Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.17 @ 09:37:26 Player: Lintence Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (53) 265 Value Destroyed (1968) 1968 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5713 Bonus ------- None Cogmind --------- Core Integrity 785/850 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Hot (286) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (8) ------ Advanced Heat Sink Medium Storage Unit Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Target Analyzer Improved Light Armor Plating > --- WEAPON (3) ------- Ion Burst Cannon Ion Burst Cannon Ion Burst Cannon > --- INVENTORY (10) --- Deuterium Engine Nuclear Core Carbon-fiber Leg Improved Titanium Leg Improved Cooling System Improved Particle Charger Gatling Laser Gatling Laser Ion Burst Cannon Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Target Analyzer Improved Light Armor Plating > --- WEAPON ----------- Ion Burst Cannon Ion Burst Cannon Ion Burst Cannon > --- INVENTORY -------- Deuterium Engine Nuclear Core Carbon-fiber Leg Improved Titanium Leg Improved Cooling System Improved Particle Charger Gatling Laser Gatling Laser Ion Burst Cannon Grenade Launcher [Rating: 58] Favorites ----------- Power Nuclear Core Engine Improved Ion Engine Power Core Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Advanced Targeting Computer Device Improved Cooling System Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Powered Armor Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power . | . . . . . . . . Propulsion 1 | . . 1 . . . . . Utility 6 | . . 1 2 2 . . 1 Weapon 1 | . . . . . . . 1 Parts Attached 70 | 6 7 12 13 5 2 17 8 Power 9 | 1 1 2 1 . . 3 1 Engine 7 | 1 1 2 1 . . 1 1 Core 2 | . . . . . . 2 . Reactor . | . . . . . . . . Propulsion 19 | 2 2 4 4 1 2 4 . Treads . | . . . . . . . . Leg 19 | 2 2 4 4 1 2 4 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 20 | 1 2 2 4 3 . 5 3 Device 5 | . . 1 . 1 . 2 1 Storage 3 | 1 1 . . . . . 1 Processor 8 | . 1 1 3 1 . 2 . Hackware 1 | . . . . . . 1 . Protection 3 | . . . 1 1 . . 1 Artifact . | . . . . . . . . Weapon 22 | 2 2 4 4 1 . 5 4 Energy Gun 13 | 1 2 3 1 1 . 4 1 Energy Cannon 4 | . . . . . . 1 3 Ballistic Gun 1 | 1 . . . . . . . Ballistic Cannon 1 | . . . 1 . . . . Launcher 2 | . . 1 1 . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . 1 . 1 . . 1 1 Parts Lost 6 | . . 1 . . 1 3 1 Power 1 | . . . . . . . 1 Propulsion 2 | . . . . . 1 1 . Utility 1 | . . . . . . 1 . Weapon 2 | . . 1 . . . 1 . Highest Loss Streak 1 | . . 1 . . 1 1 1 To Critical Strikes . | . . . . . . . . Average Backups 9 | 1 7 9 9 8 9 9 9 Power 1 | . 1 1 1 1 1 1 1 Propulsion 1 | . . 2 1 2 1 . 2 Utility 2 | . . 2 3 2 3 2 2 Weapon 3 | . 4 3 3 3 4 4 3 Tool/Special . | . . . . . . . . Unused Backups 16 | . 3 2 2 1 1 4 3 Power 2 | . . 1 . . . 1 . Propulsion 3 | . . . 1 . . 1 1 Utility 4 | . . . 1 . 1 1 1 Weapon 7 | . 3 1 . 1 . 1 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 99 | . 96 99 99 99 100 99 99 Engine 6 | . 14 11 9 7 7 1 5 Core 2 | . . . . . . 5 . Leg 24 | . 28 32 26 23 23 22 20 Device 6 | . . 11 9 7 7 4 6 Storage 8 | . 14 11 9 7 7 7 6 Processor 26 | . 11 11 26 30 30 32 33 Protection 3 | . . . . 6 7 4 5 Energy Gun 15 | . 13 20 17 15 15 12 15 Energy Cannon 1 | . . . . . . 2 3 Ballistic Gun 1 | . 14 1 . . . . . Peak Build Rating 58 | 6 10 24 32 41 42 44 58 Average Rating 34 | 4 9 21 30 39 41 42 52 On Entrance 24 | . 6 10 23 31 41 40 41 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 48 | 11 20 24 26 35 35 41 48 Greatest Support 51 | 20 20 51 51 50 50 45 45 Greatest Overweight (x) 3 | 3 . . 1 . . 1 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 10 Most Carried 10 | 2 10 10 10 10 10 10 10 Average Carried 9 | 1 7 9 9 8 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 10 Final Carried 10 | 2 10 10 9 10 8 9 10 Class Distribution -------------------- 73% | Mutant 17% | Scavenger-Mutant 9% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Matter Collected 1328 | 222 135 202 4 205 . 441 119 Remotely . | . . . . . . . . Salvage Created 2130 | . 182 366 81 260 . 955 286 Parts 87 | . 8 25 7 6 . 29 12 Haulers Intercepted 2 | . . . 1 . . . 1 Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Combat Hostiles Destroyed 45 | . 4 9 4 4 . 20 4 Guns 28 | . 3 5 . 2 . 15 3 Cannons 3 | . . . . . . 2 1 AOE 8 | . . 4 4 . . . . Classes Destroyed 12 | . 1 5 1 1 . 3 1 Worker 1 | . . . . . . . 1 Tunneler 1 | . . 1 . . . . . Hauler 2 | . . . 1 . . . 1 Recycler 1 | . . 1 . . . . . Operator 2 | . . . . . . 2 . Watcher 1 | . . . . 1 . . . Swarmer 8 | . . 4 4 . . . . Grunt 21 | . 4 1 . . . 14 2 Duelist 1 | . . 1 . . . . . Sentry 11 | . . 3 . 4 . 3 1 Hunter 2 | . . . . . . 1 1 Programmer 2 | . . . . . . 2 . Best Kill Streak 9 | . 3 6 4 2 . 9 2 Combat Bots Only 9 | . 3 5 4 2 . 9 2 Max Kills in Single Turn 3 | . 1 3 3 1 . 1 2 Gunslinging . | . . . . . . . . Exploded 3 | . . 2 3 . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Hostile Shots Fired 340 | . 14 33 16 135 1 95 46 Missed 141 | . 5 10 5 72 . 37 12 Hits 199 | . 9 23 11 63 1 58 34 Melee 8 | . . 7 . . 1 . . Projectile 191 | . 9 16 11 63 . 58 34 Critical Strikes 2 | . . 1 . . . 1 . Part Disruptions 1 | . . . . . . 1 . Damage Taken 2720 | . 97 410 98 494 53 1001 567 Core 368 | . 10 80 15 82 . 116 65 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 88 | 100 96 80 97 . . 71 . Volleys Fired 103 | . 8 19 5 20 . 41 10 Largest 3 | . 2 2 2 2 . 2 3 Hottest 300 | . 76 121 119 119 . 160 300 Shots Fired 205 | . 16 34 7 38 . 80 30 Gun 178 | . 16 30 4 38 . 72 18 Cannon 21 | . . . 1 . . 8 12 Launcher 6 | . . 4 2 . . . . Special . | . . . . . . . . Kinetic 17 | . 8 8 1 . . . . Thermal 182 | . 8 22 4 38 . 80 30 Explosive 6 | . . 4 2 . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 53 | . 13 15 3 40 . 53 20 Robot Miss Streak 6 | . 1 3 1 . . 2 6 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . 1 . . . 1 . Max Gunslinging Chain 1 | . . 1 . . . 1 . Shots Hit Robots 176 | . 13 25 5 37 . 73 23 Core Hits 123 | . 5 19 5 10 . 64 20 Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 8 | . 2 1 1 3 . 1 . Burn 7 | . 2 1 1 3 . . . Meltdown 1 | . . . . . . 1 . Melee Attacks 2 | . . . 2 . . . . Impact . | . . . . . . . . Slashing 2 | . . . 2 . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4475 | . 189 690 225 625 . 2048 698 Guns 3537 | . 189 367 50 625 . 1874 432 Cannons 413 | . . . . . . 160 253 Explosions 498 | . . 323 175 . . . . Melee . | . . . . . . . . Ramming 27 | . . . . . . 14 13 Kinetic 149 | . 72 77 . . . . . Thermal 3801 | . 117 290 50 625 . 2034 685 Explosive 498 | . . 323 175 . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 15 | . 4 . . . 13 15 . Average Corruption 11 | . 4 . . . 5 13 . Corruption Purged 1 | . . . . . . 1 . Corruption Blocked . | . . . . . . . . Effects 58 | . 4 . . . 3 51 . Message Errors 9 | . . . . . 1 8 . Matter Fused 17 | . 1 . . . . 16 . Heat Flow Errors 8 | . . . . . 1 7 . Energy Discharges 7 | . 1 . . . . 6 . Data Loss (minor) 13 | . 2 . . . 1 10 . Misfires 1 | . . . . . . 1 . Weapon Failures 3 | . . . . . . 3 . Overload Shots . | . . . . . . . . Overflow Damage 8 | . . . . . . . 8 Projectiles 8 | . . . . . . . 8 Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 1 | . . . . . . . 1 Impact 1 | . . . . . . . 1 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed 5 | . . . . . . 3 2 Kicked 5 | . . . . . . 3 2 Crushed . | . . . . . . . . Highest Temperature 286 | . 114 96 24 4 201 247 286 Average Temperature 73 | . 49 35 14 4 106 73 120 Received Heat Transfer 732 | . 54 60 9 162 . 399 48 Effects 1 | . . . . . . 1 . Interference 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 6 | . 1 . . 2 . 3 . Combat Hostiles 6 | . 1 . . 2 . 3 . Parts Melted 23 | . 2 1 . 10 . 10 . Heat Transferred 8607 | . 407 667 185 1591 . 4470 1287 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Maximum Alert Level 1 | . . . . . . 1 . Low Security (%) 92 | 100 100 100 100 100 100 78 100 Level 1 7 | . . . . . . 21 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 235 | . 71 154 107 70 17 235 106 Initial 86 | . . 25 41 . 17 . 86 Average 64 | . 11 85 32 16 3 101 66 Influence Increases 1314 | . 101 287 105 135 . 547 139 Destroy 0b10 Robot/C 900 | . 80 180 80 80 . 400 80 Destroy 0b10 Robot/NC 40 | . . 10 5 5 . 10 10 Destroy Leader 246 | . 20 50 12 42 . 100 22 Successful Hack 57 | . . 2 . 8 . 35 12 Destroy Structure 41 | . 1 30 8 . . 2 . Lose Combat Pursuer 30 | . . 15 . . . . 15 Influence Decreases 1259 | . 40 249 204 85 50 370 261 Entered New Map 218 | . . 36 58 . 33 . 91 Time Decay 991 | . 40 203 146 85 17 340 160 Lost Part 50 | . . 10 . . . 30 10 Squads Dispatched 13 | . 2 . 3 2 . 4 2 Investigation 3 | . 2 . . 1 . . . Extermination 4 | . . . . . . 3 1 Reinforcement 6 | . . . 3 1 . 1 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Distress Signals 8 | . . 1 4 . . 1 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 74 | . 6 15 7 6 6 28 6 Peak Tracking Total 9 | . 5 5 4 3 6 9 4 Tactical Retreats 2 | . . 1 . . . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Traps Triggered 8 | . 2 . 2 1 . 3 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Garrison Access 2 | . . . 1 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Machines Accessed 13 | . . 1 1 5 . 5 1 Terminals 6 | . . . . 2 . 4 . Fabricators 1 | . . . . . . 1 . Repair Stations 1 | . . . . . . . 1 Recycling Units . | . . . . . . . . Scanalyzers 3 | . . 1 . 2 . . . Garrison Access 2 | . . . 1 1 . . . Total Hacks 33 | . . 6 1 12 . 11 3 Successful 13 | . . 5 1 3 . 3 1 Failed 20 | . . 1 . 9 . 8 2 Catastrophic 3 | . . . . 2 . . 1 Database Lockouts . | . . . . . . . . Manual 12 | . . . . 5 . 7 . Terminals 15 | . . . . 6 . 9 . Fabricators 2 | . . . . . . 2 . Repair Stations 3 | . . . . . . . 3 Recycling Units . | . . . . . . . . Scanalyzers 9 | . . 6 . 3 . . . Garrison Access 4 | . . . 1 3 . . . Terminal Hacks 1 | . . . . 1 . . . Level Access Points 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 1 | . . . . . . . 1 Scan Component 1 | . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . Scanalyzer 5 | . . 5 . . . . . Retrieve Study 5 | . . 5 . . . . . Garrison Access Hacks 2 | . . . 1 1 . . . Seal Access 2 | . . . 1 1 . . . Unauthorized Hacks 4 | . . . . 1 . 3 . Terminals 4 | . . . . 1 . 3 . Botnet 4 | . . . . 1 . 3 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . Used . | . . . . . . . . Hacking Detections 12 | . . 1 . 5 . 5 1 Full Trace Events 1 | . . . . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 5 | . . 5 . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Active Infowar (turns) . | . . . . . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Turns Passed 3422 | 66 277 510 457 372 125 1285 330 Spaces Moved 2240 | 39 183 332 314 247 100 823 202 Core 6 | 6 . . . . . . . Treads . | . . . . . . . . Legs 2234 | 33 183 332 314 247 100 823 202 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 Average Speed 123 | 141 120 128 121 120 122 121 126 Slowest Speed 200 | 200 120 130 190 123 123 190 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 27 | 3 39 30 34 8 76 24 7 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug 2 | . . . 2 . . . . Terrain Destroyed 36 | . . 29 7 . . . . Melee 2 | . . . 2 . . . . Projectile . | . . . . . . . . AOE 34 | . . 29 5 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Total 2683 | 46 225 385 376 287 103 1014 247 Wait 134 | . 11 4 17 1 . 95 6 Move 2234 | 38 182 331 313 247 99 822 202 Hop . | . . . . . . . . Pick Up 39 | 2 9 6 5 4 1 8 4 Fast Attach 41 | 6 3 2 10 3 . 11 6 Attach 14 | . . 3 3 2 2 1 3 Detach 16 | . 1 1 2 1 . 6 5 Swap 37 | . 4 9 9 3 . 11 1 Drop 58 | . 7 10 10 6 1 16 8 Fire 103 | . 8 19 5 20 . 41 10 Melee 2 | . . . 2 . . . . Ram . | . . . . . . . . Kick 5 | . . . . . . 3 2 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 5 exits: Fac x4 / [*Low]) -7/Waste -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 218 | -10/Materials | Discovered new exit (range 16) 288 | -10/Materials | Discovered new exit (range 10) 309 | -10/Materials | Build established: Mutant 344 | -10/Materials | Entered another Materials area 344 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 836 | -9/Materials | Discovered new exit (range 4) 854 | -9/Materials | Entered another Materials area 854 | -8/Materials | Evolved 2 slots: Utility x2 1201 | -8/Materials | Discovered new exit (range 12) 1311 | -8/Materials | Entered Factory 1311 | -7/Factory | Evolved 2 slots: Utility x2 1510 | -7/Factory | Identified exit to Factory 1536 | -7/Factory | Discovered new exit (range 7) 1680 | -7/Factory | Found Powered Armor 1683 | -7/Factory | Sucked down chute 1683 | -7/Factory | Entered Waste 1695 | -7/Waste | Spotted C-40 Crusher 1698 | -7/Waste | EMP discharged 1712 | -7/Waste | Spotted C-40 Crusher 1721 | -7/Waste | Spotted C-40 Crusher 1723 | -7/Waste | Spotted C-40 Crusher 1733 | -7/Waste | Spotted C-40 Crusher 1770 | -7/Waste | Spotted C-40 Crusher 1777 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1797 | -7/Waste | Discovered new exit (range 10) 1798 | -7/Waste | EMP discharged 1798 | -7/Waste | System corruption reached 10% 1808 | -7/Waste | Entered Factory 2175 | -7/Factory | Discovered new exit (range 6) 2632 | -7/Factory | Destroyed 9 combat bots 2892 | -7/Factory | Build established: Scavenger-Mutant 3062 | -7/Factory | Discovered exit to Factory (range 11) 3093 | -7/Factory | Entered another Factory area 3093 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3407 | -6/Factory | Build established: Scavenger-Gunner 3423 | -6/Factory | Self-destructed Last Messages --------------- Rating: 4 Time: 22 03401_ W-25 Informer sends out distress signal. 03402_ Penetrated by Slug. 03414_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 7R. 03415_ H-66 Slayer heat damages Targeting Computer. 03415_ Penetrated by Slug. 03415_ K-01 Serf destroyed. 03417_ Penetrated by Slug. 03419_ H-66 Slayer heat spikes uncontrollably. 03419_ Slug penetrates Wall. 03419_ Destroyed Phase Shifter. 03419_ H-66 Slayer destroyed. 03420_ Penetrated by Slug. 03420_ Imp. Deuterium Engine destroyed. 03420_ Penetrated by Slug. 03423_ Slug penetrates Wall. 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""" #?????????????????????? | | #?# #?????????????????????? | | ########### #?########?????????????????????? | | #???????????????? ???????????????????????????????? | | #???????????????? ???????????????????????????????? | | #????????????????#???????????????????????????????? | | ######???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | "" #???????????????????????????????????????????? | | "" #???????????????????????????????????????????? | | "" #???????????????????????????????????????????? | | "" #???????????????????????????????????????????? | | "" #???????????????????????????????????????????? | | "" #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #####????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 400 Evasion (%) 55 Targeting Accuracy 32 Target Analysis 5 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Imp. Ion Engine | -9/Materials | Hacked Imp. Aluminum Leg | -9/Materials | Hacked Beam Rifle | -9/Materials | Hacked Spread Laser | -9/Materials | Hacked Imp. Light Cannon | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MeleeDrainedTracker Manual? 0 Play Time 00:40:13 Cumulative 88.8 hours Start 2026.02.17 @ 08:59:03 End 2026.02.17 @ 09:37:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 177 Rogue 177 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 35 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/X11 Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c6c44a24-9472-4213-96c8-2cd068406121