Cogmind - Beta 11.2 --- EXPLORER MODE // 2023.02.25 @ 10:09:53 Player: viper Result: Core destroyed Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (444) 2220 Value Destroyed (22226) 22226 Prototype IDs (45) 900 Alien Tech Used (0) 0 Bonus (4525) 4525 TOTAL SCORE: 37571 Bonus ------- High Alert Combat Kills 2976 Follower Combat Kills 1049 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1600 Matter 1008/1200 Energy 699/1255 System Corruption 15% Temperature Critical (503) Movement Walking (180) Ox1 Location -1/Access Parts ------- > --- POWER (4) -------- Reinforced Antimatter Reactor Particle Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION (4) --- Biometal Leg Biometal Leg Enhanced Biometal Leg Centrium Leg > --- UTILITY (14) ----- Advanced Heat Sink Advanced Cooling System Huge Storage Unit Energy Well Advanced Matter Compressor Experimental Matter Compressor Quantum Shading Machine Advanced Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Core Analyzer Advanced Weapon Cycler Layered Medium Armor Plating Improved System Shield > --- WEAPON (4) ------- KE Penetrator KE Penetrator Multirail Multirail > --- INVENTORY (25) --- Light Antimatter Reactor Quantum Reactor Light Quantum Reactor Myomer Leg Myomer Leg Biometal Leg Biometal Leg Biometal Leg Biometal Leg Biometal Leg Centrium Leg Medium Storage Unit Medium Storage Unit Advanced Melee Analysis Suite Nova Cannon Nova Cannon Heavy Machine Gun KE Penetrator KE Penetrator KE Penetrator Railgun Railgun Advanced KE Penetrator Fusion Bomb Launcher Enhanced Force Lance Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Micro Antimatter Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- High-density Centrium Leg High-density Centrium Leg High-density Centrium Leg High-density Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Advanced Matter Compressor Experimental Matter Compressor Quantum Shading Machine Advanced Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Core Analyzer Advanced Weapon Cycler Advanced Weapon Cycler Layered Medium Armor Plating Experimental Focal Shield Improved System Shield > --- WEAPON ----------- Nova Cannon Enhanced Nova Cannon Advanced KE Penetrator Multirail > --- INVENTORY -------- Light Antimatter Reactor Light Quantum Reactor Myomer Leg Myomer Leg Biometal Leg Biometal Leg Biometal Leg Biometal Leg Biometal Leg Enhanced Biometal Leg Centrium Leg Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Energy Well Nova Cannon Heavy Machine Gun KE Penetrator Railgun Railgun Railgun Railgun Fusion Bomb Launcher Enhanced Force Lance [Rating: 216] Favorites ----------- Power Light Quantum Reactor Engine Ion Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Targeting Computer Device Advanced Heat Sink Storage Huge Storage Unit Processor Targeting Computer Hackware Improved System Shield Protection Utility Shielding Weapon Hypervelocity Coil Gun Energy Gun Medium Laser Energy Cannon Nova Cannon Ballistic Gun Hypervelocity Coil Gun Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Tes Res Qua Acc Slots Evolved 19 | . 1 . . . 4 2 2 2 2 . . 2 . 2 . 2 Power 3 | . 1 . . . . . . . . . . 1 . 1 . . Propulsion 2 | . . . . . 2 . . . . . . . . . . . Utility 12 | . . . . . 2 2 2 2 . . . 1 . 1 . 2 Weapon 2 | . . . . . . . . . 2 . . . . . . . Parts Attached 332 | 7 11 . . 2 14 21 3 30 20 3 . 8 49 32 7 125 Power 66 | 1 5 . . . 2 4 . 3 3 . . 3 6 9 1 29 Engine 12 | 1 4 . . . 1 3 . 2 . . . . . . . 1 Core 6 | . 1 . . . 1 1 . 1 . . . . 2 . . . Reactor 48 | . . . . . . . . . 3 . . 3 4 9 1 28 Propulsion 61 | 2 2 . . 1 5 7 1 7 6 . . 2 3 9 2 14 Treads . | . . . . . . . . . . . . . . . . . Leg 61 | 2 2 . . 1 5 7 1 7 6 . . 2 3 9 2 14 Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 124 | 2 1 . . . 5 6 2 17 5 . . 3 28 6 3 46 Device 78 | . . . . . 1 3 2 6 2 . . 2 18 4 2 38 Storage 16 | 1 1 . . . 3 . . 3 . . . . 4 1 1 2 Processor 13 | 1 . . . . . 1 . 6 . . . 1 2 . . 2 Hackware 1 | . . . . . . . . . . . . . 1 . . . Protection 16 | . . . . . 1 2 . 2 3 . . . 3 1 . 4 Artifact . | . . . . . . . . . . . . . . . . . Weapon 81 | 2 3 . . 1 2 4 . 3 6 3 . . 12 8 1 36 Energy Gun 2 | 1 1 . . . . . . . . . . . . . . . Energy Cannon 10 | . . . . . . . . . . . . . . 2 . 8 Ballistic Gun 53 | 1 2 . . . 2 1 . 2 5 2 . . 8 6 1 23 Ballistic Cannon 16 | . . . . 1 . 3 . 1 1 1 . . 4 . . 5 Launcher . | . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 30 | . . . . . . 1 . 1 3 . . . 13 1 1 10 Corrupted Parts 2 | . . . . . . . . . . . . . 1 . . 1 System Corruption 4 | . . . . . . . . . . . . . 1 . . 3 Parts Lost 112 | . . . . . 3 3 . 24 5 . . 1 11 13 . 52 Power 33 | . . . . . 2 2 . 3 2 . . . 4 3 . 17 Propulsion 13 | . . . . . . . . 6 . . . . 2 3 . 2 Utility 38 | . . . . . . . . 12 2 . . 1 2 3 . 18 Weapon 28 | . . . . . 1 1 . 3 1 . . . 3 4 . 15 Highest Loss Streak 13 | . . . . . 1 2 . 5 2 . . 1 4 11 . 13 To Critical Strikes 1 | . . . . . . . . . . . . . 1 . . . Average Slot Usage (%) 96 | . 99 100 100 99 96 99 100 96 94 98 95 94 91 90 95 96 Engine 5 | . 23 25 25 25 8 7 6 4 2 . . . . . . . Core 1 | . 1 . . . 4 6 6 4 1 . . . 2 1 . . Reactor 7 | . . . . . . . . . 5 10 10 13 10 12 16 14 Leg 20 | . 25 25 25 25 33 28 25 21 20 20 20 18 17 15 16 14 Device 10 | . . . . . . 5 18 15 4 5 5 9 12 13 16 19 Storage 10 | . 12 12 12 12 15 8 6 12 5 5 5 4 8 10 12 11 Processor 15 | . 12 12 12 12 8 14 12 17 30 30 30 27 16 12 12 12 Hackware 1 | . . . . . . . . . . . . . 1 4 4 3 Protection 4 | . . . . . 8 14 12 7 8 10 10 7 5 1 . 1 Energy Gun 1 | . 11 12 12 3 . . . . . . . . . . . . Ballistic Gun 9 | . 11 12 12 12 7 5 . . 14 16 10 9 8 9 8 10 Ballistic Cannon 4 | . . . . 8 8 8 12 9 2 1 5 4 5 3 . 1 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 216 | 19 34 34 34 35 97 113 114 136 142 142 142 155 157 184 197 216 Greatest Support 148 | 20 20 20 20 20 50 74 74 74 99 99 99 108 122 122 116 148 Greatest Overweight (x) 3 | 2 3 1 1 1 3 3 1 2 3 1 1 1 1 2 1 2 Average Overweight (x) 1 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 Largest Inventory Capacity 25 | 10 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 8 13 15 15 15 24 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 3 10 13 13 13 13 25 24 23 24 25 23 25 25 25 25 25 Average Carried 18 | 1 6 12 13 12 11 17 23 17 19 23 23 23 23 22 23 22 Final Capacity 25 | 10 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 3 10 13 13 13 13 25 24 16 24 23 23 25 24 25 24 25 Class Distribution -------------------- 42% | Scavenger-Gunner 41% | Hacker-Mutant 9% | Generator-Gunner 4% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -10/Exiles Hacker-Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/Testing Generator-Gunner | -2/Research Generator-Gunner | -2/Quarantine Scavenger-Gunner | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Tes Res Qua Acc Matter Collected 17794 | 212 351 64 . 130 564 709 172 1193 913 410 . 653 3086 3143 74 6120 Remotely 4906 | . . . . . . . . . . . . . 2827 1533 . 546 Salvage Created 27332 | . 662 31 . 204 711 1036 225 2156 1831 477 . 1107 3074 4107 64 11647 Parts 1174 | . 35 5 . 7 40 47 11 92 88 19 . 64 123 179 8 456 Haulers Intercepted 12 | . 2 . . . . . . 1 1 . . 1 1 2 . 4 Recyclers Shooed 18 | . . . . . 2 2 1 6 . . . . . 4 . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Tes Res Qua Acc Combat Hostiles Destroyed 338 | . 8 2 . 3 13 20 2 35 16 9 . 14 42 39 . 135 Guns 177 | . 8 2 . . 5 4 . 3 10 6 . 7 20 23 . 89 Cannons 156 | . . . . 3 8 16 2 29 6 3 . 7 22 15 . 45 AOE 3 | . . . . . . . . 3 . . . . . . . . Classes Destroyed 21 | . 7 . . 2 4 1 . 2 . . . . 1 2 . 2 Worker 29 | . 1 . . . 1 1 . 3 . . . 3 8 5 . 7 Builder 26 | . 2 . . . 1 . . 4 3 . . 2 2 3 . 9 Tunneler 2 | . . . . . 1 . . . 1 . . . . . . . Hauler 12 | . 2 . . . . . . 1 1 . . 1 1 2 . 4 Recycler 39 | . 2 . . 2 3 4 1 6 4 . . . 3 4 . 10 Operator 5 | . . . . . 1 . . . 1 . . . 1 1 1 . Watcher 26 | . 3 . . . 1 1 2 4 . . . 3 2 3 1 6 Swarmer 34 | . 2 2 . . 2 . . . . 3 . . 3 . . 22 Grunt 143 | . 6 . . 1 6 15 . 15 9 5 . 3 13 18 . 52 Brawler 6 | . . . . . . . . 2 . . . . . 3 . 1 Duelist 5 | . . . . 1 . . . . 1 1 . . . 1 . 1 Protector 1 | . . . . . . . . . . . . . . 1 . . Researcher 5 | . . . . . . . . . . . . . 5 . . . Sentry 22 | . . . . . 4 3 1 2 1 . . 2 2 . . 7 Demolisher 1 | . . . . 1 . . . . . . . . . . . . Specialist 6 | . . . . . . . . . . . . . . . . 6 Hunter 65 | . . . . . 1 . . 7 . . . 4 20 9 . 24 Programmer 41 | . . . . . . 2 1 8 5 . . 5 4 6 . 10 Heavy 3 | . . . . . . . . 1 . . . . . . . 2 Q-Series 9 | . . . . . . . . . . . . . . 1 . 8 Behemoth 2 | . . . . . . . . . . . . . . . . 2 Best Kill Streak 17 | . 4 2 . 2 5 6 2 10 4 7 . 9 17 11 1 12 Combat Bots Only 10 | . 2 2 . 1 4 6 1 7 4 7 . 7 6 8 . 10 Max Kills in Single Turn 3 | . 1 1 . 1 1 1 1 3 2 1 . 3 2 3 1 3 Gunslinging 2 | . . . . . . . . . . . . . . 1 . 2 Exploded 3 | . . . . . . . . 3 . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Tes Res Qua Acc Damage Taken 22839 | . 175 34 . 124 404 825 27 2755 963 216 . 772 2522 2928 . 11094 Core 2895 | . 23 5 . 7 42 104 3 365 90 14 . 51 201 210 . 1780 Absorbed by Shields 458 | . . . . . . . . . . . . . . . . 458 Redirected to Shielding 282 | . . . . . 11 9 . 84 106 5 . 19 48 . . . Core Remaining (%) 86 | 100 . . . 86 92 85 99 63 . . 90 . 80 . 85 . Volleys Fired 926 | . 47 6 . 16 66 60 10 129 42 17 . 30 97 99 2 305 Largest 4 | . 2 2 . 2 2 2 2 2 4 4 . 3 4 4 4 4 Hottest 381 | . 70 70 . 70 58 96 96 96 140 140 . 130 200 296 296 381 Shots Fired 2714 | . 93 15 . 30 120 120 20 253 139 42 . 90 298 374 8 1112 Gun 1606 | . 93 15 . 21 54 42 . 19 111 32 . 60 169 211 4 775 Cannon 1108 | . . . . 9 66 78 20 234 28 10 . 30 129 163 4 337 Launcher . | . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 2414 | . 47 8 . 25 120 120 20 253 139 42 . 90 298 300 4 948 Thermal 300 | . 46 7 . 5 . . . . . . . . . 74 4 164 Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak 73 | . 31 16 . 12 37 31 16 56 33 23 . 29 28 71 31 73 Robot Miss Streak 3 | . 1 2 . 1 1 2 1 1 2 1 . 3 2 3 . 3 Penetration Max 2 | . . . . . . . . . 1 1 . 1 1 2 . 2 Secondary Targets 27 | . 2 1 . . . . . . 2 1 . . 4 1 . 16 Max Gunslinging Chain 2 | . 1 1 . . . . . . 1 1 . . 1 1 . 2 Shots Hit Robots 2079 | . 80 8 . 25 99 98 15 202 108 21 . 67 221 269 5 861 Core Hits 1102 | . 29 3 . 10 41 46 7 103 66 19 . 53 133 136 4 452 Critical Kills 117 | . . . . . . . . . 13 4 . 2 18 23 . 57 Critical Parts Destroyed 156 | . . . . . . 1 . 1 13 1 . . 26 34 . 80 Critical Strikes 360 | . 5 . . 2 5 5 1 10 28 6 . 2 64 66 . 166 Burn 6 | . 5 . . 1 . . . . . . . . . . . . Meltdown 2 | . . . . . . . . . . . . . . 1 . 1 Destroy 281 | . . . . . . 1 . 1 26 5 . 2 44 57 . 145 Blast 71 | . . . . 1 5 4 1 9 2 1 . . 20 8 . 20 Melee Attacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 61827 | . 1014 100 . 362 1594 2158 411 6111 1897 667 . 3005 9043 7277 182 28006 Guns 27762 | . 1014 100 . 219 627 543 . 316 699 181 . 1595 3481 2742 26 16219 Cannons 32853 | . . . . 134 935 1562 411 4998 1186 486 . 1410 5519 4535 156 11521 Explosions 1030 | . . . . . . 53 . 797 . . . . . . . 180 Melee . | . . . . . . . . . . . . . . . . . Ramming 182 | . . . . 9 32 . . . 12 . . . 43 . . 86 Kinetic 52321 | . 503 50 . 305 1562 2105 411 5314 1885 667 . 3005 9000 4951 26 22537 Thermal 9091 | . 511 50 . 48 . . . 797 . . . . . 2326 156 5203 Explosive 180 | . . . . . . . . . . . . . . . . 180 Electromagnetic 53 | . . . . . . 53 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 15 | . 2 2 2 2 1 2 . 2 5 5 5 3 4 1 . 15 Average Corruption 5 | . 1 2 2 2 1 1 . 1 3 5 5 2 2 1 . 10 Corruption Purged 11 | . . . . . . 2 . 3 . . . . 5 1 . . Corruption Blocked 10 | . . . . . . . . 10 . . . . . . . . Effects 281 | . 10 21 . 10 1 1 . 8 15 29 . 3 24 2 . 157 Message Errors 73 | . 2 8 . 3 1 . . 2 2 6 . 2 6 1 . 40 Matter Fused 79 | . 2 6 . 3 . . . . 9 8 . . 5 . . 46 Heat Flow Errors 19 | . 1 1 . 2 . . . 1 1 3 . . 2 . . 8 Energy Discharges 31 | . . . . 1 . 1 . 1 2 5 . 1 3 1 . 16 Parts Rejected 4 | . . . . . . . . . . . . . . . . 4 Data Loss (minor) 36 | . 2 2 . 1 . . . 3 1 5 . . 5 . . 17 Data Loss (major) 11 | . 3 . . . . . . . . 1 . . 2 . . 5 Misfires 8 | . . 3 . . . . . . . . . . . . . 5 Alerts 5 | . . 1 . . . . . 1 . 1 . . . . . 2 Misdirections 2 | . . . . . . . . . . . . . . . . 2 Weapon Failures 13 | . . . . . . . . . . . . . 1 . . 12 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 1045 | . . . . . 65 . 1 219 40 . . . 402 95 . 223 Projectiles 872 | . . . . . 48 . 1 83 40 . . . 402 95 . 203 Explosions 136 | . . . . . . . . 136 . . . . . . . . Melee 37 | . . . . . 17 . . . . . . . . . . 20 Knockbacks 198 | . . . . 2 14 8 3 38 13 5 . 17 41 16 . 41 Impact . | . . . . . . . . . . . . . . . . . Kinetic 191 | . . . . 2 14 8 3 36 13 4 . 16 39 16 . 40 Secondary 7 | . . . . . . . . 2 . 1 . 1 2 . . 1 Self-Inflicted Damage 130 | . . . . . . 53 . . . . . . . . . 77 Shots 4 | . . . . . . 3 . . . . . . . . . 1 Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed 13 | . . . . 1 1 . . . 1 . . . 3 . . 7 Kicked 13 | . . . . 1 1 . . . 1 . . . 3 . . 7 Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 924 | . 243 226 . 271 63 146 . 224 101 185 . 16 273 . . 924 Average Temperature 121 | . 83 65 . 70 19 45 . 32 17 53 . 7 53 . . 184 Received Heat Transfer 4492 | . 102 . . 18 252 756 . 630 254 114 . 66 356 630 . 1314 Effects 79 | . 3 . . . . . . . . . . . . . . 76 Shutdowns 40 | . . . . . . . . . . . . . . . . 40 Energy Bleed 6 | . . . . . . . . . . . . . . . . 6 Interference 12 | . 3 . . . . . . . . . . . . . . 9 Matter Decay 3 | . . . . . . . . . . . . . . . . 3 Short Circuit 7 | . . . . . . . . . . . . . . . . 7 Damage (minor) 3 | . . . . . . . . . . . . . . . . 3 Damage (major) 5 | . . . . . . . . . . . . . . . . 5 Damage (core) 3 | . . . . . . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions 2 | . . . . . 1 . . . . . . . . . . 1 Robots Melted 2 | . . . . . . . . . . . . . . 1 . 1 Combat Hostiles 2 | . . . . . . . . . . . . . . 1 . 1 Parts Melted 14 | . 3 . . . . . . . . . . . . 3 . 8 Heat Transferred 9741 | . 1887 148 . 222 . . . 550 . . . . . 2036 148 4750 Parts Sabotaged 5 | . . . . . . . . . . . . . . 5 . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Tes Res Qua Acc Peak Influence 1447 | . 173 50 . 100 177 388 86 438 235 . . 469 789 1447 531 701 Initial 486 | . . . . . . 43 . 10 8 . . 16 197 253 486 241 Average 224 | . 56 6 . 32 70 90 29 113 56 . . 147 434 863 497 283 Maximum Alert Level 4 | . . . . . . 1 . 2 1 . . 2 3 4 2 3 Low Security (%) 60 | 100 100 100 . 100 100 84 100 77 97 . . 68 7 . . 37 Level 1 19 | . . . . . . 15 . 19 2 . . 15 35 21 . 37 Level 2 15 | . . . . . . . . 2 . . . 16 52 16 100 24 Level 3 2 | . . . . . . . . . . . . . 4 17 . 1 Level 4 2 | . . . . . . . . . . . . . . 44 . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . . 1 Squads Dispatched 87 | . 2 . . . 3 9 1 10 4 . . 1 12 15 . 30 Investigation 26 | . 2 . . . . 4 . 2 1 . . . 5 2 . 10 Extermination 22 | . . . . . . 2 1 3 2 . . 1 2 4 . 7 Reinforcement 25 | . . . . . 1 . . 5 1 . . . 4 4 . 10 Assault 5 | . . . . . . . . . . . . . . 5 . . Garrison 9 | . . . . . 2 3 . . . . . . 1 . . 3 Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 7 | . . . . . . . . 1 . . . . . 2 . 4 Haulers Reinforced 6 | . . . . . . . . 2 1 . . . 1 1 . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Tes Res Qua Acc Distress Signals 23 | . . . . . 3 . . 2 2 . . 1 8 3 . 4 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 447 | . 12 2 . 4 22 23 5 47 18 12 . 22 65 56 2 157 Peak Tracking Total 9 | . 3 2 . 2 4 5 1 6 5 7 . 6 6 7 1 9 Tactical Retreats 11 | . 1 . . 1 1 1 . . 2 1 . 1 . . . 3 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Tes Res Qua Acc Traps Triggered 17 | . 7 . . . . 1 . 1 1 . . . . 1 . 6 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . . . . . . . . . . 6 Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . 1 . 1 . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Tes Res Qua Acc Machines Disabled 33 | . . 2 . . . 4 1 8 1 . . 1 8 4 . 4 Max in Single Turn 8 | . . 1 . . . 2 1 8 1 . . 1 1 1 . 1 Garrison Access 3 | . . . . . . . . . . . . . 1 . . 2 Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . 1 . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Tes Res Qua Acc Machines Accessed 50 | . 8 . . . 2 6 1 3 1 1 . 2 10 3 . 13 Terminals 37 | . 8 . . . 1 4 . 3 1 . . 2 6 2 . 10 Fabricators 2 | . . . . . . . 1 . . . . . . . . 1 Repair Stations 1 | . . . . . . . . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . 1 1 . . . . . . 2 1 . . Garrison Access 4 | . . . . . . 1 . . . . . . 1 . . 2 Total Hacks 158 | . 35 . . . 8 19 1 10 6 1 . 4 28 8 . 38 Successful 93 | . 29 . . . 8 10 1 4 5 1 . 3 11 7 . 14 Failed 65 | . 6 . . . . 9 . 6 1 . . 1 17 1 . 24 Catastrophic 9 | . . . . . . . . 1 . . . . . 1 . 7 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . . . Terminals 124 | . 35 . . . 3 12 . 10 6 . . 4 20 4 . 30 Fabricators 5 | . . . . . . . 1 . . . . . . . . 4 Repair Stations 1 | . . . . . . . . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 18 | . . . . . 5 4 . . . . . . 5 4 . . Garrison Access 9 | . . . . . . 3 . . . . . . 2 . . 4 Terminal Hacks 74 | . 29 . . . 3 8 . 4 5 1 . 3 8 3 . 10 Record 20 | . 10 . . . 2 5 . . . . . 1 1 . . 1 Part Schematic 4 | . . . . . . . . . 1 . . . 3 . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . Prototype ID Bank 3 | . 3 . . . . . . . . . . . . . . . Open Door 3 | . . . . . . . . . . 1 . . 1 1 . . Level Access Points 2 | . 1 . . . . . . . . . . . . . . 1 Branch Access Points 4 | . 1 . . . . 1 . . . . . 1 . 1 . . Emergency Access Points 3 | . 3 . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . 1 . . . . . . . Unreport Threat 2 | . . . . . . . . . 2 . . . . . . . Locate Traps 9 | . 1 . . . . . . 1 . . . . 2 . . 5 Reprogram Traps 1 | . . . . . . . . . . . . . . . . 1 Dispatch Records 1 | . . . . . . . . 1 . . . . . . . . Maintenance Status 1 | . . . . . . . . . 1 . . . . . . . Security Status 1 | . 1 . . . . . . . . . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . . . . Investigation Status 1 | . 1 . . . . . . . . . . . . . . . Assault Status 1 | . 1 . . . . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . Recall Assault 1 | . . . . . . . . 1 . . . . . . . . Hauler Manifests 2 | . 1 . . . . 1 . . . . . . . . . . Registered Components 1 | . . . . . . . . 1 . . . . . . . . Zone Layout 8 | . 1 . . . 1 1 . . . . . 1 1 1 . 2 Fabricator Hacks 3 | . . . . . . . 1 . . . . . . . . 2 Network Status 1 | . . . . . . . 1 . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 13 | . . . . . 5 2 . . . . . . 2 4 . . Insert Component 7 | . . . . . 3 1 . . . . . . 1 2 . . Analyze 6 | . . . . . 2 1 . . . . . . 1 2 . . Garrison Access Hacks 3 | . . . . . . . . . . . . . 1 . . 2 Seal Access 3 | . . . . . . . . . . . . . 1 . . 2 Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . 1 . . . 1 . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 42 | . 5 . . . 2 6 1 3 1 . . 2 7 2 . 13 Full Trace Events 28 | . 4 . . . 2 4 . 2 1 . . . 5 1 . 9 Feedback Events 4 | . . . . . 1 . . . . . . . . . . 3 Corruption 4 | . . . . . 1 . . . . . . . . . . 3 Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . 4 . . . Robots Built 2 | . . . . . . . . . . . . . . . . 2 Authchips . | . . . . . . . . . . . . . . . . . Time 56 | . . . . . . . . . . . . . . . . 56 Total Robot Build Rating 12 | . . . . . . . . . . . . . . . . 12 Part Schematics Acquired 19 | . . . . . 2 1 . . 1 . . . 13 2 . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 6 | . . . . . 2 1 . . . . . . 1 2 . . Part Schematics Acquired 6 | . . . . . 2 1 . . . . . . 1 2 . . Parts Damaged 2 | . . . . . . . . . . . . . 1 1 . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . 1 . . . Allies Hacked 1 | . . . . . . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Tes Res Qua Acc Total Allies 3 | . . . . . . . . . . . . . 1 . . 2 Largest Group 2 | . . . . . . . . . . . . . 1 1 . 2 Highest-Rated Group 123 | . . . . . . . . . . . . . 123 123 . 98 Highest-Rated Ally 123 | . . . . . . . . . . . . . 123 123 . 49 Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 32 | . . . . . . . . . . . . . 9 17 . 6 Total Damage 6710 | . . . . . . . . . . . . . 1160 5304 . 246 Kills 39 | . . . . . . . . . . . . . 7 30 . 2 Allies Corrupted 1 | . . . . . . . . . . . . . . 1 . . Allies Melted 1 | . . . . . . . . 1 . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Tes Res Qua Acc Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . . 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Tes Res Qua Acc Turns Passed 20865 | 69 1286 1166 122 809 1007 1630 473 2283 1223 1044 59 761 1694 1327 288 5624 Spaces Moved 8893 | 52 585 597 65 400 400 670 227 798 529 523 32 337 634 487 151 2406 Core 17 | 17 . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . Legs 8876 | 35 585 597 65 400 400 670 227 798 529 523 32 337 634 487 151 2406 Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 190 190 190 187 192 187 187 190 190 190 182 180 180 120 Average Speed 191 | 108 190 190 190 190 192 210 192 217 196 190 190 190 187 184 180 183 Slowest Speed 345 | 150 330 190 190 190 330 345 192 269 341 190 190 190 190 253 180 260 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . 2 . . . . . . . . Exploration Rate (%) 36 | 4 82 96 12 71 29 18 8 20 12 72 9 7 81 13 25 56 Regions Visited 16 Branch Regions 7 Pre-discovered Areas 1 | . . . . . . . . . . 1 . . . . . . Known Exits Taken 16 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . Scrap Searched 4 | . . 1 . 1 . . . . . 2 . . . . . . Spaces Dug 24 | . . . . . . . . 11 . 2 . 1 . 2 . 8 Terrain Destroyed 272 | . . . . . . 1 1 41 20 14 . 19 28 37 . 111 Melee . | . . . . . . . . . . . . . . . . . Projectile 197 | . . . . . . 1 1 21 14 14 . 18 28 34 . 66 AOE 52 | . . . . . . . . 20 . . . . . . . 32 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res Tes Res Qua Acc Total 10777 | 61 661 617 64 418 515 765 244 1086 610 546 31 390 907 667 163 3032 Wait 390 | . 11 12 . . 28 . 5 110 . . . 10 60 38 . 116 Move 8877 | 51 584 596 64 399 399 669 226 797 528 522 31 336 633 486 150 2406 Hop . | . . . . . . . . . . . . . . . . . Pick Up 99 | 3 5 3 . . 4 8 . 13 10 . . 3 20 7 . 23 Fast Attach 106 | 7 8 . . . 1 5 . 5 6 . . 1 15 9 . 49 Attach 129 | . 1 . . 1 8 5 2 21 7 3 . 2 20 11 2 46 Detach 30 | . 2 . . . . 3 . . 4 3 . . 5 . . 13 Swap 97 | . 2 . . 1 5 11 1 4 7 . . 5 14 12 5 30 Drop 77 | . 1 . . . 3 4 . 2 5 1 . 3 27 5 4 22 Fire 926 | . 47 6 . 16 66 60 10 129 42 17 . 30 97 99 2 305 Melee . | . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . Kick 13 | . . . . 1 1 . . . 1 . . . 3 . . 7 Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 20 | . . . . . . . . 5 . . . . . . . 15 Rewire 13 | . . . . . . . . . . . . . 13 . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac / Sto / Low x2) -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -1/Access (discovered 1 exit: Sur) History --------- Turn | Location | Event 3 | -11/Scrapyard | Identified exit to Materials 3 | -11/Scrapyard | Discovered exit to Materials (range 15) 70 | -11/Scrapyard | Entered Materials 70 | -10/Materials | Evolved 1 slot: Power x1 198 | -10/Materials | Identified exit to Materials 300 | -10/Materials | Build established: Hacker-Mutant 812 | -10/Materials | Identified exit to Mines 1356 | -10/Materials | Entered Mines 2071 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2219 | -10/Mines | Discovered exit to Materials (range 15) 2411 | -10/Mines | Discovered exit to Materials (range 12) 2510 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2510 | -10/Mines | Identified exit to Exiles 2510 | -10/Mines | Discovered exit to Exiles (range 5) 2522 | -10/Mines | Entered Exiles 2553 | -10/Exiles | Identified exit to Mines 2553 | -10/Exiles | Discovered exit to Mines (range 15) 2576 | -10/Exiles | Met 8R-AWN 2644 | -10/Exiles | Entered Mines 2952 | -9/Mines | Assembled infested the area 2957 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3411 | -9/Mines | Identified exit to Materials 3411 | -9/Mines | Discovered exit to Materials (range 11) 3453 | -9/Mines | Entered Materials 3453 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 4351 | -8/Materials | Garrison activated, responded to threat 4421 | -8/Materials | Identified exit to Factory 4421 | -8/Materials | Discovered exit to Factory (range 10) 4460 | -8/Materials | Entered Factory 4460 | -7/Factory | Evolved 2 slots: Utility x2 4931 | -7/Factory | Identified exit to Storage 4931 | -7/Factory | Identified exit to Lower Caves 5439 | -7/Factory | Garrison activated, responded to threat 6019 | -7/Factory | Identified exit to Factory 6019 | -7/Factory | Discovered exit to Factory (range 15) 6090 | -7/Factory | Entered another Factory area 6090 | -6/Factory | Evolved 2 slots: Utility x2 6116 | -6/Factory | Spotted B-75 Beast 6484 | -6/Factory | Identified exit to Factory 6484 | -6/Factory | Discovered exit to Factory (range 15) 6563 | -6/Factory | Entered another Factory area 6563 | -5/Factory | Evolved 2 slots: Utility x2 6897 | -5/Factory | Spotted B-75 Beast 7191 | -5/Factory | Cargo convoy interrupted 7661 | -5/Factory | Lost 4 parts (1n3u) 7678 | -5/Factory | Destroyed 7 combat bots 7717 | -5/Factory | Lost 3 parts (3n) 8619 | -5/Factory | Identified exit to Factory 8619 | -5/Factory | Discovered exit to Factory (range 16) 8716 | -5/Factory | Lost 3 parts (1n2u) 8722 | -5/Factory | Crushed by falling debris 8732 | -5/Factory | Crushed by falling debris 8763 | -5/Factory | Lost 5 parts (1p1n2u1w) 8846 | -5/Factory | Entered another Factory area 8846 | -4/Factory | Evolved 2 slots: Weapon x2 9136 | -4/Factory | Build established: Scavenger-Gunner 10032 | -4/Factory | Identified exit to Upper Caves 10032 | -4/Factory | Discovered exit to Upper Caves (range 6) 10069 | -4/Factory | Entered Upper Caves 10164 | -4/Upper Caves | Learned location of Testing (-3) 10182 | -4/Upper Caves | Identified exit to Upper Caves 10294 | -4/Upper Caves | Attracted the attention of an 0b10 base 10357 | -4/Upper Caves | Destroyed 7 combat bots 11113 | -4/Upper Caves | Entered another Upper Caves area 11150 | -4/Upper Caves | Identified exit to Research 11150 | -4/Upper Caves | Discovered exit to Research (range 9) 11172 | -4/Upper Caves | Entered Research 11172 | -3/Research | Evolved 2 slots: Power x1, Utility x1 11563 | -3/Research | Identified exit to Testing 11730 | -3/Research | Destroyed 7 combat bots 11933 | -3/Research | Entered Testing 12025 | -3/Testing | Garrison activated, responded to threat 12714 | -3/Testing | Scanned by Researcher 12780 | -3/Testing | Spotted PD-ABFKQHEEXI 12921 | -3/Testing | Lost 4 parts (2p1u1w) 13105 | -3/Testing | Found Prototype Processor 13106 | -3/Testing | Identified Spectral Analyzer 13167 | -3/Testing | Build established: Hacker-Gunner 13333 | -3/Testing | Rewired PD-ABFKQHEEXI 13377 | -3/Testing | Spotted Alpha 7 13389 | -3/Testing | Allies destroyed Alpha 7 13439 | -3/Testing | Found Corrupted Prototype Processor 13439 | -3/Testing | Identified Exp. Melee Analysis Suite 13447 | -3/Testing | Found Unknown Protection 13583 | -3/Testing | Identified exit to Research 13583 | -3/Testing | Discovered exit to Research (range 16) 13627 | -3/Testing | Entered Research 13627 | -2/Research | Accompanied by 1 ally 13627 | -2/Research | Evolved 2 slots: Power x1, Utility x1 13790 | -2/Research | Build established: Generator-Gunner 14072 | -2/Research | Spotted B-90 Cyclops 14091 | -2/Research | Allies destroyed B-90 Cyclops 14161 | -2/Research | First assault squad dispatched 14224 | -2/Research | Destroyed 8 combat bots 14325 | -2/Research | Destroyed 7 combat bots 14327 | -2/Research | Lost 11 parts (3p3n2u3w) 14744 | -2/Research | Identified exit to Quarantine 14954 | -2/Research | Entered Quarantine 15197 | -2/Quarantine | Identified exit to Access 15197 | -2/Quarantine | Discovered exit to Access (range 11) 15242 | -2/Quarantine | Entered Access 15242 | -1/Access | Evolved 2 slots: Utility x2 15245 | -1/Access | Identified Hvy. Reflective Plating 15710 | -1/Access | Lost 6 parts (1p4u1w) 15927 | -1/Access | Found Prototype Device 15927 | -1/Access | Identified Femtoactuators 16067 | -1/Access | Found Prototype Device 16067 | -1/Access | Identified Exp. Thermal Defense Suite 16182 | -1/Access | Destroyed 10 combat bots 16235 | -1/Access | Destroyed 7 combat bots 16242 | -1/Access | Lost 13 parts (4p4u5w) 16370 | -1/Access | Core integrity fell below 50% 16475 | -1/Access | Found Prototype Device 16475 | -1/Access | Identified Active Sensor Suite 16484 | -1/Access | Lost 11 parts (4p4u3w) 16533 | -1/Access | Build established: Scavenger-Gunner 16548 | -1/Access | Lost 4 parts (1p1u2w) 16649 | -1/Access | Found Fusion Bomb Launcher 16796 | -1/Access | Found Enh. Force Lance 17495 | -1/Access | System corruption reached 10% 18037 | -1/Access | Found Prototype Device 18038 | -1/Access | Identified Exp. Focal Shield 18055 | -1/Access | Spotted B-99 Colossus 18084 | -1/Access | Destroyed B-99 Colossus 18089 | -1/Access | Core integrity fell below 20% 18155 | -1/Access | Found Prototype Ballistic Gun 18156 | -1/Access | Identified Multirail 18198 | -1/Access | Identified exit to Surface 18833 | -1/Access | Spotted B-99 Colossus 18856 | -1/Access | Destroyed B-99 Colossus 18871 | -1/Access | Garrison activated, responded to threat 18918 | -1/Access | Found Multirail 19273 | -1/Access | Destroyed 7 combat bots 19360 | -1/Access | Fabricated Y-64 Sentinel (x2) 19570 | -1/Access | Destroyed 8 combat bots 19732 | -1/Access | Sterilization system engaged 20032 | -1/Access | Ambient heat levels rising (+10) 20182 | -1/Access | Ambient heat levels rising (+10) 20332 | -1/Access | Ambient heat levels rising (+10) 20482 | -1/Access | Ambient heat levels rising (+10) 20632 | -1/Access | Ambient heat levels rising (+10) 20782 | -1/Access | Ambient heat levels rising (+10) 20867 | -1/Access | Core destroyed Last Messages --------------- 20839_ Overheating: Short circuit. 20840_ Overheating: System interference. 20840_ KE Penetrator temporarily disabled. 20840_ Adv. Target Analyzer temporarily disabled. 20841_ Power failure, Rnf. Antimatter Reactor shutdown. 20842_ Power failure, Quantum Reactor shutdown. 20842_ Overheating: Adv. Weapon Cycler damaged (-3). 20843_ Overheating: Huge Storage Unit damaged (-13). 20843_ C%/ ZH#DY&VQ1 W|I J8 MDRI5IQYHQNJ/ 20846_ Power failure, Particle Reactor shutdown. 20849_ Power failure, Quantum Reactor shutdown. 20851_ Power failure, Rnf. Antimatter Reactor shutdown. 20852_ Power failure, Lgt. Quantum Reactor shutdown. 20859_ System corrupted: Energy discharge (-414). 20861_ Power failure, Lgt. Quantum Reactor shutdown. 20861_ Power failure, Rnf. Antimatter Reactor shutdown. 20861_ Power failure, Quantum Reactor shutdown. 20863_ Power failure, Particle Reactor shutdown. 20866_ Overheating: Energy bleed (-202). 20867_ Overheating: Core damaged (-192). Map ----- +----------------------------------------------------+ | ??????########???##??????????????????????????????? | | ??????# ???? #?????????????????????????????? | | ??????# ?? #?????????????????????????????? | | ??????# " #?????????????????????????????? | | ??????# """ #?????????????????????????????? | | ??????# """ #?????????????????????????????? | | ####### " #?????????????????????????????? | | # #?????????????????????????????? | | ! # #?????????????????????????????? | | # #?????????????????????????????? | | # #?????????????????????????????? | | # #?????????????????????????????? | | # #?????????????????????????????? | | ########+#########???????????????????????????????? | | ###############??????????????????????? | | # #??????????????????????? | | # #??????????????????????? | | % # " #??????????????????????? | | # " #??????????????????????? | | # "" "" #??????????????????????? | | # """" #??????????????????????? | | ##### # "" #??????????????????????? | | ????# % #% "" #??????????????????????? | | ????# # #??????????????????????? | | ????# + #??????????????????????? | | ????# # @#??????????????????????? | | ???# ###############??????????????????????? | | ??# ????????????????????????????????????? | | ??# ????????????????????????????????????? | | ????# ???????????????????????????????????? | | ????# ???????????????????????????????????? | | ????# ??????????????????????????????????? | | ????# ??????????????????????????????????? | | ????# %??????????????????????????????????? | | ????# ###??????????????????????????????????? | | ????# % ?????????????????????????????????????? | | ????# ?????????????????????????????????????? | | ????? ? ?????????????????????????????????????? | | ????????? ?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 239 Coolant Potential 200 Energy Generation 89 Energy Capacity 1255 Matter Stores 1200 Matter Capacity 1200 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 20 EM Shielding 4 Armor Coverage 600 Resistance: KI 65 Resistance: TH 60 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Power Shielding 33 Propulsion Shielding 66 Utility Shielding 33 Weapon Cycling 30 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 31 Target Analysis 12 Core Analysis 9 Recoil Reduction 6 Matter Filtering 50 Offensive Hacking 20 Defensive Hacking 12 Item Schematics ----------------- Assault Rifle | -8/Materials | Scanalyzed Aluminum Leg | -8/Materials | Scanalyzed Beam Cannon | -7/Factory | Scanalyzed Lgt. Antimatter Reactor | -4/Factory | Hacked Mic. Antimatter Reactor | -3/Testing | Scanalyzed Adv. Gravity Neutralizer | -3/Testing | Archive Cld. Antigrav System | -3/Testing | Archive Exp. Power Amplifier | -3/Testing | Archive Cld. Impulse Thruster | -3/Testing | Archive Adv. Micro-nuke Launcher | -3/Testing | Archive Centrium Leg | -3/Testing | Hacked Enh. Nova Cannon | -3/Testing | Hacked Neutron Missile Launcher | -3/Testing | Archive Centrium Heavy Treads | -3/Testing | Archive Hvy. Antimatter Reactor | -3/Testing | Archive Lgt. Regenerative Plating | -3/Testing | Hacked Hvy. Tesla Rifle | -3/Testing | Archive Mni. Assault Cannon | -2/Research | Scanalyzed Hyp. Coil Gun | -2/Research | Scanalyzed Robot Schematics ------------------ M-30 Cleanser | -3/Testing | Archive Y-64 Sentinel | -3/Testing | Archive S-43 Plague | -3/Testing | Archive T-07 Excavator | -3/Testing | Archive Fabricated ------------ Y-64 Sentinel | x2 | -1/Access Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TractorAutogunSegregator Manual? 0 Play Time 02:55:32 Cumulative 1261.8 hours Start 2023.02.23 @ 18:47:09 End 2023.02.25 @ 10:09:53 Sessions 7 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 813 Rogue 62 Adventurer 0 Explorer 751 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0 Lore% 70 Gallery% 81 Achievement% 61 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fa2e15cc-c516-4b60-b188-fd331f710e2e