Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.14 @ 18:09:28 Player: OccultOnion Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (102) 510 Value Destroyed (4230) 4230 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (107) 107 TOTAL SCORE: 10087 Bonus ------- High Alert Combat Kills 107 Cogmind --------- Core Integrity 0/1150 Matter 189/300 Energy 93/100 System Corruption 9% Temperature Cool (12) Movement Core (50) Location -4/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Advanced Heat Sink Advanced Visual Processing Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Fission Core > --- PROPULSION ------- Improved Heavy Treads Improved Heavy Treads Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Small Storage Unit Medium Storage Unit Large Storage Unit Advanced Visual Processing Unit Matter Filter Improved Medium Armor Plating Layered Medium Armor Plating High-powered Tractor Beam > --- WEAPON ----------- Railgun Railgun Great Maul > --- INVENTORY -------- Light Fission Core Improved Treads Improved Treads Flexi-carbon Leg Antigrav System Improved Antigrav System Spread Laser Heavy Laser Force Rifle Phase Gun Proton Cannon Proton Cannon KE Penetrator Railgun Micro-nuke Launcher Improved Plasma Cutter [Rating: 91] Favorites ----------- Power Nuclear Core Engine Improved Ion Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Armored Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Improved Antigrav System Flight Unit VTOL Module Utility Large Storage Unit Device Energy Filter Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Improved Medium Armor Plating Weapon Great Maul Energy Gun Heavy Particle Gun Energy Cannon EM Pulse Cannon Ballistic Gun Railgun Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Rocket Launcher Special Weapon Improved Plasma Cutter Impact Weapon Great Maul Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Slots Evolved 12 | . . 2 2 2 . . 2 2 2 . . Power 1 | . . . . 1 . . . . . . . Propulsion 4 | . . 1 1 . . . . 1 1 . . Utility 6 | . . 1 1 1 . . 1 1 1 . . Weapon 1 | . . . . . . . 1 . . . . Parts Attached 130 | 1 3 8 12 4 2 . 19 37 28 12 4 Power 13 | . 1 1 . 1 . . 2 4 3 1 . Engine 6 | . 1 . . . . . 2 3 . . . Core 6 | . . 1 . 1 . . . 1 2 1 . Reactor 1 | . . . . . . . . . 1 . . Propulsion 41 | . . 3 3 2 . . 5 12 12 3 1 Treads 11 | . . . 2 . . . 2 2 3 1 1 Leg 18 | . . 2 1 2 . . 3 4 6 . . Wheel 5 | . . 1 . . . . . 2 1 1 . Hover 4 | . . . . . . . . 1 2 1 . Flight 3 | . . . . . . . . 3 . . . Utility 28 | 1 1 1 2 1 . . 2 12 3 3 2 Device 13 | . . . . 1 . . 1 4 2 3 2 Storage 7 | 1 1 . 1 . . . . 4 . . . Processor 3 | . . 1 1 . . . . 1 . . . Hackware 2 | . . . . . . . 1 1 . . . Protection 3 | . . . . . . . . 2 1 . . Artifact . | . . . . . . . . . . . . Weapon 48 | . 1 3 7 . 2 . 10 9 10 5 1 Energy Gun 11 | . . . 1 . . . 2 4 3 1 . Energy Cannon 12 | . . 2 1 . . . 4 4 . 1 . Ballistic Gun 10 | . 1 . . . . . 1 1 4 3 . Ballistic Cannon 3 | . . . 1 . . . 1 . . . 1 Launcher 6 | . . 1 1 . 1 . 1 . 2 . . Special Weapon 1 | . . . . . . . . . 1 . . Impact Weapon 4 | . . . 3 . . . 1 . . . . Slashing Weapon 1 | . . . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . 1 . . . . Parts Lost 98 | . 3 2 . . 1 . 23 24 20 21 4 Power 14 | . 1 1 . . . . 4 2 3 3 . Propulsion 32 | . . 1 . . . . 7 9 6 7 2 Utility 20 | . . . . . . . 3 6 5 5 1 Weapon 32 | . 2 . . . 1 . 9 7 6 6 1 Highest Loss Streak 23 | . 2 2 . . 1 . 8 10 9 19 23 Average Slot Usage (%) 83 | . 97 93 98 98 99 100 81 70 71 66 18 Engine 3 | . 12 10 . . . . 3 4 3 . . Core 5 | . . . 9 15 15 15 4 . 3 . . Treads 6 | . . . 9 15 15 15 6 1 8 . 2 Leg 12 | . 28 22 26 15 15 15 10 5 9 13 . Wheel 1 | . . 10 . . . . . 3 . 7 . Flight 1 | . . . . . . . . 5 . . . Device 4 | . . . . 5 7 7 4 5 2 6 5 Storage 14 | . 28 22 18 15 15 15 13 10 13 9 . Processor 10 | . . 6 17 15 15 15 13 9 5 5 5 Protection 1 | . . . . . . . . 2 5 . . Energy Gun 1 | . 8 . 6 . . . 1 2 . . . Energy Cannon 4 | . . 12 3 7 5 . 3 5 2 . . Ballistic Gun 2 | . 18 . . . . . . . 3 12 . Launcher 1 | . . 8 2 . 1 7 3 . 2 . . Impact Weapon 3 | . . . 4 7 2 . . 5 3 . . Slashing Weapon 1 | . . . . . 4 7 5 . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 76 | 15 27 35 49 59 59 58 66 72 76 43 12 Greatest Support 150 | 20 20 30 40 35 35 35 35 46 150 20 30 Greatest Overweight (x) 19 | . 1 3 2 2 1 1 19 16 11 2 3 Average Overweight (x) 1 | . . 2 1 1 1 1 1 2 1 1 1 Largest Inventory Capacity 20 | 8 12 12 16 16 16 16 16 20 16 10 4 Average Capacity 14 | 6 10 12 15 16 16 16 16 15 14 9 4 Most Carried 16 | 6 9 12 16 16 16 15 16 13 16 10 3 Average Carried 12 | 5 6 11 14 15 15 15 13 9 12 8 . Final Capacity 16 | 8 12 12 16 16 16 16 16 16 10 4 4 Final Carried 16 | 6 9 10 16 16 15 15 7 9 9 4 . Class Distribution -------------------- 61% | Mutant 34% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Skirmisher | -4/Upper Caves Mutant | -4/Upper Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Matter Collected 2434 | 219 113 20 188 137 120 . 188 632 553 264 . Remotely 25 | . . . . . . . . . 25 . . Salvage Created 3622 | 99 281 238 259 171 103 . 763 845 618 245 . Parts 162 | 4 13 20 14 3 5 . 33 36 25 9 . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . 1 1 . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . 1 . . . . 8 . Prevented 5 | . . . . . 5 . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Combat Hostiles Destroyed 73 | . 6 8 6 1 4 . 18 11 15 4 . Melee 4 | . . . . . . . 3 1 . . . Guns 21 | . 6 . 1 . . . 1 3 6 4 . Cannons 11 | . . 2 3 . . . 1 5 . . . AOE 28 | . . 6 2 . 3 . 9 . 8 . . Classes Destroyed 14 | 1 2 5 1 1 . . 2 1 1 . . Worker 5 | . . 2 . . . . . 1 2 . . Builder 11 | . . 1 . 2 . . 3 2 3 . . Tunneler 1 | . . . . . . . . 1 . . . Recycler 2 | 1 . . . . . . . 1 . . . Mechanic 1 | . . . . . . . 1 . . . . Operator 4 | . . 1 . . . . 3 . . . . Watcher 5 | . 1 1 . 2 . . . 1 . . . Swarmer 13 | . . 4 . . . . 5 3 . 1 . Grunt 32 | . 6 3 4 . 2 . 8 2 6 1 . Brawler 4 | . . . 1 . . . 1 . 2 . . Duelist 3 | . . . . . . . . . 2 1 . Sentry 7 | . . 1 1 . 1 . 1 2 . 1 . Hunter 10 | . . . . 1 1 . 2 2 4 . . Programmer 4 | . . . . . . . 1 2 1 . . Best Kill Streak 10 | 1 3 10 4 2 3 . 6 3 8 3 . Combat Bots Only 7 | . 2 7 4 1 3 . 5 3 6 3 . Max Kills in Single Turn 4 | 1 1 4 2 1 1 . 3 1 3 1 . Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . 3 1 . 1 . 3 . 3 . . Melee 1 | . . . . . . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Damage Taken 13874 | . 415 250 371 104 418 . 3212 2750 3341 2487 526 Core 2896 | . 78 49 17 . 44 . 734 817 255 780 122 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 67 | 100 68 87 96 . . 93 13 18 . . . Volleys Fired 259 | 3 27 12 13 8 14 . 43 52 53 34 . Largest 3 | 2 2 2 2 1 1 . 2 2 3 3 . Hottest 172 | 70 70 112 118 63 63 . 108 158 172 144 . Shots Fired 408 | 6 52 24 26 8 14 . 57 75 80 66 . Gun 258 | 6 52 . 13 . . . 27 37 59 64 . Cannon 92 | . . 14 10 8 6 . 15 38 . 1 . Launcher 55 | . . 10 3 . 8 . 15 . 18 1 . Special 3 | . . . . . . . . . 3 . . Kinetic 175 | 3 39 . 2 . . . 14 8 47 62 . Thermal 81 | 3 13 . 13 . . . 1 34 15 2 . Explosive 55 | . . 10 3 . 8 . 15 . 18 1 . Electromagnetic 97 | . . 14 8 8 6 . 27 33 . 1 . Robot Hit Streak 21 | 3 9 5 16 2 12 . 21 9 11 9 . Robot Miss Streak 7 | 1 4 2 1 1 2 . 2 4 4 7 . Penetration Max 1 | . . . . . . . . . 1 1 . Secondary Targets 1 | . . . . . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . . . . . 1 . . Shots Hit Robots 281 | 5 34 9 22 8 12 . 59 53 40 39 . Core Hits 183 | 2 15 17 13 2 9 . 37 23 54 11 . Critical Hits 4 | . 1 . . . . . . . 3 . . Critical Kills 2 | . . . . . . . . . 2 . . Critical Parts Destroyed 2 | . 1 . . . . . . . 1 . . Melee Attacks 152 | . . . 21 41 . . 43 40 7 . . Impact 113 | . . . 21 41 . . 4 40 7 . . Slashing 39 | . . . . . . . 39 . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 13 | . . . . 2 . . 5 6 . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 12786 | 46 418 705 581 357 488 . 3518 1892 3895 886 . Guns 3759 | 46 418 . 201 . . . 455 614 1151 874 . Cannons 1553 | . . 203 180 152 103 . 261 654 . . . Explosions 5633 | . . 502 200 . 385 . 1717 77 2740 12 . Melee 1836 | . . . . 205 . . 1084 547 . . . Ramming 5 | . . . . . . . 1 . 4 . . Kinetic 2425 | 22 294 . 23 . . . 211 132 905 838 . Thermal 2057 | 24 124 . 201 . . . 808 618 246 36 . Explosive 4825 | . . 502 200 . 385 . 909 77 2740 12 . Electromagnetic 1638 | . . 203 157 152 103 . 505 518 . . . Impact 942 | . . . . 205 . . 190 547 . . . Slashing 894 | . . . . . . . 894 . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 14 | . . . . . . . . 14 5 9 9 Average Corruption 7 | . . . . . . . . 12 2 6 9 Corruption Purged . | . . . . . . . . . . . . Effects 54 | . . . . . . . . 28 13 13 . Message Errors 10 | . . . . . . . . 6 2 2 . Matter Fused 13 | . . . . . . . . 7 2 4 . Heat Flow Errors 1 | . . . . . . . . 1 . . . Energy Discharges 3 | . . . . . . . . . 3 . . Parts Rejected 2 | . . . . . . . . 1 . 1 . Data Loss (minor) 3 | . . . . . . . . 2 1 . . Data Loss (major) 2 | . . . . . . . . 1 . 1 . Misfires 3 | . . . . . . . . 2 1 . . Misdirections 2 | . . . . . . . . 2 . . . Targeting Errors 12 | . . . . . . . . 5 3 4 . Weapon Failures 3 | . . . . . . . . 1 1 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 1045 | . . 28 26 141 27 . 566 124 133 . . Projectiles 49 | . . . 26 . . . . 23 . . . Explosions 427 | . . 28 . . 27 . 233 6 133 . . Melee 569 | . . . . 141 . . 333 95 . . . Knockbacks 8 | . . . . 1 . . 2 5 . . . Impact 7 | . . . . 1 . . 1 5 . . . Kinetic 1 | . . . . . . . 1 . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 1198 | . . 70 . . 12 . 554 75 487 . . Shots 20 | . . 3 . . 1 . 8 1 7 . . Rammed 3 | . . . . . . . 1 . 2 . . Targets Rammed 3 | . . . . . . . 1 . 2 . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 585 | 27 117 55 369 170 204 . 206 585 103 36 . Average Temperature 82 | 14 41 29 131 66 85 . 65 150 36 10 . Received Heat Transfer 2088 | . 231 18 207 . 141 . 870 99 108 303 111 Effects 5 | . . . . . . . 1 4 . . . Shutdowns 2 | . . . . . . . . 2 . . . Energy Bleed 2 | . . . . . . . 1 1 . . . Matter Decay 1 | . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 8 | . . . . 1 1 . 4 2 . . . Combat Hostiles 8 | . . . . 1 1 . 4 2 . . . Parts Fried 28 | . . 1 . 6 . . 8 13 . . . Impact Corruptions 16 | . . . . 6 . . 5 5 . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 3 | . 1 . . . . . 1 1 . . . Heat Transferred 2659 | 74 370 . 370 . . . 550 851 370 74 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Peak Influence 540 | 5 170 257 218 99 . . 540 282 371 . . Average Influence 158 | 3 84 136 126 52 . . 344 129 176 . . Maximum Alert Level 2 | . . 1 1 . . . 2 1 1 . . Low Security (%) 67 | 100 100 94 56 100 . . 15 77 56 . . Level 1 27 | . . 5 43 . . . 52 22 43 . . Level 2 5 | . . . . . . . 31 . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 19 | . 2 . 1 1 . . 6 5 4 . . Investigation 2 | . 1 . . . . . . 1 . . . Extermination 4 | . . . . . . . 1 2 1 . . Reinforcement 12 | . 1 . 1 1 . . 5 2 2 . . Assault 1 | . . . . . . . . . 1 . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . 2 1 1 . . Haulers Reinforced 1 | . . . . . . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Distress Signals 7 | . 1 2 1 . . . 2 1 . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 143 | . 12 16 13 6 4 . 30 21 22 15 4 Peak Tracking Total 11 | . 5 9 4 2 3 . 6 5 8 11 4 Tactical Retreats 10 | . . 1 1 . . . 4 1 2 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Traps Triggered 3 | . 1 . . . . . . 1 1 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . . . . . . 1 . . . 1 Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Machines Disabled 32 | . . . . . . . 23 6 3 . . Max in Single Turn 7 | . . . . . . . 7 4 1 . . Garrison Access 2 | . . . . 1 . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Machines Accessed 18 | . 2 4 3 2 1 . 3 3 . . . Terminals 12 | . 1 4 2 1 . . 2 2 . . . Fabricators 2 | . . . . . . . 1 1 . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . Total Hacks 46 | . 7 14 7 5 1 . 6 6 . . . Successful 29 | . 4 12 4 3 1 . 4 1 . . . Failed 17 | . 3 2 3 2 . . 2 5 . . . Catastrophic 3 | . . 1 . 1 . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . Manual 22 | . 4 7 3 1 . . 3 4 . . . Terminals 37 | . 5 14 5 4 . . 5 4 . . . Fabricators 3 | . . . . . . . 1 2 . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 4 | . 2 . 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . Terminal Hacks 20 | . 1 10 3 2 1 . 2 1 . . . Robot Analysis 3 | . . 2 1 . . . . . . . . Open Door 1 | . . . . . 1 . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . Alert Level 5 | . . 3 . . . . 1 1 . . . Unreport Threat 1 | . . 1 . . . . . . . . . Locate Traps 3 | . . 2 . 1 . . . . . . . Recall Assault 1 | . . . . 1 . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . Zone Layout 4 | . 1 1 1 . . . 1 . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . Network Status 1 | . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 2 | . 1 . 1 . . . . . . . . Report Inventory 2 | . 1 . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . Unauthorized Hacks 5 | . 2 2 . . . . 1 . . . . Terminals 4 | . 1 2 . . . . 1 . . . . Track 1 | . . 1 . . . . . . . . . Botnet 3 | . 1 1 . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . Mask 1 | . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . Used 1 | . . 1 . . . . . . . . . Hacking Detections 11 | . 1 3 1 1 . . 2 3 . . . Full Trace Events 2 | . . 1 . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . 4 . . Machine Destruction 4 | . . . . . . . . . 4 . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Robot Analysis Total 3 | . . 2 1 . . . . . . . . Derelict Logs Recovered 4 | . . . . . 2 1 . . . 1 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Turns Passed 6647 | 27 270 267 579 840 640 61 944 1835 806 352 26 Spaces Moved 3323 | 13 126 185 279 423 387 40 412 838 363 243 14 Core 29 | . . . . . . . 3 13 1 3 9 Treads 229 | . . . . . . . 19 78 127 . 5 Legs 2067 | 13 126 11 279 423 387 40 390 231 167 . . Wheels 897 | . . 174 . . . . . 450 45 228 . Hover 42 | . . . . . . . . 7 23 12 . Flight 59 | . . . . . . . . 59 . . . Fastest Speed 50 | 120 120 100 120 155 155 155 150 100 120 50 50 Average Speed 154 | 120 135 112 155 159 155 155 166 172 157 93 158 Slowest Speed 1095 | 120 150 210 180 180 155 155 1000 1095 600 150 200 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . . . Exploration Rate (%) 21 | 3 29 22 28 14 60 11 16 17 10 48 4 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . 1 . . . . . Known Exits Taken 1 | . . . . . 1 . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 . 1 1 1 1 1 . Scrap Searched 4 | . . . . . . . . . . 4 . Spaces Dug 100 | . . . 12 23 . . 41 19 5 . . Terrain Destroyed 781 | . . 86 29 23 22 . 308 51 218 44 . Melee 78 | . . . 12 23 . . 19 19 5 . . Projectile 39 | . . . . . . . 1 4 13 21 . AOE 664 | . . 86 17 . 22 . 288 28 200 23 . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Upp Upp Total 4170 | 19 176 222 361 504 414 39 538 1068 501 310 18 Wait 139 | . 16 2 17 13 . . 7 64 12 8 . Move 3312 | 12 125 184 278 422 386 39 411 837 362 242 14 Hop . | . . . . . . . . . . . . Pick Up 136 | 2 5 11 14 9 6 . 12 38 27 12 . Fast Attach . | . . . . . . . . . . . . Attach 102 | 1 2 5 2 2 1 . 18 34 21 12 4 Detach 4 | . . . . . . . . . 4 . . Swap 28 | . 1 3 10 2 1 . 1 3 7 . . Drop 35 | 1 . 5 6 7 6 . 2 . 6 2 . Fire 259 | 3 27 12 13 8 14 . 43 52 53 34 . Melee 152 | . . . 21 41 . . 43 40 7 . . Ram 1 | . . . . . . . 1 . . . . Kick 2 | . . . . . . . . . 2 . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory (discovered 2 exits: [*Fac] / Upp) -4/Factory -4/Upper Caves -4/Upper Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 3) 28 | -11/Scrapyard | Entered Materials 233 | -10/Materials | Discovered new exit (range 16) 298 | -10/Materials | Entered another Materials area 298 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 343 | -9/Materials | Build established: Mutant 392 | -9/Materials | Destroyed 7 combat bots 532 | -9/Materials | Discovered new exit (range 5) 565 | -9/Materials | Entered another Materials area 565 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1054 | -8/Materials | Discovered new exit (range 15) 1144 | -8/Materials | Entered Factory 1144 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1956 | -7/Factory | Discovered new exit (range 13) 1984 | -7/Factory | Entered Lower Caves 2439 | -7/Lower Caves | Identified exit to Lower Caves 2509 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2624 | -7/Lower Caves | Entered another Lower Caves area 2657 | -7/Lower Caves | Discovered new exit (range 19) 2685 | -7/Lower Caves | Entered Factory 2685 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2788 | -6/Factory | Lost 3 parts (1p1n1w) 3186 | -6/Factory | Lost 3 parts (1n1u1w) 3315 | -6/Factory | Core integrity fell below 50% 3363 | -6/Factory | Lost 5 parts (2p1n2w) 3555 | -6/Factory | Core integrity fell below 20% 3585 | -6/Factory | Lost 8 parts (1p1n2u4w) 3599 | -6/Factory | Discovered new exit (range 14) 3629 | -6/Factory | Entered another Factory area 3629 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3630 | -5/Factory | Identified exit to Upper Caves 4071 | -5/Factory | Build established: Scavenger-Mutant 4615 | -5/Factory | Lost 4 parts (1n1u2w) 5069 | -5/Factory | Crushed by falling debris 5077 | -5/Factory | System corruption reached 10% 5118 | -5/Factory | Core integrity fell below 50% 5130 | -5/Factory | Lost 10 parts (2p4n2u2w) 5199 | -5/Factory | Core integrity fell below 20% 5450 | -5/Factory | Discovered new exit (range 9) 5464 | -5/Factory | Entered another Factory area 5464 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6045 | -4/Factory | Lost 4 parts (1p1u2w) 6112 | -4/Factory | Lost 9 parts (1p4n2u2w) 6246 | -4/Factory | Discovered new exit (range 19) 6270 | -4/Factory | Entered Upper Caves 6272 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 6328 | -4/Upper Caves | Lost 4 parts (1p1n2w) 6559 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 6597 | -4/Upper Caves | Core integrity fell below 50% 6610 | -4/Upper Caves | Discovered new exit (range 13) 6612 | -4/Upper Caves | Core integrity fell below 20% 6622 | -4/Upper Caves | Entered another Upper Caves area 6648 | -4/Upper Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 06608_ Acquired 50 matter. 06608_ Slug penetrates Wall. 06608_ Slug penetrates Earth. 06610_ EXIT=FOUND 06610_ Adv. Coolant Injector destroyed. 06610_ Acquired Med. Treads. 06611_ Adv. Heat Sink fries itself beyond repair. 06611_ Penetrated by Slug. 06613_ System corrupted: Matter fused (-6). 06614_ Adv. Heat Sink fries itself beyond repair. 06614_ S-27 Virus destroyed. 06618_ Antigrav System destroyed. 06621_ Med. Storage Unit destroyed. LOCATION=UNKNOWN GOAL=ESCAPE 06625_ Med. Treads destroyed. 06625_ Reclaimed 20 matter. 06628_ Adv. Reclamation Unit destroyed. 06637_ Adv. Medium Treads destroyed. 06646_ Hyp. Gauss Cannon destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????####???????????##??????? | | ??????????????????????????# ##?????????# ##?????? | | ??????????????????????????# ##?####??? ####### | | ??????????????????????????# ### #### | | ????????????????????????### ##g g $ | | ???????????????????????## g g ####?? | | ???????????????????????# @ ## ##????? | | ???????????????????????# ############ ##?????? | | ???????????????????????# ##???????????# #??????? | | ???????????????????????# #????????????? #??????? | | ???????????????????????# ??????????????#??????? | | ???????????????????????# ?????????????????????? | | ??????????????????????? ????????????????????? | | ?????????????????????? ????????????????????? | | ????????????????????? ## ???????????????????? | | ???????????????????? ####? ???????????????????? | | ??????????????????? #?????# ??????????????????? | | ?????????????????? ???????##??????????????????? | | ?????????????????" ???????????????????????????? | | ?????????????????"" ????????????????????????????? | | ??????????????????? ????????????????????????????? | | ??????????????????? ?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 100 Energy Generation 34 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Corruption Prevention 12 Armor Coverage 450 Evasion (%) 49 Targeting Accuracy 8 Melee Accuracy 6 Recoil Reduction 4 Matter Filtering 30 Energy Filtering 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImpactEnhancedPod Manual? 0 Play Time 01:05:52 Cumulative 48.2 hours Start 2020.04.14 @ 17:00:15 End 2020.04.14 @ 18:09:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 119 Rogue 119 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 24 Gallery% 44 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 142a1325-1b53-4581-b115-77d834005fa9