Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.22 @ 22:47:57

Player: obieonecnolly

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (99)      495
Value Destroyed (2573)     2573
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (517)                517
              TOTAL SCORE: 5505

 Bonus
-------
High Alert Combat Kills    317
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/550
Matter                     124/300
Energy                     70/100
System Corruption          11%
Temperature                Cool (9)
Movement                   Core (350) Ox6
Location                   -8/Garrison

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (3) ---
                   (None)
>              --- UTILITY (4) ------
        Medium Storage Unit
      Improved Signal Interpreter
               Reactive Plating
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (10) ---
    Reinforced Ion Engine
      Advanced Beam Rifle
  High-powered Shotgun
      Enhanced Autogun
      Enhanced Autogun

 Peak State 
------------
>              --- POWER ------------
    Reinforced Ion Engine
         Light Deuterium Engine
>              --- PROPULSION -------
               Wheel
       Armored Wheel
       Armored Wheel
>              --- UTILITY ----------
        Medium Storage Unit
      Improved Sensor Array
      Improved Signal Interpreter
               Reactive Plating
>              --- WEAPON -----------
      Advanced Beam Rifle
      Enhanced Autogun
>              --- INVENTORY --------
         Light Treads
         Light Treads
               Reactive Plating
               Hardlight Generator
               Hardlight Generator
      Advanced Beam Cannon
  High-powered Shotgun
  High-powered Shotgun
      Enhanced Autogun
      Improved Datajack
[Rating: 30]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Hover Unit               Gravmag System
  Flight Unit              Flight Unit
Utility                    Medium Storage Unit
  Device                   Improved Sensor Array
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 System Shield
  Protection               Reactive Plating
Weapon                     High-powered Shotgun
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            High-powered Shotgun
  Launcher                 Grenade Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            Hammer
  Slashing Weapon          Katana
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Slots Evolved              4    | .   .   2   2   .   
  Power                    1    | .   .   1   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  2    | .   .   1   1   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             101  | 6   22  25  32  16  
  Power                    14   | 1   2   4   5   2   
    Engine                 12   | 1   2   4   4   1   
    Core                   2    | .   .   .   1   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               25   | 2   9   2   9   3   
    Treads                 11   | .   2   2   5   2   
    Leg                    2    | .   2   .   .   .   
    Wheel                  7    | 2   1   .   4   .   
    Hover                  1    | .   .   .   .   1   
    Flight                 4    | .   4   .   .   .   
  Utility                  26   | 1   5   8   7   5   
    Device                 9    | .   1   2   3   3   
    Storage                5    | 1   4   .   .   .   
    Processor              3    | .   .   1   2   .   
    Hackware               1    | .   .   .   1   .   
    Protection             8    | .   .   5   1   2   
    Artifact               .    | .   .   .   .   .   
  Weapon                   36   | 2   6   11  11  6   
    Energy Gun             8    | 2   2   3   1   .   
    Energy Cannon          1    | .   .   .   .   1   
    Ballistic Gun          17   | .   2   6   6   3   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               4    | .   1   2   1   .   
    Special Weapon         1    | .   .   .   1   .   
    Impact Weapon          1    | .   1   .   .   .   
    Slashing Weapon        1    | .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   3    | .   .   .   1   2   
  Unidentified Prototypes  4    | .   1   1   1   1   
Parts Lost                 36   | .   9   2   9   16  
  Power                    7    | .   1   1   2   3   
  Propulsion               12   | .   3   .   3   6   
  Utility                  10   | .   2   .   3   5   
  Weapon                   7    | .   3   1   1   2   
  Highest Loss Streak      9    | .   8   1   6   9   
  To Critical Strikes      1    | .   .   .   1   .   
Average Slot Usage (%)     95   | .   89  97  98  82  
  Engine                   17   | .   13  21  17  10  
  Treads                   15   | .   2   22  15  11  
  Wheel                    6    | .   8   .   10  6   
  Flight                   1    | .   9   .   .   .   
  Device                   3    | .   3   1   5   6   
  Storage                  12   | .   18  12  9   9   
  Processor                3    | .   .   2   4   9   
  Protection               11   | .   .   15  15  2   
  Energy Gun               3    | .   9   4   1   2   
  Ballistic Gun            11   | .   9   11  12  3   
  Launcher                 3    | .   6   4   2   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             46   | 7   20  42  46  41  
  Greatest Support         69   | 20  46  46  69  40  
  Greatest Overweight (x)  7    | .   6   .   1   7   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 10   | 5   10  10  10  10  
  Average Capacity         9    | 5   9   10  10  10  
  Most Carried             10   | 4   8   10  10  10  
  Average Carried          8    | 2   4   9   9   7   
  Final Capacity           10   | 5   10  10  10  10  
  Final Carried            10   | 4   8   10  10  5   

 Class Distribution 
--------------------
 77% | Mutant
 22% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison

 Resources                      | -11  -10  -9   -8   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  Gar  
Matter Collected           2428 | 360  178  661  1105 124  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2930 | 136  357  1116 1197 124  
  Parts                    191  | 14   26   68   76   7    
Haulers Intercepted        4    | .    .    2    2    .    
Recyclers Shooed           8    | .    3    2    3    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Combat Hostiles Destroyed  64   | 1   9   21  30  3   
  Guns                     38   | 1   9   9   17  2   
  Cannons                  1    | .   .   .   .   1   
  AOE                      25   | .   .   12  13  .   
Classes Destroyed          13   | 3   3   4   2   1   
  Worker                   6    | 1   .   1   4   .   
  Builder                  5    | .   .   1   4   .   
  Tunneler                 5    | 3   1   1   .   .   
  Hauler                   4    | .   .   2   2   .   
  Recycler                 7    | .   1   4   2   .   
  Operator                 1    | .   .   .   1   .   
  Watcher                  7    | .   1   3   3   .   
  Swarmer                  14   | .   4   3   7   .   
  Grunt                    31   | 1   5   10  15  .   
  Brawler                  1    | .   .   .   1   .   
  Duelist                  4    | .   .   2   2   .   
  Sentry                   13   | .   .   6   5   2   
  Programmer               1    | .   .   .   .   1   
Best Kill Streak           15   | 4   4   7   15  2   
  Combat Bots Only         7    | 1   4   5   7   2   
Max Kills in Single Turn   5    | 1   1   5   4   1   
  Gunslinging              1    | .   .   .   1   .   
  Exploded                 4    | .   .   4   4   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  Gar  
Hostile Shots Fired        528  | 5    114  75   148  186  
  Missed                   122  | 2    31   22   37   30   
Damage Taken               5305 | 34   721  767  1756 2027 
  Core                     875  | 11   176  137  169  382  
  Absorbed by Shields      8    | .    .    .    .    8    
  Redirected to Shielding  37   | .    .    4    33   .    
  Ignored by Resistances   201  | .    .    32   75   94   
  Regen/Repaired (Parts)   162  | .    .    162  .    .    
Core Remaining (%)         61   | 95   25   65   .    .    
Volleys Fired              257  | 11   57   63   100  26   
  Largest                  2    | 2    2    2    2    2    
  Hottest                  93   | 80   90   90   55   93   
Shots Fired                456  | 22   104  105  185  40   
  Gun                      400  | 22   104  84   165  25   
  Cannon                   15   | .    .    .    .    15   
  Launcher                 36   | .    .    21   15   .    
  Special                  5    | .    .    .    5    .    
  Kinetic                  248  | .    25   41   165  17   
  Thermal                  129  | 22   79   .    5    23   
  Explosive                36   | .    .    21   15   .    
  Electromagnetic          43   | .    .    43   .    .    
  Robot Hit Streak         11   | 7    9    11   6    9    
  Robot Miss Streak        15   | 2    9    5    15   2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        7    | .    2    1    4    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    
Shots Hit Robots           279  | 11   51   70   117  30   
  Core Hits                186  | 6    24   57   93   6    
  Critical Kills           1    | .    .    .    1    .    
  Critical Parts Destroyed 3    | .    .    1    1    1    
  Critical Strikes         10   | .    3    1    4    2    
    Burn                   4    | .    3    .    .    1    
    Destroy                4    | .    .    1    2    1    
    Sever                  2    | .    .    .    2    .    
Melee Attacks              10   | .    3    1    4    2    
  Impact                   4    | .    3    1    .    .    
  Slashing                 3    | .    .    .    3    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            1    | .    1    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           6812 | 130  663  2023 3353 643  
  Guns                     4225 | 130  549  967  2145 434  
  Cannons                  209  | .    .    .    .    209  
  Explosions               2167 | .    .    1056 1111 .    
  Melee                    173  | .    110  .    63   .    
  Ramming                  4    | .    4    .    .    .    
  Kinetic                  3093 | .    66   548  2145 334  
  Thermal                  1000 | 130  483  44   34   309  
  Explosive                2123 | .    .    1012 1111 .    
  Electromagnetic          419  | .    .    419  .    .    
  Impact                   110  | .    110  .    .    .    
  Slashing                 63   | .    .    .    63   .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         11   | .    .    .    3    11   
  Average Corruption       3    | .    .    .    3    5    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  22   | .    .    .    11   11   
    Message Errors         4    | .    .    .    4    .    
    Matter Fused           7    | .    .    .    1    6    
    Heat Flow Errors       1    | .    .    .    1    .    
    Energy Discharges      2    | .    .    .    .    2    
    Parts Fused            1    | .    .    .    .    1    
    Data Loss (minor)      2    | .    .    .    2    .    
    Data Loss (major)      1    | .    .    .    .    1    
    Misfires               1    | .    .    .    .    1    
    Alerts                 3    | .    .    .    3    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            129  | .    48   28   32   21   
  Projectiles              21   | .    .    .    .    21   
  Explosions               60   | .    .    28   32   .    
  Melee                    48   | .    48   .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      111  | .    .    65   46   .    
  Shots                    6    | .    .    3    3    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             1    | .    1    .    .    .    
  Kicked                   1    | .    1    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        530  | 198  366  350  253  530  
  Average Temperature      96   | 99   115  91   47   272  
  Received Heat Transfer   1740 | 18   168  264  819  471  
  Effects                  19   | .    1    3    .    15   
    Shutdowns              5    | .    1    .    .    4    
    Energy Bleed           1    | .    .    1    .    .    
    Interference           4    | .    .    1    .    3    
    Matter Decay           3    | .    .    1    .    2    
    Short Circuit          1    | .    .    .    .    1    
    Damage (minor)         1    | .    .    .    .    1    
    Damage (major)         4    | .    .    .    .    4    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              8    | .    6    2    .    .    
  Impact Corruptions       2    | .    2    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             3    | .    1    1    .    1    
  Heat Transferred         2465 | 300  1451 50   111  553  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    .    

 Alert                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Peak Influence             847  | 40  242 470 847 445 
  Initial                  430  | .   26  35  178 430 
  Average                  368  | 12  98  318 552 428 
Maximum Alert Level        3    | .   1   2   3   2   
  Low Security (%)         23   | 100 81  7   8   .   
  Level 1                  35   | .   18  69  22  4   
  Level 2                  26   | .   .   23  30  95  
  Level 3                  15   | .   .   .   38  .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          13   | .   1   6   6   .   
  Investigation            3    | .   .   2   1   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            8    | .   1   4   3   .   
  Assault                  2    | .   .   .   2   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar 
Distress Signals           8    | .   1   3   4   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              125  | 1   21  33  53  17  
  Peak Tracking Total      13   | 1   8   5   8   13  
  Tactical Retreats        8    | .   1   .   7   .   

 Traps                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Traps Triggered            4    | .   .   1   3   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         2    | .   .   .   .   2   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             1    | .   .   .   .   1   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Mat Mat Gar 
Machines Disabled          2    | .   .   .   2   .   
  Max in Single Turn       1    | .   .   .   1   .   
  Garrison Relay           1    | .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar 
Machines Accessed          14   | .   4   4   6   .   
  Terminals                7    | .   2   2   3   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   
  Recycling Units          4    | .   2   .   2   .   
  Scanalyzers              1    | .   .   1   .   .   
  Garrison Access          1    | .   .   .   1   .   
Total Hacks                36   | .   9   14  13  .   
  Successful               23   | .   5   11  7   .   
  Failed                   13   | .   4   3   6   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                10   | .   2   3   5   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          6    | .   .   6   .   .   
  Recycling Units          12   | .   7   .   5   .   
  Scanalyzers              5    | .   .   5   .   .   
  Garrison Access          3    | .   .   .   3   .   
Terminal Hacks             4    | .   1   2   1   .   
  Prototype ID Bank        1    | .   .   1   .   .   
  Locate Traps             1    | .   .   .   1   .   
  Recall Investigation     1    | .   .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       4    | .   .   4   .   .   
  Scan Component           2    | .   .   2   .   .   
  Repair                   2    | .   .   2   .   .   
Recycling Unit Hacks       8    | .   4   .   4   .   
  Recycle Component        2    | .   2   .   .   .   
  Report Inventory         4    | .   2   .   2   .   
  Retrieve Components      2    | .   .   .   2   .   
Scanalyzer                 5    | .   .   5   .   .   
  Insert Component         3    | .   .   3   .   .   
  Analyze                  2    | .   .   2   .   .   
Garrison Access Hacks      2    | .   .   .   2   .   
  Unlock Access            1    | .   .   .   1   .   
  Coupler Status           1    | .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         10   | .   3   3   4   .   
  Full Trace Events        3    | .   1   2   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             2    | .   .   2   .   .   
  Time                     58   | .   .   58  .   .   
Parts Recycled             2    | .   2   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     13   | .   .   .   13  .   
Parts Scanalyzed           2    | .   .   2   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  
------------               Run  | Yrd Mat Mat Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              2    | .   .   .   1   1   
  Non-combat               .    | .   .   .   .   .   
  Combat                   2    | .   .   .   1   1   
Robot Hacks Applied        2    | .   .   .   1   1   
  parse_system             2    | .   .   .   1   1   
Relay Couplers Released    4    | .   .   .   .   4   
  Machine Destruction      4    | .   .   .   .   4   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Mat Mat Gar 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  Gar  
Turns Passed               4362 | 129  779  1446 1694 314  
Spaces Moved               2522 | 112  464  758  1038 150  
  Core                     35   | 20   14   .    .    1    
  Treads                   1394 | .    40   758  489  107  
  Legs                     91   | .    91   .    .    .    
  Wheels                   823  | 92   140  .    549  42   
  Hover                    .    | .    .    .    .    .    
  Flight                   179  | .    179  .    .    .    
  Fastest Speed            50   | 50   80   160  101  101  
  Average Speed            135  | 74   121  160  128  146  
  Slowest Speed            400  | 80   350  160  160  400  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       35   | 6    62   40   52   16   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          164  | .    .    116  48   .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      164  | .    .    116  48   .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   
---------                  Run  | Yrd  Mat  Mat  Mat  Gar  
Total                      3006 | 132  577  888  1207 202  
  Wait                     2    | .    .    1    1    .    
  Move                     2518 | 111  463  757  1037 150  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  42   | 4    10   15   13   .    
  Fast Attach              60   | 6    16   14   16   8    
  Attach                   23   | .    4    5    9    5    
  Detach                   24   | .    10   7    6    1    
  Swap                     22   | .    2    6    7    7    
  Drop                     45   | .    11   19   14   1    
  Fire                     257  | 11   57   63   100  26   
  Melee                    10   | .    3    1    4    2    
  Ram                      .    | .    .    .    .    .    
  Kick                     1    | .    1    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     2    | .    .    .    .    2    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat x2 / [*Min])
-8/Materials (discovered 3 exits: *Fac / *Sto / Gar)
-8/Garrison

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   76 | -11/Scrapyard | Discovered new exit (range 8)
  130 | -11/Scrapyard | Entered Materials
  307 | -10/Materials | Build established: Mutant
  395 | -10/Materials | Core integrity fell below 50%
  432 | -10/Materials | Lost 8 parts (1p3n1u3w)
  537 | -10/Materials | Discovered new exit (range 15)
  795 | -10/Materials | Discovered new exit (range 4)
  909 | -10/Materials | Entered another Materials area
  909 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 1467 | -9/Materials  | Discovered new exit (range 16)
 2097 | -9/Materials  | Discovered new exit (range 10)
 2174 | -9/Materials  | Repaired Grenade Launcher
 2231 | -9/Materials  | Repaired Imp. Treads
 2279 | -9/Materials  | Discovered new exit (range 13)
 2355 | -9/Materials  | Entered another Materials area
 2355 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2878 | -8/Materials  | Discovered new exit (range 10)
 2909 | -8/Materials  | Destroyed 7 combat bots
 3155 | -8/Materials  | First assault squad dispatched
 3416 | -8/Materials  | Lost 6 parts (2p2n2u)
 3639 | -8/Materials  | Discovered new exit (range 5)
 3646 | -8/Materials  | Identified exit to Factory
 3682 | -8/Materials  | Identified exit to Storage
 3843 | -8/Materials  | Build established: Scavenger-Mutant
 4042 | -8/Materials  | Identified exit to Garrison
 4049 | -8/Materials  | Entered Garrison
 4091 | -8/Garrison   | Triggered checkpoint
 4140 | -8/Garrison   | Core integrity fell below 50%
 4174 | -8/Garrison   | Garrison Relay disabled
 4202 | -8/Garrison   | Lost 7 parts (1p3n3u)
 4359 | -8/Garrison   | Core integrity fell below 20%
 4363 | -8/Garrison   | System corruption reached 10%
 4363 | -8/Garrison   | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
04299_ System corrupted: Lgt. Treads fused.
04339_ System corrupted: Energy discharge (-116).
Garrison Door activated.
04350_ S-10 Pest destroyed.
04351_ Gravmag System destroyed.
04351_ Adv. Beam Cannon destroyed.
04352_ Lgt. Treads destroyed.
04353_ S-10 Pest destroyed.
04356_ Lgt. Treads destroyed.
04357_ Imp. Datajack destroyed.
04358_ Imp. Ion Engine destroyed.
04358_ Mic. Nuclear Core destroyed.
04358_ System corrupted by crushing effect (+1).
04358_ Knocked back.
04358_ Imp. Heat Sink destroyed.
04360_ S-10 Pest destroyed.
04362_ Hardlight Generator destroyed.
04362_ System corrupted by crushing effect (+3).
[Achievement: System Compromised]
04363_ System corrupted: Matter fused (-8).

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????# g b g          "?????????? |
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| ??????????????#         *=s%[          #?????????? |
| ??????????????#          [s=           #?????????? |
| ??????????????#  ######## g            #?????????? |
| ??????????????#  #??????######    ##   #?????????? |
| ??????????????#  #????????????    #??? T?????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          23
Energy Capacity            460
Matter Stores              400
Matter Capacity            400
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             20
Core Shielding             20
Evasion (%)                55
Recoil Reduction           3
Particle Charging          15
Defensive Hacking          10

 Item Schematics 
-----------------
 Grenade Launcher | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
GoHome()
Hehehe
I Spy
Safety First
System Compromised

 Challenges 
------------
None

 Game 
------
Seed              CouplerNeutronTerrabomb
  Manual?         0
Play Time         01:12:08
  Cumulative      5.1 hours
  Start           2024.04.22 @ 21:35:11
  End             2024.04.22 @ 22:47:57
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          9
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          38x25
Zoom Use          26%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f683cc19-2428-4efd-9065-ea8aa2cc078c