Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.31 @ 02:43:14 Player: slowdive Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (55) 275 Value Destroyed (1789) 1789 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (222) 222 TOTAL SCORE: 4286 Bonus ------- High Alert Combat Kills 22 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 36/300 Energy 75/100 System Corruption 10% Temperature Cool (9) Movement Core (700) Ox13 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Large Storage Unit Improved Terrain Scan Processor Improved Targeting Computer > --- WEAPON (2) ------- Shotgun Improved Grenade Launcher > --- INVENTORY (16) --- Medium Storage Unit Advanced Visual Processing Unit System Shield Relay Coupler [NC] (28) Relay Coupler [Duelist] (31) Mini Grenade Launcher Datajack Heavy Mace Heavy Mace Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Advanced Terrain Scanner Improved Terrain Scan Processor > --- WEAPON ----------- Particle Gun Heavy Mace > --- INVENTORY -------- Improved Ion Engine Light Treads Light Treads Medium Storage Unit Advanced Visual Processing Unit Improved Targeting Computer Core Shielding System Shield EM Pulse Gun Heavy Assault Rifle Autogun Shotgun Mini Grenade Launcher Improved Grenade Launcher Datajack Heavy Mace [Rating: 30] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Utility Large Storage Unit Device Advanced Terrain Scanner Storage Large Storage Unit Processor Improved Terrain Scan Processor Hackware System Shield Protection Core Shielding Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Autogun Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Heavy Mace Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Sto Gar Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 58 | . 16 11 9 9 13 Power 5 | . 1 1 1 1 1 Engine 4 | . 1 1 1 1 . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 16 | . 2 2 3 5 4 Treads 13 | . 2 2 3 5 1 Leg 3 | . . . . . 3 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | . 2 4 2 1 1 Device 1 | . . . 1 . . Storage 4 | . 2 2 . . . Processor 2 | . . . 1 . 1 Hackware 1 | . . 1 . . . Protection 2 | . . 1 . 1 . Artifact . | . . . . . . Weapon 27 | . 11 4 3 2 7 Energy Gun 10 | . 7 . 1 . 2 Energy Cannon . | . . . . . . Ballistic Gun 4 | . 1 1 . 1 1 Ballistic Cannon . | . . . . . . Launcher 8 | . 3 2 . 1 2 Special Weapon 1 | . . 1 . . . Impact Weapon 3 | . . . 2 . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes . | . . . . . . Parts Lost 19 | . 1 . . 5 13 Power 3 | . . . . 1 2 Propulsion 11 | . . . . 3 8 Utility 2 | . . . . 1 1 Weapon 3 | . 1 . . . 2 Highest Loss Streak 9 | . 1 . . 2 9 Average Slot Usage (%) 97 | . 99 99 99 98 85 Engine 9 | . 14 11 9 9 2 Treads 24 | . 7 22 35 34 27 Leg 4 | . 20 . . . . Device 2 | . . . 3 7 . Storage 24 | . 27 32 23 18 18 Processor 3 | . . . 3 9 9 Hackware 3 | . . 10 5 . . Protection 1 | . . . . . 8 Energy Gun 7 | . 20 5 4 . 1 Ballistic Gun 6 | . 5 7 7 2 8 Launcher 2 | . 2 5 . 1 5 Special Weapon 1 | . . 3 2 . . Impact Weapon 2 | . . . 3 13 . Naked Turns . | . . . . . . Heaviest Build 62 | 11 42 59 62 46 47 Greatest Support 88 | 20 40 44 88 88 85 Greatest Overweight (x) 11 | . 2 2 . . 11 Average Overweight (x) . | . 1 1 . . . Largest Inventory Capacity 22 | 6 16 22 22 16 16 Average Capacity 18 | 6 15 21 19 16 16 Most Carried 22 | 6 16 22 22 16 16 Average Carried 17 | 6 14 21 19 15 14 Final Capacity 22 | 6 16 22 16 16 16 Final Carried 22 | 6 14 22 16 13 9 Class Distribution -------------------- 63% | Mutant 36% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Scr Mat Mat Mat Sto Gar Matter Collected 1113 | 200 198 201 301 145 68 Remotely . | . . . . . . Salvage Created 1493 | . 197 298 447 287 264 Parts 103 | . 15 30 27 15 16 Haulers Intercepted 2 | . . 1 . 1 . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Sto Gar Combat Hostiles Destroyed 46 | . 6 10 10 5 15 Melee 5 | . . . 2 3 . Guns 11 | . 3 1 6 . 1 Cannons 1 | . . . 1 . . AOE 27 | . 3 9 . 2 13 Classes Destroyed 11 | . 2 5 . 1 3 Hauler 2 | . . 1 . 1 . Recycler 2 | . . 1 . 1 . Mechanic 1 | . . . . 1 . Operator 2 | . 1 1 . . . Watcher 2 | . . 1 1 . . Swarmer 16 | . . 6 3 . 7 Grunt 17 | . 6 2 3 3 3 Brawler 2 | . . . . . 2 Duelist 1 | . . . . . 1 Sentry 8 | . . 2 4 2 . Hunter 2 | . . . . . 2 Best Kill Streak 8 | . 2 5 3 4 8 Combat Bots Only 8 | . 2 4 3 2 8 Max Kills in Single Turn 4 | . 1 2 1 1 4 Gunslinging . | . . . . . . Exploded 4 | . 1 2 . 1 4 Melee 1 | . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Sto Gar Damage Taken 3622 | . 337 278 658 864 1485 Core 645 | . 61 30 74 91 389 Absorbed by Shields . | . . . . . . Core Remaining (%) 89 | 100 75 92 . . . Volleys Fired 99 | . 20 20 27 10 22 Largest 2 | . 2 2 2 1 1 Hottest 130 | . 130 88 88 30 36 Shots Fired 134 | . 31 22 48 10 23 Gun 86 | . 25 8 41 4 8 Cannon . | . . . . . . Launcher 41 | . 6 14 . 6 15 Special 7 | . . . 7 . . Kinetic 50 | . 5 6 27 4 8 Thermal 43 | . 20 2 21 . . Explosive 41 | . 6 14 . 6 15 Electromagnetic . | . . . . . . Robot Hit Streak 11 | . 7 3 10 11 11 Robot Miss Streak 2 | . 1 2 1 1 2 Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 119 | . 17 9 51 22 20 Core Hits 88 | . 16 19 18 12 23 Critical Hits 1 | . . . 1 . . Critical Kills 1 | . . . 1 . . Critical Parts Destroyed . | . . . . . . Melee Attacks 40 | . . . 16 18 6 Impact 40 | . . . 16 18 6 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . . . 1 . Combat Hostiles . | . . . . . . Follow-up Attacks 3 | . . . 1 2 . Damage Inflicted 4525 | . 590 690 881 827 1537 Guns 916 | . 245 62 498 35 76 Cannons . | . . . . . . Explosions 2606 | . 341 628 . 313 1324 Melee 988 | . . . 372 479 137 Ramming 4 | . 4 . . . . Kinetic 505 | . 30 31 333 35 76 Thermal 422 | . 215 31 176 . . Explosive 2606 | . 341 628 . 313 1324 Electromagnetic . | . . . . . . Impact 988 | . . . 372 479 137 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 10 | . . . . 10 10 Average Corruption 10 | . . . . 10 10 Corruption Purged . | . . . . . . Effects 30 | . . . . 4 26 Message Errors 3 | . . . . . 3 Matter Fused 6 | . . . . . 6 Heat Flow Errors 5 | . . . . . 5 Energy Discharges 4 | . . . . 2 2 Data Loss (minor) 1 | . . . . . 1 Data Loss (major) 2 | . . . . . 2 Misfires 1 | . . . . . 1 Misdirections 5 | . . . . 2 3 Targeting Errors 3 | . . . . . 3 Overload Shots . | . . . . . . Overflow Damage 102 | . 10 4 7 1 80 Projectiles . | . . . . . . Explosions 78 | . 10 4 . 1 63 Melee 24 | . . . 7 . 17 Knockbacks 3 | . . . 1 1 1 Impact 3 | . . . 1 1 1 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 295 | . . 18 . . 277 Shots 9 | . . 2 . . 7 Rammed 1 | . . . . 1 . Targets Rammed 2 | . 1 . . 1 . Kicked 1 | . 1 . . . . Crushed . | . . . . . . Highest Temperature 449 | . 449 73 173 . 223 Average Temperature 118 | . 185 30 66 . 93 Received Heat Transfer 1302 | . 174 57 279 360 432 Effects 6 | . 6 . . . . Shutdowns 2 | . 2 . . . . Short Circuit 4 | . 4 . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 2 | . . . 1 . 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . 1 . 2 . . Heat Transferred 1074 | . 519 74 481 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Sto Gar Peak Influence 439 | . 180 383 360 182 439 Initial 81 | . . 76 81 33 . Average 133 | . 60 186 114 69 246 Maximum Alert Level 2 | . . 1 1 . 2 Low Security (%) 79 | 100 100 84 77 100 30 Level 1 19 | . . 15 22 . 64 Level 2 . | . . . . . 5 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 3 1 1 1 . Investigation 4 | . 2 . 1 1 . Extermination . | . . . . . . Reinforcement 2 | . 1 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Sto Gar Distress Signals 2 | . . 1 . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 69 | . 19 15 13 6 16 Peak Tracking Total 7 | . 6 5 4 3 7 Tactical Retreats 5 | . 5 . . . . Traps | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Sto Gar Traps Triggered 4 | . 4 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Scr Mat Mat Mat Sto Gar Machines Disabled 4 | . 1 2 . . 1 Max in Single Turn 2 | . 1 2 . . 1 Garrison Relay 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Sto Gar Machines Accessed 14 | . 4 2 4 4 . Terminals 11 | . 4 2 3 2 . Fabricators . | . . . . . . Repair Stations 2 | . . . 1 1 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 45 | . 13 5 16 11 . Successful 14 | . 3 . 5 6 . Failed 31 | . 10 5 11 5 . Catastrophic 6 | . 3 . 2 1 . Database Lockouts . | . . . . . . Manual 29 | . 9 5 13 2 . Terminals 36 | . 13 5 13 5 . Fabricators . | . . . . . . Repair Stations 6 | . . . 3 3 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 3 | . . . . 3 . Terminal Hacks 6 | . 3 . 2 1 . Robot Analysis 1 | . 1 . . . . Alert Level 1 | . 1 . . . . Unreport Threat 1 | . . . 1 . . Maintenance Status 1 | . . . . 1 . Registered Components 2 | . 1 . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . . . 3 3 . Scan Component 4 | . . . 2 2 . Repair 2 | . . . 1 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 2 | . . . . 2 . Unlock Access 1 | . . . . 1 . Coupler Status 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used 1 | . 1 . . . . Hacking Detections 13 | . 3 2 4 4 . Full Trace Events 6 | . 1 1 2 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . 1 1 . Time 76 | . . . 38 38 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Scr Mat Mat Mat Sto Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 4 | . . . . . 4 Machine Destruction 4 | . . . . . 4 Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Sto Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Sto Gar Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Scr Mat Mat Mat Sto Gar Turns Passed 3032 | 24 673 688 732 414 501 Spaces Moved 1345 | 21 295 318 307 142 262 Core 1 | . . . . . 1 Treads 1116 | . 88 318 307 142 261 Legs 228 | 21 207 . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 165 145 145 156 Average Speed 158 | 120 166 166 145 149 161 Slowest Speed 600 | 120 180 185 145 156 600 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . 1 . Exploration Rate (%) 23 | 2 36 23 24 22 35 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 268 | . 37 128 . 28 75 Melee . | . . . . . . Projectile . | . . . . . . AOE 268 | . 37 128 . 28 75 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Sto Gar Total 2044 | 20 441 457 519 299 308 Wait 436 | . 91 90 136 119 . Move 1336 | 20 294 317 306 141 258 Hop . | . . . . . . Pick Up 42 | . 13 10 11 2 6 Fast Attach 10 | . 2 4 2 1 1 Attach 23 | . 3 2 4 6 8 Detach 6 | . 1 4 . 1 . Swap 26 | . 11 5 3 2 5 Drop 27 | . 5 5 15 . 2 Fire 99 | . 20 20 27 10 22 Melee 37 | . . . 15 16 6 Ram . | . . . . . . Kick 1 | . 1 . . . . Crush 1 | . . . . 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -8/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 25 | -11/Scrapyard | Entered Materials 291 | -10/Materials | Discovered new exit (range 15) 321 | -10/Materials | Build established: Mutant 698 | -10/Materials | Entered another Materials area 698 | -9/Materials | Evolved 2 slots: Utility x2 1002 | -9/Materials | Build established: Hauler-Mutant 1283 | -9/Materials | Discovered new exit (range 4) 1386 | -9/Materials | Entered another Materials area 1386 | -8/Materials | Evolved 2 slots: Propulsion x2 1622 | -8/Materials | Discovered new exit (range 5) 1952 | -8/Materials | Repaired Adv. Treads 2093 | -8/Materials | Build established: Mutant 2118 | -8/Materials | Entered Storage 2309 | -8/Storage | Repaired Adv. Treads 2489 | -8/Storage | Crushed by falling debris 2489 | -8/Storage | System corruption reached 10% 2513 | -8/Storage | Identified exit to Garrison 2532 | -8/Storage | Entered Garrison 2568 | -8/Garrison | Triggered checkpoint 2681 | -8/Garrison | Triggered checkpoint 2712 | -8/Garrison | Destroyed 8 combat bots 2760 | -8/Garrison | Triggered checkpoint 2794 | -8/Garrison | Triggered checkpoint 2818 | -8/Garrison | Garrison Relay disabled 2874 | -8/Garrison | Discovered new exit (range 10) 2975 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2984 | -8/Garrison | Core integrity fell below 50% 3018 | -8/Garrison | Core integrity fell below 20% 3033 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02971_ Particle Gun destroyed. 02975_ Attempting to access garrison exit controls... 02975_ Remote lockdown engaged. 02980_ Lgt. Treads destroyed. 02980_ Imp. Treads destroyed. 02980_ Hvy. Assault Rifle destroyed. 02988_ System corrupted: Heat flow error (+128). 02988_ Lgt. Treads destroyed. 02993_ Aluminum Leg destroyed. 02995_ L-31 Rogue knocked back. 03000_ ALERT: Garrison interior compromised. 03000_ Carbon-fiber Leg destroyed. 03004_ Destroyed Melee Analysis Suite. 03004_ L-31 Rogue system corrupted by crushing effect. 03005_ L-31 Rogue system terminally corrupted. 03010_ Core Shielding destroyed. 03012_ System corrupted: Energy discharge (-31). 03013_ Relay Coupler [Sentry] fries itself. 03022_ G-47 Trooper destroyed. 03030_ System corrupted: Shotgun targeting data glitched. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????#######????????????????????? | | ??????????????????????# #??????" ????????????? | | ??????????????????????# <% # """????????????? | | ??????????????????????# @ #???????????????????? | | ??????????????????????## #???????????????????? | | ???????????????????????# %! #??????????????????? | | ???????????????????????# =g ###??????????????????? | | ??????????????????????? ????????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????## ##???????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ???????????????????????## #????????????????????? | | ???????????????????????# ###??????????????????? | | ???????????????????????## # #??????????????????? | | ???????????????????????# #??????????????????? | | ??????????#######?????## ##??????????????????? | | ??????????# #???### #??????????????????? | | ?????????### [###### ##??????????????????? | | ?????????# [ # ????????????????? | | ?????????# # ????????????? | | ?????????### # ### /# #### #### #?????????? | | ???????????#######?# ## #????#???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 110 Core Shielding 20 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 4 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Omniscient Cartographer Challenges ------------ None Game ------ Seed ShadeWeaponMapper Manual? 0 Play Time 00:35:05 Cumulative 34.6 hours Start 2021.08.30 @ 02:48:57 End 2021.08.31 @ 02:43:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 44 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 25 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e069b3bf-eff8-4d85-974e-24c41b6db78e