Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.02 @ 22:44:04 Player: MooMoo Result: Destroyed by X-62 Marksman with Pulse Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (8) 40 Value Destroyed (312) 312 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (400) 400 TOTAL SCORE: 2992 Bonus ------- Pacifist 200 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 11/300 Energy 99/100 System Corruption 1% Temperature Cool (9) Movement Core (200) Ox3 Location -8/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Medium Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Light Ion Engine Light Nuclear Core Light Nuclear Core Small Storage Unit Compact Matter Pod (0) Improved Signal Interpreter Transport Network Coupler Particle Charger Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Medium Treads Armored Huge Wheel > --- UTILITY ---------- Medium Storage Unit Core Analyzer Corruption Screen > --- WEAPON ----------- Lightning Gun Proton Missile Launcher > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Light Nuclear Core Small Storage Unit Particle Charger Datajack [Rating: 36] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Small Storage Unit Storage Small Storage Unit Processor Core Analyzer Weapon Lightning Gun Energy Gun Lightning Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Proton Missile Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Slots Evolved 4 | . . . 2 . 2 . Power 1 | . . . 1 . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . . . 1 . Weapon 1 | . . . . . 1 . Parts Attached 29 | 6 2 1 6 4 8 2 Power 5 | 1 . . 1 . 2 1 Engine 3 | 1 . . 1 . . 1 Core 2 | . . . . . 2 . Reactor . | . . . . . . . Propulsion 10 | 2 2 . 2 1 3 . Treads 5 | 2 . . . . 3 . Leg 2 | . . . 2 . . . Wheel 3 | . 2 . . 1 . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 5 | 1 . 1 . 1 2 . Device . | . . . . . . . Storage 3 | 1 . 1 . . 1 . Processor 2 | . . . . 1 1 . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 9 | 2 . . 3 2 1 1 Energy Gun 4 | 1 . . 2 1 . . Energy Cannon . | . . . . . . . Ballistic Gun 2 | 1 . . . . . 1 Ballistic Cannon 1 | . . . . . 1 . Launcher 1 | . . . . 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . 1 . . . Unidentified Prototypes . | . . . . . . . Corrupted Parts 1 | . . . . . . 1 System Corruption 1 | . . . . . . 1 Parts Lost 20 | . . . 8 1 . 11 Power 5 | . . . 2 . . 3 Propulsion 6 | . . . 3 1 . 2 Utility 3 | . . . 1 . . 2 Weapon 6 | . . . 2 . . 4 Highest Loss Streak 9 | . . . 8 1 . 9 To Critical Strikes . | . . . . . . . Average Backups 5 | 4 7 5 2 2 7 9 Power 1 | . 1 1 . . 3 3 Propulsion 1 | 2 3 2 1 . . . Utility 1 | . . . . . 2 5 Weapon . | . 1 1 . . . . Tool/Special . | . . . . . . . Unused Backups 7 | . . . . . 2 5 Power 5 | . . . . . 2 3 Propulsion . | . . . . . . . Utility 2 | . . . . . . 2 Weapon . | . . . . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 72 | . 80 71 69 45 80 75 Engine 5 | . 13 14 17 . . . Core 6 | . . . . . 16 11 Treads 12 | . 24 . . . 13 20 Leg 1 | . . . 5 . . . Wheel 6 | . 4 28 14 13 2 . Storage 12 | . 14 28 19 11 9 9 Processor 8 | . . . . 6 17 15 Energy Gun 8 | . 12 . 10 7 9 5 Ballistic Gun 2 | . 12 . . . . 1 Ballistic Cannon 2 | . . . . . 2 7 Launcher 4 | . . . . 6 9 5 Peak Build Rating 36 | 6 6 5 9 22 36 34 Average Rating 15 | 5 5 5 6 15 30 24 On Entrance 10 | . 6 4 5 1 21 34 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 37 | 13 13 12 19 16 37 37 Greatest Support 68 | 40 40 26 26 44 68 68 Greatest Overweight (x) 4 | . . . 1 1 1 4 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 10 10 Average Capacity 8 | 7 8 8 8 8 9 10 Most Carried 10 | 6 8 5 4 3 10 10 Average Carried 6 | 4 7 5 2 2 7 9 Final Capacity 10 | 8 8 8 8 8 10 10 Final Carried 10 | 6 6 5 2 3 10 9 Class Distribution -------------------- 84% | Mutant 15% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Min Mat Gar Matter Collected 256 | 137 . . . . 119 . Remotely . | . . . . . . . Salvage Created 325 | . . . 42 . 119 164 Parts 15 | . . . 2 . 9 4 Haulers Intercepted 1 | . . . . . 1 . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Combat Hostiles Destroyed 7 | . . . 1 . 1 5 Guns 4 | . . . 1 . . 3 Cannons 3 | . . . . . 1 2 Classes Destroyed 4 | . . . 1 . 2 1 Hauler 1 | . . . . . 1 . Grunt 3 | . . . 1 . . 2 Duelist 1 | . . . . . . 1 Sentry 3 | . . . . . 1 2 Best Kill Streak 5 | . . . 1 . 1 5 Combat Bots Only 5 | . . . 1 . 1 5 Max Kills in Single Turn 1 | . . . 1 . 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Hostile Shots Fired 260 | . 6 6 71 41 4 132 Missed 63 | . 2 1 12 17 1 30 Hits 197 | . 4 5 59 24 3 102 Melee 8 | . . . . 1 . 7 Projectile 189 | . 4 5 59 23 3 95 Critical Strikes 4 | . . . . . . 4 Damage Taken 2710 | . 44 42 738 276 45 1565 Core 817 | . 11 8 174 69 16 539 Absorbed by Shields . | . . . . . . . Core Remaining (%) 77 | 100 . 92 . 39 . . Volleys Fired 37 | . 2 . 10 3 3 19 Largest 2 | . 2 . 2 1 2 2 Hottest 94 | . 70 . 80 55 94 92 Shots Fired 49 | . 4 . 13 3 5 24 Gun 30 | . 4 . 13 3 2 8 Cannon 17 | . . . . . 1 16 Launcher 2 | . . . . . 2 . Special . | . . . . . . . Kinetic 22 | . 2 . . . 1 19 Thermal 15 | . 2 . 13 . . . Explosive . | . . . . . . . Electromagnetic 12 | . . . . 3 4 5 Robot Hit Streak 13 | . 2 . 12 13 7 7 Robot Miss Streak 5 | . 1 . 1 1 1 5 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 43 | . 3 . 13 2 4 21 Core Hits 30 | . 1 . 3 . 3 23 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . . . . . . 1 Corrupt 1 | . . . . . . 1 Melee Attacks 1 | . . . 1 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 794 | . 34 . 129 47 94 490 Guns 339 | . 34 . 129 34 40 102 Cannons 338 | . . . . . 6 332 Explosions 104 | . . . . . 48 56 Melee . | . . . . . . . Ramming 13 | . . . . 13 . . Kinetic 380 | . 9 . . . 6 365 Thermal 210 | . 25 . 129 . . 56 Explosive . | . . . . . . . Electromagnetic 191 | . . . . 34 88 69 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . . 4 . 1 Average Corruption 2 | . . . . 4 . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 1 | . . . . 1 . . Matter Fused 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 15 | . . . . . . 15 Impact . | . . . . . . . Kinetic 15 | . . . . . . 15 Secondary . | . . . . . . . Self-Inflicted Damage 6 | . . . . 6 . . Shots . | . . . . . . . Rammed 1 | . . . . 1 . . Targets Rammed 1 | . . . . 1 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 299 | . 30 . 247 21 42 299 Average Temperature 123 | . 18 . 89 14 20 195 Received Heat Transfer 1068 | . 24 . 411 120 18 495 Effects 3 | . . . . . . 3 Interference 3 | . . . . . . 3 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 424 | . 74 . 300 . . 50 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Alert | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 70 | . . . 70 45 30 40 Initial 17 | . . . . . 17 . Average 6 | . . . 16 5 7 8 Influence Increases 271 | . . . 85 45 41 100 Destroy 0b10 Robot/C 140 | . . . 20 . 20 100 Destroy 0b10 Robot/NC 5 | . . . . . 5 . Destroy Leader 12 | . . . . . 12 . Successful Hack 9 | . . . 5 . 4 . Lose Combat Pursuer 105 | . . . 60 45 . . Influence Decreases 271 | . . . 85 . 86 100 Entered New Map 28 | . . . . . 28 . Time Decay 83 | . . . 25 . 58 . Lost Part 160 | . . . 60 . . 100 Squads Dispatched 3 | . 2 . . 1 . . Investigation 2 | . 1 . . 1 . . Extermination . | . . . . . . . Reinforcement 1 | . 1 . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Distress Signals 3 | . . . 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 39 | . 5 3 14 5 2 10 Peak Tracking Total 11 | . 3 3 11 4 2 7 Tactical Retreats 2 | . . . 1 1 . . Traps | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Traps Triggered 3 | . 3 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Min Mat Gar Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Machines Accessed 5 | . 1 . 1 1 2 . Terminals 3 | . 1 . 1 . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 11 | . 3 . 3 1 4 . Successful 6 | . 2 . 1 1 2 . Failed 5 | . 1 . 2 . 2 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 7 | . 3 . 3 . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . . . 3 . Terminal Hacks 5 | . 2 . 1 1 1 . Record 1 | . 1 . . . . . Prototype ID Bank 1 | . . . 1 . . . Open Door 1 | . . . . 1 . . Emergency Access Points 1 | . 1 . . . . . Dispatch Records 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 1 . 1 . 2 . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Min Mat Gar Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . 1 . . . Non-combat . | . . . . . . . Combat 1 | . . . 1 . . . Robot Hacks Applied 1 | . . . 1 . . . parse_system 1 | . . . 1 . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Active Infowar (turns) . | . . . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Min Mat Gar Turns Passed 871 | 154 128 15 123 98 189 164 Spaces Moved 542 | 89 80 16 96 83 110 68 Core 36 | 2 . . 13 7 . 14 Treads 270 | 87 62 . . . 67 54 Legs 11 | . . . 11 . . . Wheels 225 | . 18 16 72 76 43 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 90 90 100 100 160 Average Speed 132 | 157 144 90 94 100 139 176 Slowest Speed 250 | 160 160 90 120 100 240 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 13 | 5 19 5 14 19 13 21 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Total 636 | 100 87 16 113 93 138 89 Wait 3 | . . . . . 3 . Move 537 | 88 79 15 95 82 110 68 Hop . | . . . . . . . Pick Up 22 | 6 2 . 1 2 11 . Fast Attach 18 | 6 2 . . 4 5 1 Attach 11 | . 2 1 4 1 2 1 Detach . | . . . . . . . Swap 3 | . . . 2 . 1 . Drop 3 | . . . . . 3 . Fire 37 | . 2 . 10 3 3 19 Melee 1 | . . . 1 . . . Ram 1 | . . . . 1 . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -8/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 20 | -11/Scrapyard | Discovered new exit (range 16) 155 | -11/Scrapyard | Entered Materials 272 | -10/Materials | Discovered new exit (range 9) 283 | -10/Materials | Entered Mines 292 | -10/Mines | Discovered new exit (range 8) 298 | -10/Mines | Entered Materials 298 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 320 | -9/Materials | Build established: Mutant 405 | -9/Materials | Discovered new exit (range 15) 421 | -9/Materials | Entered Mines 426 | -9/Mines | Core integrity fell below 50% 441 | -9/Mines | Met a Derelict shopkeep closing up shop 441 | -9/Mines | Lost 8 parts (2p3n1u2w) 504 | -9/Mines | Discovered new exit (range 16) 519 | -9/Mines | Entered Materials 519 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 708 | -8/Materials | Identified exit to Garrison 708 | -8/Materials | Entered Garrison 792 | -8/Garrison | Triggered checkpoint 794 | -8/Garrison | Triggered checkpoint 838 | -8/Garrison | Core integrity fell below 50% 846 | -8/Garrison | Core integrity fell below 20% 868 | -8/Garrison | Lost 9 parts (3p2n1u3w) 872 | -8/Garrison | Destroyed by X-62 Marksman with Pulse Rifle Last Messages --------------- 00832_ Flak Cannon temporarily disabled. 00833_ Flak Cannon destroyed. 00833_ Penetrated by Slug. 00835_ Slug penetrates Wall. 00837_ Penetrated by Slug. 00837_ Lgt. Ion Engine destroyed. 00837_ Slug penetrates Reinforced Barrier. 00837_ Penetrated by Slug. 00841_ Slug penetrates L-31 Rogue. 00841_ L-31 Rogue destroyed. 00842_ Acquired Corrupted Hvy. Assault Rifle. 00842_ Integrated Corrupted Hvy. Assault Rifle (+1). 00843_ Penetrated by Slug. 00848_ G-47 Trooper destroyed. 00849_ Slug penetrates Wall. 00852_ Penetrated by Slug. 00870_ Hvy. Assault Rifle destroyed. 00872_ Penetrated by Slug. 00872_ Corruption Screen destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# ## | | ????????????????????????????????????????????# #? | | ????????????????????????????????????????????# #? | | ????????????????????????????????????????????# #? | | ????????????????????????????????????????????# #? | | ????????????????????????????????????????????# #? | | ????????????????????????????????????????????# #? | | ????????????????????????????????????????????# #? | | ????????????????????????????????????????????# #? | | ????????????????????????????????????????????# #? | | ????????????????????????????????????????????# #? | | ????????????????????????????????????????????# ## | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# ## | | ????????????????????????????????????????????# #? | | ????????????????????????????????????????????# #? | | ????????????????????????????????????????????# #? | | ????????????????????????????????????????????# #? | | ???????????????????#????????????????????????# #? | | ???????????????????# #######????????????????# #? | | ????????????????????? #????????????????# #? | | ??????????????????????? #????????????????# #? | | ????????????????????????#@ #????????????????# #? | | ????????????????????????# #????????????????# #? | | ????????????????????????# #????????????????# #? | | ????????????????????????# #????????????????# #? | | ????????????????????????# #????????????????# #? | | ????????????????????????# #######??????????# #? | | ????????????????????????#x ##% #??????????#^ ^#? | | ???????????????????????## g## %!%############^ #? | | ?????????????????????### h x / ! %* #? | | ???????????????? ^ #? | | ??????????????# ^ % = % #? | | ??????????????########## ## #" ###########? | | ???????????????????????# ^## ## #??????????? | | ?????????????????????? ?????????? | | ?????????????????????# #????????? | | ?????????????????????# #????????? | | ?????????????????????# #????????? | | ?????????????????????### ## ## ###????????? | | ???????????????????????# ?# ## #??????????? | | ?????????????????????? ??????????? | | ?????????????????????? ??????????? | | ??????????????????????## ??????????? | | ???????????????????????## ## ##++###?????????? | | ????????????????????????????# ?? ????????????? | | ??????????????????????????????###?? ????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 400 Matter Stores 177 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Corruption Block 8 Evasion (%) 42 Core Analysis 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- You Again Challenges ------------ None Game ------ Seed DirectedArcDriver Manual? 0 Play Time 00:18:34 Cumulative 13.7 hours Start 2026.06.02 @ 22:24:06 End 2026.06.02 @ 22:44:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 15 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6662d5b7-95b4-4999-b85a-412511fcc75a