Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.10.29 @ 21:29:33 Player: MrPainting Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (99) 495 Value Destroyed (2656) 2656 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (34) 34 TOTAL SCORE: 5525 Bonus ------- High Alert Combat Kills 176 Follower Combat Kills 40 Friendly Fire -182 Cogmind --------- Core Integrity 568/700 Matter 198/300 Energy 17/160 System Corruption 1% Temperature Cool (489) Location -7/Factory Parts ------- Power (2) Light Nuclear Core Propulsion (4) Light Treads Light Treads Advanced Treads Utility (4) High-capacity Storage Unit Enhanced Optical Array Advanced Targeting Computer Layered Light Armor Plating Weapon (3) EM Pulse Cannon Flak Gun Precision Assault Rifle Inventory (12) Cryofiber Web Long-range Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Transmission Jammer Reactive Plating Hacking Suite System Shield EM Pulse Cannon EM Pulse Cannon Remote Datajack Peak State ------------ Power Light Deuterium Engine Light Nuclear Core Propulsion Light Treads Light Treads Light Treads Advanced Treads Utility High-capacity Storage Unit Enhanced Optical Array Advanced Targeting Computer Layered Light Armor Plating Weapon Flak Gun Flak Gun Flak Gun Inventory Cryofiber Web High-capacity Storage Unit Long-range Sensor Array Advanced Terrain Scanner Advanced Terrain Scan Processor Reactive Plating System Shield EM Pulse Cannon EM Pulse Cannon EM Pulse Cannon Remote Datajack [Rating: 39] Favorites ----------- Power Nuclear Core Engine Light Deuterium Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Shock Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Improved Assault Rifle Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 2 | . . 1 1 . Utility 2 | . . 1 1 . Weapon 1 | . . . . 1 Parts Attached 68 | 6 4 17 29 12 Power 7 | 1 1 1 3 1 Engine 3 | 1 . . 2 . Core 4 | . 1 1 1 1 Reactor . | . . . . . Propulsion 29 | 2 . 11 15 1 Treads 28 | 2 . 10 15 1 Leg 1 | . . 1 . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 11 | 1 2 1 6 1 Device . | . . . . . Storage 4 | 1 2 . 1 . Processor 4 | . . 1 3 . Hackware . | . . . . . Protection 3 | . . . 2 1 Artifact . | . . . . . Weapon 21 | 2 1 4 5 9 Energy Gun 2 | 1 . . 1 . Energy Cannon 6 | . 1 . 2 3 Ballistic Gun 13 | 1 . 4 2 6 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 . 1 Parts Lost 11 | . . 2 6 3 Power 2 | . . . 1 1 Propulsion 4 | . . 1 2 1 Utility 1 | . . . 1 . Weapon 4 | . . 1 2 1 Highest Loss Streak 2 | . . 2 2 2 Average Slot Usage (%) 95 | . 95 93 95 95 Engine 3 | . 13 . 2 6 Core 5 | . 1 11 5 2 Treads 32 | . 28 31 35 30 Storage 17 | . 23 22 18 10 Processor 9 | . . 6 9 15 Protection 3 | . . . 5 4 Energy Gun 1 | . 1 . 2 . Energy Cannon 3 | . 12 3 . 7 Ballistic Gun 15 | . 14 18 14 13 Naked Turns . | . . . . . Heaviest Build 87 | 11 58 61 85 87 Greatest Support 82 | 40 40 63 82 82 Greatest Overweight (x) 2 | 2 1 1 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | 6 18 18 20 20 Average Capacity 17 | 5 15 18 20 15 Most Carried 20 | 6 13 18 20 20 Average Carried 15 | 2 9 15 17 14 Final Capacity 20 | 6 18 18 20 12 Final Carried 18 | 4 13 17 18 12 Class Distribution -------------------- 44% | Hauler-Mutant 26% | Mutant 10% | Scavenger-Mutant 7% | Hauler-Gunner 7% | Scavenger-Gunner 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 2301 | 257 97 519 1048 380 Remotely . | . . . . . Salvage Created 3740 | . 144 938 1814 844 Parts 252 | . 10 65 122 55 Haulers Intercepted 5 | . . 2 3 . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 66 | . 4 16 30 16 Guns 56 | . 1 15 30 10 Cannons 10 | . 3 1 . 6 Classes Destroyed 12 | . 3 5 3 1 Worker 8 | . . 3 4 1 Builder 2 | . . . 1 1 Tunneler 2 | . . . 1 1 Hauler 5 | . . 2 3 . Recycler 3 | . . 1 2 . Operator 3 | . . 1 1 1 Watcher 9 | . 1 3 4 1 Swarmer 23 | . 2 5 8 8 Grunt 23 | . 2 6 11 4 Duelist 2 | . . . 2 . Sentry 17 | . . 5 9 3 Programmer 1 | . . . . 1 Thug 1 | . . . . 1 Best Kill Streak 10 | . 3 7 7 10 Combat Bots Only 9 | . 2 4 7 9 Max Kills in Single Turn 2 | . 1 2 2 2 Gunslinging 1 | . . . 1 . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 3971 | . 197 1158 1522 1094 Core 366 | . 31 59 144 132 Absorbed by Shields . | . . . . . Core Remaining (%) 86 | 100 87 85 73 . Volleys Fired 227 | . 17 58 118 34 Largest 3 | . 2 2 2 3 Hottest 126 | . 80 80 126 119 Shots Fired 477 | . 34 116 225 102 Gun 420 | . 17 112 223 68 Cannon 57 | . 17 4 2 34 Launcher . | . . . . . Special . | . . . . . Kinetic 415 | . 17 112 218 68 Thermal 21 | . 17 4 . . Explosive . | . . . . . Electromagnetic 41 | . . . 7 34 Robot Hit Streak 35 | . 12 19 35 20 Robot Miss Streak 6 | . 5 6 4 5 Penetration Max . | . . . . . Secondary Targets 11 | . . 5 6 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 362 | . 17 86 180 79 Core Hits 194 | . 9 35 78 72 Critical Hits 5 | . . 3 2 . Critical Kills 3 | . . 2 1 . Critical Parts Destroyed 2 | . . 1 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6127 | . 269 1306 2705 1847 Guns 4948 | . 95 1238 2626 989 Cannons 1025 | . 174 68 44 739 Explosions 154 | . . . 35 119 Melee . | . . . . . Ramming . | . . . . . Kinetic 4874 | . 95 1238 2552 989 Thermal 396 | . 174 68 35 119 Explosive . | . . . . . Electromagnetic 857 | . . . 118 739 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . 2 . 1 Average Corruption 1 | . . 2 . 1 Corruption Purged . | . . . . . Effects 4 | . . 1 . 3 Energy Discharges 2 | . . . . 2 Data Loss (minor) 1 | . . 1 . . Targeting Errors 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 28 | . 6 . . 22 Projectiles 17 | . 6 . . 11 Explosions 11 | . . . . 11 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 489 | . 162 81 61 489 Average Temperature 62 | . 63 31 13 100 Received Heat Transfer 1371 | . 72 402 639 258 Effects 5 | . . . . 5 Shutdowns 2 | . . . . 2 Energy Bleed 2 | . . . . 2 Damage (minor) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 3 | . . . . 3 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . 1 . . . Heat Transferred 668 | . 370 148 50 100 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . . 1 2 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 599 | . 102 413 599 560 Average Influence 302 | . 31 137 385 438 Maximum Alert Level 2 | . . 2 2 2 Low Security (%) 31 | . . . . . Level 1 32 | . . . . . Level 2 35 | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . . 1 2 4 Investigation 3 | . . 1 . 2 Extermination 1 | . . . . 1 Reinforcement 2 | . . . 1 1 Assault . | . . . . . Garrison 1 | . . . 1 . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 3 | . . 2 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 98 | . 6 25 45 22 Peak Tracking Total 6 | . 4 5 6 4 Tactical Retreats 11 | . 1 3 5 2 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 4 | . . 1 . 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 2 | . 1 . 1 . Max in Single Turn 1 | . 1 . 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 6 | . . 1 4 1 Terminals 4 | . . 1 3 . Fabricators 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 12 | . . 2 8 2 Successful 6 | . . 1 5 . Failed 6 | . . 1 3 2 Catastrophic 3 | . . 1 1 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 7 | . . 2 5 . Fabricators 2 | . . . . 2 Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 3 | . . . 3 . Garrison Access . | . . . . . Terminal Hacks 4 | . . 1 3 . Locate Traps 1 | . . . 1 . Hauler Manifests 1 | . . . 1 . Registered Prototypes 1 | . . 1 . . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . . 2 . Insert Component 1 | . . . 1 . Analyze 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . 1 . . Used 1 | . . 1 . . Hacking Detections 3 | . . 1 1 1 Full Trace Events 3 | . . 1 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies 3 | . . . . 3 Largest Group 3 | . . . . 3 Highest-Rated Group 93 | . . . . 93 Highest-Rated Ally 31 | . . . . 31 Total Orders . | . . . . . Ally Attacks 10 | . . . . 10 Total Damage 167 | . . . . 167 Kills 1 | . . . . 1 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 4307 | 72 426 897 2109 803 Spaces Moved 1983 | 40 203 377 962 401 Core 17 | 17 . . . . Treads 1966 | 23 203 377 962 401 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 156 156 Average Speed 169 | 143 172 173 171 162 Slowest Speed 180 | 160 180 180 180 176 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 31 | 4 31 37 70 15 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 6 | . . . . 6 Melee . | . . . . . Projectile . | . . . . . AOE 6 | . . . . 6 Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 2493 | 55 245 505 1206 482 Wait 72 | . 8 18 43 3 Move 1979 | 39 202 376 961 401 Hop . | . . . . . Pick Up 85 | 10 12 20 30 13 Fast Attach 5 | . . 3 . 2 Attach 23 | 6 2 5 8 2 Detach 1 | . . 1 . . Swap 40 | . 2 9 21 8 Drop 61 | . 2 15 25 19 Fire 227 | . 17 58 118 34 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: [*Sto] / [*Low]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 313 | -10/Materials | Discovered new exit (range 16) 499 | -10/Materials | Entered another Materials area 499 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1366 | -9/Materials | Discovered new exit (range 10) 1395 | -9/Materials | Identified exit to Materials 1396 | -9/Materials | Entered another Materials area 1396 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1476 | -8/Materials | Garrison activated, responded to threat 1844 | -8/Materials | Build established: Hauler-Mutant 1938 | -8/Materials | Discovered new exit (range 6) 2367 | -8/Materials | Destroyed 7 combat bots 2727 | -8/Materials | Discovered new exit (range 4) 3388 | -8/Materials | Discovered new exit (range 21) 3505 | -8/Materials | Entered Factory 3505 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3635 | -7/Factory | Discovered new exit (range 14) 3753 | -7/Factory | Destroyed 9 combat bots 3823 | -7/Factory | Build established: Hauler-Gunner 4041 | -7/Factory | Allied Derelicts emerged from ambush trap array 4281 | -7/Factory | Discovered new exit (range 11) 4288 | -7/Factory | Build established: Scavenger-Gunner 4308 | -7/Factory | Self-destructed Last Messages --------------- 04140_ U-05 Engineer lays Concrete. 04162_ Dropped Hcp. Storage Unit. 04162_ Acquired Transmission Jammer. 04229_ Dropped Flak Gun. 04229_ Acquired Prototype Ballistic Gun. 04229_ Identified Prc. Assault Rifle. 04255_ ALERT: Rogue bot located, Programmers report to Factory Zone 9I. 04281_ EXIT=FOUND 04287_ Y-54 Guardian IFF system glitched. 04289_ O3-SIW(g) destroyed. 04293_ Lgt. Deuterium Engine destroyed. 04295_ Chain reaction triggered in Imp. Deuterium Engine. 04295_ Destroyed Gatling Laser. 04296_ Power failure, Lgt. Nuclear Core shutdown. 04298_ Y-54 Guardian destroyed. 04303_ Overheating: Energy bleed (-11). 04303_ Lgt. Treads destroyed. 04304_ Power failure, Lgt. Nuclear Core shutdown. 04305_ Overheating: Energy bleed (-16). 04306_ Overheating: Adv. Targeting Computer damaged (-11). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???? ???????????????????????????????????????????? | | ##?? ? ?????????????????????????????????????????? | | #?? ??????????????????????????????????????????? | | #?? ??????????????????????????????????????????? | | #?? ??????????????????????????????????????????? | | #?? ???????????????######?????????????????????? | | #?? ??# ???????????# ??????????????????????? | | #?? ???? 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Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MatterMappingStabilizer Manual? 0 Play Time 00:44:44 Cumulative 51.5 hours Start 2019.10.29 @ 20:28:54 End 2019.10.29 @ 21:29:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 81 Rogue 81 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 27 Gallery% 35 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fef0a820-b145-4e06-8212-05064be2b54b