Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.13 @ 21:40:20 Player: Heclapar Result: Destroyed by G-34 Mercenary with Small Laser Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (25) 125 Value Destroyed (554) 554 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1079 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 300/300 Energy 210/250 System Corruption 0% Temperature Cool (55) Movement Treading (240) Ox1 Location -10/Mines Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Light Treads > --- UTILITY (2) ------ Medium Storage Unit Hacking Suite > --- WEAPON (2) ------- EM Shotgun EM Shotgun > --- INVENTORY (10) --- Light Treads Large Matter Pod (150) Medium Armor Plating Beam Cannon Light Cannon Mini Grenade Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Small Storage Unit Hacking Suite > --- WEAPON ----------- Assault Rifle Light Cannon > --- INVENTORY -------- Ion Engine Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Medium Matter Pod Assault Rifle Mini Grenade Launcher Mini Grenade Launcher [Rating: 14] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Utility Hacking Suite Storage Medium Storage Unit Hackware Hacking Suite Weapon Light Cannon Energy Gun EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 ------- Run | Jun Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 20 | . 15 5 Power 3 | . 2 1 Engine 1 | . . 1 Core 2 | . 2 . Reactor . | . . . Propulsion 6 | . 6 . Treads 2 | . 2 . Leg 4 | . 4 . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 2 | . 2 . Device . | . . . Storage 1 | . 1 . Processor . | . . . Hackware 1 | . 1 . Protection . | . . . Artifact . | . . . Weapon 9 | . 5 4 Energy Gun 2 | . . 2 Energy Cannon 1 | . 1 . Ballistic Gun 3 | . 3 . Ballistic Cannon 2 | . 1 1 Launcher 1 | . . 1 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 3 | . 1 2 Power 1 | . . 1 Propulsion 2 | . 1 1 Utility . | . . . Weapon . | . . . Highest Loss Streak 1 | . 1 1 To Critical Strikes . | . . . Average Slot Usage (%) 99 | . 98 99 Engine 7 | . 5 12 Core 6 | . 8 1 Treads 14 | . 9 27 Leg 13 | . 19 . Storage 14 | . 14 14 Hackware 13 | . 13 14 Energy Cannon 6 | . 4 12 Ballistic Gun 8 | . 12 . Ballistic Cannon 11 | . 11 12 Naked Turns . | . . . Heaviest Build 21 | 13 21 21 Greatest Support 40 | 20 40 40 Greatest Overweight (x) 1 | . . 1 Average Overweight (x) . | . . . Largest Inventory Capacity 10 | . 10 10 Average Capacity 9 | . 8 10 Most Carried 8 | . 8 8 Average Carried 7 | . 7 7 Final Capacity 10 | 8 10 10 Final Carried 8 | 6 8 7 Class Distribution -------------------- 51% | Scavenger-Mutant 48% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Jun Mat Min Matter Collected 1125 | 194 627 304 Remotely . | . . . Salvage Created 787 | . 651 136 Parts 53 | . 48 5 Haulers Intercepted 2 | . 2 . Recyclers Shooed 3 | . 3 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Jun Mat Min Combat Hostiles Destroyed 27 | . 14 13 Guns 13 | . 11 2 Cannons 4 | . 3 1 AOE 10 | . . 10 Classes Destroyed 8 | . 7 1 Tunneler 1 | . 1 . Hauler 2 | . 2 . Recycler 2 | . 2 . Operator 1 | . 1 . Watcher 2 | . 2 . Swarmer 6 | . 6 . Grunt 11 | . 8 3 Assembled 10 | . . 10 Best Kill Streak 10 | . 4 10 Combat Bots Only 10 | . 4 10 Max Kills in Single Turn 4 | . 1 4 Gunslinging . | . . . Exploded 4 | . . 4 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Jun Mat Min Damage Taken 1091 | . 570 521 Core 255 | . 155 100 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 90 | . 74 16 Largest 2 | . 2 2 Hottest 95 | . 95 95 Shots Fired 174 | . 146 28 Gun 102 | . 92 10 Cannon 69 | . 54 15 Launcher 3 | . . 3 Special . | . . . Kinetic 150 | . 142 8 Thermal 11 | . 4 7 Explosive 3 | . . 3 Electromagnetic 10 | . . 10 Robot Hit Streak 29 | . 29 9 Robot Miss Streak 8 | . 8 3 Penetration Max . | . . . Secondary Targets 2 | . 2 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 98 | . 80 18 Core Hits 56 | . 32 24 Critical Kills . | . . . Critical Parts Destroyed 1 | . 1 . Critical Strikes 1 | . 1 . Destroy 1 | . 1 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1983 | . 1074 909 Guns 818 | . 668 150 Cannons 570 | . 406 164 Explosions 591 | . . 591 Melee . | . . . Ramming 4 | . . 4 Kinetic 1133 | . 1040 93 Thermal 219 | . 34 185 Explosive 477 | . . 477 Electromagnetic 150 | . . 150 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 14 | . 14 . Projectiles 14 | . 14 . Explosions . | . . . Melee . | . . . Knockbacks 10 | . 7 3 Impact . | . . . Kinetic 9 | . 6 3 Secondary 1 | . 1 . Self-Inflicted Damage 14 | . . 14 Shots 1 | . . 1 Rammed 1 | . . 1 Targets Rammed 1 | . . 1 Kicked . | . . . Crushed . | . . . Highest Temperature 358 | . 39 358 Average Temperature 67 | . 10 150 Received Heat Transfer 408 | . 204 204 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . . 1 Heat Transferred 322 | . 74 248 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 1 | . . 1 Missiles Intercepted . | . . . Alert | -11 -10 -10 ------- Run | Jun Mat Min Peak Influence 240 | . 240 81 Initial 39 | . . 39 Average 95 | . 107 65 Maximum Alert Level 1 | . 1 . Low Security (%) 95 | . 93 100 Level 1 4 | . 6 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 3 | . 3 . Investigation 2 | . 2 . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Jun Mat Min Distress Signals 2 | . 2 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 40 | . 24 16 Peak Tracking Total 10 | . 6 10 Tactical Retreats . | . . . Traps | -11 -10 -10 ------- Run | Jun Mat Min Traps Triggered 3 | . 3 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Jun Mat Min Machines Disabled 1 | . . 1 Max in Single Turn 1 | . . 1 Machines Repaired . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Jun Mat Min Machines Accessed 2 | . 2 . Terminals 2 | . 2 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 6 | . 6 . Successful 3 | . 3 . Failed 2 | . 2 . Catastrophic . | . . . Database Lockouts 1 | . 1 . Manual 6 | . 6 . Terminals 6 | . 6 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 3 | . 3 . Record 1 | . 1 . Robot Analysis 1 | . 1 . Branch Access Points 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered 1 | . 1 . Used . | . . . Hacking Detections 2 | . 2 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Jun Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Jun Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Jun Mat Min Robot Analysis Total 1 | . 1 . Derelict Logs Recovered 1 | . . 1 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Jun Mat Min Turns Passed 1567 | . 1122 445 Spaces Moved 831 | 1 589 241 Core . | . . . Treads 444 | . 203 241 Legs 387 | 1 386 . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 120 | 120 120 160 Average Speed 141 | 120 133 160 Slowest Speed 240 | 120 160 240 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 43 | 2 72 56 Regions Visited 2 Branch Regions 1 Pre-discovered Areas 1 | . . 1 Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 28 | . . 28 Melee . | . . . Projectile . | . . . AOE 28 | . . 28 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Jun Mat Min Total 1057 | . 787 270 Wait 81 | . 74 7 Move 829 | . 588 241 Hop . | . . . Pick Up 15 | . 15 . Fast Attach 10 | . 10 . Attach 2 | . 1 1 Detach . | . . . Swap 8 | . 4 4 Drop 21 | . 21 . Fire 90 | . 74 16 Melee . | . . . Ram . | . . . Kick . | . . . Crush 1 | . . 1 Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 104 | -10/Materials | Central database locked down 154 | -10/Materials | Discovered new exit (range 12) 313 | -10/Materials | Build established: Mutant 541 | -10/Materials | Discovered new exit (range 8) 680 | -10/Materials | Core integrity fell below 50% 1020 | -10/Materials | Identified exit to Mines 1062 | -10/Materials | Build established: Scavenger-Mutant 1123 | -10/Materials | Entered Mines 1158 | -10/Mines | Assembled infested the area 1172 | -10/Mines | Met a Derelict bent on vengeance 1200 | -10/Mines | Destroyed 10 combat bots 1359 | -10/Mines | Discovered new exit (range 4) 1477 | -10/Mines | Learned location of Mines (-9) 1483 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1505 | -10/Mines | Core integrity fell below 20% 1568 | -10/Mines | Destroyed by G-34 Mercenary with Small Laser Last Messages --------------- World map updated: -9/Mines. 01483_ A damaged part is partially visible under some rubble. There's a note attached: "Everyone keeps telling us we should avoid high-traffic areas because that's where patrols are more likely to show up, but that doesn't do us much good if we can't spot those areas until they're on top of us... With this we can! Deliver it to Megawrench for repairs then we'll never be afraid of an ambush while sneaking around Materials again, ha." 01508_ G-34 Mercenary knocked back. 01511_ G-47 Trooper knocked back. 01529_ Chain reaction triggered in Lgt. Nuclear Core. 01529_ Particle Gun melted. 01529_ G-47 Trooper destroyed. 01532_ G-34 Mercenary destroyed. 01537_ Acquired 29 matter. 01538_ Acquired 15 matter. 01554_ Lgt. Treads destroyed. 01563_ U-05 Engineer lays Concrete. 01567_ G-47 Trooper destroyed. 01568_ U-05 Engineer lays Concrete. 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