Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.05 @ 04:27:58 Player: Leperion Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (13) 2600 Robots Destroyed (100) 500 Value Destroyed (3585) 3585 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (317) 317 TOTAL SCORE: 11122 Bonus ------- High Alert Combat Kills 117 Entered Garrisons 200 Cogmind --------- Core Integrity 0/1450 Matter 162/300 Energy 92/100 System Corruption 27% Temperature Cool (0) Movement Core (150) Ox2 Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- Advanced Thermal Defense Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Reaction Control System Peak State ------------ > --- POWER ------------ Makeshift Power Source Makeshift Power Source Micro Antimatter Reactor > --- PROPULSION ------- Improved Gravmag System Gravmag Array Combat Gravmag System Improved Linear Gravjet > --- UTILITY ---------- Power Amplifier Visual Processing Unit Improved Signal Interpreter 0b10 Decoder Chip [Generic] Advanced Targeting Computer Improved Transmission Jammer Improved Light Armor Plating Advanced Thermal Shield Improved Shield Generator Advanced Hacking Suite > --- WEAPON ----------- Advanced Plasma Cannon Heavy Machine Gun Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Makeshift Power Source Angular Momentum Engine [Rating: 107] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Combat Gravmag System Treads Light Treads Leg Aluminum Leg Wheel Subdweller Monowheel Hover Unit Combat Gravmag System Utility Improved Signal Interpreter Device Power Amplifier Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Advanced Hacking Suite Protection Utility Shielding Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Build | -11 -10 -10 -8 -7 -6 -5 -5 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Sub Mat Fac Fac Fac Gar Fac Upp Upp Fac Res Res Slots Evolved 16 | . . . 4 2 2 2 . . . . 2 2 2 Power 2 | . . . 1 . . 1 . . . . . . . Propulsion 4 | . . . 2 . . . . . . . . . 2 Utility 8 | . . . 1 1 2 . . . . . 2 2 . Weapon 2 | . . . . 1 . 1 . . . . . . . Parts Attached 105 | 6 3 5 20 22 16 3 . 2 8 2 1 7 10 Power 17 | 1 . 1 2 5 2 . . . 3 . . 1 2 Engine 12 | 1 . 1 . 4 1 . . . 3 . . . 2 Core 4 | . . . 2 1 1 . . . . . . . . Reactor 1 | . . . . . . . . . . . . 1 . Propulsion 31 | 2 2 . 11 4 6 2 . . . . . 2 2 Treads 2 | 2 . . . . . . . . . . . . . Leg 15 | . 2 . 9 4 . . . . . . . . . Wheel 2 | . . . 2 . . . . . . . . . . Hover 12 | . . . . . 6 2 . . . . . 2 2 Flight . | . . . . . . . . . . . . . . Utility 30 | 1 1 1 3 7 5 . . 1 2 2 1 4 2 Device 16 | . 1 1 1 4 1 . . 1 . 1 . 4 2 Storage 1 | 1 . . . . . . . . . . . . . Processor 7 | . . . 2 1 2 . . . 1 1 . . . Hackware 1 | . . . . . . . . . . . 1 . . Protection 5 | . . . . 2 2 . . . 1 . . . . Artifact . | . . . . . . . . . . . . . . Weapon 27 | 2 . 3 4 6 3 1 . 1 3 . . . 4 Energy Gun 17 | 2 . 2 3 5 2 1 . 1 . . . . 1 Energy Cannon 1 | . . . . . . . . . . . . . 1 Ballistic Gun 3 | . . . . 1 . . . . 1 . . . 1 Ballistic Cannon 4 | . . . . . 1 . . . 2 . . . 1 Launcher 2 | . . 1 1 . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 2 . . . . . . . . 1 Parts Lost 63 | . . 3 7 19 3 . 5 2 . . . . 24 Power 15 | . . 1 1 6 1 . 1 . . . . . 5 Propulsion 16 | . . . 3 6 2 . . . . . . . 5 Utility 15 | . . 1 . 4 . . 1 1 . . . . 8 Weapon 17 | . . 1 3 3 . . 3 1 . . . . 6 Highest Loss Streak 18 | . . 2 4 9 2 . 4 2 . . . . 18 To Critical Strikes 1 | . . . . . . . . . . . . . 1 Average Slot Usage (%) 77 | . 93 99 82 68 65 80 67 47 69 88 82 85 72 Engine 7 | . 14 14 1 3 2 . . . 13 17 15 11 6 Core 2 | . . . 13 3 2 5 2 . . . . . . Treads 2 | . 25 . . . . . . . . . . . . Leg 10 | . 2 28 29 17 . . . . . . . . . Hover 6 | . . . . . 12 17 17 17 17 17 15 13 15 Device 8 | . 8 13 9 6 6 5 5 8 5 5 5 16 12 Storage 4 | . 14 14 9 3 . . . . . . . . . Processor 12 | . . . 8 11 19 17 17 17 21 23 21 19 14 Protection 3 | . . . . 4 12 11 5 . 1 5 5 4 2 Energy Gun 10 | . 28 22 1 15 8 15 12 2 . . . . 1 Ballistic Cannon 2 | . . . . . . 5 4 . 7 11 10 9 5 Launcher 1 | . . 5 8 1 . . . . . . . . . Naked Turns 35 | . . . . . . . . . . . . . 35 Heaviest Build 54 | 10 12 15 24 31 26 29 29 7 42 42 42 47 54 Greatest Support 70 | 40 40 20 70 70 37 48 48 20 48 48 48 48 66 Greatest Overweight (x) 5 | 2 3 . 3 2 5 . . . . . . 3 2 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 5 5 5 5 5 5 5 5 Average Capacity 6 | 7 8 8 8 6 5 5 5 5 5 5 5 5 5 Most Carried 8 | 5 8 7 8 8 5 3 3 4 5 5 5 5 4 Average Carried 4 | 2 4 6 7 5 3 1 3 3 4 4 4 4 1 Final Capacity 8 | 8 8 8 8 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 3 6 7 8 4 1 3 3 4 5 4 5 5 1 Class Distribution -------------------- 51% | Mutant 10% | Scout 9% | Gunner 5% | Scavenger-Scout 5% | Hacker-Tank 5% | Skirmisher 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -7/Factory Scout | -6/Factory Scavenger-Scout | -5/Factory Scout | -5/Garrison Scout | -5/Factory Mutant | -5/Upper Caves Gunner | -5/Upper Caves Hacker-Gunner | -4/Factory Hacker-Tank | -3/Research Hacker-Tank | -2/Research Resources | -11 -10 -10 -8 -7 -6 -5 -5 -5 -5 -5 -4 -3 -2 ----------- Run | Yrd Mat Sub Mat Fac Fac Fac Gar Fac Upp Upp Fac Res Res Matter Collected 1889 | 186 104 120 301 316 131 . 30 . 278 9 64 73 277 Remotely . | . . . . . . . . . . . . . . Salvage Created 2375 | . 210 180 532 634 106 . 75 . . . 247 116 275 Parts 197 | . 25 13 52 40 15 . 8 . . . 10 9 25 Haulers Intercepted 3 | . . . 2 . . . . . . . 1 . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 10 | . . 10 . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -6 -5 -5 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Sub Mat Fac Fac Fac Gar Fac Upp Upp Fac Res Res Combat Hostiles Destroyed 77 | . 9 9 22 18 4 . 3 . . . 4 2 6 Guns 33 | . 9 4 2 10 4 . 2 . . . . . 2 Cannons 8 | . . . . . . . 1 . . . 1 2 4 AOE 36 | . . 5 20 8 . . . . . . 3 . . Classes Destroyed 13 | . 3 2 6 2 . . . . . . . . . Worker 8 | . . . 2 3 . . . . . . . . 3 Builder 3 | . . . 1 1 . . . . . . . . 1 Hauler 3 | . . . 2 . . . . . . . 1 . . Recycler 1 | . . . 1 . . . . . . . . . . Operator 2 | . . . 2 . . . . . . . . . . Watcher 6 | . 1 . 2 1 1 . . . . . 1 . . Swarmer 29 | . 6 4 10 3 3 . 3 . . . . . . Cutter 6 | . . . . 5 . . . . . . . . 1 Grunt 24 | . 3 2 9 6 . . . . . . 4 . . Sentry 5 | . . 1 2 2 . . . . . . . . . Hunter 2 | . . . 1 1 . . . . . . . . . Programmer 9 | . . . . 1 1 . . . . . . 2 5 Subdweller 2 | . . 2 . . . . . . . . . . . Best Kill Streak 9 | . 3 4 9 7 3 . 2 . . . 5 2 4 Combat Bots Only 6 | . 3 4 6 5 3 . 2 . . . 4 2 3 Max Kills in Single Turn 5 | . 1 2 3 5 1 . 1 . . . 4 1 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . . 2 3 3 . . . . . . 3 . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -6 -5 -5 -5 -5 -5 -4 -3 -2 -------- Run | Yrd Mat Sub Mat Fac Fac Fac Gar Fac Upp Upp Fac Res Res Hostile Shots Fired 933 | . 33 57 91 318 69 . 96 16 27 . 2 5 219 Missed 336 | . 6 21 30 130 24 . 38 6 15 . 1 2 63 Damage Taken 8476 | . 184 377 832 2311 370 88 679 129 180 . 24 77 3225 Core 2742 | . 23 67 235 629 87 25 75 36 89 . . 15 1461 Absorbed by Shields 237 | . . . . . . . 18 16 . . . 27 176 Redirected to Shielding 2 | . . . . . 2 . . . . . . . . Ignored by Resistances 2407 | . 59 111 239 667 133 25 225 40 48 . 4 24 832 Regen/Repaired (Parts) 39 | . 39 . . . . . . . . . . . . Core Remaining (%) 74 | 100 . 64 57 10 89 . . . . 77 100 98 . Volleys Fired 165 | . 20 22 34 30 13 2 6 . . . 7 2 29 Largest 4 | . 2 2 2 3 1 4 4 . . . 3 3 4 Hottest 263 | . 80 100 80 213 75 263 263 . . . 126 126 224 Shots Fired 293 | . 40 33 43 65 13 5 12 . . . 21 6 55 Gun 181 | . 40 25 13 61 13 3 6 . . . 7 2 11 Cannon 70 | . . . . . . 2 6 . . . 14 4 44 Launcher 42 | . . 8 30 4 . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 83 | . . . . . . 2 6 . . . 21 6 48 Thermal 166 | . 40 25 13 61 13 3 6 . . . . . 5 Explosive 42 | . . 8 30 4 . . . . . . . . . Electromagnetic 2 | . . . . . . . . . . . . . 2 Robot Hit Streak 26 | . 11 25 5 14 11 3 3 . . . 17 22 26 Robot Miss Streak 4 | . 3 1 2 4 4 1 1 . . . . . 3 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 3 | . 2 . . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . . . . . Shots Hit Robots 213 | . 31 30 31 40 12 4 6 . . . 16 5 38 Core Hits 169 | . 13 14 50 39 21 1 3 . . . 9 4 15 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 8 | . . . . 1 . 1 1 . . . . . 5 Burn 3 | . . . . 1 . 1 1 . . . . . . Blast 5 | . . . . . . . . . . . . . 5 Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 9605 | . 351 812 2469 2117 282 88 149 . . . 1426 174 1737 Guns 2224 | . 351 264 103 735 254 64 63 . . . 117 56 217 Cannons 1760 | . . . . . . 24 70 . . . 213 100 1353 Explosions 5367 | . . 548 2366 1378 . . . . . . 1075 . . Melee . | . . . . . . . . . . . . . . Ramming 254 | . . . . 4 28 . 16 . . . 21 18 167 Kinetic 2005 | . . . . . . 24 70 . . . 330 156 1425 Thermal 3938 | . 351 264 103 1643 254 64 63 . . . 1075 . 121 Explosive 3384 | . . 548 2366 470 . . . . . . . . . Electromagnetic 24 | . . . . . . . . . . . . . 24 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 27 | . . . . 5 1 2 2 2 2 2 1 4 27 Average Corruption 3 | . . . . 4 1 2 2 2 2 2 1 3 15 Corruption Purged 5 | . . . . 5 . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 59 | . . . . 24 1 . 3 4 7 2 2 3 13 Message Errors 13 | . . . . 6 . . 1 . 3 . . . 3 Matter Fused 19 | . . . . 4 1 . 1 2 3 1 1 1 5 Heat Flow Errors 10 | . . . . 4 . . . 1 1 . 1 1 2 Energy Discharges 1 | . . . . . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . 1 . . . . . . Data Loss (minor) 7 | . . . . 6 . . . . . . . 1 . Data Loss (major) 3 | . . . . 2 . . . 1 . . . . . Misfires 1 | . . . . 1 . . . . . . . . . Alerts 2 | . . . . 1 . . . . . 1 . . . Misdirections 2 | . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 509 | . . 1 101 152 . . . . . . 136 3 116 Projectiles 99 | . . . . . . . . . . . . . 99 Explosions 390 | . . 1 101 152 . . . . . . 136 . . Melee 20 | . . . . . . . . . . . . 3 17 Knockbacks 10 | . . . . . . . 1 . . . . . 9 Impact . | . . . . . . . . . . . . . . Kinetic 9 | . . . . . . . 1 . . . . . 8 Secondary 1 | . . . . . . . . . . . . . 1 Self-Inflicted Damage 402 | . . 23 184 73 13 . 8 . . . 10 9 82 Shots 15 | . . 3 10 2 . . . . . . . . . Rammed 18 | . . . . . 4 . 2 . . . 1 1 10 Targets Rammed 20 | . . . . 2 4 . 2 . . . 1 1 10 Kicked 2 | . . . . 2 . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 652 | . 192 . 37 613 40 189 345 219 227 . 460 144 652 Average Temperature 131 | . 58 . 10 171 16 106 186 109 100 . 168 103 187 Received Heat Transfer 1695 | . 48 174 288 666 93 . 243 24 126 . 9 . 24 Effects 30 | . . . . 15 . . . . 1 . 1 . 13 Shutdowns 15 | . . . . 6 . . . . . . 1 . 8 Energy Bleed 3 | . . . . 2 . . . . 1 . . . . Interference 3 | . . . . 3 . . . . . . . . . Matter Decay 4 | . . . . 2 . . . . . . . . 2 Short Circuit 2 | . . . . 1 . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . . . 1 Damage (major) 1 | . . . . 1 . . . . . . . . . Damage (core) 1 | . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . . . 2 Impact Corruptions 2 | . . . . . . . . . . . . 1 1 Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 7 | . . . . 6 . . . . . . . . 1 Heat Transferred 4778 | . 800 475 225 1898 210 185 185 . . . 650 . 150 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -8 -7 -6 -5 -5 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Sub Mat Fac Fac Fac Gar Fac Upp Upp Fac Res Res Peak Influence 645 | . 190 . 478 645 196 47 87 90 . . 343 205 326 Initial 185 | . . . 27 185 174 20 28 29 . . 29 155 100 Average 203 | . 58 . 251 436 84 33 61 27 . . 205 166 174 Maximum Alert Level 2 | . . . 2 2 . . . . . . 1 1 1 Low Security (%) 59 | 100 100 . 27 10 100 100 100 100 . . 41 76 55 Level 1 19 | . . . 65 6 . . . . . . 58 23 44 Level 2 21 | . . . 7 82 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 23 | . 1 . 4 6 5 . . . . . 2 1 4 Investigation 2 | . 1 . . . . . . . . . 1 . . Extermination 4 | . . . . 1 1 . . . . . . 1 1 Reinforcement 13 | . . . 4 4 1 . . . . . 1 . 3 Assault 1 | . . . . 1 . . . . . . . . . Garrison 3 | . . . . . 3 . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 5 | . . . 2 1 . . . . . . 1 . 1 Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -6 -5 -5 -5 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Sub Mat Fac Fac Fac Gar Fac Upp Upp Fac Res Res Distress Signals 7 | . . . 3 1 . . . . . . 1 . 2 Communications Jammed 9 | . . . . . . . . . . . . . 9 Distress Signals 9 | . . . . . . . . . . . . . 9 Times Spotted 162 | . 15 10 31 31 10 1 12 6 8 . 6 3 29 Peak Tracking Total 15 | . 3 6 7 6 3 1 9 6 4 . 4 2 15 Tactical Retreats 20 | . 1 4 2 3 1 . . 2 3 . . . 4 Traps | -11 -10 -10 -8 -7 -6 -5 -5 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Sub Mat Fac Fac Fac Gar Fac Upp Upp Fac Res Res Traps Triggered 8 | . 1 . . 1 . 1 1 3 . . . 1 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 2 | . . . . 1 . . . . 1 . . . . Machines | -11 -10 -10 -8 -7 -6 -5 -5 -5 -5 -5 -4 -3 -2 ---------- Run | Yrd Mat Sub Mat Fac Fac Fac Gar Fac Upp Upp Fac Res Res Machines Disabled 40 | . . . 8 21 . . . . . . 11 . . Max in Single Turn 15 | . . . 2 15 . . . . . . 11 . . Garrison Access 1 | . . . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -6 -5 -5 -5 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Sub Mat Fac Fac Fac Gar Fac Upp Upp Fac Res Res Machines Accessed 20 | . 3 . 1 5 . 1 1 2 2 . 3 . 2 Terminals 11 | . 2 . 1 2 . . 1 1 1 . 1 . 2 Fabricators 3 | . . . . 2 . . . 1 . . . . . Repair Stations 2 | . 1 . . . . . . . . . 1 . . Recycling Units 1 | . . . . 1 . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . 1 . . Garrison Access 1 | . . . . . . 1 . . . . . . . Total Hacks 45 | . 7 . 9 9 . 2 2 4 2 . 7 . 3 Successful 31 | . 6 . 7 4 . 1 1 3 2 . 4 . 3 Failed 14 | . 1 . 2 5 . 1 1 1 . . 3 . . Catastrophic . | . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 1 | . . . . . . . . 1 . . . . . Terminals 26 | . 4 . 9 4 . . 2 2 1 . 1 . 3 Fabricators 5 | . . . . 3 . . . 2 . . . . . Repair Stations 7 | . 3 . . . . . . . . . 4 . . Recycling Units 2 | . . . . 2 . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . 2 . . Garrison Access 2 | . . . . . . 2 . . . . . . . Terminal Hacks 21 | . 3 . 7 3 . . 1 1 2 . 1 . 3 Record 13 | . 1 . 6 2 . . . . 1 . . . 3 Prototype ID Bank 1 | . 1 . . . . . . . . . . . . Open Door 1 | . . . . . . . . . 1 . . . . Open DSF 1 | . . . . . . . . . . . 1 . . Level Access Points 1 | . . . . 1 . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . Unreport Threat 1 | . . . . . . . . 1 . . . . . Security Status 1 | . 1 . . . . . . . . . . . . Security Stations 1 | . . . . . . . 1 . . . . . . Fabricator Hacks 3 | . . . . 1 . . . 2 . . . . . Network Status 3 | . . . . 1 . . . 2 . . . . . Repair Station Hacks 4 | . 3 . . . . . . . . . 1 . . Scan Component 2 | . 1 . . . . . . . . . 1 . . Repair 1 | . 1 . . . . . . . . . . . . Refit 1 | . 1 . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . 2 . . Insert Component 1 | . . . . . . . . . . . 1 . . Analyze 1 | . . . . . . . . . . . 1 . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . Unlock Access 1 | . . . . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 15 | . 2 . 1 5 . . 1 2 . . 2 . 2 Full Trace Events 3 | . 1 . 1 . . . . . . . 1 . . Feedback Events 1 | . . . . . . . . . . . 1 . . Corruption 1 | . . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . 1 . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -6 -5 -5 -5 -5 -5 -4 -3 -2 ------------ Run | Yrd Mat Sub Mat Fac Fac Fac Gar Fac Upp Upp Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . 4 . . . . . . . . . Machine Destruction 4 | . . . . 4 . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -6 -5 -5 -5 -5 -5 -4 -3 -2 -------- Run | Yrd Mat Sub Mat Fac Fac Fac Gar Fac Upp Upp Fac Res Res Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -6 -5 -5 -5 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Sub Mat Fac Fac Fac Gar Fac Upp Upp Fac Res Res Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 3 . . . . . . 2 1 . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Decoded 0b10 Intel 23 | . . . . . . . . . . . 2 9 12 Traps 3 | . . . . . . . . . . . . 3 . Emergency Access 2 | . . . . . . . . . . . 1 . 1 Items 14 | . . . . . . . . . . . 1 4 9 Machines 2 | . . . . . . . . . . . . . 2 Patrols 2 | . . . . . . . . . . . . 2 . Exploration | -11 -10 -10 -8 -7 -6 -5 -5 -5 -5 -5 -4 -3 -2 ------------- Run | Yrd Mat Sub Mat Fac Fac Fac Gar Fac Upp Upp Fac Res Res Turns Passed 7503 | 142 759 747 1020 1411 1118 126 119 252 686 216 231 258 418 Spaces Moved 6156 | 84 424 554 586 932 561 208 145 327 915 319 294 332 475 Core 113 | 11 1 . 1 6 16 . . . . . . . 78 Treads 461 | 73 388 . . . . . . . . . . . . Legs 2064 | . 35 554 535 926 14 . . . . . . . . Wheels 50 | . . . 50 . . . . . . . . . . Hover 3468 | . . . . . 531 208 145 327 915 319 294 332 397 Flight . | . . . . . . . . . . . . . . Fastest Speed 44 | 50 120 120 110 120 52 52 60 60 60 66 66 52 44 Average Speed 91 | 150 156 120 122 124 76 54 63 60 65 66 66 59 52 Slowest Speed 300 | 160 200 120 200 260 300 66 66 60 66 66 66 290 160 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 25 | 6 42 36 55 23 8 5 32 10 78 31 12 6 13 Regions Visited 13 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . Known Exits Taken 9 | . . . 1 1 1 1 . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . Scrap Searched 4 | . . 1 . . . . . . . 3 . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 346 | . . 39 195 80 . . . . . . 27 . 5 Melee . | . . . . . . . . . . . . . . Projectile 6 | . . . . . . . . . . . 1 . 5 AOE 340 | . . 39 195 80 . . . . . . 26 . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -6 -5 -5 -5 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Sub Mat Fac Fac Fac Gar Fac Upp Upp Fac Res Res Total 7770 | 100 479 600 840 1132 1233 215 163 382 997 325 315 389 600 Wait 1212 | . 23 16 174 132 629 . 8 47 66 . 11 37 69 Move 6144 | 83 423 553 585 931 560 207 144 326 914 318 293 332 475 Hop . | . . . . . . . . . . . . . . Pick Up 85 | 10 7 4 17 12 7 3 . 3 8 2 2 4 6 Fast Attach 16 | . . . 3 3 5 . . . 2 . . 3 . Attach 72 | 6 2 3 9 15 11 1 . 2 6 2 1 4 10 Detach 3 | . . . . . 1 . . . . . . 2 . Swap 17 | . 1 2 8 4 . 2 . . . . . . . Drop 30 | 1 3 . 10 3 3 . . . 1 3 . 5 1 Fire 165 | . 20 22 34 30 13 2 6 . . . 7 2 29 Melee . | . . . . . . . . . . . . . . Ram 17 | . . . . . 4 . 2 . . . 1 . 10 Kick 2 | . . . . 2 . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 7 | . . . . . . . 3 4 . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -5/Factory -5/Garrison -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / War) -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 143 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 532 | -10/Materials | Discovered new exit (range 5) 870 | -10/Materials | Repaired Lgt. Treads? 879 | -10/Materials | Discovered new exit (range 8) 902 | -10/Materials | Entered Subcaves 1354 | -10/Subcaves | Learned Materials garrison access intel 1395 | -10/Subcaves | Learned 2 Materials zone layouts 1398 | -10/Subcaves | Learned location of Zion (-7) 1553 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1619 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 1625 | -10/Subcaves | Shifting Twisted Machinery released Piercing Trap 1635 | -10/Subcaves | Discovered new exit (range 9) 1649 | -10/Subcaves | Entered Materials 1649 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 1651 | -8/Materials | Loaded intel: 1 garrison access location 1803 | -8/Materials | Lost 4 parts (1p2n1w) 1872 | -8/Materials | Lost 3 parts (1n2w) 2647 | -8/Materials | Discovered new exit (range 16) 2668 | -8/Materials | Identified exit to Factory 2669 | -8/Materials | Entered Factory 2669 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2812 | -7/Factory | Garrison activated, responded to threat 3073 | -7/Factory | Lost 9 parts (2p5n2u) 3580 | -7/Factory | Cargo convoy interrupted 3687 | -7/Factory | Identified exit to Factory 3833 | -7/Factory | Build established: Skirmisher 4038 | -7/Factory | Core integrity fell below 50% 4075 | -7/Factory | Core integrity fell below 20% 4080 | -7/Factory | Entered another Factory area 4080 | -6/Factory | Evolved 2 slots: Utility x2 4105 | -6/Factory | Lost 7 parts (3p2u2w) 4484 | -6/Factory | Build established: Scout 4643 | -6/Factory | Garrison activated, responded to threat 5186 | -6/Factory | Discovered new exit (range 17) 5195 | -6/Factory | Identified exit to Factory 5198 | -6/Factory | Entered another Factory area 5198 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 5212 | -5/Factory | Identified exit to Garrison 5324 | -5/Factory | Entered Garrison 5329 | -5/Garrison | Learned Factory security intel 5348 | -5/Garrison | Triggered checkpoint 5376 | -5/Garrison | Triggered checkpoint 5377 | -5/Garrison | Spotted B-75 Beast 5384 | -5/Garrison | Triggered checkpoint 5422 | -5/Garrison | Triggered checkpoint 5427 | -5/Garrison | Lost 4 parts (1p1u2w) 5438 | -5/Garrison | Discovered new exit (range 8) 5442 | -5/Garrison | Identified exit to Factory 5443 | -5/Garrison | Entered Factory 5604 | -5/Factory | Discovered new exit (range 17) 5687 | -5/Factory | Discovered new exit (range 13) 5695 | -5/Factory | Identified exit to Upper Caves 5695 | -5/Factory | Entered Upper Caves 5699 | -5/Upper Caves | Learned location of 1 exit from Factory 5739 | -5/Upper Caves | Encountered a Warlord checkpoint 5828 | -5/Upper Caves | Identified exit to Upper Caves 5898 | -5/Upper Caves | Build established: Mutant 6381 | -5/Upper Caves | Entered another Upper Caves area 6435 | -5/Upper Caves | Discovered new exit (range 18) 6446 | -5/Upper Caves | Identified exit to Factory 6492 | -5/Upper Caves | Identified exit to Warlord 6572 | -5/Upper Caves | Build established: Gunner 6597 | -5/Upper Caves | Entered Factory 6597 | -4/Factory | Evolved 2 slots: Utility x2 6598 | -4/Factory | Identified exit to Research 6828 | -4/Factory | Entered Research 6828 | -3/Research | Evolved 2 slots: Utility x2 7077 | -3/Research | Discovered new exit (range 11) 7086 | -3/Research | Identified exit to Research 7086 | -3/Research | Entered another Research area 7086 | -2/Research | Evolved 2 slots: Propulsion x2 7106 | -2/Research | Spotted B-90 Cyclops 7296 | -2/Research | System corruption reached 10% 7344 | -2/Research | Lost 6 parts (2p1u3w) 7473 | -2/Research | Core integrity fell below 50% 7492 | -2/Research | Lost 18 parts (3p5n7u3w) 7494 | -2/Research | Core integrity fell below 20% 7504 | -2/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- U-05 Engineer lays Concrete. Visual Processing Unit severed. 0b10 Decoder Chip [Generic] severed. Penetrated by Slug. The unstable cave ceiling collapses. Slug penetrates P-80 Master. The unstable cave ceiling collapses. YL4VXI5>N> :B/GRST/E1LD04%%7WKP Penetrated by Slug. Slammed into C-57 Dissector. Penetrated by Slug. Slug penetrates Wall. System corrupted: Matter fused (-5). Acquired Prototype Device. Slug penetrates Wall. Identified Adv. Thermal Defense Suite. The Adv. Thermal Defense Suite is an example of a part that consumes a large amount of energy each turn, consider turning it off when not vital. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????? ????????????????? | | ?????????????????????????????? ????????????????? | | ????????????????????????????" ####????????????? | | ????????????????????????????" ????????????? | | ????????????????????????????? ????????????? | | ????????????????????????????? ????????????? | | ?????????????????????????????? ????????????? | | ?????????????????????????????? = ?????????????? | | ??????????????????????????????? ??????????#### | | ??????????????????????????????? ??????????# | | ???????????????????????????????# #??????????# | | ???????????????????????????????# #??????????# | | ????????????????????????######## #??#####???# | | ????????????????????????# !# #? #???# | | ????????????????????????# ] # #? #???# | | ????????????????????????# # # #???# | | ????????????????????????# # # #???# | | ????????????????????????# + + #???# | | ????????????????????????# # # #???# | | ???????????????????????######### ####+###???# | | ???????????????????????# # #?# #?????# | | ???????????????????????# s p#s ### #?????#### | | ???????????????????????# @ c Ys h Y #????????? | | ???????????????????????#] Ycs# h ### #????????? | | ???????????????????????# s # #?# ########## | | ???????????????????????# ### ###?# | | ???????????????????????########?# #####/########## | | ????????????????????????????????# ## #??????? | | ????????????????????????????????# ## #??????# | | ????????????????????????????????# ## #??????# | | ???????????????????????????????## ## #???#??# | | ???????????????????????????????# # #??????# | | ???????????????????????????????+ / #??????# | | ???????????????????????????????# ########??????# | | ???????????????????!???????????####??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????!??????????????????????????????????????????? | | ??????????????????????????????????????????######## | | ??????????????????????????????????????????# !!!# | | ????????????????????????????????????????#?# !!!# | | ???????????????????!?????????????????????## ! !!!# | | ??????????????????????????????????????#???# # | | ??????????????????????????????????????????# # | | ??????????????????????????#??????????#????# # | | ??????????????????????????????????????????##/##### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 45 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Jamming Range 14 Power Amplification 20 Armor Coverage 225 Resistance: KI 20 Resistance: TH 50 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Matter Filtering 30 Offensive Hacking 24 Item Schematics ----------------- Imp. Hover Unit | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Dangerous Findings Everything Is Under Control It Was An Accident, I Swear Remodeling Respectable Loadout System Compromised Troublemaker Challenges ------------ None Game ------ Seed SpacefoldLargeEdition Manual? 0 Play Time 01:48:04 Cumulative 5.8 hours Start 2024.04.03 @ 23:10:20 End 2024.04.05 @ 04:27:58 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 0 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 10 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0b9d6203-9922-4c57-9453-a01c5a89037f