Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.25 @ 16:48:41 Player: NOGames Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (121) 605 Value Destroyed (3780) 3780 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (96) 96 TOTAL SCORE: 9701 Bonus ------- High Alert Combat Kills 96 Cogmind --------- Core Integrity 0/1150 Matter 166/300 Energy 170/170 System Corruption 0% Temperature Cool (12) Movement Treading (145) Location -4/Upper Caves Parts ------- > --- POWER (1) -------- Light Antimatter Reactor > --- PROPULSION (4) --- Advanced Medium Treads > --- UTILITY (10) ----- Improved Heat Sink Experimental Heat Sink Advanced Visual Processing Unit Improved Target Analyzer Advanced Target Analyzer System Shield System Shield > --- WEAPON (4) ------- KE Penetrator > --- INVENTORY (5) ---- Improved Fusion Compressor Advanced Medium Treads Advanced Medium Treads Peak State ------------ > --- POWER ------------ Improved Fusion Compressor > --- PROPULSION ------- Advanced Medium Treads Advanced Medium Treads Advanced Medium Treads Advanced Medium Treads > --- UTILITY ---------- Improved Heat Sink Experimental Heat Sink Advanced Visual Processing Unit Improved Target Analyzer Advanced Target Analyzer Improved Power Shielding Advanced Shield Generator System Shield System Shield Advanced System Restoration Module > --- WEAPON ----------- Field Laser Plasma Rifle Wave Gun KE Penetrator > --- INVENTORY -------- Light Antimatter Reactor Advanced Medium Treads Advanced Medium Treads Wave Gun Scythe [Rating: 104] Favorites ----------- Power Light Antimatter Reactor Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Wheel Treads Advanced Medium Treads Leg Flexi-carbon Leg Wheel Armored Wheel Hover Unit Improved Linear Gravjet Utility Hacking Suite Device Structural Scanner Storage Large Storage Unit Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Hammer Energy Gun Field Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Hammer Slashing Weapon Katana Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Upp Slots Evolved 12 | . . 2 2 2 2 2 2 . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . . . . . 2 . . . Utility 8 | . . . 2 2 2 2 . . . . Weapon 2 | . . 2 . . . . . . . . Parts Attached 131 | 2 11 6 24 13 6 9 10 1 44 5 Power 20 | . 2 1 4 1 2 1 2 1 5 1 Engine 5 | . 1 1 1 1 1 . . . . . Core 10 | . 1 . 3 . 1 1 1 1 2 . Reactor 5 | . . . . . . . 1 . 3 1 Propulsion 28 | 2 3 2 3 1 1 1 2 . 13 . Treads 4 | . . . . . . . . . 4 . Leg 6 | . . . . . . . . . 6 . Wheel 13 | 2 3 2 3 1 1 1 . . . . Hover 5 | . . . . . . . 2 . 3 . Flight . | . . . . . . . . . . . Utility 36 | . 3 . 8 5 3 4 3 . 10 . Device 8 | . . . . 1 1 . 2 . 4 . Storage 1 | . 1 . . . . . . . . . Processor 8 | . . . 1 1 1 1 1 . 3 . Hackware 6 | . . . 1 2 . 2 . . 1 . Protection 13 | . 2 . 6 1 1 1 . . 2 . Artifact . | . . . . . . . . . . . Weapon 47 | . 3 3 9 6 . 3 3 . 16 4 Energy Gun 8 | . . . . . . . . . 7 1 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 4 | . 1 . . . . . . . 1 2 Ballistic Cannon . | . . . . . . . . . . . Launcher 4 | . . . 2 1 . 1 . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 14 | . 1 2 5 2 . 1 1 . 2 . Slashing Weapon 14 | . 1 1 2 3 . . 1 . 5 1 Piercing Weapon 3 | . . . . . . 1 1 . 1 . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . 1 . Parts Lost 62 | . 3 4 10 3 3 9 . . 20 10 Power 7 | . 1 1 1 1 . 1 . . 2 . Propulsion 18 | . 1 2 3 1 1 2 . . 5 3 Utility 19 | . 1 . 3 1 1 5 . . 6 2 Weapon 18 | . . 1 3 . 1 1 . . 7 5 Highest Loss Streak 10 | . 2 3 2 2 2 9 . . 10 10 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 89 | . 96 98 97 95 90 93 58 52 77 89 Engine 4 | . 8 10 6 6 4 4 . . . . Core 1 | . 5 . 2 . 1 . . 5 1 1 Reactor 1 | . . . . . . . 4 . 2 4 Treads 2 | . . . . . . . . . 7 17 Leg 1 | . . . . . . . . . 7 . Wheel 12 | . 27 21 17 14 12 10 . . . . Device 4 | . . . . 6 6 4 6 10 7 19 Storage 6 | . 14 11 9 7 6 4 . . . . Processor 7 | . . . 5 6 13 11 14 15 12 15 Hackware 9 | . . . 8 15 20 27 10 10 7 10 Protection 7 | . 11 11 13 7 5 4 . . 5 4 Energy Gun 2 | . . . . . . . . . 7 11 Ballistic Gun 3 | . 20 . . . . . . . 2 1 Impact Weapon 10 | . 3 33 22 14 . 4 4 . 2 . Slashing Weapon 9 | . 3 11 12 12 18 9 4 . 6 3 Naked Turns . | . . . . . . . . . . . Heaviest Build 50 | 11 32 34 48 49 50 50 25 11 35 37 Greatest Support 120 | 32 32 28 24 22 22 28 16 16 120 120 Greatest Overweight (x) 10 | . 2 2 3 3 3 10 2 . 3 1 Average Overweight (x) 1 | . . 1 1 1 1 . 1 . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 5 5 5 5 Average Capacity 11 | 8 12 15 15 15 15 14 5 5 5 5 Most Carried 15 | 6 13 15 15 15 14 10 5 5 5 5 Average Carried 9 | 6 9 13 14 14 11 5 1 4 3 4 Final Capacity 15 | 8 15 15 15 15 15 5 5 5 5 5 Final Carried 15 | 6 12 15 12 15 11 5 5 5 5 3 Class Distribution -------------------- 34% | Hacker-Gladiator 28% | Mutant 9% | Scavenger-Gladiator 8% | Scavenger-Gunner 6% | Scavenger-Tank 6% | Gladiator 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gladiator | -8/Materials Hacker-Gladiator | -7/Factory Hacker-Gladiator | -6/Factory Hacker-Gladiator | -5/Factory Hacker-Gladiator | -4/Factory Hacker-Mutant | -4/Waste Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Upp Matter Collected 2238 | 196 393 55 236 145 . 115 9 126 785 178 Remotely . | . . . . . . . . . . . Salvage Created 5046 | . 700 376 1207 400 30 43 29 . 1997 264 Parts 264 | . 42 19 69 26 3 1 2 . 91 11 Haulers Intercepted 5 | . 1 . 1 3 . . . . . . Recyclers Shooed 5 | . . . 1 1 . . . . 3 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . . . 6 Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Upp Combat Hostiles Destroyed 77 | . 12 6 26 6 . . . . 24 3 Melee 43 | . 3 5 16 3 . . . . 16 . Guns 18 | . 9 . . . . . . . 7 2 AOE 11 | . . . 8 3 . . . . . . Classes Destroyed 12 | . 7 2 1 1 . . 1 . . . Worker 9 | . . . 1 1 . . . . 7 . Builder 5 | . 1 . 2 . 1 . . . 1 . Tunneler 2 | . . . . . . . 1 . 1 . Hauler 5 | . 1 . 1 3 . . . . . . Recycler 10 | . 2 1 2 . . . . . 5 . Operator 6 | . 1 2 1 1 . . 1 . . . Watcher 7 | . 2 . 1 2 . 1 . . 1 . Swarmer 22 | . 3 . 8 3 . . . . 8 . Grunt 33 | . 9 2 14 . . . . . 5 3 Duelist 3 | . . 1 1 . . . . . 1 . Sentry 7 | . . 3 3 . . . . . 1 . Programmer 12 | . . . . 3 . . . . 9 . Decomposer 1 | . . . . . . . . . . 1 Best Kill Streak 7 | . 5 4 7 3 1 1 1 . 5 2 Combat Bots Only 5 | . 5 3 5 3 . . . . 3 2 Max Kills in Single Turn 3 | . 1 1 3 3 1 1 1 . 2 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . 3 3 . . . . . . Melee 1 | . 1 1 1 1 . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Upp Hostile Shots Fired 698 | . 62 51 113 53 62 63 . . 209 85 Missed 191 | . 9 10 25 18 27 10 . . 67 25 Damage Taken 8893 | . 616 668 1349 586 597 954 . . 2890 1233 Core 1972 | . 74 164 126 61 24 359 . . 974 190 Absorbed by Shields 258 | . . . . . . . . . 258 . Redirected to Shielding 259 | . . 46 . . . . . . 171 42 Core Remaining (%) 79 | 100 70 59 77 91 97 64 . . . . Volleys Fired 86 | . 44 . 4 2 . 1 . . 25 10 Largest 4 | . 2 . 1 1 . 1 . . 4 4 Hottest 300 | . 40 . 30 30 . 39 . . 300 300 Shots Fired 199 | . 88 . 4 2 . 1 . . 78 26 Gun 192 | . 88 . . . . . . . 78 26 Cannon . | . . . . . . . . . . . Launcher 7 | . . . 4 2 . 1 . . . . Special . | . . . . . . . . . . . Kinetic 114 | . 88 . . . . . . . 23 3 Thermal 77 | . . . . . . . . . 54 23 Explosive 6 | . . . 4 2 . . . . . . Electromagnetic 2 | . . . . . . 1 . . 1 . Robot Hit Streak 15 | . 15 . 2 1 . 2 . . 13 4 Robot Miss Streak 3 | . 3 . 1 1 . . . . 3 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 4 | . 2 . . . . . . . 1 1 Max Gunslinging Chain 1 | . 1 . . . . . . . 1 1 Shots Hit Robots 371 | . 69 27 82 23 2 2 3 . 146 17 Core Hits 148 | . 27 6 35 13 1 2 1 . 54 9 Critical Kills 4 | . . 1 1 . . . . . 1 1 Critical Parts Destroyed 7 | . 1 1 1 . . . . . 4 . Critical Strikes 46 | . 1 4 12 2 . . . . 24 3 Burn 13 | . . . . . . . . . 11 2 Destroy 3 | . 1 . . . . . . . 1 1 Smash 9 | . . 2 3 . . . . . 4 . Sever 18 | . . 2 9 2 . . . . 5 . Impale 3 | . . . . . . . . . 3 . Melee Attacks 406 | . 17 41 109 58 24 10 13 . 134 . Impact 88 | . 3 12 31 16 . 1 1 . 24 . Slashing 271 | . 14 29 78 42 24 2 3 . 79 . Piercing 47 | . . . . . . 7 9 . 31 . Sneak Attacks 50 | . 2 4 8 8 2 . 2 . 24 . Combat Hostiles 1 | . . . . . . . . . 1 . Follow-up Attacks 68 | . 2 9 25 10 . . 1 . 21 . Damage Inflicted 12655 | . 1105 733 3233 1436 162 133 148 . 5310 395 Guns 2458 | . 718 . . . . . . . 1345 395 Cannons . | . . . . . . . . . . . Explosions 779 | . . . 454 223 . 102 . . . . Melee 9418 | . 387 733 2779 1213 162 31 148 . 3965 . Ramming . | . . . . . . . . . . . Kinetic 1162 | . 718 . . . . . . . 403 41 Thermal 1277 | . . . . . . . . . 923 354 Explosive 677 | . . . 454 223 . . . . . . Electromagnetic 121 | . . . . . . 102 . . 19 . Impact 2149 | . 37 183 580 385 . . 60 . 904 . Slashing 6506 | . 350 550 2199 828 162 . . . 2417 . Piercing 763 | . . . . . . 31 88 . 644 . Highest Corruption 10 | . . . . . . . . . 10 4 Average Corruption 4 | . . . . . . . . . 4 2 Corruption Purged 10 | . . . . . . . . . 6 4 Corruption Blocked . | . . . . . . . . . . . Effects 46 | . . . . . . . . . 44 2 Message Errors 8 | . . . . . . . . . 8 . Matter Fused 11 | . . . . . . . . . 11 . Heat Flow Errors 10 | . . . . . . . . . 10 . Energy Discharges 2 | . . . . . . . . . 1 1 Data Loss (minor) 7 | . . . . . . . . . 7 . Data Loss (major) 4 | . . . . . . . . . 4 . Misfires 2 | . . . . . . . . . 2 . Weapon Failures 2 | . . . . . . . . . 1 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 1250 | . 30 96 185 193 40 . 78 . 628 . Projectiles . | . . . . . . . . . . . Explosions 29 | . . . 29 . . . . . . . Melee 1221 | . 30 96 156 193 40 . 78 . 628 . Knockbacks 6 | . . . 1 2 . . . . 3 . Impact 6 | . . . 1 2 . . . . 3 . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 35 | . . . 35 . . . . . . . Shots 2 | . . . 2 . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 363 | . 46 4 7 11 3 . . . 363 171 Average Temperature 71 | . 12 4 3 6 3 . . . 102 54 Received Heat Transfer 2332 | . 345 198 666 225 219 81 . . 300 298 Effects 2 | . . . . . . . . . 2 . Interference 2 | . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 10 | . . . 2 3 . . . . 5 . Impact Corruptions 21 | . . 2 3 5 . . 2 . 9 . Robots Melted 2 | . . . . . . . . . 1 1 Combat Hostiles 2 | . . . . . . . . . 1 1 Parts Melted 14 | . . . . . . . . . 13 1 Heat Transferred 3604 | . . . . . . . . . 2747 857 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Upp Peak Influence 610 | . 237 171 610 346 170 157 78 27 342 . Initial 277 | . . 8 33 277 37 83 44 27 18 . Average 173 | . 89 64 304 214 81 111 63 27 197 . Maximum Alert Level 2 | . 1 . 2 1 . . . . 1 . Low Security (%) 66 | 100 94 100 27 56 100 100 100 100 51 . Level 1 29 | . 5 . 40 43 . . . . 48 . Level 2 4 | . . . 31 . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 18 | . 2 . 3 6 . 2 2 . 3 . Investigation 3 | . . . 1 1 . . 1 . . . Extermination 5 | . . . . 2 . . . . 3 . Reinforcement 9 | . 2 . 2 3 . 1 1 . . . Assault . | . . . . . . . . . . . Garrison 1 | . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Upp Distress Signals 10 | . 1 1 3 1 1 1 . . 2 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 181 | . 23 14 48 18 16 11 4 1 42 4 Peak Tracking Total 11 | . 6 4 6 3 10 11 3 1 9 4 Tactical Retreats 18 | . 1 . 10 . 3 . . . 4 . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Upp Traps Triggered 7 | . . . 1 3 . . 1 . 2 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Upp Machines Disabled 5 | . 1 1 . 1 . 1 . . 1 . Max in Single Turn 1 | . 1 1 . 1 . 1 . . 1 . Garrison Access 2 | . . . . 1 . . 1 . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Upp Machines Accessed 32 | . 6 3 4 5 2 1 2 . 9 . Terminals 28 | . 5 3 4 4 2 1 1 . 8 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . 1 . 1 . Total Hacks 91 | . 14 10 12 16 6 4 6 . 23 . Successful 44 | . 10 4 3 10 4 3 2 . 8 . Failed 46 | . 4 5 9 6 2 1 4 . 15 . Catastrophic 16 | . 1 3 2 3 . . 1 . 6 . Database Lockouts 1 | . . 1 . . . . . . . . Manual 51 | . 3 11 11 4 4 3 4 . 11 . Terminals 83 | . 13 10 12 14 6 4 4 . 20 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 7 | . . . . 2 . . 2 . 3 . Terminal Hacks 30 | . 9 2 1 8 3 2 . . 5 . Record 2 | . . . . 2 . . . . . . Robot Analysis 2 | . 1 1 . . . . . . . . Prototype ID Bank 4 | . 1 . . 1 1 . . . 1 . Level Access Points 3 | . . . . 1 1 1 . . . . Branch Access Points 5 | . . 1 1 1 1 1 . . . . Emergency Access Points 2 | . 1 . . . . . . . 1 . Garrison Index 1 | . . . . . . . . . 1 . Unreport Threat 1 | . 1 . . . . . . . . . Locate Traps 3 | . 2 . . . . . . . 1 . Recall Investigation 1 | . . . . 1 . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Zone Layout 4 | . 2 . . 1 . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . 1 . . . Seal Access 2 | . . . . 1 . . 1 . . . Unauthorized Hacks 11 | . . 2 2 1 1 1 1 . 3 . Terminals 11 | . . 2 2 1 1 1 1 . 3 . Botnet 11 | . . 2 2 1 1 1 1 . 3 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 30 | . 5 3 4 5 2 1 1 . 9 . Full Trace Events 2 | . . . . 1 . . 1 . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 10 | . 10 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Upp Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Upp Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Upp Robot Analysis Total 2 | . 1 1 . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Upp Turns Passed 7039 | 3 933 595 999 1609 308 295 370 45 1791 91 Spaces Moved 4738 | 1 650 432 575 1274 219 226 220 94 1018 29 Core 32 | . . . . . . 6 19 . 7 . Treads 387 | . . . . . . . . . 358 29 Legs 544 | . . . . . . . . . 544 . Wheels 3371 | 1 650 432 575 1274 219 220 . . . . Hover 404 | . . . . . . . 201 94 109 . Flight . | . . . . . . . . . . . Fastest Speed 40 | 100 90 105 95 95 100 50 40 46 45 145 Average Speed 113 | 100 101 107 105 113 113 110 150 46 125 169 Slowest Speed 550 | 100 120 120 135 135 135 550 200 46 225 225 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 33 | 2 94 39 55 36 10 9 6 78 31 8 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 3 | . . . . 1 1 1 . . . . Unknown Exits Taken 5 | 1 1 1 1 . . . . . 1 . Scrap Searched . | . . . . . . . . . . . Spaces Dug 62 | . . 2 1 15 15 6 6 . 17 . Terrain Destroyed 92 | . . 2 25 19 15 6 6 . 19 . Melee 62 | . . 2 1 15 15 6 6 . 17 . Projectile 2 | . . . . . . . . . 2 . AOE 28 | . . . 24 4 . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Upp Total 5711 | 2 807 503 842 1372 241 261 244 95 1292 52 Wait 346 | . 72 23 131 18 . 12 . . 83 7 Move 4729 | . 649 431 574 1273 218 225 220 93 1017 29 Hop . | . . . . . . . . . . . Pick Up 63 | . 10 10 19 14 . . . 1 9 . Fast Attach 50 | . 3 2 4 6 . 1 5 . 29 . Attach 48 | . 1 4 11 2 5 8 5 1 8 3 Detach 10 | . . . . . . 3 5 . 1 1 Swap 33 | 2 7 . 9 5 1 . . . 7 2 Drop 55 | . 7 4 15 15 . 4 . . 10 . Fire 86 | . 44 . 4 2 . 1 . . 25 10 Melee 291 | . 14 29 75 37 17 7 9 . 103 . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat / Min / *Sto) -8/Materials -7/Factory (discovered 6 exits: *Fac x4 / Low x2) -6/Factory (discovered 8 exits: *Fac x4 / Low x2 / Ext x2) -5/Factory (discovered 6 exits: *Fac x4 / Upp x2) -4/Factory -4/Waste -4/Factory -4/Upper Caves (discovered 1 exit: Upp) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 83 | -10/Materials | Discovered new exit (range 6) 254 | -10/Materials | Discovered new exit (range 15) 308 | -10/Materials | Build established: Mutant 762 | -10/Materials | Discovered new exit (range 13) 816 | -10/Materials | Discovered new exit (range 15) 937 | -10/Materials | Entered another Materials area 937 | -9/Materials | Evolved 2 slots: Weapon x2 982 | -9/Materials | Identified exit to Mines 982 | -9/Materials | Identified exit to Storage 1295 | -9/Materials | Central database locked down 1407 | -9/Materials | Lost 3 parts (1p1n1w) 1454 | -9/Materials | Discovered new exit (range 16) 1532 | -9/Materials | Entered another Materials area 1532 | -8/Materials | Evolved 2 slots: Utility x2 2522 | -8/Materials | Discovered new exit (range 10) 2531 | -8/Materials | Entered Factory 2531 | -7/Factory | Evolved 2 slots: Utility x2 2822 | -7/Factory | Identified exit to Lower Caves 2992 | -7/Factory | Build established: Hacker-Gladiator 4096 | -7/Factory | Identified exit to Factory 4140 | -7/Factory | Entered another Factory area 4140 | -6/Factory | Evolved 2 slots: Utility x2 4313 | -6/Factory | Identified exit to Lower Caves 4313 | -6/Factory | Identified exit to Extension 4313 | -6/Factory | Identified exit to Factory 4448 | -6/Factory | Entered another Factory area 4448 | -5/Factory | Evolved 2 slots: Utility x2 4508 | -5/Factory | Identified exit to Upper Caves 4508 | -5/Factory | Identified exit to Factory 4732 | -5/Factory | Garrison activated, responded to threat 4743 | -5/Factory | Entered another Factory area 4743 | -4/Factory | Evolved 2 slots: Propulsion x2 4761 | -4/Factory | Lost 9 parts (1p2n5u1w) 5113 | -4/Factory | Sucked down chute 5113 | -4/Factory | Entered Waste 5113 | -4/Waste | The area was eerily silent 5143 | -4/Waste | A Compactor rumbled back to life 5143 | -4/Waste | Spotted C-40 Crusher 5149 | -4/Waste | Discovered new exit (range 13) 5158 | -4/Waste | Entered Factory 5370 | -4/Factory | Lost 10 parts (2p3n4u1w) 5377 | -4/Factory | Core integrity fell below 50% 5831 | -4/Factory | Build established: Scavenger-Gladiator 5923 | -4/Factory | Spotted B-86 Titan 6114 | -4/Factory | Lost 4 parts (2n1u1w) 6458 | -4/Factory | Core integrity fell below 20% 6644 | -4/Factory | Build established: Scavenger-Tank 6782 | -4/Factory | System corruption reached 10% 6900 | -4/Factory | Discovered new exit (range 19) 6949 | -4/Factory | Entered Upper Caves 6973 | -4/Upper Caves | Identified exit to Upper Caves 7040 | -4/Upper Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 07017_ Flexi-carbon Leg fries itself beyond repair. 07025_ Scythe destroyed. 07028_ Adv. Shield Generator destroyed. 07028_ Critical hit (Burn: +37). 07028_ Imp. Power Shielding destroyed. 07030_ Acquired 79 matter. 07031_ Adv. Medium Treads destroyed. 07032_ Acquired 70 matter. 07033_ Adv. System Restoration Module purges 1% system corruption (0%). 07033_ Adv. System Restoration Module expended. 07034_ Adv. Medium Treads destroyed. 07034_ Slug penetrates G-73 Enforcer. 07035_ Plasma Rifle destroyed. 07037_ Critical hit (Burn: +50). 07037_ Slug penetrates G-73 Enforcer. 07037_ G-73 Enforcer suffers critical hit (Destroy). 07037_ G-73 Enforcer destroyed. Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????######?????????????????? | | ?????????????????????????## ##????????????????? | | ????????????????????????## ?????????????????? | | ????????????????????????# #?????????????????? | | ????????????????????????# ##????????????????? | | ????????????????????????# ##???????????????? | | ?????????????? ???????### ##??????????????? | | ?????????????? ??????# ##?????????????? | | ??????????????## ??????# #? #??##?????????? | | ??????????????# ????##[@ ## #?# #?????????? | | ??????????????# ??## [%g ## #?????????? | | ???????????????# ## ! #?????????? | | ????????????????# #?????????? | | ????????????????## #?????????? | | ?????????????????# ### #?????????? | | ?????????????????###### ### ##?????????? | | ??????????????????????# ##??????????? | | ??????????????????????# ##???????????? | | ??????????????????????## ##????????????? | | ???????????????????????# #?????????????? | | ??????????????????????# ## #?????????????? | | ?????????????????????# #### #?????????????? | | ????????????????????# ##???# #?????????????? | | ???????????????????# #?????# #?????????????? | | ?????????????????? #??????# ####?????????????? | | ???????????????? ?????### #????????????????? | | ??????????????? ##### ?????# ##?????#?????????? | | ????????????? ?????#??????# ##??? #?????????? | | ???????????????????????????# #?? #?????????? | | ???????????????????????????## ### #?????????? | | ????????????????????????????## #??????????? | | ?????????????????????????????## ##??????????? | | ?????????????????????????????## ##???????????? | | ????????????????????????????## ##????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 35 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 450 Power Shielding 66 Weapon Shielding 66 Evasion (%) 56 Melee Accuracy 12 Target Analysis 11 Recoil Reduction 4 Offensive Hacking 44 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Quantum Hacking Challenges ------------ None Game ------ Seed ActuatorGrenadeSpear Manual? 0 Play Time 01:34:30 Cumulative 28.3 hours Start 2024.04.25 @ 15:13:12 End 2024.04.25 @ 16:48:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 32 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a6adbe92-33a5-4333-8756-1d7a3b0e98f1