Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.03.13 @ 22:30:27 Player: PerrySimm Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (70) 350 Value Destroyed (3078) 3078 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (904) 904 TOTAL SCORE: 9272 Bonus ------- High Alert Combat Kills 13 Follower Combat Kills 297 Met Imprinter 300 Was Imprinted 300 Friendly Fire -6 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 15% Temperature Cool (9) Movement Core (400) Ox7 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Large Storage Unit Visual Processing Unit Advanced Targeting Computer Improved Transmission Jammer Advanced System Shield > --- WEAPON (4) ------- CR-A16's Pointy Stick > --- INVENTORY (15) --- Improved Titanium Leg Gravmag Array Gyrokinetic Inverter Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Gatling Laser Wave Gun Heavy Assault Rifle Improved KE Penetrator Improved KE Penetrator Improved KE Penetrator Mass Driver Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core Neutrino Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Small Storage Unit Visual Processing Unit Advanced Targeting Computer Hardened Medium Armor Plating Improved Light Armor Plating Hacking Drone Bay > --- WEAPON ----------- Coil Gun Powered Hammer Great Axe CR-A16's Pointy Stick > --- INVENTORY -------- Improved Titanium Leg Armored Wheel Armored Wheel Gatling Laser Heavy Assault Rifle Grenade Launcher Rocket Launcher Heavy Rocket Launcher [Rating: 70] Favorites ----------- Power Nuclear Core Engine Improved Ion Engine Power Core Nuclear Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag Array Utility Visual Processing Unit Device Improved Sensor Array Storage Small Storage Unit Processor Visual Processing Unit Hackware Advanced System Shield Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Great Axe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Slots Evolved 10 | . . 2 2 2 . . . . 2 2 . . Power 1 | . . . . . . . . . . 1 . . Propulsion 3 | . . 1 1 . . . . . 1 . . . Utility 4 | . . 1 1 1 . . . . . 1 . . Weapon 2 | . . . . 1 . . . . 1 . . . Parts Attached 73 | 6 3 4 13 4 . 2 4 2 9 6 3 17 Power 9 | 1 1 1 1 . . . 1 . . 2 . 2 Engine 3 | 1 1 1 . . . . . . . . . . Core 5 | . . . 1 . . . 1 . . 2 . 1 Reactor 1 | . . . . . . . . . . . . 1 Propulsion 26 | 2 1 1 5 . . 1 2 . 5 . 2 7 Treads . | . . . . . . . . . . . . . Leg 15 | 2 1 1 5 . . . 1 . 5 . . . Wheel 9 | . . . . . . 1 1 . . . 2 5 Hover 2 | . . . . . . . . . . . . 2 Flight . | . . . . . . . . . . . . . Utility 19 | 1 1 1 4 1 . . 1 . 1 4 . 5 Device 5 | . . . 1 . . . . . . 2 . 2 Storage 3 | 1 . . . . . . . . . 1 . 1 Processor 2 | . . . 2 . . . . . . . . . Hackware 1 | . . . . . . . . . . . . 1 Protection 8 | . 1 1 1 1 . . 1 . 1 1 . 1 Artifact . | . . . . . . . . . . . . . Weapon 19 | 2 . 1 3 3 . 1 . 2 3 . 1 3 Energy Gun . | . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 7 | 2 . 1 1 . . 1 . . 2 . . . Ballistic Cannon 1 | . . . . 1 . . . . . . . . Launcher 6 | . . . 2 . . . . 2 . . 1 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 2 | . . . . 1 . . . . . . . 1 Slashing Weapon 1 | . . . . 1 . . . . . . . . Piercing Weapon 2 | . . . . . . . . . 1 . . 1 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . . 1 . 1 Parts Lost 34 | . . . 2 1 . 3 . 1 2 4 8 13 Power 2 | . . . . . . . . . . . . 2 Propulsion 15 | . . . . 1 . 3 . . 1 . 4 6 Utility 8 | . . . 2 . . . . . 1 2 1 2 Weapon 9 | . . . . . . . . 1 . 2 3 3 Highest Loss Streak 8 | . . . 2 1 . 2 . 1 1 2 8 4 To Critical Strikes 1 | . . . . . . . . . . . 1 . Average Backups 7 | 1 2 7 7 7 8 8 8 8 7 7 8 9 Power . | . 1 2 1 1 1 1 1 1 1 . . . Propulsion 1 | . 1 1 1 . . . . . . 2 4 3 Utility . | . . . 1 . 1 1 1 1 1 . . 1 Weapon 5 | . . 2 3 5 6 6 6 6 5 4 3 4 Tool/Special . | . . . . . . . . . . . . . Unused Backups 19 | . . 2 1 4 . . . . . . . 12 Power 2 | . . . 1 1 . . . . . . . . Propulsion 5 | . . 2 . 1 . . . . . . . 2 Utility 3 | . . . . . . . . . . . . 3 Weapon 9 | . . . . 2 . . . . . . . 7 Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 90 98 97 95 92 83 80 88 87 98 79 52 Engine 1 | . 14 11 5 . . . . . . . . . Core 5 | . . . 3 7 7 7 7 7 6 11 9 . Leg 16 | . 28 33 36 29 23 14 1 7 15 29 23 . Wheel 3 | . . . . . . . 9 15 5 . . 7 Device 5 | . . . . 7 7 7 7 7 3 4 4 3 Storage 6 | . 14 11 9 7 7 7 7 7 6 5 3 4 Processor 12 | . . . 11 15 15 15 15 15 13 11 11 11 Protection 6 | . 4 20 13 4 7 7 7 7 8 10 3 . Ballistic Gun 10 | . 28 22 15 7 12 15 15 8 4 3 . . Launcher 4 | . . . 2 4 4 7 7 10 1 2 4 1 Impact Weapon 1 | . . . . 2 2 . . . 5 5 4 4 Slashing Weapon 1 | . . . . 2 2 . . . 5 5 4 . Piercing Weapon 2 | . . . . . . . . . 5 3 5 9 Peak Build Rating 70 | 6 7 12 21 32 31 26 28 30 55 70 65 53 Average Rating 29 | 4 6 10 16 27 27 23 24 28 44 65 54 35 On Entrance 23 | . 6 7 12 21 31 26 22 28 29 55 61 10 Avg Prop Armor Cover (%) 4 | . . . . . . . 4 4 5 . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 69 | 12 15 22 24 28 26 25 29 32 38 69 62 56 Greatest Support 100 | 20 20 30 43 43 33 33 26 26 100 100 100 80 Greatest Overweight (x) 13 | 1 . . . . . 7 2 1 2 . 1 13 Average Overweight (x) . | . . . . . . 1 1 1 1 . . 1 Largest Inventory Capacity 15 | 8 8 8 8 8 8 8 8 8 8 15 15 15 Average Capacity 8 | 6 8 8 8 8 8 8 8 8 8 8 11 13 Most Carried 15 | 2 4 8 8 8 8 8 8 8 8 12 11 15 Average Carried 7 | 1 2 7 7 7 8 8 7 8 7 7 8 10 Final Capacity 15 | 8 8 8 8 8 8 8 8 8 8 15 5 15 Final Carried 15 | 2 4 8 8 8 8 8 8 8 8 12 3 15 Class Distribution -------------------- 41% | Mutant 29% | Skirmisher 15% | Scavenger-Skirmisher 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Zion Skirmisher | -6/Proximity Caves Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Matter Collected 1854 | 209 95 92 267 135 15 115 64 175 110 100 . 477 Remotely . | . . . . . . . . . . . . . Salvage Created 2694 | . 160 153 525 217 . 91 . 265 191 271 . 821 Parts 112 | . 13 13 32 11 . 6 . 5 8 4 . 20 Haulers Intercepted 1 | . . . . . . . . . . . . 1 Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . 5 . 3 . . . . Prevented 1 | . . . . . . . . 1 . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Combat Hostiles Destroyed 63 | . 4 3 12 6 . 2 . 10 3 7 . 16 Melee 13 | . . . . 2 . . . . 2 1 . 8 Guns 18 | . 4 3 9 . . 2 . . . . . . Cannons 3 | . . . . 3 . . . . . . . . AOE 21 | . . . 3 . . . . 10 . 6 . 2 Classes Destroyed 16 | . 1 2 3 2 . . . 2 . 4 . 2 Worker 1 | . . . . . . . . . . . . 1 Builder 1 | . . . . . . . . . . 1 . . Tunneler 1 | . . . 1 . . . . . . . . . Hauler 1 | . . . . . . . . . . . . 1 Recycler 1 | . . . . . . . . . . 1 . . Mechanic 1 | . . . . . . . . . . 1 . . Drone 2 | . . . . . . . . . . 2 . . Watcher 1 | . . 1 . . . . . . . . . . Swarmer 8 | . . . 2 2 . . . 1 . . . 3 Grunt 31 | . 4 2 6 . . . . 3 1 5 . 10 Brawler 6 | . . . 1 . . . . 4 . 1 . . Duelist 2 | . . . . . . . . 1 . 1 . . Protector 1 | . . . . . . . . 1 . . . . Sentry 8 | . . 1 3 1 . 1 . . 1 . . 1 Hunter 3 | . . . . 1 . 1 . . 1 . . . Programmer 4 | . . . . 2 . . . . . . . 2 Best Kill Streak 10 | . 4 1 4 2 . 1 . 7 1 10 . 4 Combat Bots Only 7 | . 4 1 3 2 . 1 . 7 1 7 . 4 Max Kills in Single Turn 3 | . 1 1 2 1 . 1 . 2 1 3 . 1 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . . 2 . . . . 2 . 2 . 1 Melee 1 | . . . . 1 . . . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Hostile Shots Fired 632 | . 24 8 63 67 . 48 . 16 102 117 10 177 Missed 187 | . 4 . 15 28 . 15 . 9 35 36 4 41 Hits 445 | . 20 8 48 39 . 33 . 7 67 81 6 136 Melee 9 | . . . 2 . . . . . . 1 6 . Projectile 436 | . 20 8 46 39 . 33 . 7 67 80 . 136 Critical Strikes 16 | . 1 1 1 1 . 1 . . . 1 4 6 Damage Taken 5826 | . 198 87 598 394 . 321 . 134 510 1274 208 2102 Core 1209 | . 53 . 16 25 . 37 . 15 50 95 134 784 Absorbed by Shields . | . . . . . . . . . . . . . Ignored by Resistances 1675 | . 62 25 169 115 . 99 . 36 163 367 54 585 Regen/Repaired (Parts) 123 | . . . . . . . . . . 123 . . Core Remaining (%) 93 | 100 78 100 97 . . . . 89 94 . . . Volleys Fired 88 | . 17 7 36 5 . 6 . 6 . 9 . 2 Largest 3 | . 2 2 2 2 . 3 . 3 . 2 . 1 Hottest 102 | . 40 43 60 60 . 76 . 102 . 72 . 43 Shots Fired 176 | . 34 14 72 10 . 15 . 13 . 15 . 3 Gun 133 | . 34 14 68 5 . 12 . . . . . . Cannon 5 | . . . . 5 . . . . . . . . Launcher 38 | . . . 4 . . 3 . 13 . 15 . 3 Special . | . . . . . . . . . . . . . Kinetic 138 | . 34 14 68 10 . 12 . . . . . . Thermal . | . . . . . . . . . . . . . Explosive 38 | . . . 4 . . 3 . 13 . 15 . 3 Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 36 | . 33 36 34 12 . 12 . 21 . 11 . 1 Robot Miss Streak 2 | . . 1 1 2 . 1 . . . 1 . 2 Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 234 | . 33 12 64 18 . 12 . 9 19 14 1 52 Core Hits 157 | . 10 6 28 13 . 7 . 31 5 38 . 19 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 11 | . . . 2 1 . . . . . . . 8 Critical Strikes 17 | . . . 2 1 . . . . 2 . . 12 Destroy 2 | . . . 2 . . . . . . . . . Smash 9 | . . . . 1 . . . . . . . 8 Sever 2 | . . . . . . . . . 2 . . . Impale 4 | . . . . . . . . . . . . 4 Melee Attacks 104 | . . . . 10 . . . . 20 3 1 70 Impact 43 | . . . . 10 . . . . 4 . . 29 Slashing 15 | . . . . . . . . . 12 3 . . Piercing 46 | . . . . . . . . . 4 . 1 41 Sneak Attacks 2 | . . . . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 19 | . . . . . . . . . 5 . . 14 Damage Inflicted 8699 | . 255 129 955 567 . 183 . 1768 721 1786 16 2319 Guns 1267 | . 255 129 692 63 . 128 . . . . . . Cannons 113 | . . . . 113 . . . . . . . . Explosions 4140 | . . . 263 . . 55 . 1768 . 1682 . 372 Melee 3179 | . . . . 391 . . . . 721 104 16 1947 Ramming . | . . . . . . . . . . . . . Kinetic 1380 | . 255 129 692 176 . 128 . . . . . . Thermal 66 | . . . . . . . . . . 66 . . Explosive 4047 | . . . 263 . . 55 . 1768 . 1616 . 345 Electromagnetic 27 | . . . . . . . . . . . . 27 Impact 1632 | . . . . 391 . . . . 159 . . 1082 Slashing 536 | . . . . . . . . . 432 104 . . Piercing 1011 | . . . . . . . . . 130 . 16 865 Highest Corruption 15 | . . 1 . 2 2 2 2 . . . 9 15 Average Corruption 5 | . . 1 . 1 2 2 2 . . . 5 12 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 64 | . . 1 . 3 5 10 3 . . . 3 39 Message Errors 13 | . . 1 . . 1 3 . . . . . 8 Matter Fused 24 | . . . . 1 3 2 2 . . . . 16 Heat Flow Errors 6 | . . . . . . . . . . . . 6 Energy Discharges 6 | . . . . . 1 1 . . . . . 4 Data Loss (minor) 7 | . . . . 1 . 3 1 . . . 1 1 Data Loss (major) 4 | . . . . 1 . 1 . . . . 2 . Misfires 1 | . . . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . . . 1 Misdirections 2 | . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 706 | . . . . 61 . . . 30 86 13 . 516 Projectiles . | . . . . . . . . . . . . . Explosions 79 | . . . . . . . . 30 . 13 . 36 Melee 627 | . . . . 61 . . . . 86 . . 480 Knockbacks 13 | . . . . 5 . . . . 1 . . 7 Impact 11 | . . . . 3 . . . . 1 . . 7 Kinetic 2 | . . . . 2 . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 346 | . . . . . . 16 . 28 . 152 . 150 Shots 14 | . . . . . . 2 . 2 . 5 . 5 Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 237 | . 27 26 60 7 . 7 . 75 . 99 . 237 Average Temperature 36 | . 12 9 18 4 . 4 . 28 . 57 . 89 Received Heat Transfer 1630 | . 159 39 315 87 . 30 . 45 174 63 . 718 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 8 | . . . . 1 . . . . 1 . . 6 Combat Hostiles 8 | . . . . 1 . . . . 1 . . 6 Parts Fried 6 | . . . . 1 . . . . 1 . . 4 Impact Corruptions 19 | . . . . 4 . . . . 1 . . 14 Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 50 | . . . . . . . . . . 50 . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . 2 Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Maximum Alert Level 2 | . . . 1 . . . . . 2 1 . . Low Security (%) 87 | 100 100 100 95 100 . . . . . 84 100 100 Level 1 9 | . . . 4 . . . . . 68 15 . . Level 2 3 | . . . . . . . . . 31 . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 424 | . 90 50 204 63 . . . . 424 272 64 176 Initial 424 | . . 16 . 63 . . . . 424 155 64 . Average 84 | . 52 12 99 14 . . . . 384 128 29 46 Influence Increases 2550 | . 137 88 354 200 . 65 . 318 475 367 . 546 Destroy 0b10 Robot/C 1380 | . 80 60 240 120 . 40 . 240 80 200 . 320 Destroy 0b10 Robot/NC 50 | . . 5 5 . . . . 15 . 15 . 10 Destroy Leader 294 | . 20 22 50 50 . 10 . 10 30 50 . 52 Allied During Kill 84 | . . . . . . . . 53 20 11 . . Trap Triggered on 0b10 30 | . . . 30 . . . . . . . . . Successful Hack 15 | . 7 1 7 . . . . . . . . . Select Force Hacks 30 | . 30 . . . . . . . . . . . Disable Machine 72 | . . . 9 . . . . . . 27 . 36 Destroy Structure 115 | . . . 13 . . . . . . 64 . 38 Advance Influence 300 | . . . . . . . . . 300 . . . Lose Combat Pursuer 180 | . . . . 30 . 15 . . 45 . . 90 Influence Decreases 2384 | . 90 135 190 354 10 65 . 92 332 514 222 380 Entered New Map 611 | . . 31 . 101 5 . . . 102 214 158 . Time Decay 1433 | . 90 104 170 243 5 65 . 82 190 180 40 264 Lost Part 220 | . . . 20 10 . . . 10 20 40 14 106 Lost Ally 120 | . . . . . . . . . 20 80 10 10 Squads Dispatched 21 | . 1 1 2 6 . . . 1 2 3 . 5 Investigation 3 | . 1 . . . . . . . . . . 2 Extermination 4 | . . . . 2 . . . . 1 . . 1 Reinforcement 10 | . . 1 2 3 . . . . 1 2 . 1 Assault 2 | . . . . . . . . 1 . . . 1 Garrison 2 | . . . . 1 . . . . . 1 . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . 1 1 . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Distress Signals 6 | . . . 4 1 . . . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 106 | . 4 4 15 12 . 3 . 13 7 15 6 27 Peak Tracking Total 7 | . 4 2 5 3 . 2 . 7 3 6 6 5 Tactical Retreats 10 | . . . . 2 . 1 . . 2 . . 5 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Traps Triggered 3 | . . 1 1 . . . . . . 1 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 6 | . . . 6 . . . . . . . . . Reused 3 | . . . 3 . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 3 | . . . 3 . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Machines Disabled 10 | . . . 1 . . . . 2 . 3 . 4 Max in Single Turn 2 | . . . 1 . . . . 2 . 1 . 2 Garrison Access 1 | . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Machines Accessed 16 | . 2 1 4 6 . . . . 1 1 . 1 Terminals 11 | . 1 . 4 5 . . . . 1 . . . Fabricators 1 | . . . . 1 . . . . . . . . Repair Stations 1 | . . . . . . . . . . 1 . . Recycling Units 1 | . 1 . . . . . . . . . . . Scanalyzers 2 | . . 1 . . . . . . . . . 1 Garrison Access . | . . . . . . . . . . . . . Total Hacks 42 | . 7 7 11 11 . . . . 1 2 . 3 Successful 26 | . 5 7 4 4 . . . . 1 2 . 3 Failed 16 | . 2 . 7 7 . . . . . . . . Catastrophic 6 | . . . 3 3 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 22 | . 6 . 10 4 . . . . . . . 2 Terminals 26 | . 4 . 11 10 . . . . 1 . . . Fabricators 1 | . . . . 1 . . . . . . . . Repair Stations 2 | . . . . . . . . . . 2 . . Recycling Units 3 | . 3 . . . . . . . . . . . Scanalyzers 10 | . . 7 . . . . . . . . . 3 Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 9 | . 2 . 3 3 . . . . 1 . . . Robot Analysis 1 | . 1 . . . . . . . . . . . Open DSF 2 | . . . . 1 . . . . 1 . . . Branch Access Points 3 | . 1 . 1 1 . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . Reprogram Traps 1 | . . . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . . . . . Network Status 1 | . . . . 1 . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . 2 . . Scan Component 1 | . . . . . . . . . . 1 . . Repair 1 | . . . . . . . . . . 1 . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . Scanalyzer 10 | . . 7 . . . . . . . . . 3 Insert Component 3 | . . 2 . . . . . . . . . 1 Analyze 3 | . . 2 . . . . . . . . . 1 Retrieve Study 4 | . . 3 . . . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 2 | . 1 . 1 . . . . . . . . . Terminals 1 | . . . 1 . . . . . . . . . Track 1 | . . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 11 | . 1 1 4 4 . . . . . . . 1 Full Trace Events 1 | . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired 4 | . . 3 . . . . . . . . . 1 Parts Repaired 1 | . . . . . . . . . . 1 . . Time 38 | . . . . . . . . . . 38 . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 3 | . . 2 . . . . . . . . . 1 Part Schematics Acquired 2 | . . 2 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Total Allies 5 | . . . . . . . 4 . . . . 1 Largest Group 4 | . . . . . . . 4 4 4 3 . 1 Highest-Rated Group 160 | . . . . . . . 160 160 160 122 . 28 Highest-Rated Ally 42 | . . . . . . . 42 42 42 42 . 28 Zionite Dispatches 1 | . . . . . . . . . . . . 1 Infowar Resupply 1 | . . . . . . . . . . . . 1 Total Orders 6 | . . . . . . . . . . 6 . . EXPLORE 6 | . . . . . . . . . . 6 . . Ally Attacks 42 | . . . . . . . . 14 15 13 . . Total Damage 1077 | . . . . . . . . 285 275 517 . . Kills 11 | . . . . . . . . 5 1 5 . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . 1 . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Active Infowar (turns) 5541 | . . . 380 923 364 730 1083 316 396 363 138 848 Optics 5541 | . . . 380 923 364 730 1083 316 396 363 138 848 Sensors 3661 | . . . 17 923 364 730 1083 316 228 . . . Jamming 109 | . . . . . . . . . . . . 109 Robot Analysis Total 1 | . 1 . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . 2 1 3 . . . . . Drone Launches 13 | . . . . . . . . . . 10 3 . Drone Recoveries 4 | . . . . . . . . . . 3 1 . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Turns Passed 6121 | 65 202 311 382 923 364 730 1083 316 396 363 138 848 Spaces Moved 3931 | 45 126 198 204 617 272 405 941 217 209 156 123 418 Core 124 | 5 . . . . . 24 . . . . 39 56 Treads . | . . . . . . . . . . . . . Legs 2094 | 40 126 198 204 617 272 345 . . 54 156 82 . Wheels 1535 | . . . . . . 36 941 217 155 . 2 184 Hover 178 | . . . . . . . . . . . . 178 Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 110 105 105 105 130 50 50 Average Speed 123 | 115 120 120 120 120 120 173 108 105 126 130 104 135 Slowest Speed 700 | 120 120 120 120 120 120 400 110 105 130 130 200 700 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 35 | 4 30 24 34 18 50 61 91 38 6 8 86 15 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 3 | . 1 . . . . . 2 . . . . . Known Exits Taken 1 | . . . . 1 . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 . 1 1 1 1 1 . . . Scrap Searched 5 | . . . . . 1 1 3 . . . . . Spaces Dug 24 | . . . . . . . . 23 . . . 1 Terrain Destroyed 155 | . . . 11 . . 13 . 63 . 40 . 28 Melee 1 | . . . . . . . . . . . . 1 Projectile . | . . . . . . . . . . . . . AOE 154 | . . . 11 . . 13 . 63 . 40 . 27 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Total 4856 | 58 148 260 278 772 308 420 1001 291 310 295 129 586 Wait 592 | . 3 39 8 128 35 7 50 67 65 105 2 83 Move 3920 | 44 125 197 203 616 271 404 940 216 208 156 122 418 Hop . | . . . . . . . . . . . . . Pick Up 54 | 8 . 7 7 5 . . 2 . 4 6 . 15 Fast Attach 34 | . 1 2 . 1 . 2 3 . 8 4 1 12 Attach 28 | 6 . 1 5 1 . . 1 . 3 3 3 5 Detach 1 | . . . . . . . . . . . . 1 Swap 26 | . 2 2 10 2 2 . 1 2 1 4 . . Drop 32 | . . 5 9 4 . 1 4 . 6 3 . . Fire 88 | . 17 7 36 5 . 6 . 6 . 9 . 2 Melee 79 | . . . . 10 . . . . 15 3 1 50 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous 2 | . . . . . . . . . . 2 . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -8/Materials -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 214 | -10/Materials | Discovered new exit (range 8) 221 | -10/Materials | Discovered new exit (range 15) 243 | -10/Materials | Identified exit to Mines 268 | -10/Materials | Entered another Materials area 268 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 327 | -9/Materials | Build established: Mutant 556 | -9/Materials | Discovered new exit (range 8) 579 | -9/Materials | Entered another Materials area 579 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 906 | -8/Materials | Discovered new exit (range 17) 961 | -8/Materials | Entered Factory 961 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 964 | -7/Factory | Build established: Scavenger-Mutant 1025 | -7/Factory | Identified exit to Storage 1025 | -7/Factory | Identified exit to Lower Caves 1351 | -7/Factory | Build established: Scavenger-Skirmisher 1835 | -7/Factory | Garrison activated, responded to threat 1884 | -7/Factory | Entered Lower Caves 1886 | -7/Lower Caves | Learned Factory terminal intel 2209 | -7/Lower Caves | Discovered new exit (range 13) 2248 | -7/Lower Caves | Entered another Lower Caves area 2269 | -7/Lower Caves | Learned 4 Factory zone layouts 2695 | -7/Lower Caves | Build established: Skirmisher 2828 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2966 | -7/Lower Caves | Discovered new exit (range 11) 2978 | -7/Lower Caves | Entered Zion 3041 | -7/Zion | Given the Hacking Drone Bay 3045 | -7/Zion | Found Prototype Device 3151 | -7/Zion | Discovered new exit (range 12) 3180 | -7/Zion | System corruption cleaned by Quarantine Array 3346 | -7/Zion | Learned Factory stockpile data 3348 | -7/Zion | Learned Factory trap positions 3429 | -7/Zion | Found Unknown Piercing Weapon 3454 | -7/Zion | Learned location of Quarantine (-2) 3462 | -7/Zion | Loaded intel: 4 derelict terminal locations 3531 | -7/Zion | Met Imprinter 3552 | -7/Zion | Imprinted 3554 | -7/Zion | Declared Zion's savior 3772 | -7/Zion | Learned location of 1 exit from Factory 3785 | -7/Zion | Learned location of Data Miner (-6) 4061 | -7/Zion | Entered Proximity Caves 4061 | -6/Proximity Caves | Accompanied by 4 allies 4157 | -6/Proximity Caves | Spotter reported a threat 4179 | -6/Proximity Caves | Spotter reported a threat 4238 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4273 | -6/Proximity Caves | Destroyed 7 combat bots 4341 | -6/Proximity Caves | Discovered new exit (range 9) 4377 | -6/Proximity Caves | Entered Factory 4377 | -6/Factory | Accompanied by 4 allies 4377 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4378 | -6/Factory | Identified exit to Lower Caves 4379 | -6/Factory | Identified CR-A16's Pointy Stick 4380 | -6/Factory | Loaded intel: 80 trap records 4382 | -6/Factory | Loaded intel: 26 terminal locations 4524 | -6/Factory | Build established: Mutant 4724 | -6/Factory | Discovered new exit (range 5) 4773 | -6/Factory | Entered another Factory area 4773 | -5/Factory | Accompanied by 3 allies 4773 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4774 | -5/Factory | Identified exit to Upper Caves 4774 | -5/Factory | Identified Hacking Drone Bay 4779 | -5/Factory | Identified exit to DSF 4845 | -5/Factory | Repaired Imp. Light Armor Plating 5052 | -5/Factory | Lost 4 allies 5064 | -5/Factory | Garrison activated, responded to threat 5104 | -5/Factory | Lost 5 allies 5107 | -5/Factory | Destroyed 7 combat bots 5136 | -5/Factory | Sucked down chute 5136 | -5/Factory | Entered Waste 5147 | -5/Waste | Spotted C-40 Crusher 5151 | -5/Waste | EMP discharged 5172 | -5/Waste | Spotted C-40 Crusher 5214 | -5/Waste | Spotted C-40 Crusher 5225 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5228 | -5/Waste | Spotted C-40 Crusher 5241 | -5/Waste | Spotted C-40 Crusher 5244 | -5/Waste | Spotted C-40 Crusher 5246 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5249 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5250 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5251 | -5/Waste | EMP discharged 5252 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5255 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5266 | -5/Waste | Discovered new exit (range 18) 5274 | -5/Waste | Entered Factory 5286 | -5/Factory | Lost 8 parts (4n1u3w) 5646 | -5/Factory | System corruption reached 10% 5830 | -5/Factory | Core integrity fell below 50% 5888 | -5/Factory | Lost 4 parts (1p1n1u1w) 5937 | -5/Factory | Zion Infowar Resupply teleported in 6081 | -5/Factory | Core integrity fell below 20% 6113 | -5/Factory | Lost 4 parts (2n2w) 6122 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06072_ G-67 Veteran system corrupted by crushing effect. 06072_ CR-A16's Pointy Stick follow-up attack on G-67 Veteran. 06073_ G-67 Veteran system terminally corrupted. 06073_ Field Laser fried. 06075_ Acquired 29 matter. 06080_ G-50 Soldier knocked back. 06081_ System corrupted: Component data lost. 06082_ Power Maul destroyed. 06110_ Destroyed Lgt. Angular Momentum Engine. 06110_ G-50 Soldier destroyed. 06111_ ALERT: Garrison Access compromised, dispatching assault squad. 06111_ Garrison Access disabled. 06111_ Relay Coupler [Sentry] tumbles out of Garrison Access. 06112_ NFN31IP,NTLAVIUNEUCUT 06117_ G-50 Soldier suffers critical hit (Impale). Map ----- +----------------------------------------------------+ | ^ """" #??????????? | | """" #??????????? | | #+#############/########## """" #??????????? | | #???? ???????# #??????????? | | #?? ?????# """ #??????????? | | ! ## #### """ #??????????? | | [! ## / """ #??????????? | | [!! ## #### #??????????? | | ] ## = #??# """" #??????????? | | # #??# """" #??????????? | | """"" ## #??# """" #??????????? | | """"" ## ! #??# #??????????? | | """"" ## #### """" + ?????????? | | """"" ## + """" # ""???????? | | ## #### """" # """??????? | | #######################??# #? ?????? | | ?????????????##??????????# #??###?????? | | ????????######T ########## ###????????? | | ??????? "" ???? | | ??????? "F"" #########??? | | ?????? """" #??????????? | | ?????? =[% #??????????? | | ?????? =%* #??????????? | | ??????????????########+############+###??????????? | | ??????????????????# %[gm%#?????????????????????? | | ??????????????????# ] "@ #?????????????????????? | | ??????????????????# G" #?????????????????????? | | ??????????????????# !" " #?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????# """ #?????????????????????? | | ??????????????????# """ #?????????????????????? | | ??????????????????# """ g?????????????????????? | | ??????????????????# !#?????????????????????? | | ??????????????????##########?????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 29 Energy Capacity 365 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 8 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Light Armor Plating | 31% | -5/Factory Studied --------- Rocket Launcher | -9/Materials | Hacked Grenade Launcher | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Spear | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Look Less Dangerous Next Time Organ Harvest Overwhelming Challenges ------------ None Game ------ Seed OmegaImprovedShotgun Manual? 0 Play Time 01:35:48 Cumulative 133.6 hours Start 2026.03.13 @ 20:31:54 End 2026.03.13 @ 22:30:27 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 89 Rogue 4 Adventurer 83 Explorer 2 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 42 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 84b02370-ef05-4c20-a4a3-da4238aa7ca1