Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.30 @ 07:42:19 Player: Smile Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (87) 435 Value Destroyed (3001) 3001 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1015) 1015 TOTAL SCORE: 8151 Bonus ------- High Alert Combat Kills 119 Follower Combat Kills 210 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -114 Cogmind --------- Core Integrity 508/850 Matter 148/300 Energy 61/100 System Corruption 1% Temperature Cool (0) Movement Core (550) Ox10 Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (4) ------ Improved Cooling System Large Storage Unit > --- WEAPON (3) ------- Flak Gun Advanced Assault Cannon > --- INVENTORY (15) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Advanced Heat Sink Hardlight Generator Drone Bay (2/2) Thief Drone Bay (2/3) Flak Gun Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Light Treads Improved Treads Advanced Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Cooling System Large Storage Unit Improved Light Armor Plating Hardlight Generator > --- WEAPON ----------- Gatling Laser Flak Gun Heavy Flak Cannon > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Advanced Heat Sink Hardlight Generator Force Field Drone Bay Drone Bay Thief Drone Bay Heavy Laser Flak Gun Advanced Assault Cannon Advanced Assault Cannon [Rating: 55] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Slots Evolved 8 | . . . 2 . . . 6 . Power 1 | . . . . . . . 1 . Propulsion 4 | . . . 1 . . . 3 . Utility 2 | . . . . . . . 2 . Weapon 1 | . . . 1 . . . . . Parts Attached 128 | 5 12 7 40 7 15 15 21 6 Power 11 | 1 2 . 2 . 1 3 2 . Engine 7 | 1 2 . 1 . . 2 1 . Core 4 | . . . 1 . 1 1 1 . Reactor . | . . . . . . . . . Propulsion 23 | 2 1 1 12 . . 1 6 . Treads 10 | . . . 3 . . 1 6 . Leg 13 | 2 1 1 9 . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 46 | . 6 1 7 6 6 6 12 2 Device 24 | . 3 1 2 2 2 2 10 2 Storage 3 | . 1 . 2 . . . . . Processor 4 | . 2 . . 1 . 1 . . Hackware 1 | . . . 1 . . . . . Protection 14 | . . . 2 3 4 3 2 . Artifact . | . . . . . . . . . Weapon 48 | 2 3 5 19 1 8 5 1 4 Energy Gun 8 | 1 2 1 1 . . 1 1 1 Energy Cannon 8 | . . . 5 . 2 1 . . Ballistic Gun 13 | 1 1 2 3 . 3 2 . 1 Ballistic Cannon 10 | . . . 5 1 1 1 . 2 Launcher . | . . . . . . . . . Special Weapon 6 | . . 2 2 . 2 . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 3 | . . . 3 . . . . . Unidentified Prototypes 2 | . . . . 1 1 . . . Parts Lost 23 | . . . 2 . . 5 1 15 Power 3 | . . . . . . 1 . 2 Propulsion 10 | . . . 2 . . 1 1 6 Utility 3 | . . . . . . . . 3 Weapon 7 | . . . . . . 3 . 4 Highest Loss Streak 15 | . . . 2 . . 5 1 15 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 98 | . 96 99 99 100 99 96 98 78 Engine 4 | . 14 14 8 . . 1 12 5 Core 6 | . . . 2 11 10 7 . . Treads 23 | . . . 7 33 33 32 39 31 Leg 9 | . 28 28 25 . . . . . Device 4 | . 4 12 4 1 . 2 12 14 Storage 10 | . 10 14 11 11 11 11 6 6 Protection 6 | . . . 4 9 10 8 5 2 Energy Gun 6 | . 14 13 2 11 3 3 9 6 Energy Cannon 7 | . . . 9 11 11 8 . . Ballistic Gun 10 | . 14 12 10 . 9 15 6 4 Ballistic Cannon 4 | . . . 9 11 1 3 3 4 Special Weapon 2 | . . 1 . . 7 . . . Peak Build Rating 55 | 5 8 8 23 28 36 36 54 55 Average Rating 23 | 3 7 7 14 23 26 28 51 44 On Entrance 19 | . 5 8 8 22 23 30 28 52 Naked Turns . | . . . . . . . . . Heaviest Build 67 | 6 19 20 39 42 46 46 67 66 Greatest Support 149 | 20 20 20 66 66 66 66 149 149 Greatest Overweight (x) 1 | . . . 1 . . 1 . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 5 10 10 15 15 15 15 15 15 Average Capacity 13 | 5 8 10 10 15 15 15 15 15 Most Carried 15 | 1 10 10 14 15 15 15 15 15 Average Carried 12 | . 7 9 9 14 14 12 12 11 Final Capacity 15 | 5 10 10 15 15 15 15 15 15 Final Carried 15 | 1 10 10 14 13 15 10 15 9 Class Distribution -------------------- 51% | Tank 14% | Scavenger-Tank 12% | Mutant 7% | Scavenger-Mutant 7% | Gunner 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Tank | -9/Materials Tank | -9/Mines Tank | -7/Zion Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Gunner | -6/Garrison Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Matter Collected 2525 | 252 222 79 871 149 166 379 402 5 Remotely . | . . . . . . . . . Salvage Created 3565 | 48 636 78 1467 58 . 496 744 38 Parts 183 | 2 41 5 83 7 . 19 26 . Haulers Intercepted 1 | . 1 . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 . Parts Field Recycled 3 | . . . . . . . 3 . Retrieved Matter 65 | . . . . . . . 65 . Parts Self-Destructed 31 | . . . . . 3 28 . . Prevented 4 | . . . . . . 4 . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Combat Hostiles Destroyed 66 | 1 9 2 26 3 . 10 13 2 Guns 38 | 1 7 1 8 . . 8 13 . Cannons 23 | . . . 16 3 . 2 . 2 AOE 5 | . 2 1 2 . . . . . Classes Destroyed 14 | 1 4 . 5 1 . 2 . 1 Worker 6 | . 3 . 2 . . . 1 . Builder 2 | . 1 . 1 . . . . . Hauler 1 | . 1 . . . . . . . Recycler 3 | . . . 2 . . . 1 . Operator 3 | . . . 3 . . . . . Watcher 6 | . 2 . 4 . . . . . Swarmer 9 | . . . . 3 . 3 3 . Grunt 38 | 1 9 2 16 . . 5 5 . Brawler 1 | . . . 1 . . . . . Duelist 2 | . . . 2 . . . . . Sentry 11 | . . . 7 . . . 4 . Programmer 3 | . . . . . . 2 1 . Behemoth 2 | . . . . . . . . 2 Samaritan 1 | . . . . . . 1 . . Best Kill Streak 13 | 1 4 2 13 3 . 3 5 1 Combat Bots Only 6 | 1 3 2 6 3 . 3 4 1 Max Kills in Single Turn 3 | 1 1 1 3 1 . 1 1 1 Gunslinging . | . . . . . . . . . Exploded 1 | . 1 1 1 . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Hostile Shots Fired 450 | 2 26 7 110 8 . 95 117 85 Missed 118 | 2 9 3 24 2 . 21 39 18 Damage Taken 5623 | . 264 66 1233 68 . 1199 840 1953 Core 734 | . 93 . 101 . . 198 46 296 Absorbed by Shields 287 | . . . 31 . . . 132 124 Regen/Repaired (Parts) 257 | . . . 81 . 176 . . . Core Remaining (%) 62 | 100 . 62 . . . 25 . . Volleys Fired 271 | 2 34 13 86 4 18 46 46 22 Largest 3 | 2 2 2 3 3 1 3 3 3 Hottest 164 | 70 60 100 147 147 100 159 164 150 Shots Fired 639 | 4 68 21 230 12 18 114 137 35 Gun 411 | 4 68 16 104 4 . 83 117 15 Cannon 198 | . . . 119 8 . 31 20 20 Launcher . | . . . . . . . . . Special 30 | . . 5 7 . 18 . . . Kinetic 356 | 2 34 8 139 4 . 77 66 26 Thermal 166 | 2 . 8 37 4 18 17 71 9 Explosive . | . . . . . . . . . Electromagnetic 117 | . 34 5 54 4 . 20 . . Robot Hit Streak 21 | 3 7 7 21 3 . 14 15 14 Robot Miss Streak 6 | . 3 2 5 1 . 6 4 3 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . 1 . . . . . 3 . Max Gunslinging Chain 1 | . 1 . . . . . 1 . Shots Hit Robots 388 | 3 37 11 139 6 . 66 95 31 Core Hits 180 | 2 26 5 53 3 . 27 48 16 Critical Kills 1 | . . . . . . 1 . . Critical Parts Destroyed 1 | . . . . . . . 1 . Critical Strikes 18 | . . . 12 . . 1 5 . Burn 5 | . . . 3 . . . 2 . Destroy 2 | . . . . . . 1 1 . Blast 10 | . . . 8 . . . 2 . Corrupt 1 | . . . 1 . . . . . Melee Attacks 3 | . . . 3 . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 3 | . . . 3 . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7687 | 33 676 211 2662 106 . 1361 1779 859 Guns 4329 | 33 562 128 809 29 . 928 1539 301 Cannons 2938 | . . . 1630 77 . 433 240 558 Explosions 420 | . 114 83 223 . . . . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 3895 | 7 207 51 1238 . . 895 782 715 Thermal 2101 | 26 114 109 479 29 . 203 997 144 Explosive . | . . . . . . . . . Electromagnetic 1691 | . 355 51 945 77 . 263 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . . 1 1 1 1 1 1 Average Corruption 1 | . . . 1 1 1 1 1 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 14 | . . . 1 4 . 6 1 2 Message Errors 6 | . . . 1 2 . 2 . 1 Matter Fused 3 | . . . . 1 . 1 1 . Energy Discharges 2 | . . . . 1 . . . 1 Data Loss (minor) 1 | . . . . . . 1 . . Data Loss (major) 1 | . . . . . . 1 . . Misfires 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 87 | . . . 68 . . 19 . . Projectiles 73 | . . . 54 . . 19 . . Explosions 14 | . . . 14 . . . . . Melee . | . . . . . . . . . Knockbacks 5 | . . . 3 . . . 2 . Impact . | . . . . . . . . . Kinetic 5 | . . . 3 . . . 2 . Secondary . | . . . . . . . . . Self-Inflicted Damage 41 | . . . 41 . . . . . Shots 1 | . . . 1 . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 492 | 40 51 36 350 380 211 492 214 268 Average Temperature 118 | 20 22 26 110 190 112 175 63 139 Received Heat Transfer 1748 | . 123 36 489 . . 390 262 448 Effects 15 | . . . 6 2 . 7 . . Shutdowns 1 | . . . . . . 1 . . Energy Bleed 3 | . . . 1 1 . 1 . . Interference 6 | . . . 5 . . 1 . . Matter Decay 1 | . . . . 1 . . . . Short Circuit 3 | . . . . . . 3 . . Damage (minor) 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . 1 . . 1 . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 10 | . . . 1 . . 2 7 . Heat Transferred 4899 | 74 150 124 1254 74 . 444 2483 296 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 8 | . 2 1 5 . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Peak Influence 560 | 20 234 134 560 218 . . 290 184 Initial 218 | . 13 79 . 218 . . . 184 Average 192 | 2 139 82 331 148 . . 108 142 Maximum Alert Level 2 | . 1 . 2 1 . . 1 . Low Security (%) 57 | 100 74 100 24 45 . . 80 100 Level 1 25 | . 25 . 26 54 . . 19 . Level 2 16 | . . . 49 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . 2 . 3 . . . 7 . Investigation 3 | . 1 . . . . . 2 . Extermination 1 | . . . . . . . 1 . Reinforcement 3 | . 1 . 2 . . . . . Assault 1 | . . . 1 . . . . . Garrison 4 | . . . . . . . 4 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Distress Signals 2 | . . . 1 . . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 99 | 1 19 2 39 3 . 19 14 2 Peak Tracking Total 7 | 1 3 2 6 3 . 7 7 2 Tactical Retreats 13 | . 1 . 3 . . 3 6 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Traps Triggered 3 | . 1 . 1 . . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Machines Disabled 8 | . 1 . 6 . . . 1 . Max in Single Turn 1 | . 1 . 1 . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled 2 | . . . 2 . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Machines Accessed 20 | . 8 . 8 2 . 1 1 . Terminals 13 | . 6 . 6 . . 1 . . Fabricators . | . . . . . . . . . Repair Stations 2 | . 1 . 1 . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 65 | . 26 . 31 2 . 4 2 . Successful 39 | . 13 . 19 2 . 4 1 . Failed 26 | . 13 . 12 . . . 1 . Catastrophic 5 | . 3 . 1 . . . 1 . Database Lockouts . | . . . . . . . . . Manual 24 | . . . 4 . 17 . 3 . Terminals 51 | . 22 . 25 . . 4 . . Fabricators . | . . . . . . . . . Repair Stations 6 | . 2 . 4 . . . . . Recycling Units 2 | . 2 . . . . . . . Scanalyzers 2 | . . . 2 . . . . . Garrison Access 2 | . . . . . . . 2 . Terminal Hacks 28 | . 9 . 13 2 . 4 . . Record 17 | . 5 . 8 . . 4 . . Prototype ID Bank 2 | . 1 . 1 . . . . . Open Door 2 | . . . . 2 . . . . Alert Level 1 | . 1 . . . . . . . Dispatch Records 1 | . . . 1 . . . . . Maintenance Status 1 | . 1 . . . . . . . Transport Status 1 | . 1 . . . . . . . Registered Prototypes 1 | . . . 1 . . . . . Zone Layout 2 | . . . 2 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 6 | . 2 . 4 . . . . . Scan Component 4 | . 2 . 2 . . . . . Repair 2 | . . . 2 . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . Process 1 | . 1 . . . . . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer 2 | . . . 2 . . . . . Insert Component 1 | . . . 1 . . . . . Analyze 1 | . . . 1 . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 18 | . 8 . 8 . . 1 1 . Full Trace Events 2 | . 1 . . . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 4 | . . . . . 4 . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 15 | . . . 1 . 14 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . 2 . . . . . Time 58 | . . . 58 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 124 | . 124 . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked 2 | . . . 2 . . . . . Non-combat 2 | . . . 2 . . . . . Combat . | . . . . . . . . . Robot Hacks Applied 2 | . . . 2 . . . . . parse_system 2 | . . . 2 . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Total Allies 5 | . . 1 . . 4 . . . Largest Group 4 | . . 1 . . 4 4 . . Highest-Rated Group 156 | . . 31 . . 156 156 . . Highest-Rated Ally 41 | . . 31 . . 41 41 . . Total Orders 17 | . . . . . 3 2 11 1 EXPLORE 13 | . . . . . 1 2 9 1 RETURN 4 | . . . . . 2 . 2 . Ally Attacks 82 | . . . . . . 37 45 . Total Damage 1174 | . . . . . . 990 184 . Kills 8 | . . . . . . 8 . . Allies Corrupted 2 | . . . . . . 2 . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 1 1 . . . Drone Launches 18 | . . . . . 2 2 12 2 Drone Recoveries 14 | . . . . . 2 1 11 . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Turns Passed 8085 | 78 689 612 1444 734 2212 1649 552 115 Spaces Moved 4798 | 61 443 457 775 472 1434 924 213 19 Core 15 | 15 . . . . . . . . Treads 3225 | . . . 163 472 1434 924 213 19 Legs 1558 | 46 443 457 612 . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 145 145 145 151 157 Average Speed 138 | 102 120 120 125 145 145 154 153 157 Slowest Speed 225 | 120 120 120 225 145 145 225 157 157 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 62 | 7 71 97 63 96 92 95 21 22 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken 5 | . 1 1 1 1 . . 1 . Unknown Exits Taken 3 | 1 . . . . 1 1 . . Scrap Searched 11 | . . 1 . 3 4 3 . . Spaces Dug 7 | . . 5 2 . . . . . Terrain Destroyed 32 | . 8 5 17 . . 1 . 1 Melee . | . . . . . . . . . Projectile 9 | . . 5 2 . . 1 . 1 AOE 23 | . 8 . 15 . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Total 5613 | 70 535 489 1033 512 1510 1056 334 74 Wait 249 | 1 21 7 53 24 32 61 25 25 Move 4791 | 60 442 456 774 471 1433 923 213 19 Hop . | . . . . . . . . . Pick Up 72 | 2 14 2 27 2 6 4 15 . Fast Attach 32 | 4 6 1 10 2 2 2 5 . Attach 37 | 1 . 1 9 1 3 8 8 6 Detach 5 | . 1 . 2 . . 1 1 . Swap 59 | . 6 5 21 4 10 5 8 . Drop 79 | . 11 4 33 4 6 6 13 2 Fire 271 | 2 34 13 86 4 18 46 46 22 Melee 3 | . . . 3 . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 15 | . . . 15 . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 59 | -11/Scrapyard | Discovered new exit (range 8) 79 | -11/Scrapyard | Entered Materials 202 | -10/Materials | Discovered new exit (range 10) 313 | -10/Materials | Build established: Mutant 375 | -10/Materials | Discovered new exit (range 15) 419 | -10/Materials | Discovered new exit (range 16) 438 | -10/Materials | Discovered new exit (range 7) 635 | -10/Materials | Identified exit to Mines 645 | -10/Materials | Identified exit to Materials 768 | -10/Materials | Entered Mines 931 | -10/Mines | Received a Mining Laser from a helpful Derelict 1075 | -10/Mines | Discovered exit to Materials (range 14) 1107 | -10/Mines | Build established: Scavenger-Mutant 1203 | -10/Mines | Discovered exit to Materials (range 10) 1276 | -10/Mines | Learned 2 Materials zone layouts 1380 | -10/Mines | Entered Materials 1380 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1381 | -9/Materials | Identified exit to Materials 1381 | -9/Materials | Identified exit to Mines 1962 | -9/Materials | Build established: Scavenger-Tank 1974 | -9/Materials | Repaired Aluminum Leg 2006 | -9/Materials | Repaired Hvy. Assault Rifle? 2580 | -9/Materials | First assault squad dispatched 2785 | -9/Materials | Build established: Tank 2824 | -9/Materials | Entered Mines 2838 | -9/Mines | Discovered exit to Materials (range 5) 2853 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2907 | -9/Mines | Learned location of Storage (-8) 2961 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3077 | -9/Mines | Found the Drone Emporium 3097 | -9/Mines | Found Prototype Device 3097 | -9/Mines | Identified Thief Drone Bay 3249 | -9/Mines | Learned Materials security intel 3384 | -9/Mines | Discovered exit to Materials (range 5) 3549 | -9/Mines | Identified exit to Zion 3558 | -9/Mines | Entered Zion 3586 | -7/Zion | Given the Hacking Drone Bay 3586 | -7/Zion | Found Prototype Device 3587 | -7/Zion | Identified Hacking Drone Bay 3627 | -7/Zion | System corruption cleaned by Quarantine Array 3698 | -7/Zion | Learned Factory stockpile data 3731 | -7/Zion | Received a visual enhancement algorithm 4250 | -7/Zion | Visited the Megawrench Repair Shop 4250 | -7/Zion | Megawrench repaired 6 parts 4512 | -7/Zion | Met Imprinter 4556 | -7/Zion | Imprinted 4559 | -7/Zion | Declared Zion's savior 5580 | -7/Zion | Discovered new exit (range 56) 5770 | -7/Zion | Entered Proximity Caves 5770 | -6/Proximity Caves | Accompanied by 4 allies 6055 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6481 | -6/Proximity Caves | Discovered new exit (range 13) 6794 | -6/Proximity Caves | Attracted the attention of an 0b10 base 6836 | -6/Proximity Caves | Core integrity fell below 50% 6937 | -6/Proximity Caves | Lost 5 parts (1p1n3w) 6987 | -6/Proximity Caves | Learned location of 2 exits from Upper Caves 6987 | -6/Proximity Caves | Learned Research trap positions 7419 | -6/Proximity Caves | Entered Factory 7419 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x3, Utility x2 7618 | -6/Factory | Garrison activated, responded to threat 7752 | -6/Factory | Build established: Scavenger-Tank 7756 | -6/Factory | Garrison activated, responded to threat 7971 | -6/Factory | Identified exit to Garrison 7971 | -6/Factory | Entered Garrison 7979 | -6/Garrison | Spotted B-86 Titan 8000 | -6/Garrison | Spotted B-75 Beast 8039 | -6/Garrison | Destroyed B-75 Beast 8084 | -6/Garrison | Destroyed B-86 Titan 8086 | -6/Garrison | Self-destructed Last Messages --------------- 08058_ Critical hit (Blast). 08058_ Penetrated by Slug. 08058_ Slug penetrates Wall. 08061_ Adv. Treads destroyed. 08061_ Penetrated by Slug. 08064_ Med. Treads destroyed. 08064_ Penetrated by Slug. 08064_ Slug penetrates Wall. 08067_ Hvy. Laser destroyed. 08067_ Drone Bay destroyed. 08067_ Hvy. Flak Cannon destroyed. 08067_ Slug penetrates Earth. 08068_ >> Lost connection to Drone. 08071_ Knocked back. 08072_ B-86 Titan exits siege mode. 08076_ Force Field destroyed. 08076_ Med. Treads destroyed. 08081_ System corrupted: Energy discharge (-14). 08083_ Slug penetrates Wall. 08084_ B-86 Titan destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????####????????????????????????????????? | | ???????? #????????????????????????????????? | | ???????? #????????????????????????????????? | | ????????# #????????????????????????????????? | | ????????# #??????????????###??###??????????? | | ????????# #??????????????# "??" "??????????? | | ????????# #??????????????# "??" "??????????? | | ????????# #?????????????## """" """"#??????? | | ????????# #?????????????# #??????? | | ????????# #?????????????# # """#??????? | | ????????# #?????????????# # "?????????? | | ######## ############### # "?????????? | | # """#??????? | | #??????? | | ##### ################ ### """" """"#??????? | | ????# #??????????????# #?# "??" 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"??????????? | | ????# #??????#####???# #?###??###??????????? | | ????# #??????# #"#???# #???????????????????? | | ????# #??????# "#???# %###?????????????????? | | ????# #??????# "#???# %%@#?????????????????? | | ????# #??????# "????# % #?????????????????? | | ????# ######## #?????#% [ #?????????????????? | | ????# #?????#%!#;#?????????????????? | | ????# #"""######?????#% ; #?????????????????? | | ????# #??????????????# ; ?????????????????? | | ????# #??????????????#% ; ?????????????????? | | ????# #?????????????#; ;#######????????????? | | ????# #?????????????# % #?????????? | | ????# #?????????????# #?????????? | | ????" #????????????#" % "#????????? | | ????" #???????????#"" % ""????????? | | ????" ????????????# ! #???????? | | ????" ????????????# #???????? | | ????"#????????????#"" ""#???????? | | ??????????????????#"" "?????????? | | ??????????????????#"" "?????????? | | ??????????????????? ????????? | | ???????????????????? ! ! ?????????? | | ???????????????????"" "?????????? | | ???????????????????"" ???????????? | | ????????????????????" =?????????????? | | ???????????????????? """ ""????????????????? | | ???????????????????????? ??????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 6 Offensive Hacking 10 Item Schematics ----------------- Datajack | -9/Materials | Scanalyzed Coil Gun | -7/Zion | Archive Chainsword | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Lyr. Medium Armor Plating | -7/Zion | Archive Variable Charge Gun | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Microactuators | -7/Zion | Archive Lrn. Missile Launcher | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Focal Shield | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive H-88 Terminator | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StorageCompositeCarapace Manual? 0 Play Time 04:22:40 Cumulative 6.0 hours Start 2024.08.30 @ 01:52:01 End 2024.08.30 @ 07:42:19 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 6 Achievement% 30 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 37x27 Zoom Use 84% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 45419846-c2ba-42e6-9db8-a7b2fef3d6fa