Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.10 @ 14:23:34 Player: VikingSchism Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (21) 105 Value Destroyed (659) 659 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3084 Bonus ------- None Cogmind --------- Core Integrity 619/700 Matter 223/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Hovering (170) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (4) --- Aerolev Unit > --- UTILITY (6) ------ Improved Heat Sink Medium Storage Unit Large Storage Unit Advanced Signal Interpreter > --- WEAPON (2) ------- Assault Rifle Light Assault Rifle > --- INVENTORY (14) --- Small Storage Unit Medium Armor Plating Improved Grenade Launcher Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aerolev Unit Aerolev Unit > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Improved Sensor Array Advanced Signal Interpreter > --- WEAPON ----------- Heavy Laser Light Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Improved Heat Sink Small Storage Unit Advanced Signal Interpreter Medium Armor Plating Hacking Suite Heavy EM Pulse Gun Small Laser Light Assault Rifle Heavy Assault Rifle Datajack [Rating: 27] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Aerolev Unit Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 4 | . . 1 1 2 Weapon . | . . . . . Parts Attached 51 | 6 7 7 27 4 Power 8 | 1 1 1 5 . Engine 5 | 1 . 1 3 . Core 3 | . 1 . 2 . Reactor . | . . . . . Propulsion 13 | 2 2 2 7 . Treads . | . . . . . Leg 10 | 2 2 2 4 . Wheel . | . . . . . Hover 3 | . . . 3 . Flight . | . . . . . Utility 15 | 1 3 3 6 2 Device 2 | . . . 1 1 Storage 7 | 1 3 2 1 . Processor 2 | . . . 2 . Hackware 1 | . . . . 1 Protection 3 | . . 1 2 . Artifact . | . . . . . Weapon 15 | 2 1 1 9 2 Energy Gun 7 | 1 . 1 5 . Energy Cannon . | . . . . . Ballistic Gun 7 | 1 1 . 4 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes 1 | . . . 1 . Parts Lost 26 | . 2 4 15 5 Power 5 | . 1 1 3 . Propulsion 9 | . . 1 6 2 Utility 4 | . . 1 1 2 Weapon 8 | . 1 1 5 1 Highest Loss Streak 6 | . 2 4 6 5 Average Slot Usage (%) 91 | . 97 96 88 81 Engine 4 | . 7 . 2 7 Core 5 | . 5 8 5 . Leg 24 | . 28 32 24 11 Hover 4 | . . . 6 7 Device 4 | . . . 5 11 Storage 22 | . 27 22 21 15 Processor 3 | . . . 4 7 Protection 1 | . . 9 1 . Energy Gun 7 | . 7 2 9 4 Ballistic Gun 12 | . 19 19 8 8 Naked Turns . | . . . . . Heaviest Build 47 | 9 25 22 47 33 Greatest Support 40 | 20 20 30 40 11 Greatest Overweight (x) 3 | 1 1 . 3 2 Average Overweight (x) . | . . . . 2 Largest Inventory Capacity 16 | 6 14 16 16 14 Average Capacity 12 | 5 10 10 14 14 Most Carried 12 | 2 10 10 12 5 Average Carried 7 | 1 5 9 9 3 Final Capacity 14 | 6 10 10 14 14 Final Carried 10 | 2 10 10 6 4 Class Distribution -------------------- 56% | Scavenger-Mutant 43% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 670 | 260 86 59 265 . Remotely . | . . . . . Salvage Created 837 | . 150 90 556 41 Parts 48 | . 9 10 28 1 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 19 | . 3 6 9 1 Guns 18 | . 3 6 8 1 AOE 1 | . . . 1 . Classes Destroyed 7 | . 1 1 4 1 Builder 1 | . . . 1 . Hauler 1 | . . . 1 . Swarmer 6 | . . 6 . . Grunt 8 | . 3 . 5 . Brawler 1 | . . . 1 . Sentry 3 | . . . 3 . Hunter 1 | . . . . 1 Best Kill Streak 5 | . 2 5 3 1 Combat Bots Only 5 | . 2 5 3 1 Max Kills in Single Turn 2 | . 1 1 2 1 Gunslinging 1 | . . . 1 . Exploded 1 | . . . 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 2581 | . 472 318 1324 467 Core 437 | . 77 42 237 81 Absorbed by Shields 5 | . . . . 5 Core Remaining (%) 78 | 100 69 89 56 . Volleys Fired 128 | . 28 27 56 17 Largest 2 | . 2 2 2 2 Hottest 89 | . 60 60 89 60 Shots Fired 237 | . 52 54 106 25 Gun 237 | . 52 54 106 25 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 139 | . 32 41 49 17 Thermal 81 | . 20 13 40 8 Explosive . | . . . . . Electromagnetic 17 | . . . 17 . Robot Hit Streak 12 | . 6 7 12 10 Robot Miss Streak 9 | . 3 9 3 3 Penetration Max . | . . . . . Secondary Targets 2 | . . . 2 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 162 | . 34 25 82 21 Core Hits 50 | . 12 7 26 5 Critical Hits 2 | . 1 1 . . Critical Kills 2 | . 1 1 . . Critical Parts Destroyed . | . . . . . Melee Attacks 2 | . . . . 2 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1696 | . 271 187 1097 141 Guns 1552 | . 271 187 953 141 Cannons . | . . . . . Explosions 144 | . . . 144 . Melee . | . . . . . Ramming . | . . . . . Kinetic 707 | . 160 100 370 77 Thermal 823 | . 111 87 561 64 Explosive . | . . . . . Electromagnetic 166 | . . . 166 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 8 | . 6 . 8 . Average Corruption 7 | . 5 . 7 . Corruption Purged . | . . . . . Effects 3 | . . . 3 . Message Errors 1 | . . . 1 . Energy Discharges 1 | . . . 1 . Data Loss (minor) 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 11 | . . . 11 . Projectiles . | . . . . . Explosions 11 | . . . 11 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 56 | . . . 56 . Shots 1 | . . . 1 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 192 | . 178 66 192 . Average Temperature 59 | . 97 17 58 . Received Heat Transfer 747 | . 219 . 522 6 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred 1708 | . 250 200 1108 150 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 177 | . 84 136 177 30 Average Influence 56 | . 39 49 84 21 Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched . | . . . . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 1 | . . . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 38 | . 7 7 19 5 Peak Tracking Total 6 | . 3 6 4 1 Tactical Retreats 5 | . 2 . 3 . Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 7 | . 4 . 2 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 10 | . 3 4 3 . Terminals 9 | . 3 4 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 31 | . 8 17 6 . Successful 17 | . 4 9 4 . Failed 14 | . 4 8 2 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 14 | . 1 11 2 . Terminals 30 | . 8 17 5 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 16 | . 4 8 4 . Record 9 | . 4 2 3 . Level Access Points 1 | . . 1 . . Emergency Access Points 1 | . . 1 . . Unreport Threat 1 | . . 1 . . Maintenance Status 1 | . . . 1 . Investigation Status 2 | . . 2 . . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 6 | . . 6 . . Terminals 1 | . . 1 . . Assimilate 1 | . . 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . 3 3 3 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 1 | . . . . 1 Non-combat . | . . . . . Combat 1 | . . . . 1 Robot Hacks Applied 1 | . . . . 1 parse_system 1 | . . . . 1 Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 1698 | 64 393 256 750 235 Spaces Moved 813 | 48 211 100 362 92 Core 6 | 6 . . . . Treads . | . . . . . Legs 591 | 42 211 100 238 . Wheels . | . . . . . Hover 216 | . . . 124 92 Flight . | . . . . . Fastest Speed 50 | 50 120 120 116 170 Average Speed 133 | 112 125 120 133 182 Slowest Speed 250 | 120 150 120 250 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 18 | 4 25 16 42 3 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 4 | . . . 4 . Melee . | . . . . . Projectile . | . . . . . AOE 4 | . . . 4 . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 1205 | 55 292 191 532 135 Wait 179 | . 38 51 75 15 Move 809 | 47 210 99 361 92 Hop . | . . . . . Pick Up 19 | 2 7 5 4 1 Fast Attach 16 | 6 2 . 8 . Attach 31 | . 2 7 18 4 Detach 13 | . 1 2 9 1 Swap 4 | . 3 . 1 . Drop 1 | . 1 . . . Fire 128 | . 28 27 56 17 Melee 2 | . . . . 2 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 3 | . . . . 3 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 332 | -10/Materials | Build established: Mutant 438 | -10/Materials | Discovered new exit (range 11) 458 | -10/Materials | Entered another Materials area 458 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 512 | -9/Materials | Identified exit to Materials 714 | -9/Materials | Entered another Materials area 714 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 717 | -8/Materials | Lost 4 parts (1p1n1u1w) 846 | -8/Materials | Lost 3 parts (1p1n1w) 1126 | -8/Materials | Build established: Scavenger-Mutant 1405 | -8/Materials | Lost 6 parts (1p1n1u3w) 1434 | -8/Materials | Discovered new exit (range 16) 1462 | -8/Materials | Identified exit to Factory 1464 | -8/Materials | Entered Factory 1464 | -7/Factory | Evolved 2 slots: Utility x2 1666 | -7/Factory | Lost 5 parts (2n2u1w) 1699 | -7/Factory | Self-destructed Last Messages --------------- 01617_ Jacked H-55 Commando... >>parse_system Reading system data... 01620_ Slug penetrates Wall. 01621_ Jacked H-55 Commando... 01623_ Penetrated by Slug. 01632_ Aluminum Leg destroyed. 01635_ Penetrated by Slug. 01635_ Aluminum Leg destroyed. 01635_ H-55 Commando destroyed. 01642_ Acquired Assault Rifle. 01694_ Triggered Stasis Trap. 01694_ A bubble of rippling energy engulfs the area. 01694_ Field strength at 93. 01696_ Field strength at 86. 01697_ Field strength at 79. 01698_ C-30 ARC bursts open, deploying its payload. 01698_ G-50 Soldier unfolds itself. 01698_ G-47 Trooper unfolds itself. 01698_ Field strength at 67. 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"" # """ | | ????????????????????????? # | | ???????????????????????# #! | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LinkedVariableAutohacker Manual? 0 Play Time 00:24:24 Cumulative 19.5 hours Start 2020.03.10 @ 14:00:28 End 2020.03.10 @ 14:23:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 13 Gallery% 22 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a3841f89-5335-4162-beba-3e71bdae1cd9