Cogmind - Beta 10.1 @@@ ROGUE MODE // 2021.04.07 @ 11:25:38 Player: Farfid Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (232) 1160 Value Destroyed (8731) 8731 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (1646) 1646 TOTAL SCORE: 18257 Bonus ------- Pacifist 200 High Alert Combat Kills 269 Follower Combat Kills 338 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -61 Cogmind --------- Core Integrity 0/1150 Matter 228/300 Energy 100/100 System Corruption 21% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Advanced Signal Interpreter Seismic Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Wheel Power Amplifier Compact Matter Pod (0) Improved Transmission Jammer Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core Particle Reactor > --- PROPULSION ------- Armored Treads Medium Treads Improved Heavy Treads Compact Wheel > --- UTILITY ---------- Experimental Heat Sink Experimental Heat Sink High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter Zionite Weapon Casing Improved Powered Armor > --- WEAPON ----------- Heavy Tesla Rifle Plasma Rifle Hypervelocity Mass Driver Hypervelocity Mass Driver > --- INVENTORY -------- Zionite Light DM Reactor Power Amplifier Compact Matter Pod Makeshift Salvage Targeting Computer Improved Transmission Jammer Dispersion Rifle Quantum Rifle Tri-rail Accelerator Heavy Rocket Launcher Ripper [Rating: 108] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Particle Reactor Propulsion Wheel Treads Armored Treads Leg Carbon-fiber Leg Wheel Wheel Utility Advanced Sensor Array Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Powered Armor Weapon Flak Gun Energy Gun Storm Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Launcher Proton Missile Launcher Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Slots Evolved 12 | . . 2 2 2 . . . . 2 . . . . 2 2 Power 2 | . . . 1 . . . . . . . . . . . 1 Propulsion 3 | . . 1 . 1 . . . . . . . . . . 1 Utility 5 | . . 1 1 . . . . . 1 . . . . 2 . Weapon 2 | . . . . 1 . . . . 1 . . . . . . Parts Attached 246 | 6 1 32 36 33 1 7 . 6 6 6 17 6 5 16 68 Power 34 | 1 . 3 7 3 . 1 . 1 . 1 2 . 2 2 11 Engine 18 | 1 . 3 6 2 . 1 . . . . 2 . 2 1 . Core 8 | . . . 1 1 . . . 1 . 1 . . . 1 3 Reactor 8 | . . . . . . . . . . . . . . . 8 Propulsion 47 | 2 . 8 7 7 . 1 . . 1 . 4 . 3 . 14 Treads 11 | . . 1 1 2 . 1 . . . . . . 3 . 3 Leg 3 | . . . . . . . . . . . 3 . . . . Wheel 33 | 2 . 7 6 5 . . . . 1 . 1 . . . 11 Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 54 | 1 1 7 6 1 . 2 . 3 1 . 3 2 . 9 18 Device 29 | . 1 4 4 1 . . . 2 . . 3 2 . 7 5 Storage 8 | 1 . 2 . . . 2 . 1 . . . . . 1 1 Processor 8 | . . 1 . . . . . . 1 . . . . 1 5 Hackware . | . . . . . . . . . . . . . . . . Protection 9 | . . . 2 . . . . . . . . . . . 7 Artifact . | . . . . . . . . . . . . . . . . Weapon 111 | 2 . 14 16 22 1 3 . 2 4 5 8 4 . 5 25 Energy Gun 41 | 1 . 4 5 11 . . . 1 1 . 2 3 . 3 10 Energy Cannon 8 | . . 1 . 3 . . . 1 1 2 . . . . . Ballistic Gun 30 | 1 . 8 9 3 1 . . . . 1 2 1 . . 4 Ballistic Cannon 14 | . . . . . . 2 . . 2 1 1 . . 1 7 Launcher 9 | . . 1 1 1 . . . . . 1 3 . . . 2 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 9 | . . . 1 4 . 1 . . . . . . . 1 2 Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . 1 1 1 . . . 1 . . 1 2 . 2 3 Parts Lost 93 | . . 11 20 7 . 1 . 2 . 2 7 . 1 3 39 Power 14 | . . 1 4 1 . . . . . 1 1 . . 1 5 Propulsion 29 | . . 6 5 3 . 1 . . . . 2 . 1 . 11 Utility 18 | . . 1 3 . . . . . . . . . . 2 12 Weapon 32 | . . 3 8 3 . . . 2 . 1 4 . . . 11 Highest Loss Streak 15 | . . 3 10 2 . 1 . 1 . 1 3 . 1 2 15 Average Slot Usage (%) 89 | . 96 95 90 93 92 89 92 91 93 92 89 83 77 81 88 Engine 9 | . 14 10 14 10 15 15 15 10 6 6 7 13 13 9 1 Core 2 | . . . 1 4 . . . 4 6 5 2 . . . 5 Reactor 1 | . . . . . . . . . . . . . . . 6 Treads 7 | . . . 5 7 7 8 15 15 6 6 1 . 12 17 8 Leg 1 | . . . . . . . . . . . 6 13 3 . . Wheel 13 | . 28 29 17 17 15 10 7 7 12 13 11 13 7 5 10 Device 14 | . 10 16 9 13 15 15 15 14 13 13 12 13 13 24 14 Storage 6 | . 14 11 9 7 7 7 7 7 6 6 6 6 6 5 4 Processor 9 | . . 4 9 7 7 7 7 7 13 13 13 13 13 9 9 Protection 1 | . . . 4 1 . . . . . . . . . . 4 Energy Gun 4 | . 14 3 6 5 . . . . 3 2 4 6 6 5 8 Energy Cannon 2 | . . 4 . . 7 7 7 6 6 9 1 . . . . Ballistic Gun 7 | . 14 13 11 14 15 11 7 7 6 6 9 1 . . 1 Ballistic Cannon 3 | . . . . . . 3 7 7 7 6 5 1 . . 8 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 124 | 12 13 28 40 52 52 70 70 75 81 76 76 82 82 94 124 Greatest Support 103 | 32 32 48 42 38 38 38 28 28 44 44 44 26 26 10 103 Greatest Overweight (x) 15 | . . 1 6 4 1 2 2 2 2 1 4 3 8 9 15 Average Overweight (x) 2 | . . . . 1 1 1 2 2 1 1 2 2 5 7 3 Largest Inventory Capacity 18 | 6 6 10 10 10 10 12 12 12 12 12 12 12 12 12 18 Average Capacity 10 | 5 6 7 10 10 10 10 12 12 12 12 12 12 12 12 11 Most Carried 12 | 2 5 10 10 10 10 10 10 12 12 12 12 12 12 12 12 Average Carried 10 | . 2 6 9 9 9 9 10 11 11 11 11 11 11 11 10 Final Capacity 12 | 6 6 10 10 10 10 12 12 12 12 12 12 12 12 12 4 Final Carried 12 | . 5 9 10 10 10 10 10 11 12 12 12 12 12 10 4 Class Distribution -------------------- 37% | Scavenger-Skirmisher 21% | Scavenger-Mutant 12% | Scavenger-Gunner 10% | Mutant 8% | Skirmisher 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Data Miner Gunner | -6/Proximity Caves Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Zion Scavenger-Skirmisher | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Matter Collected 6637 | 260 161 584 782 706 190 240 . 300 . 244 393 60 50 270 2397 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 9341 | . . 1254 1384 905 . 315 . 561 . 239 759 . 519 690 2715 Parts 529 | . . 94 71 54 . 24 . 21 . 11 32 . 27 45 150 Haulers Intercepted 2 | . . 1 . . . . . . . . 1 . . . . Recyclers Shooed 6 | . . 1 3 . . . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 105 | . . . . . . 23 . 25 . 6 20 . 31 . . Prevented 22 | . . . . . . . . . . 4 17 . 1 . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 182 | . . 25 24 19 . 10 . 12 . 7 16 . 15 15 39 Guns 106 | . . 17 22 15 . 5 . 2 . 4 3 . 15 14 9 Cannons 52 | . . 6 . . . 5 . 10 . . 1 . . . 30 AOE 22 | . . 2 2 4 . . . . . 3 10 . . 1 . Classes Destroyed 15 | . . 12 . 1 . . . . . 2 . . . . . Worker 14 | . . 3 5 1 . . . . . . . . . . 5 Builder 9 | . . 4 1 1 . . . . . . . . . . 3 Tunneler 3 | . . 1 2 . . . . . . . . . . . . Hauler 2 | . . 1 . . . . . . . . 1 . . . . Recycler 11 | . . 1 4 1 . . . . . . . . . 1 4 Minesweeper 1 | . . . . . . . . . . 1 . . . . . Mechanic 1 | . . 1 . . . . . . . . . . . . . Watcher 9 | . . 4 . 2 . . . . . . . . . 2 1 Swarmer 63 | . . 8 7 3 . 8 . 5 . 3 6 . 11 8 4 Grunt 61 | . . 8 11 11 . 1 . 6 . 3 9 . . 3 9 Brawler 4 | . . 1 1 . . . . 1 . . 1 . . . . Duelist 2 | . . 1 1 . . . . . . . . . . . . Sentry 19 | . . 7 4 2 . 1 . . . . . . 1 . 4 Hunter 8 | . . . . . . . . . . 1 . . 2 1 4 Programmer 25 | . . . . 3 . . . . . . . . 1 3 18 Best Kill Streak 10 | . . 6 10 5 . 3 . 4 . 3 4 . 5 5 7 Combat Bots Only 5 | . . 5 5 4 . 3 . 4 . 3 4 . 5 4 5 Max Kills in Single Turn 3 | . . 1 2 2 . 2 . 2 . 2 2 . 3 3 2 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 2 | . . 1 2 2 . . . . . 2 2 . . 1 . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Damage Taken 14603 | . . 1302 1874 1304 . 356 . 637 . 410 943 . 462 915 6400 Core 2254 | . . 226 266 312 . 39 . 99 . 36 66 . 14 37 1159 Absorbed by Shields . | . . . . . . . . . . . . . . . . Core Remaining (%) 73 | 100 100 43 51 . . . . 35 . . . . 86 96 . Volleys Fired 558 | . 1 111 109 55 1 18 . 43 . 11 35 1 18 23 132 Largest 4 | . 2 2 2 3 1 3 . 3 . 4 4 1 1 1 4 Hottest 295 | . 70 91 90 121 65 121 . 147 . 197 168 250 250 250 295 Shots Fired 1096 | . 2 207 199 132 1 46 . 75 . 30 53 1 18 23 309 Gun 721 | . 2 152 197 122 . 33 . 26 . 12 20 1 18 23 115 Cannon 337 | . . 50 . 5 1 13 . 49 . 14 13 . . . 192 Launcher 38 | . . 5 2 5 . . . . . 4 20 . . . 2 Special . | . . . . . . . . . . . . . . . . Kinetic 685 | . 1 117 147 80 . 33 . 38 . 14 24 . . . 231 Thermal 362 | . 1 85 50 46 1 13 . 37 . 7 9 1 18 23 71 Explosive 21 | . . 5 2 5 . . . . . 4 3 . . . 2 Electromagnetic 28 | . . . . 1 . . . . . 5 17 . . . 5 Robot Hit Streak 25 | . 1 20 25 14 . 9 . 9 . 5 6 . 8 6 14 Robot Miss Streak 13 | . 1 5 3 4 . 8 . 11 . 4 10 . 13 13 4 Penetration Max 1 | . . . . . . . . . . . 1 . . . 1 Secondary Targets 10 | . . 2 6 1 . 1 . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . 1 . . . . . . . . . Shots Hit Robots 761 | . 1 147 150 105 . 28 . 53 . 14 31 . 17 19 196 Core Hits 501 | . . 55 64 84 . 28 . 42 . 17 49 . 27 37 98 Critical Hits 88 | . . 6 1 . . . . . . . 2 . . . 79 Critical Kills 31 | . . 2 1 . . . . . . . 1 . . . 27 Critical Parts Destroyed 54 | . . 4 . . . . . . . . 1 . . . 49 Melee Attacks 24 | . . . 2 14 . . . . . . . . . 1 7 Impact . | . . . . . . . . . . . . . . . . Slashing 24 | . . . 2 14 . . . . . . . . . 1 7 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 19704 | . 13 2535 2754 2310 . 397 . 1042 . 986 1938 . 858 1414 5457 Guns 10626 | . 13 1608 2381 1634 . 207 . 277 . 200 309 . 858 1166 1973 Cannons 4908 | . . 719 . 101 . 190 . 765 . 101 138 . . . 2894 Explosions 3942 | . . 208 373 575 . . . . . 685 1491 . . 248 362 Melee 228 | . . . . . . . . . . . . . . . 228 Ramming . | . . . . . . . . . . . . . . . . Kinetic 8390 | . . 1198 1560 1082 . 207 . 434 . 116 272 . . . 3521 Thermal 7345 | . 13 1129 821 936 . 190 . 608 . 75 260 . 858 1217 1238 Explosive 2579 | . . 208 373 292 . . . . . 685 462 . . 197 362 Electromagnetic 1162 | . . . . . . . . . . 110 944 . . . 108 Impact . | . . . . . . . . . . . . . . . . Slashing 228 | . . . . . . . . . . . . . . . 228 Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 21 | . . . 9 3 3 3 3 3 . . . . 1 9 21 Average Corruption 4 | . . . 8 2 3 3 3 3 . . . . 1 5 9 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 160 | . . . 11 14 13 14 3 14 . . . . 4 10 77 Message Errors 34 | . . . 4 3 5 3 2 2 . . . . 2 4 9 Matter Fused 26 | . . . 1 1 5 1 . 5 . . . . . 1 12 Heat Flow Errors 13 | . . . 1 2 1 . 1 2 . . . . . . 6 Energy Discharges 16 | . . . 1 3 . 3 . 1 . . . . 1 1 6 Parts Rejected 2 | . . . . . . . . . . . . . . . 2 Data Loss (minor) 21 | . . . 1 3 2 4 . 3 . . . . 1 1 6 Data Loss (major) 4 | . . . . . . . . . . . . . . 1 3 Misfires 1 | . . . . . . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . . . . . . 1 Misdirections 4 | . . . . . . . . . . . . . . . 4 Targeting Errors 32 | . . . 3 2 . 2 . 1 . . . . . 2 22 Weapon Failures 6 | . . . . . . 1 . . . . . . . . 5 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 330 | . . 14 8 160 . . . 17 . 53 5 . . . 73 Projectiles 86 | . . 14 . . . . . 17 . . . . . . 55 Explosions 244 | . . . 8 160 . . . . . 53 5 . . . 18 Melee . | . . . . . . . . . . . . . . . . Knockbacks 44 | . . . . . . . . 7 . 2 . . . . 35 Impact . | . . . . . . . . . . . . . . . . Kinetic 41 | . . . . . . . . 7 . 2 . . . . 32 Secondary 3 | . . . . . . . . . . . . . . . 3 Self-Inflicted Damage 580 | . . . 68 412 . . . . . . . . . 100 . Shots 7 | . . . 2 4 . . . . . . . . . 1 . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 340 | . 30 199 199 249 236 54 224 187 . 103 84 92 338 177 340 Average Temperature 76 | . 18 73 75 38 134 24 122 45 . 51 23 49 136 72 101 Received Heat Transfer 2298 | . . 420 684 180 . 36 . 75 . 48 264 . . 36 555 Effects 3 | . . . . . . . . . . . . . 2 . 1 Shutdowns 1 | . . . . . . . . . . . . . . . 1 Interference 2 | . . . . . . . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . 2 . . . . Combat Hostiles 2 | . . . . . . . . . . . 2 . . . . Parts Fried 6 | . . . . . . . . . . . 5 . 1 . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 16 | . . 3 . . . . . . . . 1 . 1 5 6 Heat Transferred 12137 | . 37 2294 1628 1495 . 259 . 890 . 111 461 . 1225 1675 2062 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . 3 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Peak Influence 655 | . 30 353 448 315 . . . . 129 . . . . 398 655 Initial 156 | . . 12 104 156 . . . . 127 . . . . 44 140 Average 186 | . 16 187 243 154 . . . . 101 . . . . 114 256 Maximum Alert Level 2 | . . 1 2 1 . . . . . . . . . 1 2 Low Security (%) 59 | 100 100 56 26 64 . . . . 100 . . . . 81 47 Level 1 32 | . . 43 71 35 . . . . . . . . . 18 24 Level 2 8 | . . . 2 . . . . . . . . . . . 28 Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 30 | . 1 6 2 8 . . . . . . . . . 2 11 Investigation . | . . . . . . . . . . . . . . . . Extermination 10 | . . . . 2 . . . . . . . . . 2 6 Reinforcement 15 | . 1 6 2 3 . . . . . . . . . . 3 Assault 2 | . . . . . . . . . . . . . . . 2 Garrison 3 | . . . . 3 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 3 | . . 1 . . . . . . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Distress Signals 19 | . 1 8 5 1 . . . . . . . . . 2 2 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 303 | . 4 55 39 29 . 14 . 22 . 8 28 . 16 23 65 Peak Tracking Total 10 | . 4 7 9 5 . 4 . 4 . 4 5 . 4 5 10 Tactical Retreats 34 | . 1 6 10 3 . 2 . 2 . 1 4 . 1 1 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Traps Triggered 6 | . . 1 2 . . . . . . . . . . 3 . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused 3 | . . . . . . . . . . . 2 . . 1 . Traps Extracted . | . . . . . . . . . . . . . . . . Installed 3 | . . . . . . . . . . . 2 . . 1 . Triggered 3 | . . . . . . . . . . . 2 . . 1 . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Machines Disabled 20 | . . 4 . 10 . . . . . . . . . 4 2 Max in Single Turn 6 | . . 1 . 6 . . . . . . . . . 3 1 Garrison Access 1 | . . . . . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Machines Accessed 33 | . 3 4 8 6 1 . 4 . 5 . . . . 1 1 Terminals 16 | . 2 3 5 3 . . . . 3 . . . . . . Fabricators 2 | . . . . 1 . . . . . . . . . . 1 Repair Stations 1 | . . . . . . . . . 1 . . . . . . Recycling Units 4 | . 1 . 2 1 . . . . . . . . . . . Scanalyzers 2 | . . 1 1 . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . . . 1 . . . . 1 . Total Hacks 89 | . 5 11 18 13 1 . 27 . 10 . . . . 1 3 Successful 54 | . 2 6 9 4 1 . 27 . 3 . . . . . 2 Failed 35 | . 3 5 9 9 . . . . 7 . . . . 1 1 Catastrophic 9 | . 2 2 2 1 . . . . 1 . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 49 | . 3 6 7 3 . . . . 4 . . 4 . 20 2 Terminals 31 | . 3 6 11 5 . . . . 6 . . . . . . Fabricators 7 | . . . . 4 . . . . . . . . . . 3 Repair Stations 2 | . . . . . . . . . 2 . . . . . . Recycling Units 9 | . 2 . 5 2 . . . . . . . . . . . Scanalyzers 7 | . . 5 2 . . . . . . . . . . . . Garrison Access 5 | . . . . 2 . . . . 2 . . . . 1 . Terminal Hacks 37 | . . 1 5 2 1 . 27 . 1 . . . . . . Record 12 | . . . . . 1 . 11 . . . . . . . . Part Schematic 8 | . . . . . . . 8 . . . . . . . . Robot Schematic 5 | . . . . . . . 5 . . . . . . . . Prototype ID Bank 4 | . . . 1 . . . 3 . . . . . . . . Level Access Points 1 | . . . 1 . . . . . . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . 1 . . . . . . Unreport Threat 2 | . . 1 . 1 . . . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks 4 | . . . . 2 . . . . . . . . . . 2 Load Schematic 2 | . . . . 1 . . . . . . . . . . 1 Build 2 | . . . . 1 . . . . . . . . . . 1 Repair Station Hacks 1 | . . . . . . . . . 1 . . . . . . Scan Component 1 | . . . . . . . . . 1 . . . . . . Recycling Unit Hacks 3 | . 2 . 1 . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . . Retrieve Components 2 | . 1 . 1 . . . . . . . . . . . . Scanalyzer 7 | . . 5 2 . . . . . . . . . . . . Insert Component 3 | . . 2 1 . . . . . . . . . . . . Analyze 4 | . . 3 1 . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . . . . 1 . . . . . . Unauthorized Hacks 1 | . . . 1 . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . Reject 1 | . . . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 21 | . 2 4 4 5 . . . . 4 . . . . 1 1 Full Trace Events . | . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 5 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 23 | . . 2 1 . . . 8 . . . . . . 12 . Parts Built 2 | . . . . 1 . . . . . . . . . . 1 Matter 464 | . . . . 146 . . . . . . . . . . 318 Time 205 | . . . . 36 . . . . . . . . . . 169 Total Part Build Rating 9 | . . . . 3 . . . . . . . . . . 6 Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 11 | . 3 . 8 . . . . . . . . . . . . Parts Scanalyzed 3 | . . 2 1 . . . . . . . . . . . . Part Schematics Acquired 3 | . . 2 1 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . . . . . . . . 4 3 Programmers 7 | . . . . . . . . . . . . . . 4 3 Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Total Allies 8 | . . . . . . . . 1 . . . 4 . 3 . Largest Group 4 | . . . . . . . . 1 . . . 4 4 3 2 Highest-Rated Group 210 | . . . . . . . . 94 . . . 153 153 210 134 Highest-Rated Ally 94 | . . . . . . . . 94 . . . 40 40 70 70 Zionite Dispatches 1 | . . . . . . . . . . . . . . 1 . Light 1 | . . . . . . . . . . . . . . 1 . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 93 | . . . . . . . . 46 . . . . 15 17 15 Total Damage 2075 | . . . . . . . . 1070 . . . . 302 404 299 Kills 9 | . . . . . . . . 6 . . . . 1 1 1 Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . 2 1 . 1 . 1 1 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Zionite Intel Received 4 | . . . . . . . . . . . . . . 4 . Prototype Schematics 1 | . . . . . . . . . . . . . . 1 . Unaware Analyses 1 | . . . . . . . . . . . . . . 1 . Active Terminals 1 | . . . . . . . . . . . . . . 1 . Active Garrisons 1 | . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Turns Passed 14610 | 38 216 1376 1019 1532 594 749 95 940 508 796 1035 1240 892 1219 2361 Spaces Moved 9628 | 28 192 1014 614 1003 577 598 80 573 328 575 706 1063 546 638 1093 Core 17 | 3 . . 2 . . . . . . . . . . . 12 Treads 6 | . . . . 1 . . . . . . . . . . 5 Legs 78 | . . . . . . . . . . . 78 . . . . Wheels 9527 | 25 192 1014 612 1002 577 598 80 573 328 575 628 1063 546 638 1076 Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 100 83 90 90 100 100 120 120 110 110 110 110 110 140 50 Average Speed 113 | 94 100 90 96 96 100 105 120 120 111 110 125 110 141 154 126 Slowest Speed 800 | 100 100 100 350 210 100 120 120 120 120 110 240 120 160 170 800 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 48 | 3 35 64 41 32 69 61 69 56 12 67 72 88 62 18 27 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 1 | . . . . . . . 1 . . . . . . . . Known Exits Taken 9 | . . . 1 1 . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 . . 1 1 1 . . . . . . . . Scrap Searched 16 | . . . . . 4 7 . 1 . . 2 2 . . . Spaces Dug 22 | . . . 2 14 1 1 . 2 . . . . . 1 1 Terrain Destroyed 356 | . . 18 13 136 1 4 . 3 . 21 74 . . 51 35 Melee 18 | . . . 2 14 . . . . . . . . . 1 1 Projectile 20 | . . . . 1 1 4 . 3 . . . . . . 11 AOE 318 | . . 18 11 121 . . . . . 21 74 . . 50 23 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Total 12368 | 39 214 1277 867 1445 593 681 79 762 470 718 806 1140 614 820 1843 Wait 1442 | . 13 58 54 285 13 34 . 128 130 117 14 32 31 100 433 Move 9613 | 27 191 1013 613 1002 576 597 79 572 327 574 705 1062 545 637 1093 Hop . | . . . . . . . . . . . . . . . . Pick Up 292 | 6 7 40 38 32 1 13 . 8 5 6 20 18 8 24 66 Fast Attach . | . . . . . . . . . . . . . . . . Attach 181 | 6 1 24 30 18 1 2 . 5 4 4 11 5 5 13 52 Detach 2 | . . . . . . . . . . . 1 . . . 1 Swap 65 | . . 8 6 15 . 5 . 1 2 2 6 1 . 3 16 Drop 188 | . 1 23 15 24 1 12 . 5 2 4 12 21 7 18 43 Fire 558 | . 1 111 109 55 1 18 . 43 . 11 35 1 18 23 132 Melee 24 | . . . 2 14 . . . . . . . . . 1 7 Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap 3 | . . . . . . . . . . . 2 . . 1 . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -4/Factory (discovered 1 exit: *Arm) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 12) 39 | -11/Scrapyard | Entered Materials 218 | -10/Materials | Discovered new exit (range 16) 255 | -10/Materials | Entered another Materials area 255 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 305 | -9/Materials | Build established: Mutant 483 | -9/Materials | Discovered new exit (range 16) 989 | -9/Materials | Build established: Scavenger-Mutant 1199 | -9/Materials | Lost 3 parts (3n) 1426 | -9/Materials | Core integrity fell below 50% 1451 | -9/Materials | Discovered new exit (range 10) 1590 | -9/Materials | Discovered new exit (range 15) 1631 | -9/Materials | Entered another Materials area 1631 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1658 | -8/Materials | Identified exit to Factory 2224 | -8/Materials | Lost 7 parts (2p2n1u2w) 2431 | -8/Materials | Lost 10 parts (2p3n1u4w) 2650 | -8/Materials | Entered Factory 2650 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2998 | -7/Factory | Fabricated Adv. Sensor Array (x1) 3149 | -7/Factory | Build established: Scavenger-Gunner 3272 | -7/Factory | Garrison activated, responded to threat 3828 | -7/Factory | Identified exit to Storage 3828 | -7/Factory | Identified exit to Lower Caves 4182 | -7/Factory | Entered Lower Caves 4237 | -7/Lower Caves | Learned Factory terminal intel 4331 | -7/Lower Caves | Learned Factory emergency access door positions 4387 | -7/Lower Caves | Encountered a Warlord checkpoint 4773 | -7/Lower Caves | Discovered new exit (range 3) 4776 | -7/Lower Caves | Entered another Lower Caves area 5076 | -7/Lower Caves | Core integrity fell below 50% 5122 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5387 | -7/Lower Caves | Build established: Gunner 5494 | -7/Lower Caves | Discovered new exit (range 15) 5496 | -7/Lower Caves | Learned Factory emergency access door positions 5525 | -7/Lower Caves | Entered Data Miner 5525 | -7/Data Miner | Discovered new exit (range 6) 5548 | -7/Data Miner | Met Data Miner 5571 | -7/Data Miner | Learned location of Section 7 (-2) 5571 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5590 | -7/Data Miner | Received God Mode back door access code from Data Miner 5620 | -7/Data Miner | Entered Proximity Caves 5880 | -6/Proximity Caves | Identified exit to Factory 6022 | -6/Proximity Caves | Escorted by Enhanced Grunt 6545 | -6/Proximity Caves | Spotted B-75 Beast 6560 | -6/Proximity Caves | Entered Factory 6560 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6562 | -6/Factory | Loaded intel: 20 terminal locations 6873 | -6/Factory | Discovered new exit (range 12) 6982 | -6/Factory | Build established: Skirmisher 7034 | -6/Factory | Identified exit to Lower Caves 7068 | -6/Factory | Entered Lower Caves 7733 | -6/Lower Caves | Learned Factory interactive machine intel 7847 | -6/Lower Caves | Discovered new exit (range 15) 7863 | -6/Lower Caves | Identified exit to Lower Caves 7864 | -6/Lower Caves | Entered another Lower Caves area 8025 | -6/Lower Caves | Lost 3 parts (3w) 8197 | -6/Lower Caves | Lost 3 parts (2n1w) 8250 | -6/Lower Caves | Encountered a Warlord checkpoint 8313 | -6/Lower Caves | Discovered new exit (range 2) 8314 | -6/Lower Caves | Identified exit to Zion 8452 | -6/Lower Caves | Found Imp. Powered Armor 8611 | -6/Lower Caves | Learned Factory terminal intel 8856 | -6/Lower Caves | Build established: Scavenger-Skirmisher 8899 | -6/Lower Caves | Entered Zion 9001 | -6/Zion | Found Prototype Device 9002 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 9121 | -6/Zion | Found Prototype Energy Gun 9122 | -6/Zion | Identified Storm Laser 9291 | -6/Zion | Learned Factory emergency access door positions 9409 | -6/Zion | Imprinted 9411 | -6/Zion | Declared Zion's savior 9607 | -6/Zion | Received a visual enhancement algorithm 9797 | -6/Zion | Found Relay Coupler [Programmer] 10106 | -6/Zion | Discovered new exit (range 16) 10121 | -6/Zion | Identified exit to Proximity Caves 10139 | -6/Zion | Entered Proximity Caves 10139 | -5/Proximity Caves | Accompanied by 4 allies 10236 | -5/Proximity Caves | Spotted B-75 Beast 10346 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11011 | -5/Proximity Caves | Discovered new exit (range 14) 11029 | -5/Proximity Caves | Identified exit to Factory 11031 | -5/Proximity Caves | Entered Factory 11031 | -5/Factory | Evolved 2 slots: Utility x2 11033 | -5/Factory | Loaded intel: 46 interactive machine locations 11034 | -5/Factory | Loaded intel: 20 terminal locations 11778 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 11801 | -5/Factory | Retrieved Zion intel report: Active Terminals 11949 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 12104 | -5/Factory | Retrieved Zion intel report: Active Garrisons 12105 | -5/Factory | Zion Light squad teleported in 12198 | -5/Factory | Discovered new exit (range 11) 12234 | -5/Factory | Identified exit to Factory 12250 | -5/Factory | Entered another Factory area 12250 | -4/Factory | Accompanied by 2 allies 12250 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 12860 | -4/Factory | Fabricated Tri-rail Accelerator (x1) 13027 | -4/Factory | Found Prototype Protection 13033 | -4/Factory | Identified Zio. Weapon Casing 13398 | -4/Factory | Discovered new exit (range 12) 13418 | -4/Factory | Identified exit to Armory 13650 | -4/Factory | Lost 3 parts (2n1u) 13763 | -4/Factory | Terminal network hard line cut 13869 | -4/Factory | System corruption reached 10% 14256 | -4/Factory | Spotted B-86 Titan 14509 | -4/Factory | Lost 15 parts (3p4n1u7w) 14545 | -4/Factory | First assault squad dispatched 14574 | -4/Factory | Core integrity fell below 50% 14575 | -4/Factory | Incoming assault squad redirected 14604 | -4/Factory | Core integrity fell below 20% 14611 | -4/Factory | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- 14601_ U-05 Engineer builds a Wall. 14602_ R-10 Processor collects Welding Torch. 14602_ System corrupted: Power Sword targeting data glitched. 14602_ K-01 Serf collects debris. 14604_ C-30 ARC bursts open, deploying its payload. 14604_ G-67 Veteran unfolds itself. 14604_ U-05 Engineer lays Concrete. 14604_ G-67 Veteran suffers critical hit. 14604_ Destroyed Electrolaser. 14606_ U-05 Engineer lays Concrete. 14606_ K-01 Serf collects debris. 14606_ Power Sword destroyed. 14607_ U-05 Engineer lays Concrete. 14608_ U-05 Engineer builds a Wall. 14608_ U-05 Engineer lays Concrete. 14608_ U-05 Engineer builds a Wall. 14609_ System corrupted: Component data lost. 14609_ U-05 Engineer lays Concrete. 14610_ K-01 Serf collects debris. 14610_ U-05 Engineer lays Concrete. 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[%/ % #????????????? | | # "" !=![ ########### #????????????? | | # =|*=*%[#?????????? """" + ?????????? | | # %!==[! #??????????? """" #????????????? | | # !!%%![= #????????????"""" #????????????? | | # !**%=! #????????????? #????????????? | | #####+#####+####### ## ? ??????????????? | | !/%/! ???????????????? | | */= #####???????????+???? | | "" "" #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 95 Coolant Potential 50 Energy Generation 52 Energy Capacity 1105 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Density 60 Armor Coverage 400 Propulsion Shielding 66 Weapon Shielding 100 Weapon Cycling 20 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 3 Particle Charging 20 Salvage Targeting 7 Item Schematics ----------------- Wheel | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Adv. Sensor Array | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Kinetic Spear | -5/Factory | Z-intel Exp. Optical Array | -5/Factory | Z-intel Hvy. Gatling Laser | -5/Factory | Z-intel Fusion Reactor | -5/Factory | Z-intel Imp. Lightning Gun | -5/Factory | Z-intel Biomechanical Wings | -5/Factory | Z-intel Exp. Heat Sink | -5/Factory | Z-intel Cld. Airjet | -5/Factory | Z-intel Lgt. Neutrino Core | -5/Factory | Z-intel Prc. Rocket Launcher | -5/Factory | Z-intel Tri-rail Accelerator | -5/Factory | Z-intel Rocket Array | -5/Factory | Z-intel Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Adv. Sensor Array | x1 | -7/Factory Tri-rail Accelerator | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BottomlessFlightCompressor Manual? 0 Play Time 03:14:29 Cumulative 58.4 hours Start 2021.04.06 @ 16:27:56 End 2021.04.07 @ 11:25:38 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 48 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 4af40f02-ac75-40ab-97ed-02fa1c8d4e18