Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.04 @ 17:19:03

Player: Aklangi

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (46)      230
Value Destroyed (1191)     1191
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (15)                 15
              TOTAL SCORE: 3296

 Bonus
-------
High Alert Combat Kills    15

 Cogmind 
---------
Core Integrity             0/550
Matter                     157/300
Energy                     160/160
System Corruption          8%
Temperature                Cool (9)
Movement                   Rolling (95) Ox1
Location                   -8/Materials

 Parts 
-------
>       --- POWER (2) --------
  Light Nuclear Core
>       --- PROPULSION (3) ---
        Wheel
>       --- UTILITY (4) ------
        Heat Sink
>       --- WEAPON (2) -------
        Flak Cannon
>       --- INVENTORY (5) ----
  Large Storage Unit

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
           Deuterium Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
   Compact Wheel
>          --- UTILITY ----------
     Small Storage Unit
           Signal Interpreter
  Improved Light Armor Plating
           Hacking Suite
>          --- WEAPON -----------
  Improved EM Shotgun
           Assault Cannon
>          --- INVENTORY --------
     Light Ion Engine
     Light Ion Engine
     Light Treads
           Heat Sink
     Large Storage Unit
  Improved EM Shotgun
      Mini Grenade Launcher
[Rating: 22]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Small Storage Unit
  Device                   Advanced Weight Redist. System
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               1    | .   .   .   1   .   
  Utility                  2    | .   .   .   1   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             51   | 6   9   5   11  20  
  Power                    9    | 1   1   1   1   5   
    Engine                 8    | 1   1   1   1   4   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               15   | 2   4   3   1   5   
    Treads                 2    | .   .   .   .   2   
    Leg                    10   | 2   4   3   .   1   
    Wheel                  3    | .   .   .   1   2   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  10   | 1   3   .   2   4   
    Device                 2    | .   .   .   .   2   
    Storage                2    | 1   1   .   .   .   
    Processor              2    | .   2   .   .   .   
    Hackware               1    | .   .   .   .   1   
    Protection             3    | .   .   .   2   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   17   | 2   1   1   7   6   
    Energy Gun             7    | 2   1   .   2   2   
    Energy Cannon          1    | .   .   .   1   .   
    Ballistic Gun          2    | .   .   1   .   1   
    Ballistic Cannon       5    | .   .   .   3   2   
    Launcher               2    | .   .   .   1   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   2   1   
Parts Lost                 24   | .   1   3   1   19  
  Power                    5    | .   .   1   1   3   
  Propulsion               8    | .   .   2   .   6   
  Utility                  4    | .   .   .   .   4   
  Weapon                   7    | .   1   .   .   6   
  Highest Loss Streak      18   | .   1   3   1   18  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     90   | .   96  99  88  70  
  Engine                   12   | .   14  13  10  8   
  Leg                      23   | .   28  27  22  10  
  Wheel                    2    | .   .   .   8   4   
  Storage                  11   | .   14  14  11  5   
  Processor                11   | .   10  14  11  6   
  Protection               1    | .   .   .   3   3   
  Energy Gun               15   | .   27  15  11  6   
  Ballistic Gun            5    | .   .   12  2   .   
  Ballistic Cannon         2    | .   .   .   8   5   
Peak Build Rating          22   | 6   7   7   14  22  
  Average Rating           9    | 4   6   6   11  14  
  On Entrance              6    | .   6   7   7   14  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             25   | 14  14  13  19  25  
  Greatest Support         49   | 20  20  20  20  49  
  Greatest Overweight (x)  3    | 3   .   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   6   
  Most Carried             8    | 2   8   7   8   8   
  Average Carried          5    | .   4   5   5   4   
  Final Capacity           8    | 8   8   8   8   5   
  Final Carried            8    | 2   6   4   8   1   

 Class Distribution 
--------------------
 55% | Scavenger-Mutant
 44% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Mat Mat 
Matter Collected           754  | 174 164 84  132 200 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1208 | .   267 206 324 411 
  Parts                    90   | .   18  14  28  30  
Haulers Intercepted        2    | .   .   .   1   1   
Recyclers Shooed           1    | .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Combat Hostiles Destroyed  32   | .   6   6   9   11  
  Guns                     12   | .   5   6   1   .   
  Cannons                  9    | .   .   .   5   4   
  AOE                      11   | .   1   .   3   7   
Classes Destroyed          10   | .   2   1   4   3   
  Worker                   3    | .   .   .   .   3   
  Builder                  4    | .   .   .   2   2   
  Hauler                   2    | .   .   .   1   1   
  Operator                 2    | .   .   .   1   1   
  Watcher                  3    | .   1   .   2   .   
  Swarmer                  9    | .   .   2   4   3   
  Grunt                    17   | .   6   4   3   4   
  Duelist                  1    | .   .   .   .   1   
  Sentry                   3    | .   .   .   2   1   
  Hunter                   2    | .   .   .   .   2   
Best Kill Streak           10   | .   2   3   8   10  
  Combat Bots Only         6    | .   2   3   4   6   
Max Kills in Single Turn   6    | .   1   1   3   6   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 6    | .   1   .   1   6   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  
Hostile Shots Fired        256  | .    33   52   44   127  
  Missed                   57   | .    7    10   16   24   
Damage Taken               2981 | .    335  573  258  1815 
  Core                     803  | .    67   124  49   563  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         70   | 100  .    23   87   .    
Volleys Fired              93   | .    21   30   19   23   
  Largest                  2    | .    2    2    2    2    
  Hottest                  99   | .    90   90   94   99   
Shots Fired                160  | .    40   47   30   43   
  Gun                      118  | .    40   47   12   19   
  Cannon                   35   | .    .    .    14   21   
  Launcher                 7    | .    .    .    4    3    
  Special                  .    | .    .    .    .    .    
  Kinetic                  63   | .    .    28   14   21   
  Thermal                  57   | .    29   19   .    9    
  Explosive                7    | .    .    .    4    3    
  Electromagnetic          33   | .    11   .    12   10   
  Robot Hit Streak         8    | .    8    7    6    6    
  Robot Miss Streak        3    | .    2    2    3    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    
Shots Hit Robots           108  | .    30   31   19   28   
  Core Hits                69   | .    14   12   18   25   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         4    | .    3    .    .    1    
    Burn                   2    | .    2    .    .    .    
    Blast                  1    | .    .    .    .    1    
    Corrupt                1    | .    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3185 | .    402  322  751  1710 
  Guns                     1092 | .    360  322  154  256  
  Cannons                  637  | .    .    .    254  383  
  Explosions               1445 | .    31   .    343  1071 
  Melee                    .    | .    .    .    .    .    
  Ramming                  11   | .    11   .    .    .    
  Kinetic                  784  | .    .    147  254  383  
  Thermal                  1176 | .    260  175  44   697  
  Explosive                793  | .    .    .    299  494  
  Electromagnetic          421  | .    131  .    154  136  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         8    | .    2    2    .    8    
  Average Corruption       2    | .    2    2    .    8    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  14   | .    3    6    .    5    
    Message Errors         1    | .    .    1    .    .    
    Matter Fused           4    | .    1    2    .    1    
    Heat Flow Errors       1    | .    .    .    .    1    
    Energy Discharges      1    | .    1    .    .    .    
    Parts Fused            2    | .    .    2    .    .    
    Data Loss (minor)      2    | .    1    .    .    1    
    Data Loss (major)      1    | .    .    .    .    1    
    Alerts                 1    | .    .    1    .    .    
    Weapon Failures        1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            102  | .    .    .    .    102  
  Projectiles              17   | .    .    .    .    17   
  Explosions               85   | .    .    .    .    85   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 9    | .    .    .    .    9    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  7    | .    .    .    .    7    
  Secondary                2    | .    .    .    .    2    
Self-Inflicted Damage      327  | .    .    .    .    327  
  Shots                    6    | .    .    .    .    6    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             1    | .    1    .    .    .    
  Kicked                   1    | .    1    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        285  | .    279  221  114  285  
  Average Temperature      87   | .    101  89   45   88   
  Received Heat Transfer   918  | .    189  330  48   351  
  Effects                  2    | .    .    2    .    .    
    Interference           2    | .    .    2    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    
  Heat Transferred         2131 | .    803  506  50   772  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      5    | .    1    .    1    3    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Peak Influence             470  | .   126 100 337 470 
  Initial                  142  | .   .   19  39  142 
  Average                  107  | .   68  52  129 261 
Maximum Alert Level        2    | .   .   .   1   2   
  Low Security (%)         87   | 100 100 100 81  49  
  Level 1                  7    | .   .   .   18  21  
  Level 2                  5    | .   .   .   .   29  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          6    | .   1   .   2   3   
  Investigation            4    | .   .   .   2   2   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   1   .   .   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Distress Signals           1    | .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              56   | .   10  9   16  21  
  Peak Tracking Total      10   | .   2   4   6   10  
  Tactical Retreats        3    | .   .   2   .   1   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Mat Mat 
Machines Disabled          2    | .   .   .   .   2   
  Max in Single Turn       1    | .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Machines Accessed          10   | .   4   .   3   3   
  Terminals                7    | .   3   .   2   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   1   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   
Total Hacks                36   | .   15  .   8   13  
  Successful               21   | .   12  .   3   6   
  Failed                   15   | .   3   .   5   7   
    Catastrophic           1    | .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   3    | .   2   .   .   1   
  Terminals                30   | .   12  .   6   12  
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          5    | .   3   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   
Terminal Hacks             14   | .   8   .   1   5   
  Record                   5    | .   2   .   .   3   
  Emergency Access Points  1    | .   .   .   1   .   
  Alert Level              2    | .   2   .   .   .   
  Locate Traps             1    | .   1   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   
  Transport Status         1    | .   1   .   .   .   
  Investigation Status     1    | .   .   .   .   1   
  Registered Components    1    | .   .   .   .   1   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       5    | .   3   .   2   .   
  Report Inventory         2    | .   1   .   1   .   
  Retrieve Matter          1    | .   1   .   .   .   
  Retrieve Components      2    | .   1   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   
  Seal Access              1    | .   .   .   .   1   
Unauthorized Hacks         1    | .   1   .   .   .   
  Terminals                1    | .   1   .   .   .   
    Assimilate             1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   
  Used                     .    | .   .   .   .   .   
Hacking Detections         8    | .   3   .   3   2   
  Full Trace Events        4    | .   .   .   2   2   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     10   | .   3   .   7   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  
-------------              Run  | Yrd Mat Min Mat Mat 
Turns Passed               2041 | 68  469 734 394 376 
Spaces Moved               1362 | 48  310 538 245 221 
  Core                     15   | 7   .   .   .   8   
  Treads                   44   | .   .   .   .   44  
  Legs                     1209 | 41  310 538 245 75  
  Wheels                   94   | .   .   .   .   94  
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 50  
  Average Speed            120  | 120 120 120 120 119 
  Slowest Speed            200  | 200 120 190 120 190 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       1    | .   .   .   .   1   
Exploration Rate (%)       37   | 3   56  90  22  14  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   .   .   
  Known Exits Taken        3    | .   1   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   .   
Scrap Searched             3    | .   .   3   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          103  | .   3   .   14  86  
  Melee                    .    | .   .   .   .   .   
  Projectile               5    | .   .   .   2   3   
  AOE                      98   | .   3   .   12  83  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Total                      1600 | 55  365 579 314 287 
  Wait                     57   | .   16  4   25  12  
  Move                     1358 | 47  309 537 244 221 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  19   | 2   4   1   9   3   
  Fast Attach              23   | 6   3   1   3   10  
  Attach                   13   | .   .   2   3   8   
  Detach                   2    | .   .   .   1   1   
  Swap                     15   | .   6   2   5   2   
  Drop                     19   | .   5   2   5   7   
  Fire                     93   | .   21  30  19  23  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     1    | .   1   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat x2)
-8/Materials

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 15)
   69 | -11/Scrapyard | Entered Materials
  237 | -10/Materials | Discovered new exit (range 9)
  249 | -10/Materials | Identified exit to Materials
  298 | -10/Materials | Discovered new exit (range 9)
  301 | -10/Materials | Build established: Mutant
  314 | -10/Materials | Identified exit to Mines
  372 | -10/Materials | Discovered exit to Materials (range 15)
  538 | -10/Materials | Entered Mines
  561 | -10/Mines     | Learned 2 Materials zone layouts
  591 | -10/Mines     | Learned 4 Materials zone layouts
  620 | -10/Mines     | Discovered exit to Materials (range 8)
  789 | -10/Mines     | Build established: Scavenger-Mutant
 1074 | -10/Mines     | Discovered exit to Materials (range 8)
 1078 | -10/Mines     | Learned location of Storage (-9)
 1144 | -10/Mines     | Core integrity fell below 50%
 1186 | -10/Mines     | Lost 3 parts (1p2n)
 1272 | -10/Mines     | Entered Materials
 1272 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1273 | -9/Materials  | Identified exit to Materials
 1654 | -9/Materials  | Discovered exit to Materials (range 7)
 1666 | -9/Materials  | Entered another Materials area
 1666 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1932 | -8/Materials  | Core integrity fell below 50%
 1940 | -8/Materials  | Crushed by falling debris
 1944 | -8/Materials  | Core integrity fell below 20%
 1989 | -8/Materials  | Lost 18 parts (3p6n4u5w)
 2042 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01964_ K-01 Serf collects debris.
01976_ System corrupted: Substantial component data lost.
01976_ Garrison Access unresponsive.
01978_ Acquired Flak Cannon.
01986_ Slug penetrates Wall.
01989_ System corrupted: Mni. Grenade Launcher failed to launch.
01989_ H-55 Commando knocked back.
01993_ Penetrated by Slug.
01995_ H-55 Commando knocked back.
01995_ H-55 Commando destroyed.
01995_ K-01 Serf destroyed.
02001_ System corrupted: Heat flow error (+148).
02003_ Acquired 11 matter.
02011_ Connecting with Terminal...
02011_ ALERT: Suspicious activity at Terminal M007. Dispatching
  Investigation squad.
02025_ System corrupted: Component data lost.
02028_ U-05 Engineer builds a Wall.
02032_ Mni. Grenade Launcher destroyed.
02042_ System corrupted: Matter fused (-7).

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????? ??????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          19
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PiercingDiametricTerrabomb
  Manual?         0
Play Time         00:27:01
  Cumulative      19.7 hours
  Start           2025.03.04 @ 16:54:46
  End             2025.03.04 @ 17:19:03
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          36
  Rogue           36
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          32
Achievement%      32
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 153b71e3-122f-47ab-8dfb-ffc9c205677e