Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.16 @ 21:35:35 Player: DreamCore Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (32) 160 Value Destroyed (613) 613 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (46) 46 TOTAL SCORE: 1739 Bonus ------- Follower Combat Kills 46 Cogmind --------- Core Integrity 0/250 Matter 238/300 Energy 159/160 System Corruption 5% Temperature Cool (24) Movement Treading (320) Ox2 Location -7/Recycling Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Light Treads Aluminum Leg > --- UTILITY (2) ------ High-capacity Storage Unit Improved Trap Extractor (0/6) (fused) > --- WEAPON (2) ------- Assault Rifle Battle Rifle > --- INVENTORY (20) --- Ion Engine Ion Engine Aluminum Leg Aluminum Leg Improved Heat Sink Improved Heat Sink Faulty Experimental Sensor Array Hardened Medium Armor Plating Improved Light Armor Plating Improved Light Armor Plating Scrap Shield Particle Gun Assault Rifle Assault Rifle Light Cannon Battle Cannon Bore Cannon Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Trap Extractor > --- WEAPON ----------- Battle Rifle Grenade Launcher > --- INVENTORY -------- Ion Engine Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Improved Heat Sink Improved Heat Sink Large Storage Unit Visual Processing Unit Experimental Sensor Array Hardened Medium Armor Plating Improved Light Armor Plating Improved Light Armor Plating Particle Gun Assault Rifle Assault Rifle Assault Rifle Assault Rifle Light Cannon Bore Cannon [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Trap Extractor Storage High-capacity Storage Unit Processor Targeting Computer Weapon Assault Rifle Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -10 -7 ------- Run | Yrd Mat Min Sub Rec Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 20 | . 12 5 2 1 Power 3 | . . 3 . . Engine 1 | . . 1 . . Core 2 | . . 2 . . Reactor . | . . . . . Propulsion 3 | . 2 . . 1 Treads 2 | . 2 . . . Leg 1 | . . . . 1 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 6 | . 5 1 . . Device 3 | . 2 1 . . Storage 2 | . 2 . . . Processor 1 | . 1 . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 8 | . 5 1 2 . Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 7 | . 5 1 1 . Ballistic Cannon . | . . . . . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Corrupted Parts 1 | . . 1 . . System Corruption 5 | . . 5 . . Parts Lost 5 | . 2 1 1 1 Power 1 | . . 1 . . Propulsion 1 | . . . . 1 Utility 1 | . 1 . . . Weapon 2 | . 1 . 1 . Highest Loss Streak 1 | . 1 1 1 1 To Critical Strikes . | . . . . . Average Backups 17 | . 14 19 19 18 Power 2 | . 2 2 2 2 Propulsion 3 | . 4 3 3 2 Utility 5 | . 1 6 7 7 Weapon 6 | . 5 7 6 7 Tool/Special . | . . . . . Unused Backups 29 | . 10 6 1 12 Power 5 | . 2 2 . 1 Propulsion 6 | . 3 1 . 2 Utility 8 | . 1 1 1 5 Weapon 10 | . 4 2 . 4 Tool/Special . | . . . . . Average Slot Usage (%) 99 | . 99 99 99 100 Engine 7 | . 14 4 . . Core 6 | . . 9 14 14 Treads 27 | . 26 28 28 28 Device 11 | . 7 13 14 14 Storage 14 | . 14 14 14 14 Processor 2 | . 5 . . . Ballistic Gun 27 | . 28 27 22 25 Peak Build Rating 17 | . 11 16 17 17 Average Rating 12 | . 9 14 16 16 On Entrance 11 | 6 6 11 16 17 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 53 | 12 50 52 53 53 Greatest Support 40 | 20 40 40 40 40 Greatest Overweight (x) 1 | . 1 1 1 1 Average Overweight (x) . | . . 1 1 1 Largest Inventory Capacity 20 | . 20 20 20 20 Average Capacity 19 | . 17 20 20 20 Most Carried 20 | . 19 20 20 20 Average Carried 17 | . 14 19 19 19 Final Capacity 20 | 8 20 20 20 20 Final Carried 20 | 6 19 20 20 19 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -7/Recycling Resources | -11 -10 -10 -10 -7 ----------- Run | Yrd Mat Min Sub Rec Matter Collected 1020 | 200 454 268 98 . Remotely . | . . . . . Salvage Created 875 | . 715 122 38 . Parts 63 | . 53 6 4 . Haulers Intercepted 2 | . 2 . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 13 | . . . 13 . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -10 -7 ------- Run | Yrd Mat Min Sub Rec Combat Hostiles Destroyed 20 | . 14 3 3 . Guns 20 | . 14 3 3 . Classes Destroyed 10 | . 9 . 1 . Worker 2 | . 2 . . . Builder 1 | . 1 . . . Hauler 2 | . 2 . . . Recycler 1 | . 1 . . . Operator 1 | . 1 . . . Turret 2 | . . . 2 . Watcher 3 | . 3 . . . Swarmer 10 | . 6 1 3 . Grunt 9 | . 7 2 . . Subdweller 1 | . 1 . . . Best Kill Streak 5 | . 3 1 5 . Combat Bots Only 3 | . 3 1 3 . Max Kills in Single Turn 2 | . 1 1 2 . Gunslinging 1 | . . . 1 . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -7 -------- Run | Yrd Mat Min Sub Rec Hostile Shots Fired 162 | . 65 20 29 48 Missed 51 | . 18 5 8 20 Hits 111 | . 47 15 21 28 Projectile 111 | . 47 15 21 28 Damage Taken 1146 | . 477 290 161 218 Core 258 | . 123 32 38 65 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 105 | . 105 . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 90 | . 67 11 6 6 Largest 2 | . 2 2 2 1 Hottest 50 | . 40 40 50 20 Shots Fired 175 | . 132 23 12 8 Gun 170 | . 132 23 8 7 Cannon . | . . . . . Launcher 5 | . . . 4 1 Special . | . . . . . Kinetic 170 | . 132 23 8 7 Thermal . | . . . . . Explosive 5 | . . . 4 1 Electromagnetic . | . . . . . Robot Hit Streak 20 | . 20 11 3 4 Robot Miss Streak 3 | . 3 1 2 1 Penetration Max . | . . . . . Secondary Targets 1 | . . . 1 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 117 | . 91 18 3 5 Core Hits 56 | . 37 8 10 1 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . 1 1 . . Critical Strikes 2 | . 1 1 . . Destroy 2 | . 1 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1662 | . 1171 246 183 62 Guns 1540 | . 1169 232 77 62 Cannons . | . . . . . Explosions 106 | . . . 106 . Melee . | . . . . . Ramming 16 | . 2 14 . . Kinetic 1540 | . 1169 232 77 62 Thermal . | . . . . . Explosive 106 | . . . 106 . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . 5 5 5 Average Corruption 5 | . . 5 5 5 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 62 | . . 52 7 3 Message Errors 15 | . . 15 . . Matter Fused 17 | . . 15 1 1 Heat Flow Errors 3 | . . 3 . . Energy Discharges 12 | . . 9 3 . Parts Fused 1 | . . . 1 . Data Loss (minor) 9 | . . 8 1 . Data Loss (major) 2 | . . 1 1 . Misfires 3 | . . 1 . 2 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 20 | . . . . 20 Shots 1 | . . . . 1 Rammed 8 | . . 8 . . Targets Rammed 9 | . 1 8 . . Kicked . | . . . . . Crushed 1 | . 1 . . . Highest Temperature 204 | . 2 204 8 10 Average Temperature 81 | . 2 94 8 6 Received Heat Transfer 381 | . 153 72 90 66 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -7 ------- Run | Yrd Mat Min Sub Rec Maximum Alert Level . | . . . . . Low Security (%) 100 | . 100 100 . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 78 | . 68 78 . 23 Initial 23 | . . . . 23 Average 9 | . 14 6 . 6 Influence Increases 753 | . 421 171 154 7 Destroy 0b10 Robot/C 500 | . 260 120 120 . Destroy 0b10 Robot/NC 50 | . 50 . . . Destroy Leader 70 | . 50 20 . . Allied During Kill 20 | . . 16 4 . Successful Hack 30 | . 30 . . . Destroy Structure 8 | . 1 . . 7 Lose Combat Pursuer 75 | . 30 15 30 . Influence Decreases 753 | . 421 171 105 56 Entered New Map 26 | . . . . 26 Time Decay 640 | . 401 149 60 30 Lost Part 30 | . 20 . 10 . Lost Ally 57 | . . 22 35 . Squads Dispatched 1 | . 1 . . . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -7 --------- Run | Yrd Mat Min Sub Rec Distress Signals 1 | . . 1 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 41 | . 26 5 8 2 Peak Tracking Total 6 | . 3 3 6 2 Tactical Retreats 4 | . 2 1 1 . Traps | -11 -10 -10 -10 -7 ------- Run | Yrd Mat Min Sub Rec Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -7 ---------- Run | Yrd Mat Min Sub Rec Machines Disabled 2 | . . . 2 . Max in Single Turn 2 | . . . 2 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -7 --------- Run | Yrd Mat Min Sub Rec Machines Accessed 13 | . 9 3 . 1 Terminals 10 | . 7 2 . 1 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 27 | . 20 5 . 2 Successful 11 | . 10 1 . . Failed 15 | . 9 4 . 2 Catastrophic 6 | . 3 2 . 1 Database Lockouts 1 | . 1 . . . Manual 14 | . 10 4 . . Terminals 22 | . 16 4 . 2 Fabricators . | . . . . . Repair Stations 3 | . 3 . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 6 | . 5 1 . . Robot Analysis 1 | . 1 . . . Prototype ID Bank 3 | . 3 . . . Open Door 1 | . . 1 . . Alert Level 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 3 | . 3 . . . Terminals 2 | . 2 . . . Botnet 2 | . 2 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Reject 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used . | . . . . . Hacking Detections 9 | . 6 2 . 1 Full Trace Events 2 | . 1 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -7 ------------ Run | Yrd Mat Min Sub Rec Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -7 -------- Run | Yrd Mat Min Sub Rec Total Allies 5 | . . 5 . . Largest Group 3 | . . 3 2 . Highest-Rated Group 59 | . . 59 32 . Highest-Rated Ally 31 | . . 31 16 . Total Orders . | . . . . . Ally Attacks 20 | . . 13 7 . Total Damage 319 | . . 241 78 . Kills 4 | . . 3 1 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -7 ------- Run | Yrd Mat Min Sub Rec Active Infowar (turns) . | . . . . . Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -7 ------------- Run | Yrd Mat Min Sub Rec Turns Passed 5096 | . 1984 2713 244 155 Spaces Moved 2115 | 1 860 1103 92 59 Core . | . . . . . Treads 2042 | . 788 1103 92 59 Legs 73 | 1 72 . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 240 240 240 Average Speed 222 | 120 197 240 240 240 Slowest Speed 240 | 120 240 240 240 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 42 | 2 94 97 5 16 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 13 | . . . 6 7 Melee . | . . . . . Projectile . | . . . . . AOE 13 | . . . 6 7 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -7 --------- Run | Yrd Mat Min Sub Rec Total 2327 | . 1010 1145 105 67 Wait 47 | . 47 . . . Move 2111 | . 859 1102 91 59 Hop . | . . . . . Pick Up 26 | . 16 8 2 . Fast Attach 3 | . 2 1 . . Attach 6 | . 2 2 1 1 Detach 2 | . . 2 . . Swap 14 | . 9 2 2 1 Drop 19 | . 7 9 3 . Fire 90 | . 67 11 6 6 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 9 | . 1 8 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min / [*Sub]) -10/Mines (discovered 4 exits: [*Mat x2] / [*Exi] / [*Sub]) -10/Subcaves -7/Recycling History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 10 | -10/Materials | Discovered new exit (range 15) 271 | -10/Materials | Discovered new exit (range 7) 300 | -10/Materials | Build established: Mutant 501 | -10/Materials | Derelicts attacked the area 598 | -10/Materials | Discovered new exit (range 5) 663 | -10/Materials | Central database locked down 793 | -10/Materials | Discovered new exit (range 3) 1324 | -10/Materials | Discovered new exit (range 15) 1885 | -10/Materials | Repaired Lgt. Treads 1985 | -10/Materials | Entered Mines 1986 | -10/Mines | Assembled infested the area 2041 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2111 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2116 | -10/Mines | Learned location of Storage (-7) 2325 | -10/Mines | Found a hidden stash of uninstalled traps 2344 | -10/Mines | Discovered new exit (range 5) 2489 | -10/Mines | Discovered new exit (range 10) 2645 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2651 | -10/Mines | Found Prototype Device 2796 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2803 | -10/Mines | Core integrity fell below 50% 3069 | -10/Mines | Discovered new exit (range 6) 3578 | -10/Mines | Discovered new exit (range 5) 4698 | -10/Mines | Entered Subcaves 4698 | -10/Subcaves | Accompanied by 2 allies 4699 | -10/Subcaves | Identified exit to Recycling 4942 | -10/Subcaves | Entered Recycling 5088 | -7/Recycling | Core integrity fell below 20% 5097 | -7/Recycling | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 04902_ Dropped Lrg. Storage Unit. 04903_ Dropped Visual Processing Unit. 04903_ Acquired Scrap Shield. 04914_ System corrupted: Matter fused (-9). 04914_ Subatomizers dissect the Disposable Heat Sink. 04924_ Subatomizers dissect the Sub. Optics. 04934_ System corrupted: Component data lost. 04939_ Subatomizers dissect the Sub. Optics. LOCATION=RECYCLING GOAL=ESCAPE 04964_ System corrupted: FCS attempts to trigger Grenade Launcher. 04964_ System corrupted: Grenade Launcher misfires. 04978_ Connecting with Terminal... 04984_ The unstable cave ceiling collapses. 04994_ U-05 Engineer lays Concrete. 05017_ System corrupted: FCS attempts to trigger Assault Rifle. 05017_ System corrupted: Assault Rifle misfires. 05042_ System corrupted: Matter fused (-7). 05085_ Y-54 Guardian springs to life. 05090_ Lgt. Treads destroyed. 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Y #?? | | ?????????? #?? | | ?????????? #?? | | ???????????########### ###########+########### | | ?????????????????????#######?# # | | ?????????????????????????????# # | | ????????????????????????????# # | | ????????????????????????????## # | | ?????????????????????????????# # | | ?????????????????????????????# # | | ?????????????????????????????##################### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 25% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MetaLatentFist Manual? 0 Play Time 00:27:07 Cumulative 93.4 hours Start 2026.07.11 @ 23:17:09 End 2026.07.16 @ 21:35:35 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 103 Rogue 103 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 39 Achievement% 37 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 0 Font 20/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5e5bcce4-54c1-43fa-9cfa-dafa0c71740e