Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.23 @ 14:56:09 Player: lyrabold Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (7) 35 Value Destroyed (724) 724 Prototype IDs (13) 260 Alien Tech Used (4) 800 Bonus (24509) 24509 TOTAL SCORE: 34028 Bonus ------- Pacifist 5347 High Alert Combat Kills 42 Entered Garrisons 200 Entered DSFs 1000 Used Core Reset Matrix 3000 Win 3000 Win Speed 11920 Cogmind --------- Core Integrity 139/1600 Matter 184/300 Energy 99/100 System Corruption 14% Temperature Cool (0) Movement Core (100) Ox1 Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (12) ----- Improved Signal Interpreter Improved Targeting Computer Hacking Suite > --- WEAPON (3) ------- Compact Linear Accelerator > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Flying Gravjet-FPD Exoskeleton Cooled Nuclear Pulse Thruster Nuclear Pulse Array > --- UTILITY ---------- Experimental Optical Array Improved Signal Interpreter Improved Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Heavy Regenerative Plating Improved Focal Shield Hacking Suite Core Physics Calibrator > --- WEAPON ----------- Core Stripper > --- INVENTORY -------- Light Quantum Reactor Compact Linear Accelerator [Rating: 128] Favorites ----------- Power Quantum Reactor Reactor Quantum Reactor Propulsion Constructs Treads Light Treads Flight Unit Constructs Utility Improved Signal Interpreter Device Armored Scrap Engine Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Heavy Regenerative Plating Artifact Core Physics Calibrator Weapon Enhanced Force Lance Ballistic Cannon Compact Linear Accelerator Launcher Mini Grenade Launcher Impact Weapon Core Stripper Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -9 -9 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 -2 -1 ------- Run | Jun Mat Mat Sto Rec Fac DSF Fac Fac DSF Gar Fac Res Res Qua Sec Acc Slots Evolved 18 | . . 2 . . 4 . 2 2 . . 2 2 2 . . 2 Power 1 | . . . . . . . . . . . . . . . . 1 Propulsion 6 | . . 1 . . 2 . 1 1 . . 1 1 1 . . -2 Utility 10 | . . 1 . . 2 . 1 1 . . 1 1 1 . . 2 Weapon 1 | . . . . . . . . . . . . . . . . 1 Parts Attached 67 | 2 . . . 2 . 3 . 1 3 3 6 4 . 8 12 23 Power 7 | . . . . . . . . . . . . . . 1 1 5 Engine . | . . . . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . Reactor 7 | . . . . . . . . . . . . . . 1 1 5 Propulsion 17 | 2 . . . 1 . . . . . . 3 1 . 1 3 6 Treads 5 | 2 . . . 1 . . . . . . . . . 1 1 . Leg . | . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 12 | . . . . . . . . . . . 3 1 . . 2 6 Utility 27 | . . . . 1 . 3 . 1 3 2 2 2 . 3 5 5 Device 5 | . . . . 1 . . . . . . . 1 . . 2 1 Storage 1 | . . . . . . . . . . . . . . . . 1 Processor 7 | . . . . . . 2 . . . . . . . 3 1 1 Hackware 9 | . . . . . . 1 . 1 3 1 1 . . . . 2 Protection 4 | . . . . . . . . . . 1 1 1 . . 1 . Artifact 1 | . . . . . . . . . . . . . . . 1 . Weapon 16 | . . . . . . . . . . 1 1 1 . 3 3 7 Energy Gun . | . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . Ballistic Cannon 4 | . . . . . . . . . . . . . . . 2 2 Launcher 6 | . . . . . . . . . . 1 1 1 . . . 3 Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . . . . . . . . . . 1 1 2 Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . 2 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . . . . . . 1 . . . 2 6 . Corrupted Parts 4 | . . . . . . . . . . . . . . . . 4 System Corruption 10 | . . . . . . . . . . . . . . . . 10 Parts Lost 43 | . . . . 1 . . . . 3 1 6 6 1 5 . 20 Power 1 | . . . . . . . . . . . . . . . . 1 Propulsion 20 | . . . . 1 . . . . 2 1 3 2 1 1 . 9 Utility 18 | . . . . . . . . . 1 . 3 3 . 3 . 8 Weapon 4 | . . . . . . . . . . . . 1 . 1 . 2 Highest Loss Streak 19 | . . . . 1 . . . . 3 1 4 5 1 2 . 19 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 35 | . 28 22 22 40 23 42 46 . 41 39 30 32 26 28 39 46 Treads 5 | . 28 22 22 29 15 15 13 . 4 . . . . . . . Flight 4 | . . . . . . 2 6 . 5 5 1 1 . 3 7 9 Device 4 | . . . . 11 7 7 6 . 5 5 5 5 4 2 . 3 Processor 12 | . . . . . . 15 13 . 11 11 10 9 8 14 18 20 Hackware 5 | . . . . . . 1 6 . 12 15 9 8 4 4 4 5 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 54 | . . . . 1 1 1 1 1 1 1 1 21 21 9 24 54 Greatest Support 75 | 3 3 3 3 3 3 40 3 3 40 3 9 42 21 75 35 42 Greatest Overweight (x) 1 | . . . . . . . . . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 15 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . . . 1 1 1 4 4 4 5 5 3 2 . 5 5 5 Average Carried 2 | . . . . 1 1 2 4 3 3 3 2 . . 3 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . . . 1 1 1 4 4 3 5 3 1 . . 5 5 . Scrap Engine Consumption 25 | . . . . 1 1 7 . . . 1 5 3 2 5 . . Constructs Created 3 | . . . . . . 1 . . . . 1 . . 1 . . Constructs Modified 4 | . . . . . . . . . 1 . 1 1 . 1 . . Class Distribution -------------------- 50% | Mutant 25% | Alien-Mutant 24% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Mutant | -5/Factory Hacker-Mutant | -5/DSF Hacker-Mutant | -5/Garrison Hacker-Mutant | -4/Factory Hacker-Mutant | -3/Research Mutant | -2/Research Mutant | -2/Quarantine Mutant | -2/Section 7 Alien-Mutant | -1/Access Resources | -11 -10 -9 -9 -9 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 -2 -1 ----------- Run | Jun Mat Mat Sto Rec Fac DSF Fac Fac DSF Gar Fac Res Res Qua Sec Acc Matter Collected 652 | 201 . . . . . 33 . . 4 . 33 . . 128 97 156 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 507 | . . . . . . . . . . . . . . 236 97 174 Parts 18 | . . . . . . . . . . . . . . 12 . 6 Haulers Intercepted . | . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 -2 -1 ------- Run | Jun Mat Mat Sto Rec Fac DSF Fac Fac DSF Gar Fac Res Res Qua Sec Acc Combat Hostiles Destroyed 7 | . . . . . . . . . . . . . . 3 1 3 Melee 3 | . . . . . . . . . . . . . . 3 . . AOE 2 | . . . . . . . . . . . . . . . . 2 Classes Destroyed 4 | . . . . . . . . . . . . . . 2 1 1 Swarmer 2 | . . . . . . . . . . . . . . . . 2 Sentry 1 | . . . . . . . . . . . . . . . . 1 Hunter 2 | . . . . . . . . . . . . . . 2 . . Programmer 1 | . . . . . . . . . . . . . . 1 . . S7 Guard 1 | . . . . . . . . . . . . . . . 1 . Best Kill Streak 2 | . . . . . . . . . . . . . . 2 1 2 Combat Bots Only 2 | . . . . . . . . . . . . . . 2 1 2 Max Kills in Single Turn 2 | . . . . . . . . . . . . . . 1 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . . . . . . . 2 Melee 1 | . . . . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 -2 -1 -------- Run | Jun Mat Mat Sto Rec Fac DSF Fac Fac DSF Gar Fac Res Res Qua Sec Acc Damage Taken 8980 | . . 45 248 100 . . 119 . 420 313 634 915 220 2551 . 3415 Core 3716 | . . . 123 31 . . 10 . 82 140 285 217 57 1310 . 1461 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 614 | . . . . . . . 45 . . 100 100 28 . 100 13 228 Core Remaining (%) 70 | 100 100 . . 61 . 100 98 . . 77 75 83 . . 5 8 Volleys Fired 14 | . . . . . . . . . . 1 . 3 . . 6 4 Largest 1 | . . . . . . . . . . 1 . 1 . . 1 1 Hottest 80 | . . . . . . . . . . 30 . 30 . . 70 80 Shots Fired 14 | . . . . . . . . . . 1 . 3 . . 6 4 Gun . | . . . . . . . . . . . . . . . . . Cannon 8 | . . . . . . . . . . . . . . . 6 2 Launcher 6 | . . . . . . . . . . 1 . 3 . . . 2 Special . | . . . . . . . . . . . . . . . . . Kinetic 8 | . . . . . . . . . . . . . . . 6 2 Thermal . | . . . . . . . . . . . . . . . . . Explosive 4 | . . . . . . . . . . 1 . 3 . . . . Electromagnetic 2 | . . . . . . . . . . . . . . . . 2 Robot Hit Streak 3 | . . . . . . . . . . . . . . . . 3 Robot Miss Streak 2 | . . . . . . . . . . . . . . . . 2 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . Shots Hit Robots 18 | . . . . . . . . . . . . . . 14 1 3 Core Hits 19 | . . . 1 . . . . . . . . . . 6 . 12 Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . Critical Strikes 3 | . . . . . . . . . . . . . . 3 . . Impale 3 | . . . . . . . . . . . . . . 3 . . Melee Attacks 25 | . . . . . . . . . . . . . . 22 1 2 Kinetic 3 | . . . . . . . . . . . . . . . 1 2 Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 22 | . . . . . . . . . . . . . . 22 . . Sneak Attacks 1 | . . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 941 | . . . 30 21 . . . . . . 13 . 16 627 . 234 Guns . | . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . Explosions 234 | . . . . . . . . . . . . . . . . 234 Melee 627 | . . . . . . . . . . . . . . 627 . . Ramming 80 | . . . 30 21 . . . . . . 13 . 16 . . . Kinetic . | . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic 234 | . . . . . . . . . . . . . . . . 234 Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 627 | . . . . . . . . . . . . . . 627 . . Highest Corruption 14 | . . . . . . . . . . . . 4 . 8 . 14 Average Corruption 6 | . . . . . . . . . . . . 3 . 7 . 6 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked 20 | . . . . . . . . . . . . . . 20 . . Effects 12 | . . . . . . . . . . . . 1 . 6 . 5 Message Errors 3 | . . . . . . . . . . . . . . 1 . 2 Matter Fused 2 | . . . . . . . . . . . . 1 . . . 1 Energy Discharges 1 | . . . . . . . . . . . . . . 1 . . Parts Rejected 1 | . . . . . . . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . . . . . . . 2 . . Data Loss (major) 2 | . . . . . . . . . . . . . . 2 . . Misdirections 1 | . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 5 | . . . . . . . . . . . . . . 5 . . Projectiles . | . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . Melee 5 | . . . . . . . . . . . . . . 5 . . Knockbacks 1 | . . . 1 . . . . . . . . . . . . . Impact 1 | . . . 1 . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 94 | . . . 13 10 . . . . . . 6 . . . . 65 Shots 1 | . . . . . . . . . . . . . . . . 1 Rammed 13 | . . . 5 4 . . . . . . 1 . 2 1 . . Targets Rammed 17 | . . . 5 4 . . . . . . 1 . 6 1 . . Kicked 4 | . . . . . . . . . . . . . 4 . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 114 | . . . . . . . . . . . . . . . 87 114 Average Temperature 48 | . . . . . . . . . . . . . . . 49 47 Received Heat Transfer 375 | . . . 39 27 . . 42 . . 9 69 . 36 81 . 72 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 -2 -1 ------- Run | Jun Mat Mat Sto Rec Fac DSF Fac Fac DSF Gar Fac Res Res Qua Sec Acc Peak Influence 1014 | . 5 21 45 52 172 120 93 45 48 142 159 187 128 318 277 1014 Initial 181 | . . 1 8 17 167 120 63 45 33 24 74 78 113 66 181 165 Average 193 | . 1 11 30 43 167 120 70 45 27 84 98 107 121 164 226 510 Maximum Alert Level 3 | . . . . . . . . . . . . . . 1 1 3 Low Security (%) 73 | 100 100 100 100 100 100 100 100 100 100 100 100 100 100 73 27 17 Level 1 16 | . . . . . . . . . . . . . . 26 72 29 Level 2 2 | . . . . . . . . . . . . . . . . 15 Level 3 7 | . . . . . . . . . . . . . . . . 37 Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . 1 . . . . . . . . . . Squads Dispatched 18 | . . 1 2 . . . . 1 1 . 2 1 . 5 . 5 Investigation 12 | . . . 1 . . . . 1 . . 2 1 . 4 . 3 Extermination 1 | . . . . . . . . . . . . . . . . 1 Reinforcement 5 | . . 1 1 . . . . . 1 . . . . 1 . 1 Assault . | . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 -2 -1 --------- Run | Jun Mat Mat Sto Rec Fac DSF Fac Fac DSF Gar Fac Res Res Qua Sec Acc Distress Signals 6 | . . 1 . . . . . . . . . . . . 1 4 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 149 | . . 3 8 2 . 2 2 . 2 15 13 13 1 21 4 63 Peak Tracking Total 23 | . . 3 9 2 . 1 2 . 2 19 5 11 1 16 6 23 Tactical Retreats 21 | . . . . . . . . . 1 1 3 2 . 5 . 9 Traps | -11 -10 -9 -9 -9 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 -2 -1 ------- Run | Jun Mat Mat Sto Rec Fac DSF Fac Fac DSF Gar Fac Res Res Qua Sec Acc Traps Triggered 4 | . . . . . . 1 . . 1 . 1 . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 -2 -1 ---------- Run | Jun Mat Mat Sto Rec Fac DSF Fac Fac DSF Gar Fac Res Res Qua Sec Acc Machines Disabled 5 | . . . . . . . . . . . . . . 1 2 2 Max in Single Turn 1 | . . . . . . . . . . . . . . 1 1 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . 1 Machines Repaired 1 | . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 -2 -1 --------- Run | Jun Mat Mat Sto Rec Fac DSF Fac Fac DSF Gar Fac Res Res Qua Sec Acc Machines Accessed 25 | . 1 1 1 4 1 . . 1 . 1 3 2 . 4 2 4 Terminals 24 | . 1 1 1 3 1 . . 1 . 1 3 2 . 4 2 4 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 74 | . 6 4 6 11 2 . . 3 . 6 7 6 . 9 5 9 Successful 27 | . 3 2 3 4 1 . . 1 . 2 1 3 . 1 3 3 Failed 47 | . 3 2 3 7 1 . . 2 . 4 6 3 . 8 2 6 Catastrophic 9 | . . 1 . 1 . . . . . . 2 . . 3 . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 40 | . 5 3 3 7 . . . . . 5 6 3 . 1 2 5 Terminals 71 | . 6 4 6 8 2 . . 3 . 6 7 6 . 9 5 9 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . 3 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 20 | . 3 1 2 2 1 . . 1 . 1 1 3 . 1 2 2 Robot Analysis 3 | . 2 . . . . . . . . . . . . . . 1 Prototype ID Bank 3 | . 1 . 1 1 . . . . . . . . . . . . Open DSF 2 | . . . . . 1 . . 1 . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . 1 . . . . Emergency Access Points 1 | . . . . . . . . . . 1 . . . . . . Terminal Index 2 | . . . . . . . . . . . . 1 . . 1 . Zone Layout 8 | . . 1 1 1 . . . . . . 1 1 . 1 1 1 Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . . . . . . . . Report Inventory 1 | . . . . 1 . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 6 | . . 1 1 1 . . . . . 1 . . . . 1 1 Terminals 5 | . . 1 1 . . . . . . 1 . . . . 1 1 Track 1 | . . . . . . . . . . . . . . . 1 . Botnet 1 | . . 1 . . . . . . . . . . . . . . Disrupt 1 | . . . 1 . . . . . . . . . . . . . Sabotage 1 | . . . . . . . . . . . . . . . . 1 Override 1 | . . . . . . . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . . . . . Tunnel 1 | . . . . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 24 | . 1 1 1 3 1 . . 1 . 1 3 2 . 4 2 4 Full Trace Events 13 | . . 1 1 2 . . . 1 . . 2 1 . 3 . 2 Feedback Events 1 | . . . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 -2 -1 ------------ Run | Jun Mat Mat Sto Rec Fac DSF Fac Fac DSF Gar Fac Res Res Qua Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 -2 -1 -------- Run | Jun Mat Mat Sto Rec Fac DSF Fac Fac DSF Gar Fac Res Res Qua Sec Acc Total Allies 8 | . . . . . . . . . . . . . . . . 8 Largest Group 5 | . . . . . . . . . . . . . . . . 5 Highest-Rated Group 71 | . . . . . . . . . . . . . . . . 71 Highest-Rated Ally 15 | . . . . . . . . . . . . . . . . 15 Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 25 | . . . . . . . . . . . . . . . . 25 Total Damage 582 | . . . . . . . . . . . . . . . . 582 Kills . | . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 -2 -1 ------- Run | Jun Mat Mat Sto Rec Fac DSF Fac Fac DSF Gar Fac Res Res Qua Sec Acc Robot Analysis Total 3 | . 2 . . . . . . . . . . . . . . 1 Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 -2 -1 ------------- Run | Jun Mat Mat Sto Rec Fac DSF Fac Fac DSF Gar Fac Res Res Qua Sec Acc Turns Passed 1772 | 12 19 22 73 97 79 81 31 4 42 47 227 188 23 338 155 334 Spaces Moved 3001 | 19 38 43 133 179 157 94 62 5 64 76 415 340 24 460 219 673 Core 1319 | 19 38 43 133 179 157 75 62 5 63 76 297 65 . 83 . 24 Treads 22 | . . . . . . 19 . . 1 . . . . 2 . . Legs 209 | . . . . . . . . . . . . 185 24 . . . Wheels . | . . . . . . . . . . . . . . . . . Hover 20 | . . . . . . . . . . . 20 . . . . . Flight 1431 | . . . . . . . . . . . 98 90 . 375 219 649 Fastest Speed 29 | 50 50 50 50 50 50 50 50 50 50 50 32 40 54 50 36 29 Average Speed 47 | 50 50 50 50 50 50 72 50 50 51 50 47 50 54 53 41 38 Slowest Speed 160 | 50 50 50 50 50 50 160 50 50 160 50 60 60 54 145 52 123 Overloaded Moves 15 | . . . . . . . . . . . . . . . . 15 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 31 | . . . . . . . . . . . 1 1 . 10 1 18 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 29 | 3 14 8 44 50 6 89 3 . 87 25 19 14 1 67 13 25 Regions Visited 16 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . . . . . Known Exits Taken 8 | . . . . . 1 . 1 1 . . 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . . . Spaces Dug 23 | . . . . . . . . . . . . 19 . . 4 . Terrain Destroyed 78 | . . . . . . . . . . 12 . 29 . . 4 33 Melee . | . . . . . . . . . . . . . . . . . Projectile 4 | . . . . . . . . . . . . . . . 4 . AOE 74 | . . . . . . . . . . 12 . 29 . . . 33 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 -2 -1 --------- Run | Jun Mat Mat Sto Rec Fac DSF Fac Fac DSF Gar Fac Res Res Qua Sec Acc Total 3210 | 20 37 42 138 184 156 105 61 5 70 84 442 350 31 493 271 721 Wait 68 | . . . . . . 4 . . . 2 4 3 2 2 26 25 Move 2925 | 18 37 42 132 178 156 93 61 4 63 75 412 337 24 439 216 638 Hop 29 | . . . . . . . . . . . 1 1 . 10 1 16 Pick Up 11 | . . . 1 . . 3 . . 2 . . . . 4 . 1 Fast Attach 45 | 2 . . . 2 . 3 . . 2 . 3 3 . 7 10 13 Attach 22 | . . . . . . . . 1 . 2 3 1 . 2 3 10 Detach 22 | . . . . . . . . . . 2 2 1 . 4 5 8 Swap 2 | . . . . . . . . . 1 1 . . . . . . Drop 12 | . . . . . . . . . . 1 1 1 . 2 3 4 Fire 14 | . . . . . . . . . . 1 . 3 . . 6 4 Melee 25 | . . . . . . . . . . . . . . 22 1 2 Ram 12 | . . . 5 4 . . . . . . 1 . 1 1 . . Kick 4 | . . . . . . . . . . . . . 4 . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 19 | . . . . . . 2 . . 2 . 15 . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Storage -9/Recycling -7/Factory -7/DSF -6/Factory -5/Factory -5/DSF -5/Garrison (discovered 3 exits: *Fac x3) -4/Factory (discovered 2 exits: *Res / [Arm]) -3/Research (discovered 3 exits: *Res x3) -2/Research -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 15) 13 | -11/Junkyard | Entered Materials 25 | -10/Materials | Discovered new exit (range 15) 32 | -10/Materials | Entered another Materials area 32 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 46 | -9/Materials | Discovered new exit (range 16) 54 | -9/Materials | Entered Storage 119 | -9/Storage | Discovered new exit (range 16) 125 | -9/Storage | Used back door to open Recycling access 127 | -9/Storage | Entered Recycling 127 | -9/Recycling | Found Scrap Engine 217 | -9/Recycling | Discovered new exit (range 14) 224 | -9/Recycling | Entered Factory 224 | -7/Factory | Evolved 4 slots: Propulsion x2, Utility x2 302 | -7/Factory | Identified exit to DSF 303 | -7/Factory | Entered DSF 303 | -7/DSF | Encountered a pitched battle between 0b10 and Warlord forces 304 | -7/DSF | Build established: Mutant 342 | -7/DSF | Sterilization system engaged 362 | -7/DSF | Ambient heat levels rising (+10) 377 | -7/DSF | Ambient heat levels rising (+10) 378 | -7/DSF | Discovered new exit (range 14) 384 | -7/DSF | Identified exit to Factory 384 | -7/DSF | Entered Factory 384 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 405 | -6/Factory | Discovered new exit (range 15) 415 | -6/Factory | Identified exit to Factory 415 | -6/Factory | Entered another Factory area 415 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 419 | -5/Factory | Identified exit to DSF 419 | -5/Factory | Entered DSF 443 | -5/DSF | Discovered new exit (range 14) 445 | -5/DSF | Additional patrols routed to DSF 460 | -5/DSF | Identified exit to Garrison 461 | -5/DSF | Entered Garrison 470 | -5/Garrison | Lost 3 parts (2n1u) 476 | -5/Garrison | Identified exit to Factory 487 | -5/Garrison | Spotted B-75 Beast 488 | -5/Garrison | Triggered checkpoint 489 | -5/Garrison | Triggered checkpoint 508 | -5/Garrison | Entered Factory 508 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 564 | -4/Factory | Lost 4 parts (2n2u) 567 | -4/Factory | Spotted B-86 Titan 634 | -4/Factory | Discovered new exit (range 19) 731 | -4/Factory | Discovered new exit (range 10) 734 | -4/Factory | Identified exit to Research 735 | -4/Factory | Entered Research 735 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 784 | -3/Research | Identified exit to Research 875 | -3/Research | Build established: Hacker-Mutant 923 | -3/Research | Entered another Research area 923 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 924 | -2/Research | Lost 5 parts (1n3u1w) 927 | -2/Research | Discovered new exit (range 12) 934 | -2/Research | Identified exit to Quarantine 946 | -2/Research | Entered Quarantine 989 | -2/Quarantine | Found Enh. Force Lance 1048 | -2/Quarantine | Found Alien Impact Weapon 1048 | -2/Quarantine | Identified Core Stripper 1049 | -2/Quarantine | Core integrity fell below 50% 1159 | -2/Quarantine | Found Alien Artifact 1159 | -2/Quarantine | Identified Core Reset Matrix 1159 | -2/Quarantine | Used Core Reset Matrix 1163 | -2/Quarantine | Detected hypermatrix surge 1163 | -2/Quarantine | Sensed 3 artifacts in vicinity 1185 | -2/Quarantine | Build established: Mutant 1219 | -2/Quarantine | Discovered new exit (range 16) 1245 | -2/Quarantine | Spotted Fortress 1248 | -2/Quarantine | Core integrity fell below 20% 1282 | -2/Quarantine | Discovered new exit (range 5) 1283 | -2/Quarantine | Identified exit to Section 7 1284 | -2/Quarantine | Entered Section 7 1285 | -2/Section 7 | Sensed 21 artifacts in vicinity 1308 | -2/Section 7 | Discovered new exit (range 16) 1318 | -2/Section 7 | Spotted S7 Guard 1333 | -2/Section 7 | Found Core Physics Calibrator 1352 | -2/Section 7 | Destroyed S7 Guard 1356 | -2/Section 7 | Found Prototype Protection 1356 | -2/Section 7 | Identified Hvy. Regenerative Plating 1398 | -2/Section 7 | Found Integrated Reactor 1398 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 1438 | -2/Section 7 | Identified exit to Access 1439 | -2/Section 7 | Entered Access 1439 | -1/Access | Evolved 2 slots (calibrated): Power x1, -Propulsion x2, Utility x2, Weapon x1 1589 | -1/Access | Spotted B-99 Colossus 1620 | -1/Access | Build established: Alien-Mutant 1630 | -1/Access | Found Unknown Launcher 1630 | -1/Access | Identified Gamma Bomb Array 1669 | -1/Access | Energy Cycler disabled 1704 | -1/Access | System corruption reached 10% 1722 | -1/Access | Search patrols dispatched 1736 | -1/Access | Spotted B-99 Colossus 1736 | -1/Access | Spotted B-99 Colossus 1740 | -1/Access | Core integrity fell below 50% 1747 | -1/Access | Emitted hypermatrix ping 1752 | -1/Access | Assembled emerged from beneath the floor 1761 | -1/Access | Core integrity fell below 20% 1768 | -1/Access | Discovered new exit (range 5) 1772 | -1/Access | Identified exit to Surface 1773 | *** | Heading to fleet! Last Messages --------------- 01760_ Quantum Reactor destroyed. 01760_ Core Stripper destroyed. 01760_ Exp. Optical Array destroyed. 01760_ Penetrated by Slug. 01760_ as-90202 destroyed. 01761_ as-90931 destroyed. 01763_ Slug penetrates as-68563. 01763_ as-68563 destroyed. 01764_ as-91172 destroyed. 01764_ P-80 Master resets B-99 Colossus, system corruption cleaned. 01765_ B-99 Colossus activates siege mode. 01767_ MOXCJ=VC7X5OW5K #&WZR %W8/MX 01767_ Penetrated by Slug. 01767_ Gamma Bomb Array destroyed. 01767_ Penetrated by Slug. 01767_ Hacking Suite destroyed. 01767_ Slug penetrates Terminal. 01768_ Main Access Shell breached. 01768_ EXIT=FOUND 01772_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????T" | | ????????????????????????????????????????????????"" | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????? ????????????????????? | | ???????????????????????????? ????????????????????? | | ???????????????????????????? ????????????????????? | | ???????????????????????????? ""#?????????????????? | | ???????????????????????????? ""#?????????????????? | | ???????????????????????????? ?????????????????? | | ???????????????????????????? #?????????????????? | | ???????????????????????????? #?????????????????? | | ???????????????????????"""""" #?????????????????? | | ???????????????????????" " #?????????????????? | | ???????????????????????" @" " #?????????????????? | | ???????????????????????" "" " #?????????????????? | | ???????????????????????" " #?????????????????? | | ????????????????????# """" " #?????????????????? | | ????????????????????# %p #?????????????????? | | ????????????????????#""""""""p"#?????????????????? | | ????????????????????????????" "??????????????????? | | ????????????????????????????" "??????????????????? | | ????????????????????#"""""""" "#?????????????????? | | ????????????????????# %%%%#?????????????????? | | ????????????????????# %%%%%#?????????????????? | | ????????????????????# %#?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????#### "##################??? | | ???????????????????????# " #??? | | ???????????????????????# " #??? | | ???????????????????????+ + #??? | | ???????????????????????# # #??? | | ???????????????????????# # #??? | | ???????????????????????# %#? #??? | | ???????????????????????# #? #??? | | ???????????????????????# %#??#########+######??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 35 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 25 Evasion (%) 64 Targeting Accuracy 14 Target Analysis 8 Recoil Reduction 2 Offensive Hacking 30 Defensive Hacking 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Stripper Core Reset Matrix Core Physics Calibrator Integrated Reactor Achievements -------------- Sunderer Challenges ------------ None Game ------ Seed GuidedHugeTerrabomb Manual? 0 Play Time 01:00:59 Cumulative 236.3 hours Start 2023.03.23 @ 13:32:35 End 2023.03.23 @ 14:56:09 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 141 Rogue 141 Adventurer 0 Explorer 0 Win Type 2 Total 11 Types 6/0/2/2/0/0/1/0/0 Lore% 77 Gallery% 81 Achievement% 75 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 33074c5c-c9e6-4e3c-8f09-ff60f164f6cf