Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.08 @ 19:35:59 Player: tareth Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (98) 490 Value Destroyed (3986) 3986 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (101) 101 TOTAL SCORE: 9377 Bonus ------- High Alert Combat Kills 101 Cogmind --------- Core Integrity 531/1150 Matter 459/500 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (350) Ox6 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (6) ------ Medium Storage Unit Medium Storage Unit High-capacity Matter Pod > --- WEAPON (4) ------- (None) > --- INVENTORY (12) --- Light Angular Momentum Engine Micro Fission Core Light Antimatter Reactor Flexi-carbon Leg Large Storage Unit Improved Medium Armor Plating Improved Medium Armor Plating Improved Proton Missile Launcher Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Heavy Treads Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Medium Storage Unit High-capacity Matter Pod Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Tesla Rifle Plasma Rifle KE Penetrator Heavy Flak Cannon > --- INVENTORY -------- Light Angular Momentum Engine Micro Fission Core Light Antimatter Reactor Flexi-carbon Leg Large Storage Unit Improved Medium Armor Plating Improved Medium Armor Plating High-powered Shock Rifle Improved Proton Missile Launcher Long-range Missile Launcher Heavy Mace [Rating: 90] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Improved Cooling System Storage Medium Storage Unit Processor Improved Target Analyzer Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Tesla Rifle Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Rocket Launcher Impact Weapon Heavy Mace Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Fac Slots Evolved 12 | . . . 2 . 2 2 2 2 2 Power 1 | . . . . . . 1 . . . Propulsion 5 | . . . 2 . . . . 2 1 Utility 4 | . . . . . 1 . 2 . 1 Weapon 2 | . . . . . 1 1 . . . Parts Attached 115 | 6 5 . 6 16 16 12 14 13 27 Power 8 | 1 . . . 2 1 2 . 1 1 Engine 6 | 1 . . . 2 1 1 . . 1 Core 2 | . . . . . . 1 . 1 . Reactor . | . . . . . . . . . . Propulsion 40 | 2 1 . 4 9 5 6 1 6 6 Treads 9 | . . . . 1 . 4 1 3 . Leg 31 | 2 1 . 4 8 5 2 . 3 6 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 16 | 1 1 . . . 4 1 3 3 3 Device 6 | . . . . . 3 1 . 2 . Storage 4 | 1 1 . . . . . 1 1 . Processor 2 | . . . . . 1 . 1 . . Hackware . | . . . . . . . . . . Protection 4 | . . . . . . . 1 . 3 Artifact . | . . . . . . . . . . Weapon 51 | 2 3 . 2 5 6 3 10 3 17 Energy Gun 11 | 1 1 . . 3 . . . 1 5 Energy Cannon 3 | . . . . . . 1 . . 2 Ballistic Gun 16 | 1 2 . 1 2 6 1 1 . 2 Ballistic Cannon 12 | . . . . . . 1 6 2 3 Launcher 3 | . . . 1 . . . 1 . 1 Special Weapon . | . . . . . . . . . . Impact Weapon 6 | . . . . . . . 2 . 4 Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 49 | . 2 . 3 6 5 1 2 3 27 Power 8 | . . . . 2 1 1 . 2 2 Propulsion 15 | . . . 2 3 3 . . . 7 Utility 6 | . . . . . . . . 1 5 Weapon 20 | . 2 . 1 1 1 . 2 . 13 Highest Loss Streak 17 | . 1 . 3 2 4 1 1 1 17 Average Slot Usage (%) 95 | . 99 100 96 98 93 99 98 94 82 Engine 6 | . 14 14 11 10 8 7 6 2 3 Core 3 | . . . . . . 7 6 7 5 Treads 10 | . . . . 1 . 11 26 18 7 Leg 21 | . 27 28 40 42 35 18 . 11 20 Device 3 | . . . . . . . 6 7 5 Storage 17 | . 27 28 22 22 18 15 13 13 15 Processor 2 | . . . . . 4 6 5 3 . Protection 2 | . . . . . . . 6 1 6 Energy Gun 4 | . 19 . . 7 . . . 2 8 Ballistic Gun 11 | . 8 28 17 14 26 21 10 5 . Ballistic Cannon 6 | . . . . . . 3 14 14 6 Naked Turns . | . . . . . . . . . . Heaviest Build 77 | 10 20 19 20 23 29 46 67 67 77 Greatest Support 140 | 20 20 20 43 43 46 80 90 140 140 Greatest Overweight (x) 7 | . 1 . . . . 2 . 1 7 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 12 | 6 10 10 10 10 10 10 12 12 12 Average Capacity 10 | 5 9 10 10 10 10 10 11 12 12 Most Carried 12 | 6 10 9 9 10 10 10 12 12 12 Average Carried 10 | 3 9 9 8 9 9 9 11 11 10 Final Capacity 12 | 6 10 10 10 10 10 10 12 12 12 Final Carried 12 | 6 9 9 9 10 10 10 12 12 9 Class Distribution -------------------- 34% | Scavenger-Gunner 22% | Gunner 19% | Mutant 11% | Scavenger-Mutant 11% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -6/Factory Gunner | -5/Factory Scavenger-Tank | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Fac Matter Collected 3676 | 256 82 . 70 493 557 394 444 557 823 Remotely . | . . . . . . . . . . Salvage Created 4122 | . 267 . 100 1306 596 298 295 490 770 Parts 191 | . 16 . 8 75 34 8 6 16 28 Haulers Intercepted 1 | . . . . . . . . 1 . Recyclers Shooed 2 | . . . . . . . . 1 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Fac Combat Hostiles Destroyed 84 | . 5 . 4 26 14 5 8 11 11 Melee 2 | . . . . . . . . 2 . Guns 61 | . 5 . 2 24 14 5 3 4 4 Cannons 17 | . . . . . . . 5 5 7 AOE 4 | . . . 2 2 . . . . . Classes Destroyed 11 | . 4 . 2 1 1 . 1 1 1 Worker 4 | . . . 1 1 1 . 1 . . Tunneler 1 | . . . . . . . . . 1 Hauler 1 | . . . . . . . . 1 . Recycler 3 | . 1 . . . . 1 . . 1 Watcher 5 | . 3 . . 2 . . . . . Swarmer 9 | . 3 . . . 4 . . . 2 Grunt 43 | . 2 . 2 14 5 5 5 6 4 Duelist 1 | . . . . 1 . . . . . Sentry 23 | . . . 2 11 3 . 2 3 2 Hunter 3 | . . . . . 2 . . . 1 Programmer 5 | . . . . . . . 1 2 2 Best Kill Streak 6 | . 4 . 5 6 4 2 2 3 3 Combat Bots Only 5 | . 3 . 4 5 4 2 2 3 3 Max Kills in Single Turn 2 | . 1 . 2 2 2 1 1 1 1 Gunslinging 1 | . . . . . 1 . . . . Exploded 2 | . . . 1 2 . . . . . Melee 1 | . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Fac Damage Taken 9954 | . 267 . 326 1101 1161 382 879 1248 4590 Core 1131 | . 29 . . 204 123 69 20 67 619 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 84 | 100 . 88 . 49 77 90 97 93 . Volleys Fired 305 | . 24 . 12 81 46 26 29 28 59 Largest 4 | . 2 . 2 2 3 4 4 4 4 Hottest 294 | . 80 . 53 90 71 167 180 187 294 Shots Fired 813 | . 47 . 23 162 134 101 103 106 137 Gun 617 | . 47 . 17 162 134 85 54 39 79 Cannon 187 | . . . . . . 16 48 67 56 Launcher 9 | . . . 6 . . . 1 . 2 Special . | . . . . . . . . . . Kinetic 643 | . 17 . 17 126 134 93 95 93 68 Thermal 50 | . . . . . . 8 7 . 35 Explosive 7 | . . . 6 . . . 1 . . Electromagnetic 113 | . 30 . . 36 . . . 13 34 Robot Hit Streak 36 | . 6 . 4 22 9 9 18 36 11 Robot Miss Streak 9 | . 4 . 3 3 4 4 4 5 9 Penetration Max . | . . . . . . . . . . Secondary Targets 8 | . 1 . 1 3 3 . . . . Max Gunslinging Chain 1 | . 1 . 1 1 1 . . . . Shots Hit Robots 573 | . 27 . 13 116 76 69 87 83 102 Core Hits 255 | . 12 . 11 56 34 21 31 40 50 Critical Hits 11 | . . . . 1 1 . 3 5 1 Critical Kills 4 | . . . . 1 . . 2 . 1 Critical Parts Destroyed 4 | . . . . . 1 . 1 2 . Melee Attacks 11 | . . . . . . . 2 . 9 Impact 11 | . . . . . . . 2 . 9 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9334 | . 294 . 320 1646 1079 767 1307 1791 2130 Guns 5498 | . 294 . 76 1564 1003 642 525 480 914 Cannons 3138 | . . . . . . 125 780 1259 974 Explosions 444 | . . . 244 82 76 . 2 36 4 Melee 147 | . . . . . . . . . 147 Ramming 107 | . . . . . . . . 16 91 Kinetic 6983 | . 115 . 76 1226 1003 714 1279 1547 1023 Thermal 680 | . . . . 82 . 53 26 36 483 Explosive 322 | . . . 244 . 76 . 2 . . Electromagnetic 1095 | . 179 . . 338 . . . 192 386 Impact 147 | . . . . . . . . . 147 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 6 | . . . . 1 . . . 1 6 Average Corruption 2 | . . . . 1 . . . 1 5 Corruption Purged . | . . . . . . . . . . Effects 15 | . . . . . . . . . 15 Message Errors 3 | . . . . . . . . . 3 Matter Fused 2 | . . . . . . . . . 2 Energy Discharges 1 | . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . . 2 Misfires 1 | . . . . . . . . . 1 Targeting Errors 6 | . . . . . . . . . 6 Overload Shots . | . . . . . . . . . . Overflow Damage 29 | . . . . . . . 4 . 25 Projectiles 7 | . . . . . . . . . 7 Explosions 4 | . . . . . . . 4 . . Melee 18 | . . . . . . . . . 18 Knockbacks 43 | . . . . . . 3 18 4 18 Impact . | . . . . . . . . . . Kinetic 39 | . . . . . . 3 17 3 16 Secondary 4 | . . . . . . . 1 1 2 Self-Inflicted Damage 122 | . . . . 39 . . 42 38 3 Shots 4 | . . . . 1 . . 1 1 1 Rammed 21 | . . . . . . . . 2 19 Targets Rammed 23 | . . . . . . . . 4 19 Kicked . | . . . . . . . . . . Crushed 2 | . . . . . . . . 2 . Highest Temperature 575 | . 126 . 51 72 30 333 90 90 575 Average Temperature 112 | . 46 . 30 25 7 148 36 30 218 Received Heat Transfer 2235 | . 54 . 138 399 324 207 267 261 585 Effects 19 | . . . . . . 2 . . 17 Shutdowns 8 | . . . . . . 1 . . 7 Energy Bleed 4 | . . . . . . . . . 4 Interference 4 | . . . . . . 1 . . 3 Damage (major) 3 | . . . . . . . . . 3 Siege Activations 1 | . . . . . . . . 1 . Total Turns 11 | . . . . . . . . 11 . Longest Duration 11 | . . . . . . . . 11 . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . 2 . . . . . Impact Corruptions 1 | . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 1148 | . . . . 100 . 100 50 50 848 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . 1 . . . 1 . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Fac Peak Influence 571 | . 97 25 101 545 571 325 287 177 211 Initial 259 | . . 25 9 42 230 259 100 2 31 Average 143 | . 34 25 42 240 406 225 110 63 40 Maximum Alert Level 2 | . . . . 2 2 1 1 . 1 Low Security (%) 71 | 100 100 100 100 49 . 41 75 100 98 Level 1 20 | . . . . 32 50 58 24 . 1 Level 2 7 | . . . . 18 49 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 18 | . 1 . 1 1 1 3 2 3 6 Investigation 2 | . 1 . 1 . . . . . . Extermination 3 | . . . . . . . 1 1 1 Reinforcement 10 | . . . . 1 1 3 1 2 2 Assault . | . . . . . . . . . . Garrison 3 | . . . . . . . . . 3 Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced 2 | . . . . . . 1 1 . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Fac Distress Signals 6 | . . . . 3 2 . 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 132 | . 8 . 4 33 24 10 11 16 26 Peak Tracking Total 7 | . 3 . 4 7 5 3 3 3 6 Tactical Retreats 9 | . . . . 1 1 1 2 . 4 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Fac Traps Triggered 7 | . 2 . 1 1 . 1 2 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Fac Machines Disabled 8 | . 1 . . . 4 . 2 . 1 Max in Single Turn 2 | . 1 . . . 2 . 2 . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Fac Machines Accessed 15 | . 3 . 1 6 1 . 2 1 1 Terminals 11 | . 3 . 1 5 1 . 1 . . Fabricators 1 | . . . . . . . . . 1 Repair Stations 1 | . . . . 1 . . . . . Recycling Units 2 | . . . . . . . 1 1 . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 26 | . 6 . 1 12 1 . 3 2 1 Successful 17 | . 3 . 1 8 1 . 3 . 1 Failed 9 | . 3 . . 4 . . . 2 . Catastrophic 1 | . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . Manual 2 | . . . . 2 . . . . . Terminals 19 | . 6 . 1 10 1 . 1 . . Fabricators 1 | . . . . . . . . . 1 Repair Stations 2 | . . . . 2 . . . . . Recycling Units 4 | . . . . . . . 2 2 . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 12 | . 3 . 1 6 1 . 1 . . Record 4 | . 1 . . 3 . . . . . Open Door 2 | . . . . 2 . . . . . Level Access Points 1 | . . . . 1 . . . . . Branch Access Points 1 | . 1 . . . . . . . . Emergency Access Points 3 | . 1 . . . 1 . 1 . . Security Status 1 | . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 Build 1 | . . . . . . . . . 1 Repair Station Hacks 2 | . . . . 2 . . . . . Scan Component 1 | . . . . 1 . . . . . Repair 1 | . . . . 1 . . . . . Recycling Unit Hacks 2 | . . . . . . . 2 . . Recycle Component 1 | . . . . . . . 1 . . Retrieve Matter 1 | . . . . . . . 1 . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 7 | . . . . 3 1 . 1 1 1 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built 2 | . . . . . . . . . 2 Matter 234 | . . . . . . . . . 234 Time 117 | . . . . . . . . . 117 Total Part Build Rating 14 | . . . . . . . . . 14 Parts Repaired 1 | . . . . 1 . . . . . Time 13 | . . . . 13 . . . . . Parts Recycled 1 | . . . . . . . 1 . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Fac Turns Passed 7298 | 86 496 171 238 1153 732 728 1379 1210 1105 Spaces Moved 3956 | 60 336 143 161 624 419 433 750 591 439 Core 2 | 1 . . . . . . . . 1 Treads 1507 | . . . . . . 147 750 497 113 Legs 2447 | 59 336 143 161 624 419 286 . 94 325 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 162 150 120 Average Speed 136 | 118 120 120 120 120 120 134 162 160 131 Slowest Speed 400 | 120 150 120 120 120 120 180 162 163 400 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 29 | 4 52 42 18 83 43 13 13 15 9 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . 1 . . 1 . . . . . Unknown Exits Taken 7 | 1 . 1 1 . 1 1 1 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug 3 | . . . . . . . 1 . 2 Terrain Destroyed 128 | . . . 37 4 26 . 49 4 8 Melee 3 | . . . . . . . 1 . 2 Projectile 8 | . . . . . . . . 2 6 AOE 117 | . . . 37 4 26 . 48 2 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Fac Total 5195 | 71 383 142 186 875 553 528 844 786 827 Wait 642 | . . . . 125 52 32 34 140 259 Move 3947 | 59 335 142 160 623 418 432 749 590 439 Hop . | . . . . . . . . . . Pick Up 83 | 6 12 . 6 16 9 14 10 2 8 Fast Attach 49 | 6 2 . 1 6 10 3 3 8 10 Attach 41 | . 2 . 4 5 6 9 3 2 10 Detach 2 | . . . . . . . . . 2 Swap 25 | . 1 . 1 5 . . 8 3 7 Drop 67 | . 7 . 2 14 12 12 6 9 5 Fire 305 | . 24 . 12 81 46 26 29 28 59 Melee 11 | . . . . . . . 2 . 9 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 23 | . . . . . . . . 4 19 Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 2 exits: Mat / *Sto) -9/Storage -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 87 | -11/Scrapyard | Entered Materials 288 | -10/Materials | Discovered new exit (range 14) 318 | -10/Materials | Build established: Mutant 542 | -10/Materials | Discovered new exit (range 4) 552 | -10/Materials | Identified exit to Mines 583 | -10/Materials | Entered Mines 634 | -10/Mines | Learned location of 1 exit from Materials 652 | -10/Mines | Discovered new exit (range 8) 754 | -10/Mines | Entered Materials 754 | -9/Materials | Evolved 2 slots: Propulsion x2 755 | -9/Materials | Identified exit to Materials 885 | -9/Materials | Discovered new exit (range 16) 941 | -9/Materials | Lost 3 parts (2n1w) 992 | -9/Materials | Entered Storage 1250 | -9/Storage | Repaired Aluminum Leg 1679 | -9/Storage | Build established: Scavenger-Mutant 2106 | -9/Storage | Core integrity fell below 50% 2145 | -9/Storage | Entered Materials 2145 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2430 | -8/Materials | Build established: Scavenger-Gunner 2710 | -8/Materials | Lost 4 parts (1p2n1w) 2854 | -8/Materials | Discovered new exit (range 16) 2877 | -8/Materials | Entered Factory 2877 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3578 | -7/Factory | Discovered new exit (range 15) 3605 | -7/Factory | Entered another Factory area 3605 | -6/Factory | Evolved 2 slots: Utility x2 4392 | -6/Factory | Spotted B-75 Beast 4601 | -6/Factory | Build established: Gunner 4802 | -6/Factory | Discovered new exit (range 4) 4984 | -6/Factory | Entered another Factory area 4984 | -5/Factory | Evolved 2 slots: Propulsion x2 6176 | -5/Factory | Discovered new exit (range 12) 6194 | -5/Factory | Entered another Factory area 6194 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6273 | -4/Factory | Build established: Scavenger-Gunner 6537 | -4/Factory | Lost 8 parts (1n1u6w) 6772 | -4/Factory | Fabricated Imp. Force Booster (x2) 6954 | -4/Factory | Build established: Scavenger-Tank 7052 | -4/Factory | Garrison activated, responded to threat 7297 | -4/Factory | Core integrity fell below 50% 7299 | -4/Factory | Self-destructed Last Messages --------------- 07280_ Flexi-carbon Leg destroyed. 07281_ R-10 Processor collects Lgt. Ion Engine. 07284_ R-10 Processor collects Imp. Terrain Scanner. 07286_ Slug penetrates Wall. 07286_ K-01 Serf collects debris. 07286_ Flexi-carbon Leg destroyed. 07289_ K-01 Serf collects debris. 07290_ Mic. Fission Core destroyed. 07291_ Flexi-carbon Leg destroyed. 07291_ Penetrated by Slug. 07292_ KE Penetrator destroyed. 07293_ K-01 Serf collects debris. 07296_ Penetrated by Slug. 07296_ Slug penetrates Wall. 07296_ Penetrated by Slug. 07296_ Slug penetrates Wall. 07296_ K-01 Serf collects debris. 07297_ K-01 Serf destroyed. 07298_ R-10 Processor collects Mining Laser. 07298_ Hvy. Mace destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????# #?????????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????# #?????????????? | | ?????????????????????????????### #?????????????? | | ?????????????????????###########** #?????????????? | | ?????????????? =#?????????????? | | ?????????????????????###########= ###???????????? | | ??????????????????????######## % #???????????? | | ??????????????????????# ############# | | ??????????????????????# | | ??????????????????????# | | ??????????????????????# | | ??????????????????????# ##+########## | | ?????????????????????## R## # #????? | | ?????????????????????## ########## " " #????? | | ??????????????????????# =%# # " " =#????? | | ??????????????????????# =+ =# " " =#????? | | ??????????????????????# *%#%= """ # " " =#????? | | ??????????????????????# !# """ # " " #????? | | ??????????????????????# #! 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R ???????????????# | | ???????????????????? ???????????????##### | | ???????????????????? #??????????????????? | | ??????????????????? % +??????????????????? | | ?????????????????? #??????????????????? | | ?????????????????? #??????????????????? | | ??????????????????### #??????????????????? | | ????????????????????# #??????????????????? | | ?????????????????????#########???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 31 Energy Capacity 350 Matter Stores 442 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 675 Evasion (%) 40 Targeting Accuracy 5 Target Analysis 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Force Booster | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Just What I Needed More Dakka Please Oops Challenges ------------ None Game ------ Seed TransportBackupExoskeleton Manual? 0 Play Time 02:37:01 Cumulative 10.1 hours Start 2020.10.08 @ 06:50:51 End 2020.10.08 @ 19:35:59 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 12 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f88b8594-abe4-43ab-a1ab-486d863f4ce0