Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 15:44:42

Player: Wavy Pablo

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (15)      75
Value Destroyed (486)      486
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1501

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     613/615
System Corruption          0%
Temperature                Cool (88)
Movement                   Walking (260) Ox2
Location                   -9/Materials

 Parts 
-------
>          --- POWER (2) --------
           Ion Engine
  Improved Ion Engine
>          --- PROPULSION (2) ---
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY (3) ------
     Large Storage Unit
     Large Battery
           Actuator Array
>          --- WEAPON (2) -------
           Field Laser
           Great Maul
>          --- INVENTORY (15) ---
     Light Ion Engine
           Visual Processing Unit
           Sensor Array
           Actuator Array
           Shield Generator
           Field Laser
           Field Laser
           Great Maul

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
           Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
     Large Storage Unit
           Actuator Array
           Propulsion Shielding
>          --- WEAPON -----------
           Field Laser
           Field Laser
>          --- INVENTORY --------
           Aluminum Leg
     Large Battery
           Visual Processing Unit
           Sensor Array
           Actuator Array
           Field Laser
           Field Laser
           Great Maul
           Great Maul
[Rating: 18]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Actuator Array
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Protection               Propulsion Shielding
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Special Weapon           Mining Laser
  Impact Weapon            Great Maul

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    1    | .   .   1   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             34   | 6   6   22  
  Power                    6    | 1   1   4   
    Engine                 6    | 1   1   4   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               6    | 2   .   4   
    Treads                 .    | .   .   .   
    Leg                    6    | 2   .   4   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  11   | 1   3   7   
    Device                 3    | .   1   2   
    Storage                5    | 1   .   4   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             2    | .   1   1   
    Artifact               .    | .   .   .   
  Weapon                   11   | 2   2   7   
    Energy Gun             8    | 2   1   5   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          .    | .   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         1    | .   1   .   
    Impact Weapon          2    | .   .   2   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 7    | .   .   7   
  Power                    2    | .   .   2   
  Propulsion               3    | .   .   3   
  Utility                  1    | .   .   1   
  Weapon                   1    | .   .   1   
  Highest Loss Streak      7    | .   .   7   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     91   | .   91  91  
  Engine                   15   | .   14  16  
  Leg                      21   | .   28  20  
  Device                   7    | .   2   8   
  Storage                  12   | .   8   13  
  Processor                3    | .   6   2   
  Protection               6    | .   2   7   
  Energy Gun               16   | .   27  13  
  Impact Weapon            6    | .   .   8   
Naked Turns                .    | .   .   .   
Heaviest Build             47   | 12  14  47  
  Greatest Support         23   | 20  20  23  
  Greatest Overweight (x)  11   | 3   .   11  
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 15   | 8   8   15  
  Average Capacity         12   | 7   6   14  
  Most Carried             10   | 3   7   10  
  Average Carried          6    | 1   3   7   
  Final Capacity           15   | 8   5   15  
  Final Carried            8    | 1   5   8   

 Class Distribution 
--------------------
 79% | Mutant
 20% | Gladiator

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           548  | 191 96  261 
  Remotely                 .    | .   .   .   
Salvage Created            554  | .   96  458 
  Parts                    16   | .   1   15  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  12   | .   2   10  
  Melee                    2    | .   .   2   
  Guns                     9    | .   2   7   
Classes Destroyed          5    | .   1   4   
  Worker                   2    | .   .   2   
  Watcher                  1    | .   .   1   
  Grunt                    10   | .   2   8   
  Duelist                  1    | .   .   1   
  Sentry                   1    | .   .   1   
Best Kill Streak           3    | .   2   3   
  Combat Bots Only         2    | .   2   2   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    1    | .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        166  | .    15   151  
  Missed                   44   | .    6    38   
Damage Taken               1467 | .    114  1353 
  Core                     420  | .    12   408  
  Absorbed by Shields      .    | .    .    .    
  Redirected to Shielding  51   | .    .    51   
Core Remaining (%)         97   | 100  95   .    
Volleys Fired              41   | .    7    34   
  Largest                  2    | .    2    2    
  Hottest                  126  | .    100  126  
Shots Fired                56   | .    14   42   
  Gun                      56   | .    14   42   
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Thermal                  56   | .    14   42   
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         8    | .    5    8    
  Robot Miss Streak        5    | .    1    5    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           44   | .    11   33   
  Core Hits                19   | .    5    14   
  Critical Kills           2    | .    .    2    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         3    | .    .    3    
    Burn                   1    | .    .    1    
    Smash                  2    | .    .    2    
Melee Attacks              14   | .    .    14   
  Impact                   14   | .    .    14   
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        2    | .    .    2    
Damage Inflicted           1002 | .    150  852  
  Guns                     587  | .    150  437  
  Cannons                  .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    415  | .    .    415  
  Ramming                  .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Thermal                  587  | .    150  437  
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   415  | .    .    415  
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            48   | .    .    48   
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    48   | .    .    48   
Knockbacks                 2    | .    .    2    
  Impact                   2    | .    .    2    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        446  | .    336  446  
  Average Temperature      143  | .    173  134  
  Received Heat Transfer   765  | .    63   702  
  Effects                  4    | .    .    4    
    Shutdowns              2    | .    .    2    
    Interference           1    | .    .    1    
    Matter Decay           1    | .    .    1    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              3    | .    .    3    
  Impact Corruptions       3    | .    .    3    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             3    | .    2    1    
  Heat Transferred         1517 | .    444  1073 
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             190  | .   58  190 
  Initial                  24   | .   .   24  
  Average                  52   | .   30  63  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   .   1   
  Investigation            1    | .   .   1   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              20   | .   3   17  
  Peak Tracking Total      7    | .   3   7   
  Tactical Retreats        4    | .   .   4   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            1    | .   .   1   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          1    | .   .   1   
  Max in Single Turn       1    | .   .   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          7    | .   4   3   
  Terminals                4    | .   2   2   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              1    | .   .   1   
  Garrison Access          .    | .   .   .   
Total Hacks                21   | .   11  10  
  Successful               16   | .   8   8   
  Failed                   5    | .   3   2   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                11   | .   7   4   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          4    | .   4   .   
  Scanalyzers              6    | .   .   6   
  Garrison Access          .    | .   .   .   
Terminal Hacks             8    | .   5   3   
  Record                   1    | .   1   .   
  Prototype ID Bank        1    | .   1   .   
  Alert Level              1    | .   .   1   
  Locate Traps             1    | .   1   .   
  Dispatch Records         1    | .   1   .   
  Registered Components    1    | .   .   1   
  Zone Layout              2    | .   1   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       3    | .   3   .   
  Retrieve Matter          1    | .   1   .   
  Retrieve Components      2    | .   2   .   
Scanalyzer                 5    | .   .   5   
  Insert Component         2    | .   .   2   
  Analyze                  3    | .   .   3   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         5    | .   3   2   
  Full Trace Events        1    | .   .   1   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   2    | .   .   2   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     2    | .   2   .   
Parts Scanalyzed           2    | .   .   2   
  Part Schematics Acquired 2    | .   .   2   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               1112 | 81  216 815 
Spaces Moved               516  | 57  141 318 
  Core                     19   | 17  .   2   
  Treads                   .    | .   .   .   
  Legs                     497  | 40  141 316 
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 120 
  Average Speed            171  | 121 120 202 
  Slowest Speed            600  | 200 120 600 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       22   | 4   33  29  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      674  | 69  177 428 
  Wait                     18   | .   7   11  
  Move                     514  | 56  140 318 
  Hop                      .    | .   .   .   
  Pick Up                  37   | 7   9   21  
  Fast Attach              .    | .   .   .   
  Attach                   28   | 6   5   17  
  Detach                   8    | .   4   4   
  Swap                     6    | .   1   5   
  Drop                     12   | .   4   8   
  Fire                     41   | .   7   34  
  Melee                    10   | .   .   10  
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials

 History 
---------
 Turn | Location      | Event
   26 | -11/Scrapyard | Discovered new exit (range 16)
   82 | -11/Scrapyard | Entered Materials
  274 | -10/Materials | Discovered new exit (range 7)
  298 | -10/Materials | Entered another Materials area
  298 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  342 | -9/Materials  | Build established: Mutant
  891 | -9/Materials  | Core integrity fell below 50%
  919 | -9/Materials  | Core integrity fell below 20%
  941 | -9/Materials  | Lost 7 parts (2p3n1u1w)
 1113 | -9/Materials  | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
00932_ G-34 Mercenary heat short circuits Sml.
  Laser.
00932_ G-34 Mercenary overheating.
00934_ Acquired 25 matter.
00940_ Acquired Lgt. Ion Engine.
00942_ G-34 Mercenary destroyed.
00951_ Acquired Aluminum Leg.
00959_ Acquired 35 matter.
00966_ Acquired Imp. Ion Engine.
00976_ Acquired Ion Engine.
00992_ M-13 Machinist repairs Ion Engine.
00997_ M-13 Machinist repairs Broken Heat Sink.
01002_ M-13 Machinist repairs Broken Sml. Laser.
01043_ Triggered Alarm Trap.
01043_ An alarm sounds.
01043_ ALERT: Alarm triggered, dispatching
  investigation squad.
01077_ G-34 Mercenary destroyed. <x2>
01098_ Acquired 20 matter.
01112_ Atomic Centrifuge disabled.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          17
Energy Capacity            615
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Density       10
Propulsion Shielding       33
Evasion (%)                55

 Item Schematics 
-----------------
   Lrg. Battery | -9/Materials | Scanalyzed
 Actuator Array | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Storm Trooper

 Challenges 
------------
None

 Game 
------
Seed              CompositeAssaultMount
  Manual?         0
Play Time         00:21:07
  Cumulative      2.4 hours
  Start           2024.04.02 @ 15:24:07
  End             2024.04.02 @ 15:44:42
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           4
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          7
Achievement%      6
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              48/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f2bfe631-51d9-4c7f-a323-4a197d6dd5fc