Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.20 @ 16:42:40 Player: CrossedViper Result: Crushed by singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (325) 1625 Value Destroyed (20813) 20813 Prototype IDs (248) 4960 Alien Tech Used (4) 800 Bonus (52046) 52046 TOTAL SCORE: 91344 Bonus ------- Triggered High Security 500 High Alert Combat Kills 8070 Follower Combat Kills 1567 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Found Hidden Lab 3000 Decrypted A0 Command 3000 Pursued by Intercept 500 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A4 700 Destroyed Architect 15000 Friendly Fire -5291 Cogmind --------- Core Integrity 0/1600 Matter 55/300 Energy 340/340 System Corruption 31% Temperature Cool (0) Movement Hovering (30) Location -1/Access_0 Parts ------- > --- POWER (3) -------- Graviton Reactor > --- PROPULSION (6) --- Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System > --- UTILITY (13) ----- Desublimator 2N-1CE's Frost Array Experimental Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Experimental Target Analyzer Armor Integrity Analyzer Advanced Kinecellerator Experimental Weapon Cycler Thermal Barrier AEGIS Remote Shield Stealth Drone Bay (0/2) > --- WEAPON (4) ------- Hypervelocity Linear Accelerator Hypervelocity Linear Accelerator Hypervelocity Linear Accelerator Hypervelocity Linear Accelerator > --- INVENTORY (4) ---- Desublimator Transdimensional Reconstructor High-powered Transdimensional Reconstructor Guided Remote Datajack Peak State ------------ > --- POWER ------------ Reinforced Quantum Reactor Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- Experimental Biometal Heavy Treads Enhanced Armored Heavy Treads Experimental Biometal Medium Treads Experimental Biometal Medium Treads > --- UTILITY ---------- Experimental Power Amplifier 2N-1CE's Frost Array High-capacity Storage Unit High-capacity Storage Unit Experimental Targeting Computer Armor Integrity Analyzer Advanced Particle Accelerator Experimental Weapon Cycler Zionite Shade Armor Heavy Regenerative Plating Improved Remote Force Field AEGIS Remote Shield > --- WEAPON ----------- Enhanced Nova Cannon Null Cannon Improved Potential Cannon > --- INVENTORY -------- Reinforced Quantum Reactor High-density Centrium Heavy Treads Experimental Coolant Injector Experimental Energy Well Advanced Kinecellerator Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor Experimental Powered Armor Heavy Regenerative Plating Transdimensional Reconstructor Transdimensional Reconstructor Helical Railgun Multirail Multirail Hypervelocity Multirail Guided Remote Datajack CR-A16's Behemoth Slayer [Rating: 254] Favorites ----------- Power Zero-point Reactor Engine Heavy Deuterium Engine Reactor Zero-point Reactor Propulsion Experimental Biometal Medium Treads Treads Experimental Biometal Medium Treads Leg Enhanced Flexi-carbon Leg Hover Unit Cooled Antigrav System Flight Unit Flight Unit Utility High-capacity Storage Unit Device 2N-1CE's Frost Array Storage High-capacity Storage Unit Processor Armor Integrity Analyzer Hackware Deep Network Scanner Protection Heavy Regenerative Plating Artifact Phase Armor Weapon Enhanced Autogun Energy Gun Spread Laser Energy Cannon Null Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Hypervelocity Linear Accelerator Launcher Proton Missile Launcher Special Weapon Plasma Cutter Slashing Weapon Katana Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Acc Com Ac0 Slots Evolved 17 | . . . . . 4 . 2 . . . . . . 2 . . . . 2 . . . . 2 . . 2 . 2 . 1 . . Power 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . Propulsion 3 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 1 . . . . . . Utility 10 | . . . . . 3 . 1 . . . . . . 2 . . . . . . . . . 1 . . 1 . 1 . 1 . . Weapon 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 483 | 6 12 2 . 13 28 20 3 6 6 4 4 11 6 4 5 5 4 16 8 1 7 12 4 15 2 14 16 7 24 16 19 71 112 Power 30 | 1 1 1 . . 2 2 1 . . . . . . . . . . 2 . . . 1 . 1 . 1 1 . 2 2 . 6 6 Engine 10 | 1 1 1 . . 2 2 1 . . . . . . . . . . 2 . . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 20 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 1 . 2 2 . 6 6 Propulsion 68 | 2 . . . 2 3 3 . 2 2 1 . 1 1 . . . . 5 1 . 2 . . 2 . . 3 . 3 1 3 8 23 Treads 52 | 2 . . . . 2 3 . 2 2 1 . 1 1 . . . . 5 1 . 2 . . 2 . . 3 . 3 1 3 7 11 Leg 7 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 5 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Flight 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 197 | 1 4 . . 4 9 4 1 4 2 . 3 4 5 4 3 4 2 4 4 . 3 8 3 7 1 8 3 3 9 7 10 37 36 Device 106 | . 2 . . 2 2 . 1 1 1 . 1 3 5 2 2 1 1 1 3 . 2 4 1 1 . 5 3 1 7 6 6 19 23 Storage 6 | 1 2 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Processor 9 | . . . . . . . . . 1 . 1 . . . . . . . 1 . . . . . . . . . . . . 1 5 Hackware 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . 1 . . . . . . . Protection 72 | . . . . 2 6 3 . 3 . . 1 1 . 1 1 3 1 3 . . 1 4 2 5 1 2 . 1 2 1 3 17 8 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Weapon 188 | 2 7 1 . 7 14 11 1 . 2 3 1 6 . . 2 1 2 5 3 1 2 3 1 5 1 5 9 4 10 6 6 20 47 Energy Gun 30 | 1 7 1 . 1 3 3 . . . . . . . . . . . . . . . . . . . 2 3 2 5 . . 1 1 Energy Cannon 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 2 13 5 Ballistic Gun 68 | 1 . . . 4 6 6 1 . 1 2 1 4 . . 1 1 2 3 2 1 2 1 1 5 . 2 4 2 1 . 1 4 9 Ballistic Cannon 29 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 27 Launcher 8 | . . . . 2 4 . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Special Weapon 10 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . 1 . . . 2 . 5 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . . 2 . . 1 . . 2 . . 1 . . . . . . . . . . . . . . . . . . Piercing Weapon 13 | . . . . . . . . . . . . . . . . . . 2 1 . . 1 . . 1 1 1 . 3 1 1 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 50 | . . . . 1 2 4 1 . . . . . . . 1 . 1 . . . 1 1 . 1 . 3 . 1 4 4 3 10 12 Parts Lost 47 | . 1 2 . 3 7 . . . . . . 3 1 . . 1 . 1 1 . . . 1 2 1 . 2 . 5 4 . 2 10 Power 5 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 . Propulsion 7 | . . . . 2 . . . . . . . 1 1 . . . . . . . . . . . . . 1 . 1 . . . 1 Utility 16 | . . . . . 2 . . . . . . . . . . . . 1 . . . . 1 2 1 . . . 2 3 . 1 3 Weapon 19 | . 1 1 . . 5 . . . . . . 2 . . . 1 . . 1 . . . . . . . . . 1 1 . . 6 Highest Loss Streak 5 | . 1 2 . 3 5 . . . . . . 2 1 . . 1 . 1 1 . . . 1 2 1 . 2 . 5 2 . 2 3 Average Slot Usage (%) 88 | . 97 97 100 75 84 98 94 95 92 100 100 99 99 85 86 90 100 99 88 88 87 86 87 87 87 81 84 86 83 78 79 81 85 Engine 2 | . 13 11 14 7 6 9 7 7 7 7 7 7 7 6 6 6 6 6 5 5 5 . . . . . . . . . . . . Reactor 5 | . . . . . . . . . . . . . . . . . . . . . . 4 5 9 10 9 7 8 10 12 11 10 10 Treads 13 | . 28 28 28 15 9 17 15 10 7 15 15 14 14 13 12 12 12 11 16 16 15 16 16 14 15 14 19 21 16 12 10 13 11 Device 16 | . 12 14 14 9 1 . 2 7 11 15 10 9 12 4 11 12 12 11 12 16 18 17 13 12 15 12 8 11 14 23 26 21 24 Storage 9 | . 14 14 14 8 6 16 15 15 15 15 15 15 15 13 12 12 12 12 11 11 11 11 11 10 10 9 8 8 8 8 7 7 3 Processor 8 | . . . . . . . . . 6 7 11 15 15 13 12 12 12 12 11 11 11 11 8 5 5 4 4 4 4 4 3 5 11 Protection 8 | . . . . 7 29 28 23 23 11 7 7 4 1 6 6 8 17 18 9 5 3 2 9 12 7 5 8 5 5 4 5 9 3 Energy Gun 1 | . 25 28 28 14 4 2 . . . . . . . . . . . . . . . . . . . 3 . 1 4 1 . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 2 6 . Ballistic Gun 12 | . 1 . . 5 15 23 30 30 28 29 30 28 30 26 24 25 25 23 20 22 22 20 18 20 19 11 16 15 8 . 2 . 1 Ballistic Cannon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 . 10 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 239 | 11 73 42 42 42 76 97 105 113 113 98 98 98 98 135 137 139 113 132 130 126 139 147 141 156 166 178 187 188 226 208 203 230 239 Greatest Support 250 | 40 40 40 40 40 42 42 40 70 70 43 43 43 48 48 48 48 48 58 128 128 128 110 110 110 110 110 195 195 205 195 210 245 250 Greatest Overweight (x) 4 | 2 1 1 1 1 3 4 2 2 4 2 2 4 2 2 2 2 2 3 1 . 1 1 1 1 1 1 1 . 1 1 1 1 2 Average Overweight (x) . | . . . 1 . 1 1 2 1 1 2 2 2 1 2 1 1 2 1 . . . . 1 1 1 1 . . . . . . . Largest Inventory Capacity 20 | 6 20 12 12 12 12 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 17 | 5 7 12 12 9 9 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 12 Most Carried 20 | 3 8 12 12 12 12 20 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 18 20 20 20 20 20 20 20 19 Average Carried 16 | 1 6 10 12 8 6 16 17 18 19 19 19 19 19 19 19 19 19 19 18 19 19 16 19 15 16 18 19 19 19 19 19 19 10 Final Capacity 20 | 6 12 12 12 4 12 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 4 Final Carried 20 | 3 8 12 12 4 12 18 18 20 20 20 20 20 19 20 20 20 20 20 19 20 20 20 18 18 15 20 20 19 20 20 20 19 4 Class Distribution -------------------- 20% | Generator-Mutant 19% | Hauler-Tank 15% | Scavenger-Gunner 7% | Generator-Gunner 7% | Hauler-Skirmisher 5% | Hauler-Gunner 4% | Scavenger-Mutant 4% | Mutant 3% | Hauler-Mutant 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Tank | -8/Materials Hauler-Tank | -8/Storage Hauler-Tank | -7/Factory Hauler-Tank | -7/Waste Hauler-Gunner | -7/Factory Hauler-Gunner | -7/Lower Caves Hauler-Gunner | -7/Lower Caves Hauler-Gunner | -7/Data Miner Hauler-Skirmisher | -6/Proximity Caves Hauler-Skirmisher | -6/Factory Hauler-Skirmisher | -6/Lower Caves Hauler-Tank | -6/Lower Caves Hauler-Tank | -6/Zion Hauler-Tank | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Hauler-Skirmisher | -5/Zhirov Hauler-Mutant | -4/Proximity Caves Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Armory Scavenger-Mutant | -4/Lab Hacker-Gunner | -3/Research Hacker-Gunner | -3/Quarantine Hacker-Mutant | -2/Research Generator-Mutant | -2/Testing Generator-Mutant | -1/Access Generator-Mutant | -1/Command Scavenger-Gunner | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Acc Com Ac0 Matter Collected 12643 | 174 121 80 . . 553 675 64 212 909 210 208 279 247 74 332 79 70 375 293 78 454 616 330 949 . 168 1104 415 455 451 296 1799 573 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 19431 | . 130 155 . 45 566 760 64 249 1542 398 220 175 247 198 386 110 . 477 369 174 159 441 313 2254 . 90 1878 671 1173 1017 666 1395 3109 Parts 990 | . 11 7 . . 33 52 3 3 77 28 3 7 12 8 22 7 . 25 23 7 5 13 18 111 . 5 90 32 59 49 56 76 148 Haulers Intercepted 8 | . . . . . 1 . . . 3 . . . . . . . . . . . . . . 3 . . 1 . . . . . . Recyclers Shooed 11 | . 2 . . . 2 2 . . 1 . . . . . . . . . 1 . . . . 2 . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 117 | . . . . . . . . . . 24 3 . 12 . 22 6 . 18 . 7 5 2 18 . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Acc Com Ac0 Combat Hostiles Destroyed 279 | . 6 4 . 16 13 13 1 . 24 6 4 2 4 3 5 2 . 5 5 3 2 . 8 18 . 1 21 12 12 16 5 22 46 Melee 11 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . 6 . 3 . Guns 169 | . 6 4 . 1 6 13 1 . 24 6 4 2 4 3 5 2 . 4 5 3 2 . 8 18 . . 20 12 7 . . 1 8 Cannons 65 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 8 4 14 37 AOE 26 | . . . . 15 7 . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . 1 Classes Destroyed 24 | . 2 4 . 1 2 1 . . 2 1 . . . . 2 . . . . . . . . 1 . . 1 1 . 1 2 3 . Worker 9 | . . 1 . . . 1 . . 3 . . . . . . . . . 1 . . . . 1 . . 2 . . . . . . Builder 12 | . . 1 . . . 2 . . 2 . . . . . . . . . . . . . . 6 . . 1 . . . . . . Tunneler 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . Hauler 8 | . . . . . 1 . . . 3 . . . . . . . . . . . . . . 3 . . 1 . . . . . . Recycler 8 | . 1 . . . 1 1 . . 1 . . . . . . . . . . . . . . 2 . . . . 2 . . . . Operator 5 | . . . . . 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . 1 1 . . Watcher 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 . Swarmer 32 | . 6 . . . 7 2 . . 4 . . . . . . . . . . 1 . . 5 . . . . 5 2 . . . . Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Grunt 67 | . . 2 . . 3 4 . . 11 4 3 . 3 1 3 . . 2 1 1 . . . 9 . . 10 3 3 3 . 1 . Duelist 4 | . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . 1 1 . . . Researcher 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Sentry 38 | . . 2 . . 3 6 1 . 3 1 . . 1 2 . . . 1 1 1 1 . . 4 . . 4 . 2 3 1 1 . Specialist 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hunter 24 | . . . . . . . . . 4 1 1 . . . . 2 . 1 1 . 1 . . . . . 4 . . 4 . 5 . Programmer 31 | . . . . . . . . . 1 . . . . . 1 . . . 2 . . . 3 4 . . 4 3 3 4 3 3 . Behemoth 7 | . . . . . . . . . . . . . . . 1 . . 1 . . . . . 1 . . . . 1 . 1 2 . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 27 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 25 Enhanced Sentry 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Hunter 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Enhanced Programmer 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Alpha 7 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Z-Light 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Z-EX 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Assembled 16 | . . . . 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Martyr 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Mutant 2 | . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . Best Kill Streak 16 | . 3 2 . 16 6 3 1 . 7 4 3 1 3 1 4 2 . 2 3 3 1 1 6 13 . 1 5 5 5 5 2 4 6 Combat Bots Only 16 | . 3 2 . 16 5 2 1 . 6 4 3 1 3 1 4 2 . 2 3 3 1 . 6 7 . 1 4 5 4 5 2 4 6 Max Kills in Single Turn 6 | . 2 1 . 6 3 2 1 . 3 1 1 1 1 1 1 2 . 1 1 1 1 1 2 2 . 1 3 2 3 1 1 1 1 Gunslinging 1 | . . . . . . . . . 1 . . . . . . 1 . . . . . . 1 1 . . . 1 1 . . . . Exploded 6 | . . . . 6 3 . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . 1 Melee 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . 1 . 1 . Uniques/NPCs Destroyed 8 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . 1 . . . . . 2 2 Zhirov (-5/Zhirov) Svarog (-5/Zhirov) Perun (-5/Zhirov) A5 (-4/Lab) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A4 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Acc Com Ac0 Damage Taken 30996 | . 185 193 . 525 927 845 135 . 1079 60 222 687 259 252 324 355 . 689 560 233 359 470 468 2039 416 84 1817 390 2747 1388 586 4352 8350 Core 2107 | . 35 27 . 103 100 83 10 . 60 . . 66 13 10 . . . 45 63 18 43 . 33 86 . 4 25 16 372 . . 234 661 Absorbed by Shields 10142 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 236 112 2133 7661 Reduced by Siege Mode 699 | . . . . . . . . . 8 . . . . . . . . . . 5 6 18 2 42 24 . 6 . 72 27 . 198 291 Redirected to Core 239 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 239 . . . . Core Remaining (%) 79 | 100 . . . 34 . 66 . . . . . . 78 . . . . 93 . . . . 84 . . 86 . 96 . 74 . . . Volleys Fired 1120 | . 12 13 . 12 40 76 6 7 78 18 14 15 13 9 13 4 . 12 12 4 7 22 12 41 3 . 60 23 21 49 31 154 339 Largest 4 | . 2 2 . 2 3 3 4 4 4 4 4 4 4 4 4 4 . 4 4 4 4 4 4 4 4 . 4 4 4 2 1 3 4 Hottest 450 | . 130 130 . 130 103 129 100 100 100 100 100 103 103 103 103 108 . 124 124 124 124 133 133 140 140 . 225 225 194 200 130 450 320 Shots Fired 2975 | . 22 26 . 17 91 155 24 28 287 63 56 60 52 36 52 16 . 48 48 16 28 60 43 164 11 1 192 77 82 54 31 209 926 Gun 2088 | . 22 26 . 6 77 155 24 28 287 60 56 60 52 36 52 16 . 48 48 16 28 59 43 164 11 1 191 77 76 2 . 34 333 Cannon 809 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 52 22 143 586 Launcher 54 | . . . . 11 10 . . . . . . . . . . . . . . . . 1 . . . . . . . . . 32 . Special 24 | . . . . . 4 . . . . 3 . . . . . . . . . . . . . . . . 1 . . . 9 . 7 Kinetic 2527 | . . . . 2 71 144 24 28 287 60 56 60 52 36 52 16 . 48 48 16 28 59 43 164 11 . 169 73 42 18 . 85 835 Thermal 340 | . 22 26 . 4 10 8 . . . 3 . . . . . . . . . . . . . . . . 8 4 34 14 31 92 84 Explosive 19 | . . . . 11 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 81 | . . . . . 2 3 . . . . . . . . . . . . . . . 1 . . . 1 14 . 6 22 . 32 . Robot Hit Streak 55 | . 6 14 . 4 14 20 6 11 22 10 12 19 8 9 19 8 . 7 11 7 11 22 25 17 12 . 20 25 23 11 10 55 53 Robot Miss Streak 10 | . 10 3 . 4 2 2 3 1 4 3 3 2 4 3 2 6 . 3 4 1 2 1 3 3 1 . 2 1 3 4 3 2 5 Penetration Max 3 | . . . . . . . . . . . . . . . . . . 1 1 . . . . 3 1 . 1 1 . . . . 1 Secondary Targets 39 | . . 1 . . . 2 . . 1 2 1 . 2 1 1 1 . . 1 1 . . 3 6 . . 5 6 3 . . . 2 Max Gunslinging Chain 2 | . . 1 . . . 1 . . 1 1 1 . 1 1 1 1 . . 1 1 . . 1 1 . . 1 2 1 . . . 1 Capacitor 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 . . Shots Hit Robots 2195 | . 20 25 . 9 62 87 17 25 175 41 40 47 36 27 47 11 . 43 38 11 22 63 27 117 10 10 140 58 76 54 23 169 665 Core Hits 1082 | . 18 29 . 31 37 32 3 3 65 18 10 27 19 17 25 9 . 19 25 7 4 27 10 63 1 6 58 19 38 37 11 73 341 Critical Hits 354 | . . . . . . 2 1 . 1 1 2 . . . . . . 7 4 2 3 7 4 25 . . 2 . 1 1 7 32 252 Critical Kills 63 | . . . . . . . . . . . . . . . . . . 4 3 . 1 . 3 14 . . . . . . 4 4 30 Critical Parts Destroyed 139 | . . . . . . 1 1 . 1 1 2 . . . . . . 2 1 2 2 2 1 10 . . 2 . . 1 2 14 94 Melee Attacks 128 | . . . . . . 2 . . 1 . . 6 . . 7 . . 11 4 . . 9 . . 2 18 2 . 15 26 8 17 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 16 | . . . . . . 2 . . 1 . . 6 . . 7 . . . . . . . . . . . . . . . . . . Piercing 112 | . . . . . . . . . . . . . . . . . . 11 4 . . 9 . . 2 18 2 . 15 26 8 17 . Sneak Attacks 13 | . . . . . . . . . . . . 1 . . 4 . . . . . . . . . . . . . 1 . 7 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 75772 | . 131 302 . 1031 1329 1499 223 448 2757 574 615 898 602 561 1375 175 . 735 758 285 365 1500 669 3786 322 527 5121 1958 3091 3715 1794 12133 26493 Guns 34835 | . 130 301 . 19 469 1405 223 448 2672 552 615 798 602 561 860 162 . 521 706 285 365 1156 669 3723 322 . 5062 1958 1973 . . 930 7348 Cannons 31116 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111 2687 1134 10481 16703 Explosions 5539 | . . . . 1009 830 35 . . . . . . . . . . . . . . . 4 . . . . . . 563 290 . 366 2442 Melee 3645 | . . . . . . . . . . . . 100 . . 506 . . 214 . . . 264 . . . 480 . . 444 686 614 337 . Ramming 545 | . 1 1 . 3 6 59 . . 85 . . . . . 9 13 . . 52 . . 76 . 63 . 47 59 . . 52 . 19 . Kinetic 48971 | . . . . . 366 1279 223 448 2672 552 615 798 602 561 860 162 . 521 706 285 365 1156 669 3723 322 . 4878 1958 1144 2079 . 5438 16589 Thermal 19137 | . 130 301 . 125 127 109 . . . 22 . . . . . . . . . . . . . . . . . . 829 290 1180 6120 9904 Explosive 2225 | . . . . 903 759 . . . . . . . . . . . . . . . . . . . . . . . 563 . . . . Electromagnetic 1249 | . . . . . 71 52 . . . . . . . . . . . . . . . 4 . . . . 184 . 111 608 . 219 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 606 | . . . . . . . . . . . . 100 . . 506 . . . . . . . . . . . . . . . . . . Piercing 3039 | . . . . . . . . . . . . . . . . . . 214 . . . 264 . . . 480 . . 444 686 614 337 . Highest Corruption 31 | . . . . 2 . 2 . . 1 1 1 1 1 . . . . . 1 1 1 1 1 11 11 11 . . 6 8 4 14 31 Average Corruption 12 | . . . . 2 . 2 . . 1 1 1 1 1 . . . . . 1 1 1 1 1 8 11 11 . . 5 6 2 10 28 Corruption Purged 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 . Effects 1058 | . . . . 1 . 8 . . 3 3 3 . 1 . . . . . 1 3 3 8 3 26 4 28 . . 9 24 9 275 646 Message Errors 179 | . . . . 1 . 4 . . . 1 . . . . . . . . 1 . 2 2 1 3 2 7 . . . 3 3 58 91 Matter Fused 159 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . 9 . . . 6 4 59 79 Heat Flow Errors 84 | . . . . . . 1 . . . . . . . . . . . . . . . . . 3 . 1 . . 1 4 1 33 40 Energy Discharges 75 | . . . . . . 1 . . . 1 1 . . . . . . . . 1 1 3 . 3 . 2 . . 1 2 . 21 38 Parts Rejected 5 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 2 1 Data Loss (minor) 84 | . . . . . . . . . . 1 1 . 1 . . . . . . 2 . 1 . 1 . 3 . . 4 3 1 24 42 Data Loss (major) 28 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . 3 . 7 16 Misfires 26 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . 2 . 7 15 Alerts 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 7 14 Misdirections 109 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 18 90 Targeting Errors 230 | . . . . . . 2 . . 3 . 1 . . . . . . . . . . 1 . 10 1 2 . . 2 1 . 31 176 Weapon Failures 57 | . . . . . . . . . . . . . . . . . . . . . . 1 2 1 1 . . . . . . 8 44 Overload Shots 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 2 . 2 . . . Overflow Damage 2548 | . . . . 46 43 . . . 5 . . 90 . . 337 3 . . 12 . . 28 . . . . . . 142 560 167 774 341 Projectiles 1754 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 509 167 769 309 Explosions 309 | . . . . 46 43 . . . . . . . . . . . . . . . . . . . . . . . 142 46 . . 32 Melee 485 | . . . . . . . . . 5 . . 90 . . 337 3 . . 12 . . 28 . . . . . . . 5 . 5 . Knockbacks 100 | . . . . . . . . . 1 . . . . . . . . . 1 . . 2 . . . . . . . 5 . 15 76 Impact 5 | . . . . . . . . . 1 . . . . . . . . . 1 . . 2 . . . . . . . 1 . . . Kinetic 95 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 15 76 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 584 | . . . . 130 71 61 . . . . . . . . . . . . . . . . . . . . . . 121 . . 51 150 Shots 13 | . . . . 4 3 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 3 Rammed 53 | . 2 1 . 1 1 5 . . 9 . . . . . 1 1 . . 1 . . 12 . 5 . 8 3 . . 1 . 2 . Targets Rammed 54 | . 2 1 . 1 1 5 . . 9 . . . . . 1 1 . . 1 . . 12 . 5 . 8 4 . . 1 . 2 . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Highest Temperature 341 | . 199 199 . 69 172 283 228 232 229 119 291 204 237 162 117 24 . . 197 192 193 194 196 199 191 76 341 118 198 133 112 327 168 Average Temperature 84 | . 95 95 . 24 49 87 123 103 70 38 125 88 124 64 43 16 . . 82 110 93 107 88 115 63 16 92 58 76 53 45 90 31 Received Heat Transfer 3926 | . . 84 . 180 324 306 54 . 285 9 72 114 114 99 120 . . 123 75 63 57 135 . 291 9 . 255 30 504 139 14 213 257 Effects 4 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Interference 4 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Siege Activations 40 | . . . . . . . . . 4 . . . . . . . . . . 1 1 1 1 1 1 . 2 1 2 2 . 7 16 Total Turns 2252 | . . . . . . . . . 33 . . . . . . . . . . 10 14 30 16 47 12 . 51 7 60 47 . 116 1809 Longest Duration 1143 | . . . . . . . . . 11 . . . . . . . . . . 10 14 30 16 47 12 . 32 7 54 32 . 38 1143 Robots Corrupted 6 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . 1 . 2 . Combat Hostiles 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 2 . Parts Fried 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 1 5 . Impact Corruptions 3 | . . . . . . . . . 1 . . . . . . 1 . . 1 . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 17 | . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . 11 . 2 . 2 Heat Transferred 8464 | . 165 375 . 125 296 235 . . . 74 . . . . . . . . . . . . . . . . . . 1450 200 722 1888 2934 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Missiles Intercepted 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Acc Com Ac0 Peak Influence 2210 | . 165 115 . 60 345 330 134 46 555 . . . . 358 . . . . 148 . . . . 716 308 . 482 552 539 690 454 2210 . Initial 312 | . . 70 . . 23 98 88 46 . . . . . . . . . . . . . . . 31 301 . . 258 216 303 312 224 . Average 298 | . 99 89 . 6 218 174 104 25 205 . . . . 201 . . . . 61 . . . . 368 296 . 180 411 260 528 341 1071 . Maximum Alert Level 5 | . . . . . 1 1 . . 2 . . . . 1 . . . . . . . . . 3 1 . 2 2 2 2 2 5 . Low Security (%) 29 | 100 100 100 . 100 40 63 100 100 59 . . . . 22 . . . . 100 . . . . 35 . . 60 . 1 . . . . Level 1 19 | . . . . . 59 36 . . 13 . . . . 77 . . . . . . . . . 5 100 . 20 49 92 25 82 1 . Level 2 13 | . . . . . . . . . 26 . . . . . . . . . . . . . . 57 . . 19 50 6 74 17 5 . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 35 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88 . High Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 49 | . . . . . 1 2 . . 6 . . . . 2 . . . . 2 . . . . 4 1 . 5 3 4 4 7 8 . Investigation 7 | . . . . . . . . . 3 . . . . 2 . . . . . . . . . . 1 . . . . 1 . . . Extermination 11 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . 2 1 1 1 1 2 . Reinforcement 17 | . . . . . 1 1 . . 2 . . . . . . . . . 1 . . . . 3 . . 3 2 2 1 . 1 . Assault 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 5 . Garrison 5 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . 3 . . Intercept 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Construction Impeded 4 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 1 . . . Haulers Reinforced 5 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 3 . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Acc Com Ac0 Distress Signals 40 | . 2 . . . . 1 . . . . . . . . . . . . . . . . . 1 . . 5 1 5 2 . 23 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 401 | . 7 5 . 21 19 20 2 . 23 6 4 4 7 6 6 2 . 10 6 3 3 2 8 25 8 1 28 16 26 21 9 39 64 Peak Tracking Total 14 | . 3 2 . 10 5 3 2 . 4 4 3 2 3 3 5 2 . 4 4 3 1 2 5 10 4 1 6 5 9 6 4 14 5 Tactical Retreats 23 | . 1 1 . 3 . 5 . . . . . . . 2 . . . . . . . . . . . . . 1 2 . . 6 2 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Acc Com Ac0 Traps Triggered 20 | . 3 . . . . 1 1 . . . . . . . . . . . . . . 8 . 3 . . . . . 1 1 2 . Indirectly 8 | . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 11 | . . . . . . . . . . . . . . . . . . . . . . 11 . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricated Traps 12 | . . . . . . . . . . . . . . . . . . . . . 5 7 . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Acc Com Ac0 Machines Disabled 58 | . . . . 1 2 4 . . 1 . . . . . . . . . . . . 2 . 11 . 1 5 5 2 9 3 3 9 Max in Single Turn 5 | . . . . 1 1 1 . . 1 . . . . . . . . . . . . 1 . 5 . 1 1 1 1 1 1 1 1 Garrison Access 4 | . . . . . . 1 . . 1 . . . . 1 . . . . . . . . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Acc Com Ac0 Machines Accessed 37 | . 3 . 1 1 . 7 1 . 4 . . 4 . 2 . 2 . . . 1 1 5 . 1 . 1 1 . 1 . . . 1 Terminals 13 | . 3 . . . . 5 1 . 3 . . . . 1 . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . Garrison Access 4 | . . . . . . 1 . . 1 . . . . 1 . . . . . . . . . . . . . . 1 . . . . Total Hacks 129 | . 9 . 1 1 . 22 1 . 13 . . 30 . 5 . 4 . . . 1 1 15 . 2 . 19 3 . 1 . . . 1 Successful 109 | . 6 . 1 1 . 14 . . 8 . . 30 . 2 . 4 . . . 1 1 15 . 2 . 19 3 . 1 . . . 1 Failed 20 | . 3 . . . . 8 1 . 5 . . . . 3 . . . . . . . . . . . . . . . . . . . Catastrophic 3 | . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 88 | . 9 . . . . 15 1 . 7 . . . . 4 . . . . 3 . . . . . . . 11 10 11 3 14 . . Terminals 40 | . 9 . . . . 16 1 . 11 . . . . 3 . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 3 . . . . . . Garrison Access 7 | . . . . . . 2 . . 2 . . . . 2 . . . . . . . . . . . . . . 1 . . . . Terminal Hacks 87 | . 3 . 1 1 . 3 . . 7 . . 30 . 1 . 4 . . . 1 1 15 . . . 19 . . . . . . 1 Record 44 | . . . 1 . . . . . 3 . . 11 . . . 3 . . . . . 7 . . . 19 . . . . . . . Part Schematic 12 | . . . . . . . . . . . . 8 . . . . . . . . . 4 . . . . . . . . . . . Robot Schematic 8 | . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . . 3 . . . . . . . . . 4 . . . . . . . . . . . Open Door 4 | . . . . 1 . . . . . . . . . . . 1 . . . 1 1 . . . . . . . . . . . . Branch Access Points 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 5 | . . . . . . 2 . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Gate Test 138-A 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scan Component 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 . . . . . . Insert Component 4 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Seal Access 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Unauthorized Hacks 12 | . 3 . . . . 6 . . 1 . . . . 1 . . . . . . . . . . . . 1 . . . . . . Terminals 9 | . 3 . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . Track 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 6 | . 2 . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Researchers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Garrison Access 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Jam 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 17 | . 3 . . . . 7 1 . 3 . . . . 2 . . . . . . . . . 1 . . . . . . . . . Full Trace Events 3 | . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . . . . . 8 . . . . . . . . . 4 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 98 | . . . . . . 98 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Manual 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Acc Com Ac0 Total Allies 73 | . . . . . . . . . . . . . . . . . 8 . 1 . . . . . . . 6 . 4 . 7 47 . Largest Group 35 | . . . . . . . . . . . . . . . . . 8 8 1 . . . . . . . 3 3 3 . 6 35 . Highest-Rated Group 3849 | . . . . . . . . . . . . . . . . . 268 268 27 . . . . . . . 210 200 86 . 665 3849 . Highest-Rated Ally 268 | . . . . . . . . . . . . . . . . . 39 39 27 . . . . . . . 113 70 32 . 268 268 . Zionite Dispatches 14 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 3 . 4 . 6 . . Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Trap Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Offense Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Defense Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Total Orders 17 | . . . . 1 . . . . . . . 2 . . . . . . 1 . . . . . . . . . 5 . 2 . 6 STAY 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 ROAM 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 DROP 7 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 4 . 2 . . PICKUP 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . EXPLORE 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 RETURN 4 | . . . . 1 . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 Ally Attacks 337 | . . . . 16 . . . . . . . 19 . . . . . 28 . . . . . . . . 13 6 . . 4 251 . Total Damage 17097 | . . . . 27 . . . . . . . 198 . . . . . 1012 . . . . . . . . 748 47 . . 252 14813 . Kills 80 | . . . . . . . . . . . . 2 . . . . . 6 . . . . . . . . 4 . . . 1 67 . Allies Corrupted 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 12 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Acc Com Ac0 Robot Analysis Total 115 | . . . . . . . . . . . . 115 . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 16 | . . 1 . 1 . . . . . 1 . . 3 . . 2 2 1 . 1 2 . 2 . . . . . . . . . . Drone Launches 20 | . . . . 8 . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . 4 Drone Recoveries 18 | . . . . 8 . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . 2 Zionite Intel Received 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . . . Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Acc Com Ac0 Turns Passed 35817 | 89 307 490 278 242 794 978 296 734 1171 557 618 394 722 356 714 1079 2333 1320 330 357 845 1390 474 558 51 733 871 502 691 860 721 6843 7119 Spaces Moved 15486 | 61 143 249 155 162 347 329 132 333 525 257 292 155 359 158 318 476 1133 595 141 210 384 548 228 197 12 336 377 267 286 344 319 2436 3222 Core 96 | 28 . . . 68 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 14290 | 33 143 249 155 61 257 329 132 333 525 257 292 155 359 158 318 476 1133 595 141 210 384 548 228 197 12 336 377 267 286 344 319 2436 2245 Legs 267 | . . . . . 82 . . . . . . . . . . . . . . . . . . . . . . . . . . . 185 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 792 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 792 Flight 41 | . . . . 33 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 30 | 50 160 160 180 37 37 172 200 180 180 200 200 200 185 205 185 185 205 180 160 160 160 166 186 186 186 186 153 153 145 161 166 141 30 Average Speed 167 | 127 164 176 180 107 173 189 200 187 181 200 200 203 189 205 204 204 205 203 173 160 165 184 186 186 186 186 162 153 167 176 186 155 124 Slowest Speed 240 | 160 180 180 180 180 220 240 200 200 240 200 200 240 205 205 205 205 205 220 180 160 186 186 186 186 186 186 186 153 181 190 190 190 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . Exploration Rate (%) 44 | 4 27 72 48 61 26 47 5 94 21 51 47 80 59 6 58 54 88 62 4 37 51 62 53 9 2 97 17 48 12 41 10 69 97 Regions Visited 33 Branch Regions 22 Pre-discovered Areas 38 | . . 1 1 1 . . . . . 1 . 28 . . . 1 . 1 . 1 . 3 . . . . . . . . . . . Known Exits Taken 7 | . . . . . . . . . 1 . . . . 1 . . . 1 1 . . . 1 1 . . . 1 . . . . . Unknown Exits Taken 24 | 1 1 1 1 1 1 1 . . . 1 1 1 1 . 1 1 1 . . 1 1 1 . . 1 1 1 . 1 1 1 1 . Scrap Searched 17 | . . 2 . . . . . . . . 3 . 1 . 1 6 1 . . 2 . . 1 . . . . . . . . . . Spaces Dug 45 | . . . . . . . . . 1 . . . . . 3 . . 3 4 . . . . . 1 . 2 1 1 7 6 1 15 Terrain Destroyed 1112 | . . . . 69 43 10 . . 1 . . . . . 3 . . 3 4 1 3 1 26 105 1 . 9 13 45 31 8 25 711 Melee 16 | . . . . . . . . . 1 . . . . . 3 . . 3 4 . . . . . 1 . 2 . 1 1 . . . Projectile 582 | . . . . . . . . . . . . . . . . . . . . 1 3 1 26 47 . . 7 13 2 13 8 7 454 AOE 514 | . . . . 69 43 10 . . . . . . . . . . . . . . . . . 58 . . . . 42 17 . 18 257 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Tes Acc Com Ac0 Total 23582 | 70 193 273 154 215 469 581 160 448 665 281 313 209 381 179 350 573 1145 654 186 222 578 861 249 281 30 402 493 309 417 501 418 5363 5959 Wait 5714 | . 1 . . 13 26 111 17 73 37 . 1 17 4 1 4 83 . 1 16 5 174 203 5 11 10 . 23 10 42 45 12 2589 2180 Move 15451 | 60 142 248 154 161 346 328 132 332 524 256 291 154 358 157 317 475 1132 594 140 209 383 547 227 196 11 335 376 266 285 342 318 2433 3222 Hop 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Pick Up 220 | 4 13 7 . 2 15 18 1 11 4 1 1 2 . 5 1 2 4 5 2 2 1 15 . 5 . 11 6 1 11 6 15 23 26 Fast Attach 209 | 5 9 1 . 3 16 8 2 . 3 . 1 2 . . 2 3 . 10 2 . 1 6 . 5 . 9 4 1 12 9 3 46 46 Attach 134 | 1 1 1 . 6 7 4 1 3 1 . 1 3 1 2 1 1 2 1 2 1 4 3 2 5 2 2 1 2 6 6 8 9 44 Detach 40 | . . . . 2 2 1 . . . . . 1 . 1 . . . . . . . 2 . 2 1 1 . . 1 1 1 3 21 Swap 146 | . 2 . . 4 5 8 . 3 2 4 2 6 5 2 3 1 2 5 4 . 2 4 2 5 1 5 11 4 6 1 8 17 22 Drop 350 | . 11 2 . 11 11 20 1 19 6 2 2 3 . 2 1 3 5 15 2 1 6 25 1 6 . 13 6 2 18 14 14 69 59 Fire 1120 | . 12 13 . 12 40 76 6 7 78 18 14 15 13 9 13 4 . 12 12 4 7 22 12 41 3 . 60 23 21 49 31 154 339 Melee 128 | . . . . . . 2 . . 1 . . 6 . . 7 . . 11 4 . . 9 . . 2 18 2 . 15 26 8 17 . Ram 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 53 | . 2 1 . . 1 5 . . 9 . . . . . 1 1 . . 1 . . 12 . 5 . 8 4 . . 1 . 2 . Escape Stasis 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Rewire 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Trap 13 | . . . . . . . . . . . . . . . . . . . . . . 13 . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [Mat] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory -7/Waste -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 6 exits: Fac x2 / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/Armory -4/Lab -3/Research (discovered 2 exits: Res / *Qua) -3/Quarantine -2/Research -2/Testing -1/Access -1/Command (discovered 3 exits: [*Sur x2] / *Ac0) -1/Access_0 History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 90 | -11/Scrapyard | Entered Materials 211 | -10/Materials | Discovered new exit (range 19) 305 | -10/Materials | Build established: Mutant 319 | -10/Materials | Discovered new exit (range 15) 397 | -10/Materials | Entered Mines 439 | -10/Mines | Learned location of Mines (-9) 842 | -10/Mines | Discovered new exit (range 11) 878 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 879 | -10/Mines | Discovered new exit (range 5) 887 | -10/Mines | Entered Exiles 932 | -10/Exiles | Met 8R-AWN 961 | -10/Exiles | Met EX-HEX 1040 | -10/Exiles | Learned location of Zion (-6) 1145 | -10/Exiles | Discovered new exit (range 12) 1165 | -10/Exiles | Entered Mines 1217 | -9/Mines | Found the Drone Emporium 1227 | -9/Mines | Found Prototype Device 1268 | -9/Mines | Assembled infested the area 1299 | -9/Mines | Core integrity fell below 50% 1330 | -9/Mines | Lost 3 parts (1p2n) 1332 | -9/Mines | Destroyed 16 combat bots 1351 | -9/Mines | Identified Thief Drone Bay 1397 | -9/Mines | Discovered new exit (range 5) 1407 | -9/Mines | Entered Materials 1407 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 1407 | -8/Materials | Discovered new exit (range 10) 1549 | -8/Materials | Lost 5 parts (2u3w) 2071 | -8/Materials | Discovered new exit (range 16) 2201 | -8/Materials | Entered Storage 2400 | -8/Storage | Garrison activated, responded to threat 2721 | -8/Storage | Repaired Hrd. Medium Armor Plating 2782 | -8/Storage | Repaired Enh. Autogun 2979 | -8/Storage | Discovered new exit (range 15) 3094 | -8/Storage | Build established: Hauler-Tank 3179 | -8/Storage | Entered Factory 3179 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3475 | -7/Factory | Sucked down chute 3475 | -7/Factory | Entered Waste 3475 | -7/Waste | The area was eerily silent 3953 | -7/Waste | Discovered new exit (range 12) 4031 | -7/Waste | Found Damper Plating 4109 | -7/Waste | Found Damper Plating 4190 | -7/Waste | Found Damper Plating 4209 | -7/Waste | Entered Factory 4698 | -7/Factory | Identified exit to Lower Caves 5041 | -7/Factory | Build established: Hauler-Gunner 5209 | -7/Factory | Discovered new exit (range 4) 5380 | -7/Factory | Entered Lower Caves 5401 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5867 | -7/Lower Caves | Discovered new exit (range 6) 5868 | -7/Lower Caves | Encountered a Warlord checkpoint 5937 | -7/Lower Caves | Entered another Lower Caves area 6525 | -7/Lower Caves | Discovered new exit (range 7) 6555 | -7/Lower Caves | Entered Data Miner 6555 | -7/Data Miner | Discovered new exit (range 6) 6593 | -7/Data Miner | Met Data Miner 6647 | -7/Data Miner | Learned location of Section 7 (-2) 6647 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6667 | -7/Data Miner | Received God Mode back door access code from Data Miner 6685 | -7/Data Miner | Interfaced with the Data Conduit 6736 | -7/Data Miner | Found Exp. Thermal Shield 6949 | -7/Data Miner | Entered Proximity Caves 6951 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7241 | -6/Proximity Caves | Build established: Hauler-Skirmisher 7503 | -6/Proximity Caves | Learned Factory terminal intel 7584 | -6/Proximity Caves | Discovered new exit (range 18) 7627 | -6/Proximity Caves | Learned location of 2 exits from Factory 7638 | -6/Proximity Caves | Learned Factory terminal intel 7671 | -6/Proximity Caves | Entered Factory 7671 | -6/Factory | Evolved 2 slots: Utility x2 7672 | -6/Factory | Identified exit to Factory 7673 | -6/Factory | Loaded intel: 228 machine locations 7674 | -6/Factory | Loaded intel: 21 terminal locations 7934 | -6/Factory | Identified exit to Lower Caves 7934 | -6/Factory | Identified exit to Extension 8027 | -6/Factory | Entered Lower Caves 8121 | -6/Lower Caves | Found Alien Artifact 8121 | -6/Lower Caves | Identified Core Expander 8121 | -6/Lower Caves | Installed Core Expander, added new Utility slot 8283 | -6/Lower Caves | Spotted B-75 Beast 8292 | -6/Lower Caves | Destroyed B-75 Beast 8702 | -6/Lower Caves | Discovered new exit (range 15) 8741 | -6/Lower Caves | Entered another Lower Caves area 8805 | -6/Lower Caves | Build established: Hauler-Tank 9484 | -6/Lower Caves | Build established: Hauler-Skirmisher 9533 | -6/Lower Caves | Learned location of 1 exit from Factory 9753 | -6/Lower Caves | Discovered new exit (range 7) 9787 | -6/Lower Caves | Learned 8 Factory zone layouts 9820 | -6/Lower Caves | Entered Zion 9853 | -6/Zion | Build established: Hauler-Tank 9923 | -6/Zion | Discovered new exit (range 18) 10407 | -6/Zion | Given the Hacking Drone Bay 10538 | -6/Zion | Learned location of 2 exits from Factory 10599 | -6/Zion | Learned Factory garrison access intel 10704 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 10778 | -6/Zion | Learned Factory scanalyzer intel 10875 | -6/Zion | Found CR-A16's Pointy Stick 10935 | -6/Zion | Received a hallucinogenic algorithm 11073 | -6/Zion | Found Prototype Device 11223 | -6/Zion | Found Prototype Device 11296 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 11422 | -6/Zion | Imprinted 11424 | -6/Zion | Declared Zion's savior 12008 | -6/Zion | Found Prototype Device 12073 | -6/Zion | Gained Derelict followers 12153 | -6/Zion | Entered Proximity Caves 12153 | -5/Proximity Caves | Accompanied by 8 allies 13144 | -5/Proximity Caves | Discovered exit to Factory (range 14) 13155 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13220 | -5/Proximity Caves | Spotted B-75 Beast 13312 | -5/Proximity Caves | Destroyed B-75 Beast 13473 | -5/Proximity Caves | Entered Factory 13473 | -5/Factory | Evolved 2 slots: Propulsion x2 13474 | -5/Factory | Identified exit to Factory 13474 | -5/Factory | Identified exit to Upper Caves 13476 | -5/Factory | Loaded intel: 281 machine locations 13477 | -5/Factory | Loaded intel: 20 terminal locations 13478 | -5/Factory | Loaded intel: 4 scanalyzer locations 13479 | -5/Factory | Loaded intel: 4 garrison access locations 13539 | -5/Factory | Spotted B-75 Beast 13560 | -5/Factory | Discovered exit to Upper Caves (range 16) 13691 | -5/Factory | Zion Offense Resupply teleported in 13803 | -5/Factory | Entered Upper Caves 13993 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 14057 | -5/Upper Caves | Build established: Scavenger-Gunner 14123 | -5/Upper Caves | Discovered new exit (range 20) 14160 | -5/Upper Caves | Entered another Upper Caves area 14170 | -5/Upper Caves | Discovered exit to Factory (range 12) 14191 | -5/Upper Caves | Learned Factory emergency access door positions 14520 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 14580 | -5/Upper Caves | Discovered new exit (range 19) 14665 | -5/Upper Caves | Identified Bomb Factory No. 2 15003 | -5/Upper Caves | Spotted B-75 Beast 15005 | -5/Upper Caves | Entered Zhirov 15005 | -5/Zhirov | Discovered new exit (range 3) 15039 | -5/Zhirov | Met Zhirov 15082 | -5/Zhirov | Found Alien Artifact 15082 | -5/Zhirov | Identified Integrated Reactor 15082 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 15132 | -5/Zhirov | Build established: Hauler-Skirmisher 15158 | -5/Zhirov | Found Alien Artifact 15217 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 15915 | -5/Zhirov | Build established: Hauler-Mutant 16017 | -5/Zhirov | Attacked by Zhirov 16018 | -5/Zhirov | Destroyed Zhirov 16075 | -5/Zhirov | Destroyed Svarog 16123 | -5/Zhirov | Destroyed Perun 16153 | -5/Zhirov | Found Adv. Powered Armor 16168 | -5/Zhirov | Found Adv. Powered Armor 16201 | -5/Zhirov | Found Alien Artifact 16207 | -5/Zhirov | Found Prototype Hackware 16210 | -5/Zhirov | Found Prototype Hackware 16395 | -5/Zhirov | Entered Proximity Caves 16830 | -4/Proximity Caves | Learned location of 1 exit from Research 16869 | -4/Proximity Caves | Entered Factory 16869 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 16870 | -4/Factory | Identified exit to Armory 16872 | -4/Factory | Loaded intel: 279 machine locations 16938 | -4/Factory | Identified Deep Network Scanner 16939 | -4/Factory | Identified Transdimensional Reconstructor (x2) 17142 | -4/Factory | Spotted B-86 Titan 17152 | -4/Factory | Destroyed B-86 Titan 17254 | -4/Factory | System corruption reached 10% 17302 | -4/Factory | Destroyed 7 combat bots 17427 | -4/Factory | Entered Armory 17428 | -4/Armory | Loaded intel: 76 machine locations 17433 | -4/Armory | Build established: Scavenger-Gunner 17450 | -4/Armory | Warped through subspace to slip node 17450 | -4/Armory | Discovered new exit (range 1) 17478 | -4/Armory | Entered Lab 17478 | -4/Lab | Discovered new exit (range 9) 17499 | -4/Lab | Hidden lab's door opened automatically 17499 | -4/Lab | Sensor layout match revealed 17500 | -4/Lab | Gained access to the hidden lab's interior 17506 | -4/Lab | Detected by scanners 17512 | -4/Lab | Confronted by A5 17580 | -4/Lab | Destroyed A5 17686 | -4/Lab | Found Prototype Energy Gun 17686 | -4/Lab | Identified Tachyon Dispersion Ray 17694 | -4/Lab | Found Tachyon Dispersion Ray 17700 | -4/Lab | Found Prototype Protection 17700 | -4/Lab | Identified Exp. Powered Armor 17709 | -4/Lab | Found Prototype Hackware 17745 | -4/Lab | Decrypted terminal 17745 | -4/Lab | Acquired modification code for an L2 power cell 17813 | -4/Lab | Found Core Expander 17813 | -4/Lab | Installed Core Expander, added new Propulsion slot 17831 | -4/Lab | Found Integrated Reactor 17831 | -4/Lab | Installed Integrated Reactor, increased core energy generation (+10) 17898 | -4/Lab | Build established: Scavenger-Mutant 18107 | -4/Lab | Found Prototype Special Weapon 18158 | -4/Lab | Found Transdimensional Reconstructor 18171 | -4/Lab | Found Alien Artifact 18205 | -4/Lab | Identified Quantum Router (x2) 18211 | -4/Lab | Entered Research 18211 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 18212 | -3/Research | Identified exit to Research 18213 | -3/Research | Loaded intel: 115 machine locations 18243 | -3/Research | Identified Core Reset Matrix 18243 | -3/Research | Identified Gui. Remote Datajack 18371 | -3/Research | Zion hero teleported in (CL-ANK) 18550 | -3/Research | Found Exp. Melee Analysis Suite 18573 | -3/Research | Retrieved Zion intel report: Emergency Access 18574 | -3/Research | Zion Trap Resupply teleported in 18582 | -3/Research | P-80 Master assimilated allied 96-5Z8(A) 18825 | -3/Research | Found Adv. Kinecellerator 18949 | -3/Research | Build established: Hacker-Gunner 19009 | -3/Research | Zion Hacker squad teleported in 19075 | -3/Research | Discovered new exit (range 5) 19082 | -3/Research | Entered Quarantine 19082 | -3/Quarantine | Accompanied by 3 allies 19083 | -3/Quarantine | Loaded intel: 75 machine locations 19176 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 19460 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 19512 | -3/Quarantine | Found Alien Artifact 19512 | -3/Quarantine | Identified Phase Armor 19562 | -3/Quarantine | Discovered exit to Research (range 10) 19584 | -3/Quarantine | Entered Research 19584 | -2/Research | Evolved 2 slots: Power x1, Utility x1 19585 | -2/Research | Loaded intel: 103 machine locations 19729 | -2/Research | Zion Zionite Resupply teleported in 19786 | -2/Research | Zion Thermal Resupply teleported in 19811 | -2/Research | Found Quantum Capacitor 19935 | -2/Research | Spotted B-90 Cyclops 19996 | -2/Research | Revealed the true nature of CR-A16's Pointy Stick 19999 | -2/Research | Destroyed B-90 Cyclops 20025 | -2/Research | Lost 5 parts (1p1n2u1w) 20062 | -2/Research | Zion Heavy Resupply teleported in 20139 | -2/Research | Zion Defense Resupply teleported in 20143 | -2/Research | Found Antimissile System 20149 | -2/Research | Found Prototype Device 20149 | -2/Research | Identified Beam Splitter 20157 | -2/Research | Found EM Disruption Field 20237 | -2/Research | Discovered new exit (range 14) 20254 | -2/Research | Garrison activated, responded to threat 20275 | -2/Research | Entered Testing 20276 | -2/Testing | Loaded intel: 78 machine locations 20304 | -2/Testing | Found Prototype Ballistic Cannon 20304 | -2/Testing | Identified Omega Cannon 20525 | -2/Testing | First assault squad dispatched 20594 | -2/Testing | Build established: Generator-Mutant 20594 | -2/Testing | Found Prototype Energy Cannon 20594 | -2/Testing | Identified Null Cannon 20880 | -2/Testing | Found Prototype Ballistic Gun 20924 | -2/Testing | Found Prototype Energy Cannon 20924 | -2/Testing | Identified Hpw. Disruptor Cannon 20990 | -2/Testing | Found Prototype Leg 21035 | -2/Testing | Crushed by falling debris 21109 | -2/Testing | Discovered new exit (range 13) 21135 | -2/Testing | Entered Access 21135 | -1/Access | Evolved 1 slot: Utility x1 21136 | -1/Access | Loaded intel: 114 machine locations 21211 | -1/Access | Zion Kinetic Resupply teleported in 21253 | -1/Access | Spotted B-99 Colossus 21268 | -1/Access | Destroyed B-99 Colossus 21435 | -1/Access | Zion Defense Resupply teleported in 21441 | -1/Access | Found Thermal Barrier 21622 | -1/Access | Zion Experimental squad teleported in 21647 | -1/Access | Garrison activated, responded to threat 21667 | -1/Access | Zion Recon squad teleported in 21689 | -1/Access | Zion Infowar Resupply teleported in 21715 | -1/Access | Zion Light squad teleported in 21715 | -1/Access | Discovered new exit (range 7) 21801 | -1/Access | Found Prototype Protection 21801 | -1/Access | Identified Zio. Weapon Casing 21814 | -1/Access | Intercept squad dispatched 21828 | -1/Access | Found Exp. Weapon Cycler 21833 | -1/Access | Found Prototype Protection 21833 | -1/Access | Identified Zio. Shade Armor 21849 | -1/Access | Found Zio. Shade Armor 21849 | -1/Access | Spotted Tracker 21852 | -1/Access | Found Zio. Shade Armor 21852 | -1/Access | Spotted Tracker 21855 | -1/Access | Found Zio. Shade Armor 21856 | -1/Access | Entered Command 21857 | -1/Command | Loaded intel: 60 machine locations 21880 | -1/Command | Disengaged cave seal 21953 | -1/Command | Disengaged cave seal 21953 | -1/Command | Zionites emerged from the dark tunnel 22402 | -1/Command | First assault squad dispatched 22431 | -1/Command | Found Zio. Shade Armor 22436 | -1/Command | Found Zio. Shade Armor 22442 | -1/Command | Found Zio. Weapon Casing 22446 | -1/Command | Found Zio. Shade Armor 22473 | -1/Command | Spotted Combat Programmer 22475 | -1/Command | Spotted M Guard 22476 | -1/Command | Spotted M Guard 22485 | -1/Command | Destroyed Combat Programmer 22492 | -1/Command | System corruption reached 10% 22499 | -1/Command | Destroyed Combat Programmer 22520 | -1/Command | Destroyed M Guard 22572 | -1/Command | High security lockdown imminent 22572 | -1/Command | Destroyed M Guard 22572 | -1/Command | All MAIN.C guards destroyed 22585 | -1/Command | Found Prototype Protection 22585 | -1/Command | Identified Hvy. Regenerative Plating 22599 | -1/Command | Found Zero-point Reactor 22604 | -1/Command | Found Hellfire Missile Launcher 22611 | -1/Command | Found Prototype Device 22612 | -1/Command | Identified AEGIS Remote Shield 22617 | -1/Command | Found Zero-point Reactor 22625 | -1/Command | Found Hellfire Missile Launcher 22634 | -1/Command | Found Hvy. Regenerative Plating 22652 | -1/Command | High security lockdown engaged 22699 | -1/Command | Destroyed Executioner 22711 | -1/Command | Met MAIN.C 22761 | -1/Command | 0b10 Conduit disabled 22797 | -1/Command | Destroyed MAIN.C Shell 22798 | -1/Command | MAIN.C activated Command garrisons 22873 | -1/Command | Destroyed MAIN.C 23142 | -1/Command | Spotted B-99 Colossus 23166 | -1/Command | Destroyed B-99 Colossus 23211 | -1/Command | Found Prototype Ballistic Gun 23551 | -1/Command | Found Prototype Ballistic Gun 23551 | -1/Command | Identified Multirail (x2) 23554 | -1/Command | Spotted Alpha 7 23591 | -1/Command | Destroyed Alpha 7 23616 | -1/Command | Found Exp. Targeting Computer 23805 | -1/Command | Found Prototype Energy Cannon 23805 | -1/Command | Identified Imp. Potential Cannon 23835 | -1/Command | Found Prototype Device 23835 | -1/Command | Identified Femtoactuators 23838 | -1/Command | Found Prototype Device 23838 | -1/Command | Identified Adv. Particle Accelerator 23848 | -1/Command | Found Zero-point Reactor 23851 | -1/Command | Found Zero-point Reactor 23873 | -1/Command | Identified Hyp. Multirail 24001 | -1/Command | Spotted Alpha 7 24011 | -1/Command | Destroyed Alpha 7 24156 | -1/Command | Found Zio. Shade Armor 24160 | -1/Command | Found Zio. Shade Armor 24868 | -1/Command | Discovered new exit (range 14) 25104 | -1/Command | Build established: Generator-Gunner 25148 | -1/Command | Spotted B-99 Colossus 25164 | -1/Command | Destroyed B-99 Colossus 26285 | -1/Command | Build established: Generator-Mutant 28053 | -1/Command | Discovered new exit (range 11) 28067 | -1/Command | Found Adv. Kinecellerator 28278 | -1/Command | Build established: Generator-Gunner 28347 | -1/Command | Found Zio. Shade Armor 28694 | -1/Command | Warped through subspace to slip node 28694 | -1/Command | Discovered new exit (range 4) 28699 | -1/Command | Entered Access_0 28700 | -1/Access_0 | Loaded intel: 54 machine locations 28701 | -1/Access_0 | Met Architect 28705 | -1/Access_0 | Destroyed A8 with decrypted code from the hidden lab 28709 | -1/Access_0 | Architect warped through subspace 28754 | -1/Access_0 | Spotted Enhanced Programmer 28763 | -1/Access_0 | Architect warped through subspace 28763 | -1/Access_0 | Destroyed Enhanced Programmer 28820 | -1/Access_0 | Spotted Enhanced Programmer 28834 | -1/Access_0 | Destroyed Enhanced Programmer 28838 | -1/Access_0 | Architect warped through subspace 28858 | -1/Access_0 | Subspace Access Node disabled 28859 | -1/Access_0 | Subspace Access Node disabled 28901 | -1/Access_0 | Architect warped through subspace 28937 | -1/Access_0 | Architect warped through subspace 28951 | -1/Access_0 | Build established: Generator-Mutant 28973 | -1/Access_0 | A6 warped into view 28975 | -1/Access_0 | Destroyed A6 with decrypted code from the hidden lab 28982 | -1/Access_0 | Architect warped through subspace 29005 | -1/Access_0 | Architect warped through subspace 29025 | -1/Access_0 | Spotted Enhanced Programmer 29030 | -1/Access_0 | Destroyed Enhanced Programmer 29045 | -1/Access_0 | Architect warped through subspace 29048 | -1/Access_0 | Spotted Enhanced Programmer 29058 | -1/Access_0 | Destroyed Enhanced Programmer 29070 | -1/Access_0 | Spotted Enhanced Programmer 29071 | -1/Access_0 | Spotted Enhanced Programmer 29072 | -1/Access_0 | Found Prototype Device 29072 | -1/Access_0 | Identified Desublimator 29124 | -1/Access_0 | Destroyed Enhanced Programmer 29132 | -1/Access_0 | Architect warped through subspace 29135 | -1/Access_0 | Spotted Enhanced Programmer 29138 | -1/Access_0 | Destroyed Enhanced Programmer 29153 | -1/Access_0 | Found Desublimator 29166 | -1/Access_0 | Destroyed Enhanced Programmer 29197 | -1/Access_0 | Architect warped through subspace 29236 | -1/Access_0 | Architect warped through subspace 29279 | -1/Access_0 | Architect warped through subspace 29310 | -1/Access_0 | Subspace Access Node disabled 29329 | -1/Access_0 | Architect warped through subspace 29376 | -1/Access_0 | Architect warped through subspace 29403 | -1/Access_0 | Spotted Enhanced Programmer 29406 | -1/Access_0 | Destroyed Enhanced Programmer 29421 | -1/Access_0 | Architect warped through subspace 29424 | -1/Access_0 | Found Exp. Target Analyzer 29435 | -1/Access_0 | Found Prototype Energy Gun 29436 | -1/Access_0 | Identified Enh. Gamma Rifle 29467 | -1/Access_0 | Architect warped through subspace 29491 | -1/Access_0 | Spotted Enhanced Programmer 29530 | -1/Access_0 | Architect warped through subspace 29541 | -1/Access_0 | Destroyed Enhanced Programmer 29547 | -1/Access_0 | Found Desublimator 29550 | -1/Access_0 | Lost 3 parts (2u1w) 29561 | -1/Access_0 | Core integrity fell below 50% 29564 | -1/Access_0 | Found Exp. Targeting Computer 29584 | -1/Access_0 | Architect warped through subspace 29619 | -1/Access_0 | Subspace Access Node disabled 29641 | -1/Access_0 | Spotted Enhanced Programmer 29700 | -1/Access_0 | System corruption reached 30% 29701 | -1/Access_0 | Destroyed Enhanced Programmer 29737 | -1/Access_0 | Found Exp. Phase Shifter 29763 | -1/Access_0 | Found Thermal Barrier 29811 | -1/Access_0 | Build established: Scavenger-Gunner 29926 | -1/Access_0 | Found Alien Artifact 30148 | -1/Access_0 | Found Exp. Weapon Cycler 30227 | -1/Access_0 | Build established: Scavenger-Mutant 30536 | -1/Access_0 | Found Desublimator 30540 | -1/Access_0 | Found Desublimator 30561 | -1/Access_0 | Build established: Scavenger-Gunner 31629 | -1/Access_0 | A4 warped into view 31651 | -1/Access_0 | Destroyed A4 32433 | -1/Access_0 | Destroyed A2 with decrypted code from the hidden lab 32523 | -1/Access_0 | A3 warped into view 32534 | -1/Access_0 | Destroyed A3 with decrypted code from the hidden lab 32801 | -1/Access_0 | Build established: Generator-Mutant 33035 | -1/Access_0 | Found Adv. Kinecellerator 33107 | -1/Access_0 | Found Sigix Corpse 33310 | -1/Access_0 | Found Prototype Device 33310 | -1/Access_0 | Identified Exp. Thermal Defense Suite 33785 | -1/Access_0 | Build established: Generator-Gunner 34181 | -1/Access_0 | Build established: Scavenger-Gunner 34783 | -1/Access_0 | Found Exp. Targeting Computer 34926 | -1/Access_0 | Found Exp. Targeting Computer 35343 | -1/Access_0 | Found Exp. Targeting Computer 35624 | -1/Access_0 | Build established: Scavenger-Sprinter 35806 | -1/Access_0 | Destroyed Architect 35807 | -1/Access_0 | Architect triggered a singularity event 35811 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 35813 | -1/Access_0 | Found Alien Artifact 35818 | -1/Access_0 | Crushed by singularity! Last Messages --------------- 35806_ System corrupted: Hyp. Linear Accelerator targeting data glitched. 35806_ HV Slug penetrates Architect. 35806_ Architect: "If I can't win, no one wins!" [Achievement: The Bigger They Are] 35806_ Architect destroyed. 35807_ A0_COM: Initiating irreversible singularity event. Goodbye. 35808_ A0_COM: 10. 35809_ A0_COM: 9. 35810_ A0_COM: 8. 35811_ A0_COM: 7. 35811_ Acquired data core, extracted unknown sensor trigger ID. 35811_ Discarded Exp. Targeting Computer. 35812_ A0_COM: 6. 35812_ Y =STC2QYQMJ KRH5ORHM> 35813_ A0_COM: 5. 35813_ Acquired Alien Artifact. 35814_ A0_COM: 4. 35815_ A0_COM: 3. 35816_ A0_COM: 2. 35817_ A0_COM: 1. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????###?????????????????????????????? | | ?????????????????# #?????????????????????????????? | | ????????##???????#"#?????????????????????????????? | | #??????## ???????"!""????????????????????????????? | | #??????# #?????"" ""#???????????????????????????? | | ???????# ##???" ##??????????????????????????? | | ????????# ##?## "#??????????????????????????? | | ????????# ### ##?????????????????????????? | | ????????## ! ;#?????????????????????????? | | ?????????##### ##????????????????????????? | | ###########??### ##???????######??????????? | | # #????# #???????# ##?????????? | | # #????# ##### #???????# #?????????? | | ###### #????# ##### ##???????# ###?###?????? | | ##??## #????### ## #??????### #### #?????? | | ####" ######## ##????##;# "####### | | # # "# """"## ###### "" #? | | ## ##" #; ;"" #####???? | | ##### """ #####???????? | | #"### ""# ####" ;# #???????????? | | ### ##??### ### ##???????????? | | #?## #????## #?###????????????? | | ####"#" #??###??### @ ;###????????????????? | | ###### ##???????# ##;#??????????????????? | | #### ##????????# #### ##??????????????????? | | ## ###?????????# #??##????????????????????? | | #### "#???????????# ##???????????????????????? | | #?#" #"#?????##???## ##??????????????????????? | | #### ###????## #### ##?????????????????????? | | # #??????# ######????????????????? | | ; #####??#### ## #????????????????? | | # ## #?????# ##### ##????????????????? | | ## ##????# #???# ##?????????????????? | | """"" ###### ##??#" ##??????????????????? | | =""" #""# #"; "#??#" #???????????????????? | | = ! * """"" ###### #???????????????????? | | ]%*= "" #???## #????###???????????? | | " ! """" #????? #???## ##?????????? | | # " "" """ ###??????##??## #?????????? | | #" " " ""# ##???????###??# ?????????? | | ## " "## ######?### ##?# ?????????? | | # "" " " "# ### ### #?????????? | | ; " ## ### ##????????? | | ; ### #?# #####????? | | % "# #?#### #????? | | ;;; ## #???## #????? | | % #### ##???# #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 152 Coolant Potential 120 Energy Generation 131 Energy Capacity 730 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Power Amplification 40 Additional Mass Support 12 Armor Coverage 3200 Resistance: KI 30 Resistance: TH 75 Resistance: EX 30 Resistance: EM 90 Resistance: I 30 Resistance: S 30 Resistance: P 30 Core Shielding 20 Propulsion Shielding 90 Utility Shielding 90 Weapon Shielding 100 Point Defense Rating 240 Thermal Conversion 30 Weapon Cycling 30 Phase Shifting 20 Evasion (%) 62 Targeting Accuracy 48 Target Analysis 12 Armor Integrity Analysis 33 Recoil Reduction 12 Matter Filtering 50 Particle Charging 50 Kinecelleration 50 Offensive Hacking 25 Defensive Hacking 25 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Integrated Reactor Transdimensional Reconstructor Phase Armor Achievements -------------- The Bigger They Are Challenges ------------ None Game ------ Seed AssemblyForceAutogun Manual? 0 Play Time 04:02:28 Cumulative 461.6 hours Start 2021.06.20 @ 12:15:36 End 2021.06.20 @ 16:42:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 350 Rogue 343 Adventurer 0 Explorer 7 Win Type - Total 21 Types 8/2/9/1/0/0/0/1/0 Lore% 83 Gallery% 94 Achievement% 79 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f66e94c5-eb3a-49a9-81e4-a42fc7879991