heat Transfer 1723 | . 78 60 360 153 12 24 . 697 81 8 . . 4 . 93 45 108 Effects 8 | . . . 3 . . . . 5 . . . . . . . . . Shutdowns 2 | . . . 1 . . . . 1 . . . . . . . . . Interference 3 | . . . 1 . . . . 2 . . . . . . . . . Matter Decay 1 | . . . 1 . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . 1 . . . . . . . . . Damage (minor) 1 | . . . . . . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 6 | . . 1 . . . . . 5 . . . . . . . . . Impact Corruptions 8 | . . 1 . . . . . 7 . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . 1 1 . . . . . . . . . . . . . . Heat Transferred 1517 | . 148 444 925 . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Fac Upp Upp Fac Upp Upp Res Tes Res Peak Influence 717 | . 75 90 638 717 343 227 79 287 219 . . 130 . . 312 222 414 Initial 297 | . . 31 37 187 297 168 79 14 140 . . 100 . . 42 177 119 Average 192 | . 40 39 339 417 320 204 29 72 182 . . 104 . . 159 191 219 Maximum Alert Level 3 | . . . 2 3 1 1 . 1 1 . . . . . 1 1 2 Low Security (%) 58 | . 100 100 27 8 . 28 100 85 68 . . 100 . . 74 71 51 Level 1 28 | . . . 40 30 100 71 . 14 31 . . . . . 25 28 46 Level 2 13 | . . . 32 59 . . . . . . . . . . . . 2 Level 3 . | . . . . 1 . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 21 | . 1 1 4 2 . 1 . 8 . . . 1 . . 1 1 1 Investigation 3 | . 1 . . . . . . 2 . . . . . . . . . Extermination 2 | . . . . . . 1 . 1 . . . . . . . . . Reinforcement 9 | . . 1 2 . . . . 2 . . . 1 . . 1 1 1 Assault . | . . . . . . . . . . . . . . . . . . Garrison 7 | . . . 2 2 . . . 3 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . 1 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Fac Upp Upp Fac Upp Upp Res Tes Res Distress Signals 6 | . . 1 1 . . . . 1 . . . . . . 1 . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 196 | . 7 5 25 23 1 1 6 31 4 5 . 3 2 4 31 15 33 Peak Tracking Total 19 | . 4 3 7 5 1 1 6 11 2 4 . 5 2 4 18 13 19 Tactical Retreats 20 | . . . 2 3 . . . 5 . 2 . . . . 3 . 5 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Fac Upp Upp Fac Upp Upp Res Tes Res Traps Triggered 15 | . 1 . . 1 . 2 . 5 4 . . . . . . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . 2 . . . 1 . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Fac Upp Upp Fac Upp Upp Res Tes Res Machines Disabled . | . . . . . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Fac Upp Upp Fac Upp Upp Res Tes Res Machines Accessed 21 | . 4 2 5 2 . 1 . 3 1 . . 1 . . . 1 1 Terminals 20 | . 4 2 4 2 . 1 . 3 1 . . 1 . . . 1 1 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . . . . . . . Total Hacks 58 | . 14 6 17 5 . 2 . 7 3 . . 1 . . . 2 1 Successful 19 | . 5 3 7 2 . 1 . . . . . . . . . . 1 Failed 39 | . 9 3 10 3 . 1 . 7 3 . . 1 . . . 2 . Catastrophic 7 | . . 1 1 1 . . . 2 1 . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 50 | . 14 6 12 5 . 2 . 7 3 . . 1 . . . . . Terminals 55 | . 14 6 14 5 . 2 . 7 3 . . 1 . . . 2 1 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . 3 . . . . . . . . . . . . . . Terminal Hacks 5 | . . 1 3 . . . . . . . . . . . . . 1 Open Door 1 | . . . 1 . . . . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . . . . 1 Unreport Threat 2 | . . 1 1 . . . . . . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . . . . . . . Seal Access 1 | . . . 1 . . . . . . . . . . . . . . Unauthorized Hacks 13 | . 5 2 3 2 . 1 . . . . . . . . . . . Terminals 13 | . 5 2 3 2 . 1 . . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . . . Botnet 12 | . 4 2 3 2 . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 18 | . 3 2 4 2 . 1 . 3 1 . . 1 . . . 1 . Full Trace Events 2 | . . . . . . . . 2 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Fac Upp Upp Fac Upp Upp Res Tes Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Fac Upp Upp Fac Upp Upp Res Tes Res Total Allies 1 | . . . . . . . 1 . . . . . . . . . . Largest Group 1 | . . . . . . . 1 . . . . . . . . . . Highest-Rated Group 31 | . . . . . . . 31 . . . . . . . . . . Highest-Rated Ally 31 | . . . . . . . 31 . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 7 | . . . . . . . 7 . . . . . . . . . . Total Damage 145 | . . . . . . . 145 . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Fac Upp Upp Fac Upp Upp Res Tes Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . . 1 . . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Fac Upp Upp Fac Upp Upp Res Tes Res Turns Passed 4055 | . 237 158 620 500 85 252 116 1129 269 102 24 30 78 30 116 121 188 Spaces Moved 4208 | 1 119 88 289 290 48 164 143 802 402 287 69 88 242 99 301 379 397 Core 429 | . . . . . . . 133 147 86 . . . . . . . 63 Treads 396 | . . . . . . 91 10 295 . . . . . . . . . Legs 129 | 1 119 9 . . . . . . . . . . . . . . . Wheels 1229 | . . 79 289 290 48 73 . 360 90 . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 2025 | . . . . . . . . . 226 287 69 88 242 99 301 379 334 Fastest Speed 26 | 120 120 105 100 105 105 105 50 50 33 33 33 29 29 29 26 26 28 Average Speed 70 | 120 175 121 116 112 105 136 57 105 50 33 33 29 29 29 27 26 43 Slowest Speed 305 | 120 190 190 130 115 105 162 162 305 125 33 33 29 29 29 29 28 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 32 | . . . . . . . . . . . . . . . 7 11 14 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 27 | 1 33 15 48 31 2 5 94 28 12 57 12 3 53 16 11 52 16 Regions Visited 17 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . Known Exits Taken 4 | . . . . . . . . . . 1 . . 1 . 1 1 . Unknown Exits Taken 11 | 1 1 1 1 1 1 . . 1 1 . 1 1 . 1 . . . Scrap Searched 7 | . . . . . . . . . . 2 1 . 3 1 . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . Terrain Destroyed 29 | . . . 27 . . . . 2 . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . . . . AOE 27 | . . . 27 . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Was Fac Fac Upp Upp Fac Upp Upp Res Tes Res Total 4857 | . 134 119 453 387 79 187 157 973 457 293 70 92 248 99 319 388 402 Wait 200 | . 5 1 63 36 26 . . 46 . 5 . . . . 11 7 . Move 4135 | . 118 87 288 289 47 164 142 801 401 286 68 87 241 98 288 358 372 Hop 25 | . . . . . . . . . . . . . . . 5 9 11 Pick Up 50 | . 1 5 8 4 1 2 1 12 6 . . 1 2 . 3 2 2 Fast Attach 62 | . 2 5 7 3 . 5 . 16 11 1 . . 3 1 1 4 3 Attach 35 | . . 6 2 2 1 3 3 5 4 . . 3 1 . 3 1 1 Detach 12 | . . 1 2 . . . . 3 3 . . 1 . . . 2 . Swap 31 | . 1 . 13 6 1 3 . 3 . . 1 . . . 3 . . Drop 83 | . 1 4 16 8 1 7 1 18 7 1 1 . 1 . 1 3 13 Fire 156 | . 6 9 52 37 2 3 10 37 . . . . . . . . . Melee 41 | . . 1 2 . . . . 24 9 . . . . . 4 1 . Ram 2 | . . . . 2 . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 24 | . . . . . . . . 8 16 . . . . . . . . Rewire 1 | . . . . . . . . . . . . . . . . 1 . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -3/Testing -2/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 67 | -10/Materials | Discovered new exit (range 8) 86 | -10/Materials | Discovered new exit (range 15) 214 | -10/Materials | Discovered new exit (range 3) 238 | -10/Materials | Entered another Materials area 238 | -9/Materials | Evolved 2 slots: Weapon x2 315 | -9/Materials | Discovered new exit (range 10) 396 | -9/Materials | Entered Storage 546 | -9/Storage | Garrison activated, responded to threat 628 | -9/Storage | Build established: Tank 659 | -9/Storage | Garrison activated, responded to threat 693 | -9/Storage | Destroyed 8 combat bots 1002 | -9/Storage | Discovered new exit (range 12) 1016 | -9/Storage | Entered Materials 1016 | -8/Materials | Evolved 2 slots: Utility x2 1146 | -8/Materials | Build established: Scavenger-Tank 1404 | -8/Materials | Garrison activated, responded to threat 1473 | -8/Materials | Destroyed 10 combat bots 1496 | -8/Materials | Discovered new exit (range 16) 1516 | -8/Materials | Entered Factory 1516 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1527 | -7/Factory | Discovered new exit (range 16) 1601 | -7/Factory | Entered another Factory area 1601 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1853 | -6/Factory | Sucked down chute 1853 | -6/Factory | Entered Waste 1854 | -6/Waste | Met a frightened Derelict 1863 | -6/Waste | Spotted C-40 Crusher 1868 | -6/Waste | EMP discharged 1885 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1888 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1891 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1894 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1897 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1900 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1907 | -6/Waste | Spotted C-40 Crusher 1919 | -6/Waste | Spotted C-40 Crusher 1922 | -6/Waste | Spotted C-40 Crusher 1923 | -6/Waste | Spotted C-40 Crusher 1949 | -6/Waste | Spotted C-40 Crusher 1954 | -6/Waste | Lost 8 parts (1p1n3u3w) 1959 | -6/Waste | Discovered new exit (range 12) 1968 | -6/Waste | EMP discharged 1968 | -6/Waste | System corruption reached 10% 1969 | -6/Waste | Entered Factory 2196 | -6/Factory | Build established: Mutant 2635 | -6/Factory | Garrison activated, responded to threat 2665 | -6/Factory | Build established: Gunner 3026 | -6/Factory | Cargo convoy interrupted 3050 | -6/Factory | Lost 10 parts (4n2u4w) 3093 | -6/Factory | Discovered new exit (range 13) 3098 | -6/Factory | Entered another Factory area 3098 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3361 | -5/Factory | Discovered new exit (range 8) 3367 | -5/Factory | Entered Upper Caves 3442 | -5/Upper Caves | Identified exit to Upper Caves 3469 | -5/Upper Caves | Entered another Upper Caves area 3482 | -5/Upper Caves | Discovered new exit (range 5) 3484 | -5/Upper Caves | Found DCF Scrap (11 items) 3493 | -5/Upper Caves | Entered Factory 3493 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3519 | -4/Factory | Discovered new exit (range 15) 3523 | -4/Factory | Entered Upper Caves 3562 | -4/Upper Caves | Identified exit to Upper Caves 3571 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 3577 | -4/Upper Caves | Build established: Sprinter 3601 | -4/Upper Caves | Entered another Upper Caves area 3608 | -4/Upper Caves | Ambushed by research squad 3628 | -4/Upper Caves | Discovered new exit (range 13) 3631 | -4/Upper Caves | Entered Research 3631 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 3720 | -3/Research | Lost 3 parts (1p1n1u) 3723 | -3/Research | Found Gamma Bomb Array 3746 | -3/Research | Discovered new exit (range 5) 3747 | -3/Research | Identified exit to Testing 3747 | -3/Research | Entered Testing 3772 | -3/Testing | Found Prototype Launcher 3781 | -3/Testing | Spotted PG-AIZOLPJL8N 3821 | -3/Testing | Spotted Striker 3822 | -3/Testing | Spotted Striker 3829 | -3/Testing | Spotted Alpha 7 3838 | -3/Testing | Stole the SGEMP Prototype 3864 | -3/Testing | Discovered new exit (range 15) 3868 | -3/Testing | Identified exit to Research 3868 | -3/Testing | Entered Research 3868 | -2/Research | Evolved 2 slots: Utility x2 3896 | -2/Research | Lost 4 parts (1p1n2u) 3913 | -2/Research | Spotted B-90 Cyclops 3922 | -2/Research | Spotted B-90 Cyclops 3981 | -2/Research | Lost 4 parts (1p2n1u) 4004 | -2/Research | System corruption reached 10% 4011 | -2/Research | Core integrity fell below 50% 4050 | -2/Research | Core integrity fell below 20% 4056 | -2/Research | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- R014. 03976_ OAZ>AK=9ESVBU3LY%|MWVN CRGOTLB,QH< 03978_ Dropped Prototype Launcher. 03979_ Dropped Prototype Energy Gun. 03979_ Dropped Imp. Targeting Computer. 03980_ Dropped Hvy. Beamcaster. 03980_ Dropped Gamma Bomb Array. 03981_ Dropped Ionic Axe. 03986_ Impulse Thruster Array destroyed. 03989_ P-80 Master resets P-80 Master, system corruption cleaned. 03990_ Terminal disabled. 03994_ Acquired Rnf. Quantum Reactor. 04006_ Acquired Nuclear Pulse Array. 04008_ Dropped Impulse Thruster Array. 04011_ DDBHVAU2EHDDTJLPZ69# Map ----- +----------------------------------------------------+ | ???????????????# #?????????????????????? | | ??????????????## ##?????????????????????? | | ??????? #??????????????????????? | | ?????? #### #??????????????????????? | | ?????? ######+#???# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# +??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ??????????????????#+## #??????????????????????? | | ??????????????????# ####???????????????????? | | ??????????????????# """#???????????????????? | | ??????????????????# """#???????????????????? | | ??????????????????# ""#???????????????????? | | ??????????????????# F""#???????????????????? | | ??????????????????# """#???????????????????? | | ??????????????????# g ####???????????????????? | | ?#######??????????# gg #??????????????????????? | | # #??????????# #??????????????????????? | | # ############ ##########+#???????????? | | + pg ! @ k ????????? | | # # ####### ????????? | | # # #?????# u ????????? | | ?####### #?????+ ?????????? | | ?####### #?????# p################+###?????????? | | ?+ #?????# #????????????????????????????? | | ?# #?????# #????????????????????????????? | | ## ##????# ####????????????????????????????? | | # ###### #???????????????????????????????? | | # +???????????????????????????????? | | # ########???????????????????????????????? | | #####??????????????????????????????????????? | | ## T###??????????????????????????????????????????? | | ?####????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 35 Energy Capacity 310 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 210 Jamming Range 12 Additional Mass Support 9 Corruption Block 15 Armor Coverage 825 Resistance: TH 20 Core Shielding 30 Power Shielding 66 Evasion (%) 64 Targeting Accuracy 16 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BoreHoverShifter Manual? 0 Play Time 01:01:37 Cumulative 108.1 hours Start 2024.09.02 @ 18:20:34 End 2024.09.02 @ 20:02:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 160 Rogue 148 Adventurer 10 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 54 Achievement% 42 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e5b8ec75-a9f3-414b-842e-3e02746ddd46