Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.26 @ 22:21:28

Player: Pitt

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (41)      205
Value Destroyed (933)      933
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (303)                303
              TOTAL SCORE: 3661

 Bonus
-------
Follower Combat Kills      103
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/550
Matter                     146/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (200) Ox3
Location                   -8/Garrison

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (4) ------
    Medium Storage Unit
           Hacking Suite
>          --- WEAPON (3) -------
     Light Assault Rifle
     Light Assault Rifle
>          --- INVENTORY (10) ---
     Light Ion Engine
           Heat Sink
    Medium Storage Unit
  Improved Terrain Scanner
           Datajack
           Mining Laser
           Proton Bomb Trap
           Proton Bomb Trap

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
    Medium Storage Unit
  Improved Terrain Scanner
           Hacking Suite
>          --- WEAPON -----------
     Small Laser
           Particle Cannon
  Enhanced Autogun
>          --- INVENTORY --------
     Light Ion Engine
           Wheel
           Hover Unit
           Hover Unit
           Hover Unit
           Heat Sink
  Improved Terrain Scanner
     Light Armor Plating
           Datajack
           Mining Laser
[Rating: 19]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
Utility                    Small Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Small Laser
  Energy Gun               Small Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Assault Rifle
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar 
Slots Evolved              4    | .   .   .   2   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   
  Utility                  2    | .   .   .   1   .   1   .   
  Weapon                   1    | .   .   .   .   .   1   .   
Parts Attached             43   | 9   .   8   10  2   1   13  
  Power                    3    | 1   .   1   .   1   .   .   
    Engine                 2    | 1   .   .   .   1   .   .   
    Core                   1    | .   .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               14   | 4   .   2   5   .   .   3   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    5    | 2   .   .   3   .   .   .   
    Wheel                  6    | 2   .   2   2   .   .   .   
    Hover                  3    | .   .   .   .   .   .   3   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  9    | 2   .   3   2   1   .   1   
    Device                 5    | 1   .   3   .   1   .   .   
    Storage                2    | 1   .   .   1   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   1   .   .   .   
    Protection             1    | .   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   17   | 2   .   2   3   .   1   9   
    Energy Gun             5    | 1   .   1   2   .   .   1   
    Energy Cannon          3    | .   .   .   1   .   .   2   
    Ballistic Gun          8    | 1   .   .   .   .   1   6   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   1   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   
Parts Lost                 18   | .   .   .   5   1   .   12  
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               6    | .   .   .   3   .   .   3   
  Utility                  3    | .   .   .   .   1   .   2   
  Weapon                   8    | .   .   .   2   .   .   6   
  Highest Loss Streak      12   | .   .   .   2   1   .   12  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   100 98  94  98  88  71  
  Engine                   4    | .   14  3   .   5   9   6   
  Core                     6    | .   .   10  11  5   .   .   
  Leg                      7    | .   .   .   5   33  27  9   
  Wheel                    16   | .   28  28  24  .   .   .   
  Hover                    2    | .   .   .   .   .   .   9   
  Device                   10   | .   14  12  11  9   9   6   
  Storage                  11   | .   14  14  11  11  9   9   
  Hackware                 5    | .   .   .   9   11  9   9   
  Energy Gun               11   | .   14  13  16  11  9   3   
  Energy Cannon            2    | .   .   .   2   11  9   3   
  Ballistic Gun            9    | .   14  14  2   .   7   13  
Peak Build Rating          19   | 9   9   11  15  17  19  19  
  Average Rating           12   | 6   9   10  14  14  17  15  
  On Entrance              11   | .   9   9   10  15  15  19  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             22   | 14  14  14  21  21  22  22  
  Greatest Support         30   | 20  20  20  30  30  30  30  
  Greatest Overweight (x)  5    | .   .   .   2   .   .   5   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   10  10  10  10  
  Average Capacity         8    | 7   8   8   8   10  10  10  
  Most Carried             10   | 7   7   8   10  10  10  10  
  Average Carried          7    | 2   7   7   8   9   9   9   
  Final Capacity           10   | 8   8   8   10  10  10  10  
  Final Carried            10   | 7   7   8   10  10  10  8   

 Class Distribution 
--------------------
 51% | Mutant
 30% | Scavenger-Mutant
 11% | Skirmisher
  5% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
       Skirmisher | -8/Materials
       Skirmisher | -8/Garrison

 Resources                      | -11 -10 -10 -9  -9  -8  -8  
-----------                Run  | Yrd Mat Min Mat Min Mat Gar 
Matter Collected           747  | 184 .   159 208 23  86  87  
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1290 | 174 .   159 445 167 158 187 
  Parts                    98   | 13  .   11  36  12  11  15  
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar 
Combat Hostiles Destroyed  30   | .   .   5   10  5   3   7   
  Guns                     25   | .   .   5   8   2   3   7   
  Cannons                  5    | .   .   .   2   3   .   .   
Classes Destroyed          9    | 2   .   2   4   1   .   .   
  Worker                   1    | .   .   .   1   .   .   .   
  Tunneler                 6    | 4   .   1   .   1   .   .   
  Recycler                 1    | 1   .   .   .   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   
  Watcher                  2    | .   .   .   2   .   .   .   
  Swarmer                  14   | .   .   3   3   3   .   5   
  Grunt                    13   | .   .   2   5   1   3   2   
  Brawler                  1    | .   .   .   .   1   .   .   
  Sentry                   2    | .   .   .   2   .   .   .   
Best Kill Streak           6    | 3   .   3   6   6   3   3   
  Combat Bots Only         5    | .   .   3   5   5   3   3   
Max Kills in Single Turn   1    | 1   .   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Gar  
Hostile Shots Fired        272  | .    .    30   39   15   14   174  
  Missed                   72   | .    .    5    9    4    .    54   
Damage Taken               2268 | .    .    236  348  96   223  1365 
  Core                     691  | .    .    50   70   20   29   522  
  Absorbed by Shields      67   | .    .    .    .    .    .    67   
Core Remaining (%)         85   | 100  .    80   .    77   .    .    
Volleys Fired              168  | 17   8    18   32   11   19   63   
  Largest                  3    | 2    2    2    2    2    1    3    
  Hottest                  110  | 60   60   100  108  108  25   110  
Shots Fired                288  | 34   16   30   64   22   19   103  
  Gun                      253  | 34   16   26   52   11   19   95   
  Cannon                   31   | .    .    .    12   11   .    8    
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  4    | .    .    4    .    .    .    .    
  Kinetic                  148  | 17   8    12   2    .    19   90   
  Thermal                  122  | 17   8    18   44   22   .    13   
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          18   | .    .    .    18   .    .    .    
  Robot Hit Streak         15   | 7    4    3    15   4    7    11   
  Robot Miss Streak        4    | 4    1    3    3    2    2    3    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        6    | .    .    2    1    .    .    3    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    1    
Shots Hit Robots           181  | 21   9    16   43   14   13   65   
  Core Hits                71   | 6    1    9    21   7    5    22   
  Critical Kills           1    | .    .    .    1    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         1    | .    .    .    1    .    .    .    
    Destroy                1    | .    .    .    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           2316 | 261  113  198  622  232  210  680  
  Guns                     1958 | 261  113  193  455  66   210  660  
  Cannons                  353  | .    .    .    167  166  .    20   
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  5    | .    .    5    .    .    .    .    
  Kinetic                  1157 | 141  80   102  10   .    210  614  
  Thermal                  933  | 120  33   91   391  232  .    66   
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          221  | .    .    .    221  .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    1    .    .    
  Average Corruption       1    | .    .    .    .    1    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    1    .    .    
    Message Errors         1    | .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            13   | .    .    .    12   1    .    .    
  Projectiles              13   | .    .    .    12   1    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      2    | .    .    2    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   1    | .    .    1    .    .    .    .    
Targets Rammed             1    | .    .    1    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        243  | .    .    94   180  225  8    243  
  Average Temperature      67   | .    .    36   53   100  7    92   
  Received Heat Transfer   894  | .    .    54   117  6    117  600  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    1    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             5    | 2    .    1    1    1    .    .    
  Heat Transferred         1965 | 275  75   200  821  446  .    148  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar 
Peak Influence             319  | 25  31  132 315 252 215 319 
  Initial                  139  | .   16  12  2   122 98  139 
  Average                  132  | 11  22  84  133 238 177 232 
Maximum Alert Level        1    | .   .   .   1   1   1   1   
  Low Security (%)         70   | 100 100 100 70  8   58  32  
  Level 1                  29   | .   .   .   30  91  41  67  
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          3    | .   .   .   1   .   2   .   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   1   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat Gar 
Distress Signals           1    | .   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              50   | .   2   5   20  5   6   12  
  Peak Tracking Total      8    | .   2   3   4   3   3   8   
  Tactical Retreats        2    | .   1   .   .   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar 
Traps Triggered            2    | .   .   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
Most Traps Carried         2    | .   .   .   .   .   .   2   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  
----------                 Run  | Yrd Mat Min Mat Min Mat Gar 
Machines Disabled          5    | .   .   .   .   .   .   5   
  Max in Single Turn       1    | .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat Gar 
Machines Accessed          5    | .   .   .   3   .   2   .   
  Terminals                3    | .   .   .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Total Hacks                13   | .   .   .   9   .   4   .   
  Successful               9    | .   .   .   5   .   4   .   
  Failed                   4    | .   .   .   4   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   8    | .   .   .   5   .   3   .   
  Terminals                9    | .   .   .   9   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   3   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Terminal Hacks             3    | .   .   .   3   .   .   .   
  Terminal Index           1    | .   .   .   1   .   .   .   
  Alert Level              2    | .   .   .   2   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   1   .   
Unauthorized Hacks         5    | .   .   .   2   .   3   .   
  Terminals                2    | .   .   .   2   .   .   .   
    Track                  1    | .   .   .   1   .   .   .   
    Botnet                 1    | .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   3   .   
    Monitor                1    | .   .   .   .   .   1   .   
    Reject                 1    | .   .   .   .   .   1   .   
    Mask                   1    | .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         3    | .   .   .   3   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  
------------               Run  | Yrd Mat Min Mat Min Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -8  
--------                   Run  | Yrd Mat Min Mat Min Mat Gar 
Total Allies               3    | .   .   .   .   3   .   .   
  Largest Group            3    | .   .   .   .   3   3   .   
  Highest-Rated Group      40   | .   .   .   .   40  40  .   
  Highest-Rated Ally       16   | .   .   .   .   16  16  .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               27   | .   .   .   .   .   27  .   
  Total Damage             320  | .   .   .   .   .   320 .   
  Kills                    3    | .   .   .   .   .   3   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  -8  
-------------              Run  | Yrd Mat Min Mat Min Mat Gar 
Turns Passed               1808 | 197 69  552 370 146 91  383 
Spaces Moved               865  | 114 57  199 212 76  42  165 
  Core                     13   | 3   .   .   .   .   .   10  
  Treads                   .    | .   .   .   .   .   .   .   
  Legs                     290  | 81  .   .   32  76  42  59  
  Wheels                   466  | 30  57  199 180 .   .   .   
  Hover                    96   | .   .   .   .   .   .   96  
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  80  80  80  120 120 52  
  Average Speed            95   | 107 80  80  87  120 120 102 
  Slowest Speed            300  | 120 80  80  260 120 120 300 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       17   | 5   13  29  21  21  7   29  
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     1    | .   .   1   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   .   1   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   .   
Scrap Searched             1    | .   .   .   .   1   .   .   
Spaces Dug                 4    | .   .   4   .   .   .   .   
Terrain Destroyed          4    | .   .   4   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               4    | .   .   4   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat Gar 
Total                      1588 | 150 64  554 331 108 71  310 
  Wait                     459  | .   .   322 70  19  5   43  
  Move                     860  | 113 56  198 211 75  42  165 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  20   | 9   .   2   4   1   2   2   
  Fast Attach              20   | 7   .   .   6   .   1   6   
  Attach                   8    | .   .   1   2   1   .   4   
  Detach                   5    | .   .   1   1   .   .   3   
  Swap                     15   | 2   .   7   2   1   .   3   
  Drop                     15   | 2   .   4   3   .   2   4   
  Fire                     168  | 17  8   18  32  11  19  63  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      1    | .   .   1   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            17   | .   .   .   .   .   .   17  
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-8/Materials
-8/Garrison

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
  198 | -11/Scrapyard | Entered Materials
  230 | -10/Materials | Discovered new exit (range 11)
  267 | -10/Materials | Entered Mines
  302 | -10/Mines     | Learned location of Mines (-8)
  313 | -10/Mines     | Build established: Mutant
  800 | -10/Mines     | Discovered new exit (range 10)
  819 | -10/Mines     | Entered Materials
  819 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1027 | -9/Materials  | Build established: Scavenger-Mutant
 1075 | -9/Materials  | Discovered new exit (range 16)
 1189 | -9/Materials  | Entered Mines
 1318 | -9/Mines      | Discovered new exit (range 5)
 1329 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 1335 | -9/Mines      | Entered Materials
 1335 | -8/Materials  | Accompanied by 3 allies
 1335 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1367 | -8/Materials  | Garrison activated, responded to threat
 1409 | -8/Materials  | Lost 3 allies
 1426 | -8/Materials  | Identified exit to Garrison
 1426 | -8/Materials  | Entered Garrison
 1592 | -8/Garrison   | Triggered checkpoint
 1722 | -8/Garrison   | Core integrity fell below 50%
 1754 | -8/Garrison   | Triggered checkpoint
 1775 | -8/Garrison   | Core integrity fell below 20%
 1798 | -8/Garrison   | Lost 12 parts (1p3n2u6w)
 1809 | -8/Garrison   | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01710_ Acquired Particle Gun.
01710_ G-47 Trooper destroyed.
01712_ Critical hit (Burn: +37).
01714_ Lgt. Assault Rifle destroyed.
01725_ G-47 Trooper destroyed.
01725_ Switching to secondary target: G-47 Trooper.
01725_ Particle Gun destroyed.
01729_ Enh. Autogun destroyed.
01732_ Acquired 52 matter.
01735_ Particle Cannon destroyed.
01745_ Lgt. Assault Rifle destroyed.
01751_ Critical hit (Burn: +37).
01753_ Acquired Lgt. Assault Rifle.
01754_ Beams of light sweep through the air. An alarm sounds.
01767_ Lgt. Assault Rifle destroyed.
01768_ Acquired 17 matter.
01772_ Acquired Lgt. Assault Rifle.
01776_ S-10 Pest destroyed.
01789_ Acquired Lgt. Assault Rifle.
01806_ Destroyed Aluminum Leg.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????#!         #???????#      |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TractorShockFalx
  Manual?         0
Play Time         00:18:16
  Cumulative      208.0 hours
  Start           2024.09.26 @ 22:02:45
  End             2024.09.26 @ 22:21:28
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          321
  Rogue           321
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             31
Gallery%          54
Achievement%      40
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0e4c3944-bf3a-45fc-aad8-69698f168165