Cogmind - Beta 17.1 *** ADVENTURER MODE // 2026.08.30 @ 17:56:55 Player: F-forge Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (235) 1175 Value Destroyed (7562) 7562 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-265) -265 TOTAL SCORE: 14172 Bonus ------- Follower Combat Kills 30 Friendly Fire -295 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 21/100 System Corruption 24% Temperature Cool (0) Movement Rolling (100) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Compact Wheel Compact Wheel Compact Wheel > --- UTILITY (8) ------ Machine Analyzer Improved Signal Interpreter Improved Target Analyzer Improved Transmission Jammer > --- WEAPON (4) ------- Matter Neutralizer > --- INVENTORY (5) ---- Antigrav System Antigrav System Antigrav System Component Analysis Suite Peak State ------------ > --- POWER ------------ Neutrino Core Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Cryofiber Web Advanced Cryofiber Web Advanced Heat Sink Large Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Core Analyzer System Shield > --- WEAPON ----------- Plasma Rifle Phase Gun Dispersion Rifle Great Maul > --- INVENTORY -------- Heavy Antimatter Reactor Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Advanced Coolant Injector Compact Battery Improved Terrain Scanner Improved Target Analyzer Improved Medium Armor Plating Hacking Suite Component Analysis Suite Shock Rifle Plasma Rifle Improved Datajack [Rating: 101] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Improved Titanium Leg Leg Improved Titanium Leg Wheel Armored Huge Wheel Hover Unit Antigrav System Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Hardened Light Armor Plating Weapon Axe Energy Gun Beamcaster Energy Cannon Matter Neutralizer Ballistic Gun Enhanced Autogun Ballistic Cannon Heavy Flak Cannon Launcher Heavy Rocket Launcher Special Weapon Mining Laser Impact Weapon Great Maul Slashing Weapon Axe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Upp Upp Fac Was Fac Slots Evolved 12 | . . . 2 2 . 2 2 2 . . 2 . . Power 1 | . . . . . . . 1 . . . . . . Propulsion 3 | . . . 1 . . 1 . 1 . . . . . Utility 6 | . . . 1 2 . 1 . 1 . . 1 . . Weapon 2 | . . . . . . . 1 . . . 1 . . Parts Attached 177 | 7 2 3 21 12 17 17 10 7 9 1 36 2 33 Power 20 | 1 . . 1 2 2 1 3 . 2 . 6 . 2 Engine 15 | 1 . . 1 1 2 1 2 . 1 . 4 . 2 Core 4 | . . . . 1 . . 1 . 1 . 1 . . Reactor 1 | . . . . . . . . . . . 1 . . Propulsion 64 | 2 . 2 11 2 4 5 . 6 2 . 15 1 14 Treads . | . . . . . . . . . . . . . . Leg 44 | 2 . 2 11 2 4 3 . 5 2 . 10 1 2 Wheel 17 | . . . . . . 2 . 1 . . 5 . 9 Hover 3 | . . . . . . . . . . . . . 3 Flight . | . . . . . . . . . . . . . . Utility 50 | 2 1 . 5 4 7 5 2 1 3 1 8 . 11 Device 27 | 1 . . 3 1 4 2 1 1 . . 7 . 7 Storage 6 | 1 1 . . 2 1 . . . 1 . . . . Processor 12 | . . . . 1 2 2 1 . 2 1 . . 3 Hackware 2 | . . . . . . . . . . . 1 . 1 Protection 3 | . . . 2 . . 1 . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 43 | 2 1 1 4 4 4 6 5 . 2 . 7 1 6 Energy Gun 19 | 2 . 1 1 2 1 2 1 . 1 . 4 1 3 Energy Cannon 5 | . . . . . . . . . 1 . 1 . 3 Ballistic Gun 6 | . 1 . 2 . 2 . 1 . . . . . . Ballistic Cannon 6 | . . . . 1 . 2 2 . . . 1 . . Launcher 3 | . . . . . 1 1 1 . . . . . . Special Weapon 1 | . . . 1 . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . 1 . . Slashing Weapon 1 | . . . . 1 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . . . . . . Unidentified Prototypes 5 | . . . . . 3 . . . . . . 1 1 Parts Lost 78 | . . 1 5 5 1 3 . 2 7 6 23 7 18 Power 11 | . . . . 1 . . . 2 . 2 4 . 2 Propulsion 23 | . . 1 . 3 . . . . 3 3 5 4 4 Utility 18 | . . . 2 . . 1 . . 2 . 5 2 6 Weapon 26 | . . . 3 1 1 2 . . 2 1 9 1 6 Highest Loss Streak 10 | . . 1 2 2 1 1 . 1 3 6 10 7 6 To Critical Strikes 2 | . . . 1 . . . . . 1 . . . . Average Backups 11 | 3 6 9 9 11 14 14 14 14 14 13 11 11 2 Power . | . . . . . . . . . . . . . . Propulsion 1 | 1 3 4 4 3 1 1 2 1 . . 1 2 1 Utility 6 | . 2 4 3 3 8 8 8 8 7 7 6 5 . Weapon 2 | . . . 1 4 2 2 2 4 5 4 2 1 . Tool/Special . | . . . . . . . . . . . . . . Unused Backups 17 | . 1 . 3 . 4 4 . . . . . 5 . Power 3 | . . . 1 . . 1 . . . . . 1 . Propulsion 4 | . 1 . 1 . 2 . . . . . . . . Utility 7 | . . . . . 2 2 . . . . . 3 . Weapon 3 | . . . 1 . . 1 . . . . . 1 . Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 100 98 98 98 99 90 80 92 85 84 84 65 58 Engine 6 | . 14 14 11 7 8 7 6 10 1 1 3 . 3 Leg 18 | . 28 26 32 26 27 14 . 12 24 18 13 15 2 Wheel 3 | . . . . . . 7 13 8 . . 3 . 12 Device 14 | . 14 14 8 20 25 20 12 16 4 1 10 10 11 Storage 7 | . 14 14 11 9 9 7 6 5 7 6 7 3 . Processor 13 | . . . . 8 9 14 13 17 22 32 19 13 14 Protection 2 | . . . 12 6 1 1 6 . 3 . . . . Energy Gun 4 | . 14 14 10 9 1 . 1 . 2 5 9 7 4 Ballistic Gun 4 | . 14 14 9 6 2 5 6 5 1 . . . . Ballistic Cannon 3 | . . . . 1 6 5 4 7 5 5 2 . . Slashing Weapon 2 | . . . . 1 6 2 1 3 2 . . . . Peak Build Rating 101 | 7 8 12 21 26 38 50 59 68 70 70 98 101 70 Average Rating 44 | 5 7 8 17 23 33 46 53 64 61 60 72 63 42 On Entrance 35 | . 7 8 12 16 26 38 49 57 63 70 45 97 7 Avg Prop Armor Cover (%) 13 | . . . . . . . . 7 . . 2 . 17 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 73 | 14 19 22 33 42 49 47 63 63 67 67 72 73 43 Greatest Support 115 | 20 20 20 39 39 45 57 56 98 98 75 115 115 74 Greatest Overweight (x) 17 | . . 2 1 2 1 1 1 . . 2 17 9 4 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 15 15 15 15 15 15 15 15 15 5 Average Capacity 13 | 7 9 10 10 12 15 15 15 15 15 15 15 12 5 Most Carried 15 | 4 10 10 10 13 15 15 15 15 15 14 15 15 5 Average Carried 11 | 3 6 9 9 11 14 14 14 14 14 13 11 11 2 Final Capacity 15 | 8 10 10 10 15 15 15 15 15 15 15 15 5 5 Final Carried 15 | 4 9 10 10 12 15 14 15 14 14 12 15 5 4 Class Distribution -------------------- 26% | Assassin 23% | Skirmisher 20% | Mutant 7% | Scavenger-Mutant 7% | Scavenger-Gunner 4% | Scavenger-Skirmisher 3% | Derelict-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Assassin | -8/Storage Skirmisher | -7/Factory Skirmisher | -6/Factory Assassin | -5/Factory Assassin | -5/Upper Caves Gunner | -5/Upper Caves Scavenger-Gunner | -4/Factory Scavenger-Mutant | -4/Waste Scavenger-Skirmisher | -4/Factory Resources | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Upp Upp Fac Was Fac Matter Collected 5073 | 270 44 41 332 283 759 1143 361 118 501 . 721 29 471 Remotely . | . . . . . . . . . . . . . . Salvage Created 10745 | 93 400 94 923 498 2095 1391 348 263 490 152 2353 564 1081 Parts 503 | 11 32 3 60 21 109 82 22 11 9 6 89 9 39 Haulers Intercepted 12 | . . . 4 . 3 4 . . . . 1 . . Recyclers Shooed 10 | 1 1 . . 1 1 . 1 . . . 1 . 4 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . . 5 6 . . . Prevented 1 | . . . . . . . . . 1 . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Upp Upp Fac Was Fac Combat Hostiles Destroyed 150 | . 9 1 18 11 27 27 6 4 9 4 25 2 7 Melee 20 | . . . . 3 14 . . . 2 . 1 . . Guns 64 | . 9 1 15 7 1 8 3 1 . 1 12 2 4 Cannons 55 | . . . 3 1 12 17 3 3 4 3 6 . 3 AOE 6 | . . . . . . 2 . . 3 . 1 . . Classes Destroyed 19 | 2 4 . 4 2 . 2 . . 3 . . 1 1 Worker 24 | 1 1 . 2 . 6 2 2 3 . . 4 . 3 Builder 12 | . 1 . . . 6 2 . . . . 3 . . Tunneler 4 | 3 . . . . . . . . . . 1 . . Hauler 12 | . . . 4 . 3 4 . . . . 1 . . Recycler 22 | . 2 . 2 1 6 2 1 . . . 4 . 4 Mechanic 1 | . . . . . . . . . . . . . 1 Operator 5 | . . . 1 . 2 2 . . . . . . . Watcher 4 | . . . 2 . 1 . . . . . . . 1 Swarmer 34 | . 6 . 6 3 3 7 4 . 4 1 . . . Grunt 60 | . 3 . 8 2 13 12 . 3 2 2 15 . . Brawler 1 | . . . . . . 1 . . . . . . . Duelist 1 | . . . . 1 . . . . . . . . . Sentry 28 | . . . 4 4 11 2 2 . 1 1 2 . 1 Hunter 7 | . . . . 1 . . . . . . 4 . 2 Programmer 14 | . . . . . . 5 . 1 . . 4 . 4 Behemoth 1 | . . . . . . . . . 1 . . . . Compactor 2 | . . . . . . . . . . . . 2 . Samaritan 1 | . . . . . . . . . 1 . . . . Thug 1 | . . 1 . . . . . . . . . . . Mutant 1 | . . . . . . . . . 1 . . . . Best Kill Streak 8 | 1 3 1 4 3 8 8 4 3 3 3 4 2 3 Combat Bots Only 8 | . 3 1 3 3 3 8 4 3 3 3 4 2 2 Max Kills in Single Turn 2 | 1 1 1 1 1 2 2 1 1 2 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 2 | . . . . . . 2 . . 2 . 1 . . Melee 1 | . . . . 1 1 . . . 1 . 1 . . Uniques/NPCs Destroyed 1 | . . 1 . . . . . . . . . . . YI-UF0 (-10/Mines) Combat | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Upp Upp Fac Was Fac Hostile Shots Fired 1236 | . 20 6 104 81 99 164 108 63 81 62 220 6 222 Missed 376 | . 5 1 21 13 35 50 35 31 35 16 66 . 68 Hits 860 | . 15 5 83 68 64 114 73 32 46 46 154 6 154 Melee 11 | . . . . 4 . 1 . . . . . 6 . Projectile 849 | . 15 5 83 64 64 113 73 32 46 46 154 . 154 AOE 9 | . . 8 . . . . . 1 . . . . . Critical Strikes 29 | . . . 3 . 2 3 . 1 2 2 3 . 13 Part Disruptions 1 | . . . . . . 1 . . . . . . . Damage Taken 11728 | . 101 199 778 671 743 1656 491 605 828 724 2541 202 2189 Core 2114 | . 33 34 51 87 124 289 67 80 82 114 399 63 691 Absorbed by Shields . | . . . . . . . . . . . . . . Ignored by Resistances 3266 | . 35 54 235 193 213 377 161 168 223 201 734 54 618 Regen/Repaired (Parts) 497 | . . . 27 . 333 137 . . . . . . . Core Remaining (%) 77 | 100 . 73 87 . 61 58 92 . . 72 . . . Volleys Fired 528 | 14 24 14 88 24 36 109 28 7 20 15 67 10 72 Largest 4 | 2 2 2 2 2 2 2 2 3 3 3 4 3 4 Hottest 350 | 90 70 70 140 106 106 95 67 111 158 209 291 251 350 Shots Fired 959 | 28 48 28 146 47 60 172 56 21 28 21 175 26 103 Gun 677 | 28 48 28 137 43 29 97 28 7 7 3 130 26 66 Cannon 269 | . . . . 4 31 74 28 14 18 18 45 . 37 Launcher 4 | . . . . . . 1 . . 3 . . . . Special 9 | . . . 9 . . . . . . . . . . Kinetic 447 | . 24 14 75 23 36 142 56 21 18 15 23 . . Thermal 462 | 28 24 14 71 24 24 . . . 7 6 152 26 86 Explosive 4 | . . . . . . 1 . . 3 . . . . Electromagnetic 46 | . . . . . . 29 . . . . . . 17 Robot Hit Streak 41 | 5 16 11 37 13 34 41 15 7 14 12 19 30 20 Robot Miss Streak 4 | 2 2 2 2 2 4 2 4 2 2 4 3 3 2 Penetration Max 1 | . . . . . . 1 1 . . . . . . Secondary Targets 6 | . 2 . 3 . . . . . . . 1 . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . 1 . . Shots Hit Robots 893 | 18 35 23 112 45 124 167 42 18 35 16 152 23 83 Core Hits 462 | 5 18 8 48 22 75 71 16 21 43 23 72 4 36 Critical Kills 6 | . . . . . . . . . . . 4 2 . Critical Parts Destroyed 6 | . . . . . . . 1 . . . 5 . . Critical Strikes 53 | 2 4 2 5 1 6 11 1 . . . 17 3 1 Burn 22 | 2 4 2 5 1 1 . . . . . 6 . 1 Meltdown 1 | . . . . . . . . . . . 1 . . Destroy 9 | . . . . . . . 1 . . . 5 3 . Blast 11 | . . . . . . 9 . . . . 2 . . Smash 3 | . . . . . . . . . . . 3 . . Sever 7 | . . . . . 5 2 . . . . . . . Melee Attacks 198 | . . . . 9 103 38 2 5 18 . 23 . . Impact 15 | . . . . . . . . . . . 15 . . Slashing 175 | . . . . 9 103 32 2 5 18 . 6 . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 52 | . . . . 3 25 12 . 4 1 . 7 . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 23494 | 226 353 251 1655 1016 4456 4188 1072 703 1659 518 4476 610 2311 Guns 9439 | 226 351 251 1479 576 433 1350 545 89 42 63 2185 610 1239 Cannons 6398 | . . . . 59 558 1707 505 313 617 455 1128 . 1056 Explosions 705 | . . . . . . 174 . . 234 . 297 . . Melee 6678 | . . . . 372 3437 936 . 301 766 . 866 . . Ramming 106 | . 2 . 8 9 28 21 22 . . . . . 16 Kinetic 7355 | . 126 101 433 272 628 2798 1050 402 617 384 544 . . Thermal 8163 | 226 225 150 1214 363 363 . . . 42 134 2769 610 2067 Explosive 663 | . . . . . . 174 . . 234 . 255 . . Electromagnetic 529 | . . . . . . 259 . . . . 42 . 228 Impact 592 | . . . . . . . . . . . 592 . . Slashing 6086 | . . . . 372 3437 936 . 301 766 . 274 . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 24 | . . . . . . 5 . 1 1 1 . 16 24 Average Corruption 3 | . . . . . . 2 . 1 1 1 . 11 8 Corruption Purged 5 | . . . . . . 5 . . . . . . . Corruption Blocked 5 | . . . . . . . . . . . 5 . . Effects 86 | . . . . . . 17 . . 19 1 . 7 42 Message Errors 23 | . . . . . . 4 . . 5 . . 2 12 Matter Fused 28 | . . . . . . 3 . . 6 1 . 2 16 Heat Flow Errors 10 | . . . . . . 2 . . 3 . . . 5 Energy Discharges 9 | . . . . . . 3 . . 3 . . . 3 Data Loss (minor) 4 | . . . . . . . . . 1 . . 2 1 Data Loss (major) 2 | . . . . . . 1 . . . . . . 1 Misfires 3 | . . . . . . 1 . . . . . 1 1 Alerts 3 | . . . . . . 1 . . 1 . . . 1 Misdirections 1 | . . . . . . . . . . . . . 1 Weapon Failures 3 | . . . . . . 2 . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 1269 | . . . . 40 595 178 15 77 111 . 230 . 23 Projectiles 136 | . . . . . . 40 15 . . . 58 . 23 Explosions 36 | . . . . . . 22 . . . . 14 . . Melee 1097 | . . . . 40 595 116 . 77 111 . 158 . . Knockbacks 66 | . . . . 3 8 29 6 6 . 11 3 . . Impact 3 | . . . . . . 1 1 . . . 1 . . Kinetic 54 | . . . . 3 8 19 5 6 . 11 2 . . Secondary 9 | . . . . . . 9 . . . . . . . Self-Inflicted Damage 260 | . . . . . . 10 11 . . . 231 . 8 Shots 5 | . . . . . . . . . . . 5 . . Rammed 6 | . . . . . . 1 2 . . . . . 3 Targets Rammed 16 | . 1 . 3 3 2 1 2 . . . . . 4 Kicked 10 | . 1 . 3 3 2 . . . . . . . 1 Crushed . | . . . . . . . . . . . . . . Highest Temperature 504 | 250 166 122 504 243 126 208 . 4 188 385 385 28 444 Average Temperature 103 | 116 43 61 129 65 43 84 . 2 61 194 104 18 109 Received Heat Transfer 3091 | . 36 . 474 144 459 396 150 36 201 322 600 . 273 Effects 6 | . . . 4 . . . . . . 2 . . . Shutdowns 3 | . . . 2 . . . . . . 1 . . . Interference 2 | . . . 2 . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . Robots Corrupted 6 | . . . . . 1 . . . . . 5 . . Combat Hostiles 4 | . . . . . . . . . . . 4 . . Parts Fried 5 | . . . . . . . . . . . 5 . . Impact Corruptions 7 | . . . . . 1 . . . . . 6 . . Robots Melted 1 | . . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . Parts Melted 38 | . 3 . 4 1 1 . . . . . 17 . 12 Heat Transferred 15831 | 743 962 592 2571 777 777 . . . 74 185 5153 1068 2929 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Upp Upp Fac Was Fac Maximum Alert Level 1 | . . . 1 . . 1 . . . . 1 . . Low Security (%) 97 | 100 100 100 98 100 100 90 100 100 . . 94 100 100 Level 1 2 | . . . 1 . . 9 . . . . 5 . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 235 | 5 155 24 201 90 191 235 81 62 . . 222 55 135 Initial 55 | . . 24 . 47 18 . 31 3 . . 16 55 . Average 57 | 1 54 1 106 54 63 108 20 7 . . 47 16 29 Influence Increases 5409 | 20 251 . 677 345 949 938 207 132 265 140 1004 . 481 Destroy 0b10 Robot/C 2920 | . 180 . 360 220 540 540 120 80 160 80 500 . 140 Destroy 0b10 Robot/NC 435 | 20 20 . 55 5 125 60 15 15 10 . 65 . 45 Destroy Leader 702 | . 30 . 102 70 168 128 30 20 20 . 102 . 32 Successful Hack 138 | . 6 . 5 3 23 17 12 4 . . 42 . 26 Disable Machine 198 | . . . 18 . 27 . 9 9 . . 99 . 36 Destroy Structure 311 | . . . 2 2 21 28 6 4 . . 136 . 112 Lose Combat Pursuer 705 | . 15 . 135 45 45 165 15 . 75 60 60 . 90 Influence Decreases 5409 | 20 175 76 545 425 1001 862 275 140 265 110 842 192 481 Entered New Map 372 | . . 52 . 85 34 . 45 5 . . 14 137 . Time Decay 4443 | 20 175 24 495 290 957 832 230 117 235 50 618 35 365 Lost Part 564 | . . . 50 50 10 30 . 18 30 60 200 . 116 Lost Ally 30 | . . . . . . . . . . . 10 20 . Squads Dispatched 36 | . 2 . 1 . 6 7 3 1 . . 9 . 7 Investigation 6 | . 2 . . . 1 1 . . . . 1 . 1 Extermination 11 | . . . . . . 3 1 1 . . 3 . 3 Reinforcement 16 | . . . 1 . 2 3 2 . . . 5 . 3 Assault . | . . . . . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . 1 . . . . 3 . . Haulers Reinforced 2 | . . . . . . 1 . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Upp Upp Fac Was Fac Distress Signals 7 | . . . 3 1 1 1 1 . . . . . . Communications Jammed 2 | . . . . . . . . . . . . . 2 Distress Signals 2 | . . . . . . . . . . . . . 2 Times Spotted 253 | . 11 3 32 16 39 43 13 8 19 12 33 5 19 Peak Tracking Total 9 | . 3 2 5 6 4 9 5 3 5 7 5 3 4 Tactical Retreats 29 | . 1 . 6 2 2 8 1 . 4 1 1 . 3 Traps | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Upp Upp Fac Was Fac Traps Triggered 4 | . 2 . 1 . . . . . . . 1 . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Upp Upp Fac Was Fac Machines Disabled 23 | . . . 2 . 3 . 1 1 1 . 11 . 4 Max in Single Turn 6 | . . . 1 . 1 . 1 1 1 . 6 . 3 Garrison Access 4 | . . . . 1 . 1 1 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Upp Upp Fac Was Fac Machines Accessed 45 | . 1 . 5 4 12 6 3 5 . . 5 . 4 Terminals 27 | . 1 . 3 3 8 3 2 2 . . 4 . 1 Fabricators 1 | . . . . . . . . . . . . . 1 Repair Stations 5 | . . . 1 . 2 1 . . . . . . 1 Recycling Units 6 | . . . . . 2 1 . 2 . . . . 1 Scanalyzers 2 | . . . 1 . . . . . . . 1 . . Garrison Access 4 | . . . . 1 . 1 1 1 . . . . . Total Hacks 121 | . 2 . 17 10 39 16 4 8 . . 16 . 9 Successful 73 | . 1 . 9 5 27 10 2 4 . . 11 . 4 Failed 48 | . 1 . 8 5 12 6 2 4 . . 5 . 5 Catastrophic 5 | . 1 . . . 1 . 1 2 . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 47 | . . . 4 3 17 8 3 4 . . 6 . 2 Terminals 73 | . 2 . 10 8 25 8 3 3 . . 12 . 2 Fabricators 3 | . . . . . . . . . . . . . 3 Repair Stations 21 | . . . 4 . 10 5 . . . . . . 2 Recycling Units 11 | . . . . . 4 2 . 3 . . . . 2 Scanalyzers 7 | . . . 3 . . . . . . . 4 . . Garrison Access 6 | . . . . 2 . 1 1 2 . . . . . Terminal Hacks 19 | . 1 . 3 1 9 1 . . . . 4 . . Record 1 | . . . . . . . . . . . 1 . . Open Door 2 | . . . . . 2 . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . 1 . . Terminal Index 1 | . . . . . 1 . . . . . . . . Recycling Unit Index 1 | . . . . . 1 . . . . . . . . Alert Level 2 | . . . . 1 1 . . . . . . . . Locate Traps 5 | . . . 2 . 2 . . . . . 1 . . Recall Investigation 1 | . . . . . . 1 . . . . . . . Hauler Manifests 2 | . . . 1 . 1 . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . Zone Layout 2 | . . . . . 1 . . . . . 1 . . Fabricator Hacks 2 | . . . . . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . . 1 Repair Station Hacks 15 | . . . 2 . 8 4 . . . . . . 1 Scan Component 9 | . . . 1 . 5 2 . . . . . . 1 Repair 6 | . . . 1 . 3 2 . . . . . . . Recycling Unit Hacks 3 | . . . . . 2 . . 1 . . . . . Retrieve Components 3 | . . . . . 2 . . 1 . . . . . Scanalyzer 7 | . . . 3 . . . . . . . 4 . . Insert Component 2 | . . . 1 . . . . . . . 1 . . Analyze 3 | . . . 1 . . . . . . . 2 . . Retrieve Study 2 | . . . 1 . . . . . . . 1 . . Garrison Access Hacks 4 | . . . . 1 . 1 1 1 . . . . . Seal Access 4 | . . . . 1 . 1 1 1 . . . . . Unauthorized Hacks 23 | . . . 1 3 8 4 1 2 . . 3 . 1 Terminals 21 | . . . 1 3 6 4 1 2 . . 3 . 1 Assimilate 3 | . . . . . . 1 . 1 . . 1 . . Botnet 18 | . . . 1 3 6 3 1 1 . . 2 . 1 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 2 | . . . . . 2 . . . . . . . . Reject 2 | . . . . . 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 37 | . 1 . 5 3 8 4 2 5 . . 5 . 4 Full Trace Events 4 | . . . . . 1 1 . . . . 1 . 1 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . . . 2 Authchips . | . . . . . . . . . . . . . . Time 31 | . . . . . . . . . . . . . 31 Total Part Build Rating 4 | . . . . . . . . . . . . . 4 Part Studies Acquired 2 | . . . 1 . . . . . . . 1 . . Parts Repaired 6 | . . . 1 . 3 2 . . . . . . . Time 222 | . . . 26 . 114 82 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 20 | . . . . . 20 . . . . . . . . Parts Scanalyzed 2 | . . . 1 . . . . . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Upp Upp Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 4 | . . . . . . 3 . . . . 1 . . Non-combat 3 | . . . . . . 2 . . . . 1 . . Combat 1 | . . . . . . 1 . . . . . . . Robot Hacks Applied 8 | . . . . . . 6 . . . . 2 . . parse_system 2 | . . . . . . 2 . . . . . . . no_distress 3 | . . . . . . 2 . . . . 1 . . find_fabricator 3 | . . . . . . 2 . . . . 1 . . Relay Couplers Released 3 | . . . . . . 3 . . . . . . . Programmers 3 | . . . . . . 3 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Upp Upp Fac Was Fac Total Allies 5 | . . 4 . . . . . . . . . 1 . Largest Group 3 | . . 3 . . . . . . . . . 1 . Highest-Rated Group 46 | . . 40 . . . . . . . . . 46 . Highest-Rated Ally 46 | . . 31 . . . . . . . . . 46 . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 23 | . . 4 . . . . . . . . . 19 . Total Damage 519 | . . 52 . . . . . . . . . 467 . Kills 1 | . . . . . . . . . . . . 1 . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Upp Upp Fac Was Fac Active Infowar (turns) 12964 | 59 573 491 585 593 2026 2027 696 783 2197 109 1661 196 968 Optics 7854 | . . . . . . 2026 638 780 2197 109 1661 196 247 Sensors 3149 | . . . . . . . 58 701 1295 15 453 . 627 Terrain 6331 | . . . 584 593 1807 1998 546 757 . . . . 46 Traps 3572 | . . . . 224 2022 1326 . . . . . . . Seismic 1211 | 59 573 491 88 . . . . . . . . . . Machine Analysis 615 | . . . . . . . . . . . . . 615 Cloaking 308 | . . . . . . . . . . . 308 . . Jamming 62 | . . . . . . . . . . . . . 62 Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . . . 2 1 . . . Drone Launches 3 | . . . . . . . . . . . 3 . . Drone Recoveries 1 | . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Upp Upp Fac Was Fac Turns Passed 13900 | 143 573 491 1087 593 2095 2027 705 783 2197 109 1661 196 1240 Spaces Moved 7211 | 76 349 318 602 332 1096 1002 337 385 1046 45 691 195 737 Core 219 | 6 . . . . . . . . . . 9 108 96 Treads . | . . . . . . . . . . . . . . Legs 5223 | 70 349 318 602 332 1096 401 . 154 1046 45 554 87 169 Wheels 1768 | . . . . . . 601 337 231 . . 128 . 471 Hover 1 | . . . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 105 105 105 100 100 93 124 130 92 50 50 Average Speed 116 | 114 120 134 118 109 115 102 101 106 125 164 156 83 93 Slowest Speed 900 | 120 120 260 190 245 189 115 115 126 130 270 900 500 250 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . . . . . Exploration Rate (%) 39 | 4 41 81 47 28 90 24 10 10 94 9 13 93 10 Regions Visited 13 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . . 1 . . . . Known Exits Taken 4 | . . . . . . . 1 1 1 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . . Scrap Searched 4 | . . 2 . . . . . . 2 . . . . Spaces Dug 44 | . . . 1 . 21 15 2 1 . . 4 . . Terrain Destroyed 224 | . . . 2 . 21 28 7 1 30 1 70 . 64 Melee 40 | . . . . . 21 12 2 1 . . 4 . . Projectile 33 | . . . 2 . . 7 5 . . 1 10 . 8 AOE 151 | . . . . . . 9 . . 30 . 56 . 56 Terrain Rammed 1 | . . . . . . . . . . . . . 1 Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Upp Upp Fac Was Fac Total 11481 | 100 460 358 830 492 1674 1794 639 731 1861 63 1086 207 1186 Wait 3042 | . 75 18 85 89 347 564 247 318 761 . 218 . 320 Move 7199 | 75 348 317 601 331 1095 1001 336 384 1045 44 691 194 737 Hop . | . . . . . . . . . . . . . . Pick Up 91 | 4 7 3 9 8 15 14 3 2 3 . 20 . 3 Fast Attach 70 | 7 . . 5 1 2 4 4 4 5 . 14 1 23 Attach 65 | . . 1 6 6 4 7 2 3 3 2 23 1 7 Detach 8 | . . . 1 . . 2 1 . . . 1 . 3 Swap 170 | . 2 2 17 16 50 38 8 5 6 1 17 . 8 Drop 88 | . 3 3 15 5 20 16 6 3 . 1 7 1 8 Fire 528 | 14 24 14 88 24 36 109 28 7 20 15 67 10 72 Melee 198 | . . . . 9 103 38 2 5 18 . 23 . . Ram 7 | . . . . . . 1 2 . . . . . 4 Kick 10 | . 1 . 3 3 2 . . . . . . . 1 Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 5 | . . . . . . . . . . . 5 . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 4 exits: Upp x2 / Ext x2) -4/Waste -4/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 144 | -11/Scrapyard | Entered Materials 159 | -10/Materials | Discovered new exit (range 7) 301 | -10/Materials | Build established: Mutant 353 | -10/Materials | Discovered new exit (range 16) 682 | -10/Materials | Discovered new exit (range 16) 717 | -10/Materials | Entered Mines 723 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 742 | -10/Mines | Discovered new exit (range 15) 791 | -10/Mines | Discovered new exit (range 12) 916 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1054 | -10/Mines | Received a Mining Laser from a helpful Derelict 1056 | -10/Mines | Destroyed YI-UF0 1078 | -10/Mines | Lost 3 allies 1208 | -10/Mines | Entered Materials 1208 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1515 | -9/Materials | Build established: Scavenger-Mutant 1531 | -9/Materials | Repaired Aluminum Leg 2058 | -9/Materials | Build established: Mutant 2201 | -9/Materials | Discovered new exit (range 4) 2295 | -9/Materials | Entered another Materials area 2295 | -8/Materials | Evolved 2 slots: Utility x2 2754 | -8/Materials | Discovered new exit (range 15) 2888 | -8/Materials | Entered Storage 2889 | -8/Storage | Identified exit to Recycling 3285 | -8/Storage | Build established: Assassin 3700 | -8/Storage | Garrison activated, responded to threat 3884 | -8/Storage | Build established: Skirmisher 4077 | -8/Storage | Repaired Hrd. Light Armor Plating 4110 | -8/Storage | Repaired Hrd. Light Armor Plating 4272 | -8/Storage | Repaired Lgt. Angular Momentum Engine 4312 | -8/Storage | Build established: Assassin 4965 | -8/Storage | Discovered new exit (range 11) 4983 | -8/Storage | Entered Factory 4983 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5683 | -7/Factory | Repaired Imp. Heat Sink 5831 | -7/Factory | Repaired Imp. Carbon-fiber Leg 6185 | -7/Factory | Build established: Skirmisher 6326 | -7/Factory | Crushed by falling debris 6616 | -7/Factory | Destroyed 8 combat bots 7006 | -7/Factory | Discovered new exit (range 5) 7010 | -7/Factory | Entered another Factory area 7010 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 7126 | -6/Factory | Build established: Assassin 7439 | -6/Factory | Build established: Skirmisher 7705 | -6/Factory | Discovered new exit (range 10) 7714 | -6/Factory | Identified exit to Factory 7715 | -6/Factory | Entered another Factory area 7715 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7941 | -5/Factory | Build established: Assassin 8448 | -5/Factory | Build established: Skirmisher 8462 | -5/Factory | Discovered new exit (range 16) 8494 | -5/Factory | Identified exit to Upper Caves 8498 | -5/Factory | Entered Upper Caves 8766 | -5/Upper Caves | Build established: Assassin 9152 | -5/Upper Caves | Spotted B-75 Beast 9217 | -5/Upper Caves | Destroyed B-75 Beast 9235 | -5/Upper Caves | Lost 3 parts (1n1u1w) 9378 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 9812 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9846 | -5/Upper Caves | Lost 3 parts (2n1w) 10081 | -5/Upper Caves | Learned location of Warlord (-4) 10095 | -5/Upper Caves | Build established: Skirmisher 10513 | -5/Upper Caves | Build established: Derelict-Skirmisher 10689 | -5/Upper Caves | Discovered new exit (range 5) 10694 | -5/Upper Caves | Identified exit to Upper Caves 10695 | -5/Upper Caves | Entered another Upper Caves area 10697 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10747 | -5/Upper Caves | Discovered new exit (range 17) 10802 | -5/Upper Caves | Identified exit to Factory 10804 | -5/Upper Caves | Entered Factory 10804 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 10831 | -4/Factory | Lost 6 parts (2p3n1w) 11100 | -4/Factory | Lost 6 parts (1p1n2u2w) 11381 | -4/Factory | Identified exit to Upper Caves 11381 | -4/Factory | Identified exit to Extension 11787 | -4/Factory | Lost 10 parts (1p4n5w) 12198 | -4/Factory | Build established: Scavenger-Gunner 12291 | -4/Factory | Lost 3 parts (2u1w) 12465 | -4/Factory | Sucked down chute 12465 | -4/Factory | Entered Waste 12466 | -4/Waste | Met a frightened Derelict 12480 | -4/Waste | EMP discharged 12489 | -4/Waste | Spotted C-40 Crusher 12503 | -4/Waste | Spotted C-40 Crusher 12514 | -4/Waste | Allies destroyed C-40 Crusher 12520 | -4/Waste | Spotted C-40 Crusher 12524 | -4/Waste | Spotted C-40 Crusher 12536 | -4/Waste | Destroyed C-40 Crusher 12539 | -4/Waste | Destroyed C-40 Crusher 12559 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 12565 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 12577 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 12580 | -4/Waste | EMP discharged 12580 | -4/Waste | System corruption reached 10% 12590 | -4/Waste | Spotted C-40 Crusher 12600 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 12603 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 12606 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 12608 | -4/Waste | Spotted C-40 Crusher 12627 | -4/Waste | Discovered new exit (range 12) 12637 | -4/Waste | Lost 7 parts (4n2u1w) 12661 | -4/Waste | Identified exit to Factory 12661 | -4/Waste | Entered Factory 12877 | -4/Factory | Core integrity fell below 50% 12988 | -4/Factory | Fabricated Imp. Aluminum Leg (x2) 13091 | -4/Factory | Core integrity fell below 20% 13686 | -4/Factory | Build established: Scavenger-Skirmisher 13859 | -4/Factory | Lost 6 parts (1p2n1u2w) 13901 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 13824_ Plasma Rifle destroyed. 13826_ Destroyed Imp. Remote Datajack. 13827_ Imp. Ion Engine destroyed. 13828_ Wheel destroyed. 13832_ P-70 Sage resets P-70 Sage, system corruption cleaned. 13832_ Acquired Tesla Rifle. 13834_ Acquired 10 matter. 13847_ NO7/#&UYT10/BLUJ6VV>WHNG<#5 46&B,DGTW 13863_ Tesla Rifle destroyed. 13876_ EN7P8NRFOA S#<%AYT>VZSVG>Q 13881_ Imp. System Guard destroyed. 13881_ Imp. Heat Sink destroyed. 13892_ System corrupted: Matter Neutralizer failed to cycle. 13896_ System corrupted: Matter fused (-9). 13896_ Acquired 9 matter. 13897_ Destroyed Antigrav System. 13897_ Destroyed Hpw. Shock Rifle. 13900_ Matter Neutralizer destroyed. Map ----- +----------------------------------------------------+ | ????????# ## #########? | | ?######## ## ## #? | | ?# #? ?# !# ## | | ## ######### #! ## | | ## + ## | | ?# ######### # ## | | ?# #??????## # ## | | ?### ###?#?????#######"####### | | ???# #????#??????## ## #?????# | | ???# #?????????????# ###?????# | | ???# #??????????????###?#????? | | ???# #??##################???? | | ???# #??# # #????? | | ???# #??# """ """ # ###### | | ???# #??# """ """ # | | ???# #??# """ """ + | | ???# #?## # | | ???# #??# # | | ???# #??# # | | ???# #??# ! # | | ???# #??########### | | ???#p#????????????# | | ???# #????????????# | | ???# ######???????# | | ???# ;#[ ######### | | ???#[@p%" | | ???####=| ###########+######## | | ??????#####?#??# #? | | ???????????????# """"""" #? | | ???????????????# """"""" #? | | ???????????????# """"""" #? | | ???????????????# """"""" #? | | ???????????????# #? | | ???????????????# """"""" #? | | ???????????????# """"""" ## | | ???????????????# """"""" + | | ???????????????# """"""" ## | | ???????????????# #? | | ???????????????# #? | | ???????????????##############? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Coolant Potential 100 Energy Generation 35 Energy Capacity 740 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 14 Cloak Strength 3 Base Temperature (-) 200 Corruption Containment 12 Corruption Block 13 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 70 Target Analysis 6 Core Analysis 6 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Imp. Aluminum Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Aluminum Leg | x2 | -4/Factory Repaired ---------- Aluminum Leg | 70% | -9/Materials Hrd. Light Armor Plating | 17% | -8/Storage Hrd. Light Armor Plating | 18% | -8/Storage Lgt. Angular Momentum Engine | 36% | -8/Storage Imp. Heat Sink | 15% | -7/Factory Imp. Carbon-fiber Leg | 17% | -7/Factory Studied --------- Imp. Aluminum Leg | -9/Materials | Hacked Imp. Titanium Leg | -4/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightDisruptionInterpreter Manual? 0 Play Time 02:35:03 Cumulative 73.3 hours Start 2026.08.30 @ 10:45:54 End 2026.08.30 @ 17:56:55 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 44 Rogue 0 Adventurer 44 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 37 Achievement% 31 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 55x47 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bee53e0a-800a-4258-96b4-2df2e46b77c9