Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.13 @ 21:07:31 Player: LaGrange Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (77) 385 Value Destroyed (2911) 2911 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (81) 81 TOTAL SCORE: 6437 Bonus ------- High Alert Combat Kills 81 Cogmind --------- Core Integrity 149/850 Matter 91/300 Energy 160/160 System Corruption 14% Temperature Cool (0) Location -6/Factory Parts ------- Power (1) Light Nuclear Core Propulsion (4) Utility (7) Large Storage Unit Improved Target Analyzer Weapon (3) Inventory (10) Light Nuclear Core Light Angular Momentum Engine Light Angular Momentum Engine High-capacity Storage Unit Arc Projector Improved EM Pulse Cannon Improved Datajack Remote Datajack Peak State ------------ Power Improved Ion Engine Propulsion Wheel Wheel Wheel Compact Wheel Utility Advanced Heat Sink Advanced Heat Sink Large Storage Unit High-capacity Storage Unit High-capacity Battery Kinecellerator System Backup Module Weapon Autogun Flak Gun Remote Datajack Inventory Improved Ion Engine Nuclear Core Light Nuclear Core Light Nuclear Core Light Angular Momentum Engine Light Angular Momentum Engine Carbon-fiber Leg High-powered Tractor Beam Arc Projector Arc Projector Beamcaster Improved EM Pulse Cannon Ion Cannon Autogun High-powered Shotgun Advanced EMP Blaster Mini Grenade Launcher Improved Datajack [Rating: 43] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Improved Flight Unit Utility High-capacity Matter Pod Device Improved Heat Sink Storage High-capacity Matter Pod Processor Improved Target Analyzer Protection Light Armor Plating Weapon Ion Cannon Energy Gun Spread Laser Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Impact Weapon Maul Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . 1 . . 1 Utility 5 | . . 1 1 2 1 Weapon 1 | . . . 1 . . Parts Attached 141 | 6 22 13 34 16 50 Power 13 | 1 1 2 3 1 5 Engine 7 | 1 . 2 1 1 2 Core 6 | . 1 . 2 . 3 Reactor . | . . . . . . Propulsion 36 | 2 7 3 12 4 8 Treads 8 | . . . 8 . . Leg 7 | . . . 1 3 3 Wheel 14 | 2 7 . . . 5 Hover 3 | . . 3 . . . Flight 4 | . . . 3 1 . Utility 34 | . 6 2 6 4 16 Device 20 | . 2 1 3 2 12 Storage 8 | . 4 . 2 2 . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 5 | . . 1 1 . 3 Artifact . | . . . . . . Weapon 58 | 3 8 6 13 7 21 Energy Gun 9 | 1 . 2 2 . 4 Energy Cannon 7 | . . . 2 1 4 Ballistic Gun 22 | 2 6 2 5 3 4 Ballistic Cannon 3 | . . . 1 . 2 Launcher 10 | . 2 1 1 2 4 Special Weapon 1 | . . . . . 1 Impact Weapon 2 | . . 1 1 . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 4 | . . . 1 1 2 Unidentified Prototypes 3 | . . 1 2 . . Parts Lost 57 | . 7 5 8 5 32 Power 8 | . 1 2 1 . 4 Propulsion 19 | . 3 1 3 3 9 Utility 14 | . 1 1 1 1 10 Weapon 16 | . 2 1 3 1 9 Highest Loss Streak 12 | . 5 2 3 4 12 Average Slot Usage (%) 93 | . 94 89 97 98 85 Engine 5 | . 10 8 4 5 5 Core 2 | . 3 2 4 1 . Treads 5 | . . . 11 6 . Leg 5 | . . . 1 12 11 Wheel 6 | . 25 11 . . 6 Hover 4 | . . 13 7 . . Flight 2 | . . . 5 2 . Device 12 | . 11 2 12 19 15 Storage 21 | . 14 22 23 25 22 Protection 1 | . . 6 . . 2 Energy Gun 3 | . . 8 5 1 . Energy Cannon 3 | . . . 5 2 3 Ballistic Gun 12 | . 26 11 12 10 7 Launcher 2 | . . 1 1 2 3 Naked Turns . | . . . . . . Heaviest Build 82 | 6 27 36 42 81 82 Greatest Support 60 | 20 32 20 60 60 55 Greatest Overweight (x) 25 | . 3 5 6 10 25 Average Overweight (x) 1 | . . 1 1 1 2 Largest Inventory Capacity 18 | 4 10 10 10 18 18 Average Capacity 11 | 4 4 10 10 14 17 Most Carried 18 | 3 5 10 10 18 18 Average Carried 10 | 2 3 7 9 11 15 Final Capacity 18 | 4 10 10 10 18 10 Final Carried 18 | 3 5 10 10 18 8 Class Distribution -------------------- 34% | Scavenger-Gunner 26% | Mutant 16% | Skirmisher 9% | Scavenger-Tank 6% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 2605 | 292 333 132 780 371 697 Remotely 588 | . . . . 371 217 Salvage Created 2550 | . 377 154 752 241 1026 Parts 145 | . 29 11 38 13 54 Haulers Intercepted . | . . . . . . Recyclers Shooed 4 | . . . 2 . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 56 | . 11 4 17 6 18 Guns 38 | . 9 2 12 5 10 Cannons 5 | . . . 3 . 2 AOE 13 | . 2 2 2 1 6 Classes Destroyed 12 | . 6 1 1 3 1 Worker 9 | . 2 . 1 . 6 Builder 7 | . . . 1 . 6 Recycler 2 | . 1 . . . 1 Operator 1 | . 1 . . . . Watcher 2 | . 1 . . . 1 Swarmer 12 | . 6 . 3 . 3 Grunt 30 | . 5 2 11 3 9 Brawler 2 | . . . . . 2 Duelist 1 | . . . . 1 . Sentry 7 | . . 2 3 . 2 Hunter 1 | . . . . 1 . Programmer 3 | . . . . 1 2 Best Kill Streak 7 | . 7 1 4 4 7 Combat Bots Only 4 | . 4 1 3 4 4 Max Kills in Single Turn 3 | . 1 1 2 2 3 Gunslinging . | . . . . . . Exploded 1 | . 1 1 1 1 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 6209 | 110 585 527 1429 692 2866 Core 1365 | 33 96 75 254 206 701 Absorbed by Shields . | . . . . . . Core Remaining (%) 67 | 86 48 81 53 70 . Volleys Fired 195 | 8 50 22 44 10 61 Largest 3 | 2 2 2 3 3 3 Hottest 179 | 40 50 76 148 128 179 Shots Fired 456 | 16 97 31 132 29 151 Gun 329 | 16 91 27 97 15 83 Cannon 66 | . . . 25 10 31 Launcher 49 | . 6 4 10 4 25 Special 12 | . . . . . 12 Kinetic 307 | 16 91 20 72 20 88 Thermal 77 | . . 7 50 5 15 Explosive 36 | . 6 4 . 3 23 Electromagnetic 24 | . . . 10 1 13 Robot Hit Streak 18 | 4 13 7 18 8 12 Robot Miss Streak 6 | 1 5 3 5 4 6 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 331 | 12 64 23 95 25 112 Core Hits 206 | 1 32 10 48 24 91 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks 16 | . . 5 4 3 4 Impact 8 | . . 5 3 . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 6 | . . . . 3 3 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6676 | 135 799 475 1722 568 2977 Guns 3238 | 135 527 209 999 272 1096 Cannons 854 | . . . 240 145 469 Explosions 2465 | . 272 209 421 151 1412 Melee 119 | . . 57 62 . . Ramming . | . . . . . . Kinetic 3023 | 135 527 89 695 332 1245 Thermal 1016 | . . 120 544 85 267 Explosive 1742 | . 272 209 . 56 1205 Electromagnetic 776 | . . . 421 95 260 Impact 119 | . . 57 62 . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 14 | . . 3 . . 14 Average Corruption 5 | . . 3 . . 5 Corruption Purged 1 | . . . . . 1 Effects 25 | . . 5 . . 20 Message Errors 8 | . . 2 . . 6 Matter Fused 4 | . . 2 . . 2 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 4 | . . 1 . . 3 Data Loss (major) 1 | . . . . . 1 Targeting Errors 7 | . . . . . 7 Overload Shots . | . . . . . . Overflow Damage 138 | . . . 56 . 82 Projectiles 2 | . . . . . 2 Explosions 136 | . . . 56 . 80 Melee . | . . . . . . Knockbacks 11 | . . . . 6 5 Impact . | . . . . . . Kinetic 10 | . . . . 5 5 Secondary 1 | . . . . 1 . Self-Inflicted Damage 553 | . . 26 205 68 254 Shots 22 | . . 1 9 2 10 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 226 | 12 20 86 226 48 172 Average Temperature 35 | 7 8 25 68 22 26 Received Heat Transfer 1659 | 60 201 165 567 162 504 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . 1 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1747 | . . 259 920 148 420 Parts Sabotaged 2 | . . . . . 2 Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . . 3 . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 763 | . 242 132 419 304 763 Average Influence 168 | . 105 92 113 199 310 Maximum Alert Level 3 | . 1 . 2 1 3 Low Security (%) 69 | . . . . . . Level 1 18 | . . . . . . Level 2 8 | . . . . . . Level 3 3 | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 14 | . 2 1 4 2 5 Investigation 2 | . . . 2 . . Extermination 2 | . . . . 1 1 Reinforcement 7 | . 2 1 2 1 1 Assault 1 | . . . . . 1 Garrison 2 | . . . . . 2 Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 2 | . 1 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 98 | 1 19 9 35 7 27 Peak Tracking Total 8 | 1 8 4 5 4 5 Tactical Retreats 8 | . . . 6 . 2 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 5 | . 1 . 1 2 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 45 | . . . 5 2 38 Max in Single Turn 8 | . . . 2 1 8 Garrison Access 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 11 | . 3 1 6 . 1 Terminals 10 | . 3 1 5 . 1 Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 44 | . 15 3 24 . 2 Successful 24 | . 6 2 15 . 1 Failed 19 | . 9 1 8 . 1 Catastrophic 3 | . 2 . . . 1 Database Lockouts 1 | . . . 1 . . Manual . | . . . . . . Terminals 39 | . 15 3 19 . 2 Fabricators . | . . . . . . Repair Stations 5 | . . . 5 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 20 | . 6 2 11 . 1 Record 4 | . . . 3 . 1 Emergency Access Points 1 | . . . 1 . . Terminal Index 1 | . 1 . . . . Alert Level 5 | . 1 1 3 . . Locate Traps 1 | . 1 . . . . Dispatch Records 1 | . . . 1 . . Transport Status 3 | . 2 . 1 . . Hauler Manifests 3 | . . 1 2 . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . . 4 . . Scan Component 2 | . . . 2 . . Repair 2 | . . . 2 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 3 1 5 . 1 Full Trace Events 4 | . 1 . 3 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . 2 . . Time 64 | . . . 64 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked 6 | . . . 1 1 4 Non-combat 5 | . . . . 1 4 Combat 1 | . . . 1 . . Robot Hacks Applied 12 | . . . 1 3 8 parse_system 4 | . . . 1 1 2 no_distress 4 | . . . . 1 3 find_chute 2 | . . . . . 2 find_station 1 | . . . . . 1 check_alert 1 | . . . . 1 . Relay Couplers Released 5 | . . . . . 5 Machine Destruction 1 | . . . . . 1 Programmers 4 | . . . . . 4 Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 4100 | 95 551 343 1612 430 1069 Spaces Moved 1899 | 82 329 221 650 205 412 Core 32 | 15 6 . . . 11 Treads 452 | . . . 390 62 . Legs 414 | . . . . 142 272 Wheels 634 | 67 323 115 . . 129 Hover 366 | . . 106 260 . . Flight 1 | . . . . 1 . Fastest Speed 50 | 50 80 90 112 150 95 Average Speed 150 | 74 85 103 187 168 173 Slowest Speed 1300 | 80 200 365 420 735 1300 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 26 | 7 61 20 53 5 10 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 227 | . 17 30 32 22 126 Melee . | . . . . . . Projectile 4 | . . . 4 . . AOE 223 | . 17 30 28 22 126 Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 2757 | 98 512 297 945 260 645 Wait 402 | . 90 23 180 14 95 Move 1894 | 81 328 220 649 204 412 Hop . | . . . . . . Pick Up 62 | 3 9 11 16 12 11 Fast Attach 38 | 5 10 3 9 2 9 Attach 46 | . 3 6 10 5 22 Detach 6 | . . 1 1 . 4 Swap 58 | 1 9 4 15 9 20 Drop 40 | . 13 2 17 1 7 Fire 195 | 8 50 22 44 10 61 Melee 16 | . . 5 4 3 4 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 50 | -11/Scrapyard | Discovered new exit (range 8) 96 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 496 | -10/Materials | Discovered new exit (range 14) 563 | -10/Materials | Lost 5 parts (1p2n1u1w) 585 | -10/Materials | Core integrity fell below 50% 647 | -10/Materials | Entered another Materials area 647 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 948 | -9/Materials | Discovered new exit (range 15) 990 | -9/Materials | Entered another Materials area 990 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1134 | -8/Materials | Lost 3 parts (1n1u1w) 1359 | -8/Materials | Build established: Skirmisher 1561 | -8/Materials | Repaired Ion Cannon 1592 | -8/Materials | Repaired Hcp. Matter Pod 1994 | -8/Materials | Build established: Scavenger-Gunner 2410 | -8/Materials | Central database locked down 2580 | -8/Materials | Discovered new exit (range 14) 2602 | -8/Materials | Entered Factory 2602 | -7/Factory | Evolved 2 slots: Utility x2 2762 | -7/Factory | Lost 4 parts (3n1w) 3006 | -7/Factory | Discovered new exit (range 10) 3032 | -7/Factory | Entered another Factory area 3032 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3448 | -6/Factory | Lost 4 parts (1p1n2u) 3641 | -6/Factory | Lost 5 parts (2n2u1w) 3959 | -6/Factory | Lost 12 parts (1p4n2u5w) 4002 | -6/Factory | System corruption reached 10% 4007 | -6/Factory | Core integrity fell below 50% 4027 | -6/Factory | Crushed by falling debris 4027 | -6/Factory | Core integrity fell below 20% 4058 | -6/Factory | Lost 9 parts (2p1n3u3w) 4101 | -6/Factory | Self-destructed Last Messages --------------- 04011_ System corrupted: Substantial component data lost. 04019_ R-10 Processor collects Mic. Fission Core. 04023_ R-10 Processor collects Segregator. 04025_ B-48 Gladiator destroyed. 04025_ Nuclear Reactor explodes. 04025_ Matter Pump disabled. <x3> 04027_ The unstable cave ceiling collapses. 04027_ Crushed by falling debris. [Achievement: Unlikely Earthworm] 04027_ Nuclear Core destroyed. 04027_ System corrupted by crushing effect (+2). 04027_ Arc Projector destroyed. 04027_ System corrupted by crushing effect (+2). 04028_ System corrupted: Matter fused (-10). 04043_ 47RB K5JK/VS%JDTYXH JOMJ#CV 04064_ System corrupted: Matter fused (-6). 04069_ System corrupted: Imp. EM Pulse Cannon targeting data glitched. 04092_ Relay Coupler [Swarmer] fries itself. 04099_ XEMZZ,GL TEIJ=I#MCLLRSG8