Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.22 @ 23:12:44

Player: SovietPaperclip

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (132)     660
Value Destroyed (4623)     4623
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (1190)               1190
              TOTAL SCORE: 9853

 Bonus
-------
High Alert Combat Kills    890
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             272/700
Matter                     235/300
Energy                     61/100
System Corruption          10%
Temperature                Cool (0)
Movement                   Treading (392) Ox3
Location                   -7/Storage

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
       Advanced Treads
         Medium Treads
>               --- UTILITY (5) ------
                Cargo Storage Unit
          Heavy Armor Plating
>               --- WEAPON (3) -------
                Firepult
          Heavy Mace
>               --- INVENTORY (30) ---
         Cooled VTOL Module
         Cooled VTOL Module
         Cooled VTOL Module
         Cooled VTOL Module
       Improved Cooling System
       Improved Cooling System
       Improved Cooling System
       Improved Cooling System
  High-capacity Matter Pod (200)
  High-capacity Matter Pod (92)
       Improved Sensor Array
       Improved Terrain Scanner
                0b10 Alert Chip
       Hardened Medium Armor Plating
                Graphene Brace
                Hardlight Generator
                Hacking Suite
                Hacking Suite
                System Shield
   High-powered Tractor Beam
                AWS/Gauss
                Grenade Launcher
                Plasma Cutter

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
>               --- PROPULSION -------
        Armored Treads
        Armored Treads
        Armored Huge Wheel
>               --- UTILITY ----------
       Improved Cooling System
                Cargo Storage Unit
          Heavy Armor Plating
>               --- WEAPON -----------
                Firepult
                Flak Gun
>               --- INVENTORY --------
        Armored Treads
       Advanced Treads
         Medium Treads
       Improved Cooling System
  High-capacity Matter Pod
  High-capacity Matter Pod
       Improved Sensor Array
       Improved Terrain Scanner
                0b10 Alert Chip
          Heavy Armor Plating
          Heavy Armor Plating
          Heavy Armor Plating
       Hardened Medium Armor Plating
                Hardlight Generator
                Hacking Suite
                Hacking Suite
                System Shield
   High-powered Tractor Beam
                Flak Gun
                AWS/Gauss
                Grenade Launcher
                Plasma Cutter
          Heavy Mace
[Rating: 63]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
  Flight Unit              Cooled VTOL Module
Utility                    Cargo Storage Unit
  Device                   Seismic Detector
  Storage                  Cargo Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Heavy Armor Plating
Weapon                     Minigun
  Energy Gun               Particle Gun
  Energy Cannon            Firepult
  Ballistic Gun            Minigun
  Ballistic Cannon         Heavy Assault Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Mace

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Sto 
Slots Evolved              6    | .   .   .   .   .   4   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   1   .   
  Utility                  3    | .   .   .   .   .   2   1   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   
Parts Attached             102  | 7   1   1   .   4   23  55  11  
  Power                    5    | 1   .   .   .   .   2   2   .   
    Engine                 4    | 1   .   .   .   .   1   2   .   
    Core                   1    | .   .   .   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               24   | 2   .   .   .   .   5   15  2   
    Treads                 14   | 2   .   .   .   .   .   10  2   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  9    | .   .   .   .   .   5   4   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   1   .   
  Utility                  30   | 2   1   .   .   .   5   18  4   
    Device                 19   | 1   .   .   .   .   3   13  2   
    Storage                3    | 1   1   .   .   .   1   .   .   
    Processor              1    | .   .   .   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             7    | .   .   .   .   .   1   4   2   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   43   | 2   .   1   .   4   11  20  5   
    Energy Gun             4    | 1   .   .   .   2   1   .   .   
    Energy Cannon          3    | .   .   .   .   .   .   1   2   
    Ballistic Gun          22   | 1   .   .   .   1   7   12  1   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   1   
    Launcher               5    | .   .   1   .   1   1   2   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          8    | .   .   .   .   .   2   5   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   1   .   
Parts Lost                 26   | .   .   .   .   .   5   12  9   
  Power                    3    | .   .   .   .   .   1   1   1   
  Propulsion               10   | .   .   .   .   .   1   5   4   
  Utility                  4    | .   .   .   .   .   .   3   1   
  Weapon                   9    | .   .   .   .   .   3   3   3   
  Highest Loss Streak      5    | .   .   .   .   .   2   2   5   
  To Critical Strikes      1    | .   .   .   .   .   .   .   1   
Average Slot Usage (%)     84   | .   85  99  71  99  86  77  65  
  Engine                   8    | .   14  14  14  14  2   5   3   
  Core                     1    | .   .   .   .   .   5   1   .   
  Treads                   18   | .   28  28  28  28  2   9   29  
  Wheel                    7    | .   .   .   .   .   22  13  .   
  Device                   11   | .   14  14  14  14  15  9   2   
  Storage                  10   | .   14  14  14  14  9   7   7   
  Processor                1    | .   .   .   .   .   .   6   .   
  Protection               1    | .   .   .   .   .   1   2   6   
  Energy Gun               3    | .   .   .   .   13  1   .   .   
  Ballistic Gun            14   | .   14  14  .   13  22  16  7   
  Launcher                 1    | .   .   13  .   .   .   .   .   
  Impact Weapon            1    | .   .   .   .   .   1   2   2   
Peak Build Rating          63   | 6   6   7   10  13  40  63  47  
  Average Rating           25   | 4   6   6   7   12  25  45  42  
  On Entrance              14   | .   6   6   7   10  13  32  41  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             181  | 13  48  51  46  51  167 179 181 
  Greatest Support         90   | 40  40  40  40  40  42  80  90  
  Greatest Overweight (x)  10   | .   1   1   1   1   5   10  2   
  Average Overweight (x)   1    | .   .   1   1   1   2   3   1   
Largest Inventory Capacity 30   | 8   20  20  20  20  30  30  30  
  Average Capacity         24   | 7   10  20  20  20  26  30  30  
  Most Carried             30   | 1   4   3   11  12  30  30  29  
  Average Carried          17   | .   2   2   6   11  21  28  27  
  Final Capacity           30   | 8   20  20  20  20  30  30  30  
  Final Carried            30   | 1   3   2   11  12  30  28  24  

 Class Distribution 
--------------------
 45% | Mutant
 23% | Hauler-Mutant
 14% | Hauler-Skirmisher
  9% | Hauler-Tank
  4% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
 Scavenger-Skirmisher | -8/Materials
        Hauler-Mutant | -7/Factory
        Hauler-Mutant | -7/Storage

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Sto  
Matter Collected           4527 | 306  11   48   57   142  799  2225 939  
  Remotely                 634  | .    .    .    .    .    .    401  233  
Salvage Created            4780 | 81   28   .    .    93   1463 2187 928  
  Parts                    249  | 7    4    .    .    6    77   116  39   
Haulers Intercepted        5    | .    .    .    .    .    3    1    1    
Recyclers Shooed           1    | .    .    .    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Sto 
Combat Hostiles Destroyed  97   | .   2   .   .   3   20  51  21  
  Melee                    2    | .   .   .   .   .   .   1   1   
  Guns                     67   | .   2   .   .   1   17  43  4   
  Cannons                  16   | .   .   .   .   .   .   .   16  
  AOE                      11   | .   .   .   .   2   3   6   .   
Classes Destroyed          17   | 2   1   .   .   1   8   5   .   
  Worker                   9    | .   .   .   .   .   4   2   3   
  Builder                  7    | .   .   .   .   .   2   4   1   
  Tunneler                 2    | 1   .   .   .   .   .   1   .   
  Hauler                   5    | .   .   .   .   .   3   1   1   
  Recycler                 7    | 1   .   .   .   1   5   .   .   
  Mechanic                 2    | .   .   .   .   .   1   1   .   
  Operator                 2    | .   .   .   .   .   1   1   .   
  Watcher                  5    | .   .   .   .   .   3   1   1   
  Swarmer                  12   | .   2   .   .   .   2   8   .   
  Grunt                    55   | .   .   .   .   2   14  26  13  
  Brawler                  3    | .   .   .   .   .   .   2   1   
  Duelist                  2    | .   .   .   .   .   1   1   .   
  Protector                2    | .   .   .   .   .   .   2   .   
  Sentry                   9    | .   .   .   .   .   3   2   4   
  Hunter                   3    | .   .   .   .   .   .   2   1   
  Programmer               8    | .   .   .   .   .   .   6   2   
  Heavy                    2    | .   .   .   .   .   .   2   .   
Best Kill Streak           19   | 2   1   .   .   3   19  15  7   
  Combat Bots Only         11   | .   1   .   .   2   9   11  4   
Max Kills in Single Turn   6    | 1   1   .   .   2   6   2   1   
  Gunslinging              1    | .   .   .   .   .   .   1   .   
  Exploded                 2    | .   .   .   .   1   1   2   .   
  Melee                    1    | .   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     1    | .   .   .   .   1   .   .   .   
  YI-UF0 (-9/Mines)

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Sto  
Hostile Shots Fired        588   | .    10   .    .    13   92   242  231  
  Missed                   203   | .    6    .    .    4    32   78   83   
Damage Taken               6318  | .    44   .    .    297  840  3345 1792 
  Core                     601   | .    .    .    .    36   137  312  116  
  Absorbed by Shields      156   | .    .    .    .    .    156  .    .    
Core Remaining (%)         86    | 100  .    .    .    85   75   .    .    
Volleys Fired              306   | 12   21   .    .    9    76   117  71   
  Largest                  3     | 1    1    .    .    1    3    3    2    
  Hottest                  250   | 20   20   .    .    30   99   250  250  
Shots Fired                669   | 12   21   .    .    10   208  330  88   
  Gun                      597   | 12   21   .    .    5    204  319  36   
  Cannon                   54    | .    .    .    .    .    .    2    52   
  Launcher                 18    | .    .    .    .    5    4    9    .    
  Special                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  637   | 12   21   .    .    4    194  319  87   
  Thermal                  14    | .    .    .    .    1    10   2    1    
  Explosive                18    | .    .    .    .    5    4    9    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    
  Robot Hit Streak         15    | 3    3    .    .    3    15   15   13   
  Robot Miss Streak        10    | 1    4    .    .    1    4    8    10   
  Penetration Max          1     | .    .    .    .    .    .    1    1    
  Secondary Targets        4     | .    .    .    .    .    1    3    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    1    1    .    
  Autonomous               68    | .    .    .    .    .    27   41   .    
Shots Hit Robots           487   | 8    9    .    .    5    147  244  74   
  Core Hits                360   | 2    3    .    .    8    68   204  75   
  Critical Kills           1     | .    .    .    .    .    .    1    .    
  Critical Parts Destroyed 3     | .    .    .    .    .    2    1    .    
  Critical Strikes         7     | .    .    .    .    .    2    2    3    
    Destroy                2     | .    .    .    .    .    1    1    .    
    Blast                  3     | .    .    .    .    .    .    .    3    
    Smash                  2     | .    .    .    .    .    1    1    .    
Melee Attacks              36    | .    .    .    .    .    3    26   7    
  Impact                   36    | .    .    .    .    .    3    26   7    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            5     | .    .    .    .    .    1    2    2    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           13678 | 100  119  .    .    272  3534 6193 3460 
  Guns                     8116  | 100  119  .    .    44   2385 4861 607  
  Cannons                  2283  | .    .    .    .    .    .    32   2251 
  Explosions               2668  | .    .    .    .    228  1061 1001 378  
  Melee                    611   | .    .    .    .    .    88   299  224  
  Ramming                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  10149 | 100  119  .    .    44   2255 4861 2770 
  Thermal                  1416  | .    .    .    .    .    671  279  466  
  Explosive                1502  | .    .    .    .    228  520  754  .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    
  Impact                   611   | .    .    .    .    .    88   299  224  
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         10    | .    4    4    4    4    .    10   10   
  Average Corruption       5     | .    3    4    4    4    .    5    8    
  Corruption Purged        6     | .    .    .    .    .    .    1    5    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    
  Effects                  120   | .    .    8    9    32   .    42   29   
    Message Errors         32    | .    .    2    2    13   .    10   5    
    Matter Fused           30    | .    .    2    3    8    .    7    10   
    Heat Flow Errors       12    | .    .    .    1    4    .    3    4    
    Energy Discharges      13    | .    .    1    .    2    .    7    3    
    Parts Rejected         3     | .    .    .    .    .    .    3    .    
    Parts Fused            1     | .    .    .    .    .    .    1    .    
    Data Loss (minor)      19    | .    .    2    3    3    .    7    4    
    Data Loss (major)      5     | .    .    1    .    1    .    2    1    
    Misfires               2     | .    .    .    .    1    .    .    1    
    Weapon Failures        3     | .    .    .    .    .    .    2    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            632   | .    .    .    .    .    209  281  142  
  Projectiles              135   | .    .    .    .    .    .    .    135  
  Explosions               232   | .    .    .    .    .    121  111  .    
  Melee                    265   | .    .    .    .    .    88   170  7    
Knockbacks                 14    | .    .    .    .    .    .    1    13   
  Impact                   2     | .    .    .    .    .    .    1    1    
  Kinetic                  12    | .    .    .    .    .    .    .    12   
  Secondary                .     | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      794   | .    .    .    .    15   83   668  28   
  Shots                    15    | .    .    .    .    1    1    11   2    
  Rammed                   .     | .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    
Highest Temperature        302   | .    .    .    205  276  160  248  302  
  Average Temperature      61    | .    .    .    108  99   47   49   67   
  Received Heat Transfer   1923  | .    .    .    .    27   351  780  765  
  Effects                  1     | .    .    .    .    .    .    1    .    
    Energy Bleed           1     | .    .    .    .    .    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    1    1    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Fried              3     | .    .    .    .    .    .    1    2    
  Impact Corruptions       9     | .    .    .    .    .    1    7    1    
Robots Melted              1     | .    .    .    .    .    .    1    .    
  Combat Hostiles          1     | .    .    .    .    .    .    1    .    
  Parts Melted             5     | .    .    .    .    .    .    4    1    
  Heat Transferred         2995  | .    .    .    .    .    683  660  1652 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Sto  
Peak Influence             1081 | 10   108  .    .    75   344  1081 924  
  Initial                  491  | .    6    .    .    .    .    85   491  
  Average                  222  | 4    33   .    .    13   118  369  723  
Maximum Alert Level        3    | .    .    .    .    .    1    3    3    
  Low Security (%)         64   | 100  100  100  .    100  79   34   .    
  Level 1                  13   | .    .    .    .    .    20   31   .    
  Level 2                  11   | .    .    .    .    .    .    21   43   
  Level 3                  10   | .    .    .    .    .    .    12   56   
  Level 4                  .    | .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    
Squads Dispatched          24   | .    .    1    .    .    3    12   8    
  Investigation            3    | .    .    1    .    .    1    1    .    
  Extermination            4    | .    .    .    .    .    .    3    1    
  Reinforcement            11   | .    .    .    .    .    2    5    4    
  Assault                  5    | .    .    .    .    .    .    2    3    
  Garrison                 1    | .    .    .    .    .    .    1    .    
  Intercept                .    | .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    1    1    1    
Haulers Reinforced         2    | .    .    .    .    .    .    1    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    1    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Sto 
Distress Signals           9    | .   .   .   .   .   4   4   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              154  | .   6   .   .   3   34  68  43  
  Peak Tracking Total      10   | .   3   .   .   2   6   6   10  
  Tactical Retreats        11   | .   1   .   .   .   3   6   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Sto 
Traps Triggered            9    | .   4   .   .   .   2   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   2   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Sto 
Machines Disabled          12   | .   .   .   .   .   2   7   3   
  Max in Single Turn       4    | .   .   .   .   .   2   4   2   
  Garrison Access          1    | .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Sto 
Machines Accessed          17   | .   3   1   2   .   6   2   3   
  Terminals                13   | .   3   .   .   .   6   2   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   
Total Hacks                23   | .   5   1   2   .   10  2   3   
  Successful               12   | .   1   1   2   .   6   .   2   
  Failed                   10   | .   3   .   .   .   4   2   1   
    Catastrophic           6    | .   1   .   .   .   2   2   1   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   
  Manual                   12   | .   3   .   1   .   7   1   .   
  Terminals                19   | .   5   .   .   .   10  2   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   
Terminal Hacks             10   | .   1   1   2   .   5   .   1   
  Record                   1    | .   .   .   1   .   .   .   .   
  Part Schematic           2    | .   1   .   .   .   1   .   .   
  Robot Analysis           1    | .   .   .   .   .   1   .   .   
  Open Door                2    | .   .   1   .   .   .   .   1   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   
  Unreport Threat          2    | .   .   .   .   .   2   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   .   .   1   
Unauthorized Hacks         1    | .   .   .   .   .   1   .   .   
  Terminals                1    | .   .   .   .   .   1   .   .   
    Botnet                 1    | .   .   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   3   .   .   .   4   2   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   1   .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Sto 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Sto 
Robot Analysis Total       1    | .   .   .   .   .   1   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Sto  
Turns Passed               8327 | 128  595  571  623  1762 1410 2364 874  
Spaces Moved               3362 | 61   306  235  258  704  640  956  202  
  Core                     4    | 4    .    .    .    .    .    .    .    
  Treads                   1822 | 57   306  235  258  704  37   23   202  
  Legs                     .    | .    .    .    .    .    .    .    .    
  Wheels                   1536 | .    .    .    .    .    603  933  .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  240  240  240  108  130  241  
  Average Speed            191  | 152  173  240  240  240  140  157  274  
  Slowest Speed            330  | 160  240  240  240  240  240  330  330  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       46   | 6    54   48   60   93   55   21   35   
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     3    | .    .    .    1    2    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    .    1    .    
Scrap Searched             4    | .    .    .    .    4    .    .    .    
Spaces Dug                 30   | .    .    .    .    9    2    17   2    
Terrain Destroyed          230  | .    .    .    .    24   69   119  18   
  Melee                    21   | .    .    .    .    .    2    17   2    
  Projectile               49   | .    .    .    .    .    20   14   15   
  AOE                      160  | .    .    .    .    24   47   88   1    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Sto  
Total                      4671 | 81   351  243  264  767  1001 1568 396  
  Wait                     754  | .    21   8    .    50   218  363  94   
  Move                     3355 | 60   305  234  257  703  639  955  202  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  69   | 1    2    .    5    1    27   25   8    
  Fast Attach              24   | 7    .    .    .    1    8    8    .    
  Attach                   45   | .    .    1    .    1    6    28   9    
  Detach                   16   | .    .    .    2    .    4    8    2    
  Swap                     33   | .    1    .    .    2    9    19   2    
  Drop                     33   | 1    1    .    .    .    11   19   1    
  Fire                     306  | 12   21   .    .    9    76   117  71   
  Melee                    36   | .    .    .    .    .    3    26   7    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 3 exits: *Fac / *Sto / *Low)
-7/Storage

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
    7 | -11/Scrapyard | Discovered new exit (range 16)
  129 | -11/Scrapyard | Entered Materials
  301 | -10/Materials | Build established: Mutant
  348 | -10/Materials | Discovered new exit (range 12)
  426 | -10/Materials | Central database locked down
  550 | -10/Materials | Discovered new exit (range 4)
  724 | -10/Materials | Entered Mines
  745 | -10/Mines     | Met a Derelict shopkeep closing up shop
  890 | -10/Mines     | Assembled infested the area
 1012 | -10/Mines     | Learned 2 Materials zone layouts
 1209 | -10/Mines     | Discovered new exit (range 5)
 1278 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1281 | -10/Mines     | Discovered new exit (range 5)
 1295 | -10/Mines     | Entered Exiles
 1354 | -10/Exiles    | Met 8R-AWN
 1397 | -10/Exiles    | Met EX-HEX
 1472 | -10/Exiles    | Met EX-BIN
 1498 | -10/Exiles    | Aligned with FarCom system
 1500 | -10/Exiles    | Given EX-Vault access code
 1556 | -10/Exiles    | Opened EX-Vault
 1575 | -10/Exiles    | Found Firepult
 1583 | -10/Exiles    | Found 0b10 Alert Chip
 1591 | -10/Exiles    | Found AWS/Gauss
 1640 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1707 | -10/Exiles    | Met EX-DEC
 1729 | -10/Exiles    | Learned location of Zion (-6)
 1887 | -10/Exiles    | Discovered new exit (range 14)
 1918 | -10/Exiles    | Stole three prototypes: 0b10 Alert Chip, Firepult, AWS/Gauss
 1918 | -10/Exiles    | Entered Mines
 1919 | -9/Mines      | Learned location of Storage (-7)
 1994 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 2339 | -9/Mines      | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 3649 | -9/Mines      | Destroyed YI-UF0
 3663 | -9/Mines      | Discovered new exit (range 9)
 3680 | -9/Mines      | Entered Materials
 3680 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 3681 | -8/Materials  | Identified exit to Factory
 4066 | -8/Materials  | Build established: Scavenger-Skirmisher
 4501 | -8/Materials  | Discovered exit to Factory (range 16)
 4521 | -8/Materials  | Destroyed 9 combat bots
 4739 | -8/Materials  | Build established: Hauler-Skirmisher
 5090 | -8/Materials  | Entered Factory
 5090 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 5092 | -7/Factory    | FarCom data flow suspended
 5382 | -7/Factory    | Build established: Hauler-Mutant
 5488 | -7/Factory    | Discovered new exit (range 5)
 5493 | -7/Factory    | Identified exit to Factory
 6077 | -7/Factory    | Discovered new exit (range 10)
 6087 | -7/Factory    | Cargo convoy interrupted
 6101 | -7/Factory    | Identified exit to Lower Caves
 6385 | -7/Factory    | Build established: Hauler-Skirmisher
 6716 | -7/Factory    | Destroyed 11 combat bots
 6986 | -7/Factory    | Build established: Hauler-Mutant
 7090 | -7/Factory    | First assault squad dispatched
 7155 | -7/Factory    | System corruption reached 10%
 7244 | -7/Factory    | Discovered new exit (range 15)
 7250 | -7/Factory    | AWS/Gauss suddenly broke down
 7431 | -7/Factory    | Garrison activated, responded to threat
 7454 | -7/Factory    | Entered Storage
 7842 | -7/Storage    | Core integrity fell below 50%
 7854 | -7/Storage    | First assault squad dispatched
 8049 | -7/Storage    | Build established: Hauler-Tank
 8328 | -7/Storage    | Self-destructed

 Last Messages 
---------------
08313_ G-47 Trooper knocked back.
08315_ G-47 Trooper heat spikes uncontrollably.
08315_ G-47 Trooper overheating. <x3>
08317_ U-05 Engineer lays Concrete.
08317_ G-47 Trooper overheating.
08318_ G-47 Trooper heat damages Particle Gun.
08318_ U-05 Engineer lays Concrete.
08318_ G-47 Trooper overheating.
08319_ G-47 Trooper destroyed.
08321_ U-05 Engineer builds a Door.
08322_ U-05 Engineer lays Concrete.
08323_ K-01 Serf collects debris.
08323_ U-05 Engineer lays Concrete.
08324_ R-06 Scavenger collects Particle Gun.
08324_ M-28 Smith repairs M-28 Smith.
08324_ U-05 Engineer lays Concrete. <x2>
08326_ M-28 Smith fits Backup Plating III on M-28 Smith.
08326_ U-05 Engineer lays Concrete.
08327_ G-47 Trooper heat short circuits Aluminum Leg.
08327_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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| # """ """ #?"" #??????????????????+##????????????? |
| # """ """ #?R  #?????????????????   ?????????????? |
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| ???#           #????????????? g     #????????????? |
| ???#           #????????????  """   #????????????? |
| ???#           #???????????#u   "   #????????????? |
| ???#           #?????????? kg   "   #????????????? |
| ???#           ###########m gm      #????????????? |
| ####               ar    @r/g   "   #????????????? |
| # ""       ###+#############   ""   #????????????? |
| #"G        ##   #?????????????"""   ?????????????? |
| # ""       ##   #???????????????   ??????????????? |
| ####        +   #?????????????????##?????????????? |
| ???#   ##+###   #????????????????????????????????? |
| ???#   ## T##   #????????????????????????????????? |
| ???#   ##"###   #????????????????????????????????? |
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| ???#   #???????????????#  //   #?????????????????? |
| ???#   #???????????????#  /    #???###???????????? |
| ???#   ##??????????????#  %    ##### #####???????? |
| ???#^ ^##??????????????#       ##  !! =  #???????? |
| ???#   ##?##???#########       ##  !!    #???????? |
| ??##   ##########     #####+#####  !!    #???????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             600
Evasion (%)                40
Recoil Reduction           4

 Item Schematics 
-----------------
 Cargo Storage Unit | -10/Materials | Hacked
  Hpw. Tractor Beam | -8/Materials  | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BraceSpacefoldFocus
  Manual?         0
Play Time         00:57:49
  Cumulative      145.9 hours
  Start           2025.03.22 @ 02:55:21
  End             2025.03.22 @ 23:12:44
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          208
  Rogue           208
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             50
Gallery%          55
Achievement%      53
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c1c561d8-d79d-41f9-998a-c5ac8496cc8a