Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.02 @ 09:32:39

Player: corey

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (113)     565
Value Destroyed (3169)     3169
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (284)                284
              TOTAL SCORE: 7518

 Bonus
-------
High Alert Combat Kills    78
Follower Combat Kills      45
Aligned with FarCom        300
Friendly Fire              -139

 Cogmind 
---------
Core Integrity             0/700
Matter                     32/300
Energy                     210/210
System Corruption          34%
Temperature                Cool (62)
Movement                   Walking (190) Ox1
Location                   -7/Storage

 Parts 
-------
>               --- POWER (2) --------
          Light Nuclear Core
          Light Angular Momentum Engine
>               --- PROPULSION (4) ---
                Aluminum Leg
                Aluminum Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
>               --- UTILITY (5) ------
  High-capacity Storage Unit
       Advanced Weight Redist. System
       Advanced Targeting Computer
                Recoil Stabilizer
        Layered Light Armor Plating
>               --- WEAPON (2) -------
      Precision Assault Rifle
          Heavy Rocket Launcher
>               --- INVENTORY (20) ---
          Light Nuclear Core
                Carbon-fiber Leg
       Improved Heat Sink
       Improved Cooling System
                Matter Compressor (250)
          Heavy Armor Plating
   High-powered Tractor Beam
       Advanced Beam Rifle
       Improved EM Pulse Cannon
          Heavy Particle Cannon
                Plasma Cannon
      Precision Assault Rifle
      Precision Assault Rifle
           Mini Assault Cannon
           Mini Assault Cannon
           Mini Assault Cannon
           Mini Assault Cannon
       Advanced EMP Blaster

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
     Reinforced Deuterium Engine
>               --- PROPULSION -------
       Improved Titanium Leg
       Improved Titanium Leg
       Improved Titanium Leg
       Improved Titanium Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
       Improved Sensor Array
       Improved Signal Interpreter
                Transmission Jammer
                System Shield
>               --- WEAPON -----------
       Advanced Assault Cannon
                Spear
>               --- INVENTORY --------
                Ion Engine
          Light Nuclear Core
          Light Angular Momentum Engine
       Advanced Treads
                Carbon-fiber Leg
       Improved Heat Sink
       Improved Heat Sink
                Matter Compressor
       Advanced Weight Redist. System
       Improved Light Armor Plating
       Advanced Beam Rifle
       Improved EM Pulse Cannon
          Heavy Particle Cannon
          Heavy Particle Cannon
                Plasma Cannon
                Flak Cannon
       Advanced EMP Blaster
                Missile Launcher
[Rating: 52]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Titanium Leg
  Treads                   Advanced Treads
  Leg                      Improved Titanium Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Improved Sensor Array
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Hackware                 System Shield
  Protection               Medium Armor Plating
Weapon                     Assault Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            AWS/Gauss
  Ballistic Cannon         Assault Cannon
  Launcher                 Advanced EMP Blaster
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto 
Slots Evolved              6    | .   .   .   2   .   .   .   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   
  Propulsion               2    | .   .   .   2   .   .   .   .   .   .   
  Utility                  3    | .   .   .   .   .   .   .   2   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             109  | 6   3   3   6   4   1   3   30  28  25  
  Power                    14   | 1   .   .   .   1   .   1   .   6   5   
    Engine                 11   | 1   .   .   .   1   .   1   .   6   2   
    Core                   3    | .   .   .   .   .   .   .   .   .   3   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               33   | 2   .   2   3   1   .   2   12  4   7   
    Treads                 5    | .   .   .   .   .   .   .   4   .   1   
    Leg                    26   | .   .   2   3   1   .   2   8   4   6   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  22   | 1   3   .   1   .   .   .   6   7   4   
    Device                 7    | .   .   .   .   .   .   .   2   3   2   
    Storage                5    | 1   2   .   .   .   .   .   1   1   .   
    Processor              4    | .   .   .   1   .   .   .   2   .   1   
    Hackware               1    | .   .   .   .   .   .   .   .   1   .   
    Protection             5    | .   1   .   .   .   .   .   1   2   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   40   | 2   .   1   2   2   1   .   12  11  9   
    Energy Gun             11   | 2   .   .   1   .   .   .   2   5   1   
    Energy Cannon          3    | .   .   .   .   .   .   .   .   1   2   
    Ballistic Gun          8    | .   .   .   .   1   1   .   4   .   2   
    Ballistic Cannon       7    | .   .   .   1   .   .   .   4   2   .   
    Launcher               8    | .   .   1   .   1   .   .   2   1   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        3    | .   .   .   .   .   .   .   .   2   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   .   1   .   1   .   4   3   1   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   1   
    System Corruption      6    | .   .   .   .   .   .   .   .   .   6   
Parts Lost                 30   | .   .   1   1   3   .   .   3   9   13  
  Power                    6    | .   .   .   .   .   .   .   .   3   3   
  Propulsion               12   | .   .   1   .   2   .   .   2   3   4   
  Utility                  7    | .   .   .   1   .   .   .   1   2   3   
  Weapon                   5    | .   .   .   .   1   .   .   .   1   3   
  Highest Loss Streak      12   | .   .   1   1   2   .   .   2   3   12  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   91  97  98  92  81  86  96  98  70  
  Engine                   10   | .   14  14  11  11  11  11  9   14  4   
  Treads                   1    | .   .   .   .   .   .   .   2   .   3   
  Leg                      29   | .   .   5   43  37  33  42  31  29  15  
  Wheel                    1    | .   28  21  .   .   .   .   .   .   .   
  Device                   4    | .   .   .   .   .   .   .   2   13  10  
  Storage                  9    | .   14  14  11  11  11  11  9   7   7   
  Processor                11   | .   .   .   2   11  11  11  18  8   4   
  Hackware                 1    | .   .   .   .   .   .   .   .   5   1   
  Protection               4    | .   5   14  8   .   .   .   6   .   2   
  Energy Gun               5    | .   28  15  11  11  4   .   1   3   2   
  Ballistic Gun            4    | .   .   .   .   10  11  11  4   .   3   
  Ballistic Cannon         4    | .   .   .   9   .   .   .   7   2   .   
  Launcher                 1    | .   .   11  .   .   .   .   2   .   1   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   5   .   
Peak Build Rating          52   | 6   8   8   15  15  27  31  39  52  46  
  Average Rating           30   | 4   7   7   12  14  22  29  33  47  29  
  On Entrance              18   | .   6   8   8   14  15  27  31  37  39  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             75   | 14  34  33  34  32  37  40  48  75  70  
  Greatest Support         88   | 26  26  26  43  43  36  56  88  80  64  
  Greatest Overweight (x)  15   | .   1   3   1   1   1   1   15  1   15  
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   .   1   
Largest Inventory Capacity 20   | 8   15  15  15  15  15  15  15  20  20  
  Average Capacity         15   | 7   14  15  15  15  15  15  15  18  20  
  Most Carried             20   | 4   15  15  15  15  15  15  15  20  19  
  Average Carried          15   | 2   10  14  14  14  15  14  14  18  15  
  Final Capacity           20   | 8   15  15  15  15  15  15  15  20  20  
  Final Carried            19   | 4   15  14  15  15  15  15  15  19  19  

 Class Distribution 
--------------------
 45% | Mutant
 22% | Scavenger-Mutant
 15% | Scavenger-Skirmisher
  9% | Assassin
  7% | Scavenger-Assassin

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
           Mutant | -8/Materials
         Assassin | -7/Factory
 Scavenger-Mutant | -7/Storage

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  
Matter Collected           2173 | 218  72   145  139  88   .    39   532  631  309  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            3278 | .    132  38   168  179  .    63   1078 649  971  
  Parts                    216  | .    7    3    15   18   .    8    71   48   46   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto 
Combat Hostiles Destroyed  82   | .   4   3   4   7   .   4   25  15  20  
  Melee                    7    | .   .   .   .   .   .   .   .   7   .   
  Guns                     41   | .   4   2   4   7   .   4   15  2   3   
  Cannons                  16   | .   .   .   .   .   .   .   7   5   4   
  AOE                      18   | .   .   1   .   .   .   .   3   1   13  
Classes Destroyed          15   | .   4   .   2   1   .   .   3   3   2   
  Worker                   10   | .   2   .   .   .   .   .   3   2   3   
  Builder                  8    | .   .   .   .   .   .   .   3   2   3   
  Tunneler                 1    | .   .   .   .   1   .   .   .   .   .   
  Recycler                 4    | .   .   .   .   .   .   .   1   .   3   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   1   
  Operator                 1    | .   .   .   .   .   .   .   .   1   .   
  Watcher                  5    | .   1   .   3   .   .   .   1   .   .   
  Swarmer                  30   | .   3   3   .   5   .   4   7   4   4   
  Grunt                    35   | .   1   .   2   1   .   .   12  5   14  
  Brawler                  5    | .   .   .   .   .   .   .   2   2   1   
  Duelist                  3    | .   .   .   1   1   .   .   .   1   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   1   
  Sentry                   5    | .   .   .   1   .   .   .   4   .   .   
  Programmer               2    | .   .   .   .   .   .   .   .   2   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   1   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           16   | .   3   3   4   5   .   4   5   4   16  
  Combat Bots Only         12   | .   3   3   3   4   .   4   5   3   12  
Max Kills in Single Turn   4    | .   1   1   1   1   .   2   2   1   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   1   .   .   .   .   2   1   3   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  
Hostile Shots Fired        370  | .    15   6    20   60   .    11   65   96   97   
  Missed                   94   | .    1    2    1    18   .    1    18   25   28   
Damage Taken               5505 | .    142  73   350  372  .    79   1005 1990 1494 
  Core                     947  | .    41   .    82   69   .    16   32   337  370  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         83   | 100  .    83   .    .    .    58   94   .    .    
Volleys Fired              159  | .    15   3    21   24   .    .    31   33   32   
  Largest                  2    | .    2    2    2    2    .    .    2    2    2    
  Hottest                  122  | .    100  80   91   76   .    .    80   97   122  
Shots Fired                331  | .    30   5    42   44   .    10   105  44   51   
  Gun                      222  | .    30   3    21   44   .    10   64   24   26   
  Cannon                   75   | .    .    .    21   .    .    .    32   13   9    
  Launcher                 34   | .    .    2    .    .    .    .    9    7    16   
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  174  | .    .    .    21   21   .    10   96   12   14   
  Thermal                  123  | .    30   3    21   23   .    .    .    25   21   
  Explosive                22   | .    .    2    .    .    .    .    .    7    13   
  Electromagnetic          12   | .    .    .    .    .    .    .    9    .    3    
  Robot Hit Streak         11   | .    4    2    7    5    .    2    11   10   10   
  Robot Miss Streak        11   | .    1    3    3    4    .    2    4    11   4    
  Penetration Max          1    | .    .    .    .    .    .    1    .    .    .    
  Secondary Targets        3    | .    .    .    .    3    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    .    .    .    .    
  Autonomous               58   | .    .    .    .    .    .    10   48   .    .    
Shots Hit Robots           234  | .    17   2    21   24   .    5    71   62   32   
  Core Hits                175  | .    8    3    9    9    .    4    52   40   50   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    1    .    .    
  Critical Strikes         9    | .    1    .    1    1    .    .    1    5    .    
    Burn                   5    | .    1    .    .    1    .    .    .    3    .    
    Destroy                1    | .    .    .    .    .    .    .    1    .    .    
    Blast                  1    | .    .    .    1    .    .    .    .    .    .    
    Impale                 2    | .    .    .    .    .    .    .    .    2    .    
Melee Attacks              43   | .    .    .    .    .    .    .    .    42   1    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 43   | .    .    .    .    .    .    .    .    42   1    
  Sneak Attacks            4    | .    .    .    .    .    .    .    .    4    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7904 | .    211  108  372  402  .    181  2312 1640 2678 
  Guns                     2957 | .    211  26   118  391  .    181  1409 271  350  
  Cannons                  1237 | .    .    .    254  .    .    .    516  267  200  
  Explosions               2690 | .    .    82   .    .    .    .    361  146  2101 
  Melee                    983  | .    .    .    .    .    .    .    .    956  27   
  Ramming                  37   | .    .    .    .    11   .    .    26   .    .    
  Kinetic                  2960 | .    .    .    254  135  .    181  1925 234  231  
  Thermal                  1404 | .    211  83   118  256  .    .    113  304  319  
  Explosive                2081 | .    .    25   .    .    .    .    .    146  1910 
  Electromagnetic          439  | .    .    .    .    .    .    .    248  .    191  
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 983  | .    .    .    .    .    .    .    .    956  27   
Highest Corruption         34   | .    .    .    .    .    .    .    3    12   34   
  Average Corruption       5    | .    .    .    .    .    .    .    2    5    24   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  79   | .    .    .    .    .    .    .    36   20   23   
    Message Errors         18   | .    .    .    .    .    .    .    11   4    3    
    Matter Fused           11   | .    .    .    .    .    .    .    3    6    2    
    Heat Flow Errors       7    | .    .    .    .    .    .    .    6    .    1    
    Energy Discharges      12   | .    .    .    .    .    .    .    4    3    5    
    Parts Rejected         2    | .    .    .    .    .    .    .    .    1    1    
    Parts Fused            2    | .    .    .    .    .    .    .    1    1    .    
    Data Loss (minor)      9    | .    .    .    .    .    .    .    6    2    1    
    Data Loss (major)      2    | .    .    .    .    .    .    .    1    .    1    
    Misfires               7    | .    .    .    .    .    .    .    3    3    1    
    Alerts                 4    | .    .    .    .    .    .    .    1    .    3    
    Misdirections          2    | .    .    .    .    .    .    .    .    .    2    
    Weapon Failures        3    | .    .    .    .    .    .    .    .    .    3    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            199  | .    .    3    7    .    .    .    7    15   167  
  Projectiles              7    | .    .    .    7    .    .    .    .    .    .    
  Explosions               191  | .    .    3    .    .    .    .    7    14   167  
  Melee                    1    | .    .    .    .    .    .    .    .    1    .    
Knockbacks                 13   | .    .    .    3    .    .    .    4    6    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  12   | .    .    .    3    .    .    .    3    6    .    
  Secondary                1    | .    .    .    .    .    .    .    1    .    .    
Self-Inflicted Damage      383  | .    .    39   .    .    .    .    74   .    270  
  Shots                    16   | .    .    1    .    .    .    .    5    .    10   
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             6    | .    .    .    .    1    .    .    5    .    .    
  Kicked                   6    | .    .    .    .    1    .    .    5    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        388  | .    288  70   318  72   .    .    388  179  271  
  Average Temperature      79   | .    117  35   108  25   .    .    91   52   82   
  Received Heat Transfer   963  | .    36   .    90   24   .    .    243  198  372  
  Effects                  5    | .    .    .    .    .    .    .    5    .    .    
    Shutdowns              2    | .    .    .    .    .    .    .    2    .    .    
    Interference           3    | .    .    .    .    .    .    .    3    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    1    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             7    | .    .    1    .    2    .    .    .    3    1    
  Heat Transferred         3197 | .    703  124  259  629  .    .    100  827  555  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    .    .    .    .    2    .    1    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto 
Peak Influence             557  | .   131 151 267 278 .   126 466 232 557 
  Initial                  154  | .   .   51  58  103 .   .   48  154 86  
  Average                  207  | .   48  73  141 222 .   107 266 172 200 
Maximum Alert Level        2    | .   .   .   1   1   .   .   2   1   2   
  Low Security (%)         43   | 100 100 100 76  40  .   100 8   71  79  
  Level 1                  52   | .   .   .   23  59  .   .   84  28  12  
  Level 2                  3    | .   .   .   .   .   .   .   7   .   8   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   1   .   .   .   .   .   6   3   5   
  Investigation            1    | .   1   .   .   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   .   .   1   1   
  Reinforcement            8    | .   .   .   .   .   .   .   4   2   2   
  Assault                  3    | .   .   .   .   .   .   .   1   .   2   
  Garrison                 1    | .   .   .   .   .   .   .   1   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   1   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto 
Distress Signals           7    | .   .   .   1   .   .   .   5   1   .   
Communications Jammed      1    | .   .   .   .   .   .   .   .   1   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              102  | .   5   3   8   8   .   4   32  20  22  
  Peak Tracking Total      8    | .   3   3   5   4   .   4   6   5   8   
  Tactical Retreats        11   | .   .   .   2   1   .   .   5   3   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto 
Traps Triggered            4    | .   .   .   .   .   .   .   1   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto 
Machines Disabled          10   | .   .   1   .   .   .   2   4   .   3   
  Max in Single Turn       2    | .   .   1   .   .   .   1   2   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto 
Machines Accessed          12   | .   2   .   1   .   .   .   6   3   .   
  Terminals                11   | .   2   .   1   .   .   .   5   3   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                18   | .   3   .   1   .   .   .   10  4   .   
  Successful               11   | .   1   .   1   .   .   .   8   1   .   
  Failed                   7    | .   2   .   .   .   .   .   2   3   .   
    Catastrophic           4    | .   2   .   .   .   .   .   1   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   5    | .   1   .   .   .   1   .   3   .   .   
  Terminals                15   | .   3   .   1   .   .   .   7   4   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   3   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             8    | .   1   .   1   .   .   .   5   1   .   
  Branch Access Points     6    | .   1   .   1   .   .   .   3   1   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   1   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   .   .   .   3   .   .   
  Insert Component         2    | .   .   .   .   .   .   .   2   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   1   .   1   .   .   .   3   3   .   
  Full Trace Events        2    | .   1   .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    6    | .   .   .   .   .   .   .   2   4   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   2   .   .   
  Programmers              4    | .   .   .   .   .   .   .   .   4   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto 
Total Allies               2    | .   .   .   .   .   .   .   .   .   2   
  Largest Group            2    | .   .   .   .   .   .   .   .   .   2   
  Highest-Rated Group      62   | .   .   .   .   .   .   .   .   .   62  
  Highest-Rated Ally       31   | .   .   .   .   .   .   .   .   .   31  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               12   | .   .   .   .   .   .   .   .   .   12  
  Total Damage             171  | .   .   .   .   .   .   .   .   .   171 
  Kills                    1    | .   .   .   .   .   .   .   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  
Turns Passed               5613 | 47   316  100  310  378  400  139  2452 1084 387  
Spaces Moved               3292 | 39   223  76   179  237  257  101  1521 534  125  
  Core                     7    | 1    .    .    .    .    .    .    2    .    4    
  Treads                   145  | .    .    .    .    .    .    .    130  .    15   
  Legs                     2810 | .    .    7    179  237  257  101  1389 534  106  
  Wheels                   330  | 38   223  69   .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   105  120  120  120  120  125  123  122  
  Average Speed            134  | 89   104  113  120  120  155  130  132  149  197  
  Slowest Speed            800  | 100  105  190  190  190  190  190  800  200  800  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            2    | .    .    .    .    .    2    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       36   | 4    41   22   18   53   66   35   97   16   15   
  Regions Visited          9
    Branch Regions         5
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    1    .    1    .    .    .    1    1    .    
  Unknown Exits Taken      5    | 1    .    1    .    1    1    1    .    .    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    .    .    
Spaces Dug                 2    | .    .    .    .    .    .    .    .    1    1    
Terrain Destroyed          194  | .    .    32   .    .    .    7    71   52   32   
  Melee                    1    | .    .    .    .    .    .    .    .    1    .    
  Projectile               46   | .    .    .    .    .    .    7    35   3    1    
  AOE                      147  | .    .    32   .    .    .    .    36   48   31   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  
Total                      4137 | 48   275  85   234  286  257  108  1923 718  203  
  Wait                     382  | .    22   1    10   17   .    4    271  44   13   
  Move                     3279 | 38   222  75   178  236  252  100  1520 533  125  
  Hop                      2    | .    .    .    .    .    2    .    .    .    .    
  Pick Up                  78   | 4    11   1    11   2    .    .    25   19   5    
  Fast Attach              50   | 6    2    1    1    1    1    .    17   10   11   
  Attach                   28   | .    .    1    4    1    .    1    5    9    7    
  Detach                   4    | .    .    .    1    .    .    .    1    2    .    
  Swap                     32   | .    1    1    1    2    .    2    8    10   7    
  Drop                     74   | .    2    2    7    2    2    1    40   16   2    
  Fire                     159  | .    15   3    21   24   .    .    31   33   32   
  Melee                    43   | .    .    .    .    .    .    .    .    42   1    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     6    | .    .    .    .    1    .    .    5    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 4 exits: *Fac / *Sto / Low x2)
-7/Storage

 History 
---------
 Turn | Location      | Event
   35 | -11/Scrapyard | Discovered new exit (range 12)
   48 | -11/Scrapyard | Entered Materials
   94 | -10/Materials | Identified exit to Mines
  318 | -10/Materials | Build established: Mutant
  364 | -10/Materials | Entered Mines
  389 | -10/Mines     | Met a Derelict bent on vengeance
  398 | -10/Mines     | Learned Materials garrison access intel
  437 | -10/Mines     | Discovered new exit (range 5)
  464 | -10/Mines     | Entered Materials
  464 | -9/Materials  | Evolved 2 slots: Propulsion x2
  644 | -9/Materials  | Identified exit to Mines
  774 | -9/Materials  | Entered Mines
  959 | -9/Mines      | Learned Materials stockpile data
 1146 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1146 | -9/Mines      | Discovered new exit (range 5)
 1152 | -9/Mines      | Entered Exiles
 1168 | -9/Exiles     | Discovered new exit (range 17)
 1185 | -9/Exiles     | Met 8R-AWN
 1202 | -9/Exiles     | Met EX-HEX
 1234 | -9/Exiles     | Build established: Scavenger-Mutant
 1244 | -9/Exiles     | Met EX-BIN
 1258 | -9/Exiles     | Aligned with FarCom system
 1259 | -9/Exiles     | Given EX-Vault access code
 1290 | -9/Exiles     | Opened EX-Vault
 1307 | -9/Exiles     | Found Prototype Ballistic Gun
 1307 | -9/Exiles     | Identified AWS/Gauss
 1354 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 1361 | -9/Exiles     | Exiles lab attacked by MAIN.C
 1529 | -9/Exiles     | Discovered new exit (range 12)
 1552 | -9/Exiles     | Left Exiles lab with AWS/Gauss
 1552 | -9/Exiles     | Entered Mines
 1683 | -8/Mines      | Discovered new exit (range 7)
 1691 | -8/Mines      | Entered Materials
 1691 | -8/Materials  | Evolved 2 slots: Utility x2
 1693 | -8/Materials  | Loaded intel: 1 garrison access location
 1711 | -8/Materials  | Garrison activated, responded to threat
 2013 | -8/Materials  | Build established: Scavenger-Skirmisher
 2151 | -8/Materials  | AWS/Gauss suddenly broke down
 2358 | -8/Materials  | Discovered new exit (range 18)
 2419 | -8/Materials  | Met 7R-MNS
 2920 | -8/Materials  | Identified exit to Factory
 2979 | -8/Materials  | Build established: Mutant
 3143 | -8/Materials  | Discovered exit to Factory (range 18)
 4069 | -8/Materials  | Discovered exit to Factory (range 10)
 4143 | -8/Materials  | Entered Factory
 4143 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 4144 | -7/Factory    | Caught up to 7R-MNS
 4358 | -7/Factory    | Identified exit to Storage
 4358 | -7/Factory    | Identified exit to Lower Caves
 4650 | -7/Factory    | Build established: Assassin
 4943 | -7/Factory    | Discovered new exit (range 16)
 5047 | -7/Factory    | System corruption reached 10%
 5077 | -7/Factory    | Lost 3 parts (1p2n)
 5115 | -7/Factory    | Identified exit to Factory
 5227 | -7/Factory    | Entered Storage
 5239 | -7/Storage    | Lost 3 parts (2p1n)
 5291 | -7/Storage    | Core integrity fell below 50%
 5332 | -7/Storage    | Core integrity fell below 20%
 5357 | -7/Storage    | Lost 12 parts (2p4n3u3w)
 5362 | -7/Storage    | Destroyed 7 combat bots
 5469 | -7/Storage    | Met a pair of Derelict thieves
 5573 | -7/Storage    | System corruption reached 30%
 5607 | -7/Storage    | Destroyed 12 combat bots
 5614 | -7/Storage    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
05593_ K-01 Serf collects debris.
05596_ U-05 Engineer lays Concrete.
05597_ Acquired Carbon-fiber Leg.
05597_ K-01 Serf collects debris.
05597_ U-05 Engineer lays Concrete.
05598_ Acquired 43 matter.
05599_ U-05 Engineer lays Concrete.
05600_ K-01 Serf collects debris.
05600_ U-05 Engineer lays Concrete. <x2>
05602_ System corrupted: Energy discharge (-88).
05602_ U-05 Engineer lays Concrete.
05604_ K-01 Serf collects debris. <x2>
05604_ U-05 Engineer lays Concrete. <x4>
05608_ K-01 Serf collects debris.
05608_ U-05 Engineer lays Concrete.
05609_ Destroyed Wheel.
05609_ K-01 Serf destroyed.
05609_ U-05 Engineer destroyed.
05609_ K-01 Serf destroyed.
05612_ G-47 Trooper destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          27
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           15
Terrain Scan Density       10
Jamming Range              12
Additional Mass Support    9
Armor Coverage             225
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           4
Defensive Hacking          10

 Item Schematics 
-----------------
 Carbon-fiber Leg | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              OmegaExoskeletonReplica
  Manual?         0
Play Time         01:23:42
  Cumulative      33.3 hours
  Start           2024.11.01 @ 20:58:16
  End             2024.11.02 @ 09:32:39
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          40
  Rogue           40
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          27
Achievement%      22
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x35
Zoom Use          5%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cf1c34c1-2f60-4458-916a-eedc2005a064