Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.13 @ 23:12:41 Player: Kenzurith Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (119) 595 Value Destroyed (4018) 4018 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1519) 1519 TOTAL SCORE: 10172 Bonus ------- High Alert Combat Kills 501 Follower Combat Kills 468 Met Imprinter 300 Was Imprinted 300 Friendly Fire -50 Cogmind --------- Core Integrity 4/850 Matter 300/300 Energy 100/100 System Corruption 16% Temperature Cool (0) Movement Core (350) Ox6 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Large Storage Unit Experimental Signal Interpreter 0b10 Decoder Chip [Generic] Experimental Target Analyzer Advanced Core Analyzer Advanced Armor Integrity Analyzer > --- WEAPON (2) ------- Heavy EM Shotgun > --- INVENTORY (10) --- Long-range Tractor Beam Heavy Plasma Cannon Long-range Missile Launcher Remote Datajack Spear Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Gravmag System Improved Gravmag System Cooled Aerolev Unit Combat Airjet > --- UTILITY ---------- Large Storage Unit Large Storage Unit Experimental Signal Interpreter 0b10 Decoder Chip [Generic] Experimental Targeting Computer Experimental Target Analyzer Advanced Core Analyzer Advanced Armor Integrity Analyzer > --- WEAPON ----------- Heavy EM Shotgun Improved Lightning Gun > --- INVENTORY -------- Light Angular Momentum Engine Armored Huge Wheel Armored Huge Wheel High-capacity Matter Pod Makeshift Armor Plating Improved Shield Generator Heavy EM Shotgun Heavy EM Shotgun Ion Cannon Phase Cannon Autogun Improved Light Cannon Mini Grenade Launcher Remote Datajack [Rating: 83] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Improved Light Cannon Energy Gun Gatling Laser Energy Cannon Ion Cannon Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Launcher Long-range Missile Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Slots Evolved 8 | . . . 2 . . . 6 . . Power . | . . . . . . . . . . Propulsion 2 | . . . . . . . 2 . . Utility 6 | . . . 2 . . . 4 . . Weapon . | . . . . . . . . . . Parts Attached 161 | 1 11 3 27 17 9 7 76 3 7 Power 18 | . 1 . 3 3 1 1 9 . . Engine 15 | . 1 . 3 2 1 . 8 . . Core 3 | . . . . 1 . 1 1 . . Reactor . | . . . . . . . . . . Propulsion 43 | . 4 1 10 5 2 . 20 1 . Treads 22 | . 2 1 7 5 . . 6 1 . Leg 8 | . . . 3 . 2 . 3 . . Wheel 7 | . 2 . . . . . 5 . . Hover 6 | . . . . . . . 6 . . Flight . | . . . . . . . . . . Utility 30 | . 2 . 5 . 5 . 18 . . Device 9 | . . . . . . . 9 . . Storage 6 | . 2 . 3 . . . 1 . . Processor 11 | . . . 2 . 5 . 4 . . Hackware . | . . . . . . . . . . Protection 4 | . . . . . . . 4 . . Artifact . | . . . . . . . . . . Weapon 70 | 1 4 2 9 9 1 6 29 2 7 Energy Gun 13 | . . . 1 . . . 8 1 3 Energy Cannon 10 | . . . 1 2 1 1 4 . 1 Ballistic Gun 29 | 1 4 2 3 . . 4 13 . 2 Ballistic Cannon 9 | . . . 4 3 . . 2 . . Launcher 8 | . . . . 4 . 1 1 1 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . Unidentified Prototypes 12 | . . . 1 . 5 . 6 . . Parts Lost 42 | . 1 2 3 9 . . 15 . 12 Power 7 | . . 1 1 1 . . 3 . 1 Propulsion 13 | . . 1 1 5 . . 3 . 3 Utility 5 | . . . . . . . 3 . 2 Weapon 17 | . 1 . 1 3 . . 6 . 6 Highest Loss Streak 12 | . 1 2 3 6 . . 4 . 12 Average Slot Usage (%) 94 | . 98 87 98 99 99 100 88 89 65 Engine 7 | . 14 2 9 10 11 3 3 6 2 Treads 14 | . 11 28 17 22 20 . 6 9 4 Leg 3 | . 5 . 4 . 1 22 1 . . Wheel 2 | . 10 . . . . . 5 6 2 Device 1 | . . . . . . . 3 13 4 Storage 18 | . 26 28 22 22 22 22 9 6 6 Processor 22 | . . . 22 22 21 22 38 33 33 Energy Cannon 4 | . . . 4 7 11 3 1 . . Ballistic Gun 10 | . 28 28 14 . . 15 8 6 2 Ballistic Cannon 4 | . . . 2 13 11 3 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 55 | 13 41 38 48 47 47 47 55 40 39 Greatest Support 112 | 20 40 40 40 40 40 40 112 28 28 Greatest Overweight (x) 6 | . 2 . 3 1 2 1 2 1 6 Average Overweight (x) . | . . . 1 1 1 1 . 1 2 Largest Inventory Capacity 16 | 6 16 16 16 16 16 16 16 10 10 Average Capacity 14 | 6 14 16 16 16 16 16 12 10 10 Most Carried 16 | 6 16 16 16 16 16 16 16 10 10 Average Carried 13 | 6 13 15 15 14 15 15 12 9 7 Final Capacity 16 | 6 16 16 16 16 16 16 10 10 10 Final Carried 16 | 6 16 16 16 14 16 16 10 10 5 Class Distribution -------------------- 79% | Mutant 20% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Matter Collected 4109 | 200 482 237 602 559 99 130 1372 210 218 Remotely . | . . . . . . . . . . Salvage Created 5432 | . 580 189 1019 346 . 80 2393 206 619 Parts 259 | . 27 19 53 27 . 8 97 7 21 Haulers Intercepted 6 | . 1 . 2 . . . 3 . . Recyclers Shooed 9 | . 3 1 2 . . . 3 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 55 | . . . . . 2 25 . 4 24 Prevented 1 | . . . . . . 1 . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Combat Hostiles Destroyed 108 | . 7 4 16 29 . 4 34 3 11 Guns 54 | . 7 4 12 . . 1 19 1 10 Cannons 26 | . . . 4 13 . 1 8 . . AOE 25 | . . . . 16 . 2 4 2 1 Classes Destroyed 18 | . 5 3 3 2 . . 4 . 1 Worker 4 | . 1 . 1 . . . 2 . . Builder 2 | . . 1 . . . . 1 . . Tunneler 5 | . . 1 . 3 . . 1 . . Hauler 6 | . 1 . 2 . . . 3 . . Recycler 7 | . 2 . 2 . . . 3 . . Mechanic 1 | . . . 1 . . . . . . Operator 2 | . . . 1 . . . 1 . . Watcher 2 | . 2 . . . . . . . . Swarmer 23 | . . 3 . 4 . 4 7 3 2 Grunt 43 | . 7 1 11 6 . . 14 . 4 Brawler 3 | . . . . . . . . . 3 Duelist 2 | . . . . . . . 1 . 1 Sentry 8 | . . . 5 . . . 2 . 1 Demolisher 1 | . . . . 1 . . . . . Hunter 3 | . . . . . . . 3 . . Programmer 6 | . . . . . . . 6 . . Assembled 18 | . . . . 18 . . . . . Mutant 1 | . . . . . . . 1 . . Best Kill Streak 19 | . 4 3 5 19 . 2 4 3 8 Combat Bots Only 19 | . 2 3 5 19 . 2 4 3 8 Max Kills in Single Turn 4 | . 1 1 1 4 . 2 3 2 2 Gunslinging 1 | . . . . . . . . . 1 Exploded 4 | . . . . 4 . 2 3 2 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Damage Taken 8435 | . 447 216 778 1291 . 231 4107 58 1307 Core 1250 | . 81 41 111 131 . 40 530 15 301 Absorbed by Shields 55 | . . . . . . . 55 . . Core Remaining (%) 60 | 100 . 51 . . . 29 . . . Volleys Fired 400 | . 52 26 74 42 . 9 162 13 22 Largest 2 | . 2 2 2 2 . 2 2 1 2 Hottest 151 | . 40 46 99 99 . 60 140 80 151 Shots Fired 718 | . 104 52 148 72 . 14 277 14 37 Gun 537 | . 104 52 109 . . 10 215 13 34 Cannon 163 | . . . 39 59 . 2 61 . 2 Launcher 18 | . . . . 13 . 2 1 1 1 Special . | . . . . . . . . . . Kinetic 568 | . 104 52 128 49 . 10 207 5 13 Thermal 101 | . . . 20 10 . 2 39 8 22 Explosive 18 | . . . . 13 . 2 1 1 1 Electromagnetic 31 | . . . . . . . 30 . 1 Robot Hit Streak 27 | . 11 18 27 11 . 7 20 7 6 Robot Miss Streak 5 | . 5 4 2 2 . 3 5 2 4 Penetration Max 2 | . . . . . . . 1 . 2 Secondary Targets 5 | . . . 2 . . . 2 . 1 Max Gunslinging Chain 1 | . . . 1 . . . 1 . 1 Shots Hit Robots 503 | . 65 35 119 44 . 7 198 11 24 Core Hits 260 | . 28 12 37 47 . 5 98 9 24 Critical Hits 35 | . . . . 1 . . 28 . 6 Critical Kills 13 | . . . . . . . 8 . 5 Critical Parts Destroyed 20 | . . . . 1 . . 18 . 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 11695 | . 769 360 2027 2222 . 258 4942 413 704 Guns 6451 | . 769 360 1329 . . 93 3216 174 510 Cannons 2774 | . . . 696 841 . 45 1156 . 36 Explosions 2464 | . . . . 1377 . 120 570 239 158 Melee . | . . . . . . . . . . Ramming 6 | . . . 2 4 . . . . . Kinetic 6647 | . 769 360 1641 699 . 93 2934 44 107 Thermal 2425 | . . . 384 267 . 45 1185 130 414 Explosive 1942 | . . . . 1252 . 120 173 239 158 Electromagnetic 675 | . . . . . . . 650 . 25 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 16 | . . . . 6 6 . 9 9 16 Average Corruption 5 | . . . . 6 6 . 3 9 12 Corruption Purged . | . . . . . . . . . . Effects 113 | . . . . 32 7 . 48 12 14 Message Errors 21 | . . . . 6 4 . 8 1 2 Matter Fused 24 | . . . . 9 . . 11 2 2 Heat Flow Errors 15 | . . . . 3 2 . 6 3 1 Energy Discharges 10 | . . . . 4 . . 4 1 1 Parts Rejected 1 | . . . . . . . 1 . . Data Loss (minor) 11 | . . . . 2 1 . 4 3 1 Data Loss (major) 4 | . . . . 3 . . . 1 . Misfires 5 | . . . . 3 . . 1 1 . Targeting Errors 20 | . . . . 2 . . 11 . 7 Weapon Failures 2 | . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . Overflow Damage 373 | . . . . 88 . . 230 55 . Projectiles 23 | . . . . 12 . . 11 . . Explosions 350 | . . . . 76 . . 219 55 . Melee . | . . . . . . . . . . Knockbacks 13 | . . . . 5 . . 8 . . Impact . | . . . . . . . . . . Kinetic 12 | . . . . 5 . . 7 . . Secondary 1 | . . . . . . . 1 . . Self-Inflicted Damage 323 | . . . . 109 . . 170 . 44 Shots 7 | . . . . 4 . . 2 . 1 Rammed 3 | . . . 1 1 . . 1 . . Targets Rammed 3 | . . . 1 1 . . 1 . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 330 | . 12 15 153 248 274 14 330 207 174 Average Temperature 61 | . 5 7 39 59 121 5 79 98 62 Received Heat Transfer 2005 | . 243 60 363 203 . . 869 . 267 Siege Activations . | . . . . . . . . . . Robots Corrupted 3 | . . . . . . . 3 . . Combat Hostiles 3 | . . . . . . . 3 . . Parts Fried 1 | . . . . . . . 1 . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 9 | . . . . . . 1 2 . 6 Heat Transferred 3470 | . . . 592 372 . 74 1310 300 822 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Peak Influence 974 | . 143 169 276 236 . . 974 . . Initial 147 | . . 49 1 53 . . 147 . . Average 201 | . 76 46 143 63 . . 426 . . Maximum Alert Level 3 | . . . 1 1 . . 3 . . Low Security (%) 61 | 100 100 100 66 95 . . 6 . . Level 1 24 | . . . 33 4 . . 51 . . Level 2 8 | . . . . . . . 24 . . Level 3 6 | . . . . . . . 17 . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 18 | . 3 . 2 . . . 12 . 1 Investigation 3 | . . . 1 . . . 2 . . Extermination 5 | . . . . . . . 5 . . Reinforcement 7 | . 3 . 1 . . . 3 . . Assault 2 | . . . . . . . 1 . 1 Garrison 1 | . . . . . . . 1 . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . Haulers Reinforced 2 | . . . . . . . 2 . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Distress Signals 5 | . 1 . 2 . . . 2 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 181 | . 16 7 25 36 . 12 67 3 15 Peak Tracking Total 10 | . 3 3 4 10 . 3 8 3 8 Tactical Retreats 15 | . . 3 1 1 . 1 8 . 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Traps Triggered 4 | . 1 . 1 . . . 2 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed 1 | . . 1 . . . . . . . Triggered 1 | . . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Machines Disabled 13 | . 1 . 1 2 . . 9 . . Max in Single Turn 3 | . 1 . 1 1 . . 3 . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Machines Accessed 5 | . 1 . 1 . . . 3 . . Terminals 2 | . 1 . 1 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . . . . . 2 . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . Total Hacks 14 | . 6 . 3 . . . 5 . . Successful 8 | . 5 . 2 . . . 1 . . Failed 6 | . 1 . 1 . . . 4 . . Catastrophic 3 | . . . 1 . . . 2 . . Database Lockouts . | . . . . . . . . . . Manual 7 | . 5 . 2 . . . . . . Terminals 9 | . 6 . 3 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 4 | . . . . . . . 4 . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . Terminal Hacks 6 | . 4 . 2 . . . . . . Record 1 | . . . 1 . . . . . . Robot Analysis 3 | . 3 . . . . . . . . Branch Access Points 2 | . 1 . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . Retrieve Components 1 | . . . . . . . 1 . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . Terminals 1 | . 1 . . . . . . . . Botnet 1 | . 1 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 5 | . 1 . 1 . . . 3 . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 1 | . . . . . . . 1 . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Total Allies 5 | . . . . 1 4 . . . . Largest Group 4 | . . . . 1 4 4 4 . . Highest-Rated Group 155 | . . . . 31 155 155 155 . . Highest-Rated Ally 40 | . . . . 31 40 40 40 . . Total Orders . | . . . . . . . . . . Ally Attacks 93 | . . . . 15 . 29 49 . . Total Damage 1647 | . . . . 235 . 326 1086 . . Kills 20 | . . . . 3 . 9 8 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Robot Analysis Total 3 | . 3 . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . 1 1 . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Decoded 0b10 Intel 41 | . . . . . . . 41 . . Traps 7 | . . . . . . . 7 . . Items 29 | . . . . . . . 29 . . Machines 3 | . . . . . . . 3 . . Patrols 2 | . . . . . . . 2 . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Turns Passed 8818 | 2 615 1023 881 1365 1587 632 2111 426 176 Spaces Moved 4836 | 1 323 578 327 680 867 358 1308 340 54 Core 15 | . . . . . . . . . 15 Treads 2689 | . 103 578 267 680 799 . 261 . 1 Legs 723 | 1 83 . 60 . 68 358 153 . . Wheels 1150 | . 137 . . . . . 635 340 38 Hover 259 | . . . . . . . 259 . . Flight . | . . . . . . . . . . Fastest Speed 53 | 120 110 160 150 180 165 165 53 110 110 Average Speed 149 | 120 133 160 177 180 178 165 113 110 177 Slowest Speed 350 | 120 180 160 210 180 190 165 190 110 350 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 50 | 2 42 97 28 95 88 58 28 53 10 Regions Visited 9 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . 1 . . . Known Exits Taken 6 | . 1 . 1 . 1 1 1 1 . Unknown Exits Taken 3 | 1 . 1 . 1 . . . . . Scrap Searched 8 | . . 1 . 2 3 1 . 1 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 181 | . . . 3 93 . 11 32 22 20 Melee . | . . . . . . . . . . Projectile 18 | . . . 3 6 . . 7 . 2 AOE 163 | . . . . 87 . 11 25 22 18 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Total 5732 | 1 410 632 483 749 909 386 1692 376 94 Wait 119 | . 3 10 13 2 5 7 49 19 11 Move 4827 | . 322 577 326 679 866 357 1307 339 54 Hop . | . . . . . . . . . . Pick Up 92 | . 13 7 17 6 12 2 34 1 . Fast Attach 60 | . 4 . 8 1 7 2 37 1 . Attach 50 | . 4 1 7 10 1 1 21 . 5 Detach 14 | . 3 . . 2 5 . 4 . . Swap 51 | 1 3 2 12 6 1 4 18 2 2 Drop 115 | . 6 8 25 . 12 4 59 1 . Fire 400 | . 52 26 74 42 . 9 162 13 22 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 3 | . . . 1 1 . . 1 . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap 1 | . . 1 . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: Mat / *Min x2) -9/Mines (discovered 4 exits: *Mat x2 / [*Exi] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 0) 3 | -11/Scrapyard | Entered Materials 60 | -10/Materials | Identified exit to Mines 256 | -10/Materials | Discovered new exit (range 11) 310 | -10/Materials | Build established: Mutant 618 | -10/Materials | Entered Mines 692 | -10/Mines | Discovered new exit (range 5) 791 | -10/Mines | Discovered new exit (range 14) 981 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1122 | -10/Mines | Learned location of 1 exit from Materials 1219 | -10/Mines | Found a hidden stash of uninstalled traps 1641 | -10/Mines | Entered Materials 1641 | -9/Materials | Evolved 2 slots: Utility x2 1642 | -9/Materials | Identified exit to Materials 1989 | -9/Materials | Lost 3 parts (1p1n1w) 2081 | -9/Materials | Discovered new exit (range 15) 2330 | -9/Materials | Identified exit to Mines 2522 | -9/Materials | Entered Mines 2610 | -9/Mines | Received a Mining Laser from a helpful Derelict 2843 | -9/Mines | Assembled infested the area 2876 | -9/Mines | Core integrity fell below 50% 2933 | -9/Mines | Lost 6 parts (1p3n2w) 2935 | -9/Mines | Destroyed 19 combat bots 3344 | -9/Mines | Discovered exit to Materials (range 14) 3434 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3557 | -9/Mines | Discovered exit to Materials (range 12) 3679 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3679 | -9/Mines | Discovered new exit (range 5) 3887 | -9/Mines | Entered Zion 3963 | -7/Zion | Discovered new exit (range 15) 4075 | -7/Zion | Received a visual enhancement algorithm 4118 | -7/Zion | System corruption cleaned by Quarantine Array 4255 | -7/Zion | Given A8's code to call for help 4399 | -7/Zion | Found Prototype Processor 4399 | -7/Zion | Identified Exp. Signal Interpreter 4403 | -7/Zion | Found Prototype Processor 4403 | -7/Zion | Identified Exp. Terrain Scan Processor 4416 | -7/Zion | Found Prototype Processor 4416 | -7/Zion | Identified Spectral Analyzer 4425 | -7/Zion | Found Prototype Processor 4425 | -7/Zion | Identified Exp. Targeting Computer 4430 | -7/Zion | Found Prototype Processor 4627 | -7/Zion | Imprinted 4629 | -7/Zion | Declared Zion's savior 4857 | -7/Zion | Learned Factory emergency access door positions 5472 | -7/Zion | Identified exit to Proximity Caves 5474 | -7/Zion | Entered Proximity Caves 5474 | -6/Proximity Caves | Accompanied by 4 allies 5962 | -6/Proximity Caves | Build established: Scavenger-Mutant 6036 | -6/Proximity Caves | Learned location of Extension (-6) 6082 | -6/Proximity Caves | Discovered new exit (range 7) 6097 | -6/Proximity Caves | Identified exit to Factory 6106 | -6/Proximity Caves | Entered Factory 6106 | -6/Factory | Accompanied by 4 allies 6106 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 6107 | -6/Factory | Identified exit to Lower Caves 6362 | -6/Factory | Garrison activated, responded to threat 6388 | -6/Factory | Identified Exp. Target Analyzer 6440 | -6/Factory | P-60 Hacker assimilated allied QV-VNF(M) 7314 | -6/Factory | Terminal network hard line cut 7381 | -6/Factory | Lost 3 parts (1p2w) 7399 | -6/Factory | Build established: Mutant 7961 | -6/Factory | Core integrity fell below 50% 8028 | -6/Factory | Lost 4 parts (1n2u1w) 8206 | -6/Factory | First assault squad dispatched 8217 | -6/Factory | Entered Lower Caves 8635 | -6/Lower Caves | Discovered new exit (range 7) 8641 | -6/Lower Caves | Identified exit to Lower Caves 8643 | -6/Lower Caves | Entered another Lower Caves area 8699 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 8726 | -6/Lower Caves | System corruption reached 10% 8735 | -6/Lower Caves | Core integrity fell below 20% 8785 | -6/Lower Caves | Destroyed 8 combat bots 8788 | -6/Lower Caves | Lost 12 parts (1p3n2u6w) 8819 | -6/Lower Caves | Self-destructed Last Messages --------------- 08752_ Core Shielding melted. 08752_ L-41 Fighter destroyed. 08755_ System corrupted: Heat flow error (+181). 08756_ Carbon-fiber Leg fries itself beyond repair. 08757_ Axe fries itself beyond repair. 08757_ Adv. Beam Rifle destroyed. 08757_ M-28 Smith destroyed. 08764_ G-67 Veteran suffers critical hit. 08764_ G-67 Veteran destroyed. 08765_ Lgt. Deuterium Engine fries itself beyond repair. 08766_ Acquired 64 matter. 08770_ Acquired 75 matter. 08772_ Imp. Recalibrator fries itself beyond repair. 08772_ Wheel fries itself beyond repair. 08772_ Electrolaser fries itself beyond repair. 08773_ Acquired 70 matter. 08774_ Adv. Heat Sink fries itself beyond repair. 08782_ Lgt. Antimatter Reactor fries itself beyond repair. 08797_ System corrupted: Matter fused (-9). 08797_ Acquired 9 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????#?????????????????????????????????? | | ???????????????""?????????????###????????????????? | | ??????????????"" ????????????? ????????????????? | | ????????????#?"" "???????????? ????????????????? | | ???????###### #" "???????????? #????????????????? | | ??????? #" "#??????????? #????????????????? | | ??????? " "#####?###?# #????????????????? | | ???????? ### ### #????????????????? | | ??????????# # #????????????????? | | ???????????# % ####?????????????? | | ???????????# % %# ##????????????? | | ???????????# @%%% ###??????????? | | ???????????# %% % % ##?????????? | | ??????????# ### # #?????????? | | ?????????# ?????# #### # ##?????????? | | ??????????????????## #???## ##??????????? | | ???????????????????# ##????# ######???????????? | | ???????????????????# ##?????# ##???????????????? | | ?????????????????? #??????# ##??????????????? | | ????????????????? ??????# #####??????????? | | ???????????????? ????## #??????????? | | ??????????????? #### ???## #??????????? | | ??????????????? ????# ??# #??????????? | | ???????????????? ?????? ?# % # ##??????????? | | ??????????????????????? #?# ## #???????????? | | ??????????????????????? ## ## #???????????? | | ???????????????????????? # #???????????? | | ???????????????????????## # #???????????? | | ????????????????????????### ####### #???????????? | | ??????????????????????????##??????# ##??????????? | | ?????????????????????????????????## ##?????????? | | ????????????????? ########### #?????????? | | ????????????????? #?????????? | | ???????????????????????# #?????????? | | ???????????????????????# ###### #####?????????? | | ???????????????????????/ ???????###?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 30 Evasion (%) 54 Targeting Accuracy 12 Target Analysis 12 Core Analysis 10 Armor Integrity Analysis 66 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThrusterChargeStick Manual? 0 Play Time 01:17:47 Cumulative 327.3 hours Start 2021.07.13 @ 09:07:23 End 2021.07.13 @ 23:12:41 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 167 Rogue 164 Adventurer 1 Explorer 2 Win Type - Total 5 Types 3/1/1/0/0/0/0/0/0 Lore% 81 Gallery% 89 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(0,0,0) Steam 1 RUN: 3455d805-cbc0-4452-972e-cef3c3e0449b