Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.14 @ 22:32:04 Player: Grimclock Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (27) 135 Value Destroyed (752) 752 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (924) 924 TOTAL SCORE: 5231 Bonus ------- High Alert Combat Kills 55 Follower Combat Kills 298 Met Imprinter 300 Was Imprinted 300 Friendly Fire -29 Cogmind --------- Core Integrity 0/850 Matter 195/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Treads Medium Treads Tactical Coordination Suite Power Sword Power Sword Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fusion Compressor > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Power Amplifier Large Storage Unit Weight Redist. System Advanced Sensor Array Tactical Coordination Suite Particle Charger > --- WEAPON ----------- Heavy Beamcaster Heavy Battle Rifle Bore Cannon Ripper > --- INVENTORY -------- Ion Engine Armored Treads Medium Treads Improved Medium Treads Improved Heat Sink Advanced Melee Analysis Suite EM Disruption Field Plasma Rifle Barrage Gun Ripper Power Sword Power Sword Phasing Sabre [Rating: 64] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fusion Compressor Propulsion Compact Wheel Treads Advanced Treads Leg Carbon-fiber Leg Wheel Compact Wheel Flight Unit VTOL Module Utility Large Storage Unit Device Terrain Scanner Storage Large Storage Unit Processor Terrain Scan Processor Weapon Grenade Launcher Energy Gun Heavy Beamcaster Energy Cannon Beam Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Bore Cannon Launcher Grenade Launcher Special Weapon Enhanced Flamer Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 1 | . . . . . . . 1 Utility 4 | . . . 2 . . . 2 Weapon 2 | . . . . . . . 2 Parts Attached 52 | 6 8 2 5 . 2 5 24 Power 8 | 1 . 1 1 . . . 5 Engine 6 | 1 . 1 1 . . . 3 Core 2 | . . . . . . . 2 Reactor . | . . . . . . . . Propulsion 14 | 2 . . . . . 2 10 Treads 8 | . . . . . . 2 6 Leg 2 | . . . . . . . 2 Wheel 2 | 2 . . . . . . . Hover . | . . . . . . . . Flight 2 | . . . . . . . 2 Utility 16 | 1 5 . 2 . 1 3 4 Device 8 | . 2 . . . . 3 3 Storage 4 | 1 3 . . . . . . Processor 4 | . . . 2 . 1 . 1 Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 14 | 2 3 1 2 . 1 . 5 Energy Gun 1 | . . . . . . . 1 Energy Cannon 1 | . 1 . . . . . . Ballistic Gun 6 | 2 1 1 1 . 1 . . Ballistic Cannon 1 | . . . . . . . 1 Launcher 3 | . 1 . 1 . . . 1 Special Weapon 1 | . . . . . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 Parts Lost 19 | . 1 1 1 . . . 16 Power 5 | . . 1 1 . . . 3 Propulsion 4 | . . . . . . . 4 Utility 4 | . . . . . . . 4 Weapon 6 | . 1 . . . . . 5 Highest Loss Streak 10 | . 1 1 1 . . . 10 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 97 | . 98 100 99 100 100 94 88 Engine 11 | . 14 14 11 11 11 11 10 Treads 4 | . . . . . . 11 17 Wheel 18 | . 28 28 22 22 22 9 . Device 15 | . 11 14 11 11 11 16 28 Storage 11 | . 15 14 11 11 11 11 5 Processor 9 | . . . 21 22 22 12 . Energy Cannon 3 | . 1 14 9 . . . . Ballistic Gun 12 | . 23 14 11 11 11 11 5 Launcher 5 | . 3 . 1 11 11 11 1 Slashing Weapon 1 | . . . . . . . 6 Naked Turns 1 | . . . . . . . 1 Heaviest Build 90 | 12 90 30 32 32 33 40 65 Greatest Support 84 | 32 32 32 32 32 32 54 84 Greatest Overweight (x) 3 | 1 2 . . . 1 1 3 Average Overweight (x) . | . 1 . . . . . . Largest Inventory Capacity 25 | 8 25 15 15 15 15 15 15 Average Capacity 15 | 7 22 15 15 15 15 15 14 Most Carried 20 | 6 20 11 12 12 15 15 14 Average Carried 11 | 4 13 9 9 12 14 13 9 Final Capacity 15 | 8 15 15 15 15 15 15 5 Final Carried 15 | 5 9 10 12 12 15 12 5 Class Distribution -------------------- 64% | Mutant 22% | Scavenger-Mutant 6% | Derelict-Gunner 4% | Scavenger-Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Derelict-Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 776 | 247 98 85 38 . 41 103 164 Remotely . | . . . . . . . . Salvage Created 850 | 13 144 184 95 . . . 414 Parts 59 | 2 17 13 3 . . 3 21 Haulers Intercepted 1 | . . . . . . . 1 Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 8 | . . . . . . 8 . Prevented 4 | . . . . . . 4 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 22 | . 8 4 2 . . 1 7 Melee 6 | . . . . . . . 6 Guns 3 | . 3 . . . . . . Cannons 5 | . . 4 . . . . 1 AOE 7 | . 5 . 1 . . 1 . Classes Destroyed 9 | 1 4 . 1 . . 1 2 Worker 1 | . 1 . . . . . . Builder 1 | . 1 . . . . . . Tunneler 2 | 1 . 1 . . . . . Hauler 1 | . . . . . . . 1 Drone 1 | . . . . . . 1 . Swarmer 10 | . 6 . . . . . 4 Grunt 8 | . 2 4 . . . . 2 Sentry 2 | . . . 2 . . . . Heavy 1 | . . . . . . . 1 Best Kill Streak 7 | 1 7 4 1 . . 1 3 Combat Bots Only 6 | . 6 4 1 . . 1 3 Max Kills in Single Turn 4 | 1 4 1 1 . . 1 1 Gunslinging . | . . . . . . . . Exploded 4 | . 4 . 1 . . 1 . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 274 | . 32 10 22 . . 3 207 Missed 68 | . 6 . 5 . . 1 56 Damage Taken 3191 | . 245 144 263 . . 62 2477 Core 1008 | . 51 10 57 . . 33 857 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 84 | 100 . 75 . . . 77 . Volleys Fired 81 | 11 18 12 17 . . 12 11 Largest 2 | 1 2 2 1 . . 1 1 Hottest 81 | 20 50 80 60 . . 33 81 Shots Fired 96 | 11 30 15 17 . . 12 11 Gun 51 | 11 26 3 2 . . 7 2 Cannon 33 | . . 12 13 . . . 8 Launcher 12 | . 4 . 2 . . 5 1 Special . | . . . . . . . . Kinetic 57 | 11 26 3 2 . . 7 8 Thermal 27 | . . 12 13 . . . 2 Explosive 12 | . 4 . 2 . . 5 1 Electromagnetic . | . . . . . . . . Robot Hit Streak 13 | 3 6 13 6 . . 5 6 Robot Miss Streak 5 | 3 4 5 2 . . 2 3 Penetration Max 1 | . . . . . . . 1 Secondary Targets . | . . . . . . . . Shots Hit Robots 77 | 6 13 13 13 . . 7 25 Core Hits 48 | 2 14 9 4 . . 5 14 Critical Kills 2 | . . . . . . . 2 Critical Parts Destroyed 1 | . . . . . . . 1 Critical Strikes 5 | . . . . . . . 5 Destroy 3 | . . . . . . . 3 Sever 2 | . . . . . . . 2 Melee Attacks 26 | . . . . . . . 26 Impact . | . . . . . . . . Slashing 26 | . . . . . . . 26 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2183 | 45 550 208 215 . . 254 911 Guns 259 | 45 104 15 16 . . 32 47 Cannons 507 | . . 193 175 . . . 139 Explosions 828 | . 446 . 24 . . 222 136 Melee 589 | . . . . . . . 589 Ramming . | . . . . . . . . Kinetic 351 | 45 104 15 16 . . 32 139 Thermal 550 | . 135 193 175 . . . 47 Explosive 693 | . 311 . 24 . . 222 136 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 589 | . . . . . . . 589 Piercing . | . . . . . . . . Highest Corruption 6 | . . . . . . . 6 Average Corruption 3 | . . . . . . . 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 13 | . . . . . . . 13 Message Errors 3 | . . . . . . . 3 Matter Fused 2 | . . . . . . . 2 Heat Flow Errors 4 | . . . . . . . 4 Data Loss (minor) 2 | . . . . . . . 2 Data Loss (major) 1 | . . . . . . . 1 Alerts 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 68 | . 55 . . . . . 13 Projectiles . | . . . . . . . . Explosions 55 | . 55 . . . . . . Melee 13 | . . . . . . . 13 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 24 | . 9 . 15 . . . . Shots 2 | . 1 . 1 . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 236 | . 16 183 231 . . . 236 Average Temperature 80 | . 6 86 115 . . . 72 Received Heat Transfer 495 | . 45 96 99 . . 12 243 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Melted . | . . . . . . . . Heat Transferred 951 | . 100 407 370 . . . 74 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Peak Influence 686 | 5 309 174 95 36 . . 686 Initial 600 | . 3 54 . 36 . . 600 Average 177 | 2 74 40 31 36 . . 508 Maximum Alert Level 2 | . 1 . . . . . 2 Low Security (%) 69 | 100 87 100 100 100 . . . Level 1 13 | . 12 . . . . . 40 Level 2 16 | . . . . . . . 59 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 4 | . 1 . . . . . 3 Investigation . | . . . . . . . . Extermination 1 | . . . . . . . 1 Reinforcement 3 | . 1 . . . . . 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered 2 | . . . . . . . 2 Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 2 | . 1 . . . . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 48 | . 14 6 3 . . 7 18 Peak Tracking Total 7 | . 7 4 2 . . 2 7 Tactical Retreats 1 | . . 1 . . . . . Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 5 | . 4 . . . . . 1 Max in Single Turn 4 | . 4 . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 4 | . 2 . . . . . 2 Terminals 3 | . 2 . . . . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . . . 1 Garrison Access . | . . . . . . . . Total Hacks 9 | . 6 . . . . . 3 Successful 6 | . 3 . . . . . 3 Failed 3 | . 3 . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 1 | . . . . . . . 1 Terminals 7 | . 6 . . . . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . . . . . 2 Garrison Access . | . . . . . . . . Terminal Hacks 4 | . 3 . . . . . 1 Record 2 | . 2 . . . . . . Open DSF 1 | . . . . . . . 1 Alert Level 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . . . . . 2 Insert Component 1 | . . . . . . . 1 Analyze 1 | . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 2 | . 2 . . . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . 1 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 4 | . . . . . 4 . . Largest Group 4 | . . . . . 4 4 2 Highest-Rated Group 153 | . . . . . 153 153 76 Highest-Rated Ally 39 | . . . . . 39 39 39 Total Orders . | . . . . . . . . Ally Attacks 50 | . . . . . . 23 27 Total Damage 863 | . . . . . . 365 498 Kills 8 | . . . . . . 3 5 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 4 | . . 2 . . 1 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 4673 | 128 542 891 341 41 1288 674 768 Spaces Moved 3638 | 75 380 859 295 42 1103 454 430 Core 34 | 11 . . . . . . 23 Treads 594 | . . . . . . 208 386 Legs . | . . . . . . . . Wheels 2989 | 64 380 859 295 42 1103 246 . Hover . | . . . . . . . . Flight 21 | . . . . . . . 21 Fastest Speed 32 | 50 100 100 100 100 100 115 32 Average Speed 116 | 93 120 100 100 100 111 140 146 Slowest Speed 275 | 100 130 100 100 100 115 250 275 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 44 | 5 56 99 21 15 90 59 11 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 5 | . . 2 . . 2 1 . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 3 | . . 1 . . 1 1 . Spaces Dug . | . . . . . . . . Terrain Destroyed 61 | . 29 . 17 . . 7 8 Melee . | . . . . . . . . Projectile 3 | . . . . . . . 3 AOE 58 | . 29 . 17 . . 7 5 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 3969 | 123 444 876 323 41 1161 481 520 Wait 63 | 22 2 . . . 39 . . Move 3631 | 74 379 858 294 41 1102 453 430 Hop . | . . . . . . . . Pick Up 71 | 10 21 3 6 . 10 3 18 Fast Attach 2 | 1 . . . . . . 1 Attach 34 | 5 5 1 3 . . 5 15 Detach 5 | . 1 . . . . 1 3 Swap 16 | . 3 1 2 . 2 . 8 Drop 40 | . 15 1 1 . 8 7 8 Fire 81 | 11 18 12 17 . . 12 11 Melee 26 | . . . . . . . 26 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -7/Zion (discovered 2 exits: [Dee] / [*Pro]) -6/Proximity Caves -6/Factory (discovered 1 exit: Ext) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 129 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 597 | -10/Materials | Discovered new exit (range 5) 644 | -10/Materials | Discovered new exit (range 11) 671 | -10/Materials | Entered Mines 682 | -10/Mines | Learned location of Zion (-7) 720 | -10/Mines | Discovered new exit (range 14) 759 | -10/Mines | Learned Materials security intel 999 | -10/Mines | Discovered new exit (range 13) 1079 | -10/Mines | Learned location of Storage (-8) 1562 | -10/Mines | Entered Materials 1562 | -9/Materials | Evolved 2 slots: Utility x2 1798 | -9/Materials | Discovered new exit (range 12) 1863 | -9/Materials | Build established: Scavenger-Mutant 1903 | -9/Materials | Entered Mines 1937 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1944 | -9/Mines | Entered Zion 2157 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2379 | -7/Zion | Found Prototype Launcher 2416 | -7/Zion | Learned location of Quarantine (-3) 2495 | -7/Zion | Build established: Mutant 2748 | -7/Zion | Learned location of Warlord (-4) 2823 | -7/Zion | Imprinted 2825 | -7/Zion | Declared Zion's savior 2928 | -7/Zion | Discovered new exit (range 14) 3185 | -7/Zion | Discovered new exit (range 14) 3232 | -7/Zion | Entered Proximity Caves 3232 | -6/Proximity Caves | Accompanied by 4 allies 3327 | -6/Proximity Caves | Spotter reported a threat 3327 | -6/Proximity Caves | Spotter reported a threat 3413 | -6/Proximity Caves | Spotter reported a threat 3483 | -6/Proximity Caves | Spotter reported a threat 3514 | -6/Proximity Caves | Spotted B-75 Beast 3532 | -6/Proximity Caves | Allies destroyed B-75 Beast 3833 | -6/Proximity Caves | Build established: Scavenger-Mutant 3874 | -6/Proximity Caves | Discovered new exit (range 8) 3906 | -6/Proximity Caves | Entered Factory 3906 | -6/Factory | Accompanied by 2 allies 3906 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 3906 | -6/Factory | Identified Gui. Missile Launcher 3907 | -6/Factory | Identified exit to Extension 4134 | -6/Factory | Lost 3 parts (1p2w) 4256 | -6/Factory | Search patrols dispatched 4556 | -6/Factory | Build established: Derelict-Gunner 4606 | -6/Factory | Search patrols dispatched 4620 | -6/Factory | Core integrity fell below 50% 4653 | -6/Factory | Lost 10 parts (1p4n3u2w) 4667 | -6/Factory | Core integrity fell below 20% 4674 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- >>RECEIVING... Welcome to your first Zion-integrated 0b10 terminal! Unaware Operators have no clue how to secure these things, ha! Check the roster for backup, and if you need any intel that'll take longer so we'll sever this connection and you can retrieve it at the next terminal. 04657_ Connecting with Terminal... 04657_ Slug penetrates Wall. 04659_ Weight Redist. System destroyed. 04662_ System corrupted: Component data lost. 04663_ Slug penetrates Wall. 04666_ Lgt. Angular Momentum Engine destroyed. 04669_ Slug penetrates Wall. 04670_ Wall collapses. 04670_ Slug penetrates Wall. 04671_ Destroyed Arc Projector. 04672_ ALERT: Cargo convoy en route, clear transfer corridor. 04673_ Ripper destroyed. Map ----- +----------------------------------------------------+ | % % !*% """" ????? | | %[*=%![ """" ? ??? | | ########+#############+########### """" #??? | | ???????????????????? !%=! ???????# #??? | | ??????????????????? ! ????# """" #??? | | ?????????????????? """" """" #???# """"?????? | | ????????????????? """" """" #???#!!! """" ????? | | ????????????????# """" """" #???#!! """" ????? | | ????????????????? """" """"?????#!! """" #??? | | ????????????????# ?""" """??????# """" #??? | | ????????????????? ????? ""???????#""" """" #??? | | ????????????????????????"????????#"T #??? | | ?????????????????????????????#####""" * #??? | | ?????????????????????????????+ #??? | | ?????????????????????????????##### +??? | | ????????????????????????????+????# ########??? | | ???????????????????????????# #???# #?????????? | | ???????????????????????????# #???# #?????????? | | ???????????????????????????# #???# #?????????? | | ???????????????????????????# #???# #?????????? | | ???????????????????????????# #???# #?????????? | | ???????????????????????????# ##### #?????????? | | ????????????????????######## #?????????? | | ????????????????????# [ # h######+#+#?????????? | | ????????????????????# ;h # ?????????? | | ????????????????????# @xx% + """??????????????? | | ????????????????????# "T" =#### """??????????????? | | ????????????????????# """ #?????????????????????? | | ????????????????????# #?????????????????????? | | ????????????????????########?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 26 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 285 Power Amplification 20 Additional Mass Support 6 Evasion (%) 63 Melee Accuracy 8 Recoil Reduction 3 Particle Charging 15 Item Schematics ----------------- Bore Cannon | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Please Form A Line Robot Respite Storm Trooper The One Challenges ------------ None Game ------ Seed TrapDefenseLaser Manual? 0 Play Time 01:40:50 Cumulative 14.6 hours Start 2024.05.14 @ 20:38:52 End 2024.05.14 @ 22:32:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 5 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 11 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0ea8d76c-fa82-4f3f-acfa-7276d6520671