Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.17 @ 22:57:03 Player: Fonjavters Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (142) 710 Value Destroyed (4800) 4800 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (583) 583 TOTAL SCORE: 10073 Bonus ------- Follower Combat Kills 289 Met Data Miner 300 Friendly Fire -6 Cogmind --------- Core Integrity 273/850 Matter 300/300 Energy 47/100 System Corruption 3% Temperature Cool (0) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (7) ------ Large Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Terrain Scan Processor System Shield > --- WEAPON (3) ------- Cooled Plasma Cannon > --- INVENTORY (15) --- Deuterium Engine Light Angular Momentum Engine Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Improved Cooling System Improved Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Thermal Shield Experimental Thermal Shield Minigun Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Terrain Scanner Targeting Computer Improved Melee Analysis Suite System Shield > --- WEAPON ----------- Cooled Plasma Cannon Chainsword Spear > --- INVENTORY -------- Deuterium Engine Micro Fission Core Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Improved Cooling System Improved Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Experimental Thermal Shield Cooled Plasma Cannon Minigun Improved Datajack [Rating: 58] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Microactuators Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Spear Energy Gun Small Laser Energy Cannon Cooled Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Slashing Weapon Chainsword Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Slots Evolved 8 | . . 2 2 2 . . . 2 Power . | . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . Utility 5 | . . . 2 1 . . . 2 Weapon 1 | . . 1 . . . . . . Parts Attached 103 | 6 8 18 23 10 . . 7 31 Power 14 | . 2 3 2 2 . . 1 4 Engine 6 | . 1 1 1 . . . 1 2 Core 8 | . 1 2 1 2 . . . 2 Reactor . | . . . . . . . . . Propulsion 36 | 2 2 7 10 2 . . 3 10 Treads . | . . . . . . . . . Leg 36 | 2 2 7 10 2 . . 3 10 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 26 | 2 1 2 4 4 . . 1 12 Device 8 | 1 . . . 1 . . 1 5 Storage 3 | 1 . 2 . . . . . . Processor 6 | . . . 1 . . . . 5 Hackware 3 | . 1 . . 1 . . . 1 Protection 6 | . . . 3 2 . . . 1 Artifact . | . . . . . . . . . Weapon 27 | 2 3 6 7 2 . . 2 5 Energy Gun 8 | . 1 4 . 2 . . 1 . Energy Cannon 3 | . . . . . . . . 3 Ballistic Gun 9 | 2 2 2 2 . . . 1 . Ballistic Cannon 1 | . . . 1 . . . . . Launcher 1 | . . . 1 . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon 3 | . . . 3 . . . . . Special Melee Weapon 1 | . . . . . . . . 1 Unidentified Prototypes 6 | . . 3 . 1 . . . 2 Parts Lost 61 | . 7 8 6 5 . . 12 23 Power 10 | . 1 1 1 1 . . 2 4 Propulsion 23 | . 2 4 2 2 . . 4 9 Utility 12 | . 1 . 1 2 . . 4 4 Weapon 16 | . 3 3 2 . . . 2 6 Highest Loss Streak 7 | . 4 7 4 2 . . 7 5 To Critical Strikes . | . . . . . . . . . Average Backups 12 | 3 6 10 14 14 15 15 14 13 Power . | . . . . . . . . 1 Propulsion 4 | 1 3 3 6 4 5 5 4 3 Utility 3 | . . 3 2 4 5 5 4 5 Weapon 3 | . 1 2 4 4 4 4 4 2 Tool/Special . | . . . . . . . . . Unused Backups 30 | . . 8 8 3 . . . 11 Power 2 | . . . . . . . . 2 Propulsion 14 | . . 5 4 2 . . . 3 Utility 8 | . . 2 1 . . . . 5 Weapon 5 | . . 1 3 . . . . 1 Tool/Special 1 | . . . . 1 . . . . Average Slot Usage (%) 91 | . 92 90 97 97 100 100 88 81 Engine 3 | . . 4 7 2 . . 1 2 Core 4 | . 10 2 1 4 7 7 5 2 Leg 26 | . 27 29 25 29 30 30 25 22 Device 3 | . 2 . . 2 7 7 10 4 Storage 8 | . 14 11 9 7 7 7 7 6 Processor 7 | . . . 9 7 7 7 7 16 Hackware 8 | . 8 11 9 10 7 7 6 5 Protection 3 | . . . 8 6 7 7 1 1 Energy Gun 7 | . 10 23 2 3 7 7 . 3 Ballistic Gun 5 | . 16 9 4 3 . . . 1 Launcher 1 | . . . 4 . . . 4 . Piercing Weapon 7 | . . . 14 15 15 15 12 2 Peak Build Rating 58 | 6 11 21 35 44 44 44 44 58 Average Rating 31 | 3 9 14 31 41 44 44 37 46 On Entrance 26 | . 6 9 21 35 44 44 44 31 Naked Turns . | . . . . . . . . . Heaviest Build 46 | 9 13 34 44 44 44 44 44 46 Greatest Support 74 | 20 20 30 60 67 64 64 67 74 Greatest Overweight (x) 2 | . . 2 1 . . . 1 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 Average Capacity 13 | 5 8 14 15 15 15 15 15 15 Most Carried 15 | 5 8 15 15 15 15 15 15 15 Average Carried 12 | 3 6 10 14 14 15 15 14 13 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 Final Carried 15 | 3 5 15 15 15 15 15 11 15 Class Distribution -------------------- 28% | Mutant 15% | Gladiator 14% | Scavenger-Gunner 13% | Scavenger-Mutant 8% | Hacker-Mutant 7% | Gunner 6% | Scavenger-Gladiator 3% | Assassin Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Gunner | -9/Materials Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Gladiator | -7/Data Miner Gladiator | -6/Proximity Caves Scavenger-Gladiator | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Matter Collected 2158 | 268 287 403 402 116 . . 288 394 Remotely . | . . . . . . . . . Salvage Created 6020 | 43 947 1210 930 1137 . . 493 1260 Parts 287 | 4 48 70 45 59 . . 12 49 Haulers Intercepted 8 | . 1 3 3 . . . . 1 Recyclers Shooed 3 | . . 1 . 1 . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . 14 . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Combat Hostiles Destroyed 103 | . 18 19 18 16 . . 12 20 Melee 45 | . . . 11 16 . . 2 16 Guns 42 | . 18 19 2 . . . 1 2 Cannons 3 | . . . 1 . . . . 2 AOE 13 | . . . 4 . . . 9 . Classes Destroyed 15 | 1 7 1 2 2 . . 2 . Worker 10 | . 2 2 1 4 . . . 1 Builder 1 | . . . 1 . . . . . Tunneler 2 | 2 . . . . . . . . Hauler 8 | . 1 3 3 . . . . 1 Recycler 8 | . 2 1 . 4 . . . 1 Mechanic 1 | . . . . 1 . . . . Operator 4 | . 2 2 . . . . . . Watcher 5 | . 1 2 2 . . . . . Swarmer 12 | . 3 1 3 2 . . . 3 Grunt 64 | . 15 11 10 8 . . 9 11 Brawler 1 | . . . . . . . 1 . Duelist 5 | . . . 3 . . . . 2 Sentry 12 | . . 7 2 2 . . 1 . Hunter 1 | . . . . . . . 1 . Programmer 8 | . . . . 4 . . . 4 Best Kill Streak 7 | 1 6 7 5 3 . . 7 5 Combat Bots Only 7 | . 6 4 5 2 . . 7 4 Max Kills in Single Turn 3 | 1 1 1 3 1 . . 2 1 Gunslinging . | . . . . . . . . . Exploded 3 | . . . 3 . . . 2 . Melee 1 | . . . 1 1 . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Hostile Shots Fired 758 | . 106 75 146 122 . . 100 209 Missed 210 | . 28 13 36 37 . . 25 71 Hits 548 | . 78 62 110 85 . . 75 138 Melee 17 | . . . 6 . . . . 11 Projectile 531 | . 78 62 104 85 . . 75 127 Critical Strikes 19 | . 1 1 7 . . . 1 9 Damage Taken 8978 | . 966 850 1927 1211 . . 1296 2728 Core 1986 | . 201 251 445 260 . . 252 577 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 475 | . . . 475 . . . . . Core Remaining (%) 40 | 100 19 37 19 . . . 26 . Volleys Fired 259 | 12 102 70 24 3 . . 17 31 Largest 3 | 2 2 3 3 1 . . 3 3 Hottest 181 | 40 60 152 135 80 . . 174 181 Shots Fired 538 | 24 186 192 56 3 . . 20 57 Gun 487 | 24 186 192 47 3 . . 3 32 Cannon 29 | . . . 4 . . . . 25 Launcher 22 | . . . 5 . . . 17 . Special . | . . . . . . . . . Kinetic 250 | 24 129 56 26 1 . . 1 13 Thermal 266 | . 57 136 25 2 . . 2 44 Explosive 22 | . . . 5 . . . 17 . Electromagnetic . | . . . . . . . . . Robot Hit Streak 19 | 6 12 15 6 2 . . 9 19 Robot Miss Streak 7 | 2 4 7 5 6 . . 1 4 Penetration Max . | . . . . . . . . . Secondary Targets 10 | . 6 3 1 . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . Shots Hit Robots 535 | 16 124 123 74 71 . . 22 105 Core Hits 281 | 3 55 51 40 34 . . 36 62 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . Critical Strikes 28 | . 1 7 7 4 . . . 9 Burn 11 | . . 7 1 . . . . 3 Destroy 1 | . 1 . . . . . . . Blast 1 | . . . . . . . . 1 Sever 5 | . . . . . . . . 5 Impale 10 | . . . 6 4 . . . . Melee Attacks 252 | . . . 62 88 . . 12 90 Impact . | . . . . . . . . . Slashing 50 | . . . . . . . . 50 Piercing 201 | . . . 62 88 . . 12 39 Sneak Attacks 25 | . . . 6 12 . . . 7 Combat Hostiles 2 | . . . . 2 . . . . Follow-up Attacks 27 | . . . 11 10 . . 1 5 Damage Inflicted 13029 | 165 1348 1848 2215 2324 . . 1624 3505 Guns 4309 | 165 1322 1792 371 27 . . 62 570 Cannons 381 | . . . 50 . . . . 331 Explosions 1641 | . . . 343 . . . 1298 . Melee 6606 | . . . 1451 2297 . . 264 2594 Ramming 92 | . 26 56 . . . . . 10 Kinetic 2072 | 165 918 511 223 . . . 15 240 Thermal 2618 | . 404 1281 198 27 . . 47 661 Explosive 1641 | . . . 343 . . . 1298 . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 1679 | . . . . . . . . 1679 Piercing 4927 | . . . 1451 2297 . . 264 915 Highest Corruption 5 | . . . . 2 2 2 2 5 Average Corruption 2 | . . . . 1 2 2 2 2 Corruption Purged 5 | . . . . . . . . 5 Corruption Blocked . | . . . . . . . . . Effects 53 | . . . . 11 . 3 17 22 Message Errors 13 | . . . . 2 . 1 4 6 Matter Fused 16 | . . . . 4 . 1 5 6 Heat Flow Errors 9 | . . . . 2 . . 1 6 Energy Discharges 6 | . . . . . . . 5 1 Data Loss (minor) 5 | . . . . 2 . 1 . 2 Data Loss (major) 1 | . . . . . . . 1 . Misfires 2 | . . . . . . . 1 1 Alerts 1 | . . . . 1 . . . . Overload Shots 2 | . . . . . . . . 2 Overflow Damage 339 | . . . 118 88 . . 16 117 Projectiles . | . . . . . . . . . Explosions 22 | . . . 6 . . . 16 . Melee 317 | . . . 112 88 . . . 117 Knockbacks 3 | . 1 1 1 . . . . . Impact 2 | . 1 1 . . . . . . Kinetic 1 | . . . 1 . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 124 | . . . 91 . . . 33 . Shots 3 | . . . 2 . . . 1 . Rammed . | . . . . . . . . . Targets Rammed 19 | . 10 8 . . . . . 1 Kicked 19 | . 10 8 . . . . . 1 Crushed . | . . . . . . . . . Highest Temperature 557 | . 180 304 557 243 . . 104 523 Average Temperature 111 | . 53 98 208 92 . . 26 154 Received Heat Transfer 2862 | . 522 336 891 333 . . 207 573 Effects 32 | . . 5 20 . . . . 7 Shutdowns 4 | . . . 3 . . . . 1 Energy Bleed 4 | . . 2 1 . . . . 1 Interference 15 | . . 2 10 . . . . 3 Matter Decay 2 | . . 1 1 . . . . . Short Circuit 3 | . . . 1 . . . . 2 Damage (minor) 3 | . . . 3 . . . . . Damage (core) 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 10 | . 1 8 . . . . 1 . Heat Transferred 5857 | . 925 3514 555 55 . . 62 746 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Maximum Alert Level 1 | . 1 . 1 . . . . 1 Low Security (%) 95 | 100 98 100 96 100 . . . 84 Level 1 4 | . 1 . 3 . . . . 15 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 245 | 5 213 184 235 164 . . . 245 Initial 68 | . . 10 68 37 . . . 31 Average 79 | . 105 49 111 63 . . . 79 Influence Increases 3574 | 10 528 629 639 520 . . 357 891 Destroy 0b10 Robot/C 2200 | . 360 380 360 320 . . 260 520 Destroy 0b10 Robot/NC 200 | 10 40 50 35 45 . . . 20 Destroy Leader 516 | . 94 120 70 80 . . 40 112 Allied During Kill 49 | . . . . . . . 12 37 Successful Hack 91 | . 4 16 23 29 . . . 19 Disable Machine 60 | . . 15 . 15 . . . 30 Destroy Structure 53 | . . 3 31 1 . . . 18 Lose Combat Pursuer 405 | . 30 45 120 30 . . 45 135 Influence Decreases 3362 | 10 502 492 720 469 50 83 307 729 Entered New Map 308 | . . 16 95 45 50 83 . 19 Time Decay 2545 | 10 440 396 565 384 . . 280 470 Lost Part 489 | . 62 80 60 40 . . 27 220 Lost Ally 20 | . . . . . . . . 20 Squads Dispatched 25 | . 7 3 . 5 . . . 10 Investigation 5 | . 4 . . . . . . 1 Extermination 8 | . . . . 4 . . . 4 Reinforcement 10 | . 3 3 . 1 . . . 3 Assault 2 | . . . . . . . . 2 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . 1 Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Distress Signals 12 | . . 6 4 1 . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 184 | . 32 37 30 20 . . 16 49 Peak Tracking Total 12 | . 6 6 12 4 . . 7 7 Tactical Retreats 18 | . 3 2 4 2 . . 3 4 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Traps Triggered 4 | . 4 . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Machines Disabled 4 | . . 1 . 1 . . . 2 Max in Single Turn 1 | . . 1 . 1 . . . 1 Garrison Access 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Machines Accessed 36 | . 4 6 7 8 . 4 1 6 Terminals 26 | . 4 6 6 5 . . 1 4 Fabricators . | . . . . . . . . . Repair Stations 3 | . . . 1 2 . . . . Recycling Units 3 | . . . . 1 . . . 2 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 110 | . 12 17 22 17 . 29 1 12 Successful 78 | . 7 14 15 7 . 29 1 5 Failed 32 | . 5 3 7 10 . . . 7 Catastrophic 5 | . . . . 3 . . . 2 Database Lockouts . | . . . . . . . . . Manual 49 | . 10 10 13 9 . . . 7 Terminals 62 | . 12 17 13 11 . . 1 8 Fabricators . | . . . . . . . . . Repair Stations 13 | . . . 9 4 . . . . Recycling Units 6 | . . . . 2 . . . 4 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 43 | . 2 6 . 4 . 29 1 1 Record 12 | . . . . . . 11 1 . Part Schematic 10 | . . . . . . 10 . . Robot Schematic 5 | . . . . . . 5 . . Prototype ID Bank 4 | . . 1 . . . 3 . . Open DSF 2 | . . . . 1 . . . 1 Level Access Points 1 | . . . . 1 . . . . Branch Access Points 1 | . . . . 1 . . . . Emergency Access Points 1 | . 1 . . . . . . . Terminal Index 1 | . . 1 . . . . . . Alert Level 1 | . . 1 . . . . . . Locate Traps 2 | . . 1 . 1 . . . . Recall Investigation 1 | . 1 . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . Zone Layout 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 9 | . . . 8 1 . . . . Scan Component 5 | . . . 4 1 . . . . Repair 4 | . . . 4 . . . . . Recycling Unit Hacks 3 | . . . . 2 . . . 1 Report Inventory 1 | . . . . 1 . . . . Retrieve Components 2 | . . . . 1 . . . 1 Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 23 | . 5 8 7 . . . . 3 Terminals 23 | . 5 8 7 . . . . 3 Track 1 | . 1 . . . . . . . Assimilate 1 | . . . 1 . . . . . Botnet 4 | . 1 2 1 . . . . . Skim 17 | . 3 6 5 . . . . 3 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 24 | . 3 3 5 7 . . . 6 Full Trace Events 2 | . 1 . . . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . 5 . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 10 | . . . . . . 10 . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 4 | . . . 4 . . . . . Time 140 | . . . 140 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 12 | . . . . 10 . . . 2 Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 Non-combat . | . . . . . . . . . Combat 1 | . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . 1 parse_system 1 | . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Total Allies 1 | . . . . . . . 1 . Largest Group 1 | . . . . . . . 1 1 Highest-Rated Group 96 | . . . . . . . 96 96 Highest-Rated Ally 96 | . . . . . . . 96 96 Total Orders . | . . . . . . . . . Ally Attacks 13 | . . . . . . . 1 12 Total Damage 706 | . . . . . . . 45 661 Kills 8 | . . . . . . . 1 7 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Active Infowar (turns) 1965 | 14 282 . . . . . 671 998 Sensors 1669 | . . . . . . . 671 998 Terrain 614 | . . . . . . . . 614 Seismic 296 | 14 282 . . . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Turns Passed 10874 | 150 1479 1775 1787 1954 3 126 1400 2200 Spaces Moved 5303 | 89 590 727 702 1062 2 100 929 1102 Core 6 | 6 . . . . . . . . Treads . | . . . . . . . . . Legs 5297 | 83 590 727 702 1062 2 100 929 1102 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 123 125 127 127 125 120 Average Speed 129 | 115 120 152 127 126 127 127 127 124 Slowest Speed 260 | 120 120 260 195 127 127 127 200 260 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 45 | 6 80 60 46 32 1 75 82 28 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . . 1 . . . 1 . . Known Exits Taken 3 | . . 1 . 1 . . 1 . Unknown Exits Taken 5 | 1 1 . 1 . 1 1 . . Scrap Searched 3 | . . . . . . . 3 . Spaces Dug 7 | . . . 1 1 . . . 5 Terrain Destroyed 175 | . . . 38 1 . . 126 10 Melee 3 | . . . 1 1 . . . 1 Projectile 10 | . . . 1 . . . . 9 AOE 162 | . . . 36 . . . 126 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Total 8542 | 115 1187 1245 1475 1558 2 99 1109 1752 Wait 2470 | . 467 372 628 393 1 . 138 471 Move 5295 | 88 589 726 701 1061 1 99 928 1102 Hop . | . . . . . . . . . Pick Up 112 | 9 10 32 23 12 . . 4 22 Fast Attach 17 | . . 2 3 . . . . 12 Attach 70 | 6 8 12 11 8 . . 7 18 Detach 3 | . . . 1 . . . . 2 Swap 29 | . 1 6 13 3 . . 3 3 Drop 50 | . . 17 20 6 . . 1 6 Fire 259 | 12 102 70 24 3 . . 17 31 Melee 218 | . . . 51 72 . . 11 84 Ram . | . . . . . . . . . Kick 19 | . 10 8 . . . . . 1 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x2 / [*Min x2] / [*Sub]) -9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / [*Sto x2]) -8/Materials -7/Factory (discovered 6 exits: Fac x4 / *Low x2) -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 151 | -11/Scrapyard | Entered Materials 292 | -10/Materials | Discovered new exit (range 7) 311 | -10/Materials | Build established: Mutant 464 | -10/Materials | Lost 4 parts (1n1u2w) 585 | -10/Materials | Discovered new exit (range 16) 644 | -10/Materials | Core integrity fell below 50% 730 | -10/Materials | Discovered new exit (range 16) 1038 | -10/Materials | Build established: Scavenger-Mutant 1481 | -10/Materials | Discovered new exit (range 7) 1551 | -10/Materials | Derelicts attacked the area 1594 | -10/Materials | Core integrity fell below 20% 1612 | -10/Materials | Discovered new exit (range 16) 1628 | -10/Materials | Lost 3 parts (1p1n1w) 1630 | -10/Materials | Entered another Materials area 1630 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1741 | -9/Materials | Discovered new exit (range 15) 1919 | -9/Materials | Build established: Scavenger-Gunner 2325 | -9/Materials | Lost 7 parts (1p3n3w) 2430 | -9/Materials | Core integrity fell below 50% 2696 | -9/Materials | Discovered new exit (range 21) 2771 | -9/Materials | Discovered new exit (range 16) 2867 | -9/Materials | Discovered new exit (range 16) 2979 | -9/Materials | Loaded intel: 2 repair station locations 3014 | -9/Materials | Learned location of Storage (-9) 3038 | -9/Materials | Identified exit to Materials 3114 | -9/Materials | Identified exit to Mines 3405 | -9/Materials | Entered another Materials area 3405 | -8/Materials | Evolved 2 slots: Utility x2 3691 | -8/Materials | Core integrity fell below 50% 3737 | -8/Materials | Lost 4 parts (1p1n1u1w) 3975 | -8/Materials | Build established: Mutant 4402 | -8/Materials | Core integrity fell below 20% 4433 | -8/Materials | Discovered new exit (range 13) 4496 | -8/Materials | Repaired Imp. Titanium Leg 4530 | -8/Materials | Repaired Imp. Aluminum Leg 4569 | -8/Materials | Repaired Hrd. Medium Armor Plating 4597 | -8/Materials | Repaired Aluminum Leg 4888 | -8/Materials | Learned Factory trap positions 4941 | -8/Materials | Learned location of 3 exits from Factory 4984 | -8/Materials | Learned Storage emergency access door positions 5036 | -8/Materials | Learned 2 Lower Caves zone layouts 5054 | -8/Materials | Learned Factory stockpile data 5069 | -8/Materials | Learned Storage security intel 5127 | -8/Materials | Learned 4 Recycling zone layouts 5192 | -8/Materials | Entered Factory 5192 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5193 | -7/Factory | Identified exit to Factory 5193 | -7/Factory | Identified exit to Lower Caves 5194 | -7/Factory | Loaded intel: 79 trap records 5540 | -7/Factory | Build established: Hacker-Mutant 6407 | -7/Factory | Build established: Mutant 7037 | -7/Factory | Build established: Gladiator 7146 | -7/Factory | Entered Lower Caves 7147 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 7149 | -7/Lower Caves | Entered Data Miner 7149 | -7/Data Miner | Discovered new exit (range 6) 7174 | -7/Data Miner | Met Data Miner 7208 | -7/Data Miner | Learned location of Section 7 (-3) 7208 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7232 | -7/Data Miner | Received God Mode back door access code from Data Miner 7275 | -7/Data Miner | Entered Proximity Caves 7422 | -6/Proximity Caves | Destroyed 7 combat bots 8305 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8607 | -6/Proximity Caves | Build established: Mutant 8607 | -6/Proximity Caves | Core integrity fell below 50% 8622 | -6/Proximity Caves | Escorted by Enhanced Grunt 8637 | -6/Proximity Caves | Discovered exit to Factory (range 15) 8650 | -6/Proximity Caves | Lost 7 parts (1p3n3u) 8675 | -6/Proximity Caves | Entered Factory 8675 | -6/Factory | Accompanied by 1 ally 8675 | -6/Factory | Evolved 2 slots: Utility x2 8911 | -6/Factory | Build established: Gunner 9231 | -6/Factory | Found Prototype Device 9232 | -6/Factory | Identified Exp. Thermal Shield 9236 | -6/Factory | Lost 3 parts (1p1u1w) 9564 | -6/Factory | Build established: Scavenger-Gladiator 10015 | -6/Factory | Lost 3 parts (1n1u1w) 10277 | -6/Factory | Core integrity fell below 50% 10281 | -6/Factory | Build established: Assassin 10454 | -6/Factory | Incoming investigation squad redirected 10597 | -6/Factory | Lost 3 parts (1n1u1w) 10875 | -6/Factory | Self-destructed Last Messages --------------- 10830_ Mic. Fission Core destroyed. 10836_ U-05 Engineer builds a Wall. 10838_ Imp. Melee Analysis Suite destroyed. 10840_ G-50 Soldier destroyed. 10843_ G-50 Soldier Carbon-fiber Leg severed. 10848_ Flexi-carbon Leg destroyed. 10850_ Critical hit (Burn: +37). 10853_ G-50 Soldier destroyed. 10858_ Sneak attack on R-10 Processor. 10858_ R-10 Processor destroyed. 10859_ R-10 Processor collects Lgt. Angular Momentum Engine. 10861_ R-10 Processor collects Com. Wheel. 10862_ R-10 Processor collects Hvy. Laser. 10863_ Chainsword destroyed. 10866_ Acquired Carbon-fiber Leg. 10868_ Acquired 10 matter. 10868_ R-10 Processor collects Remote Datajack. 10872_ R-10 Processor collects Imp. Heat Sink. 10873_ R-10 Processor collects Target Analyzer. Map ----- +----------------------------------------------------+ | ##+####### ??? ?#???#????????? | | ?# ## ??? #?#??#?????????? | | ?# """" ## ??? ??????????????? | | ?# """" ## !]] ? ? ?????? ??????? | | ?# """" ## ]] ?? ????? ??????? | | ?#[ """" ## ]] ??" """ ????????? | | ?# """" + ######## """"" """"" """"? ?""" | | ?# """" #### #?????## """"" """"" """"????"" | | ?# """" #??# #???#?## ??? | | # #?## #?????## """ """ ""? "" | | ###+#####??# ##????## """"" """"" """"" """" | | ######+## #???#??# """"" """"" """"" """" | | # ! ^ #/######## | | # # w # | | # """"# ! # %## | | # """"# # ## #####???# | | ## # """"# ! # ## #??#???##+ | | ?# # """"# %+ ## #??#???# | | ?# # """"# # ## ######## | | ?# %% /% """"# # ## % # | | ?# ! # """"# # ## # | | ?# %# # # ## + | | ?# !##############+### ## "" # | | ?# |#????? ???# g # ## "" ### | | ?# #???? ? ??# """"%g%R! ## """ ]]] #?? | | ?# #??"????"?# """" R@= ## """ ]]] ### | | + +??""??"??# """" # ## """ ]] | | # "?????????# """" # ### | | # "??? ? ???# """" # u### | | ?# #???? ????# """" # ### ###### | | ?# #??? ? ??# # #?##+##### ##??#? | | ?# ????#????######### #??? ? ?##### #???#? | | ?# ?##???#??#??#????# # ???? ??#??# #???#? | | ?# ???????? ????##??# #???????????# ##??#? | | ?# #???? ??? ? ??#?## % #?????? ??###+###### | | ?# ????????? ? ########+#;#######?#?# | | ?? ??#?? ?? # #???# | | ???? ??? ???? ? ?# % ###?# """"" | | ?????????? ????? ??# ##?## """"" | | ????????????????? # ##?## """"" | | ?????????? ?????"??# #???# """"" | | ?????????? ??"??? ?# ##??# | | ??????????? ???????# #???# /= | | ?????????#?????????# #??## /= | | ???????????????"?? # ##??# = | | ????????????????? ?############"#######?# | | ?????????????"????????????### #?# | | ??????????????????????##??#?# #########+## | | ???????? ????? ???????????#?# | | ?????? ?????????##????#??#??# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 225 Resistance: TH 20 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 21 Melee Accuracy 6 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Multireflex Exoskeleton | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Ion Burst Cannon | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Imp. Weapon Cycler | -7/Data Miner | Free KE Penetrator | -7/Data Miner | Free Tesla Rifle | -7/Data Miner | Free Adv. Cryofiber Web | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Imp. Titanium Leg | 12% | -8/Materials Imp. Aluminum Leg | 35% | -8/Materials Hrd. Medium Armor Plating | 25% | -8/Materials Aluminum Leg | 3% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- I Spy Challenges ------------ None Game ------ Seed LightningNavigationJammer Manual? 0 Play Time 01:21:57 Cumulative 30.5 hours Start 2025.05.16 @ 19:44:30 End 2025.05.17 @ 22:57:03 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 26 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8ac2f2c8-9951-4523-a94d-6d60a89da568