Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.17 @ 18:10:59 Player: Cog Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (60) 300 Value Destroyed (2126) 2126 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (787) 787 TOTAL SCORE: 5053 Bonus ------- High Alert Combat Kills 87 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 270/300 Energy 36/100 System Corruption 4% Temperature Cool (0) Movement Rolling (110) Ox2 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Armored Wheel Armored Wheel > --- UTILITY (5) ------ Improved Heat Sink Large Storage Unit High-capacity Storage Unit Hacking Suite > --- WEAPON (2) ------- Great Maul > --- INVENTORY (18) --- Improved Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Improved Heat Sink Relay Coupler [NC] (28) Relay Coupler [NC] (25) Relay Coupler [Swarmer] (40) Relay Coupler [Swarmer] (38) Relay Coupler [Brawler] (24) Relay Coupler [Duelist] (26) Relay Coupler [Sentry] (24) Relay Coupler [Sentry] (21) Relay Coupler [Hunter] (13) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Large Storage Unit High-capacity Storage Unit Hacking Suite > --- WEAPON ----------- Particle Gun Great Maul > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Armored Wheel Armored Wheel Improved Heat Sink Improved Heat Sink Improved Heat Sink Improved Heat Sink Large Storage Unit Relay Coupler [Brawler] Relay Coupler [Duelist] Relay Coupler [Sentry] Relay Coupler [Hunter] Beam Rifle Particle Gun [Rating: 29] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Leg Aluminum Leg Wheel Armored Wheel Flight Unit Flight Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Particle Cannon Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher EMP Blaster Impact Weapon Great Maul Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 3 | . . 2 1 . Weapon . | . . . . . Parts Attached 83 | 3 1 21 15 43 Power 8 | . . 4 1 3 Engine 6 | . . 4 1 1 Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 20 | 3 . 2 4 11 Treads . | . . . . . Leg 9 | 1 . 2 1 5 Wheel 10 | 2 . . 3 5 Hover . | . . . . . Flight 1 | . . . . 1 Utility 19 | . 1 7 6 5 Device 7 | . . 2 2 3 Storage 3 | . . 1 1 1 Processor . | . . . . . Hackware 2 | . . 1 1 . Protection 7 | . 1 3 2 1 Artifact . | . . . . . Weapon 36 | . . 8 4 24 Energy Gun 13 | . . 2 1 10 Energy Cannon 5 | . . 3 1 1 Ballistic Gun . | . . . . . Ballistic Cannon 5 | . . . 1 4 Launcher 2 | . . 1 . 1 Special Weapon . | . . . . . Impact Weapon 11 | . . 2 1 8 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 38 | . . 4 7 27 Power 5 | . . . 1 4 Propulsion 11 | . . 2 1 8 Utility 11 | . . 2 5 4 Weapon 11 | . . . . 11 Highest Loss Streak 13 | . . 2 7 13 Average Slot Usage (%) 91 | . 94 98 91 87 Engine 7 | . 14 11 9 4 Core 1 | . . . . 3 Leg 6 | . . 12 16 2 Wheel 14 | . 28 8 9 17 Device 11 | . . 10 10 13 Storage 14 | . 14 11 9 18 Hackware 7 | . . 6 8 9 Protection 7 | . 8 14 8 1 Energy Gun 7 | . . 10 4 5 Energy Cannon 3 | . . 6 8 1 Ballistic Gun 2 | . 28 3 . . Ballistic Cannon 3 | . . . 1 6 Impact Weapon 2 | . . . 3 3 Naked Turns . | . . . . . Heaviest Build 69 | 13 16 38 65 69 Greatest Support 40 | 26 26 26 40 40 Greatest Overweight (x) 22 | . . 3 2 22 Average Overweight (x) 1 | . . . 1 2 Largest Inventory Capacity 18 | 6 6 12 18 18 Average Capacity 13 | 6 6 9 10 18 Most Carried 18 | 6 6 10 10 18 Average Carried 10 | 6 5 8 7 13 Final Capacity 18 | 6 6 10 18 18 Final Carried 14 | 6 6 10 10 14 Class Distribution -------------------- 64% | Mutant 35% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Matter Collected 1343 | 230 72 319 91 631 Remotely . | . . . . . Salvage Created 2064 | . 72 563 255 1174 Parts 123 | . 7 44 17 55 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Combat Hostiles Destroyed 56 | . 4 18 7 27 Guns 35 | . 4 16 3 12 Cannons 16 | . . 1 4 11 AOE 3 | . . 1 . 2 Classes Destroyed 7 | . 2 4 1 . Builder 1 | . . 1 . . Operator 1 | . . . 1 . Watcher 2 | . . 2 . . Swarmer 30 | . 3 12 3 12 Grunt 15 | . 1 2 1 11 Brawler 2 | . . 1 1 . Sentry 9 | . . 3 2 4 Best Kill Streak 7 | . 4 7 5 7 Combat Bots Only 7 | . 4 7 5 7 Max Kills in Single Turn 2 | . 1 2 1 1 Gunslinging . | . . . . . Exploded 1 | . . 1 . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Damage Taken 4080 | . 139 551 619 2771 Core 640 | . 22 64 49 505 Absorbed by Shields 44 | . . . . 44 Core Remaining (%) 91 | 100 91 84 . . Volleys Fired 179 | . 13 48 17 101 Largest 2 | . 2 2 2 2 Hottest 136 | . 40 136 113 130 Shots Fired 307 | . 26 84 32 165 Gun 179 | . 26 60 11 82 Cannon 124 | . . 24 21 79 Launcher 4 | . . . . 4 Special . | . . . . . Kinetic 129 | . 26 36 4 63 Thermal 113 | . . 24 17 72 Explosive . | . . . . . Electromagnetic 65 | . . 24 11 30 Robot Hit Streak 9 | . 4 7 7 9 Robot Miss Streak 5 | . 4 4 2 5 Penetration Max . | . . . . . Secondary Targets 2 | . 1 1 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 187 | . 14 50 22 101 Core Hits 93 | . 5 29 15 44 Critical Hits 2 | . . . . 2 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . . . . 2 Melee Attacks 43 | . . 16 2 25 Impact 43 | . . 16 2 25 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3925 | . 193 782 365 2585 Guns 1633 | . 193 491 140 809 Cannons 1280 | . . 205 225 850 Explosions 319 | . . 86 . 233 Melee 693 | . . . . 693 Ramming . | . . . . . Kinetic 1162 | . 193 270 42 657 Thermal 1263 | . . 291 183 789 Explosive . | . . . . . Electromagnetic 807 | . . 221 140 446 Impact 693 | . . . . 693 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . . . 4 4 Average Corruption 3 | . . . 3 4 Corruption Purged . | . . . . . Effects 34 | . . . 1 33 Message Errors 6 | . . . . 6 Matter Fused 2 | . . . . 2 Heat Flow Errors 6 | . . . . 6 Energy Discharges 4 | . . . 1 3 Parts Rejected 1 | . . . . 1 Data Loss (minor) 5 | . . . . 5 Targeting Errors 7 | . . . . 7 Weapon Failures 3 | . . . . 3 Overload Shots . | . . . . . Overflow Damage 110 | . . . . 110 Projectiles 39 | . . . . 39 Explosions 53 | . . . . 53 Melee 18 | . . . . 18 Knockbacks 10 | . . . . 10 Impact 3 | . . . . 3 Kinetic 6 | . . . . 6 Secondary 1 | . . . . 1 Self-Inflicted Damage 118 | . . 38 . 80 Shots 4 | . . 1 . 3 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 374 | . 2 238 27 374 Average Temperature 79 | . 2 87 13 98 Received Heat Transfer 951 | . 36 75 108 732 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 3 | . . . . 3 Impact Corruptions 3 | . . . . 3 Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 3 | . . 2 . 1 Heat Transferred 2605 | . . 520 333 1752 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . 1 . 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Peak Influence 650 | . 115 413 215 650 Initial 139 | . . 48 49 139 Average 303 | . 38 281 157 383 Maximum Alert Level 2 | . . 2 1 2 Low Security (%) 22 | 100 100 26 49 4 Level 1 60 | . . 69 50 64 Level 2 16 | . . 4 . 30 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 1 3 1 . Investigation 2 | . 1 1 . . Extermination . | . . . . . Reinforcement 3 | . . 2 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Distress Signals 2 | . . 2 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 105 | . 5 30 10 60 Peak Tracking Total 10 | . 3 5 7 10 Tactical Retreats 23 | . . 3 . 20 Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Traps Triggered 10 | . . 2 . 8 Indirectly 1 | . . . . 1 Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Machines Disabled 6 | . 1 1 1 3 Max in Single Turn 1 | . 1 1 1 1 Garrison Relay 3 | . . . . 3 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Machines Accessed 14 | . 2 8 4 . Terminals 12 | . 2 7 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 42 | . 7 22 13 . Successful 20 | . 1 11 8 . Failed 22 | . 6 11 5 . Catastrophic 6 | . . 5 1 . Database Lockouts . | . . . . . Manual 31 | . 4 15 12 . Terminals 37 | . 7 19 11 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . . 3 . . Scanalyzers . | . . . . . Garrison Access 2 | . . . 2 . Terminal Hacks 10 | . 1 5 4 . Prototype ID Bank 1 | . . 1 . . Branch Access Points 1 | . . . 1 . Alert Level 2 | . . 2 . . Unreport Threat 1 | . . 1 . . Locate Traps 1 | . 1 . . . Investigation Status 1 | . . . 1 . Reinforcement Status 2 | . . 1 1 . Recall Reinforcements 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . . 2 . . Process 1 | . . 1 . . Report Inventory 1 | . . 1 . . Scanalyzer . | . . . . . Garrison Access Hacks 2 | . . . 2 . Unlock Access 1 | . . . 1 . Coupler Status 1 | . . . 1 . Unauthorized Hacks 6 | . . 4 2 . Terminals 5 | . . 3 2 . Botnet 5 | . . 3 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . 1 . . Mask 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 13 | . 2 8 3 . Full Trace Events 2 | . 1 . 1 . Feedback Events 1 | . . . 1 . Corruption 1 | . . . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter 215 | . . 215 . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Used RIF Installer 1 | . . . . 1 Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 9 | . . . . 9 Machine Destruction 9 | . . . . 9 Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Turns Passed 2920 | 52 148 1000 276 1444 Spaces Moved 1544 | 40 117 578 175 634 Core 23 | . . . . 23 Treads . | . . . . . Legs 410 | 37 . 333 . 40 Wheels 1111 | 3 117 245 175 571 Hover . | . . . . . Flight . | . . . . . Fastest Speed 90 | 90 90 90 103 100 Average Speed 130 | 117 90 126 110 147 Slowest Speed 1150 | 120 90 150 115 1150 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 36 | 3 21 63 22 74 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 10 | . . 8 2 . Terrain Destroyed 19 | . . 11 2 6 Melee 10 | . . 8 2 . Projectile . | . . . . . AOE 9 | . . 3 . 6 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Total 2048 | 43 134 739 218 914 Wait 74 | . . 46 4 24 Move 1540 | 39 116 577 174 634 Hop . | . . . . . Pick Up 51 | . 2 17 5 27 Fast Attach 20 | 1 1 6 4 8 Attach 30 | . . 6 6 18 Detach 1 | . . . 1 . Swap 33 | 2 . 9 5 17 Drop 24 | 1 2 14 . 7 Fire 179 | . 13 48 17 101 Melee 43 | . . 16 2 25 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 53 | . . . . 53 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: Sto / Gar) -8/Garrison (discovered 2 exits: [*Mat x2]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 53 | -11/Scrapyard | Entered Materials 129 | -10/Materials | Discovered new exit (range 13) 201 | -10/Materials | Entered another Materials area 201 | -9/Materials | Evolved 2 slots: Utility x2 318 | -9/Materials | Build established: Mutant 344 | -9/Materials | Destroyed 7 combat bots 895 | -9/Materials | Discovered new exit (range 5) 1197 | -9/Materials | Discovered new exit (range 4) 1201 | -9/Materials | Entered another Materials area 1201 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1340 | -8/Materials | Lost 7 parts (1p1n5u) 1391 | -8/Materials | Identified exit to Storage 1476 | -8/Materials | Identified exit to Garrison 1477 | -8/Materials | Entered Garrison 1483 | -8/Garrison | Installed Relay Interface Framework 1596 | -8/Garrison | Destroyed 7 combat bots 1616 | -8/Garrison | Garrison Relay disabled 1688 | -8/Garrison | Triggered checkpoint 1694 | -8/Garrison | Triggered checkpoint 1698 | -8/Garrison | Triggered checkpoint 1789 | -8/Garrison | Core integrity fell below 50% 1799 | -8/Garrison | Lost 13 parts (2p5n3u3w) 2319 | -8/Garrison | Lost 3 parts (1p2w) 2322 | -8/Garrison | Build established: Scavenger-Mutant 2461 | -8/Garrison | Triggered checkpoint 2526 | -8/Garrison | Discovered new exit (range 10) 2572 | -8/Garrison | Garrison Relay disabled 2722 | -8/Garrison | Triggered checkpoint 2747 | -8/Garrison | Garrison Relay disabled 2775 | -8/Garrison | Discovered new exit (range 11) 2842 | -8/Garrison | Spotted B-75 Beast 2842 | -8/Garrison | Spotted B-75 Beast 2866 | -8/Garrison | Triggered checkpoint 2875 | -8/Garrison | Core integrity fell below 20% 2921 | -8/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 02848_ Knocked back. 02866_ Beams of light sweep through the air. An alarm sounds. 02866_ Lgt. Nuclear Core destroyed. 02871_ System corrupted: Component data lost. 02877_ Beam Rifle destroyed. 02881_ S-10 Pest destroyed. 02881_ Particle Gun destroyed. 02883_ System corrupted: Great Maul targeting data glitched. 02889_ Critical hit. 02889_ Arm. Wheel destroyed. 02892_ Destroyed Lgt. Ion Engine. 02892_ Destroyed Flight Unit. 02892_ S-10 Pest system corrupted by crushing effect. 02892_ S-10 Pest misfires. 02893_ S-10 Pest system terminally corrupted. 02893_ Lgt. Assault Rifle fried. 02893_ Flight Unit fried. 02908_ Imp. Heat Sink destroyed. 02915_ System corrupted: Great Maul rejected. 02918_ Acquired Great Maul. 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[#??????# #??????????????????????????? | | ????# [#??????# #??????????????????????????? | | ????########??????# #??????????????????????????? | | ??????????????????# #??????????????????????????? | | ??????????????????# #??????????????????????????? | | ??????????????????# ???????????????????????????? | | ??????????????????# ???????????????????????????? | | ??????????????????# ???????????????????????????? | | ??????????????????# ???????????????????????????? | | ??????????????????# ???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 42 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IonBarrageShielding Manual? 0 Play Time 00:56:36 Cumulative 66.9 hours Start 2020.10.17 @ 15:33:22 End 2020.10.17 @ 18:10:59 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 88 Rogue 88 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 54 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 503d20cf-5608-49cb-9a85-75f682c01972