Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.20 @ 08:45:46 Player: tionichm Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (50) 250 Value Destroyed (1218) 1218 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3948 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 245/300 Energy 94/100 System Corruption 0% Temperature Cool (9) Movement Core (350) Ox6 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Large Storage Unit Visual Processing Unit > --- WEAPON (3) ------- Ripper > --- INVENTORY (10) --- Light Nuclear Core Aluminum Leg Improved Heat Sink Particle Gun Peak State ------------ > --- POWER ------------ Ion Engine Improved Ion Engine > --- PROPULSION ------- Wheel > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Sensor Array Improved Weapon Shielding > --- WEAPON ----------- Advanced Beam Cannon Heavy Assault Rifle Ripper > --- INVENTORY -------- Wheel Wheel Improved Heat Sink Improved EM Shotgun Beam Cannon Mining Laser [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Visual Processing Unit Protection Improved Weapon Shielding Weapon Heavy Assault Rifle Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Special Weapon Plasma Cutter Slashing Weapon Ripper Build | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Slots Evolved 4 | . . 2 . 2 . . Power 1 | . . . . 1 . . Propulsion . | . . . . . . . Utility 2 | . . 1 . 1 . . Weapon 1 | . . 1 . . . . Parts Attached 51 | 6 5 20 2 2 14 2 Power 7 | 1 . 3 . 1 2 . Engine 6 | 1 . 2 . 1 2 . Core 1 | . . 1 . . . . Reactor . | . . . . . . . Propulsion 15 | 2 2 5 . . 6 . Treads 3 | 2 . 1 . . . . Leg 2 | . . . . . 2 . Wheel 8 | . 2 4 . . 2 . Hover . | . . . . . . . Flight 2 | . . . . . 2 . Utility 10 | 1 1 3 2 1 2 . Device 4 | . . 2 . 1 1 . Storage 3 | 1 . 1 1 . . . Processor 2 | . 1 . 1 . . . Hackware . | . . . . . . . Protection 1 | . . . . . 1 . Artifact . | . . . . . . . Weapon 19 | 2 2 9 . . 4 2 Energy Gun 5 | . 1 2 . . 2 . Energy Cannon 4 | . . 3 . . 1 . Ballistic Gun 4 | 2 1 1 . . . . Ballistic Cannon . | . . . . . . . Launcher 2 | . . 2 . . . . Special Weapon 2 | . . 1 . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . . . 1 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . Parts Lost 30 | . 3 9 . . 13 5 Power 6 | . . 2 . . 2 2 Propulsion 9 | . 1 3 . . 3 2 Utility 4 | . . . . . 4 . Weapon 11 | . 2 4 . . 4 1 Highest Loss Streak 9 | . 1 3 . . 9 5 Average Slot Usage (%) 78 | . 94 70 97 100 69 59 Engine 10 | . 14 5 11 18 12 14 Core 1 | . . 4 . . . . Treads 4 | . 21 . . . . . Wheel 9 | . 6 10 22 18 3 . Flight 2 | . . . . . 9 15 Device 7 | . . 11 11 18 4 . Storage 12 | . 14 14 11 9 9 9 Processor 6 | . 13 . 7 9 9 9 Energy Gun 3 | . 2 2 . . 6 3 Energy Cannon 7 | . . 8 22 18 4 . Ballistic Gun 9 | . 21 8 11 9 1 . Slashing Weapon 1 | . . . . . 4 2 Naked Turns . | . . . . . . . Heaviest Build 41 | 12 12 28 32 40 41 26 Greatest Support 40 | 40 40 26 26 26 26 8 Greatest Overweight (x) 11 | . . 4 1 1 11 5 Average Overweight (x) 1 | . . 1 1 1 2 2 Largest Inventory Capacity 10 | 6 6 10 10 10 10 10 Average Capacity 8 | 5 6 7 9 10 10 10 Most Carried 10 | 4 6 10 10 7 7 5 Average Carried 5 | 2 5 5 6 6 4 4 Final Capacity 10 | 6 6 10 10 10 10 10 Final Carried 10 | 4 4 10 8 7 4 4 Class Distribution -------------------- 52% | Mutant 17% | Scavenger-Mutant 15% | Scavenger-Skirmisher 12% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 -8 -8 ----------- Run | Scr Mat Mat Min Mat Gar Mat Matter Collected 865 | 206 141 372 47 . 99 . Remotely . | . . . . . . . Salvage Created 1725 | . 219 1039 182 . 235 50 Parts 105 | . 14 65 11 . 12 3 Haulers Intercepted 1 | . . 1 . . . . Recyclers Shooed 1 | . . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Combat Hostiles Destroyed 37 | . 7 18 4 . 7 1 Melee 5 | . . . . . 4 1 Guns 19 | . 7 8 2 . 2 . Cannons 9 | . . 6 2 . 1 . AOE 4 | . . 4 . . . . Classes Destroyed 10 | . 2 7 1 . . . Worker 4 | . . 4 . . . . Builder 3 | . . 3 . . . . Hauler 1 | . . 1 . . . . Recycler 2 | . . 2 . . . . Operator 2 | . . 2 . . . . Watcher 1 | . . 1 . . . . Swarmer 11 | . 3 4 . . 4 . Grunt 23 | . 4 13 3 . 3 . Duelist 1 | . . . 1 . . . Sentry 2 | . . 1 . . . 1 Best Kill Streak 8 | . 3 8 2 . 4 1 Combat Bots Only 4 | . 3 4 2 . 4 1 Max Kills in Single Turn 2 | . 1 2 1 . 1 1 Gunslinging . | . . . . . . . Exploded 2 | . . 2 . . . . Melee 1 | . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -------- Run | Scr Mat Mat Min Mat Gar Mat Damage Taken 3306 | . 779 859 46 . 1234 388 Core 981 | . 130 277 16 . 364 194 Absorbed by Shields . | . . . . . . . Core Remaining (%) 58 | 100 48 . 26 . . . Volleys Fired 143 | . 45 67 9 . 14 8 Largest 3 | . 2 3 3 . 3 2 Hottest 165 | . 60 151 151 . 151 165 Shots Fired 259 | . 64 128 27 . 31 9 Gun 155 | . 64 63 9 . 14 5 Cannon 93 | . . 58 18 . 17 . Launcher 4 | . . 4 . . . . Special 7 | . . 3 . . . 4 Kinetic 123 | . 55 51 9 . 8 . Thermal 129 | . 9 73 18 . 20 9 Explosive 4 | . . 4 . . . . Electromagnetic 3 | . . . . . 3 . Robot Hit Streak 13 | . 8 13 3 . 7 1 Robot Miss Streak 7 | . 2 6 7 . 4 2 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 147 | . 41 64 12 . 26 4 Core Hits 70 | . 18 38 6 . 7 1 Critical Hits 2 | . . 1 . . 1 . Critical Kills 2 | . . 1 . . 1 . Critical Parts Destroyed . | . . . . . . . Melee Attacks 21 | . . . . . 18 3 Impact . | . . . . . . . Slashing 21 | . . . . . 18 3 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2862 | . 426 1584 181 . 514 157 Guns 1126 | . 403 537 67 . 86 33 Cannons 847 | . . 643 114 . 90 . Explosions 401 | . . 401 . . . . Melee 462 | . . . . . 338 124 Ramming 26 | . 23 3 . . . . Kinetic 798 | . 325 388 67 . 18 . Thermal 1231 | . 78 885 114 . 121 33 Explosive 308 | . . 308 . . . . Electromagnetic 37 | . . . . . 37 . Impact . | . . . . . . . Slashing 462 | . . . . . 338 124 Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 48 | . . 32 . . 16 . Projectiles 8 | . . 8 . . . . Explosions 24 | . . 24 . . . . Melee 16 | . . . . . 16 . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 101 | . 9 92 . . . . Shots 3 | . . 3 . . . . Rammed 8 | . 7 1 . . . . Targets Rammed 8 | . 7 1 . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 662 | . 58 462 198 . 662 104 Average Temperature 147 | . 12 167 86 . 279 40 Received Heat Transfer 1317 | . 354 369 27 . 414 153 Effects 18 | . . 7 . . 11 . Shutdowns 6 | . . 1 . . 5 . Energy Bleed 4 | . . 2 . . 2 . Interference 5 | . . 4 . . 1 . Damage (major) 2 | . . . . . 2 . Damage (core) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . 2 1 . . . Heat Transferred 2421 | . 175 1691 222 . 259 74 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Peak Influence 333 | . 218 333 175 68 185 107 Initial 89 | . . 3 75 68 44 89 Average 122 | . 82 169 153 68 97 87 Maximum Alert Level 1 | . 1 1 . . . . Low Security (%) 83 | 100 91 59 100 100 100 100 Level 1 16 | . 8 40 . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . 2 6 . . . 1 Investigation 5 | . 1 4 . . . . Extermination . | . . . . . . . Reinforcement 4 | . 1 2 . . . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Mat Distress Signals 5 | . 3 2 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 58 | . 16 27 3 . 8 4 Peak Tracking Total 6 | . 6 5 2 . 4 3 Tactical Retreats 1 | . . . . . 1 . Traps | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Traps Triggered 5 | . 1 3 . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 4 | . 4 . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 ---------- Run | Scr Mat Mat Min Mat Gar Mat Machines Disabled 3 | . . 3 . . . . Max in Single Turn 2 | . . 2 . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Mat Machines Accessed 8 | . 3 4 . 1 . . Terminals 5 | . 3 2 . . . . Fabricators . | . . . . . . . Repair Stations 1 | . . 1 . . . . Recycling Units 1 | . . 1 . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 28 | . 11 15 . 2 . . Successful 15 | . 6 8 . 1 . . Failed 13 | . 5 7 . 1 . . Catastrophic 2 | . 1 1 . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 17 | . 11 6 . . . . Fabricators . | . . . . . . . Repair Stations 5 | . . 5 . . . . Recycling Units 4 | . . 4 . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 2 . . Terminal Hacks 9 | . 6 3 . . . . Prototype ID Bank 2 | . 1 1 . . . . Reprogram Traps 1 | . 1 . . . . . Dispatch Records 1 | . 1 . . . . . Surveillance Status 1 | . 1 . . . . . Patrol Status 2 | . 1 1 . . . . Transport Status 1 | . 1 . . . . . Registered Components 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . 4 . . . . Scan Component 2 | . . 2 . . . . Repair 2 | . . 2 . . . . Recycling Unit Hacks 1 | . . 1 . . . . Report Inventory 1 | . . 1 . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . 3 4 . 1 . . Full Trace Events 5 | . 2 3 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . 2 . . . . Time 52 | . . 52 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 ------------ Run | Scr Mat Mat Min Mat Gar Mat Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -------- Run | Scr Mat Mat Min Mat Gar Mat Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 ------------- Run | Scr Mat Mat Min Mat Gar Mat Turns Passed 2284 | 92 423 827 289 45 531 77 Spaces Moved 1245 | 50 219 469 237 43 209 18 Core 156 | 4 . 150 . . 2 . Treads 219 | 46 152 21 . . . . Legs 39 | . . . . . 39 . Wheels 725 | . 67 298 237 43 80 . Hover . | . . . . . . . Flight 106 | . . . . . 88 18 Fastest Speed 50 | 50 80 80 100 100 90 197 Average Speed 130 | 151 135 112 100 100 193 237 Slowest Speed 600 | 160 160 250 100 100 600 440 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 4 36 30 59 6 42 4 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 2 | . 1 . . 1 . . Unknown Exits Taken 3 | 1 . 1 1 . . . Scrap Searched 2 | . . . 2 . . . Spaces Dug 4 | . . . . . . 4 Terrain Destroyed 53 | . . 49 . . . 4 Melee . | . . . . . . . Projectile 4 | . . . . . . 4 AOE 49 | . . 49 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Mat Total 1654 | 67 288 657 276 45 288 33 Wait 70 | 2 3 64 1 . . . Move 1239 | 49 218 468 236 42 208 18 Hop . | . . . . . . . Pick Up 67 | 10 5 31 12 1 7 1 Fast Attach . | . . . . . . . Attach 51 | 6 5 20 2 2 14 2 Detach 10 | . 2 . 2 . 5 1 Swap . | . . . . . . . Drop 24 | . 3 6 14 . 1 . Fire 143 | . 45 67 9 . 14 8 Melee 21 | . . . . . 18 3 Ram 3 | . 2 1 . . . . Kick . | . . . . . . . Crush 5 | . 5 . . . . . Escape Stasis 18 | . . . . . 18 . Rewire 3 | . . . . . 3 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison -8/Materials History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 93 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 495 | -10/Materials | Core integrity fell below 50% 506 | -10/Materials | Discovered new exit (range 12) 514 | -10/Materials | Identified exit to Materials 516 | -10/Materials | Entered another Materials area 516 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 656 | -9/Materials | Lost 3 parts (1n2w) 923 | -9/Materials | Repaired Lgt. Ion Engine 1003 | -9/Materials | Core integrity fell below 50% 1202 | -9/Materials | Repaired Beam Cannon 1304 | -9/Materials | Discovered new exit (range 13) 1343 | -9/Materials | Entered Mines 1366 | -9/Mines | Discovered new exit (range 15) 1521 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1604 | -9/Mines | Discovered new exit (range 5) 1606 | -9/Mines | Learned location of Storage (-8) 1632 | -9/Mines | Entered Materials 1632 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1661 | -8/Materials | Identified exit to Garrison 1677 | -8/Materials | Entered Garrison 1706 | -8/Garrison | Triggered checkpoint 1711 | -8/Garrison | Build established: Scavenger-Skirmisher 1726 | -8/Garrison | Triggered checkpoint 1837 | -8/Garrison | Lost 9 parts (2p3n2u2w) 1909 | -8/Garrison | Core integrity fell below 50% 1948 | -8/Garrison | Lost 4 parts (2u2w) 1964 | -8/Garrison | Triggered checkpoint 2012 | -8/Garrison | Triggered checkpoint 2046 | -8/Garrison | Triggered checkpoint 2180 | -8/Garrison | Discovered new exit (range 11) 2208 | -8/Garrison | Entered Materials 2252 | -8/Materials | Build established: Scavenger-Mutant 2278 | -8/Materials | Core integrity fell below 20% 2285 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Field strength at 15. Field strength at 10. Field strength at 5. Stasis field depleted. EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." O-16 Technician uses terminal to summon reinforcements. ALERT: Hostiles spotted, dispatching reinforcements to Terminal M011. O-16 Technician locks terminal. Acquired Lgt. Nuclear Core. U-05 Engineer builds a Wall. Mining Laser destroyed. U-05 Engineer builds a Wall. Lgt. Ion Engine destroyed. Flight Unit destroyed. Lgt. Ion Engine destroyed. Flight Unit destroyed. Y-45 Defender destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ???????????????????????????????#####??? | | ????????????????????????######## #??? | | ????????????????????????# # #??? | | ????????????????????????# # #??? | | ????????????????????????# + #??? | | ????????????????????????# """ # #??? | | ????????????????????????# """ # T??? | | ????????????????????????# """ # ##?? | | ????????????????????????######## #??? | | ????????????????????????# #????# #??? | | ??????????????????############## #??? | | ??????????????????# g + #??? | | ??????????????????# g""" # #??? | | ??????????????????# """ # #??? | | ??????????????????# /= """ # #??? | | ??????????????????# = !@= # #??? | | ??????????????????#######%###### #??? | | ????????????????????????###????? #??? | | ???????????????????????????????? ???? | | ???????????????????????????????? ???? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 17 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 10 Terrain Scan Density 10 Additional Mass Support 6 Weapon Shielding 66 Evasion (%) 44 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MiniSpectralPropulsion Manual? 0 Play Time 00:36:25 Cumulative 6.2 hours Start 2021.10.20 @ 08:09:56 End 2021.10.20 @ 08:45:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 11 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 84a67678-4a45-442f-a6c6-9393044c496f