Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.09.08 @ 15:53:20 Player: Loganathor Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (48) 240 Value Destroyed (1408) 1408 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (109) 109 TOTAL SCORE: 3577 Bonus ------- High Alert Combat Kills 109 Cogmind --------- Core Integrity 0/550 Matter 170/300 Energy 56/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Aluminum Leg > --- UTILITY ---------- Medium Matter Pod Improved ECM Suite Power Shielding > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon Flak Cannon Rocket Launcher > --- INVENTORY -------- Aluminum Leg Advanced Beam Cannon Advanced Beam Cannon [Rating: 26] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Airjet Flight Unit Cesium-ion Thruster Utility Power Shielding Device Improved ECM Suite Storage Medium Matter Pod Protection Power Shielding Weapon Light Assault Rifle Energy Gun Electrolaser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 1 | . . . . 1 Weapon 2 | . . . 2 . Parts Attached 45 | 6 . 4 17 18 Power 6 | 1 . . 2 3 Engine 3 | 1 . . . 2 Core 3 | . . . 2 1 Reactor . | . . . . . Propulsion 13 | 2 . 2 4 5 Treads 3 | 2 . . . 1 Leg 6 | . . 2 2 2 Wheel . | . . . . . Hover 2 | . . . 2 . Flight 2 | . . . . 2 Utility 5 | 1 . 1 2 1 Device 1 | . . . . 1 Storage 3 | 1 . . 2 . Processor . | . . . . . Hackware . | . . . . . Protection 1 | . . 1 . . Artifact . | . . . . . Weapon 21 | 2 . 1 9 9 Energy Gun 10 | 1 . . 7 2 Energy Cannon 4 | . . . . 4 Ballistic Gun 4 | 1 . 1 1 1 Ballistic Cannon 1 | . . . . 1 Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes 1 | . . . . 1 Parts Lost 14 | . . 1 . 13 Power 2 | . . . . 2 Propulsion 4 | . . . . 4 Utility 1 | . . . . 1 Weapon 7 | . . 1 . 6 Highest Loss Streak 9 | . . 1 . 9 Average Slot Usage (%) 87 | . 85 88 96 78 Engine 6 | . 14 14 . 5 Core 6 | . . . 10 7 Treads 7 | . 28 12 . . Leg 8 | . . 15 14 5 Hover 4 | . . . 7 5 Device 1 | . . . . 6 Storage 11 | . 14 14 11 8 Protection 6 | . . 4 11 6 Energy Gun 15 | . 14 3 31 3 Energy Cannon 2 | . . . . 6 Ballistic Gun 10 | . 14 23 7 6 Ballistic Cannon 1 | . . . . 5 Launcher 2 | . . . 1 6 Naked Turns 2 | . . . . 2 Heaviest Build 39 | 12 12 12 22 39 Greatest Support 40 | 40 40 40 20 20 Greatest Overweight (x) 12 | . . 3 1 12 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 6 | 6 6 6 6 4 Average Capacity 4 | 5 6 6 4 4 Most Carried 5 | 4 4 5 4 4 Average Carried 2 | . 2 3 2 1 Final Capacity 6 | 6 6 6 4 4 Final Carried 4 | 1 4 3 3 . Class Distribution -------------------- 54% | Mutant 42% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 849 | 185 82 58 276 248 Remotely . | . . . . . Salvage Created 1596 | . 181 191 422 802 Parts 93 | . 6 12 23 52 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed 3 | . . . 1 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 35 | . 2 4 12 17 Guns 20 | . 2 4 11 3 Cannons 9 | . . . . 9 AOE 6 | . . . 1 5 Classes Destroyed 11 | . 2 . 3 6 Worker 1 | . . . . 1 Builder 2 | . . . . 2 Hauler 1 | . . . . 1 Recycler 3 | . 1 . 1 1 Mechanic 1 | . . . . 1 Watcher 5 | . . . 2 3 Swarmer 10 | . . . 7 3 Grunt 18 | . 2 4 4 8 Brawler 1 | . . . . 1 Sentry 5 | . . . 1 4 Hunter 1 | . . . . 1 Best Kill Streak 8 | . 2 2 5 8 Combat Bots Only 4 | . 1 2 4 4 Max Kills in Single Turn 3 | . 2 1 2 3 Gunslinging 1 | . . . 1 . Exploded 2 | . . . 1 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 2316 | . 128 505 181 1502 Core 712 | . 12 126 15 559 Absorbed by Shields . | . . . . . Core Remaining (%) 80 | 100 . 44 96 . Volleys Fired 88 | 2 5 17 23 41 Largest 4 | 2 2 2 4 4 Hottest 252 | 60 60 60 252 180 Shots Fired 227 | 4 10 32 77 104 Gun 161 | 4 10 32 75 40 Cannon 51 | . . . . 51 Launcher 15 | . . . 2 13 Special . | . . . . . Kinetic 95 | 2 5 23 16 49 Thermal 99 | . . . 59 40 Explosive 15 | . . . 2 13 Electromagnetic 18 | 2 5 9 . 2 Robot Hit Streak 16 | 2 5 12 13 16 Robot Miss Streak 5 | 2 1 1 3 5 Penetration Max . | . . . . . Secondary Targets 2 | . . . 2 . Max Gunslinging Chain 2 | . . . 2 . Shots Hit Robots 136 | 2 8 27 40 59 Core Hits 95 | . 6 11 20 58 Critical Hits 7 | . . . . 7 Critical Kills 3 | . . . . 3 Critical Parts Destroyed 4 | . . . . 4 Melee Attacks 2 | . . . . 2 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2934 | 24 102 259 690 1859 Guns 1348 | 24 102 259 605 358 Cannons 636 | . . . . 636 Explosions 946 | . . . 85 861 Melee . | . . . . . Ramming 4 | . . . . 4 Kinetic 782 | 9 44 153 63 513 Thermal 1161 | . . . 542 619 Explosive 778 | . . . 85 693 Electromagnetic 209 | 15 58 106 . 30 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . 1 . Average Corruption 1 | . . . 1 . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 4 | . . . . 4 Projectiles 1 | . . . . 1 Explosions 3 | . . . . 3 Melee . | . . . . . Knockbacks 5 | . . . . 5 Impact . | . . . . . Kinetic 5 | . . . . 5 Secondary . | . . . . . Self-Inflicted Damage 90 | . . . . 90 Shots 4 | . . . . 4 Rammed 2 | . . . . 2 Targets Rammed 3 | . . . . 3 Kicked 1 | . . . . 1 Crushed . | . . . . . Highest Temperature 768 | 20 67 73 546 768 Average Temperature 177 | 15 35 35 195 206 Received Heat Transfer 1091 | . 96 311 45 639 Effects 45 | . . . 7 38 Shutdowns 10 | . . . 4 6 Energy Bleed 3 | . . . 1 2 Interference 4 | . . . . 4 Matter Decay 4 | . . . . 4 Short Circuit 5 | . . . 2 3 Damage (minor) 5 | . . . . 5 Damage (major) 12 | . . . . 12 Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . . . 3 1 Heat Transferred 2256 | . . . 1198 1058 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 710 | . 55 108 196 710 Average Influence 187 | . 31 92 110 469 Maximum Alert Level 3 | . . . . 3 Low Security (%) 73 | 100 100 100 100 5 Level 1 7 | . . . . 25 Level 2 18 | . . . . 66 Level 3 . | . . . . 3 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . . . 1 1 Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement . | . . . . . Assault 1 | . . . . 1 Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 4 | . . 2 . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 76 | . 5 24 15 32 Peak Tracking Total 19 | . 2 19 4 8 Tactical Retreats 5 | . 2 . 1 2 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 7 | . . . 1 6 Max in Single Turn 2 | . . . 1 2 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 3 | . . . 3 . Terminals 2 | . . . 2 . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 6 | . . . 6 . Successful 5 | . . . 5 . Failed 1 | . . . 1 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 1 | . . . 1 . Terminals 4 | . . . 4 . Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 3 | . . . 3 . Record 3 | . . . 3 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . . . 1 . Full Trace Events 1 | . . . 1 . Feedback Events 1 | . . . 1 . Corruption 1 | . . . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 32 | . . . 32 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked 1 | . . . . 1 Non-combat . | . . . . . Combat 1 | . . . . 1 Robot Hacks Applied 1 | . . . . 1 parse_system 1 | . . . . 1 Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 1823 | 124 335 235 614 515 Spaces Moved 1146 | 73 196 140 501 236 Core 20 | 13 . 1 . 6 Treads 306 | 60 196 36 . 14 Legs 440 | . . 103 259 78 Wheels . | . . . . . Hover 348 | . . . 242 106 Flight 32 | . . . . 32 Fastest Speed 50 | 50 160 120 56 50 Average Speed 120 | 140 160 130 90 141 Slowest Speed 650 | 160 160 200 150 650 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 25 | 6 29 28 37 29 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug 10 | . . . . 10 Terrain Destroyed 186 | . . . 21 165 Melee . | . . . . . Projectile . | . . . . . AOE 186 | . . . 21 165 Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 1433 | 91 209 165 622 346 Wait 70 | 4 4 . 45 17 Move 1142 | 72 195 139 500 236 Hop . | . . . . . Pick Up 47 | 7 4 3 18 15 Fast Attach . | . . . . . Attach 35 | 6 . 4 11 14 Detach 1 | . . . 1 . Swap 10 | . . . 6 4 Drop 35 | . 1 2 18 14 Fire 88 | 2 5 17 23 41 Melee 2 | . . . . 2 Ram 1 | . . . . 1 Kick 2 | . . . . 2 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 14) 125 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 444 | -10/Materials | Discovered new exit (range 6) 460 | -10/Materials | Entered Mines 648 | -10/Mines | Assembled infested the area 653 | -10/Mines | Assisted by a Guerilla fighting off Assembled 686 | -10/Mines | Core integrity fell below 50% 691 | -10/Mines | Discovered new exit (range 5) 695 | -10/Mines | Entered Materials 695 | -9/Materials | Evolved 2 slots: Weapon x2 1085 | -9/Materials | Discovered new exit (range 10) 1209 | -9/Materials | Discovered new exit (range 7) 1221 | -9/Materials | Build established: Tank 1290 | -9/Materials | Repaired Beam Rifle 1309 | -9/Materials | Entered another Materials area 1309 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1709 | -8/Materials | First assault squad dispatched 1713 | -8/Materials | Core integrity fell below 50% 1816 | -8/Materials | Core integrity fell below 20% 1824 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- U-05 Engineer builds a Wall. Y-45 Defender destroyed. U-05 Engineer lays Concrete. G-50 Soldier suffers critical hit. Destroyed Lgt. Angular Momentum Engine. Aluminum Leg destroyed. Adv. Beam Cannon destroyed. Minigun destroyed. Acquired Shock Rifle. Chain reaction triggered in Imp. Ion Engine. G-47 Trooper destroyed. Med. Matter Pod destroyed. K-01 Serf collects debris. Shock Rifle destroyed. Jacked G-47 Trooper... >>parse_system Reading system data... Jacked G-47 Trooper... K-01 Serf collects debris. Datajack destroyed. 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[ | | #??######????????## ##???????#*[!!! # | | #?????????????????# ##??############ ######## | | #?????????????????# T#?## ## #?????? | | #?????????????????# #### #?????? | | #?????????????????# #?# T #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 27 Energy Capacity 290 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Evasion (%) 53 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Loot Pinata Part-time Mechanic Risk Taker Significant Disruption Challenges ------------ None Game ------ Seed SupersonicWarpPenetrator Manual? 0 Play Time 00:39:16 Cumulative 1.6 hours Start 2020.09.08 @ 15:18:36 End 2020.09.08 @ 15:53:20 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 6 Rogue 5 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 1 Gallery% 6 Achievement% 4 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c0fc6e5e-2771-4ba3-8b74-f77f1779fa5d