Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.26 @ 18:29:11 Player: Musaab Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (89) 445 Value Destroyed (3404) 3404 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (906) 906 TOTAL SCORE: 10295 Bonus ------- Follower Combat Kills 450 Entered DSFs 500 Friendly Fire -44 Cogmind --------- Core Integrity 0/1150 Matter 193/300 Energy 100/100 System Corruption 13% Temperature Cool (9) Movement Core (1350) Ox26 Location -4/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Huge Storage Unit Gravity Neutralizer > --- WEAPON (5) ------- (None) > --- INVENTORY (25) --- Improved Heat Sink Large Storage Unit Improved Target Analyzer Improved Transmission Jammer Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Huge Storage Unit Gravity Neutralizer Improved Target Analyzer > --- WEAPON ----------- Improved Arc Projector Wave Gun Advanced Beam Cannon Advanced Plasma Cannon KE Penetrator > --- INVENTORY -------- Light Angular Momentum Engine Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Large Storage Unit Improved Target Analyzer Layered Medium Armor Plating High-powered Shock Rifle Heavy Laser Heavy Laser Heavy Laser Ion Cannon Heavy Ion Cannon Improved Remote Datajack [Rating: 103] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Cooling System Device Improved Cooling System Storage Large Storage Unit Processor Improved Target Analyzer Protection Hardened Medium Armor Plating Weapon Beamcaster Energy Gun Beamcaster Energy Cannon Heavy Ion Cannon Ballistic Gun Minigun Special Weapon Improved Remote Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac DSF Fac Fac Slots Evolved 12 | . . 2 2 2 . . . . 2 . 2 2 Power 3 | . . . . 1 . . . . . . 1 1 Propulsion 3 | . . 1 1 . . . . . 1 . . . Utility 3 | . . . 1 1 . . . . . . 1 . Weapon 3 | . . 1 . . . . . . 1 . . 1 Parts Attached 111 | 6 8 13 20 4 2 1 . 1 2 4 32 18 Power 20 | 1 1 1 3 1 . . . . 1 . 7 5 Engine 5 | 1 1 . . 1 . . . . . . 2 . Core 10 | . . 1 3 . . . . . 1 . 4 1 Reactor 5 | . . . . . . . . . . . 1 4 Propulsion 33 | 2 2 5 7 . . . . . 1 1 7 8 Treads . | . . . . . . . . . . . . . Leg 33 | 2 2 5 7 . . . . . 1 1 7 8 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 26 | 1 2 1 6 2 1 . . 1 . 1 8 3 Device 15 | . 1 1 4 1 . . . 1 . 1 4 2 Storage 3 | 1 1 . . . . . . . . . 1 . Processor 1 | . . . . . . . . . . . 1 . Hackware . | . . . . . . . . . . . . . Protection 7 | . . . 2 1 1 . . . . . 2 1 Artifact . | . . . . . . . . . . . . . Weapon 32 | 2 3 6 4 1 1 1 . . . 2 10 2 Energy Gun 15 | 1 2 3 1 . 1 . . . . 2 3 2 Energy Cannon 6 | . . . 1 1 . 1 . . . . 3 . Ballistic Gun 10 | 1 1 3 2 . . . . . . . 3 . Ballistic Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . . . . . 1 . Corrupted Parts 2 | . . . . . . . . . . . 1 1 System Corruption 4 | . . . . . . . . . . . 2 2 Parts Lost 78 | . 2 7 5 . . . . . . 8 17 39 Power 16 | . . 1 . . . . . . . 2 6 7 Propulsion 25 | . 1 1 1 . . . . . . 4 5 13 Utility 12 | . . 1 2 . . . . . . 1 3 5 Weapon 25 | . 1 4 2 . . . . . . 1 3 14 Highest Loss Streak 24 | . 2 3 2 . . . . . . 7 9 24 To Critical Strikes 2 | . . . . . . . . . . . . 2 Average Backups 14 | 4 7 11 14 13 14 14 14 14 12 12 17 19 Power 1 | . 1 2 2 1 1 1 1 1 1 1 . 1 Propulsion 6 | 3 2 2 4 8 8 8 8 8 7 6 8 6 Utility 2 | . . 2 3 1 1 1 1 1 1 1 4 6 Weapon 3 | . 1 3 3 3 4 4 4 4 3 2 3 4 Tool/Special . | . . . . . . . . . . . . . Unused Backups 20 | . 6 3 8 . . . . . . . . 3 Power 4 | . 1 . 3 . . . . . . . . . Propulsion 5 | . 4 . . . . . . . . . . 1 Utility 7 | . . 2 3 . . . . . . . . 2 Weapon 3 | . 1 . 2 . . . . . . . . . Tool/Special 1 | . . 1 . . . . . . . . . . Average Slot Usage (%) 96 | . 97 97 99 99 100 100 100 100 99 98 92 82 Engine 5 | . 14 8 . 7 7 7 7 7 . . 2 2 Core 6 | . . 2 9 7 7 7 7 7 11 11 8 8 Leg 29 | . 27 31 35 30 30 30 30 30 33 32 27 22 Device 13 | . 11 9 12 17 15 15 15 15 13 13 13 12 Storage 7 | . 14 11 9 7 7 7 7 7 6 6 5 5 Protection 4 | . . . 5 4 7 7 7 7 6 5 3 1 Energy Gun 9 | . 13 12 9 7 7 7 7 7 6 10 8 9 Energy Cannon 5 | . . . 3 7 7 7 7 7 12 9 9 6 Ballistic Gun 8 | . 14 20 13 7 7 7 7 7 6 5 3 4 Peak Build Rating 103 | 6 8 18 31 36 36 37 37 39 48 48 77 103 Average Rating 39 | 4 7 11 26 35 35 36 37 37 47 46 65 78 On Entrance 31 | . 6 8 18 30 35 36 37 37 39 48 39 77 Avg Prop Armor Cover (%) 3 | . . . . . . . . . . . . 3 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 161 | 12 28 35 44 51 57 59 59 59 65 65 161 160 Greatest Support 112 | 20 20 30 47 47 47 47 47 47 62 65 84 112 Greatest Overweight (x) 26 | 1 1 1 . 1 1 1 1 1 1 1 2 26 Average Overweight (x) . | . . . . 1 1 1 1 1 1 . 1 1 Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 15 15 15 15 25 25 Average Capacity 16 | 7 8 15 15 15 15 15 15 15 15 15 23 25 Most Carried 25 | 6 11 15 15 15 15 15 15 15 14 14 24 25 Average Carried 14 | 4 8 11 14 14 15 15 15 15 13 13 17 19 Final Capacity 25 | 8 15 15 15 15 15 15 15 15 15 15 25 25 Final Carried 22 | 6 10 15 15 15 15 15 15 15 14 11 22 4 Class Distribution -------------------- 59% | Scavenger-Tank 19% | Scavenger-Gunner 7% | Mutant 5% | Scavenger-Mutant 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Waste Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/DSF Scavenger-Tank | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac DSF Fac Fac Matter Collected 2311 | 235 118 266 492 . 86 4 50 14 . 139 592 315 Remotely . | . . . . . . . . . . . . . Salvage Created 3747 | . 279 421 1074 . . 24 59 27 . 183 1341 339 Parts 185 | . 22 17 61 . . 2 4 1 . 7 58 13 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 2 | . . 2 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . 14 . . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac DSF Fac Fac Combat Hostiles Destroyed 74 | . 10 11 15 . . 1 3 1 . 3 23 7 Guns 48 | . 10 11 11 . . 1 1 . . 1 10 3 Cannons 22 | . . . 4 . . . 2 1 . 1 10 4 Classes Destroyed 13 | . 4 1 5 . . . . 1 . 1 1 . Worker 3 | . . . 2 . . . . . . . 1 . Builder 3 | . 1 . 2 . . . . . . . . . Tunneler 1 | . . . 1 . . . . . . . . . Recycler 1 | . . . . . . . . . . . 1 . Operator 1 | . . . 1 . . . . . . . . . Watcher 6 | . 1 . 4 . . . . . . . 1 . Swarmer 21 | . 6 4 . . . 1 2 . . . 4 4 Grunt 26 | . 4 5 6 . . . 1 . . . 10 . Sentry 11 | . . 2 6 . . . . . . . 2 1 Specialist 2 | . . . . . . . . . . 2 . . Hunter 5 | . . . 2 . . . . . . . 1 2 Programmer 8 | . . . . . . . . 1 . 1 6 . Heavy 1 | . . . 1 . . . . . . . . . Best Kill Streak 6 | . 5 6 6 . . 1 2 1 . 1 4 5 Combat Bots Only 6 | . 5 6 3 . . 1 2 1 . 1 4 5 Max Kills in Single Turn 2 | . 1 2 2 . . 1 1 1 . 1 2 1 Gunslinging 1 | . . 1 . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac DSF Fac Fac Hostile Shots Fired 899 | . 66 100 101 . . . 33 4 . 58 200 337 Missed 224 | . 10 26 28 . . . 9 3 . 16 53 79 Hits 675 | . 56 74 73 . . . 24 1 . 42 147 258 Melee 6 | . . . . . . . . . . . . 6 Projectile 669 | . 56 74 73 . . . 24 1 . 42 147 252 AOE 1 | . . . . . . . . . . . 1 . Critical Strikes 24 | . . 2 . . . . 2 . . . 10 10 Part Disruptions 1 | . . . . . . . . . . 1 . . Damage Taken 11062 | . 554 740 949 22 22 . 445 14 . 902 2845 4569 Core 1745 | . 163 61 76 . . . 41 . . 100 145 1159 Absorbed by Shields 4 | . . . . . . . . . . 4 . . Regen/Repaired (Parts) 307 | . . 145 72 . . . 11 . . . 79 . Core Remaining (%) 81 | 100 34 84 86 . . . . 94 . 88 85 . Volleys Fired 255 | . 41 40 50 . 4 3 8 1 1 10 61 36 Largest 5 | . 2 3 3 . 3 3 3 3 4 4 4 5 Hottest 345 | . 60 110 165 . 160 160 165 165 225 215 332 345 Shots Fired 746 | . 78 95 148 . 12 9 24 3 4 39 212 122 Gun 555 | . 78 95 132 . 8 6 16 2 2 29 114 73 Cannon 179 | . . . 16 . 4 3 8 1 2 10 96 39 Launcher . | . . . . . . . . . . . . . Special 12 | . . . . . . . . . . . 2 10 Kinetic 254 | . 41 59 72 . 4 3 8 1 1 10 38 17 Thermal 389 | . 37 14 44 . 8 6 16 2 3 20 168 71 Explosive . | . . . . . . . . . . . . . Electromagnetic 91 | . . 22 32 . . . . . . 9 4 24 Robot Hit Streak 14 | . 12 14 12 . 8 9 4 3 7 5 14 11 Robot Miss Streak 6 | . 4 4 4 . 1 5 2 . . 2 3 6 Penetration Max 1 | . . . 1 . . . . . . . . . Secondary Targets 8 | . 2 5 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . Shots Hit Robots 452 | . 44 57 105 . 10 2 12 2 4 24 125 67 Core Hits 183 | . 22 21 53 . . 2 4 1 1 6 51 22 Critical Kills 4 | . . . 1 . . . . . . 2 1 . Critical Parts Destroyed 1 | . . . . . . . . . . . 1 . Critical Strikes 17 | . . . 1 . . . . . . 6 6 4 Burn 9 | . . . . . . . . . . 3 4 2 Meltdown 2 | . . . . . . . . . . 1 1 . Destroy 3 | . . . 1 . . . . . . 1 1 . Corrupt 3 | . . . . . . . . . . 1 . 2 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 8563 | . 439 581 1710 . 223 39 304 60 91 479 3286 1351 Guns 5429 | . 439 575 1525 . 131 39 144 25 39 312 1404 796 Cannons 3116 | . . . 185 . 92 . 160 35 52 167 1878 547 Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Ramming 18 | . . 6 . . . . . . . . 4 8 Kinetic 2403 | . 228 330 886 . 69 17 81 . 18 85 496 193 Thermal 5431 | . 211 111 524 . 154 22 223 60 73 340 2765 948 Explosive . | . . . . . . . . . . . . . Electromagnetic 711 | . . 134 300 . . . . . . 54 21 202 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 13 | . . 2 . . . . . . . 3 11 13 Average Corruption 3 | . . 1 . . . . . . . 2 4 2 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 40 | . . 7 . . . . . . . 2 25 6 Message Errors 10 | . . 3 . . . . . . . . 5 2 Matter Fused 5 | . . 1 . . . . . . . 1 3 . Heat Flow Errors 7 | . . . . . . . . . . . 5 2 Energy Discharges 2 | . . . . . . . . . . . 2 . Parts Rejected 2 | . . . . . . . . . . . 1 1 Parts Fused 1 | . . 1 . . . . . . . . . . Data Loss (minor) 5 | . . 2 . . . . . . . . 3 . Data Loss (major) 3 | . . . . . . . . . . 1 2 . Misfires 2 | . . . . . . . . . . . 1 1 Alerts 1 | . . . . . . . . . . . 1 . Weapon Failures 2 | . . . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 54 | . . . . . . . . . . . 26 28 Projectiles 54 | . . . . . . . . . . . 26 28 Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 4 | . . 4 . . . . . . . . . . Shots . | . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed 7 | . . 3 . . . . . . . . 1 3 Kicked 7 | . . 3 . . . . . . . . 1 3 Crushed . | . . . . . . . . . . . . . Highest Temperature 782 | . 179 272 42 . . . 57 6 51 . 510 782 Average Temperature 140 | . 52 113 20 . . . 31 4 34 . 134 263 Received Heat Transfer 2006 | . 201 204 261 . 9 . 144 . . 45 618 524 Effects 34 | . . . . . . . . . . . 6 28 Shutdowns 22 | . . . . . . . . . . . 4 18 Energy Bleed 1 | . . . . . . . . . . . 1 . Interference 1 | . . . . . . . . . . . . 1 Matter Decay 1 | . . . . . . . . . . . . 1 Short Circuit 3 | . . . . . . . . . . . . 3 Damage (minor) 1 | . . . . . . . . . . . 1 . Damage (major) 4 | . . . . . . . . . . . . 4 Damage (core) 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 4 | . . . . . . . . . . 1 3 . Combat Hostiles 4 | . . . . . . . . . . 1 3 . Parts Melted 24 | . 1 1 2 . . . . 1 . 6 12 1 Heat Transferred 9225 | . 475 250 999 . 259 37 333 74 111 777 4306 1604 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac DSF Fac Fac Maximum Alert Level . | . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 . . 100 100 100 100 Level 1 . | . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 176 | . 110 90 176 73 10 103 . . 5 95 118 114 Initial 73 | . . 3 10 73 . . . . . . 18 39 Average 38 | . 27 27 72 16 . 44 . . . 32 49 25 Influence Increases 2602 | . 250 285 512 . 25 220 294 30 5 115 654 212 Destroy 0b10 Robot/C 1700 | . 200 220 300 . . 100 200 20 . 60 460 140 Destroy 0b10 Robot/NC 80 | . 10 . 50 . . 5 . . . . 15 . Destroy Leader 394 | . 32 50 118 . . 22 20 10 . 10 102 30 Allied During Kill 101 | . . . . . . 57 44 . . . . . Successful Hack 72 | . 8 15 12 . . 14 . . 5 . 11 7 Disable Machine 30 | . . . . . . . . . . . 30 . Destroy Structure 105 | . . . 2 . 25 22 . . . . 36 20 Lose Combat Pursuer 120 | . . . 30 . . . 30 . . 45 . 15 Influence Decreases 2602 | . 242 267 376 162 25 174 277 93 5 80 608 293 Entered New Map 200 | . . 5 16 89 . . 18 13 . . 17 42 Time Decay 1857 | . 242 204 310 73 17 154 181 80 5 . 431 160 Lost Part 439 | . . 58 50 . . . . . . 80 160 91 Lost Ally 106 | . . . . . 8 20 78 . . . . . Squads Dispatched 14 | . . 1 2 . . 1 . . . 2 5 3 Investigation 2 | . . 1 . . . . . . . . . 1 Extermination 5 | . . . . . . 1 . . . . 3 1 Reinforcement 7 | . . . 2 . . . . . . 2 2 1 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . 1 1 Haulers Reinforced 1 | . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac DSF Fac Fac Distress Signals 8 | . . 2 3 . . . . . . . 1 2 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 125 | . 13 15 24 . 3 5 14 1 . 9 25 16 Peak Tracking Total 10 | . 5 10 3 . 1 3 7 1 . 3 5 6 Tactical Retreats 7 | . . . 2 . . . 1 . . 3 . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac DSF Fac Fac Traps Triggered 6 | . . 2 . 2 . . . . . 2 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac DSF Fac Fac Machines Disabled 2 | . . . . . . . . . . . 2 . Max in Single Turn 2 | . . . . . . . . . . . 2 . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac DSF Fac Fac Machines Accessed 27 | . 6 3 4 1 . 1 1 2 1 . 5 3 Terminals 16 | . 5 2 3 1 . . . . 1 . 2 2 Fabricators 2 | . . . . . . 1 . . . . 1 . Repair Stations 3 | . . 1 1 . . . . . . . 1 . Recycling Units 1 | . 1 . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . 1 . Garrison Access 1 | . . . . . . . . . . . . 1 Total Hacks 63 | . 17 11 8 2 . 1 1 4 1 . 12 6 Successful 41 | . 8 10 7 1 . 1 1 4 1 . 6 2 Failed 21 | . 9 1 1 1 . . . . . . 5 4 Catastrophic 1 | . . . . . . . . . . . 1 . Database Lockouts 1 | . . . . . . . . . . . 1 . Manual . | . . . . . . . . . . . . . Terminals 37 | . 13 4 6 2 . . . . 1 . 7 4 Fabricators 3 | . . . . . . 1 . . . . 2 . Repair Stations 11 | . . 7 2 . . . . . . . 2 . Recycling Units 4 | . 4 . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . 1 . Garrison Access 2 | . . . . . . . . . . . . 2 Terminal Hacks 28 | . 6 4 5 1 . . 1 4 1 . 4 2 Record 11 | . 3 . . 1 . . 1 3 . . 2 1 Robot Analysis 1 | . . 1 . . . . . . . . . . Prototype ID Bank 3 | . 1 . 2 . . . . . . . . . Open Door 1 | . . . . . . . . 1 . . . . Open DSF 2 | . . . . . . . . . 1 . . 1 Branch Access Points 1 | . . . . . . . . . . . 1 . Emergency Access Points 1 | . . . 1 . . . . . . . . . Recycling Unit Index 1 | . 1 . . . . . . . . . . . Alert Level 2 | . . 1 . . . . . . . . 1 . Locate Traps 2 | . 1 . 1 . . . . . . . . . Maintenance Status 1 | . . . 1 . . . . . . . . . Recall Investigation 1 | . . 1 . . . . . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . Build 1 | . . . . . . 1 . . . . . . Repair Station Hacks 10 | . . 6 2 . . . . . . . 2 . Scan Component 5 | . . 3 1 . . . . . . . 1 . Repair 5 | . . 3 1 . . . . . . . 1 . Recycling Unit Hacks 2 | . 2 . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 14 | . 5 2 3 1 . . . . . . 2 1 Full Trace Events 4 | . 1 2 . . . . . . . . . 1 Feedback Events 1 | . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built 2 | . . . . . . 2 . . . . . . Authchips . | . . . . . . . . . . . . . Time 53 | . . . . . . 53 . . . . . . Total Part Build Rating 12 | . . . . . . 12 . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . Parts Repaired 5 | . . 3 1 . . . . . . . 1 . Time 142 | . . 78 26 . . . . . . . 38 . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac DSF Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . 1 . Non-combat . | . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . 1 . Robot Hacks Applied 1 | . . . . . . . . . . . 1 . parse_system 1 | . . . . . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac DSF Fac Fac Total Allies 19 | . . . . . 19 . . . . . . . Largest Group 19 | . . . . . 19 7 6 . . . . . Highest-Rated Group 465 | . . . . . 465 179 165 . . . . . Highest-Rated Ally 35 | . . . . . 35 35 35 . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 211 | . . . . . 167 29 15 . . . . . Total Damage 3966 | . . . . . 3049 276 641 . . . . . Kills 19 | . . . . . 6 5 8 . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac DSF Fac Fac Active Infowar (turns) 1111 | . 682 429 . . . . . . . . . . Terrain 1111 | . 682 429 . . . . . . . . . . Robot Analysis Total 1 | . . 1 . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac DSF Fac Fac Turns Passed 8220 | 82 792 643 1069 372 507 483 520 1254 122 188 1645 543 Spaces Moved 3989 | 57 507 243 639 196 260 225 266 669 62 74 605 186 Core 11 | 7 . . . . . . . . . . . 4 Treads . | . . . . . . . . . . . . . Legs 3978 | 50 507 243 639 196 260 225 266 669 62 74 605 182 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 112 187 187 187 187 187 188 112 187 188 Average Speed 170 | 118 126 166 117 187 187 187 187 187 188 175 212 203 Slowest Speed 1350 | 190 190 190 120 187 187 187 187 187 188 188 262 1350 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 31 | 5 66 22 42 5 90 6 42 64 2 52 15 4 Regions Visited 12 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . 1 . . . Unknown Exits Taken 8 | 1 1 1 1 . . 1 1 1 . . 1 . Scrap Searched 4 | . . . . . . . 2 2 . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 28 | . . . 2 . . . . . . . 15 11 Melee . | . . . . . . . . . . . . . Projectile 28 | . . . 2 . . . . . . . 15 11 AOE . | . . . . . . . . . . . . . Terrain Rammed 1 | . . 1 . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac DSF Fac Fac Total 4896 | 68 592 411 855 203 274 282 273 671 65 107 815 280 Wait 369 | . 16 88 111 . 7 53 . . . 5 86 3 Move 3978 | 56 506 242 638 196 259 224 265 668 61 73 604 186 Hop . | . . . . . . . . . . . . . Pick Up 56 | 6 10 13 11 2 . . . . . . 10 4 Fast Attach 30 | 6 3 4 3 . . . . . . 1 10 3 Attach 67 | . . 9 7 3 . . . . 2 4 16 26 Detach 4 | . . 1 1 . . . . . . . 2 . Swap 70 | . 5 5 14 1 2 1 . 1 1 3 24 13 Drop 47 | . 11 5 19 1 2 1 . 1 . . 1 6 Fire 255 | . 41 40 50 . 4 3 8 1 1 10 61 36 Melee . | . . . . . . . . . . . . . Ram 1 | . . 1 . . . . . . . . . . Kick 7 | . . 3 . . . . . . . . 1 3 Crush . | . . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . . . . 10 . . Rewire 2 | . . . 1 . . . . . . 1 . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/DSF -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 14) 83 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 336 | -10/Materials | Discovered new exit (range 16) 707 | -10/Materials | Core integrity fell below 50% 746 | -10/Materials | Discovered new exit (range 10) 855 | -10/Materials | Build established: Scavenger-Mutant 875 | -10/Materials | Entered another Materials area 875 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 927 | -9/Materials | Repaired Aluminum Leg 954 | -9/Materials | Repaired Aluminum Leg 982 | -9/Materials | Repaired Aluminum Leg 1122 | -9/Materials | Lost 3 parts (1p1n1w) 1176 | -9/Materials | Build established: Scavenger-Skirmisher 1416 | -9/Materials | Discovered new exit (range 9) 1518 | -9/Materials | Entered another Materials area 1518 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1651 | -8/Materials | Repaired Aluminum Leg 1810 | -8/Materials | Build established: Scavenger-Tank 2439 | -8/Materials | Discovered new exit (range 5) 2587 | -8/Materials | Entered Factory 2587 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2682 | -7/Factory | Build established: Scavenger-Gunner 2959 | -7/Factory | Sucked down chute 2959 | -7/Factory | Entered Waste 2982 | -7/Waste | Spotted C-40 Crusher 3008 | -7/Waste | Warlord forces began an assault 3028 | -7/Waste | Build established: Scavenger-Tank 3121 | -7/Waste | Spotted C-40 Crusher 3157 | -7/Waste | Allies destroyed C-40 Crusher 3166 | -7/Waste | Spotted C-40 Crusher 3177 | -7/Waste | Allies destroyed C-40 Crusher 3199 | -7/Waste | Spotted C-40 Crusher 3208 | -7/Waste | Allies destroyed C-40 Crusher 3211 | -7/Waste | Spotted C-40 Crusher 3316 | -7/Waste | Discovered new exit (range 16) 3466 | -7/Waste | Entered Factory 3466 | -7/Factory | Accompanied by 7 allies 3548 | -7/Factory | Fabricated Lrn. Tractor Beam (x2) 3932 | -7/Factory | Discovered new exit (range 5) 3949 | -7/Factory | Entered Lower Caves 3949 | -7/Lower Caves | Accompanied by 6 allies 4340 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4388 | -7/Lower Caves | Lost 3 allies 4441 | -7/Lower Caves | Discovered new exit (range 15) 4469 | -7/Lower Caves | Entered another Lower Caves area 4791 | -7/Lower Caves | Discovered new exit (range 7) 4807 | -7/Lower Caves | Entered an active Warlord outpost 4823 | -7/Lower Caves | Learned Extension terminal intel 4823 | -7/Lower Caves | Learned Extension stockpile data 5723 | -7/Lower Caves | Entered Factory 5723 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5841 | -6/Factory | Identified exit to DSF 5845 | -6/Factory | Entered DSF 5903 | -6/DSF | Additional patrols routed to DSF 6017 | -6/DSF | Discovered new exit (range 11) 6033 | -6/DSF | Entered Factory 6033 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6059 | -5/Factory | Lost 7 parts (2p3n1u1w) 6520 | -5/Factory | Identified exit to Upper Caves 7171 | -5/Factory | Repaired VSS Leg 7276 | -5/Factory | Central database locked down 7371 | -5/Factory | Build established: Scavenger-Gunner 7534 | -5/Factory | Lost 9 parts (5p2n1u1w) 7547 | -5/Factory | System corruption reached 10% 7654 | -5/Factory | Discovered new exit (range 14) 7678 | -5/Factory | Entered another Factory area 7678 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 7942 | -4/Factory | Lost 3 parts (1n2w) 8048 | -4/Factory | Lost 12 parts (2p4n6w) 8184 | -4/Factory | System corruption reached 10% 8198 | -4/Factory | Core integrity fell below 50% 8217 | -4/Factory | Core integrity fell below 20% 8221 | -4/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- (+2). 08184_ Complication: Aluminum Leg rejected. 08187_ P-70 Sage heat short circuits Tesla Rifle. 08192_ Kicked G-67 Veteran out of the way. 08193_ Lgt. Antimatter Reactor destroyed. 08193_ Carbon-fiber Leg destroyed. 08194_ Kicked L-61 Swordsman out of the way. 08195_ System corrupted: Adv. Heat Sink rejected. 08195_ Adv. Heat Sink destroyed. 08195_ Carbon-fiber Leg destroyed. 08197_ Aluminum Leg destroyed. 08200_ Critical hit (Burn: +37). 08201_ Critical hit (Burn: +50). 08203_ R-10 Processor collects Adv. Heat Sink. 08203_ Adv. Heat Sink destroyed. 08206_ P-70 Sage resets M-28 Smith, system corruption cleaned. 08208_ R-10 Processor collects Aluminum Leg. 08213_ FMRCV7JDB>38DTLONESD TXRWYE [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ???????????? ?????????????????????? | | ???????????? ^????????????????????? | | ???????????? ????????????????????? | | ????????????!! ??? #??????????????? | | ????????????!/ "??? ?????????????? | | ???????????? """ ??????????????? | | ???????????? """ ???????????????? | | ???????????# ! ????????????????? | | ???????????+ ?????????????????? | | ???????????# ??????????????????? | | ???????????# #??????????????????? | | ???????????# #??????????????????? | | ???????????# #??????????????????? | | ???????????# #??????????????????? | | ???????????# ########???????????? | | ???????????#@ ????????? | | ???????????# l ##???????????????? | | ?????#######g #????????????????? | | ?????# = g u #????????????????? | | ????##/#####+##p #????????????????? | | ????# # #????????????????? | | ????# ! #? #????????????????? | | ????# = #? #????????????????? | | ????# = ! #?? #????????????????? | | ????# #??? ????????????????? | | ????#! ||| #???###???????????????? | | ????# ||| #?????????????????????? | | ????# || +?????????????????????? | | ????#/#"+######?????????????????????? | | ????# #??????????????????????????? | | ????# #??????????????????????????? | | ???## #??????????????????????????? | | ???# #??????????????????????????? | | ???#T #??????????????????????????? | | ???## ######?????????????????????? | | ??### # =#?????????????????????? | | ??# # #?????????????????????? | | ??# # #?????????????????????? | | ??# #! #?????????????????????? | | ??## !# #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 113 Energy Generation 61 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 600 Evasion (%) 55 Target Analysis 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Lrn. Tractor Beam | x2 | -7/Factory | Preloaded Repaired ---------- Aluminum Leg | 28% | -9/Materials Aluminum Leg | 40% | -9/Materials Aluminum Leg | 70% | -9/Materials Aluminum Leg | 20% | -8/Materials VSS Leg | 12% | -5/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 10k Club A Problem For Future Me Respectable Loadout Tank The More The Merrier Window Shopping Challenges ------------ None Game ------ Seed GreatStormTube Manual? 0 Play Time 01:39:16 Cumulative 25.1 hours Start 2026.06.25 @ 13:37:34 End 2026.06.26 @ 18:29:11 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 18 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 56x45 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0b081b08-216d-4a1b-80c8-709d1b325a10