Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.05.17 @ 17:10:15 Player: viper Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (199) 995 Value Destroyed (7273) 7273 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (43) 43 TOTAL SCORE: 12171 Bonus ------- High Alert Combat Kills 43 Cogmind --------- Core Integrity 0/1000 Matter 46/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (1250) Ox24 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ High-capacity Storage Unit High-capacity Storage Unit Signal Interpreter Improved Target Analyzer Core Analyzer Hacking Suite System Shield > --- WEAPON (3) ------- Enhanced Gauss Cannon > --- INVENTORY (20) --- Advanced Terrain Scan Processor Enhanced Gauss Cannon Enhanced Gauss Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Micro Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Power Amplifier High-capacity Storage Unit High-capacity Storage Unit Medium Matter Pod Signal Interpreter Core Analyzer Improved Weapon Cycler Improved Hacking Suite System Shield > --- WEAPON ----------- Enhanced Gauss Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Micro Fission Core Micro Fission Core Flexi-carbon Leg Armored Leg Advanced Terrain Scan Processor Improved Target Analyzer Hardened Heavy Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Hacking Suite Lightning Gun Gauss Cannon Gauss Cannon Magnetic Acceleration Cannon Heavy Flak Cannon Heavy Flak Cannon Enhanced Gauss Cannon Heavy Rocket Launcher Remote Datajack [Rating: 85] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Enhanced Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Hover Unit Improved Hover Unit Utility High-capacity Storage Unit Device Weapon Cycler Storage High-capacity Storage Unit Processor Signal Interpreter Hackware System Shield Protection Hardened Light Armor Plating Weapon Precision Assault Rifle Ballistic Gun Precision Assault Rifle Ballistic Cannon Heavy Flak Cannon Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 11 | . 1 2 2 2 2 2 Power 1 | . . . 1 . . . Propulsion 2 | . . . . 2 . . Utility 7 | . . 2 1 . 2 2 Weapon 1 | . 1 . . . . . Parts Attached 106 | 7 4 6 9 22 24 34 Power 19 | 1 . 1 3 5 3 6 Engine 11 | 1 . 1 3 5 1 . Core 8 | . . . . . 2 6 Reactor . | . . . . . . . Propulsion 28 | 2 1 . 2 9 10 4 Treads . | . . . . . . . Leg 26 | 2 1 . 2 9 10 2 Wheel . | . . . . . . . Hover 2 | . . . . . . 2 Flight . | . . . . . . . Utility 30 | 2 2 3 3 3 7 10 Device 6 | . . . . . 2 4 Storage 5 | 1 2 . 1 . 1 . Processor 8 | 1 . 2 1 . 3 1 Hackware 3 | . . . . . 1 2 Protection 8 | . . 1 1 3 . 3 Artifact . | . . . . . . . Weapon 29 | 2 1 2 1 5 4 14 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 11 | 2 1 2 1 4 1 . Ballistic Cannon 18 | . . . . 1 3 14 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . . 1 2 1 2 Parts Lost 30 | . . . 2 1 1 26 Power 5 | . . . . . . 5 Propulsion 9 | . . . . 1 . 8 Utility 11 | . . . 2 . 1 8 Weapon 5 | . . . . . . 5 Highest Loss Streak 10 | . . . 1 1 1 10 Average Slot Usage (%) 93 | . 100 100 98 99 99 78 Engine 8 | . 12 10 16 13 8 1 Core 2 | . . . . . 3 6 Leg 20 | . 25 20 16 28 25 9 Device 4 | . . . . . 10 6 Storage 12 | . 12 10 10 14 13 12 Processor 14 | . 12 20 14 11 17 13 Hackware 3 | . . . . . . 11 Protection 4 | . . 10 13 8 . 1 Ballistic Gun 15 | . 37 30 25 20 11 1 Ballistic Cannon 5 | . . . . . 6 12 Naked Turns . | . . . . . . . Heaviest Build 119 | 15 40 47 90 119 105 114 Greatest Support 80 | 20 20 20 30 78 80 80 Greatest Overweight (x) 33 | 4 1 2 18 3 6 33 Average Overweight (x) 1 | 1 . 2 3 1 1 3 Largest Inventory Capacity 20 | 8 12 12 20 20 20 20 Average Capacity 18 | 7 9 12 14 20 20 20 Most Carried 20 | 3 6 8 10 20 20 20 Average Carried 13 | 1 3 5 8 15 19 11 Final Capacity 20 | 8 12 12 20 20 20 20 Final Carried 20 | 3 6 8 9 20 19 4 Class Distribution -------------------- 68% | Hacker-Gunner 13% | Hacker-Mutant 12% | Hacker-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Hacker-Gunner | -10/Materials Hacker-Gunner | -9/Materials Hacker-Tank | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 5500 | 195 157 155 550 1145 1737 1561 Remotely . | . . . . . . . Salvage Created 8386 | . 361 568 1039 2113 2966 1339 Parts 419 | . 38 35 44 98 147 57 Haulers Intercepted 11 | . 1 2 2 2 4 . Recyclers Shooed 8 | . . 1 . 3 1 3 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 129 | . 10 4 12 27 45 31 Guns 80 | . 10 4 12 27 26 1 Cannons 47 | . . . . . 17 30 AOE 2 | . . . . . 2 . Classes Destroyed 14 | . 4 4 3 2 . 1 Worker 11 | . . . 4 1 4 2 Builder 9 | . . 2 3 2 1 1 Tunneler 1 | . . . . . . 1 Hauler 11 | . 1 2 2 2 4 . Recycler 17 | . . 2 1 7 3 4 Operator 5 | . . 1 . 1 2 1 Watcher 16 | . 3 2 2 3 2 4 Swarmer 15 | . 6 . . 3 6 . Grunt 59 | . 4 2 8 10 21 14 Brawler 4 | . . . . 2 1 1 Duelist 4 | . . . 1 . 2 1 Sentry 19 | . . 2 2 5 6 4 Hunter 17 | . . . 1 3 6 7 Programmer 11 | . . . . 4 3 4 Best Kill Streak 11 | . 5 8 7 5 11 6 Combat Bots Only 8 | . 3 1 4 3 8 5 Max Kills in Single Turn 2 | . 2 1 2 2 2 2 Gunslinging 1 | . 1 . 1 1 . . Exploded 2 | . . . . . 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 8066 | . 173 61 628 744 1293 5167 Core 1256 | . 29 . 48 33 142 1004 Absorbed by Shields . | . . . . . . . Core Remaining (%) 92 | 100 88 100 91 95 83 . Volleys Fired 438 | . 25 32 68 92 107 114 Largest 3 | . 3 3 3 3 3 3 Hottest 171 | . 60 60 68 81 106 171 Shots Fired 1221 | . 75 96 192 270 313 275 Gun 856 | . 75 96 192 270 210 13 Cannon 365 | . . . . . 103 262 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 1221 | . 75 96 192 270 313 275 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 53 | . 11 49 53 42 31 29 Robot Miss Streak 4 | . 1 2 3 2 4 4 Penetration Max . | . . . . . . . Secondary Targets 10 | . 2 . 5 3 . . Max Gunslinging Chain 2 | . 1 . 2 1 . . Shots Hit Robots 968 | . 61 84 154 213 247 209 Core Hits 564 | . 31 30 58 88 210 147 Critical Hits 32 | . . . . 4 12 16 Critical Kills 12 | . . . . 1 4 7 Critical Parts Destroyed 18 | . . . . 3 7 8 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 19822 | . 440 706 1685 3600 6367 7024 Guns 9960 | . 436 706 1678 3600 3382 158 Cannons 8897 | . . . . . 2354 6543 Explosions 874 | . . . . . 631 243 Melee . | . . . . . . . Ramming 91 | . 4 . 7 . . 80 Kinetic 18857 | . 436 706 1678 3600 5736 6701 Thermal 464 | . . . . . 221 243 Explosive 410 | . . . . . 410 . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . . 2 1 4 Average Corruption 2 | . . . . 1 1 2 Corruption Purged . | . . . . . . . Effects 47 | . . . . 23 2 22 Message Errors 17 | . . . . 9 1 7 Matter Fused 5 | . . . . . . 5 Heat Flow Errors 8 | . . . . 5 . 3 Energy Discharges 4 | . . . . 2 . 2 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 5 | . . . . 2 . 3 Targeting Errors 5 | . . . . 3 1 1 Weapon Failures 2 | . . . . 2 . . Overload Shots . | . . . . . . . Overflow Damage 293 | . . . . . 202 91 Projectiles 102 | . . . . . 11 91 Explosions 191 | . . . . . 191 . Melee . | . . . . . . . Knockbacks 98 | . . . . . 29 69 Impact . | . . . . . . . Kinetic 90 | . . . . . 27 63 Secondary 8 | . . . . . 2 6 Self-Inflicted Damage 192 | . 2 . . . 160 30 Shots 4 | . . . . . 4 . Rammed 17 | . 1 . . . . 16 Targets Rammed 21 | . 1 . 1 . . 19 Kicked 4 | . . . 1 . . 3 Crushed . | . . . . . . . Highest Temperature 604 | . 88 37 495 266 465 604 Average Temperature 131 | . 26 14 166 78 128 195 Received Heat Transfer 3243 | . 75 42 369 267 438 2052 Effects 69 | . . . 11 1 15 42 Shutdowns 20 | . . . 6 . 3 11 Energy Bleed 5 | . . . . . 2 3 Interference 22 | . . . 2 1 8 11 Matter Decay 6 | . . . 2 . . 4 Short Circuit 5 | . . . 1 . 2 2 Damage (minor) 6 | . . . . . . 6 Damage (major) 3 | . . . . . . 3 Damage (core) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . . 1 Heat Transferred 300 | . . . . . 150 150 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 494 | . 203 178 239 351 494 321 Average Influence 113 | . 81 89 109 100 175 83 Maximum Alert Level 2 | . 1 . 1 1 2 1 Low Security (%) 81 | 100 83 100 83 88 65 86 Level 1 16 | . 16 . 16 11 26 13 Level 2 2 | . . . . . 7 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 39 | . 1 1 . 10 14 13 Investigation 13 | . 1 . . 3 6 3 Extermination 10 | . . . . 4 3 3 Reinforcement 11 | . . 1 . 3 4 3 Assault . | . . . . . . . Garrison 5 | . . . . . 1 4 Intercept . | . . . . . . . Construction Impeded 4 | . . . . . 2 2 Haulers Reinforced 2 | . . . . 1 1 . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 13 | . 2 3 1 3 2 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 186 | . 16 10 21 39 48 52 Peak Tracking Total 11 | . 3 3 4 4 4 11 Tactical Retreats 6 | . . . 1 . . 5 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 4 | . . . . 1 1 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 9 | . . . . . 9 . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 20 | . . . . . 13 7 Max in Single Turn 6 | . . . . . 6 3 Garrison Access 2 | . . . . . 1 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 20 | . 5 . . 4 8 3 Terminals 14 | . 5 . . 2 5 2 Fabricators . | . . . . . . . Repair Stations 2 | . . . . 1 1 . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . . 1 1 . Garrison Access 2 | . . . . . 1 1 Total Hacks 64 | . 20 . . 15 22 7 Successful 47 | . 18 . . 10 16 3 Failed 17 | . 2 . . 5 6 4 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 6 | . 2 . . 1 1 2 Terminals 47 | . 20 . . 7 14 6 Fabricators . | . . . . . . . Repair Stations 7 | . . . . 3 4 . Recycling Units . | . . . . . . . Scanalyzers 8 | . . . . 5 3 . Garrison Access 2 | . . . . . 1 1 Terminal Hacks 31 | . 16 . . 3 10 2 Record 1 | . 1 . . . . . Prototype ID Bank 1 | . . . . . 1 . Branch Access Points 2 | . 1 . . . . 1 Emergency Access Points 3 | . 2 . . . 1 . Terminal Index 1 | . 1 . . . . . Alert Level 4 | . 4 . . . . . Unreport Threat 2 | . 2 . . . . . Locate Traps 7 | . 2 . . 1 3 1 Disarm Traps 2 | . . . . . 2 . Reinforcement Status 1 | . 1 . . . . . Recall Reinforcements 1 | . 1 . . . . . Zone Layout 6 | . 1 . . 2 3 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . . 2 2 . Scan Component 2 | . . . . 1 1 . Repair 2 | . . . . 1 1 . Recycling Unit Hacks . | . . . . . . . Scanalyzer 6 | . . . . 4 2 . Insert Component 3 | . . . . 2 1 . Analyze 3 | . . . . 2 1 . Garrison Access Hacks 2 | . . . . . 1 1 Seal Access 2 | . . . . . 1 1 Unauthorized Hacks 4 | . 2 . . 1 1 . Terminals 4 | . 2 . . 1 1 . Track 3 | . 1 . . 1 1 . Botnet 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used 1 | . . . . . 1 . Hacking Detections 15 | . 3 . . 4 6 2 Full Trace Events 13 | . 2 . . 3 6 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . . 2 1 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . . 1 1 . Time 46 | . . . . 16 30 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . . . 2 1 . Part Schematics Acquired 3 | . . . . 2 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 2 | . . . . . 2 . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 9301 | 71 676 478 686 2500 2423 2467 Spaces Moved 4202 | 36 417 213 164 1391 1275 706 Core 95 | 20 . . 18 . . 57 Treads . | . . . . . . . Legs 4045 | 16 417 213 146 1391 1275 587 Wheels . | . . . . . . . Hover 62 | . . . . . . 62 Flight . | . . . . . . . Fastest Speed 50 | 50 120 180 150 150 150 150 Average Speed 179 | 161 134 180 252 151 155 284 Slowest Speed 1700 | 250 150 180 950 210 300 1700 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 4 60 24 16 31 30 13 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 191 | . . . . . 90 101 Melee . | . . . . . . . Projectile 47 | . . . . . 3 44 AOE 144 | . . . . . 87 57 Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 5212 | 45 492 253 300 1612 1558 952 Wait 351 | . 41 . 55 74 130 51 Move 4196 | 35 416 212 163 1390 1274 706 Hop . | . . . . . . . Pick Up 47 | 3 3 3 3 17 5 13 Fast Attach 19 | 7 . . . 5 3 4 Attach 38 | . 1 2 4 4 7 20 Detach 2 | . . . . . 1 1 Swap 49 | . 3 4 5 13 14 10 Drop 50 | . 2 . 1 17 16 14 Fire 438 | . 25 32 68 92 107 114 Melee . | . . . . . . . Ram 6 | . . . . . . 6 Kick 15 | . 1 . 1 . . 13 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 1 | . . . . . 1 . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 2 exits: *Mat / *Sto) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 4 exits: Upp x2 / Ext x2) History --------- Turn | Location | Event 32 | -11/Scrapyard | Identified exit to Materials 32 | -11/Scrapyard | Discovered exit to Materials (range 15) 72 | -11/Scrapyard | Entered Materials 72 | -10/Materials | Evolved 1 slot: Weapon x1 302 | -10/Materials | Build established: Hacker-Gunner 564 | -10/Materials | Identified exit to Materials 564 | -10/Materials | Discovered exit to Materials (range 13) 605 | -10/Materials | Identified exit to Mines 605 | -10/Materials | Discovered exit to Mines (range 16) 694 | -10/Materials | Discovered exit to Materials (range 8) 748 | -10/Materials | Entered another Materials area 748 | -9/Materials | Evolved 2 slots: Utility x2 750 | -9/Materials | Identified exit to Storage 750 | -9/Materials | Discovered exit to Storage (range 8) 1165 | -9/Materials | Identified exit to Materials 1165 | -9/Materials | Discovered exit to Materials (range 12) 1226 | -9/Materials | Entered another Materials area 1226 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1513 | -8/Materials | Build established: Hacker-Tank 1904 | -8/Materials | Identified exit to Factory 1904 | -8/Materials | Discovered exit to Factory (range 3) 1912 | -8/Materials | Entered Factory 1912 | -7/Factory | Evolved 2 slots: Propulsion x2 2240 | -7/Factory | Build established: Hacker-Gunner 2315 | -7/Factory | Repaired Imp. Ion Engine 3654 | -7/Factory | Identified exit to Lower Caves 3654 | -7/Factory | Discovered exit to Lower Caves (range 6) 3796 | -7/Factory | Build established: Hacker-Tank 4398 | -7/Factory | Identified exit to Factory 4398 | -7/Factory | Discovered exit to Factory (range 9) 4412 | -7/Factory | Entered another Factory area 4412 | -6/Factory | Evolved 2 slots: Utility x2 4719 | -6/Factory | Build established: Hacker-Gunner 5091 | -6/Factory | Identified exit to Lower Caves 5091 | -6/Factory | Discovered exit to Lower Caves (range 2) 5234 | -6/Factory | Repaired Enh. Autogun 6493 | -6/Factory | Destroyed 8 combat bots 6664 | -6/Factory | Garrison activated, responded to threat 6739 | -6/Factory | Identified exit to Factory 6739 | -6/Factory | Discovered exit to Factory (range 15) 6835 | -6/Factory | Entered another Factory area 6835 | -5/Factory | Evolved 2 slots: Utility x2 7724 | -5/Factory | Garrison activated, responded to threat 7836 | -5/Factory | Core integrity fell below 50% 7848 | -5/Factory | Lost 10 parts (1p4n2u3w) 8111 | -5/Factory | Garrison activated, responded to threat 8118 | -5/Factory | Core integrity fell below 20% 8137 | -5/Factory | Lost 5 parts (1p1n2u1w) 8287 | -5/Factory | Lost 3 parts (1p1u1w) 8540 | -5/Factory | Build established: Hacker-Mutant 9138 | -5/Factory | Identified exit to Upper Caves 9138 | -5/Factory | Identified exit to Extension 9251 | -5/Factory | Lost 5 parts (1p2n2u) 9302 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 09220_ G-50 Soldier knocked back. 09224_ Acquired 42 matter. 09227_ U-05 Engineer builds a Wall. 09227_ U-05 Engineer builds a Door. 09228_ U-05 Engineer builds a Wall. 09230_ R-10 Processor collects Carbon-fiber Leg. 09232_ U-05 Engineer lays Concrete. 09234_ R-10 Processor collects Carbon-fiber Leg. 09234_ U-05 Engineer lays Concrete. 09253_ ALERT: Rogue bot located, Programmers report to Factory Zone 8Z. 09253_ U-05 Engineer lays Concrete. 09260_ U-05 Engineer builds a Wall. 09274_ U-05 Engineer lays Concrete. 09278_ U-05 Engineer builds a Wall. 09279_ U-05 Engineer lays Concrete. 09293_ U-05 Engineer builds a Wall. 09293_ U-05 Engineer lays Concrete. 09295_ U-05 Engineer builds a Wall. 09301_ U-05 Engineer lays Concrete. 09302_ U-05 Engineer builds a Wall. 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Assault Rifle | -7/Factory | Scanalyzed Aluminum Leg | -7/Factory | Scanalyzed Hvy. Assault Rifle | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed UltimateShieldRedirector Manual? 0 Play Time 01:21:05 Cumulative 783.9 hours Start 2020.05.17 @ 15:53:44 End 2020.05.17 @ 17:10:15 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 615 Rogue 62 Adventurer 0 Explorer 553 Win Type - Total 2 Types 2/0/0/0/0/0/0 Lore% 74 Gallery% 81 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7711f076-e96b-4925-8490-e7eee15e1b07