Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.19 @ 21:14:30 Player: GiggleBox Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (275) 1375 Value Destroyed (10787) 10787 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (5705) 5705 TOTAL SCORE: 23687 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 3544 Follower Combat Kills 913 Met Imprinter 300 Was Imprinted 300 Friendly Fire -352 Cogmind --------- Core Integrity 126/1000 Matter 300/300 Energy 311/311 System Corruption 6% Temperature Cool (46) Movement Treading (62) Location -5/Extension Parts ------- > --- POWER (2) -------- Antimatter-Fission Reactor > --- PROPULSION (5) --- Treaded FPD-Antigrav Exoskeleton > --- UTILITY (6) ------ Armored Scrap Engine Large Storage Unit > --- WEAPON (4) ------- Hvy. Kinetic Gauss Construct/C > --- INVENTORY (15) --- Field Propulsion Drive Matter Compressor (250) Enhanced Optical Array Improved Sensor Array Transmission Jammer ECM Suite Experimental Propulsion Shielding Improved Hacking Suite Long-range Tractor Beam Heavy Beamcaster Long-range Proton Cannon Battle Rifle Battle Rifle Gauss Rifle Peak State ------------ > --- POWER ------------ Antimatter-Fission Reactor > --- PROPULSION ------- Treaded FPD-Antigrav Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Cooling System Large Storage Unit ECM Suite Light Regenerative Plating > --- WEAPON ----------- Hvy. Kinetic Gauss Construct/C Powered Hammer > --- INVENTORY -------- Heavy Treads Biomechanical Wings Matter Compressor Enhanced Optical Array Makeshift Targeting Computer Transmission Jammer Experimental Propulsion Shielding Improved Hacking Suite Authchip [Device] Long-range Tractor Beam Long-range Proton Cannon Improved KE Penetrator Long-range Missile Launcher [Rating: 103] Favorites ----------- Power Constructs Engine Heavy Ion Engine Power Core Enhanced Nuclear Core Reactor Constructs Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Armored Scrap Engine Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Regenerative Plating Weapon Constructs Energy Gun Subdweller Laser Energy Cannon Long-range Proton Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Constructs Launcher Long-range Missile Launcher Impact Weapon Heavy Mace Slashing Weapon Phasing Sabre Build | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Ext Slots Evolved 10 | . . . 4 . . 4 . . . . 2 . . . Power 1 | . . . . . . 1 . . . . . . . . Propulsion 3 | . . . 2 . . 1 . . . . . . . . Utility 4 | . . . 1 . . 1 . . . . 2 . . . Weapon 2 | . . . 1 . . 1 . . . . . . . . Parts Attached 86 | 3 2 5 19 21 1 2 2 2 1 1 1 . 18 8 Power 4 | . . . 2 1 . . . . . . . . 1 . Engine 3 | . . . 1 1 . . . . . . . . 1 . Core 1 | . . . 1 . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 19 | 2 . . 7 10 . . . . . . . . . . Treads 17 | 2 . . 5 10 . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel 2 | . . . 2 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 39 | 1 1 1 6 1 1 1 1 2 . 1 1 . 15 7 Device 24 | 1 . 1 2 . 1 . 1 2 . 1 1 . 8 6 Storage 3 | . 1 . 1 . . . . . . . . . 1 . Processor 3 | . . . 1 . . . . . . . . . 2 . Hackware 4 | . . . 2 . . 1 . . . . . . 1 . Protection 5 | . . . . 1 . . . . . . . . 3 1 Artifact . | . . . . . . . . . . . . . . . Weapon 24 | . 1 4 4 9 . 1 1 . 1 . . . 2 1 Energy Gun 3 | . 1 2 . . . . . . . . . . . . Energy Cannon 3 | . . . 1 1 . . . . . . . . 1 . Ballistic Gun 7 | . . . 2 5 . . . . . . . . . . Ballistic Cannon 2 | . . 1 . 1 . . . . . . . . . . Launcher 5 | . . 1 . 1 . . 1 . 1 . . . 1 . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . 1 . 1 . . . . . . . . Slashing Weapon 2 | . . . 1 . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 1 4 1 . . . . . . . . 1 Parts Lost 18 | . . . . 2 2 . . . . . . . 9 5 Power 6 | . . . . . . . . . . . . . 4 2 Propulsion 1 | . . . . . . . . . . . . . 1 . Utility 6 | . . . . . 1 . . . . . . . 3 2 Weapon 5 | . . . . 2 1 . . . . . . . 1 1 Highest Loss Streak 2 | . . . . 1 1 . . . . . . . 2 1 To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 12 | 6 7 10 11 14 11 12 12 14 14 14 13 14 14 14 Power . | 1 1 1 . . . . . 1 1 1 1 1 . . Propulsion 3 | 4 4 2 3 8 5 1 . . 1 . . . . 1 Utility 6 | . 1 2 3 3 3 8 8 9 9 10 8 9 10 9 Weapon 3 | 1 1 3 3 3 2 2 2 3 3 3 3 4 3 3 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 90 | . 4 6 6 4 8 18 3 3 1 2 . . 22 13 Power 6 | . 1 . 2 . . 2 . . . . . . 1 . Propulsion 32 | . . 3 1 2 8 8 1 . . 1 . . 7 1 Utility 16 | . 1 . 1 1 . 3 . 2 . . . . 3 5 Weapon 36 | . 2 3 2 1 . 5 2 1 1 1 . . 11 7 Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 63 | . 100 100 99 99 69 42 40 41 40 40 46 47 47 50 Engine 5 | . 14 14 6 2 8 5 6 4 . . . . . . Core 2 | . . . 2 6 . . . 1 6 6 5 5 3 2 Treads 12 | . 28 28 33 36 14 . . 6 6 5 . . 2 1 Hover 1 | . . . . . 3 2 5 . . . . . . . Device 9 | . 14 14 10 9 7 6 6 8 6 10 16 17 11 13 Storage 7 | . 14 14 9 9 9 6 6 6 6 6 5 5 5 5 Processor 2 | . . . 2 9 2 . . . . . . . 6 1 Protection 2 | . . . . . 1 4 5 4 6 2 5 5 2 4 Energy Gun 1 | . 14 23 7 . . . . . . . . . . . Energy Cannon 1 | . . . 3 . . 2 . . 1 5 . . 1 . Ballistic Gun 5 | . 14 3 6 20 9 . . . . . . . . . Ballistic Cannon 5 | . . 1 9 4 6 3 5 6 4 . 5 5 4 5 Impact Weapon 1 | . . . . 1 3 2 . . . . . . . 3 Peak Build Rating 103 | 7 9 11 27 30 49 77 82 83 82 80 84 84 103 100 Average Rating 56 | 6 8 9 22 27 39 66 76 77 77 76 83 84 87 90 On Entrance 51 | 6 7 9 11 27 28 41 76 75 78 77 77 84 84 98 Avg Prop Armor Cover (%) 17 | . . . 17 . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 70 | 11 18 22 41 44 44 50 59 62 54 54 55 55 68 70 Greatest Support 195 | 40 40 40 80 80 92 145 157 157 157 157 79 79 195 195 Greatest Overweight (x) 1 | . . . . . 1 . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 8 8 10 13 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 6 10 10 15 15 15 15 15 15 15 15 14 14 15 15 Average Carried 12 | 6 7 9 11 14 11 13 12 14 14 14 13 14 14 14 Final Capacity 15 | 8 10 10 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 10 10 15 15 14 13 15 15 15 14 14 14 15 14 Scrap Engine Consumption 207 | . . . . . 52 33 8 6 2 6 1 1 65 33 Constructs Created 7 | . . . . . 3 . . . . . . . 2 2 Constructs Modified 87 | . . . . . 19 17 5 3 1 3 . . 24 15 Class Distribution -------------------- 65% | Construct 20% | Scavenger-Gunner 8% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Construct | -8/Recycling Construct | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Construct | -6/Zion Construct | -5/Proximity Caves Construct | -5/Factory Construct | -5/Waste Construct | -5/Factory Construct | -5/Extension Resources | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 ----------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Ext Matter Collected 6709 | 235 46 222 619 1115 411 430 460 120 20 38 . . 1831 1162 Remotely . | . . . . . . . . . . . . . . . Salvage Created 13138 | 85 397 95 794 1488 1238 1711 414 254 . 204 . . 3750 2708 Parts 621 | 8 30 8 40 88 62 64 10 15 . 13 . . 177 106 Haulers Intercepted 10 | . . . 1 3 1 3 . . . . . . 2 . Recyclers Shooed 6 | . . . 1 . . 2 . . . . . . 2 1 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 62 | . . 5 . . . . 7 27 5 18 . . . . Prevented 3 | . . . . . . . 2 1 . . . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Ext Combat Hostiles Destroyed 217 | . 11 2 10 28 17 25 10 7 . 5 . . 63 39 Melee 3 | . . . . . . 1 . . . . . . . 2 Guns 48 | . 11 . 6 19 12 . . . . . . . . . Cannons 120 | . . 1 4 6 5 19 3 5 . 5 . . 37 35 AOE 41 | . . 1 . 3 . 1 7 2 . . . . 26 1 Classes Destroyed 21 | 2 2 1 5 5 1 1 1 . . . . . 2 1 Worker 9 | . . . . 3 . . . . . . . . 6 . Builder 6 | . . . . 1 . . . . . . . . 3 2 Tunneler 4 | 1 . . . . 2 . . . . . . . 1 . Hauler 10 | . . . 1 3 1 3 . . . . . . 2 . Recycler 16 | 1 1 . 4 1 1 1 . . . . . . 5 2 Mechanic 1 | . . . . 1 . . . . . . . . . . Operator 3 | . . . 1 2 . . . . . . . . . . Watcher 7 | . . . 1 . . 3 . . . . . . 1 2 Swarmer 43 | . 3 . . 4 . 4 . 4 . 3 . . 22 3 Saboteur 4 | . . . . . . . . . . . . . 1 3 Grunt 75 | . 8 . 2 10 2 11 5 2 . 1 . . 15 19 Brawler 8 | . . . . 1 . 2 3 . . . . . 1 1 Duelist 5 | . . . 1 . . 1 . . . . . . . 3 Protector 2 | . . . . . 1 . . . . . . . . 1 Sentry 42 | . . . 7 12 6 1 1 1 . 1 . . 7 6 Demolisher 1 | . . . . . . . . . . . . . . 1 Hunter 7 | . . . . 1 . 3 . . . . . . 1 2 Programmer 17 | . . . . . . 3 . . . . . . 14 . Subdweller 11 | . . 2 . . 9 . . . . . . . . . Thug 1 | . . . . . . . . . . . . . 1 . Guerrilla 1 | . . . . . . . . . . . . . . 1 Fireman 1 | . . . . . . . . . . . . . 1 . Mutant 1 | . . . . . . . 1 . . . . . . . Best Kill Streak 9 | 2 5 1 4 5 6 7 4 3 . 3 . . 7 9 Combat Bots Only 9 | . 5 1 2 4 4 7 4 3 . 3 . . 7 9 Max Kills in Single Turn 7 | 1 1 1 1 2 1 2 2 2 . 1 . . 7 2 Gunslinging . | . . . . . . . . . . . . . . . Exploded 4 | . . 1 . 2 . 1 2 2 . . . . 4 1 Melee 1 | . . . . . . 1 . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Ext Hostile Shots Fired 1252 | . 45 8 16 104 21 225 49 18 . 20 . . 482 264 Missed 437 | . 14 2 4 26 2 96 22 6 . 11 . . 152 102 Hits 815 | . 31 6 12 78 19 129 27 12 . 9 . . 330 162 Melee 6 | . . . . . . 1 . . . . . . . 5 Projectile 809 | . 31 6 12 78 19 128 27 12 . 9 . . 330 157 AOE 7 | . . . . . . . . . . . . . . 7 Critical Strikes 32 | . . . . 2 1 6 . 2 . . . . 13 8 Damage Taken 15019 | . 344 118 161 1141 345 2015 291 228 . 141 . . 6747 3488 Core 1435 | . 74 41 . 136 15 192 50 39 . 14 . . 565 309 Absorbed by Shields 16 | . . . 8 . . 8 . . . . . . . . Regen/Repaired (Parts) 6087 | . . . . . 32 1065 625 64 13 227 13 9 2894 1145 Core Remaining (%) 72 | 100 . 54 . . 72 . . . . 65 . . . . Volleys Fired 778 | 5 36 24 24 73 46 86 18 22 . 18 . . 238 188 Largest 3 | 2 2 2 3 3 3 1 1 1 . 1 . . 2 1 Hottest 267 | 60 85 120 173 137 98 191 205 205 . 99 . . 267 97 Shots Fired 1034 | 9 71 39 70 190 92 86 18 22 . 18 . . 231 188 Gun 359 | 9 71 37 39 138 65 . . . . . . . . . Cannon 634 | . . 1 31 48 27 86 10 21 . 18 . . 211 181 Launcher 41 | . . 1 . 4 . . 8 1 . . . . 20 7 Special . | . . . . . . . . . . . . . . . Kinetic 809 | 5 36 4 47 183 88 47 3 21 . . . . 194 181 Thermal 178 | 4 35 34 23 3 . 39 7 . . 18 . . 15 . Explosive 20 | . . 1 . . . . 8 1 . . . . 10 . Electromagnetic 27 | . . . . 4 4 . . . . . . . 12 7 Robot Hit Streak 35 | 4 11 3 7 21 35 31 4 4 . 6 . . 22 11 Robot Miss Streak 6 | 1 3 2 3 6 2 3 1 5 . 2 . . 5 6 Penetration Max 1 | . . . . . . 1 . . . . . . 1 1 Secondary Targets 1 | . . . . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . . . Shots Hit Robots 637 | 7 44 3 40 130 77 69 11 6 . 13 . . 127 110 Core Hits 400 | 3 23 4 20 86 39 26 18 6 . 6 . . 107 62 Critical Kills 3 | . 1 . 1 . 1 . . . . . . . . . Critical Parts Destroyed 8 | . . . . . 1 7 . . . . . . . . Critical Strikes 26 | . 2 . 1 . 2 7 . . . . . . . 14 Burn 1 | . 1 . . . . . . . . . . . . . Destroy 4 | . 1 . 1 . 2 . . . . . . . . . Blast 14 | . . . . . . . . . . . . . . 14 Smash 7 | . . . . . . 7 . . . . . . . . Melee Attacks 45 | . . . . 14 1 25 . . . . . . 4 1 Impact 45 | . . . . 14 1 25 . . . . . . 4 1 Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . 1 . 2 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 34154 | 72 496 112 809 3050 1921 3925 1487 690 . 1054 . . 11514 9024 Guns 3969 | 72 496 24 494 1852 1031 . . . . . . . . . Cannons 23069 | . . 16 307 609 890 2936 563 444 . 1054 . . 8214 8036 Explosions 5816 | . . 72 . 412 . . 924 246 . . . . 3176 986 Melee 1160 | . . . . 171 . 989 . . . . . . . . Ramming 140 | . . . 8 6 . . . . . . . . 124 2 Kinetic 23197 | 26 166 25 498 2411 1777 1829 147 444 . . . . 7838 8036 Thermal 3724 | 46 330 15 303 110 . 1107 416 . . 1054 . . 343 . Explosive 3763 | . . 72 . . . . 924 246 . . . . 2521 . Electromagnetic 2170 | . . . . 352 144 . . . . . . . 688 986 Impact 1160 | . . . . 171 . 989 . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 24 | . . . . . . 2 2 1 1 . . 7 24 17 Average Corruption 8 | . . . . . . 1 1 1 1 . . 7 14 4 Corruption Purged 30 | . . . . . . . 2 . . . . . 14 14 Corruption Blocked . | . . . . . . . . . . . . . . . Effects 176 | . . . . . . 8 3 8 . . . 1 132 24 Message Errors 41 | . . . . . . 1 . 3 . . . . 29 8 Matter Fused 42 | . . . . . . 4 2 2 . . . . 28 6 Heat Flow Errors 23 | . . . . . . 1 . 1 . . . . 18 3 Energy Discharges 11 | . . . . . . . . . . . . 1 10 . Parts Rejected 9 | . . . . . . 1 . 1 . . . . 5 2 Parts Fused 2 | . . . . . . . . . . . . . 1 1 Data Loss (minor) 15 | . . . . . . 1 1 . . . . . 11 2 Data Loss (major) 9 | . . . . . . . . 1 . . . . 6 2 Misfires 2 | . . . . . . . . . . . . . 2 . Alerts 6 | . . . . . . . . . . . . . 6 . Misdirections 5 | . . . . . . . . . . . . . 5 . Weapon Failures 11 | . . . . . . . . . . . . . 11 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 2671 | . . . . 52 79 682 78 54 . 185 . . 1020 521 Projectiles 2082 | . . . . . 79 210 78 54 . 185 . . 955 521 Explosions 65 | . . . . . . . . . . . . . 65 . Melee 524 | . . . . 52 . 472 . . . . . . . . Knockbacks 92 | . . . 1 9 4 9 . 1 . . . . 37 31 Impact 9 | . . . . 1 . 5 . . . . . . 3 . Kinetic 75 | . . . 1 7 4 3 . 1 . . . . 30 29 Secondary 8 | . . . . 1 . 1 . . . . . . 4 2 Self-Inflicted Damage 537 | . . . . . . . . 27 . . . . 398 112 Shots 19 | . . . . . . . . 1 . . . . 13 5 Rammed 14 | . . . 3 2 . . . . . . . . 8 1 Targets Rammed 16 | . . . 3 2 . . . . . . . . 10 1 Kicked 1 | . . . . . . . . . . . . . 1 . Crushed 1 | . . . . . . . . . . . . . 1 . Highest Temperature 402 | 20 214 . 134 48 100 209 320 277 . 213 . . 402 198 Average Temperature 89 | 15 70 . 39 17 27 44 137 112 . 60 . . 115 95 Received Heat Transfer 3384 | . 141 18 60 342 108 499 78 63 . . . . 1230 845 Effects 9 | . 3 . . . . . 1 1 . . . . 4 . Shutdowns 1 | . . . . . . . 1 . . . . . . . Energy Bleed 1 | . . . . . . . . 1 . . . . . . Interference 5 | . 3 . . . . . . . . . . . 2 . Matter Decay 1 | . . . . . . . . . . . . . 1 . Short Circuit 1 | . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted 8 | . . . . . . 7 . . . . . . . 1 Combat Hostiles 5 | . . . . . . 4 . . . . . . . 1 Parts Fried 18 | . . . . 3 . 10 . . . . . . 1 4 Impact Corruptions 18 | . . . . 2 . 12 . . . . . . 2 2 Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred 3762 | 100 866 37 386 74 . 1287 185 . . 592 . . 235 . Parts Sabotaged 4 | . . . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . 1 . . . . . . . . 3 1 Alert | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Ext Maximum Alert Level 5 | . 1 . . 2 1 3 . . . . . . 5 5 Low Security (%) 54 | 100 78 . 100 45 97 32 . . . . 100 100 7 . Level 1 11 | . 21 . . 48 2 19 . . . . . . 6 . Level 2 6 | . . . . 6 . 44 . . . . . . 5 . Level 3 14 | . . . . . . 3 . . . . . . 61 6 Level 4 4 | . . . . . . . . . . . . . 6 37 Level 5 4 | . . . . . . . . . . . . . 9 28 High Security 3 | . . . . . . . . . . . . . 2 28 Max Security . | . . . . . . . . . . . . . . . Peak Influence 2733 | 10 240 . 79 487 247 759 . . . . 70 10 1961 2733 Initial 1100 | . . . . 10 187 250 . . . . 70 10 . 1100 Average 446 | 1 111 . 26 207 26 392 . . . . 52 6 900 1762 Influence Increases 9799 | 10 350 . 366 1029 352 1391 235 373 . 366 . . 2888 2439 Destroy 0b10 Robot/C 4580 | . 220 . 200 560 140 500 180 260 . 180 . . 1380 960 Destroy 0b10 Robot/NC 325 | 10 5 . 35 55 55 35 . . . . . . 90 40 Destroy Leader 892 | . 50 . 84 186 . 142 10 20 . 20 . . 276 104 Allied During Kill 453 | . . . . . . . . 33 . 166 . . 75 179 Successful Hack 120 | . . . 9 48 19 23 . . . . . . 7 14 Select Force Hacks 150 | . 30 . . . 120 . . . . . . . . . Disable Machine 420 | . . . 15 60 15 45 . . . . . . 255 30 Destroy Structure 949 | . . . 8 15 3 41 . . . . . . 640 242 Advance Influence 200 | . . . . . . 200 . . . . . . . . Partial Spotted 15 | . . . . . . . . . . . . . 15 . Lose Combat Pursuer 1695 | . 45 . 15 105 . 405 45 60 . . . . 150 870 Influence Decreases 7206 | 10 190 160 341 573 712 753 816 464 87 254 82 30 927 1807 Entered New Map 1923 | . . 77 . 15 294 71 282 34 87 . 42 20 . 1001 Time Decay 4203 | 10 190 83 311 498 398 522 534 350 . 194 40 10 677 386 Lost Part 180 | . . . . 20 20 . . . . . . . 90 50 Lost Ally 720 | . . . . 40 . 10 . 80 . 60 . . 160 370 Purge Threat 180 | . . . 30 . . 150 . . . . . . . . Squads Dispatched 56 | . 2 . . 5 . 9 . . . . . . 16 24 Investigation 5 | . 1 . . . . 2 . . . . . . 2 . Extermination 10 | . . . . . . 4 . . . . . . 6 . Reinforcement 8 | . 1 . . 2 . . . . . . . . 2 3 Assault 26 | . . . . 2 . . . . . . . . 3 21 Garrison 7 | . . . . 1 . 3 . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . . 3 Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Ext Distress Signals 15 | . . . . 4 1 2 . . . . 1 . 4 3 Communications Jammed 1 | . . . . . . . . . . . . . 1 . Distress Signals 1 | . . . . . . . . . . . . . 1 . Times Spotted 446 | . 15 3 15 47 12 60 13 20 . 8 . 5 110 138 Peak Tracking Total 36 | . 5 2 3 5 3 7 4 7 . 4 . 5 10 36 Tactical Retreats 59 | . 1 . 1 5 . 15 2 2 . . . . 10 23 ECM-based Alert Blocks 7 | . . . . . . . . . . . . . 7 . Traps | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Ext Traps Triggered 16 | . . . . . . 3 . . . . 2 . 5 6 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 ---------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Ext Machines Disabled 30 | . . . 1 4 1 3 1 1 . . . . 17 2 Max in Single Turn 2 | . . . 1 1 1 1 1 1 . . . . 2 1 Garrison Access 2 | . . . . 1 . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Ext Machines Accessed 49 | . 2 . 6 10 11 3 . 3 . . 1 . 10 3 Terminals 27 | . 1 . 5 8 5 3 . 1 . . . . 1 3 Fabricators 5 | . . . . . . . . . . . 1 . 4 . Repair Stations 2 | . . . . 1 . . . . . . . . 1 . Recycling Units 6 | . 1 . . . 5 . . . . . . . . . Scanalyzers 2 | . . . 1 . . . . . . . . . 1 . Garrison Access 4 | . . . . 1 . . . . . . . . 3 . Total Hacks 133 | . 3 . 18 31 28 13 . 10 . . 2 . 21 7 Successful 74 | . 3 . 8 15 16 7 . 10 . . 1 . 12 2 Failed 57 | . . . 9 16 11 6 . . . . 1 . 9 5 Catastrophic 13 | . . . 2 1 3 2 . . . . . . 4 1 Database Lockouts 2 | . . . 1 . 1 . . . . . . . . . Manual 115 | . 3 . 16 15 24 11 . . . . 3 . 36 7 Terminals 86 | . 2 . 15 27 16 13 . 5 . . . . 1 7 Fabricators 14 | . . . . . . . . . . . 2 . 12 . Repair Stations 3 | . . . . 2 . . . . . . . . 1 . Recycling Units 11 | . 1 . . . 10 . . . . . . . . . Scanalyzers 5 | . . . 3 . . . . . . . . . 2 . Garrison Access 7 | . . . . 2 . . . . . . . . 5 . Terminal Hacks 39 | . . . 3 9 8 6 . 10 . . . . 1 2 Record 9 | . . . . . . . . 9 . . . . . . Part Schematic 3 | . . . . 2 . 1 . . . . . . . . Robot Schematic 2 | . . . . 1 1 . . . . . . . . . Robot Analysis 3 | . . . . 1 2 . . . . . . . . . Prototype ID Bank 1 | . . . . . . 1 . . . . . . . . Open Door 7 | . . . . 3 . . . 1 . . . . 1 2 Branch Access Points 2 | . . . 1 . . 1 . . . . . . . . Alert Level 3 | . . . . . 2 1 . . . . . . . . Unreport Threat 2 | . . . 1 . . 1 . . . . . . . . Locate Traps 3 | . . . . 2 . 1 . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . Release Object 2 | . . . . . 2 . . . . . . . . . Fabricator Hacks 7 | . . . . . . . . . . . 1 . 6 . Network Status 2 | . . . . . . . . . . . 1 . 1 . Load Schematic 3 | . . . . . . . . . . . . . 3 . Build 2 | . . . . . . . . . . . . . 2 . Repair Station Hacks 1 | . . . . 1 . . . . . . . . . . Scan Component 1 | . . . . 1 . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . . . . Scanalyzer 4 | . . . 2 . . . . . . . . . 2 . Insert Component 3 | . . . 1 . . . . . . . . . 2 . Retrieve Study 1 | . . . 1 . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . . . . . 1 . Seal Access 2 | . . . . 1 . . . . . . . . 1 . Unauthorized Hacks 20 | . 3 . 3 4 7 1 . . . . . . 2 . Terminals 11 | . 2 . 3 4 1 1 . . . . . . . . Botnet 8 | . 1 . 2 3 1 1 . . . . . . . . Operators 1 | . . . . 1 . . . . . . . . . . Skim 2 | . 1 . 1 . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . 2 . Prioritize 1 | . . . . . . . . . . . . . 1 . Recompile 1 | . . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 7 | . 1 . . . 6 . . . . . . . . . Reject 1 | . . . . . 1 . . . . . . . . . Mask 1 | . . . . . 1 . . . . . . . . . Tunnel 5 | . 1 . . . 4 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 35 | . 1 . 6 7 8 3 . 1 . . . . 7 2 Full Trace Events 1 | . . . . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . 1 1 . . . . . . . . 5 Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 26 | . . . . 2 . 1 . . . . . . 23 . Parts Built 4 | . . . . . . . . . . . . . 4 . Authchips 1 | . . . . . . . . . . . . . 1 . Time 142 | . . . . . . . . . . . . . 142 . Total Part Build Rating 20 | . . . . . . . . . . . . . 20 . Part Studies Acquired 1 | . . . 1 . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . 2 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------------ Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Ext Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 24 | . . . . . 2 . 4 . . . . . . 18 Allies Hacked 2 | . . . . . . . . . . . . . 2 . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Ext Total Allies 47 | . . . . 2 2 . 4 . 11 . . . 6 22 Largest Group 11 | . . . . 2 2 1 4 4 11 11 7 . 4 10 Highest-Rated Group 316 | . . . . 62 43 27 117 117 316 316 235 . 170 308 Highest-Rated Ally 85 | . . . . 31 27 27 30 30 41 41 41 . 85 39 Zionite Dispatches 3 | . . . . . . . . . . . . . 2 1 Heavy 1 | . . . . . . . . . . . . . 1 . Fire 1 | . . . . . . . . . . . . . 1 . Thermal Resupply 1 | . . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 165 | . . . . 6 . . . 27 . 32 . . 17 83 Total Damage 2999 | . . . . 83 . . . 405 . 462 . . 581 1468 Kills 30 | . . . . . . . . 6 . 5 . . 6 13 Allies Corrupted 1 | . . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Ext Active Infowar (turns) 2908 | 30 473 681 258 . . . . . . . 86 28 1352 . Sensors 482 | . . . . . . . . . . . . . 482 . Seismic 1849 | 30 473 681 258 . . . . . . . 86 28 293 . Jamming 418 | . . . . . . . . . . . . . 418 . ECM 159 | . . . . . . . . . . . . . 159 . Robot Analysis Total 3 | . . . . 1 2 . . . . . . . . . Derelict Logs Recovered 8 | . . . . . . . 2 2 1 3 . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Zionite Intel Received 6 | . . . . . . . . . . . . . 5 1 Component Stockpiles 1 | . . . . . . . . . . . . . 1 . Component Schematics 1 | . . . . . . . . . . . . . 1 . Prototype Schematics 1 | . . . . . . . . . . . . . 1 . Unaware Schematics 1 | . . . . . . . . . . . . . . 1 Active Terminals 1 | . . . . . . . . . . . . . 1 . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Ext Turns Passed 18155 | 77 493 757 1143 1725 4405 1446 1503 783 724 642 87 28 3078 1264 Spaces Moved 12344 | 38 195 417 625 752 1795 1296 1018 1117 922 488 134 63 2601 883 Core . | . . . . . . . . . . . . . . . Treads 6969 | 38 195 417 559 752 1016 . 87 1117 922 396 . . 1017 453 Legs 1054 | . . . . . . 369 . . . . . . 685 . Wheels 70 | . . . 66 . 4 . . . . . . . . . Hover 2220 | . . . . . 745 419 931 . . . . . 125 . Flight 2031 | . . . . . 30 508 . . . 92 134 63 774 430 Fastest Speed 37 | 160 160 160 105 160 121 66 61 61 61 43 43 43 37 62 Average Speed 98 | 160 160 160 154 160 145 84 76 61 61 57 43 43 90 62 Slowest Speed 273 | 160 160 160 160 160 273 121 78 61 61 61 43 43 195 62 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 8 | . . . . . . . . . . . 1 . 5 2 Potential Cave-ins 2 | . . . . . . . . . . . . . 2 . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 58 | 3 34 42 47 91 99 36 94 91 89 79 6 65 56 43 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 14 | . 1 . . . 4 . 1 1 2 . . . 5 . Known Exits Taken 5 | . . . 1 . . 1 . 1 . 1 . . 1 . Unknown Exits Taken 7 | 1 1 1 . 1 1 . 1 . 1 . . . . . Scrap Searched 14 | . . . . . . . 4 3 4 3 . . . . Spaces Dug 163 | . . . . 4 1 12 1 27 . . . . 117 1 Terrain Destroyed 638 | . . 6 4 14 1 41 81 39 . 1 . . 339 112 Melee 10 | . . . . 3 1 3 . . . . . . 3 . Projectile 322 | . . . 4 2 . 38 5 18 . 1 . . 146 108 AOE 306 | . . 6 . 9 . . 76 21 . . . . 190 4 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Was Fac Ext Total 17361 | 45 314 471 756 1119 3534 1522 1723 1196 1083 832 161 63 3094 1448 Wait 3497 | . 75 4 41 219 1645 70 572 40 158 317 22 1 135 198 Move 12316 | 37 194 416 624 751 1794 1295 1017 1116 921 487 132 62 2590 880 Hop 7 | . . . . . . . . . . . 1 . 5 1 Pick Up 135 | . 5 10 24 8 10 19 7 4 1 3 2 . 33 9 Fast Attach 26 | 1 . . . 2 1 2 . 2 1 . 2 . 10 5 Attach 41 | . . . 4 2 2 2 2 1 . . 2 . 19 7 Detach 26 | . . . . . 7 2 2 . . . . . 13 2 Swap 80 | 2 2 7 18 29 1 1 2 5 . 2 . . 8 3 Drop 137 | . 2 10 18 19 18 20 3 6 2 5 . . 29 5 Fire 778 | 5 36 24 24 73 46 86 18 22 . 18 . . 238 188 Melee 45 | . . . . 14 1 25 . . . . . . 4 1 Ram . | . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . 1 . Crush 15 | . . . 3 2 . . . . . . . . 9 1 Escape Stasis . | . . . . . . . . . . . . . . . Rewire 257 | . . . . . 9 . 100 . . . . . . 148 Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves -8/Materials (discovered 3 exits: [*Fac] / *Sto x2) -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / Upp) -5/Waste -5/Factory (discovered 3 exits: *Fac / *Upp / *Ext) -5/Extension History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 3) 78 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 496 | -10/Materials | Discovered new exit (range 16) 554 | -10/Materials | Discovered new exit (range 6) 571 | -10/Materials | Entered Subcaves 572 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 852 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 875 | -10/Subcaves | Shifting Twisted Machinery released Sub. Shrapnel Launcher 1185 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 1271 | -10/Subcaves | Shifting Twisted Machinery released Mak. Sword 1310 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 1317 | -10/Subcaves | Discovered new exit (range 8) 1318 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 1328 | -10/Subcaves | Entered Materials 1328 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 1508 | -8/Materials | Discovered new exit (range 9) 1683 | -8/Materials | Build established: Scavenger-Gunner 1833 | -8/Materials | Central database locked down 2005 | -8/Materials | Identified exit to Storage 2097 | -8/Materials | Discovered new exit (range 11) 2471 | -8/Materials | Entered Storage 2707 | -8/Storage | Garrison activated, responded to threat 3046 | -8/Storage | Used back door to open Recycling access 3046 | -8/Storage | Discovered new exit (range 5) 3387 | -8/Storage | Discovered new exit (range 9) 3573 | -8/Storage | Found Prototype Protection 3573 | -8/Storage | Identified Lgt. Regenerative Plating 3950 | -8/Storage | Met a pair of Derelict thieves 4196 | -8/Storage | Entered Recycling 4655 | -8/Recycling | Discovered new exit (range 8) 5273 | -8/Recycling | Entered Scraplab 5282 | -8/Recycling | Found Prototype Device 5282 | -8/Recycling | Identified Scrap Engine 5550 | -8/Recycling | Build established: Scavenger-Mutant 6224 | -8/Recycling | Build established: Construct 8601 | -8/Recycling | Entered Factory 8601 | -6/Factory | Accompanied by 1 ally 8601 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 8885 | -6/Factory | Discovered new exit (range 12) 9211 | -6/Factory | Garrison activated, responded to threat 9263 | -6/Factory | Destroyed 7 combat bots 9483 | -6/Factory | Spotted B-75 Beast 9774 | -6/Factory | Identified exit to Lower Caves 10047 | -6/Factory | Entered Lower Caves 10048 | -6/Lower Caves | Encountered a Warlord checkpoint 10827 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10944 | -6/Lower Caves | Learned location of 1 exit from Factory 10962 | -6/Lower Caves | Spotted B-75 Beast 11265 | -6/Lower Caves | Discovered new exit (range 3) 11345 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 11550 | -6/Lower Caves | Entered another Lower Caves area 11550 | -6/Lower Caves | Accompanied by 4 allies 11562 | -6/Lower Caves | Discovered new exit (range 15) 11570 | -6/Lower Caves | Encountered a Warlord checkpoint 11707 | -6/Lower Caves | Entered an active Warlord outpost 11718 | -6/Lower Caves | Learned Research garrison access intel 11718 | -6/Lower Caves | Learned Research trap positions 11718 | -6/Lower Caves | Learned location of 1 exit from Research 11832 | -6/Lower Caves | Lost 4 allies 11861 | -6/Lower Caves | Learned Extension terminal intel 11861 | -6/Lower Caves | Learned Extension security intel 11861 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 11861 | -6/Lower Caves | Learned location of Armory (-4) 11884 | -6/Lower Caves | Attracted the attention of an 0b10 base 11951 | -6/Lower Caves | Lost 4 allies 11959 | -6/Lower Caves | Learned Factory stockpile data 12085 | -6/Lower Caves | Identified exit to Zion 12333 | -6/Lower Caves | Entered Zion 12352 | -6/Zion | Given A8's code to call for help 12379 | -6/Zion | Discovered new exit (range 11) 12411 | -6/Zion | System corruption cleaned by Quarantine Array 12492 | -6/Zion | Gained Derelict followers 12525 | -6/Zion | Gained Derelict followers 12592 | -6/Zion | Learned 4 Factory zone layouts 12747 | -6/Zion | Met Imprinter 12759 | -6/Zion | Imprinted 12761 | -6/Zion | Declared Zion's savior 13057 | -6/Zion | Entered Proximity Caves 13057 | -5/Proximity Caves | Accompanied by 11 allies 13058 | -5/Proximity Caves | Identified exit to Factory 13265 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13305 | -5/Proximity Caves | Learned location of 1 exit from Proximity Caves 13311 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves 13451 | -5/Proximity Caves | Learned Factory emergency access door positions 13501 | -5/Proximity Caves | Spotted B-75 Beast 13524 | -5/Proximity Caves | Allies destroyed B-75 Beast 13699 | -5/Proximity Caves | Entered Factory 13699 | -5/Factory | Accompanied by 7 allies 13699 | -5/Factory | Evolved 2 slots: Utility x2 13700 | -5/Factory | Identified exit to Upper Caves 13701 | -5/Factory | Identified exit to Factory 13786 | -5/Factory | Sucked down chute 13786 | -5/Factory | Entered Waste 13790 | -5/Waste | Spotted C-40 Crusher 13796 | -5/Waste | Spotted C-40 Crusher 13796 | -5/Waste | Spotted C-40 Crusher 13798 | -5/Waste | Spotted C-40 Crusher 13799 | -5/Waste | Spotted C-40 Crusher 13800 | -5/Waste | Spotted C-40 Crusher 13801 | -5/Waste | EMP discharged 13805 | -5/Waste | Discovered new exit (range 16) 13814 | -5/Waste | Entered Factory 13891 | -5/Factory | Garrison activated, responded to threat 13939 | -5/Factory | 5 allies followed down the chute 14014 | -5/Factory | Lost 3 allies 14130 | -5/Factory | Discovered new exit (range 10) 14170 | -5/Factory | Retrieved Zion intel report: Component Schematics 14232 | -5/Factory | Discovered exit to Factory (range 15) 14249 | -5/Factory | Spotted B-75 Beast 14250 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 14251 | -5/Factory | Zion Heavy squad teleported in 14326 | -5/Factory | Retrieved Zion intel report: Active Terminals 14327 | -5/Factory | Zion Fire squad teleported in 14353 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 14367 | -5/Factory | Discovered exit to Upper Caves (range 9) 14428 | -5/Factory | System corruption reached 10% 14542 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 15305 | -5/Factory | Fabricated Imp. System Restoration Module? 15314 | -5/Factory | First assault squad dispatched 15412 | -5/Factory | Terminal network hard line cut 15522 | -5/Factory | Destroyed 7 combat bots 15785 | -5/Factory | Allied Derelicts emerged from ambush trap array 16267 | -5/Factory | P-70 Sage assimilated allied B0-5SU(g) 16272 | -5/Factory | P-70 Sage assimilated allied CP-9AI(g) 16512 | -5/Factory | Core integrity fell below 50% 16700 | -5/Factory | Fabricated Imp. System Restoration Module (x2) 16813 | -5/Factory | High security lockdown imminent 16891 | -5/Factory | Identified exit to Extension 16892 | -5/Factory | Entered Extension 16894 | -5/Extension | Loaded intel: 15 terminal locations 17113 | -5/Extension | Rescued a captive Derelict 17192 | -5/Extension | First assault squad dispatched 17299 | -5/Extension | Rescued a captive Derelict 17300 | -5/Extension | Rescued a captive Derelict 17383 | -5/Extension | Lost 8 allies 17699 | -5/Extension | Destroyed 9 combat bots 17751 | -5/Extension | Retrieved Zion intel report: Unaware Schematics 17752 | -5/Extension | Zion Thermal Resupply teleported in 17799 | -5/Extension | High security lockdown imminent 17879 | -5/Extension | High security lockdown engaged 17938 | -5/Extension | Lost 5 allies 18123 | -5/Extension | Core integrity fell below 20% 18156 | -5/Extension | Self-destructed Last Messages --------------- 18151_ G-50 Soldier unfolds itself. 18151_ E-15 Imp unfolds itself. 18151_ C-45 Heavy ARC bursts open, deploying its payload. 18151_ G-67 Veteran unfolds itself. 18151_ G-50 Soldier unfolds itself. 18151_ E-15 Imp unfolds itself. 18151_ Imp. Medium Armor Plating destroyed. 18152_ M-28 Smith repairs D-63 Destroyer. 18153_ Imp. Weapon Cycler blown off. 18153_ Imp. Cooling System blown off. 18153_ E-15 Imp destroyed. 18154_ Slammed into E-15 Imp. 18154_ E-15 Imp destroyed. 18155_ The unstable cave ceiling collapses. 18155_ Acquired 1 matter. 18155_ M-28 Smith repairs M-28 Smith. 18155_ M-28 Smith fits Backup Power III on D-63 Destroyer. 18156_ Critical hit (Burn: +37). 18156_ Phasing Sabre blown off. 18156_ E-15 Imp destroyed. Map ----- +----------------------------------------------------+ | "# + """"""" #??# ##????# [%!! | | +== # """"""" #?## ##???## | | ## = = # ### ###### % | | ?# + ! | | ?# / ################# ###################### | | ?########???????????????#####????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????#####???????????????????????????????? | | ????????###??# #?????????????#######???????????? | | ????????# ??? ??????????##### #####???????? | | ??###???# #??? ??????????# # # #######?? | | ###"#####+#####/############g # # " | | ! = g !!/%=@xb g = | | = =%/ b=g gpl *% | | ggglgl % | | g gg m | | g x b m | | ############################l# # d # ## # | | ???????????????????????????##### ######### | | ???????????????????????????????#### # ###???????? | | ??????????????????????????????????######?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Coolant Potential 80 Energy Generation 35 Energy Capacity 577 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Armor Coverage 600 Propulsion Shielding 90 Weapon Cycling 20 Evasion (%) 61 Targeting Accuracy 10 Recoil Reduction 5 Offensive Hacking 20 Authchip Count 1 Item Schematics ----------------- Hpw. Shotgun | -8/Storage | Hacked Imp. System Restoration Module | -8/Storage | Hacked Hcp. Storage Unit | -6/Factory | Hacked Imp. Launcher Guidance Computer | -5/Factory | Z-intel Point Defense System | -5/Factory | Z-intel Imp. Shock Absorption System | -5/Factory | Z-intel Imp. Shield Generator | -5/Factory | Z-intel Adv. Drone Bay | -5/Factory | Z-intel Cloaking Device | -5/Factory | Z-intel Weight Redist. System | -5/Factory | Z-intel Angular Momentum Engine | -5/Factory | Z-intel Hcp. Matter Pod | -5/Factory | Z-intel VSS Leg | -5/Factory | Z-intel Imp. Kinecellerator | -5/Factory | Z-intel Imp. Weapon Cycler | -5/Factory | Z-intel Stasis Canceller | -5/Factory | Z-intel Imp. Airjet | -5/Factory | Z-intel Cld. Gravmag System | -5/Factory | Z-intel Kinetic Spear | -5/Factory | Z-intel Hpw. Field Laser | -5/Factory | Z-intel Enh. Coil Gun | -5/Factory | Z-intel Hvy. Gatling Laser | -5/Factory | Z-intel Exp. Heat Sink | -5/Factory | Z-intel Imp. Heavy Laser | -5/Factory | Z-intel Imp. Thermal Defense Suite | -5/Factory | Z-intel Hvy. Proton Cannon | -5/Factory | Z-intel Robot Schematics ------------------ M-28 Smith | -8/Storage | Hacked R-06 Scavenger | -8/Recycling | Hacked K-01 Serf | -5/Extension | Z-intel B-60 Warrior | -5/Extension | Z-intel A-02 Transporter | -5/Extension | Z-intel Y-64 Sentinel | -5/Extension | Z-intel R-10 Processor | -5/Extension | Z-intel Fabricated ------------ Imp. System Restoration Module | x2 | -5/Factory | Authchip Imp. System Restoration Module | x2 | -5/Factory Repaired ---------- Nothing Studied --------- Lgt. Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShrapnelTrackerShooter Manual? 0 Play Time 02:38:02 Cumulative 343.2 hours Start 2026.04.19 @ 16:06:36 End 2026.04.19 @ 21:14:30 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 223 Rogue 223 Adventurer 0 Explorer 0 Win Type - Total 15 Types 8/1/2/2/0/0/0/0/1/1 Lore% 82 Gallery% 71 Achievement% 63 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e39e328c-e4e7-49de-8842-fc3fd3e7fda2