Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.09 @ 04:31:29 Player: MORONI274 Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (85) 425 Value Destroyed (2256) 2256 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (534) 534 TOTAL SCORE: 5735 Bonus ------- High Alert Combat Kills 34 Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 43/300 Energy 269/455 System Corruption 2% Temperature Critical (2672) Movement Core (2000) Ox39 Location -7/DSF Parts ------- > --- POWER (2) -------- Improved Ion Engine Improved Deuterium Engine > --- PROPULSION (2) --- Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (5) ------ Huge Storage Unit Advanced Visual Processing Unit System Shield Authchip [R/Combat] Field Recycling Unit > --- WEAPON (4) ------- Heavy EM Pulse Gun Pulse Rifle Gauss Rifle Heavy Machine Gun > --- INVENTORY (25) --- Ion Engine Light Angular Momentum Engine Heat Sink Improved Heat Sink Coolant Injector Small Storage Unit Signal Interpreter Improved Signal Interpreter Improved Targeting Computer Advanced Targeting Computer Core Analyzer Core Analyzer Hacking Suite Hacking Suite Hacking Suite Authchip [Device] Authchip [Device] EM Pulse Gun EM Pulse Gun Shock Rifle Advanced Assault Cannon Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Huge Storage Unit Advanced Visual Processing Unit System Shield Authchip [R/Combat] Field Recycling Unit > --- WEAPON ----------- Heavy EM Pulse Gun Pulse Rifle Gauss Rifle Heavy Machine Gun > --- INVENTORY -------- Ion Engine Light Angular Momentum Engine Heat Sink Improved Heat Sink Coolant Injector Small Storage Unit Signal Interpreter Improved Signal Interpreter Improved Targeting Computer Advanced Targeting Computer Core Analyzer Core Analyzer Hacking Suite Hacking Suite Hacking Suite Authchip [Device] EM Pulse Gun EM Pulse Gun Advanced Assault Cannon Datajack [Rating: 47] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Visual Processing Unit Device Shield Generator Storage Huge Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Katana Energy Gun Heavy EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Special Weapon Welding Torch Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion . | . . . . . . Utility 3 | . . 1 2 . . Weapon 2 | . . 1 . 1 . Parts Attached 73 | 6 2 28 14 6 17 Power 11 | 1 . 4 1 2 3 Engine 10 | 1 . 4 . 2 3 Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 21 | 2 . 10 5 1 3 Treads 12 | 2 . 3 5 1 1 Leg 6 | . . 4 . . 2 Wheel 3 | . . 3 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 15 | 1 1 4 5 . 4 Device 5 | . . 2 2 . 1 Storage 3 | 1 . 1 1 . . Processor 3 | . 1 1 . . 1 Hackware 3 | . . . 1 . 2 Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 26 | 2 1 10 3 3 7 Energy Gun 7 | 1 1 2 1 . 2 Energy Cannon 5 | . . 3 . 1 1 Ballistic Gun 7 | 1 . 2 . 1 3 Ballistic Cannon 1 | . . . . . 1 Launcher 2 | . . . 2 . . Special Weapon 1 | . . 1 . . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . . 2 . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . 1 . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 36 | . 2 15 6 . 13 Power 6 | . . 4 . . 2 Propulsion 10 | . 1 5 1 . 3 Utility 6 | . . 1 2 . 3 Weapon 14 | . 1 5 3 . 5 Highest Loss Streak 8 | . 2 8 3 . 8 To Critical Strikes . | . . . . . . Average Slot Usage (%) 92 | . 91 91 98 100 69 Engine 8 | . 14 9 7 7 5 Treads 12 | . 25 6 14 15 3 Leg 3 | . . 6 2 . 2 Wheel 1 | . . 5 . . . Device 7 | . . 8 8 . 2 Storage 13 | . 14 11 15 15 12 Processor 9 | . 8 12 9 7 7 Hackware 5 | . . . 9 7 6 Protection 1 | . . . 2 7 1 Energy Gun 4 | . 13 4 4 . 2 Energy Cannon 4 | . . 10 . 7 7 Ballistic Gun 7 | . 14 6 8 7 5 Launcher 2 | . . . 4 7 1 Slashing Weapon 8 | . . 10 9 7 4 Peak Build Rating 47 | 6 8 20 26 32 47 Average Rating 19 | 4 7 16 23 30 26 On Entrance 14 | . 6 7 18 24 32 Naked Turns . | . . . . . . Heaviest Build 120 | 14 14 105 103 111 120 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) 39 | 1 . 31 5 2 39 Average Overweight (x) 2 | . . 4 2 2 8 Largest Inventory Capacity 25 | 8 8 25 25 25 25 Average Capacity 21 | 7 8 19 25 25 25 Most Carried 25 | 8 8 20 25 24 25 Average Carried 17 | 3 7 12 23 21 21 Final Capacity 25 | 8 8 25 25 25 25 Final Carried 24 | 6 8 20 24 21 22 Class Distribution -------------------- 46% | Mutant 44% | Scavenger-Mutant 4% | Skirmisher 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Skirmisher | -7/DSF Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac DSF Matter Collected 1182 | 213 171 311 445 . 42 Remotely . | . . . . . . Salvage Created 2638 | . 338 701 1159 . 440 Parts 179 | . 26 44 77 . 32 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 2 | . . . 2 . . Parts Field Recycled 4 | . . 4 . . . Retrieved Matter 12 | . . 12 . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Combat Hostiles Destroyed 57 | . 12 18 17 . 10 Melee 6 | . . 6 . . . Guns 25 | . 12 5 6 . 2 Cannons 13 | . . 7 . . 6 AOE 12 | . . . 11 . 1 Classes Destroyed 13 | . 3 3 5 . 2 Worker 10 | . . . 10 . . Builder 4 | . . . 4 . . Tunneler 1 | . . . 1 . . Hauler 1 | . . . 1 . . Recycler 6 | . . 1 5 . . Operator 1 | . . 1 . . . Watcher 5 | . 2 1 2 . . Swarmer 21 | . 6 8 3 . 4 Grunt 20 | . 6 5 9 . . Sentry 8 | . . 5 3 . . Specialist 5 | . . . . . 5 Hunter 2 | . . . 2 . . Programmer 1 | . . . . . 1 Best Kill Streak 17 | . 6 5 17 . 4 Combat Bots Only 6 | . 6 4 6 . 4 Max Kills in Single Turn 4 | . 2 1 4 . 2 Gunslinging 1 | . 1 . . . . Exploded 3 | . . . 3 . 1 Melee 1 | . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac DSF Hostile Shots Fired 501 | . 92 202 125 . 82 Missed 155 | . 32 64 35 . 24 Damage Taken 5277 | . 552 1646 1344 . 1735 Core 1365 | . 86 366 168 . 745 Absorbed by Shields 140 | . . . 140 . . Regen/Repaired (Parts) 145 | . . . 145 . . Core Remaining (%) 60 | 100 65 8 69 . . Volleys Fired 180 | . 38 59 66 . 17 Largest 3 | . 2 2 2 . 3 Hottest 166 | . 70 150 75 . 166 Shots Fired 294 | . 75 89 96 . 34 Gun 194 | . 75 30 78 . 11 Cannon 80 | . . 59 . . 21 Launcher 20 | . . . 18 . 2 Special . | . . . . . . Kinetic 136 | . 38 30 53 . 15 Thermal 112 | . 37 59 . . 16 Explosive 20 | . . . 18 . 2 Electromagnetic 26 | . . . 25 . 1 Robot Hit Streak 12 | . 9 12 8 . 5 Robot Miss Streak 5 | . 5 4 2 . 2 Penetration Max 1 | . . . . . 1 Secondary Targets 4 | . 4 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 196 | . 49 63 65 . 19 Core Hits 138 | . 19 22 80 . 17 Critical Kills 2 | . 1 . . . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 8 | . 6 . 1 . 1 Burn 5 | . 5 . . . . Meltdown 1 | . . . . . 1 Destroy 1 | . 1 . . . . Corrupt 1 | . . . 1 . . Melee Attacks 14 | . . 11 3 . . Impact . | . . . . . . Slashing 14 | . . 11 3 . . Piercing . | . . . . . . Sneak Attacks 3 | . . 1 2 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5640 | . 604 1494 2990 . 552 Guns 1838 | . 604 308 783 . 143 Cannons 1215 | . . 875 . . 340 Explosions 2128 | . . . 2059 . 69 Melee 459 | . . 311 148 . . Ramming . | . . . . . . Kinetic 1431 | . 308 308 536 . 279 Thermal 1375 | . 296 875 . . 204 Explosive 1786 | . . . 1717 . 69 Electromagnetic 589 | . . . 589 . . Impact . | . . . . . . Slashing 459 | . . 311 148 . . Piercing . | . . . . . . Highest Corruption 3 | . . . 3 . 2 Average Corruption 2 | . . . 2 . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 16 | . . . 12 . 4 Message Errors 2 | . . . 2 . . Matter Fused 2 | . . . 1 . 1 Heat Flow Errors 2 | . . . 2 . . Energy Discharges 5 | . . . 4 . 1 Parts Fused 1 | . . . 1 . . Data Loss (minor) 1 | . . . . . 1 Data Loss (major) 1 | . . . 1 . . Misfires 2 | . . . 1 . 1 Overload Shots . | . . . . . . Overflow Damage 114 | . . 26 88 . . Projectiles 5 | . . 5 . . . Explosions 28 | . . . 28 . . Melee 81 | . . 21 60 . . Knockbacks 1 | . . . . . 1 Impact . | . . . . . . Kinetic 1 | . . . . . 1 Secondary . | . . . . . . Self-Inflicted Damage 176 | . . . 176 . . Shots 7 | . . . 7 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 2672 | . 111 352 152 . 2672 Average Temperature 226 | . 35 122 28 . 791 Received Heat Transfer 1112 | . 174 447 482 . 9 Effects 63 | . . 6 . . 57 Shutdowns 16 | . . . . . 16 Energy Bleed 5 | . . . . . 5 Interference 12 | . . 5 . . 7 Matter Decay 5 | . . . . . 5 Short Circuit 6 | . . 1 . . 5 Damage (minor) 7 | . . . . . 7 Damage (major) 9 | . . . . . 9 Damage (core) 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . . . 3 . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 3 | . 3 . . . . Heat Transferred 2886 | . 1258 1295 . . 333 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Peak Influence 600 | . 344 379 600 244 318 Initial 244 | . . 60 22 244 170 Average 134 | . 174 160 86 244 262 Maximum Alert Level 2 | . 1 1 2 1 1 Low Security (%) 74 | 100 59 84 81 . 23 Level 1 23 | . 40 15 12 100 76 Level 2 2 | . . . 6 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Sterilizations 1 | . . . . . 1 Squads Dispatched 8 | . 3 . 3 . 2 Investigation 2 | . 1 . 1 . . Extermination . | . . . . . . Reinforcement 5 | . 2 . 1 . 2 Assault 1 | . . . 1 . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Distress Signals 4 | . . 2 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 85 | . 18 25 30 . 12 Peak Tracking Total 8 | . 6 6 8 . 5 Tactical Retreats 4 | . . . 2 . 2 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Traps Triggered 6 | . 1 1 4 . . Indirectly 2 | . . . 2 . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac DSF Machines Disabled 10 | . . 3 7 . . Max in Single Turn 5 | . . 1 5 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Machines Accessed 6 | . 1 2 2 1 . Terminals 4 | . 1 1 1 1 . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 12 | . 2 3 5 2 . Successful 9 | . 1 2 5 1 . Failed 3 | . 1 1 . 1 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 2 | . . 2 . . . Terminals 7 | . 2 2 1 2 . Fabricators . | . . . . . . Repair Stations 4 | . . . 4 . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . 1 1 1 1 . Open DSF 1 | . . . . 1 . Alert Level 2 | . 1 1 . . . Hauler Manifests 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . . 4 . . Scan Component 2 | . . . 2 . . Repair 2 | . . . 2 . . Recycling Unit Hacks 1 | . . 1 . . . Report Inventory 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 1 1 1 1 . Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . 2 . . Time 64 | . . . 64 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac DSF Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac DSF Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac DSF Turns Passed 4406 | 127 433 1297 2053 27 469 Spaces Moved 1263 | 79 193 380 537 7 67 Core 33 | 15 . 5 . . 13 Treads 903 | 64 193 138 472 7 29 Legs 176 | . . 86 65 . 25 Wheels 151 | . . 151 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 90 320 320 260 Average Speed 296 | 141 160 277 342 320 602 Slowest Speed 2000 | 160 160 1600 560 320 2000 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 5 39 32 40 . 39 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 125 | . . 20 96 . 9 Melee . | . . . . . . Projectile 20 | . . 20 . . . AOE 105 | . . . 96 . 9 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Total 1635 | 92 241 515 662 12 113 Wait 11 | . 7 . 4 . . Move 1258 | 78 192 379 536 6 67 Hop . | . . . . . . Pick Up 79 | 8 2 33 25 . 11 Fast Attach 17 | 4 2 5 2 . 4 Attach 38 | 2 . 15 7 3 11 Detach 1 | . . . . . 1 Swap 18 | . . 8 5 3 2 Drop 19 | . . 5 14 . . Fire 180 | . 38 59 66 . 17 Melee 14 | . . 11 3 . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials -7/Factory -7/DSF History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 128 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 464 | -10/Materials | Discovered new exit (range 8) 561 | -10/Materials | Entered another Materials area 561 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 562 | -9/Materials | Discovered new exit (range 8) 816 | -9/Materials | Discovered new exit (range 17) 875 | -9/Materials | Lost 8 parts (2p3n1u2w) 904 | -9/Materials | Core integrity fell below 50% 1375 | -9/Materials | Lost 3 parts (1p1n1w) 1437 | -9/Materials | Core integrity fell below 20% 1488 | -9/Materials | Lost 4 parts (1p1n2w) 1666 | -9/Materials | Discovered new exit (range 15) 1858 | -9/Materials | Entered another Materials area 1858 | -8/Materials | Evolved 2 slots: Utility x2 2465 | -8/Materials | Build established: Scavenger-Mutant 3222 | -8/Materials | Repaired Hvy. Particle Cannon 3287 | -8/Materials | Repaired Lgt. Treads 3814 | -8/Materials | Discovered new exit (range 18) 3825 | -8/Materials | Lost 3 parts (3w) 3858 | -8/Materials | First assault squad dispatched 3911 | -8/Materials | Entered Factory 3911 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3929 | -7/Factory | Identified exit to DSF 3938 | -7/Factory | Entered DSF 3968 | -7/DSF | Additional patrols routed to DSF 4085 | -7/DSF | Lost 8 parts (2p3n2u1w) 4250 | -7/DSF | Core integrity fell below 50% 4252 | -7/DSF | Sterilization system engaged 4272 | -7/DSF | Ambient heat levels rising (+10) 4278 | -7/DSF | Lost 5 parts (1u4w) 4287 | -7/DSF | Ambient heat levels rising (+10) 4302 | -7/DSF | Ambient heat levels rising (+10) 4317 | -7/DSF | Ambient heat levels rising (+10) 4332 | -7/DSF | Ambient heat levels rising (+10) 4347 | -7/DSF | Ambient heat levels rising (+10) 4362 | -7/DSF | Ambient heat levels rising (+10) 4377 | -7/DSF | Ambient heat levels rising (+10) 4392 | -7/DSF | Ambient heat levels rising (+10) 4397 | -7/DSF | Core integrity fell below 20% 4407 | -7/DSF | Ambient heat levels rising (+10) 4408 | -7/DSF | Core destroyed Last Messages --------------- 04401_ Overheating: Imp. Ion Engine damaged (-18). 04401_ Overheating: Pulse Rifle damaged (-37). 04401_ Overheating: Field Recycling Unit damaged (-20). 04401_ Overheating: System Shield damaged (-1). 04402_ Hvy. EM Pulse Gun broken. 04402_ Overheating: Short circuit. 04404_ Overheating: Energy bleed (-43). 04405_ Overheating: Energy bleed (-67). 04406_ Overheating: Broken Imp. Carbon-fiber Leg damaged (-18). 04406_ Overheating: Imp. Deuterium Engine damaged (-37). 04406_ Overheating: Broken Adv. Visual Processing Unit damaged (-8). 04406_ Overheating: Imp. Ion Engine damaged (-11). 04407_ ALERT: Ambient heat levels +10. 04408_ Overheating: Core damaged (-133). Map ----- +----------------------------------------------------+ | ????????? # # ##"""""#??????? | | ????????? ""##"#???? | | ????????? 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""###????? | | ???????? ^ = """""#???? | | ???????? ^^ ""##"#???? | | ????????!! !!# #!!##"""""#??#???? | | ????????!! ????##??###?#"""""#??????? | | ???????????????????????##"####??????? | | ????????????????????????#"#?????????? | | ????????????????????????#""?????????? | | ????????????????????????###?????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 21 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 42 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Authchip Count 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You Challenges ------------ None Game ------ Seed AntigravMolecularMachine Manual? 0 Play Time 00:32:00 Cumulative 11.3 hours Start 2024.08.08 @ 17:38:42 End 2024.08.09 @ 04:31:29 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 16 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 51002d03-3def-47a1-aebe-b12b281b6ffb