Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.23 @ 12:37:17 Player: juuuuuu Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (46) 230 Value Destroyed (821) 821 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2211 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 240/300 Energy 240/240 System Corruption 3% Temperature Cool (0) Movement Rolling (115) Ox1 Location -9/Mines Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (2) --- Compact Wheel Compact Wheel > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Backup Plating I > --- WEAPON (2) ------- Improved Medium Laser Great Maul > --- INVENTORY (15) --- Nuclear Core Nuclear Core Nuclear Core Compact Wheel Compact Wheel Disposable Heat Sink Experimental Sensor Array ECM Suite Backup Plating I Shock Rifle Shock Rifle Shock Rifle Shock Rifle Improved Medium Laser Great Maul Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Compact Wheel Compact Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Targeting Computer Backup Plating I > --- WEAPON ----------- Improved Medium Laser Improved Medium Laser > --- INVENTORY -------- Nuclear Core Nuclear Core Nuclear Core Compact Wheel Compact Wheel Disposable Heat Sink Experimental Sensor Array ECM Suite Backup Plating I Shock Rifle Shock Rifle Shock Rifle Shock Rifle Great Maul Great Maul [Rating: 21] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Propulsion Shielding Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Impact Weapon Great Maul Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion . | . . . . Utility 2 | . . 2 . Weapon . | . . . . Parts Attached 39 | 9 3 26 1 Power 5 | 1 . 4 . Engine 4 | 1 . 3 . Core 1 | . . 1 . Reactor . | . . . . Propulsion 8 | 2 . 6 . Treads . | . . . . Leg 2 | 2 . . . Wheel 6 | . . 6 . Hover . | . . . . Flight . | . . . . Utility 11 | 3 2 5 1 Device 5 | 3 . 2 . Storage 1 | . . 1 . Processor 3 | . 2 1 . Hackware . | . . . . Protection 2 | . . 1 1 Artifact . | . . . . Weapon 15 | 3 1 11 . Energy Gun 9 | 3 . 6 . Energy Cannon 1 | . . 1 . Ballistic Gun 1 | . . 1 . Ballistic Cannon . | . . . . Launcher 3 | . 1 2 . Special Weapon . | . . . . Impact Weapon 1 | . . 1 . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Corrupted Parts 1 | . . 1 . System Corruption 2 | . . 2 . Parts Lost 10 | . . 9 1 Power 2 | . . 2 . Propulsion 2 | . . 2 . Utility 2 | . . 1 1 Weapon 4 | . . 4 . Highest Loss Streak 8 | . . 8 1 To Critical Strikes . | . . . . Average Backups 8 | 1 4 9 15 Power 1 | . . 1 3 Propulsion . | . . . 2 Utility 2 | . 2 3 4 Weapon 3 | . 1 4 6 Tool/Special . | . . . . Unused Backups 22 | 1 5 5 11 Power 4 | . 1 . 3 Propulsion 3 | . 2 . 1 Utility 9 | 1 2 3 3 Weapon 6 | . . 2 4 Tool/Special . | . . . . Average Slot Usage (%) 97 | . 100 95 99 Engine 7 | . 14 6 . Core 3 | . . 3 11 Leg 9 | . 28 3 . Wheel 11 | . . 14 22 Device 4 | . 4 3 11 Storage 8 | . . 11 11 Processor 22 | . 23 23 10 Protection 4 | . . 5 11 Energy Gun 15 | . 17 13 19 Launcher 6 | . 10 5 . Impact Weapon 1 | . . 1 2 Peak Build Rating 21 | 9 9 20 21 Average Rating 11 | 5 7 13 20 On Entrance 9 | . 9 7 20 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 36 | 8 8 36 36 Greatest Support 32 | 20 20 32 32 Greatest Overweight (x) 8 | . . 8 1 Average Overweight (x) . | . . 1 1 Largest Inventory Capacity 15 | 5 5 15 15 Average Capacity 11 | 5 5 15 15 Most Carried 15 | 5 5 15 15 Average Carried 8 | 1 4 9 14 Final Capacity 15 | 5 5 15 15 Final Carried 15 | 5 5 15 15 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Min Matter Collected 765 | 300 73 382 10 Remotely . | . . . . Salvage Created 1269 | 164 84 1011 10 Parts 96 | 15 13 68 . Haulers Intercepted 1 | . . 1 . Recyclers Shooed 2 | . . 2 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Combat Hostiles Destroyed 23 | 1 3 19 . Guns 14 | 1 . 13 . AOE 8 | . 3 5 . Classes Destroyed 10 | 3 3 4 . Worker 6 | 1 2 3 . Builder 3 | . 1 2 . Tunneler 5 | 4 . . 1 Hauler 1 | . . 1 . Recycler 3 | . . 3 . Operator 1 | . . 1 . Watcher 4 | . 1 3 . Swarmer 8 | . 3 5 . Grunt 13 | 1 . 12 . Sentry 2 | . . 2 . Best Kill Streak 17 | 4 4 17 1 Combat Bots Only 11 | 1 3 11 . Max Kills in Single Turn 3 | 1 3 3 1 Gunslinging . | . . . . Exploded 3 | . 3 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Hostile Shots Fired 168 | 2 4 152 10 Missed 46 | 1 2 42 1 Hits 122 | 1 2 110 9 Projectile 122 | 1 2 110 9 Critical Strikes 2 | . . 2 . Damage Taken 1368 | 10 37 1245 76 Core 404 | . 2 377 25 Absorbed by Shields . | . . . . Redirected to Shielding 7 | . . 7 . Core Remaining (%) 99 | 100 99 . . Volleys Fired 82 | 12 7 63 . Largest 2 | 2 2 2 . Hottest 112 | 90 80 112 . Shots Fired 127 | 24 9 94 . Gun 113 | 24 7 82 . Cannon 3 | . . 3 . Launcher 11 | . 2 9 . Special . | . . . . Kinetic 6 | . . 6 . Thermal 108 | 24 7 77 . Explosive 8 | . 2 6 . Electromagnetic 5 | . . 5 . Robot Hit Streak 10 | 5 4 10 . Robot Miss Streak 4 | 3 1 4 . Penetration Max . | . . . . Secondary Targets 2 | . . 2 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 80 | 13 7 59 1 Core Hits 55 | 7 7 41 . Critical Kills . | . . . . Critical Parts Destroyed 2 | . . 2 . Critical Strikes 9 | . 1 8 . Burn 7 | . 1 6 . Smash 2 | . . 2 . Melee Attacks 5 | . . 2 3 Impact 5 | . . 2 3 Slashing . | . . . . Piercing . | . . . . Sneak Attacks 1 | . . . 1 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1699 | 150 211 1252 86 Guns 1018 | 150 76 792 . Cannons 20 | . . 20 . Explosions 524 | . 135 389 . Melee 137 | . . 51 86 Ramming . | . . . . Kinetic 59 | . . 59 . Thermal 942 | 150 76 716 . Explosive 429 | . 135 294 . Electromagnetic 132 | . . 132 . Impact 137 | . . 51 86 Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . . 3 3 Average Corruption 1 | . . 1 3 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 3 | . . 1 2 Matter Fused 1 | . . . 1 Energy Discharges 2 | . . 1 1 Overload Shots . | . . . . Overflow Damage 122 | . . 58 64 Projectiles . | . . . . Explosions 7 | . . 7 . Melee 115 | . . 51 64 Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 34 | . 18 16 . Shots 3 | . 2 1 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 608 | 212 30 608 . Average Temperature 133 | 83 12 160 . Received Heat Transfer 441 | 6 . 435 . Effects 11 | . . 11 . Shutdowns 1 | . . 1 . Energy Bleed 3 | . . 3 . Interference 1 | . . 1 . Damage (minor) 2 | . . 2 . Damage (major) 2 | . . 2 . Damage (core) 2 | . . 2 . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted 2 | . . 1 1 Combat Hostiles 1 | . . 1 . Parts Fried 3 | . . 2 1 Impact Corruptions 4 | . . 2 2 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . 2 . Heat Transferred 2753 | 385 296 2072 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Maximum Alert Level 1 | . . 1 . Low Security (%) 78 | 100 100 59 100 Level 1 21 | . . 40 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 335 | 26 87 335 120 Initial 120 | . . 9 120 Average 90 | 6 38 133 93 Influence Increases 792 | 46 122 619 5 Destroy 0b10 Robot/C 460 | 20 60 380 . Destroy 0b10 Robot/NC 115 | 25 20 65 5 Destroy Leader 110 | . 12 98 . Successful Hack 5 | . 4 1 . Disable Machine 60 | . 15 45 . Destroy Structure 42 | 1 11 30 . Influence Decreases 737 | 46 100 332 259 Entered New Map 202 | . . 13 189 Time Decay 435 | 46 100 229 60 Lost Part 100 | . . 90 10 Squads Dispatched 5 | . . 5 . Investigation 2 | . . 2 . Extermination . | . . . . Reinforcement 3 | . . 3 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Distress Signals 3 | . . 3 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 35 | 1 4 27 3 Peak Tracking Total 7 | 1 3 7 3 Tactical Retreats . | . . . . Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Min Machines Disabled 4 | . 1 3 . Max in Single Turn 1 | . 1 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Machines Accessed 5 | . 3 2 . Terminals 4 | . 2 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 17 | . 11 6 . Successful 9 | . 5 4 . Failed 8 | . 6 2 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 14 | . 8 6 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . 3 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 9 | . 5 4 . Record 5 | . 3 2 . Prototype ID Bank 1 | . . 1 . Alert Level 2 | . 1 1 . Locate Traps 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 3 2 . Full Trace Events 3 | . 1 2 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Active Infowar (turns) 72 | 46 26 . . Terrain 72 | 46 26 . . Seismic 1 | 1 . . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Min Turns Passed 1169 | 163 258 620 128 Spaces Moved 701 | 97 188 316 100 Core 22 | 20 . 2 . Treads . | . . . . Legs 316 | 77 188 51 . Wheels 363 | . . 263 100 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 95 115 Average Speed 116 | 105 120 118 115 Slowest Speed 450 | 120 120 450 115 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 24 | 5 37 29 25 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 50 | . 11 39 . Melee . | . . . . Projectile . | . . . . AOE 50 | . 11 39 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Total 918 | 132 215 464 107 Wait . | . . . . Move 698 | 96 187 315 100 Hop . | . . . . Pick Up 59 | 13 8 37 1 Fast Attach 2 | . 2 . . Attach 19 | 7 . 12 . Detach . | . . . . Swap 25 | 3 1 19 2 Drop 28 | 1 10 16 1 Fire 82 | 12 7 63 . Melee 5 | . . 2 3 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 68 | -11/Scrapyard | Discovered new exit (range 8) 164 | -11/Scrapyard | Entered Materials 221 | -10/Materials | Discovered new exit (range 15) 330 | -10/Materials | Build established: Mutant 366 | -10/Materials | Discovered new exit (range 13) 422 | -10/Materials | Entered another Materials area 422 | -9/Materials | Evolved 2 slots: Utility x2 794 | -9/Materials | Core integrity fell below 50% 796 | -9/Materials | Lost 8 parts (1p2n1u4w) 809 | -9/Materials | Core integrity fell below 20% 824 | -9/Materials | Destroyed 11 combat bots 837 | -9/Materials | Discovered new exit (range 13) 947 | -9/Materials | Discovered new exit (range 11) 1042 | -9/Materials | Entered Mines 1086 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1090 | -9/Mines | Found Prototype Device 1170 | -9/Mines | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- System corrupted: Energy discharge (-48). A damaged part is partially visible under some rubble. There's a note attached: "Everyone keeps telling us we should avoid high-traffic areas because that's where patrols are more likely to show up, but that doesn't do us much good if we can't spot those areas until they're on top of us... With this we can! Deliver it to Megawrench for repairs then we'll never be afraid of an ambush while sneaking around Materials again, ha." Dropped Propulsion Shielding. Acquired Prototype Device. Sneak attack on T-07 Excavator. Destroyed Imp. Terrain Scanner. [Achievement: Overwhelming] Destroyed Wheel. T-07 Excavator system corrupted by crushing effect. T-07 Excavator system terminally corrupted. Lgt. Ion Engine fried. Acquired 10 matter. System corrupted: Matter fused (-5). Targeting Computer destroyed. Map ----- +----------------------------------------------------+ | ??????????????????# #??????# ###????????????????? | | ??????????????????# #??????# #??????????????????? | | ??????????????????# #??????# #??????? #?????????? | | ??????????????????# ######## #?????? #????????? | | ??????????????????# ## #??### #????????? | | ??????????????????# # #?# #????????? | | ??????????????????##### ## #?????????? | | ??????????????####????## #??????????? | | ?????????????## ##???## ###????????????? | | ?????????????#! ##?## ###??????????????? | | ?????????????# ### ###????????????????? | | ????????????## ### ##??????????????????? | | ???????????## ##?# ##?######????????????? | | ??????????## ##??# #??# #????????????? | | ???????#### ###???# #??# #????????????? | | ??????## ##?????# #### #????????????? | | ??????# ###??????# #????????????? | | ??????# ##????????# #????????????? | | ??????## ##?????####### ## #????????????? | | ???????### ##?????? #?# #######????????????? | | ?????????## ##??????? #?# #??????????????????? | | ?????????## #??????? s #?# #??????????????????? | | ?????????# #???????? #?# #??????????????????? | | ?????????## ### #?????? s#?# #??????????????????? | | ??????????###?? #?????#s#?# #??????????????????? | | ??????????????? #?????#@#?# #??????????????????? | | ???????????????? #??#### ### #??????????????????? | | ???????????????? #??# r #??????????????????? | | ???????????????? ??# #### ###??????????????????? | | ????????????????? ?#????# #????????????????????? | | ????????????????? ??????# ????????????????????? | | ?????????????????? ?????####???????????????????? | | ?????????????????? ???????????????????????????? | | ???????????????????? ????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Coolant Potential 50 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 80 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Hydra Overwhelming Power Corrupts Resistances Are Futile Well Done Challenges ------------ None Game ------ Seed HeavySingularityLeg Manual? 0 Play Time 00:32:16 Cumulative 2.5 hours Start 2026.01.23 @ 12:03:28 End 2026.01.23 @ 12:37:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 5 Achievement% 4 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 342ec4f4-73a4-4355-a1c0-e3d97df99796