Cogmind - Beta 14 @@@ ROGUE MODE // 2025.05.02 @ 11:33:53 Player: DGSTER Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (61) 305 Value Destroyed (2749) 2749 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1574) 1574 TOTAL SCORE: 6528 Bonus ------- High Alert Combat Kills 311 Follower Combat Kills 63 Entered Garrisons 200 Used RIF Installer 1000 Cogmind --------- Core Integrity 132/550 Matter 300/300 Energy 160/160 System Corruption 4% Temperature Cool (0) Movement Walking (110) Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Carbon-fiber Leg VSS Leg > --- UTILITY (5) ------ Improved Heat Sink Large Storage Unit Signal Interpreter > --- WEAPON (2) ------- Particle Gun Particle Gun > --- INVENTORY (15) --- Improved Heat Sink Improved Heat Sink Large Storage Unit Large Storage Unit Advanced Beam Cannon Flak Cannon Flak Cannon Grenade Launcher Remote Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads > --- UTILITY ---------- Heat Sink Large Storage Unit Signal Interpreter Recoil Stabilizer Hardened Medium Armor Plating > --- WEAPON ----------- Flak Cannon Flak Cannon > --- INVENTORY -------- Light Deuterium Engine Light Deuterium Engine Light Nuclear Core Light Treads Heat Sink Improved Heat Sink Large Storage Unit Large Storage Unit Recoil Stabilizer Hardened Medium Armor Plating Advanced Beam Cannon Flak Cannon Flak Cannon Grenade Launcher Grenade Launcher [Rating: 25] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 3 | . . 2 1 . Weapon . | . . . . . Parts Attached 58 | 5 2 15 9 27 Power 7 | . 1 2 1 3 Engine 6 | . 1 2 1 2 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 18 | 2 . 3 4 9 Treads 11 | 2 . 3 4 2 Leg 7 | . . . . 7 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 14 | 1 1 4 4 4 Device 6 | . . 2 2 2 Storage 3 | 1 1 1 . . Processor 1 | . . 1 . . Hackware . | . . . . . Protection 4 | . . . 2 2 Artifact . | . . . . . Weapon 19 | 2 . 6 . 11 Energy Gun 6 | 1 . 1 . 4 Energy Cannon 1 | . . 1 . . Ballistic Gun 2 | 1 . 1 . . Ballistic Cannon 7 | . . 3 . 4 Launcher 3 | . . . . 3 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 18 | . 1 3 . 14 Power 5 | . 1 1 . 3 Propulsion 3 | . . . . 3 Utility 6 | . . 1 . 5 Weapon 4 | . . 1 . 3 Highest Loss Streak 5 | . 1 2 . 5 To Critical Strikes . | . . . . . Average Slot Usage (%) 88 | . 76 83 91 93 Engine 6 | . 5 10 9 4 Core 2 | . . . . 4 Treads 15 | . 28 22 27 5 Leg 9 | . . . . 19 Device 10 | . . 8 13 14 Storage 10 | . 14 11 9 9 Processor 8 | . . 11 9 9 Protection 4 | . . . 5 8 Energy Gun 8 | . 14 4 . 12 Ballistic Gun 2 | . 14 4 . . Ballistic Cannon 7 | . . 11 18 4 Peak Build Rating 25 | 5 7 14 25 25 Average Rating 16 | 3 5 11 20 21 On Entrance 9 | . 5 5 13 25 Naked Turns . | . . . . . Heaviest Build 47 | 8 33 35 47 47 Greatest Support 63 | 40 40 40 63 63 Greatest Overweight (x) 1 | . . . . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 6 11 15 15 15 Most Carried 15 | 4 8 13 15 15 Average Carried 11 | 2 6 9 13 12 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 4 7 13 15 10 Class Distribution -------------------- 51% | Mutant 48% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 1641 | 248 54 269 416 654 Remotely . | . . . . . Salvage Created 1682 | . 142 521 320 699 Parts 100 | . 11 21 21 47 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 55 | . 4 13 12 26 Guns 19 | . 4 8 . 7 Cannons 26 | . . 4 12 10 AOE 8 | . . . . 8 Classes Destroyed 9 | . 3 3 1 2 Worker 2 | . 1 . 1 . Hauler 1 | . . . 1 . Recycler 2 | . . 1 1 . Watcher 1 | . 1 . . . Swarmer 12 | . . 3 6 3 Grunt 26 | . 4 6 3 13 Sentry 10 | . . 4 3 3 Hunter 2 | . . . . 2 Programmer 5 | . . . . 5 Best Kill Streak 5 | . 4 4 4 5 Combat Bots Only 5 | . 4 4 4 5 Max Kills in Single Turn 2 | . 1 1 2 2 Gunslinging . | . . . . . Exploded 2 | . . . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 366 | . 53 82 64 167 Missed 88 | . 13 19 14 42 Damage Taken 4192 | . 488 771 621 2312 Core 629 | . 63 148 71 347 Absorbed by Shields . | . . . . . Core Remaining (%) 79 | 100 74 63 . . Volleys Fired 159 | . 18 50 29 62 Largest 2 | . 2 2 2 2 Hottest 130 | . 60 105 88 130 Shots Fired 291 | . 36 80 58 117 Gun 148 | . 36 60 . 52 Cannon 132 | . . 20 58 54 Launcher 11 | . . . . 11 Special . | . . . . . Kinetic 169 | . 18 39 58 54 Thermal 111 | . 18 41 . 52 Explosive 11 | . . . . 11 Electromagnetic . | . . . . . Robot Hit Streak 10 | . 6 10 8 9 Robot Miss Streak 15 | . 5 4 15 7 Penetration Max . | . . . . . Secondary Targets 2 | . . . . 2 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 202 | . 22 54 47 79 Core Hits 163 | . 12 18 47 86 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 4 | . . . . 4 Burn 4 | . . . . 4 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4052 | 4 286 892 827 2043 Guns 1503 | . 262 623 . 618 Cannons 1910 | . . 263 823 824 Explosions 600 | . . . . 600 Melee . | . . . . . Ramming 39 | 4 24 6 4 1 Kinetic 2250 | . 153 450 823 824 Thermal 1163 | . 109 436 . 618 Explosive 600 | . . . . 600 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . . . . 4 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 7 | . . . . 7 Message Errors 2 | . . . . 2 Heat Flow Errors 1 | . . . . 1 Energy Discharges 2 | . . . . 2 Parts Rejected 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 30 | . . . 11 19 Impact . | . . . . . Kinetic 26 | . . . 9 17 Secondary 4 | . . . 2 2 Self-Inflicted Damage 130 | . . . . 130 Shots 2 | . . . . 2 Rammed 15 | 1 10 3 1 . Targets Rammed 17 | 1 11 3 1 1 Kicked 1 | . . . . 1 Crushed 1 | . 1 . . . Highest Temperature 202 | . 39 156 46 202 Average Temperature 41 | . 12 44 23 50 Received Heat Transfer 1515 | . 282 297 261 675 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 2 | . . 1 . 1 Combat Hostiles 2 | . . 1 . 1 Parts Melted 7 | . . 1 . 6 Heat Transferred 2807 | . 250 1003 . 1554 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Peak Influence 1205 | . 105 264 287 1205 Initial 131 | . . 44 3 131 Average 365 | . 30 144 155 633 Maximum Alert Level 4 | . . 1 1 4 Low Security (%) 46 | 100 100 81 70 7 Level 1 16 | . . 18 30 16 Level 2 13 | . . . . 27 Level 3 20 | . . . . 42 Level 4 2 | . . . . 6 Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . 1 1 . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 2 | . 1 1 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 6 | . . 4 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 71 | . 8 21 15 27 Peak Tracking Total 6 | . 4 6 5 5 Tactical Retreats 3 | . 1 1 1 . Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 10 | . . . . 10 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 6 | . . 1 . 5 Max in Single Turn 2 | . . 1 . 2 Garrison Relay 2 | . . . . 2 Phase Generator 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 11 | . 4 2 3 2 Terminals 10 | . 4 2 2 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 29 | . 10 5 9 5 Successful 11 | . 2 1 7 1 Failed 18 | . 8 4 2 4 Catastrophic 3 | . 1 1 . 1 Database Lockouts . | . . . . . Manual 8 | . 5 . 3 . Terminals 27 | . 10 5 7 5 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 2 | . . . 2 . Terminal Hacks 8 | . 2 1 4 1 Robot Analysis 1 | . 1 . . . Prototype ID Bank 2 | . . . 2 . Branch Access Points 1 | . 1 . . . Alert Level 1 | . . . 1 . Locate Traps 1 | . . 1 . . Zone Layout 1 | . . . 1 . Security Stations 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 2 | . . . 2 . Terminals 2 | . . . 2 . Assimilate 1 | . . . 1 . Operators 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . 4 2 1 2 Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer 2 | . . . . 2 Robot Detection 1 | . . . . 1 Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 8 | . . . . 8 Machine Destruction 8 | . . . . 8 Fabnet Peak Effective % . | . . . . . Robots Rewired 3 | . . . . 3 Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies 3 | . . . . 3 Largest Group 3 | . . . . 3 Highest-Rated Group 72 | . . . . 72 Highest-Rated Ally 24 | . . . . 24 Total Orders . | . . . . . Ally Attacks 13 | . . . . 13 Total Damage 333 | . . . . 333 Kills 5 | . . . . 5 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 4659 | 86 506 1289 540 2238 Spaces Moved 2263 | 52 265 659 229 1058 Core 8 | 8 . . . . Treads 1427 | 44 265 659 229 230 Legs 828 | . . . . 828 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 110 Average Speed 167 | 143 160 160 160 176 Slowest Speed 240 | 160 160 160 160 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 42 | 4 39 60 18 90 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 84 | . . . . 84 Melee . | . . . . . Projectile . | . . . . . AOE 84 | . . . . 84 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 2839 | 61 306 813 345 1314 Wait 181 | . 2 65 62 52 Move 2259 | 51 264 658 228 1058 Hop . | . . . . . Pick Up 45 | 4 6 11 8 16 Fast Attach 15 | 5 1 4 3 2 Attach 25 | . 1 7 1 16 Detach 8 | . . 4 . 4 Swap 18 | . . 4 5 9 Drop 30 | . 3 7 8 12 Fire 159 | . 18 50 29 62 Melee . | . . . . . Ram . | . . . . . Kick 1 | . . . . 1 Crush 16 | 1 11 3 1 . Escape Stasis 40 | . . . . 40 Rewire 42 | . . . . 42 Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -8/Garrison (discovered 4 exits: *Mat x4) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 87 | -11/Scrapyard | Entered Materials 220 | -10/Materials | Identified exit to Mines 312 | -10/Materials | Build established: Mutant 320 | -10/Materials | Discovered new exit (range 16) 593 | -10/Materials | Entered another Materials area 593 | -9/Materials | Evolved 2 slots: Utility x2 967 | -9/Materials | Discovered new exit (range 14) 1530 | -9/Materials | Discovered new exit (range 3) 1534 | -9/Materials | Identified exit to Materials 1678 | -9/Materials | Discovered new exit (range 14) 1882 | -9/Materials | Entered another Materials area 1882 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2242 | -8/Materials | Build established: Scavenger-Mutant 2418 | -8/Materials | Identified exit to Garrison 2422 | -8/Materials | Entered Garrison 2442 | -8/Garrison | Triggered checkpoint 2490 | -8/Garrison | Learned Materials security intel 2703 | -8/Garrison | Build established: Mutant 2730 | -8/Garrison | Triggered checkpoint 2804 | -8/Garrison | Triggered checkpoint 2805 | -8/Garrison | Triggered checkpoint 2878 | -8/Garrison | Lost 5 parts (1p1n2u1w) 2941 | -8/Garrison | Triggered checkpoint 3133 | -8/Garrison | Discovered new exit (range 9) 3146 | -8/Garrison | Identified exit to Materials 3211 | -8/Garrison | Build established: Scavenger-Mutant 3212 | -8/Garrison | Triggered checkpoint 3244 | -8/Garrison | Garrison Relay disabled 3406 | -8/Garrison | Discovered exit to Materials (range 14) 3434 | -8/Garrison | Triggered checkpoint 3547 | -8/Garrison | Phase Generator disabled 3578 | -8/Garrison | Lost 3 parts (1p1u1w) 3689 | -8/Garrison | Installed Relay Interface Framework 4046 | -8/Garrison | Expanded RIF knowledge: Robot Detection 4123 | -8/Garrison | Garrison Relay disabled 4213 | -8/Garrison | Discovered exit to Materials (range 5) 4218 | -8/Garrison | Core integrity fell below 50% 4396 | -8/Garrison | Triggered checkpoint 4516 | -8/Garrison | Triggered checkpoint 4564 | -8/Garrison | Discovered exit to Materials (range 12) 4660 | -8/Garrison | Self-destructed Last Messages --------------- 04564_ EXIT=FOUND: MATERIALS 04601_ P-60 Hacker springs to life. 04602_ Particle Gun destroyed. 04607_ P-60 Hacker suffers critical hit (Burn). 04608_ P-60 Hacker heat damages Target Analyzer. 04610_ P-60 Hacker critical meltdown. 04610_ Mic. Nuclear Core melted. 04619_ P-60 Hacker suffers critical hit (Burn). 04620_ P-60 Hacker heat short circuits Shock Rifle. 04621_ P-60 Hacker heat spikes uncontrollably. 04622_ P-60 Hacker suffers critical hit (Burn). 04622_ Imp. Heat Sink melted. 04622_ Target Analyzer melted. 04622_ Gravmag System melted. 04622_ Shock Rifle melted. 04622_ P-60 Hacker destroyed. 04622_ Switching to secondary target: P-60 Hacker. 04623_ Acquired 21 matter. 04634_ P-60 Hacker destroyed. 04642_ Acquired Remote Datajack. Map ----- +----------------------------------------------------+ | ??????????????###=%#?# #?# #???????? | | ????????????????# *#?# #?# """" """" #???????? | | ????????????????#= #?# #??????" "&&" #???????? | | ??????????????### *#?# #?#????" " &" #???????? | | ???????????#### !#?# #?# """" #???????? | | ???????????# #?# #?# % #???????? | | ???????????# ## #?# #?# #???????? | | ???????????# #### #?# #?# """ #???????? | | ???????????# #??# #?# #???" 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""""?#???????? | | ???????????# #??# #?????? ????????????? | | ???????????# #??###### #?????#####????????????? | | ???????????# #???????# #??????????????????????? | | ???????????# #???????# #??????????????????????? | | ??????????## ######### #??????????????????????? | | ??????????# #??????????????????????? | | ??????????# < #??????????????????????? | | ??????????# #??????????????????????? | | ??????????##############%#??????????????????????? | | ????????????????????#### ####???????????????????? | | ????????????????????#! #%# !#???????????????????? | | ????????????????????#![+=+ !????????????????????? | | ????????????????????## #%# ##???????????????????? | | ????????????????????# !# #! #???????????????????? | | ????????????????????# ! @ ! #???????????????????? | | ????????????????????#########???????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 7 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SwordPiercingDisintegrator Manual? 0 Play Time 00:30:51 Cumulative 59.0 hours Start 2025.04.29 @ 20:37:14 End 2025.05.02 @ 11:33:53 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 70 Rogue 69 Adventurer 1 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 45 Achievement% 41 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d298e040-8503-4dda-8ef1-76086d37def0