Cogmind - Beta 11 --- EXPLORER MODE // 2022.04.19 @ 22:00:02 Player: Owlsley Result: Destroyed 0B10! Performance ------------- Evolutions (9) 4500 Regions Visited (35) 7000 Robots Destroyed (533) 2665 Value Destroyed (29796) 29796 Prototype IDs (283) 5660 Alien Tech Used (11) 2200 Bonus (61180) 61180 TOTAL SCORE: 113001 Bonus ------- Triggered Max Security 2000 High Alert Combat Kills 8911 Follower Combat Kills 7067 Entered Garrisons 200 Met Data Miner 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Met Zhirov 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Met Sigix 2000 Activated Exoskeleton 3000 Escaped with Exo-Sigix 10000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Win 3000 Friendly Fire -898 Cogmind --------- Core Integrity 1297/1600 Matter 28/300 Energy 2138/2140 System Corruption 0% Temperature Cool (0) Movement Rolling (130) Ox2 Location Tau Ceti IV Orbit Parts ------- > --- POWER (4) -------- Particle Reactor Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION (4) --- Advanced Heavy Treads High-density Centrium Wheel High-density Centrium Wheel > --- UTILITY (14) ----- Experimental Power Amplifier Advanced Cooling System Experimental Coolant Injector Advanced Energy Well Experimental Energy Well Zionite Biocell Advanced Visual Processing Unit Advanced Signal Interpreter Improved Armor Integrity Analyzer Quantum Capacitor Thermal Barrier > --- WEAPON (4) ------- Sigix Sheargun Improved Potential Cannon > --- INVENTORY (7) ---- Advanced Heavy Treads Improved Potential Cannon Z-bomb Delivery System Peak State ------------ > --- POWER ------------ Particle Reactor Micro Antimatter Reactor Micro Antimatter Reactor Quantum Reactor > --- PROPULSION ------- Advanced Heavy Treads Advanced Heavy Treads > --- UTILITY ---------- Experimental Power Amplifier Advanced Cooling System Advanced Coolant Injector Huge Storage Unit Zionite Biocell Gravity Neutralizer Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Improved Armor Integrity Analyzer Improved Particle Charger Experimental Focal Shield Experimental Thermal Shield Experimental Hardlight Generator > --- WEAPON ----------- Sigix Sheargun Sigix Sheargun Sigix Shearcannon > --- INVENTORY -------- Light Quantum Reactor Armored Heavy Treads Advanced Heavy Treads Advanced Energy Well Structural Scanner Quantum Capacitor EM Disruption Field Improved Remote Force Field Long-range Tractor Beam Integrity Redistributor Sigix Sheargun Sigix Sheargun Improved Potential Cannon Improved Potential Cannon Z-bomb Delivery System Sigix Terminator CR-A16's Behemoth Slayer [Rating: 224] Favorites ----------- Power Micro Antimatter Reactor Engine Reinforced Deuterium Engine Power Core Reinforced Fission Core Reactor Micro Antimatter Reactor Propulsion Improved Heavy Treads Treads Improved Heavy Treads Leg Aluminum Leg Wheel Armored Wheel Utility Advanced Visual Processing Unit Device Advanced Cooling System Storage Huge Storage Unit Processor Advanced Visual Processing Unit Protection Experimental Utility Shielding Weapon Cooled Plasma Cannon Energy Gun Enhanced Quantum Rifle Energy Cannon Cooled Plasma Cannon Ballistic Gun Heavy Assault Rifle Launcher Tiamat Missile Launcher Impact Weapon Heavy Flail Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Sto Fac Low Low Zio Dee Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Slots Evolved 17 | . 1 . 2 . 2 . . . 2 . . . . . 2 . . . 2 . . . . 2 . . . . 2 . 2 . . . . Power 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . Propulsion 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 12 | . 1 . 1 . . . . . 2 . . . . . 1 . . . 2 . . . . 2 . . . . 2 . 1 . . . . Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 316 | 1 6 7 18 . 2 3 5 25 33 2 2 1 21 2 9 . 3 . 5 3 1 . 1 9 2 9 3 1 7 26 14 34 50 2 9 Power 23 | . . 2 1 . . . 1 2 2 . . . 1 1 1 . . . . . 1 . . . . . . . . 1 1 2 7 . . Engine 8 | . . 2 1 . . . 1 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Core 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . Reactor 13 | . . . . . . . . . . . . . 1 1 1 . . . . . . . . . . . . . . 1 1 2 6 . . Propulsion 27 | . 2 1 3 . 1 2 . 4 2 . . . . . . . . . . . . . . 2 . . . . 1 2 2 . 3 . 2 Treads 22 | . 2 1 1 . . 2 . 4 2 . . . . . . . . . . . . . . 2 . . . . 1 2 2 . 3 . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 5 | . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 173 | 1 2 3 6 . . 1 2 8 14 2 2 . 13 1 8 . . . 5 3 . . 1 3 2 5 3 1 6 14 9 23 28 2 5 Device 118 | . 1 1 3 . . . 1 5 7 1 1 . 10 1 6 . . . 5 2 . . 1 . 2 3 2 1 5 12 8 16 20 1 3 Storage 27 | . 1 . 1 . . . . 1 3 . 1 . 1 . . . . . . . . . . 2 . 1 1 . 1 1 1 5 5 1 1 Processor 14 | 1 . . 1 . . 1 . 2 1 1 . . . . 1 . . . . . . . . . . 1 . . . . . 1 3 . 1 Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protection 14 | . . 2 1 . . . 1 . 3 . . . 2 . 1 . . . . 1 . . . 1 . . . . . 1 . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 93 | . 2 1 8 . 1 . 2 11 15 . . 1 7 . . . 3 . . . . . . 4 . 4 . . . 9 2 9 12 . 2 Energy Gun 25 | . 1 1 5 . . . . 4 1 . . . 1 . . . . . . . . . . . . . . . . . . 5 6 . 1 Energy Cannon 50 | . 1 . 3 . 1 . 2 6 9 . . . 4 . . . 3 . . . . . . 2 . 3 . . . 6 2 4 4 . . Ballistic Gun 3 | . . . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 13 | . . . . . . . . . 3 . . . 2 . . . . . . . . . . 2 . 1 . . . 3 . . 1 . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 41 | . . . 3 . . . 1 4 10 . . . 8 . 1 . . . . . . . . 1 . . 2 . . 4 . 2 2 . 3 Parts Lost 18 | . . 5 . . . . 1 3 . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . 7 Power 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 4 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 Utility 8 | . . 3 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 4 Weapon 4 | . . 1 . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Highest Loss Streak 7 | . . 5 . . . . 1 1 . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . 7 To Critical Strikes 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Average Slot Usage (%) 90 | . 99 95 99 100 100 100 100 99 96 85 85 85 84 85 82 87 70 87 88 87 88 88 88 90 90 89 90 90 89 93 90 86 87 88 81 Engine 3 | . 12 11 10 10 8 8 8 8 7 7 7 7 3 . . . . . . . . . . . . . . . . . . . . . . Reactor 5 | . . . . . . . . . . . . . 3 7 12 12 12 12 11 11 6 5 5 5 5 5 5 5 4 6 8 8 11 15 13 Treads 15 | . 18 24 21 20 16 33 33 32 25 14 14 14 14 14 12 12 12 12 11 11 11 11 11 10 10 10 10 10 8 12 11 8 7 7 5 Device 22 | . 11 9 13 10 8 8 12 15 17 21 20 21 19 21 10 18 18 18 27 26 27 27 27 25 29 29 24 25 29 28 27 34 36 34 26 Storage 7 | . 12 12 10 10 8 8 8 8 7 7 7 7 7 7 6 6 6 6 5 5 5 5 5 10 5 5 5 5 4 7 9 6 8 6 8 Processor 12 | . 12 7 6 10 8 8 8 8 11 14 14 14 14 14 16 18 18 18 16 16 16 16 16 15 15 15 20 20 18 18 16 12 9 11 12 Protection 2 | . . 3 10 10 8 8 3 . 5 . . . 1 . 4 . . . . . . . . 5 5 5 5 5 4 3 4 3 . . . Energy Gun 5 | . 21 12 18 20 16 16 12 13 . . . . . . . . . . . . . . . . . . . . . . . 4 7 7 5 Energy Cannon 11 | . 3 12 1 . 8 8 11 11 20 21 21 20 20 21 18 18 2 18 16 16 16 16 16 14 15 14 15 15 13 12 12 7 3 3 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 207 | 16 31 35 61 60 64 64 66 105 130 130 132 130 130 128 146 140 140 140 147 143 148 148 148 150 157 158 149 149 154 169 154 172 207 203 127 Greatest Support 162 | 20 40 43 66 12 24 92 92 92 150 150 150 150 150 150 150 150 150 150 150 150 150 150 150 150 150 162 150 150 157 157 152 152 152 142 130 Greatest Overweight (x) 5 | . . 1 5 4 2 . . 1 . . . . . . . . . . . . . . . . 1 1 . . 1 1 1 1 2 1 3 Average Overweight (x) . | . . . 3 4 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 27 | 10 15 15 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 27 27 7 Average Capacity 22 | 10 13 15 19 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 9 7 Most Carried 27 | 7 15 14 20 20 19 19 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 27 22 7 Average Carried 22 | 7 11 12 16 20 18 18 19 20 20 24 24 25 24 24 24 25 25 25 24 24 24 25 24 24 24 24 24 25 24 24 24 24 25 8 6 Final Capacity 27 | 10 15 15 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 27 7 7 Final Carried 25 | 7 14 9 20 20 18 18 19 25 25 24 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 22 7 5 Class Distribution -------------------- 29% | Scavenger-Gunner 20% | Hacker-Mutant 19% | Hacker-Gunner 12% | Generator-Tank 4% | Hacker-Tank 3% | Alien-Mutant 3% | Alien-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Tank | -8/Materials Hacker-Tank | -8/Garrison Hacker-Gunner | -8/Materials Hacker-Gunner | -8/Storage Hacker-Tank | -7/Factory Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Lower Caves Hacker-Mutant | -7/Zion Scavenger-Gunner | -7/Deep Caves Scavenger-Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Warlord Scavenger-Gunner | -4/Proximity Caves Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Zhirov Scavenger-Gunner | -3/Proximity Caves Scavenger-Gunner | -3/Research Hacker-Gunner | -3/Testing Generator-Gunner | -2/Research Generator-Tank | -2/Quarantine Generator-Tank | -2/Section 7 Alien-Mutant | -1/Access Alien-Mutant | -1/Command Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Mat Gar Mat Sto Fac Low Low Zio Dee Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Matter Collected 4449 | 188 82 70 204 . . 107 50 260 340 20 29 9 265 50 90 . . 56 35 30 50 . 10 20 40 335 . 80 65 240 146 328 837 20 393 Remotely 724 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 359 20 345 Salvage Created 27933 | . 414 214 1592 306 . 251 620 2190 2200 . 244 . 395 328 1446 . . 77 434 448 252 . 1066 1101 . 595 . 536 670 1061 1456 1451 4146 3729 711 Parts 1032 | . 24 9 73 8 . 6 36 92 96 . 11 . 25 9 54 . . 2 13 4 10 . 28 24 . 9 . 11 24 49 61 78 159 94 23 Haulers Intercepted 19 | . . . 5 . . . 3 5 4 . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . Recyclers Shooed 6 | . . 1 . . . . . . . . . . . . 2 . . . . . . . . 1 . . . . . 1 . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Sto Fac Low Low Zio Dee Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Combat Hostiles Destroyed 439 | . 11 9 27 2 . 7 7 36 34 . 7 . 10 7 16 . . 3 7 7 4 . 17 18 . 10 . 7 9 16 15 19 64 52 18 Guns 89 | . 7 2 22 2 . 3 2 21 . . . . . . . . . . . . . . . . . . . . . . . 2 17 8 3 Cannons 241 | . . 7 2 . . 4 4 12 29 . 7 . 5 6 13 . . 3 6 4 4 . 13 11 . 6 . 6 9 15 10 16 25 17 7 AOE 67 | . 4 . 1 . . . . . . . . . 5 . 1 . . . . . . . . 3 . 4 . . . . . . 16 26 7 Classes Destroyed 26 | . 3 3 3 1 . . . 3 3 . . . 1 . 1 . . . . . . . . . . . . . . . . 1 7 . . Worker 24 | . . 1 4 1 . . 1 1 5 . . . . . 3 . . . 1 . . . . . . . . . . . . 1 . 6 . Builder 8 | . . . . . . . . 1 . . . . . . . . . . 1 . . . . 2 . . . . . . 1 2 . 1 . Hauler 19 | . . . 5 . . . 3 5 4 . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . Recycler 11 | . . . . 2 . . . 1 . . . . . . 3 . . . . . . . . 1 . . . . . . . 2 1 1 . Carrier 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 1 . Mechanic 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 . Operator 7 | . . . 2 . . . 1 . 1 . . . . . . . . . 1 . . . . . . . . . . . . 1 1 . . Watcher 23 | . 3 . 3 . . . 3 2 3 . . . . . . . . . . . . . . 2 . . . . . 1 4 1 1 . . Swarmer 56 | . 4 2 . . . 3 2 3 3 . 4 . . 3 . . . 3 1 . . . 4 5 . . . . . 2 . 7 7 1 2 Saboteur 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 . Grunt 168 | . 7 . 20 2 . 4 1 19 10 . 2 . . 3 6 . . . 4 6 2 . 9 1 . 7 . 7 4 4 3 . 20 26 1 Brawler 15 | . . . . . . . . 1 1 . . . . . . . . . . 1 1 . . 1 . 1 . . . . . . 2 7 . Duelist 8 | . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . 1 . . . . 1 . 4 . . Protector 9 | . . . . . . . . 1 1 . . . . . 2 . . . . . . . 1 . . . . . . . . . 1 3 . Researcher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Sentry 44 | . . . 7 . . . 4 12 2 . 1 . . 1 . . . . . . . . 2 3 . 1 . . 2 1 3 . 4 . 1 Demolisher 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Specialist 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Hunter 39 | . . . . . . . . . 11 . . . . . 4 . . . . . . . . 6 . . . . . 2 2 5 3 5 1 Programmer 49 | . . . . . . . . . 5 . . . . . 2 . . . 2 . 1 . . 2 . . . . 3 7 6 6 12 1 2 Behemoth 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 1 S7 Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 M Shell/Atk 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 M Shell/Def 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Investigator 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Striker 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . Executioner 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 . Alpha 7 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . Z-Light 8 | . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . Assembled 8 | . . 6 . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 24 | . 3 5 8 2 . 3 2 9 5 . 3 . 5 3 16 . . 3 7 4 3 . 7 16 . 6 . 3 6 6 4 5 21 24 7 Combat Bots Only 19 | . 3 5 4 2 . 3 2 4 4 . 3 . 5 3 5 . . 3 5 4 3 . 7 11 . 6 . 3 6 6 4 5 14 19 7 Max Kills in Single Turn 15 | . 2 1 6 1 . 1 1 2 2 . 1 . 2 1 3 . . 1 2 1 1 . 2 3 . 3 . 1 1 1 2 2 15 5 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 9 | . 2 . 1 . . . . . . . . . 2 . 1 . . . . . . . . 1 . 3 . . . . . . 9 3 1 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 2 Z-Imprinter (-7/Deep Caves) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Gar Mat Sto Fac Low Low Zio Dee Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Damage Taken 9608 | . 325 569 571 52 . 320 76 540 634 . 70 . 17 161 465 . . 11 166 24 14 . 158 300 . 94 . 113 224 239 355 448 1191 421 2050 Core 1163 | . 95 74 45 9 . 22 . 44 59 . 2 . 17 7 31 . . 5 23 . 4 . 25 40 . 7 . 11 10 28 46 34 222 37 266 Absorbed by Shields 6380 | . . . . . . . 12 216 157 . 56 . . . 15 . . 9 62 . 12 . 120 276 . 79 . 93 205 217 524 810 2873 398 246 Redirected to Shielding 275 | . . 51 . . . . . . . . . . . . . . . . . . . . . 16 . 11 . 28 45 33 35 56 . . . Regen/Repaired (Parts) 2119 | . . . . . . . 438 220 . . . . . . 59 . . . . . . . . . . . . . . 100 . . 1302 . . Core Remaining (%) 83 | 100 . 32 . 86 . . . 88 . . . . . 87 . . . 95 . . . . 94 . . . . 94 . 97 . . 62 . 81 Volleys Fired 994 | . 28 25 83 9 . 20 23 106 87 . 9 1 18 11 31 . . 4 17 18 5 . 23 41 . 15 . 19 24 37 41 62 132 65 40 Largest 4 | . 2 2 2 2 . 3 3 3 3 . 3 1 3 3 3 . . 3 3 3 3 . 3 3 . 3 . 3 3 3 3 3 4 2 3 Hottest 400 | . 105 105 136 112 . 168 182 270 270 . 105 35 105 105 105 . . 105 105 105 105 . 105 116 . 105 . 215 215 215 245 320 380 200 400 Shots Fired 2372 | . 56 50 166 19 . 41 69 257 216 . 27 1 46 30 91 1 . 13 47 54 15 . 69 103 . 41 . 57 61 101 118 155 323 88 57 Gun 829 | . 55 25 150 19 . 24 38 194 . . . . . . . . . . . . . . . . . . . . . . . 41 211 46 26 Cannon 1524 | . 1 25 16 . . 17 31 63 216 . 27 1 43 30 91 1 . 13 47 54 15 . 69 96 . 39 . 57 61 101 118 114 111 42 25 Launcher 19 | . . . . . . . . . . . . . 3 . . . . . . . . . . 7 . 2 . . . . . . 1 . 6 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 2072 | . 28 25 160 19 . 24 38 232 184 . 27 1 43 30 91 1 . 13 47 54 15 . 69 96 . 39 . 57 61 101 118 143 289 42 25 Explosive 18 | . . . . . . . . . . . . . 3 . . . . . . . . . . 7 . 2 . . . . . . . . 6 Electromagnetic 176 | . 28 25 6 . . 17 31 25 32 . . . . . . . . . . . . . . . . . . . . . . 12 . . . Slashing 106 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 46 26 Robot Hit Streak 104 | . 15 15 26 31 . 37 38 65 104 . 91 . 15 34 27 . . 28 37 15 21 . 41 22 . 30 . 43 62 25 41 42 50 38 30 Robot Miss Streak 4 | . 2 4 2 . . 1 1 2 1 . 1 . 1 . 1 . . . 1 1 . . 2 1 . 1 . 1 1 1 2 2 1 2 1 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 Secondary Targets 7 | . . . . 1 . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . Max Gunslinging Chain 1 | . . . . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Capacitor 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Shots Hit Robots 1801 | . 42 36 135 16 . 38 52 193 172 . 18 . 33 24 66 . . 10 30 29 11 . 53 58 . 29 . 47 48 80 84 101 277 70 49 Core Hits 853 | . 19 19 49 6 . 13 17 70 67 . 8 . 20 10 35 . . 3 12 11 7 . 31 45 . 25 . 18 19 34 37 38 134 60 46 Critical Kills 23 | . . . . . . . . . 4 . . . . . 3 . . . . 1 . . 2 2 . . . . . . 4 1 3 2 1 Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 61 | . . 1 12 2 . 3 3 13 5 . . . . . 3 . . . . 1 . . 2 2 . . . . . . 4 1 6 2 1 Burn 33 | . . . 12 2 . 3 3 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 23 | . . . . . . . . . 4 . . . . . 3 . . . . 1 . . 2 2 . . . . . . 4 1 3 2 1 Corrupt 2 | . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Impale 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Melee Attacks 16 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . 13 . . Impact 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 103053 | . 851 556 2934 273 . 805 1081 3957 5067 . 576 . 1645 946 2888 . . 321 1455 920 361 . 1795 3530 . 1463 . 1375 1702 3274 3412 4878 29416 18086 9486 Guns 16707 | . 537 225 2129 273 . 391 557 2909 . . . . . . . . . . . . . . . . . . . . . . . 817 6661 1381 827 Cannons 50446 | . . 331 297 . . 344 524 1048 5012 . 576 . 1084 946 2375 . . 321 1455 920 361 . 1795 1843 . 852 . 1375 1702 3274 3412 3796 6543 6524 3736 Explosions 35497 | . 314 . 508 . . 70 . . 42 . . . 561 . 513 . . . . . . . . 1687 . 611 . . . . . 265 15822 10181 4923 Melee 390 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 390 . . Ramming 13 | . . . . . . . . . 13 . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 90257 | . 510 331 2366 273 . 461 557 3394 4202 . 576 . 1084 946 2888 . . 321 1455 920 361 . 1795 1995 . 852 . 1375 1702 3274 3412 4337 26830 16705 7335 Explosive 4457 | . . . 466 . . . . . . . . . 561 . . . . . . . . . . 1495 . 611 . . . . . . . . 1324 Electromagnetic 3532 | . 341 225 102 . . 344 524 563 852 . . . . . . . . . . . . . . 40 . . . . . . . 541 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 4404 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2196 1381 827 Piercing 390 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 390 . . Highest Corruption 5 | . 1 5 1 1 . . . 1 1 1 1 1 . . 2 2 2 2 1 1 1 1 . . . . . . . 1 1 4 4 . . Average Corruption 1 | . 1 2 1 1 . . . 1 1 1 1 1 . . 1 2 2 2 1 1 1 1 . . . . . . . 1 1 2 3 . . Corruption Purged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Corruption Blocked 60 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60 . . Effects 147 | . 3 9 3 4 . . . 8 3 1 4 . . . 2 7 1 5 . 6 4 1 . . . . . . . 2 5 12 67 . . Message Errors 35 | . . 5 . 1 . . . . . . 1 . . . . . . 3 . 3 2 . . . . . . . . 1 1 3 15 . . Matter Fused 40 | . 1 1 3 . . . . 3 . . 2 . . . 1 3 . . . 1 2 . . . . . . . . 1 1 5 16 . . Heat Flow Errors 13 | . 1 . . . . . . 1 1 1 . . . . . 1 . . . . . . . . . . . . . . . . 8 . . Energy Discharges 16 | . 1 1 . 1 . . . 2 1 . . . . . . . 1 . . 1 . 1 . . . . . . . . . . 7 . . Parts Rejected 4 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 1 1 . . Data Loss (minor) 23 | . . 1 . 1 . . . 2 . . 1 . . . . 2 . 1 . . . . . . . . . . . . 1 . 14 . . Data Loss (major) 3 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Misfires 5 | . . . . 1 . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . 2 . . Alerts 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 2 . . Weapon Failures 3 | . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 7283 | . 2 . . . . . 10 . 67 . 34 . 116 5 72 . . 15 138 2 . . 17 71 . 7 . . 54 158 88 226 2585 3071 545 Projectiles 3839 | . . . . . . . 10 . 67 . 34 . 116 5 72 . . 15 138 2 . . 17 63 . 7 . . 54 158 88 226 903 1582 282 Explosions 3444 | . 2 . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . . . . 1682 1489 263 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 305 | . 98 . . . . 20 . . . . . . . . . . . . . . . . . . . . . . . . . 38 . 39 110 Shots 7 | . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 1 Rammed 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 561 | . 127 426 270 132 . 391 230 264 461 148 72 . 3 191 313 190 . 23 . . . . . . . 45 . 296 153 180 322 154 561 90 189 Average Temperature 83 | . 35 177 59 49 . 191 66 71 111 86 30 . 2 70 116 100 . 11 . . . . . . . 18 . 127 26 56 55 35 75 39 54 Received Heat Transfer 2547 | . 78 60 447 48 . 279 33 412 222 . 20 . 9 102 53 . . . 56 27 18 . 75 33 . 88 . 94 30 . 13 51 105 40 154 Effects 23 | . . 7 . . . 3 . 1 3 . . . . . 4 . . . . . . . . . . . . . . . . . 5 . . Shutdowns 6 | . . 3 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Energy Bleed 6 | . . 1 . . . 1 . 1 1 . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . Interference 5 | . . . . . . . . . 2 . . . . . 3 . . . . . . . . . . . . . . . . . . . . Matter Decay 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Short Circuit 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Damage (minor) 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . Combat Hostiles 3 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . Parts Fried 18 | . 2 . 1 . . 2 2 2 4 . . . . . . . . . . . . . . . . . . . . . . 5 . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 41 | . . . 2 . . . . 3 4 . . . . 1 3 . . . 1 3 . . 4 4 . . . 1 . 1 5 1 5 2 1 Combat Hostiles 38 | . . . 2 . . . . 3 4 . . . . 1 2 . . . 1 3 . . 4 4 . . . 1 . 1 5 . 5 1 1 Parts Melted 250 | . . . 16 . . 4 5 19 13 . . . 2 3 18 . . 1 7 6 1 . 22 16 . 7 . 10 9 14 23 5 36 11 2 Heat Transferred 82901 | . 800 703 5735 740 . 1173 1406 7216 5502 . 900 . 1158 1200 3652 . . 500 1650 1450 550 . 2701 2850 . 1350 . 1986 1971 3686 3999 3781 11972 10796 3474 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . 4 . 1 . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Sto Fac Low Low Zio Dee Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Peak Influence 6030 | . 423 82 366 55 1 271 201 691 324 . . . . . 296 . . . 206 . . . . 546 . . . . 196 259 388 335 5021 6030 3899 Initial 2954 | . . 22 . 1 1 . 96 19 69 . . . . . 33 . . . 66 . . . . 48 . . . . 36 82 29 55 83 2284 2954 Average 316 | . 182 50 130 24 1 179 60 211 114 . . . . . 64 . . . 40 . . . . 259 . . . . 73 80 126 86 508 4201 3573 Maximum Alert Level 5 | . 2 . 1 . . 1 1 2 1 . . . . . 1 . . . 1 . . . . 2 . . . . . 1 1 1 5 5 5 Low Security (%) 78 | 100 56 100 87 100 100 46 96 58 81 . . . . . 93 . . . 98 . . . . 38 . . . . 100 91 85 95 76 . . Level 1 11 | . 31 . 12 . . 53 3 18 18 . . . . . 6 . . . 1 . . . . 34 . . . . . 8 14 4 6 . . Level 2 3 | . 12 . . . . . . 22 . . . . . . . . . . . . . . . 26 . . . . . . . . 2 . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 100 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 97 . Squads Dispatched 107 | . 1 . 5 . 1 . 1 3 11 . . . . . 5 . . . 2 . . . 1 2 . . . . 2 5 2 5 29 31 1 Investigation 12 | . 1 . 1 . . . . 1 2 . . . . . 2 . . . 1 . . . . 1 . . . . 1 1 . . 1 . . Extermination 26 | . . . . . . . . . 4 . . . . . 3 . . . 1 . . . . 1 . . . . 1 3 2 3 7 . 1 Reinforcement 17 | . . . 4 . 1 . 1 1 5 . . . . . . . . . . . . . . . . . . . . 1 . 2 1 1 . Assault 52 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . 20 30 . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 1 . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Sto Fac Low Low Zio Dee Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Distress Signals 29 | . 2 . 4 . . . 1 3 1 . . . . . . . . . . . . . . 1 . . . . . 1 1 1 5 . 9 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 740 | . 25 25 40 2 3 10 17 43 51 . 7 . 13 10 21 . . 6 10 9 4 . 20 22 . 10 . 7 9 20 24 26 146 123 37 Peak Tracking Total 26 | . 4 10 5 2 4 3 2 7 7 . 5 . 4 4 6 . . 3 4 4 7 . 7 8 . 6 . 3 5 5 6 5 26 16 10 Tactical Retreats 19 | . 5 1 . . . . . 3 3 . . . . . . . . . . 1 . . 1 . . . . . 1 . 2 1 1 . . Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Sto Fac Low Low Zio Dee Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Traps Triggered 20 | . 5 . 2 . . . . 3 1 . . . . . . . . . 1 . . . . 1 . . . . 1 2 . 3 1 . . Indirectly 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Mat Gar Mat Sto Fac Low Low Zio Dee Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Machines Disabled 94 | . 3 . 11 . . . . 8 3 . . . 1 . 10 . . . 1 . . . . 6 . . . . . 4 . 10 25 9 3 Max in Single Turn 11 | . 2 . 11 . . . . 1 3 . . . . . 6 . . . 1 . . . . 3 . . . . . 1 . 2 11 2 1 Garrison Access 5 | . . . . . . . 1 1 . . . . . . . . . . 1 . . . . . . . . . . . 1 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Sto Fac Low Low Zio Dee Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Machines Accessed 109 | . 9 . 9 . 1 . 9 15 6 . . . . . 6 . 4 . 7 . . . . 4 1 . 4 . 4 5 4 11 9 . 1 Terminals 74 | . 7 . 6 . . . 6 11 3 . . . . . 4 . . . 5 . . . . 3 . . . . 3 4 2 10 9 . 1 Fabricators 6 | . . . . . . . . . 2 . . . . . . . . . 1 . . . . 1 . . . . 1 . 1 . . . . Repair Stations 6 | . . . 1 . . . 1 2 . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . Recycling Units 8 | . 2 . 2 . . . . 2 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . 1 . 1 . . . . . . . . . . . 1 . . . . . . . . . . . 1 1 . . . Total Hacks 283 | . 23 . 26 . 1 . 24 35 15 . . . . . 16 . 30 . 25 . . . . 11 1 . 17 . 7 10 6 17 18 . 1 Successful 179 | . 16 . 15 . 1 . 14 21 10 . . . . . 10 . 30 . 11 . . . . 4 1 . 17 . 4 5 3 8 8 . 1 Failed 104 | . 7 . 11 . . . 10 14 5 . . . . . 6 . . . 14 . . . . 7 . . . . 3 5 3 9 10 . . Catastrophic 12 | . . . 1 . . . . 4 . . . . . . . . . . . . . . . . . . . . 1 1 1 2 2 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 110 | . 17 . 11 . . . 11 13 10 . . 1 . . 9 . . . 16 . . . . 2 . . . . 1 2 2 6 9 . . Terminals 177 | . 19 . 19 . . . 18 23 9 . . . . . 10 . . . 20 . . . . 9 . . . . 4 8 3 16 18 . 1 Fabricators 15 | . . . . . . . . . 5 . . . . . . . . . 3 . . . . 2 . . . . 3 . 2 . . . . Repair Stations 16 | . . . 3 . . . 2 6 . . . . . . 3 . . . . . . . . . . . . . . 2 . . . . . Recycling Units 18 | . 4 . 4 . . . . 6 1 . . . . . 3 . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . 1 . 2 . . . . . . . . . . . 2 . . . . . . . . . . . 1 1 . . . Terminal Hacks 124 | . 12 . 10 . . . 9 11 3 . . . . . 3 . 30 . 8 . . . . 2 1 . 17 . 3 2 1 5 6 . 1 Record 21 | . 1 . . . . . . 1 . . . . . . . . 11 . 2 . . . . . . . 5 . . . . 1 . . . Part Schematic 20 | . 6 . 1 . . . . . . . . . . . . . 9 . . . . . . . . . 4 . . . . . . . . Robot Schematic 9 | . . . 1 . . . 1 . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . Robot Analysis 12 | . 2 . 2 . . . . 1 . . . . . . . . . . 2 . . . . . . . 4 . . . . . 1 . . Prototype ID Bank 10 | . 1 . . . . . . 1 . . . . . . . . 3 . . . . . . 1 . . 4 . . . . . . . . Open Door 8 | . . . . . . . . 4 . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . 1 Branch Access Points 5 | . . . 1 . . . . . 1 . . . . . 1 . . . 1 . . . . . . . . . . . 1 . . . . Machine Index 3 | . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . Terminal Index 4 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . . Alert Level 3 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Unreport Threat 17 | . . . 2 . . . 3 2 2 . . . . . 1 . . . 3 . . . . . . . . . . . . 2 2 . . Locate Traps 3 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Reinforcement Status 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . Activate Exoskeleton 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Fabricator Hacks 6 | . . . . . . . . . 3 . . . . . . . . . 1 . . . . . . . . . 1 . 1 . . . . Load Schematic 4 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . 1 . 1 . . . . Build 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 13 | . . . 1 . . . 2 6 . . . . . . 2 . . . . . . . . . . . . . . 2 . . . . . Scan Component 7 | . . . 1 . . . 1 3 . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . Repair 6 | . . . . . . . 1 3 . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . Recycling Unit Hacks 9 | . 2 . 2 . . . . 2 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . Retrieve Matter 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Retrieve Components 8 | . 2 . 2 . . . . 2 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Insert Component 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Analyze 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . 1 . 1 . . . . . . . . . . . 1 . . . . . . . . . . . 1 1 . . . Unlock Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Seal Access 4 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . 1 1 . . . Unauthorized Hacks 20 | . 2 . 2 . . . . 2 3 . . . . . 3 . . . 1 . . . . 2 . . . . . 1 . 2 2 . . Terminals 16 | . . . 1 . . . . 1 3 . . . . . 3 . . . 1 . . . . 2 . . . . . 1 . 2 2 . . Track 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . Botnet 9 | . . . . . . . . 1 1 . . . . . 1 . . . 1 . . . . 1 . . . . . . . 2 2 . . Detonate 2 | . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Disrupt 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 2 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Mask 4 | . 2 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . 1 . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 83 | . 7 . 8 . . . 7 12 5 . . . . . 6 . . . 7 . . . . 4 . . . . 4 4 3 9 7 . . Full Trace Events 9 | . 1 . 1 . . . . 1 1 . . . . . 2 . . . 1 . . . . 1 . . . . 1 . . . . . . Feedback Events 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 13 | . . . 1 . . . 1 . . . . 3 . . . . 7 . . . . . . . . . . . . . . . 1 . . Robots Built 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 183 | . . . . . . . . . 183 . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating 12 | . . . . . . . . . 12 . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 39 | . 6 . 1 . . . 1 . . . . 16 . . . . 9 . . . . . . . . . 4 . . . . . 2 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 6 | . . . . . . . 1 3 . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . Time 246 | . . . . . . . 26 96 . . . . . . 44 . . . . . . . . . . . . . . 80 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 51 | . 10 . 18 . . . . 19 1 . . . . . 3 . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Mat Gar Mat Sto Fac Low Low Zio Dee Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 13 | . . . . . . . . 3 4 . . . . . . . . . . . . . . . . . . . . . . . 6 . . Machine Destruction 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Programmers 10 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . 6 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Gar Mat Sto Fac Low Low Zio Dee Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Total Allies 16 | . . . . 3 . . . . 3 . . 7 . . 1 . . 1 . . . . . . . . . . . . . . 1 . . Largest Group 7 | . . . . 3 3 3 . . 3 . . 7 7 1 1 1 1 2 1 . . . . . . . . . . . . . 1 1 1 Highest-Rated Group 1081 | . . . . 40 40 40 . . 60 . . 316 316 96 26 26 26 122 96 . . . . . . . . . . . . . 1081 1081 1081 Highest-Rated Ally 1081 | . . . . 16 16 16 . . 20 . . 96 96 96 26 26 26 96 96 . . . . . . . . . . . . . 1081 1081 1081 Total Orders 17 | . . . . . . . . . 15 . . . . . 2 . . . . . . . . . . . . . . . . . . . . STAY 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . FOLLOW 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . AID 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . EXPLORE 13 | . . . . . . . . . 13 . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 388 | . . . . . . 21 . . 4 . . . 64 6 . . . 4 14 . . . . . . . . . . . . . 67 120 88 Total Damage 41691 | . . . . . . 268 . . 84 . . . 1183 327 . . . 189 516 . . . . . . . . . . . . . 12785 17500 8839 Kills 177 | . . . . . . 2 . . . . . . 14 3 . . . 3 4 . . . . . . . . . . . . . 62 66 23 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Sto Fac Low Low Zio Dee Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Robot Analysis Total 12 | . 2 . 2 . . . . 1 . . . . . . . . . . 2 . . . . . . . 4 . . . . . 1 . . Derelict Logs Recovered 8 | . . 1 . . . . . . . . . 2 . . . 1 . 1 . . 1 . 1 . . 1 . . . . . . . . . Drone Launches 15 | . . . . . . . . . 15 . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Mat Gar Mat Sto Fac Low Low Zio Dee Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Turns Passed 30670 | 2 1139 542 1726 822 59 458 954 1875 2133 394 721 1173 968 644 1299 389 152 341 526 674 696 362 604 730 597 522 253 523 765 1293 988 1909 3533 488 416 Spaces Moved 15975 | 1 662 275 892 528 47 249 514 832 1039 244 425 726 514 377 699 243 92 206 290 389 417 227 335 379 340 278 153 293 392 614 481 1091 1345 186 200 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 14435 | . 504 275 144 . . 249 514 832 1039 244 425 726 514 377 699 243 92 206 290 389 417 227 335 379 340 278 153 293 392 614 481 1091 1345 186 142 Legs 159 | 1 158 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 1381 | . . . 748 528 47 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 110 | 120 120 160 150 150 120 160 160 156 155 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 150 145 145 145 157 110 Average Speed 163 | 120 150 162 154 150 120 160 160 159 156 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 172 166 160 160 166 165 156 147 214 166 150 Slowest Speed 305 | 120 160 240 240 150 120 160 160 236 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 240 240 160 160 240 230 230 225 305 237 225 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 49 | 2 91 52 79 94 9 51 47 94 32 44 64 85 72 58 20 57 72 40 10 62 67 33 59 14 48 45 61 53 10 57 17 77 74 11 16 Regions Visited 35 Branch Regions 23 Pre-discovered Areas 10 | . . . . . . . . . . . . 4 . . . . 1 . . . . . 1 . . 1 3 . . . . . . . . Known Exits Taken 33 | 1 1 1 1 1 1 . 1 1 1 1 1 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Scrap Searched 16 | . . . . . . . . . . . 3 2 . 2 . . . . . 1 3 . . . 2 3 . . . . . . . . . Spaces Dug 144 | . . . . . . . . . 2 . . 2 . . 3 . . . 8 15 . . . 15 . 3 . . 2 2 6 45 2 39 . Terrain Destroyed 1413 | . 41 . 53 . . . . 23 11 . 8 2 25 3 38 1 . 3 11 24 3 . 12 106 . 28 . 5 4 13 16 67 606 200 110 Melee 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Projectile 238 | . . . . . . . . 7 11 . 8 . 3 3 7 1 . 3 11 24 3 . 12 27 . 11 . 5 4 13 16 32 22 9 6 AOE 1173 | . 41 . 53 . . . . 16 . . . . 22 . 31 . . . . . . . . 79 . 17 . . . . . 35 584 191 104 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Sto Fac Low Low Zio Dee Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Total 18685 | 1 751 321 1079 540 49 275 599 1168 1372 247 445 732 624 394 811 243 97 209 316 411 438 226 366 445 351 311 162 316 461 812 624 1260 1707 264 258 Wait 962 | . 32 11 36 4 . 3 32 161 153 . 9 . 42 . 57 1 . . 2 . 13 . 6 7 7 7 . 4 30 118 76 43 102 1 5 Move 15939 | . 661 274 891 527 47 247 513 831 1038 243 424 725 513 376 698 242 91 205 289 388 416 226 334 378 339 277 152 292 391 613 480 1090 1344 185 199 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 168 | . 16 2 28 . . 1 13 19 15 1 1 1 8 2 10 . . . 1 1 1 . 1 5 1 1 1 . 6 1 4 10 15 2 1 Fast Attach 135 | . . . 3 . . . 2 17 18 . . . 12 1 1 . 3 . 2 1 1 . . 1 . . 4 . 1 12 4 11 33 2 6 Attach 66 | . 1 7 7 . 2 1 1 3 5 . . . . . 5 . . . 2 . . . . 3 . 1 . . 2 2 2 5 15 . 2 Detach 26 | . . . 2 . . . . 1 5 . . . 1 . . . . . . . . . . . . 1 1 . . 4 . 2 9 . . Swap 127 | 1 5 . 8 . . 2 2 5 10 2 2 1 9 1 3 . . . 1 2 . . 1 5 2 8 . 1 4 12 8 19 12 . 1 Drop 238 | . 8 2 21 . . 1 13 25 35 1 . 1 21 3 6 . 3 . 2 1 2 . 1 5 2 1 4 . 3 13 9 18 30 3 4 Fire 994 | . 28 25 83 9 . 20 23 106 87 . 9 1 18 11 31 . . 4 17 18 5 . 23 41 . 15 . 19 24 37 41 62 132 65 40 Melee 16 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . 13 . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 6 . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -8/Materials (discovered 2 exits: *Sto / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves (discovered 2 exits: *Low / *Zio) -7/Lower Caves -7/Zion (discovered 2 exits: *Dee / *Pro) -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2) -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research -3/Testing -2/Research (discovered 3 exits: *Acc / *Qua x2) -2/Quarantine -2/Section 7 -1/Access -1/Command (discovered 2 exits: *Sur x2) Tau Ceti IV Orbit History --------- Turn | Location | Event 3 | -11/Scrapyard | Identified exit to Materials 3 | -11/Scrapyard | Discovered exit to Materials (range 0) 3 | -11/Scrapyard | Entered Materials 3 | -10/Materials | Evolved 1 slot: Utility x1 200 | -10/Materials | Identified exit to Materials 200 | -10/Materials | Discovered exit to Materials (range 16) 306 | -10/Materials | Build established: Hacker-Mutant 657 | -10/Materials | Identified exit to Mines 657 | -10/Materials | Discovered exit to Mines (range 11) 868 | -10/Materials | Discovered exit to Materials (range 8) 972 | -10/Materials | Discovered exit to Materials (range 4) 1142 | -10/Materials | Entered Mines 1172 | -10/Mines | Discovered exit to Materials (range 6) 1386 | -10/Mines | Learned Materials security intel 1457 | -10/Mines | Assembled infested the area 1480 | -10/Mines | Core integrity fell below 50% 1554 | -10/Mines | Lost 5 parts (1p3u1w) 1684 | -10/Mines | Entered Materials 1684 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2326 | -9/Materials | Identified exit to Mines 2326 | -9/Materials | Discovered exit to Mines (range 12) 2546 | -9/Materials | Identified exit to Materials 2546 | -9/Materials | Discovered exit to Materials (range 9) 3355 | -9/Materials | Discovered exit to Materials (range 8) 3410 | -9/Materials | Entered Mines 3411 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3412 | -9/Mines | Met a Derelict bent on vengeance 3425 | -9/Mines | Discovered exit to Materials (range 6) 3932 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4215 | -9/Mines | Discovered exit to Materials (range 7) 4232 | -9/Mines | Entered Materials 4232 | -8/Materials | Accompanied by 3 allies 4232 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 4287 | -8/Materials | Identified exit to Storage 4287 | -8/Materials | Discovered exit to Storage (range 11) 4291 | -8/Materials | Identified exit to Garrison 4291 | -8/Materials | Entered Garrison 4291 | -8/Garrison | Accompanied by 3 allies 4384 | -8/Garrison | Triggered checkpoint 4437 | -8/Garrison | Identified exit to Materials 4437 | -8/Garrison | Discovered exit to Materials (range 10) 4463 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4494 | -8/Garrison | Triggered checkpoint 4596 | -8/Garrison | Triggered checkpoint 4606 | -8/Garrison | Triggered checkpoint 4692 | -8/Garrison | Triggered checkpoint 4729 | -8/Garrison | Discovered exit to Materials (range 10) 4749 | -8/Garrison | Entered Materials 5037 | -8/Materials | Build established: Hacker-Gunner 5237 | -8/Materials | Identified exit to Factory 5237 | -8/Materials | Discovered exit to Factory (range 12) 5365 | -8/Materials | Discovered exit to Storage (range 11) 5439 | -8/Materials | Discovered exit to Factory (range 16) 5489 | -8/Materials | Repaired Huge Storage Unit 5703 | -8/Materials | Entered Storage 6556 | -8/Storage | Repaired Imp. Treads 6589 | -8/Storage | Repaired Shield Generator 7105 | -8/Storage | Found Prototype Processor 7105 | -8/Storage | Identified Exp. Targeting Computer 7345 | -8/Storage | Discovered exit to Factory (range 15) 7386 | -8/Storage | Repaired Imp. Treads 7578 | -8/Storage | Entered Factory 7578 | -7/Factory | Evolved 2 slots: Utility x2 7754 | -7/Factory | Fabricated B-48 Gladiator? 7952 | -7/Factory | Found Prototype Launcher 7952 | -7/Factory | Identified Rocket Array 8206 | -7/Factory | Build established: Hacker-Tank 8295 | -7/Factory | Identified exit to Factory 8295 | -7/Factory | Discovered exit to Factory (range 34) 8605 | -7/Factory | Identified exit to Lower Caves 9288 | -7/Factory | Cargo convoy interrupted 9375 | -7/Factory | Found Prototype Launcher 9375 | -7/Factory | Identified Mni. Smartbomb Launcher 9495 | -7/Factory | Build established: Hacker-Gunner 9711 | -7/Factory | Entered Lower Caves 9807 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 9816 | -7/Lower Caves | Identified exit to Zion 10079 | -7/Lower Caves | Identified exit to Lower Caves 10079 | -7/Lower Caves | Discovered exit to Lower Caves (range 17) 10105 | -7/Lower Caves | Entered another Lower Caves area 10108 | -7/Lower Caves | Encountered a Warlord checkpoint 10154 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10802 | -7/Lower Caves | Discovered exit to Zion (range 13) 10826 | -7/Lower Caves | Entered Zion 10876 | -7/Zion | System corruption cleaned by Quarantine Array 10916 | -7/Zion | Gained Derelict followers 10942 | -7/Zion | Learned location of Extension (-6) 10974 | -7/Zion | Identified exit to Proximity Caves 10974 | -7/Zion | Discovered exit to Proximity Caves (range 19) 11115 | -7/Zion | Found CR-A16's Pointy Stick 11307 | -7/Zion | Build established: Hacker-Mutant 11630 | -7/Zion | Given A8's code to call for help 11665 | -7/Zion | Learned location of Quarantine (-2) 11989 | -7/Zion | Identified exit to Deep Caves 11989 | -7/Zion | Discovered exit to Deep Caves (range 5) 11991 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 11992 | -7/Zion | Enhanced Grunt warped into view, answering call for help 11992 | -7/Zion | Enhanced Grunt warped into view, answering call for help 11999 | -7/Zion | Entered Deep Caves 11999 | -7/Deep Caves | Accompanied by 7 allies 12308 | -7/Deep Caves | Build established: Hacker-Gunner 12346 | -7/Deep Caves | Attacked by Z-Imprinter 12354 | -7/Deep Caves | Allies destroyed Z-Imprinter 12404 | -7/Deep Caves | Found Prototype Protection 12404 | -7/Deep Caves | Identified Zio. Weapon Casing 12475 | -7/Deep Caves | Z-Facility disabled 12557 | -7/Deep Caves | Found Prototype Device 12557 | -7/Deep Caves | Identified Exp. Thermal Shield 12633 | -7/Deep Caves | Found Prototype Protection 12838 | -7/Deep Caves | Build established: Scavenger-Gunner 12959 | -7/Deep Caves | Identified exit to Proximity Caves 12959 | -7/Deep Caves | Discovered exit to Proximity Caves (range 6) 12967 | -7/Deep Caves | Entered Proximity Caves 12967 | -6/Proximity Caves | Accompanied by 1 ally 13090 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13393 | -6/Proximity Caves | Build established: Scavenger-Mutant 13561 | -6/Proximity Caves | Discovered exit to Factory (range 15) 13611 | -6/Proximity Caves | Entered Factory 13611 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 13749 | -6/Factory | Build established: Scavenger-Gunner 13846 | -6/Factory | Identified Zio. Heavy Carapace 14048 | -6/Factory | Repaired Coolant Injector 14068 | -6/Factory | Identified exit to Factory 14068 | -6/Factory | Discovered exit to Factory (range 19) 14502 | -6/Factory | Identified exit to Lower Caves 14502 | -6/Factory | Identified exit to Extension 14684 | -6/Factory | Cargo convoy interrupted 14910 | -6/Factory | Entered Lower Caves 14910 | -6/Lower Caves | Accompanied by 1 ally 15076 | -6/Lower Caves | Encountered a Warlord checkpoint 15198 | -6/Lower Caves | Learned Factory terminal intel 15275 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 15299 | -6/Lower Caves | Entered Data Miner 15299 | -6/Data Miner | Accompanied by 1 ally 15301 | -6/Data Miner | Identified exit to Proximity Caves 15301 | -6/Data Miner | Discovered exit to Proximity Caves (range 6) 15325 | -6/Data Miner | Met Data Miner 15362 | -6/Data Miner | Learned location of Section 7 (-2) 15362 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 15387 | -6/Data Miner | Received God Mode back door access code from Data Miner 15451 | -6/Data Miner | Entered Proximity Caves 15451 | -5/Proximity Caves | Accompanied by 1 ally 15471 | -5/Proximity Caves | Learned Factory terminal intel 15511 | -5/Proximity Caves | Escorted by Enhanced Grunt 15762 | -5/Proximity Caves | Discovered exit to Factory (range 19) 15792 | -5/Proximity Caves | Entered Factory 15792 | -5/Factory | Accompanied by 1 ally 15792 | -5/Factory | Evolved 2 slots: Utility x2 15793 | -5/Factory | Loaded intel: 25 terminal locations 15876 | -5/Factory | Identified exit to Upper Caves 16253 | -5/Factory | Incoming investigation squad redirected 16318 | -5/Factory | Entered Upper Caves 16784 | -5/Upper Caves | Spotted B-75 Beast 16981 | -5/Upper Caves | Identified exit to Upper Caves 16981 | -5/Upper Caves | Discovered exit to Upper Caves (range 9) 16992 | -5/Upper Caves | Entered another Upper Caves area 17040 | -5/Upper Caves | Identified exit to Factory 17548 | -5/Upper Caves | Encountered a Warlord checkpoint 17672 | -5/Upper Caves | Identified exit to Warlord 17672 | -5/Upper Caves | Discovered exit to Warlord (range 11) 17687 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 17688 | -5/Upper Caves | Entered Warlord 17743 | -5/Warlord | System corruption cleaned by Quarantine Array 18034 | -5/Warlord | Identified exit to Proximity Caves 18034 | -5/Warlord | Discovered exit to Proximity Caves (range 12) 18050 | -5/Warlord | Entered Proximity Caves 18087 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 18135 | -4/Proximity Caves | Destroyed 7 combat bots 18577 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18625 | -4/Proximity Caves | Spotted B-86 Titan 18646 | -4/Proximity Caves | Discovered exit to Factory (range 6) 18654 | -4/Proximity Caves | Entered Factory 18654 | -4/Factory | Evolved 2 slots: Utility x2 18655 | -4/Factory | Loaded intel: 26 terminal locations 18702 | -4/Factory | Spotted B-86 Titan 19015 | -4/Factory | Destroyed 11 combat bots 19234 | -4/Factory | Incoming investigation squad redirected 19292 | -4/Factory | Identified exit to Upper Caves 19292 | -4/Factory | Discovered exit to Upper Caves (range 17) 19384 | -4/Factory | Entered Upper Caves 19964 | -4/Upper Caves | Identified exit to Upper Caves 19964 | -4/Upper Caves | Discovered exit to Upper Caves (range 7) 19981 | -4/Upper Caves | Entered another Upper Caves area 19989 | -4/Upper Caves | Identified exit to Research 19989 | -4/Upper Caves | Discovered exit to Research (range 13) 20034 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 20449 | -4/Upper Caves | Identified exit to Zhirov 20449 | -4/Upper Caves | Discovered exit to Zhirov (range 16) 20503 | -4/Upper Caves | Entered Zhirov 20503 | -4/Zhirov | Identified exit to Proximity Caves 20503 | -4/Zhirov | Discovered exit to Proximity Caves (range 3) 20532 | -4/Zhirov | Met Zhirov 20573 | -4/Zhirov | Found Alien Artifact 20573 | -4/Zhirov | Identified Integrated Reactor 20573 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 20619 | -4/Zhirov | Learned location of Testing (-3) 20619 | -4/Zhirov | Learned location of Command (-1) 20633 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 20693 | -4/Zhirov | Found Alien Artifact 20756 | -4/Zhirov | Entered Proximity Caves 21245 | -3/Proximity Caves | Discovered exit to Research (range 15) 21279 | -3/Proximity Caves | Entered Research 21279 | -3/Research | Evolved 2 slots: Utility x2 21503 | -3/Research | Identified exit to Testing 21503 | -3/Research | Discovered exit to Testing (range 19) 21932 | -3/Research | Incoming investigation squad redirected 22044 | -3/Research | Entered Testing 22257 | -3/Testing | Found Prototype Launcher 22257 | -3/Testing | Identified Hellfire Missile Launcher 22338 | -3/Testing | Build established: Hacker-Gunner 22352 | -3/Testing | Found Prototype Energy Cannon 22352 | -3/Testing | Identified Imp. Potential Cannon 22356 | -3/Testing | Found Imp. Potential Cannon 22581 | -3/Testing | Repaired Exp. Utility Shielding 22700 | -3/Testing | Found Prototype Launcher 22700 | -3/Testing | Identified Z-bomb Delivery System 22772 | -3/Testing | Found Prototype Device 22772 | -3/Testing | Identified Exp. Hardlight Generator 23105 | -3/Testing | Incoming investigation squad redirected 23219 | -3/Testing | Identified exit to Research 23219 | -3/Testing | Discovered exit to Research (range 6) 23337 | -3/Testing | Entered Research 23337 | -2/Research | Evolved 2 slots: Power x1, Utility x1 23765 | -2/Research | Spotted B-90 Cyclops 23807 | -2/Research | Found Quantum Capacitor 23847 | -2/Research | Identified exit to Quarantine 23987 | -2/Research | Spotted B-90 Cyclops 24007 | -2/Research | Build established: Generator-Gunner 24069 | -2/Research | Identified exit to Access 24069 | -2/Research | Discovered exit to Access (range 17) 24325 | -2/Research | Entered Quarantine 24405 | -2/Quarantine | Build established: Generator-Tank 25065 | -2/Quarantine | Found Alien Artifact 25288 | -2/Quarantine | Spotted Alpha 7 25586 | -2/Quarantine | Found Alien Artifact 25586 | -2/Quarantine | Identified Core Reset Matrix 25586 | -2/Quarantine | Identified Transdimensional Reconstructor 25586 | -2/Quarantine | Identified Subatomic Replicator 25586 | -2/Quarantine | Used Core Reset Matrix 25590 | -2/Quarantine | Detected hypermatrix surge 25590 | -2/Quarantine | Sensed 5 artifacts in vicinity 25648 | -2/Quarantine | Met incapacitated Sigix Warrior 25648 | -2/Quarantine | Lockdown squad dispatched 25652 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 25655 | -2/Quarantine | Unlocked Sigix quarantine chamber 25988 | -2/Quarantine | Found Sigix Terminator 26027 | -2/Quarantine | Destroyed Alpha 7 26115 | -2/Quarantine | Spotted Fortress 26224 | -2/Quarantine | Identified exit to Section 7 26224 | -2/Quarantine | Discovered exit to Section 7 (range 6) 26234 | -2/Quarantine | Entered Section 7 26235 | -2/Section 7 | Sensed 21 artifacts in vicinity 26236 | -2/Section 7 | Spotted S7 Guard 26241 | -2/Section 7 | Destroyed S7 Guard 26255 | -2/Section 7 | Found Sigix Shearcannon 26352 | -2/Section 7 | Found Integrated Dissipator 26352 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 26739 | -2/Section 7 | Found Integrity Redistributor 26919 | -2/Section 7 | Spotted S7 Guard 26961 | -2/Section 7 | Destroyed S7 Guard 27043 | -2/Section 7 | Found Core Membrane 27043 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 27057 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-117) 27156 | -2/Section 7 | Found Integrity Redistributor 27236 | -2/Section 7 | Found Integrated Dissipator 27236 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 27278 | -2/Section 7 | Spotted Alpha 7 27303 | -2/Section 7 | Destroyed Alpha 7 27593 | -2/Section 7 | Discovered exit to Access (range 12) 27769 | -2/Section 7 | Spotted Alpha 7 27860 | -2/Section 7 | Destroyed Alpha 7 27942 | -2/Section 7 | Spotted B-99 Colossus 28037 | -2/Section 7 | Found Prototype Device 28037 | -2/Section 7 | Identified Exp. Focal Shield 28052 | -2/Section 7 | Revealed the true nature of CR-A16's Pointy Stick 28055 | -2/Section 7 | Destroyed B-99 Colossus 28181 | -2/Section 7 | Found Core Expander 28181 | -2/Section 7 | Installed Core Expander, added new Weapon slot 28185 | -2/Section 7 | Found Core Expander 28185 | -2/Section 7 | Installed Core Expander, added new Power slot 28191 | -2/Section 7 | Found Core Expander 28273 | -2/Section 7 | Found LRC Storage 28273 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 28459 | -2/Section 7 | Used Subatomic Replicator to replicate Sigix Shearcannon 28691 | -2/Section 7 | Spotted Executioner 28693 | -2/Section 7 | Spotted Executioner 28757 | -2/Section 7 | Destroyed Executioner 28763 | -2/Section 7 | Destroyed Executioner 28766 | -2/Section 7 | Build established: Alien-Tank 28808 | -2/Section 7 | Spotted Striker 28856 | -2/Section 7 | Spotted Striker 29032 | -2/Section 7 | Found Sigix Sheargun 29039 | -2/Section 7 | Found Sigix Sheargun 29056 | -2/Section 7 | Spotted Striker 29056 | -2/Section 7 | Spotted Striker 29144 | -2/Section 7 | Destroyed Striker 29151 | -2/Section 7 | Destroyed Striker 29286 | -2/Section 7 | Activated Sigix Exoskeleton 29286 | -2/Section 7 | Received instructions from Sigix Warrior 29291 | -2/Section 7 | Sigix Warrior authorized to use Shearcannon 29299 | -2/Section 7 | Found Sigix Sheargun 29302 | -2/Section 7 | Found Sigix Sheargun 29462 | -2/Section 7 | Fired Sigix Terminator 29462 | -2/Section 7 | Destroyed Investigator 29494 | -2/Section 7 | Destroyed 14 combat bots 29593 | -2/Section 7 | Spotted Executioner 29598 | -2/Section 7 | Spotted Executioner 29599 | -2/Section 7 | Allies destroyed Executioner 29606 | -2/Section 7 | Allies destroyed Executioner 29616 | -2/Section 7 | Destroyed 8 combat bots 29619 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 80% 29736 | -2/Section 7 | Scanned by Researcher 29765 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-122) 29767 | -2/Section 7 | Entered Access 29767 | -1/Access | Accompanied by 1 ally (Sigix Warrior) 29920 | -1/Access | Destroyed 9 combat bots 29956 | -1/Access | Spotted Striker 29958 | -1/Access | Spotted Executioner 29958 | -1/Access | Spotted Executioner 29958 | -1/Access | Spotted Executioner 29958 | -1/Access | Destroyed Striker 29961 | -1/Access | Allies destroyed Executioner 29967 | -1/Access | Destroyed Executioner 29970 | -1/Access | Allies destroyed Executioner 29988 | -1/Access | Destroyed 11 combat bots 29991 | -1/Access | Spotted B-99 Colossus 29997 | -1/Access | Destroyed B-99 Colossus 30030 | -1/Access | Build established: Alien-Mutant 30064 | -1/Access | Destroyed 7 combat bots 30096 | -1/Access | Sigix Exoskeleton integrity reduced to 60% 30107 | -1/Access | Destroyed Executioner 30107 | -1/Access | Spotted Executioner 30112 | -1/Access | Spotted Executioner 30113 | -1/Access | Allies destroyed Executioner 30114 | -1/Access | Destroyed Investigator 30118 | -1/Access | Spotted Striker 30129 | -1/Access | Allies destroyed Striker 30136 | -1/Access | Allies destroyed Executioner 30168 | -1/Access | Spotted Executioner 30168 | -1/Access | Spotted Executioner 30168 | -1/Access | Spotted Striker 30168 | -1/Access | Spotted Executioner 30169 | -1/Access | Destroyed 19 combat bots 30170 | -1/Access | Allies destroyed Striker 30170 | -1/Access | Destroyed Executioner 30174 | -1/Access | Allies destroyed Executioner 30177 | -1/Access | Allies destroyed Executioner 30178 | -1/Access | Spotted B-99 Colossus 30195 | -1/Access | Allies destroyed B-99 Colossus 30214 | -1/Access | Spotted B-99 Colossus 30220 | -1/Access | Destroyed B-99 Colossus 30241 | -1/Access | Identified exit to Command 30241 | -1/Access | Discovered exit to Command (range 8) 30255 | -1/Access | Entered Command 30255 | -1/Command | Accompanied by 1 ally (Sigix Warrior) 30317 | -1/Command | Spotted B-99 Colossus 30320 | -1/Command | Destroyed B-99 Colossus 30398 | -1/Command | Spotted Combat Programmer 30398 | -1/Command | Spotted M Guard 30402 | -1/Command | Destroyed M Guard 30406 | -1/Command | Spotted Combat Programmer 30407 | -1/Command | Destroyed Combat Programmer 30418 | -1/Command | Sigix Exoskeleton integrity reduced to 40% 30418 | -1/Command | Spotted M Guard 30422 | -1/Command | Destroyed Combat Programmer 30431 | -1/Command | Destroyed M Guard 30431 | -1/Command | All MAIN.C guards destroyed 30466 | -1/Command | Found Prototype Device 30466 | -1/Command | Identified Thermal Barrier 30514 | -1/Command | 0b10 Conduit disabled 30515 | -1/Command | Met MAIN.C 30515 | -1/Command | Received instructions from Sigix Warrior 30523 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 30523 | -1/Command | Allies destroyed MAIN.C Shell 30523 | -1/Command | Spotted M Shell/Def 30523 | -1/Command | Spotted M Shell/Atk 30523 | -1/Command | Spotted M Shell/Def 30523 | -1/Command | Spotted M Shell/Atk 30523 | -1/Command | Spotted M Shell/Atk 30523 | -1/Command | Spotted M Shell/Def 30523 | -1/Command | Spotted M Shell/Atk 30523 | -1/Command | Spotted M Shell/Def 30525 | -1/Command | MAIN.C activated Command garrisons 30525 | -1/Command | Destroyed M Shell/Def 30525 | -1/Command | Destroyed M Shell/Def 30525 | -1/Command | Allies destroyed M Shell/Def 30534 | -1/Command | Destroyed M Shell/Atk 30536 | -1/Command | Destroyed M Shell/Atk 30538 | -1/Command | Destroyed M Shell/Atk 30540 | -1/Command | Allies destroyed M Shell/Def 30546 | -1/Command | Destroyed M Shell/Atk 30571 | -1/Command | Allies destroyed MAIN.C 30582 | -1/Command | Destroyed 7 combat bots 30582 | -1/Command | Identified exit to Surface 30582 | -1/Command | Discovered exit to Surface (range 42) 30582 | -1/Command | Discovered exit to Surface (range 89) 30582 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 30599 | -1/Command | Lost 7 parts (1p1n4u1w) 30671 | *** | Destroyed 0B10! Last Messages --------------- 30644_ K-01 Serf collects debris. 30644_ Quantum Shear penetrates Wall. 30644_ Quantum Shear penetrates Y-72 Warden. 30644_ Quantum Shear penetrates Wall. 30644_ Quantum Shear penetrates Y-72 Warden. 30645_ Destroyed Hvy. Armor Plating. 30645_ Y-72 Warden destroyed. 30646_ K-01 Serf collects debris. 30646_ R-10 Processor collects Hvy. Machine Gun. 30647_ Quantum Shear penetrates Wall. 30647_ Quantum Shear penetrates W-44 Eye. 30647_ Quantum Shear penetrates Wall. 30647_ Quantum Shear penetrates W-44 Eye. 30647_ W-44 Eye destroyed. 30647_ K-01 Serf collects debris. 30651_ R-10 Processor collects Xenon Bombardment Thruster. 30652_ K-01 Serf collects debris. [Achievement: Winner's Signature] [Achievement: Victory By Combat] [Achievement: Partners In Destruction] Map ----- +----------------------------------------------------+ | "%! " ####??# = #???#?# | | "! " #?????# ###?#?# | | " " ""##########""#+""""""##### | | "" " %= !!! ! | | """ " !! % "" | | """ # !! ! " | | "" # #""#+####"""#### """"" | | # " # #?# " """ | | # " ! ## #?# """ | | # ##### # #?##?######### | | ######### #???# # #??#?????????? | | ?# #????# #???# ## ! #??########### | | ?# #???##+#####+## ! ## #????????????? | | ?# #???# # % ########+###????????????? | | ?# #???# ; # #?????????????? | | ######## # # #?????????????? | | # ^ # # # #?????????????? | | # # + # #?????????????? | | # # ]! # + #?????????????? | | # # ]! # # #?????????????? | | # # ! # # #?????????????? | | # ########### # #?????????????? | | + #?????????# ## ###########?????????????? | | # #?######### ##X ###?????????????????????? | | # #?# # ## #?????????????????????? | | # #?# # ## @ #?????????????????????? | | # #?# # ## #?????????????????????? | | # #?# # #######?????????????????????? | | # #?# # ##???????????????????????????? | | ########?# # #????????????????????????????? | | #????##########+# #????????????????????????????? | | #????# #????????????????????????????? | | #????# ######## ###########??????????????????? | | #????# #??????# # #??????????????????? | | #???## ###????# # #??????????????????? | | ##### #????# # """"" #??????????????????? | | #????# # ""Y"" #??????????????????? | | #????# + #??????????????????? | | ##### #????# ## #??????????????????? | | ######+######## ## #??????????????????? | | + + ## #??????????????????? | | ## ####################??????????????????? | | ?# #?????????????????????????????????????? | | ?# #?????????????????????????????????????? | | ?###########?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 126 Coolant Potential 120 Energy Generation 107 Energy Capacity 2390 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Power Amplification 40 Additional Mass Support 12 Armor Coverage 1200 Resistance: KI 65 Resistance: TH 85 Resistance: EX 35 Resistance: EM 60 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Utility Shielding 90 Weapon Shielding 100 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 12 Target Analysis 8 Core Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 4 Particle Charging 25 Salvage Targeting 1 Offensive Hacking 20 Item Schematics ----------------- Exp. Targeting Computer | -2/Section 7 | Archive Imp. Matter Neutralizer | -2/Section 7 | Archive Robot Schematics ------------------ R-10 Processor | -2/Section 7 | Archive Fabricated ------------ B-48 Gladiator | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- Integrated Reactor Core Reset Matrix Integrated Dissipator Core Membrane Integrity Redistributor Core Expander LRC Storage Subatomic Replicator Sigix Sheargun Sigix Shearcannon Sigix Terminator Achievements -------------- Partners In Destruction Victory By Combat Winner's Signature Challenges ------------ None Game ------ Seed MobileCouplerSteel Manual? 0 Play Time 03:56:28 Cumulative 248.4 hours Start 2022.04.19 @ 17:58:22 End 2022.04.19 @ 22:00:02 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 191 Rogue 167 Adventurer 6 Explorer 18 Win Type 3 Total 31 Types 13/1/3/9/1/0/1/1/2 Lore% 74 Gallery% 83 Achievement% 72 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 70aea081-fb37-44aa-9c12-5a39616235a0