Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.04.11 @ 00:13:49 Player: thingamajigger Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (31) 155 Value Destroyed (631) 631 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-38) -38 TOTAL SCORE: 2348 Bonus ------- Friendly Fire -38 Cogmind --------- Core Integrity 364/400 Matter 290/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Treading (230) Ox3 Location -7/Zion Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (2) --- Armored Treads Armored Treads > --- UTILITY (4) ------ Humpback Bomb Factory No. 2 > --- WEAPON (2) ------- Pulse Rifle Makeshift Sword > --- INVENTORY (24) --- Cooled Ion Engine Cooled Ion Engine Armored Treads Armored Treads Large Storage Unit Large Storage Unit Large Battery (300) High-capacity Matter Pod (200) Weight Redist. System Particle Charger Hacking Suite Mobile Refinery Mk. CCLXVII Improved Field Recycling Unit (0) Shock Rifle Plasma Rifle Advanced Beam Cannon Ion Cannon Heavy Ion Cannon Heavy Assault Rifle Improved Assault Rifle Improved Assault Rifle Barrage Gun KE Penetrator Grenade Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Humpback Bomb Factory No. 2 > --- WEAPON ----------- Pulse Rifle Heavy Ion Cannon > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Armored Treads Armored Treads Large Storage Unit Large Storage Unit Large Battery High-capacity Matter Pod Weight Redist. System Particle Charger Hacking Suite Mobile Refinery Mk. CCLXVII Improved Field Recycling Unit Shock Rifle Plasma Rifle Advanced Beam Cannon Ion Cannon Heavy Assault Rifle Improved Assault Rifle Improved Assault Rifle Barrage Gun KE Penetrator Grenade Launcher Makeshift Sword [Rating: 37] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Wheel Compact Wheel Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Weapon Improved Assault Rifle Energy Gun Pulse Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -7 ------- Run | Scr Mat Min Mat Min Zio Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . . 2 . . Weapon . | . . . . . . Parts Attached 37 | 6 3 6 9 . 13 Power 4 | 1 . 2 1 . . Engine 3 | 1 . 1 1 . . Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 6 | 2 . 2 2 . . Treads 2 | . . . 2 . . Leg . | . . . . . . Wheel 4 | 2 . 2 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 14 | 1 3 . 2 . 8 Device 5 | . 1 . . . 4 Storage 9 | 1 2 . 2 . 4 Processor . | . . . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 13 | 2 . 2 4 . 5 Energy Gun 3 | . . 1 1 . 1 Energy Cannon 3 | . . 1 1 . 1 Ballistic Gun 3 | 2 . . 1 . . Ballistic Cannon . | . . . . . . Launcher 1 | . . . 1 . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon 2 | . . . . . 2 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . . 3 . 2 Parts Lost 6 | . . 5 . 1 . Power 2 | . . 2 . . . Propulsion 1 | . . 1 . . . Utility 1 | . . . . 1 . Weapon 2 | . . 2 . . . Highest Loss Streak 2 | . . 2 . 1 . Average Slot Usage (%) 89 | . 99 99 87 95 86 Engine 9 | . 14 4 5 11 11 Core 1 | . . 9 4 . . Treads 17 | . . . 16 22 22 Wheel 5 | . 28 27 5 . . Device 7 | . 13 14 11 6 5 Storage 23 | . 14 14 22 33 25 Energy Gun 6 | . . 9 3 11 6 Energy Cannon 5 | . . 12 6 . 4 Ballistic Gun 7 | . 28 6 9 11 6 Impact Weapon 1 | . . . . . 1 Slashing Weapon 2 | . . . . . 2 Naked Turns . | . . . . . . Heaviest Build 128 | 11 39 28 51 51 128 Greatest Support 40 | 26 26 26 40 40 40 Greatest Overweight (x) 3 | . 1 1 2 1 3 Average Overweight (x) 1 | . . . . 1 1 Largest Inventory Capacity 30 | 6 16 10 16 16 30 Average Capacity 18 | 4 10 10 16 16 20 Most Carried 24 | 4 10 10 16 14 24 Average Carried 16 | 2 8 9 13 14 18 Final Capacity 24 | 6 10 10 16 16 24 Final Carried 24 | 4 10 10 14 14 24 Class Distribution -------------------- 61% | Mutant 38% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Hauler-Mutant | -7/Zion Resources | -11 -10 -10 -9 -9 -7 ----------- Run | Scr Mat Min Mat Min Zio Matter Collected 1135 | 216 171 362 131 75 180 Remotely . | . . . . . . Salvage Created 1018 | 22 180 244 357 138 77 Parts 74 | 2 17 17 34 4 . Haulers Intercepted 2 | . . . 2 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 2 | . . . . . 2 Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -7 ------- Run | Scr Mat Min Mat Min Zio Combat Hostiles Destroyed 28 | . 6 13 6 3 . Guns 25 | . 6 11 5 3 . Cannons 2 | . . 2 . . . AOE 1 | . . . 1 . . Classes Destroyed 10 | 1 3 2 4 . . Worker 2 | . 1 1 . . . Builder 1 | . . . 1 . . Tunneler 1 | 1 . . . . . Hauler 2 | . . . 2 . . Recycler 1 | . 1 . . . . Operator 1 | . . . 1 . . Swarmer 12 | . 6 6 . . . Grunt 10 | . . 2 5 3 . Sentry 1 | . . . 1 . . Assembled 5 | . . 5 . . . Best Kill Streak 5 | 1 4 3 5 2 . Combat Bots Only 3 | . 3 3 3 2 . Max Kills in Single Turn 2 | 1 1 2 2 1 . Gunslinging 1 | . . 1 . . . Exploded 1 | . . . 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -7 -------- Run | Scr Mat Min Mat Min Zio Damage Taken 791 | . 98 384 214 95 . Core 116 | . 12 68 22 14 . Absorbed by Shields . | . . . . . . Core Remaining (%) 84 | 100 . 68 . . . Volleys Fired 97 | 1 15 37 18 11 15 Largest 2 | 2 2 2 2 2 2 Hottest 128 | 40 40 110 110 73 128 Shots Fired 175 | 2 30 74 29 22 18 Gun 123 | 2 30 50 16 22 3 Cannon 45 | . . 24 6 . 15 Launcher 7 | . . . 7 . . Special . | . . . . . . Kinetic 90 | 2 30 41 6 11 . Thermal 48 | . . 24 6 . 18 Explosive 7 | . . . 7 . . Electromagnetic 30 | . . 9 10 11 . Robot Hit Streak 20 | 1 6 16 16 20 . Robot Miss Streak 3 | 1 3 3 1 1 . Penetration Max . | . . . . . . Secondary Targets 3 | . . 2 1 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 112 | 1 19 54 16 18 4 Core Hits 54 | 1 9 22 18 4 . Critical Hits 2 | . 1 1 . . . Critical Kills 2 | . 1 1 . . . Critical Parts Destroyed . | . . . . . . Melee Attacks 63 | . . . . . 63 Impact 23 | . . . . . 23 Slashing 40 | . . . . . 40 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2048 | 14 234 665 450 290 395 Guns 1213 | 14 234 436 239 290 . Cannons 252 | . . 229 23 . . Explosions 188 | . . . 188 . . Melee 395 | . . . . . 395 Ramming . | . . . . . . Kinetic 780 | 14 234 361 72 99 . Thermal 252 | . . 229 23 . . Explosive 164 | . . . 164 . . Electromagnetic 457 | . . 75 191 191 . Impact 395 | . . . . . 395 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 359 | . . 16 . . 343 Projectiles 16 | . . 16 . . . Explosions . | . . . . . . Melee 343 | . . . . . 343 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 61 | . . . 61 . . Shots 2 | . . . 2 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 213 | . 6 180 213 35 102 Average Temperature 52 | . 6 62 66 19 32 Received Heat Transfer 253 | . . 97 87 69 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . 1 . Impact Corruptions 11 | . . . . . 11 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 518 | . . 481 37 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -7 ------- Run | Scr Mat Min Mat Min Zio Peak Influence 275 | 5 184 275 247 141 . Initial 81 | . 2 60 . 81 . Average 112 | 2 82 130 115 109 . Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 77 | 100 100 62 85 100 . Level 1 22 | . . 37 14 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched . | . . . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -7 --------- Run | Scr Mat Min Mat Min Zio Distress Signals 2 | . 1 . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 41 | . 10 18 10 3 . Peak Tracking Total 4 | . 4 4 4 3 . Tactical Retreats 4 | . . 4 . . . Traps | -11 -10 -10 -9 -9 -7 ------- Run | Scr Mat Min Mat Min Zio Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed 1 | . . . . . 1 Triggered . | . . . . . . Fabricated Traps 1 | . . . . . 1 Machines | -11 -10 -10 -9 -9 -7 ---------- Run | Scr Mat Min Mat Min Zio Machines Disabled 6 | . . . 6 . . Max in Single Turn 3 | . . . 3 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -7 --------- Run | Scr Mat Min Mat Min Zio Machines Accessed 9 | . 4 2 3 . . Terminals 8 | . 4 1 3 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 28 | . 18 3 7 . . Successful 19 | . 12 2 5 . . Failed 9 | . 6 1 2 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 35 | . 22 1 6 . 6 Terminals 27 | . 18 2 7 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 14 | . 9 2 3 . . Robot Analysis 7 | . 6 . 1 . . Open Door 1 | . . 1 . . . Branch Access Points 2 | . 1 . 1 . . Terminal Index 1 | . 1 . . . . Dispatch Records 1 | . . 1 . . . Zone Layout 2 | . 1 . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 5 | . 3 . 2 . . Terminals 5 | . 3 . 2 . . Track 1 | . 1 . . . . Botnet 4 | . 2 . 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 3 1 3 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 ------------ Run | Scr Mat Min Mat Min Zio Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -7 -------- Run | Scr Mat Min Mat Min Zio Total Allies 3 | . . 3 . . . Largest Group 3 | . . 3 . . . Highest-Rated Group 40 | . . 40 . . . Highest-Rated Ally 16 | . . 16 . . . Total Orders . | . . . . . . Ally Attacks 1 | . . 1 . . . Total Damage 18 | . . 18 . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -7 ------- Run | Scr Mat Min Mat Min Zio Robot Analysis Total 7 | . 6 . 1 . . Derelict Logs Recovered 4 | . . 2 . 1 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -7 ------------- Run | Scr Mat Min Mat Min Zio Turns Passed 6435 | 64 305 917 366 118 4665 Spaces Moved 3420 | 58 262 780 177 44 2099 Core 10 | 10 . . . . . Treads 2267 | . . . 124 44 2099 Legs . | . . . . . . Wheels 1143 | 48 262 780 53 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 90 100 190 170 Average Speed 167 | 83 90 97 162 190 204 Slowest Speed 230 | 100 100 110 210 190 230 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 48 | 4 65 99 25 11 84 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . 1 . . 1 Known Exits Taken 3 | . 1 1 1 . . Unknown Exits Taken 2 | 1 . . . 1 . Scrap Searched 5 | . . 1 . . 4 Spaces Dug 7 | . . . 7 . . Terrain Destroyed 49 | . . . 49 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 49 | . . . 49 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -7 --------- Run | Scr Mat Min Mat Min Zio Total 3881 | 68 299 865 231 57 2361 Wait 179 | . 13 35 1 3 127 Move 3415 | 57 261 779 176 43 2099 Hop . | . . . . . . Pick Up 53 | 4 5 5 12 . 27 Fast Attach 20 | 6 2 2 4 . 6 Attach 9 | . . 3 3 . 3 Detach 9 | . 1 . 5 . 3 Swap 8 | . 1 1 2 . 4 Drop 27 | . 1 3 10 . 13 Fire 97 | 1 15 37 18 11 15 Melee 63 | . . . . . 63 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 1 | . . . . . 1 Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -7/Zion (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 182 | -10/Materials | Identified exit to Mines 317 | -10/Materials | Build established: Mutant 335 | -10/Materials | Discovered new exit (range 16) 370 | -10/Materials | Entered Mines 536 | -10/Mines | Assembled infested the area 541 | -10/Mines | Assisted by a Guerilla fighting off Assembled 689 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 789 | -10/Mines | Identified exit to Materials 813 | -10/Mines | Learned location of Storage (-7) 814 | -10/Mines | Learned Materials terminal intel 1066 | -10/Mines | Discovered exit to Materials (range 5) 1072 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1287 | -10/Mines | Entered Materials 1287 | -9/Materials | Evolved 2 slots: Utility x2 1288 | -9/Materials | Loaded intel: 12 terminal locations 1410 | -9/Materials | Identified exit to Mines 1653 | -9/Materials | Entered Mines 1762 | -9/Mines | Learned Materials stockpile data 1765 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1771 | -9/Mines | Entered Zion 1994 | -7/Zion | Discovered new exit (range 11) 2188 | -7/Zion | Learned location of 1 exit from Proximity Caves 2421 | -7/Zion | Found Prototype Device 2421 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 2490 | -7/Zion | Loaded intel: 4 derelict terminal locations 2557 | -7/Zion | Learned location of Data Miner (-6) 3549 | -7/Zion | Found Prototype Device 3549 | -7/Zion | Identified Bomb Factory No. 2 4281 | -7/Zion | Build established: Hauler-Mutant 6436 | -7/Zion | Self-destructed Last Messages --------------- 8V-ZSI(z): My favorite way to sneak through a guarded area is the old "blow something up and get them to check it out" trick. Find a terminal, access the machine controls, search for something explosive and set it off, then take advantage of the opportunity to redirect the nearest security, surveillance, or patrol squad to that location, making it easier to pass through unnoticed. I'd only do this if I wasn't going to spend that much time in the greater area, though, since it puts them on alert. Leave it to the brains up at Warlord's base to come up with something as destructive as Force(Sabotage)! 05950_ 8V-ZSI(z) examines a few pieces of the Twisted Machinery. 05974_ XN-2BU(z) rummages through the Twisted Machinery. 05986_ FS-I1Y(z) toys with the Twisted Machinery. 06017_ QQ-DO6(z) scatters some of the Twisted Machinery. 06021_ AY-W77(z) rummages through the Twisted Machinery. 06080_ 77-X50(z) pokes at the Twisted Machinery. 06103_ 77-X50(z) fiddles with the Twisted Machinery. 06115_ EH-31O(z) toys with the Twisted Machinery. 06118_ 2S-EJ0(z) toys with the Twisted Machinery. 06290_ Y3-YGT(z) pokes at the Twisted Machinery. Map ----- +----------------------------------------------------+ | ???????????X??X??X# """"""" ""#"" """ | | ?????????????????## """ """"" "" | | ?????????????????" ""#""" | | ?????????????????" 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"#???###""" " | | ????????????"## "??????#""" """ | | ??????????????# #??????##"" """""""" | | ?????????????? ????????##" """"#""" """ | | ?????????????? ????????#"" """""""" "" | | ????????????? ???????##"" """""""" """ " | | ?????????????## ???????#""" "" "" " | | ??????????????#####???????##"" ## ## " " | | ???????????????????????????#"" # # | | ??????????????????????????#"#""" "" """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Energy Generation 14 Energy Capacity 580 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 42 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmorCloakingPenetrator Manual? 0 Play Time 00:45:39 Cumulative 36.7 hours Start 2021.04.10 @ 22:29:25 End 2021.04.11 @ 00:13:49 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 74 Rogue 63 Adventurer 4 Explorer 7 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 58 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 217cc2e6-0e30-40de-8a22-ebc4ef834c6a