Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.05 @ 04:44:42

Player: Fqbits

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (14)       2800
Robots Destroyed (34)      170
Value Destroyed (1571)     1571
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (2146)               2146
              TOTAL SCORE: 10267

 Bonus
-------
Pacifist                   470
High Alert Combat Kills    229
Follower Combat Kills      747
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/1300
Matter                     8/300
Energy                     99/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (13) -----
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
           Energy Well (38)
  Improved Arc Projector
  Enhanced Nova Cannon
  Improved Plasma Cutter

 Peak State 
------------
>          --- POWER ------------
           Antimatter Reactor
           Antimatter Reactor
>          --- PROPULSION -------
     Heavy Treads
>          --- UTILITY ----------
  Advanced Signal Interpreter
  Improved Salvage Targeting Computer
  Improved Target Analyzer
  Advanced Core Analyzer
  Improved Propulsion Shielding
  Improved Utility Shielding
   Layered Heavy Armor Plating
           Thermal Shield
           Force Field
           System Shield
>          --- WEAPON -----------
           Disruptor Cannon
           Magnetic Acceleration Cannon
>          --- INVENTORY --------
           Particle Reactor
  Enhanced Optical Array
  Advanced Recalibrator
[Rating: 90]

 Favorites 
-----------
Power                      Antimatter Reactor
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Heavy Treads
  Treads                   Heavy Treads
  Leg                      Aluminum Leg
  Hover Unit               Aerolev Unit
Utility                    Advanced Signal Interpreter
  Device                   Thermal Shield
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 System Shield
  Protection               Layered Heavy Armor Plating
Weapon                     Disruptor Cannon
  Energy Gun               Plasma Rifle
  Energy Cannon            Disruptor Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Point Singularity Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Scythe

 Build                          | -11 -10 -9  -8  -8  -8  -8  -6  -6  -6  -5  -4  -4  -4  -3  
-------                    Run  | Scr Mat Mat Mat Sto Gar Rec Fac Was Fac Fac Fac Was Fac Res 
Slots Evolved              14   | .   .   2   2   .   .   .   4   .   .   2   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Utility                  11   | .   .   2   2   .   .   .   3   .   .   2   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             68   | .   .   .   19  7   .   2   10  10  3   12  2   2   .   1   
  Power                    8    | .   .   .   3   1   .   .   .   2   .   2   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   5    | .   .   .   3   1   .   .   .   .   .   1   .   .   .   .   
    Reactor                3    | .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   
  Propulsion               10   | .   .   .   5   3   .   .   1   1   .   .   .   .   .   .   
    Treads                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Leg                    6    | .   .   .   5   1   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  31   | .   .   .   5   2   .   1   8   5   2   8   .   .   .   .   
    Device                 13   | .   .   .   .   2   .   .   5   1   .   5   .   .   .   .   
    Storage                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Processor              10   | .   .   .   4   .   .   1   1   1   1   2   .   .   .   .   
    Hackware               1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Protection             6    | .   .   .   .   .   .   .   2   3   1   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   19   | .   .   .   6   1   .   1   1   2   1   2   2   2   .   1   
    Energy Gun             4    | .   .   .   2   .   .   .   .   1   .   .   1   .   .   .   
    Energy Cannon          4    | .   .   .   .   .   .   .   1   1   .   1   .   1   .   .   
    Ballistic Gun          3    | .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
    Special Weapon         4    | .   .   .   2   .   .   .   .   .   .   1   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   2   .   .   .   .   .   1   .   1   .   .   
Parts Lost                 37   | .   .   .   7   .   .   .   10  .   .   16  1   2   .   1   
  Power                    6    | .   .   .   1   .   .   .   1   .   .   4   .   .   .   .   
  Propulsion               6    | .   .   .   2   .   .   .   3   .   .   1   .   .   .   .   
  Utility                  14   | .   .   .   .   .   .   .   3   .   .   8   1   2   .   .   
  Weapon                   11   | .   .   .   4   .   .   .   3   .   .   3   .   .   .   1   
  Highest Loss Streak      13   | .   .   .   5   .   .   .   5   .   .   13  1   1   .   1   
Average Slot Usage (%)     67   | .   .   .   67  98  100 100 72  67  86  81  41  24  5   4   
  Core                     2    | .   .   .   4   9   9   9   3   .   .   .   .   .   .   .   
  Reactor                  4    | .   .   .   .   .   .   .   .   6   13  8   .   .   .   .   
  Treads                   2    | .   .   .   .   .   .   .   .   3   6   4   .   .   .   .   
  Leg                      3    | .   .   .   13  16  .   .   .   .   .   .   .   .   .   .   
  Hover                    1    | .   .   .   .   1   18  18  10  .   .   .   .   .   .   .   
  Device                   5    | .   .   .   .   7   9   .   7   7   6   8   10  3   .   .   
  Processor                24   | .   .   .   30  36  36  44  34  26  21  24  21  15  5   4   
  Hackware                 4    | .   .   .   6   9   9   9   6   6   6   4   .   .   .   .   
  Protection               6    | .   .   .   .   .   .   .   1   9   18  13  .   .   .   .   
  Energy Gun               1    | .   .   .   2   .   .   .   .   2   .   .   4   2   .   .   
  Energy Cannon            1    | .   .   .   .   .   .   .   1   1   6   3   .   .   .   .   
  Ballistic Gun            1    | .   .   .   2   9   9   9   2   .   .   .   .   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   .   5   4   .   .   .   .   
  Special Weapon           2    | .   .   .   5   9   9   9   2   .   .   .   4   2   .   .   
Naked Turns                144  | .   42  70  25  .   .   .   .   .   .   .   .   .   .   7   
Heaviest Build             96   | .   .   .   12  18  17  18  24  68  74  96  7   6   .   13  
  Greatest Support         70   | 3   3   3   30  27  22  22  22  70  70  70  3   3   3   3   
  Greatest Overweight (x)  29   | .   .   .   2   1   .   .   2   8   1   29  2   1   .   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   1   .   1   1   .   .   .   
Largest Inventory Capacity 10   | 4   4   4   4   4   4   4   4   4   4   10  4   4   4   4   
  Average Capacity         4    | 4   4   4   4   4   4   4   4   4   4   7   4   4   4   4   
  Most Carried             6    | .   .   .   4   4   4   4   4   4   4   6   3   4   4   4   
  Average Carried          1    | .   .   .   1   3   4   3   3   1   3   3   .   2   4   3   
  Final Capacity           4    | 4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   
  Final Carried            4    | .   .   .   4   4   4   4   1   4   4   1   .   4   4   4   

 Class Distribution 
--------------------
 94% | Mutant
  5% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage
           Mutant | -8/Garrison
           Mutant | -8/Recycling
           Mutant | -6/Factory
           Mutant | -6/Waste
           Mutant | -6/Factory
           Mutant | -5/Factory
           Mutant | -4/Factory
           Mutant | -4/Waste
           Mutant | -4/Factory
           Mutant | -3/Research

 Resources                      | -11 -10 -9  -8  -8  -8  -8  -6  -6  -6  -5  -4  -4  -4  -3  
-----------                Run  | Scr Mat Mat Mat Sto Gar Rec Fac Was Fac Fac Fac Was Fac Res 
Matter Collected           1140 | 68  .   .   337 90  .   90  109 130 20  195 .   .   .   101 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1227 | .   .   .   616 208 .   .   44  .   .   359 .   .   .   .   
  Parts                    68   | .   .   .   36  17  .   .   2   .   .   13  .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  -8  -8  -6  -6  -6  -5  -4  -4  -4  -3  
-------                    Run  | Scr Mat Mat Mat Sto Gar Rec Fac Was Fac Fac Fac Was Fac Res 
Combat Hostiles Destroyed  31   | .   .   .   13  6   .   .   1   .   .   9   .   .   .   2   
  Melee                    8    | .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     12   | .   .   .   5   6   .   .   1   .   .   .   .   .   .   .   
  Cannons                  8    | .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   
  AOE                      3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   
Classes Destroyed          9    | .   .   .   5   1   .   .   1   .   .   2   .   .   .   .   
  Builder                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recycler                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Swarmer                  9    | .   .   .   3   4   .   .   .   .   .   .   .   .   .   2   
  Grunt                    9    | .   .   .   4   .   .   .   .   .   .   5   .   .   .   .   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   5    | .   .   .   3   2   .   .   .   .   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               5    | .   .   .   .   .   .   .   1   .   .   4   .   .   .   .   
Best Kill Streak           9    | .   .   .   9   4   .   .   1   .   .   3   .   .   .   2   
  Combat Bots Only         9    | .   .   .   9   4   .   .   1   .   .   2   .   .   .   2   
Max Kills in Single Turn   2    | .   .   .   1   1   .   .   1   .   .   1   .   .   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   
  Melee                    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -8   -8   -6   -6   -6   -5   -4   -4   -4   -3   
--------                   Run  | Scr  Mat  Mat  Mat  Sto  Gar  Rec  Fac  Was  Fac  Fac  Fac  Was  Fac  Res  
Damage Taken               7826 | 145  .    .    1169 255  17   .    1147 .    86   2418 140  94   891  1464 
  Core                     4002 | 145  .    .    489  41   .    .    233  .    18   764  21   94   890  1307 
  Absorbed by Shields      1098 | .    .    .    .    .    .    .    .    .    .    1098 .    .    .    .    
Core Remaining (%)         41   | 42   42   100  .    .    .    3    .    .    70   23   .    .    12   .    
Volleys Fired              136  | .    .    .    20   25   .    3    18   .    .    66   .    2    .    2    
  Largest                  2    | .    .    .    2    1    .    1    1    .    .    1    .    1    .    1    
  Hottest                  120  | .    .    .    106  28   .    30   75   .    .    81   .    120  .    55   
Shots Fired                137  | .    .    .    22   25   .    3    18   .    .    65   .    2    .    2    
  Gun                      59   | .    .    .    22   25   .    .    11   .    .    .    .    1    .    .    
  Cannon                   66   | .    .    .    .    .    .    .    3    .    .    62   .    1    .    .    
  Launcher                 2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Special                  10   | .    .    .    .    .    .    3    4    .    .    3    .    .    .    .    
  Kinetic                  100  | .    .    .    8    25   .    .    11   .    .    56   .    .    .    .    
  Thermal                  3    | .    .    .    2    .    .    .    .    .    .    .    .    1    .    .    
  Explosive                2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Electromagnetic          22   | .    .    .    12   .    .    .    3    .    .    6    .    1    .    .    
  Robot Hit Streak         9    | .    .    .    6    8    .    9    8    .    .    6    .    3    .    .    
  Robot Miss Streak        3    | .    .    .    2    2    .    1    3    .    .    3    .    .    .    1    
  Penetration Max          1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           101  | .    .    .    32   12   .    2    11   .    .    42   .    2    .    .    
  Core Hits                52   | .    .    .    18   7    .    .    2    .    .    19   .    .    .    6    
  Critical Hits            12   | .    .    .    5    1    .    .    2    .    .    4    .    .    .    .    
  Critical Kills           4    | .    .    .    3    .    .    .    .    .    .    1    .    .    .    .    
  Critical Parts Destroyed 7    | .    .    .    1    1    .    .    2    .    .    3    .    .    .    .    
Melee Attacks              20   | .    .    .    20   .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 20   | .    .    .    20   .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           3763 | .    .    .    818  283  .    .    218  .    .    1658 .    43   3    740  
  Guns                     750  | .    .    .    325  234  .    .    190  .    .    .    .    1    .    .    
  Cannons                  1567 | .    .    .    .    .    .    .    28   .    .    1497 .    42   .    .    
  Explosions               935  | .    .    .    .    49   .    .    .    .    .    148  .    .    .    738  
  Melee                    491  | .    .    .    491  .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  20   | .    .    .    2    .    .    .    .    .    .    13   .    .    3    2    
  Kinetic                  2049 | .    .    .    174  234  .    .    190  .    .    1451 .    .    .    .    
  Thermal                  205  | .    .    .    15   .    .    .    .    .    .    148  .    42   .    .    
  Explosive                787  | .    .    .    .    49   .    .    .    .    .    .    .    .    .    738  
  Electromagnetic          211  | .    .    .    136  .    .    .    28   .    .    46   .    1    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 491  | .    .    .    491  .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9    | .    .    .    .    .    .    .    1    1    2    9    .    .    1    4    
  Average Corruption       2    | .    .    .    .    .    .    .    1    1    1    5    .    .    1    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  19   | .    .    .    .    .    .    .    1    2    4    12   .    .    .    .    
    Message Errors         3    | .    .    .    .    .    .    .    1    1    1    .    .    .    .    .    
    Matter Fused           3    | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
    Heat Flow Errors       3    | .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    
    Energy Discharges      5    | .    .    .    .    .    .    .    .    1    2    2    .    .    .    .    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Targeting Errors       1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Weapon Failures        1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            206  | .    .    .    .    7    .    .    .    .    .    62   .    .    .    137  
  Projectiles              26   | .    .    .    .    .    .    .    .    .    .    26   .    .    .    .    
  Explosions               180  | .    .    .    .    7    .    .    .    .    .    36   .    .    .    137  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 18   | .    .    .    .    .    .    .    .    .    .    18   .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  16   | .    .    .    .    .    .    .    .    .    .    16   .    .    .    .    
  Secondary                2    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
Self-Inflicted Damage      73   | .    .    .    .    69   .    .    .    .    .    2    .    .    1    1    
  Shots                    1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Rammed                   6    | .    .    .    2    .    .    .    .    .    .    2    .    .    1    1    
Targets Rammed             7    | .    .    .    3    .    .    .    .    .    .    2    .    .    1    1    
  Kicked                   1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        416  | .    .    .    65   .    .    24   14   .    131  416  .    34   .    .    
  Average Temperature      170  | .    .    .    30   .    .    12   6    .    68   197  .    25   .    .    
  Received Heat Transfer   1003 | .    .    .    396  .    9    .    54   .    6    349  48   .    114  27   
  Effects                  19   | .    .    .    .    .    .    .    .    .    .    19   .    .    .    .    
    Shutdowns              5    | .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    
    Energy Bleed           1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Interference           10   | .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    
    Matter Decay           1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Short Circuit          1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Damage (minor)         1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         174  | .    .    .    37   .    .    .    .    .    .    100  .    37   .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -8   -8   -8   -6   -6   -6   -5   -4   -4   -4   -3   
-------                    Run  | Scr  Mat  Mat  Mat  Sto  Gar  Rec  Fac  Was  Fac  Fac  Fac  Was  Fac  Res  
Peak Influence             1223 | 30   19   7    215  269  174  195  1223 432  1064 761  269  100  235  374  
  Initial                  981  | .    19   7    2    22   174  78   981  417  162  520  254  90   70   60   
  Average                  203  | .    19   7    58   142  174  114  1056 342  623  652  264  88   115  154  
Maximum Alert Level        4    | .    .    .    1    1    .    .    4    2    3    3    1    .    1    1    
  Low Security (%)         66   | 100  100  100  95   60   100  100  .    .    9    .    .    100  82   59   
  Level 1                  11   | .    .    .    4    39   .    .    .    40   37   .    100  .    17   40   
  Level 2                  13   | .    .    .    .    .    .    .    .    59   4    85   .    .    .    .    
  Level 3                  7    | .    .    .    .    .    .    .    73   .    48   14   .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    26   .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          20   | .    .    .    3    .    .    .    .    .    4    8    1    .    1    3    
  Investigation            3    | .    .    .    .    .    .    .    .    .    1    .    .    .    1    1    
  Extermination            2    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Reinforcement            11   | .    .    .    3    .    .    .    .    .    1    4    1    .    .    2    
  Assault                  3    | .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    
  Garrison                 1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -8  -8  -8  -6  -6  -6  -5  -4  -4  -4  -3  
---------                  Run  | Scr Mat Mat Mat Sto Gar Rec Fac Was Fac Fac Fac Was Fac Res 
Distress Signals           4    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              176  | 4   .   .   22  7   3   8   24  1   11  34  6   6   26  24  
  Peak Tracking Total      19   | 2   .   .   7   4   6   6   14  1   6   10  5   6   19  15  
  Tactical Retreats        17   | 2   .   .   1   1   .   .   5   .   .   3   .   .   2   3   

 Traps                          | -11 -10 -9  -8  -8  -8  -8  -6  -6  -6  -5  -4  -4  -4  -3  
-------                    Run  | Scr Mat Mat Mat Sto Gar Rec Fac Was Fac Fac Fac Was Fac Res 
Traps Triggered            15   | .   .   .   .   1   .   .   2   .   3   3   1   .   2   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  -8  -6  -6  -6  -5  -4  -4  -4  -3  
----------                 Run  | Scr Mat Mat Mat Sto Gar Rec Fac Was Fac Fac Fac Was Fac Res 
Machines Disabled          12   | .   .   .   .   2   .   .   1   .   7   1   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   1   .   .   1   .   .   1   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -8  -6  -6  -6  -5  -4  -4  -4  -3  
---------                  Run  | Scr Mat Mat Mat Sto Gar Rec Fac Was Fac Fac Fac Was Fac Res 
Machines Accessed          17   | .   .   .   5   2   .   4   2   .   2   1   .   .   1   .   
  Terminals                15   | .   .   .   5   1   .   4   2   .   1   1   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Total Hacks                45   | .   .   .   10  3   .   14  9   .   4   2   .   .   3   .   
  Successful               28   | .   .   .   9   3   .   9   3   .   .   2   .   .   2   .   
  Failed                   17   | .   .   .   1   .   .   5   6   .   4   .   .   .   1   .   
    Catastrophic           4    | .   .   .   .   .   .   2   .   .   2   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                42   | .   .   .   10  1   .   14  9   .   3   2   .   .   3   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             26   | .   .   .   9   1   .   9   3   .   .   2   .   .   2   .   
  Record                   2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Part Schematic           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Emergency Access Points  2    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recycling Unit Index     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              4    | .   .   .   2   .   .   1   .   .   .   1   .   .   .   .   
  Unreport Threat          2    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Dispatch Records         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Security Status          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Patrol Status            1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Assault Status           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Coupler Status           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         11   | .   .   .   .   1   .   4   2   .   2   1   .   .   1   .   
  Full Trace Events        2    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -8  -6  -6  -6  -5  -4  -4  -4  -3  
------------               Run  | Scr Mat Mat Mat Sto Gar Rec Fac Was Fac Fac Fac Was Fac Res 
Used RIF Installer         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Non-combat               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Robot Hacks Applied        2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  parse_system             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  find_recycling           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -8   -8   -8   -6   -6   -6   -5   -4   -4   -4   -3   
--------                   Run  | Scr  Mat  Mat  Mat  Sto  Gar  Rec  Fac  Was  Fac  Fac  Fac  Was  Fac  Res  
Total Allies               21   | .    .    .    .    .    .    .    .    21   .    .    .    .    .    .    
  Largest Group            21   | .    .    .    .    .    .    .    .    21   18   11   .    .    .    .    
  Highest-Rated Group      791  | .    .    .    .    .    .    .    .    791  687  432  .    .    .    .    
  Highest-Rated Ally       50   | .    .    .    .    .    .    .    .    50   50   46   .    .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               166  | .    .    .    .    .    .    .    .    18   107  41   .    .    .    .    
  Total Damage             4734 | .    .    .    .    .    .    .    .    783  3113 838  .    .    .    .    
  Kills                    32   | .    .    .    .    .    .    .    .    3    20   9    .    .    .    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -8  -8  -8  -6  -6  -6  -5  -4  -4  -4  -3  
-------                    Run  | Scr Mat Mat Mat Sto Gar Rec Fac Was Fac Fac Fac Was Fac Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             7    | .   .   .   .   2   .   .   5   .   .   .   .   .   .   .   
  Drone Recoveries         2    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -8   -8   -6   -6   -6   -5   -4   -4   -4   -3   
-------------              Run  | Scr  Mat  Mat  Mat  Sto  Gar  Rec  Fac  Was  Fac  Fac  Fac  Was  Fac  Res  
Turns Passed               8387 | 3862 42   70   693  256  81   200  237  673  732  829  108  142  133  329  
Spaces Moved               4712 | 638  84   140  511  165  175  352  338  341  397  418  76   181  261  635  
  Core                     2430 | 638  84   140  159  .    .    .    5    99   .    152  76   181  261  635  
  Treads                   905  | .    .    .    .    .    .    .    .    242  397  266  .    .    .    .    
  Legs                     491  | .    .    .    352  139  .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    886  | .    .    .    .    26   175  352  333  .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            46   | 50   50   50   50   46   46   46   46   50   160  50   50   50   50   50   
  Average Speed            89   | 50   50   50   104  113  46   46   49   189  179  153  137  65   50   50   
  Slowest Speed            1500 | 50   50   50   150  125  46   46   170  450  180  1500 150  100  50   250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       37   | 87   25   15   34   26   32   74   12   97   14   14   3    86   12   26   
  Regions Visited          14
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    .    .    1    1    .    1    .    .    1    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    .    .    .    .    .    .    .    1    .    .    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          37   | .    .    .    .    14   .    .    .    .    .    7    .    .    .    16   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               7    | .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    
  AOE                      30   | .    .    .    .    14   .    .    .    .    .    .    .    .    .    16   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -8   -8   -6   -6   -6   -5   -4   -4   -4   -3   
---------                  Run  | Scr  Mat  Mat  Mat  Sto  Gar  Rec  Fac  Was  Fac  Fac  Fac  Was  Fac  Res  
Total                      8688 | 4180 83   139  617  208  174  388  391  369  419  534  81   202  263  640  
  Wait                     3645 | 3543 .    .    20   2    .    18   19   5    8    15   .    13   2    .    
  Move                     4702 | 637  83   139  510  165  174  351  338  340  396  417  76   180  261  635  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  55   | .    .    .    22   4    .    2    2    11   3    6    2    2    .    1    
  Fast Attach              8    | .    .    .    1    2    .    .    2    .    2    1    .    .    .    .    
  Attach                   49   | .    .    .    16   .    .    1    7    10   .    11   2    1    .    1    
  Detach                   10   | .    .    .    .    .    .    .    3    2    .    2    .    3    .    .    
  Swap                     11   | .    .    .    2    5    .    1    1    .    1    .    .    1    .    .    
  Drop                     19   | .    .    .    3    5    .    2    1    1    5    1    1    .    .    .    
  Fire                     136  | .    .    .    20   25   .    3    18   .    .    66   .    2    .    2    
  Melee                    20   | .    .    .    20   .    .    .    .    .    .    .    .    .    .    .    
  Ram                      4    | .    .    .    2    .    .    .    .    .    .    1    .    .    .    1    
  Kick                     1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Escape Stasis            17   | .    .    .    .    .    .    .    .    .    4    13   .    .    .    .    
  Rewire                   10   | .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials (discovered 2 exits: *Sto x2)
-8/Storage
-8/Garrison
-8/Recycling
-6/Factory
-6/Waste
-6/Factory
-5/Factory
-4/Factory
-4/Waste
-4/Factory (discovered 3 exits: *Res / Upp x2)
-3/Research

 History 
---------
 Turn | Location      | Event
 3237 | -11/Scrapyard | Assembled infested the area
 3688 | -11/Scrapyard | Discovered new exit (range 3)
 3861 | -11/Scrapyard | Core integrity fell below 50%
 3863 | -11/Scrapyard | Entered Materials
 3864 | -10/Materials | Build established: Mutant
 3898 | -10/Materials | Discovered new exit (range 16)
 3905 | -10/Materials | Entered another Materials area
 3905 | -9/Materials  | Evolved 2 slots: Utility x2
 3973 | -9/Materials  | Discovered new exit (range 5)
 3975 | -9/Materials  | Entered another Materials area
 3975 | -8/Materials  | Evolved 2 slots: Utility x2
 4160 | -8/Materials  | Discovered new exit (range 7)
 4240 | -8/Materials  | Discovered new exit (range 10)
 4304 | -8/Materials  | Core integrity fell below 50%
 4347 | -8/Materials  | Lost 5 parts (1p2n2w)
 4362 | -8/Materials  | Destroyed 9 combat bots
 4393 | -8/Materials  | Identified exit to Storage
 4461 | -8/Materials  | Core integrity fell below 20%
 4668 | -8/Materials  | Entered Storage
 4781 | -8/Storage    | Build established: Scavenger-Mutant
 4924 | -8/Storage    | Identified exit to Garrison
 4924 | -8/Storage    | Entered Garrison
 4927 | -8/Garrison   | Installed Relay Interface Framework
 4974 | -8/Garrison   | Triggered checkpoint
 4999 | -8/Garrison   | Discovered new exit (range 12)
 5004 | -8/Garrison   | Identified exit to Recycling
 5005 | -8/Garrison   | Entered Recycling
 5023 | -8/Recycling  | Spotter reported a threat
 5044 | -8/Recycling  | Spotter reported a threat
 5123 | -8/Recycling  | Spotter reported a threat
 5141 | -8/Recycling  | Spotter reported a threat
 5146 | -8/Recycling  | Discovered new exit (range 16)
 5159 | -8/Recycling  | Spotter reported a threat
 5191 | -8/Recycling  | Spotter reported a threat
 5193 | -8/Recycling  | Spotter reported a threat
 5194 | -8/Recycling  | Spotter reported a threat
 5195 | -8/Recycling  | Spotter reported a threat
 5196 | -8/Recycling  | Spotter reported a threat
 5205 | -8/Recycling  | Identified exit to Factory
 5205 | -8/Recycling  | Entered Factory
 5205 | -6/Factory    | Evolved 4 slots: Power x1, Utility x3
 5231 | -6/Factory    | Build established: Mutant
 5359 | -6/Factory    | Lost 5 parts (1p1n1u2w)
 5442 | -6/Factory    | Sucked down chute
 5442 | -6/Factory    | Entered Waste
 5443 | -6/Waste      | Met a frightened Derelict
 5443 | -6/Waste      | Joined by Warlord forces that had cleared the area
 5471 | -6/Waste      | Lost 5 parts (2n2u1w)
 5645 | -6/Waste      | Discovered new exit (range 14)
 5820 | -6/Waste      | A Compactor rumbled back to life
 5821 | -6/Waste      | Spotted C-40 Crusher
 5827 | -6/Waste      | Allies destroyed C-40 Crusher
 6115 | -6/Waste      | Entered Factory
 6115 | -6/Factory    | Accompanied by 18 allies
 6458 | -6/Factory    | Garrison activated, responded to threat
 6801 | -6/Factory    | Discovered new exit (range 15)
 6826 | -6/Factory    | Identified exit to Factory
 6847 | -6/Factory    | Entered another Factory area
 6847 | -5/Factory    | Accompanied by 11 allies
 6847 | -5/Factory    | Evolved 2 slots: Utility x2
 7147 | -5/Factory    | First assault squad dispatched
 7598 | -5/Factory    | Core integrity fell below 50%
 7628 | -5/Factory    | Lost 13 parts (3p1n6u3w)
 7661 | -5/Factory    | Discovered new exit (range 15)
 7676 | -5/Factory    | Entered another Factory area
 7676 | -4/Factory    | Evolved 2 slots: Utility x2
 7784 | -4/Factory    | Sucked down chute
 7784 | -4/Factory    | Entered Waste
 7802 | -4/Waste      | Found Prototype Launcher
 7823 | -4/Waste      | Spotted C-40 Crusher
 7843 | -4/Waste      | Identified Point Singularity Launcher
 7855 | -4/Waste      | Spotted C-40 Crusher
 7863 | -4/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 7865 | -4/Waste      | Spotted C-40 Crusher
 7865 | -4/Waste      | Spotted C-40 Crusher
 7892 | -4/Waste      | Spotted C-40 Crusher
 7897 | -4/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 7911 | -4/Waste      | Spotted C-40 Crusher
 7912 | -4/Waste      | Discovered new exit (range 15)
 7926 | -4/Waste      | Entered Factory
 8045 | -4/Factory    | Identified exit to Upper Caves
 8053 | -4/Factory    | Core integrity fell below 50%
 8054 | -4/Factory    | Discovered new exit (range 10)
 8059 | -4/Factory    | Core integrity fell below 20%
 8059 | -4/Factory    | Entered Research
 8059 | -3/Research   | Evolved 2 slots: Propulsion x2
 8194 | -3/Research   | Spotted B-86 Titan
 8314 | -3/Research   | Core integrity fell below 50%
 8377 | -3/Research   | Core integrity fell below 20%
 8388 | -3/Research   | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
U-05 Engineer lays Concrete. <x2>
W-44 Eye sends out distress signal.
U-05 Engineer lays Concrete. <x2>
K-01 Serf cleans the Terminal. <x2>
O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
O-32 Director sends out distress signal.
O-32 Director uses terminal to summon reinforcements.
ALERT: Hostiles spotted, dispatching reinforcements to Terminal R014.
O-32 Director locks terminal.
Slammed into R-10 Processor.
Acquired Energy Well.
K-01 Serf cleans the Recycling Unit.
Triggered Blade Trap.
Massive razor-sharp blades shoot up from within the floor.
Adv. Signal Interpreter severed.
Triggered Blade Trap.
Massive razor-sharp blades shoot up from within the floor.
Penetrated by Slug.
Slug penetrates Wall.
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
| ?????????#                       ????????????????? |
| ?????????+              !        ????????????????? |
| ?????????#                      ?????????????????? |
| ?????""  "           """       ??????????????????? |
| ?????????#########   "Y     #????????????????????? |
| ?????????????????#   """    #????????????????????? |
| ????????????????##          #????????????????????? |
| ????????????????#           #????????????????????? |
| ????????????????+           #????????????????????? |
| ????????????????#           #????????????????????? |
| ????????????????#           #????????????????????? |
| ????????????????#### ########????????????????????? |
| ???????????????????# #???????????????????????????? |
| ???????????????????# #???????????????????????????? |
| ???????????????????# #???????????????????????????? |
| ???????????????????# #???????????????????????????? |
| ???????????????????# #???????????????????????????? |
| ???????????????????# ########????????????????????? |
| ???????????????????# #      #????????????????????? |
| ???????????????????# / !  ! #????????????????????? |
| ???????????????????# #      #????????????????????? |
| ???????????????????# #      #????????????????????? |
| ???????????????????# #? !   #????????????????????? |
| ???????????????????# #?     #????????????????????? |
| ???????????????????# ############     #??????????? |
| ???????????????????# s   @         Y  #??????????? |
| ???????????????????####+######### =   #??????????? |
| ?????????????????????     ???????????????????????? |
| ???????????????????         ?????????????????????? |
| ??????????????????#         #????????????????????? |
| ??????????????????#         #????????????????????? |
| ??????????????????###########????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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|                                                    |
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|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           46
Energy Generation          37
Energy Capacity            550
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       10
Armor Coverage             600
Resistance: TH             20
Propulsion Shielding       66
Utility Shielding          66
Phase Shifting             5
Evasion (%)                55
Targeting Accuracy         5
Melee Accuracy             8
Target Analysis            6
Core Analysis              10
Armor Integrity Analysis   33
Recoil Reduction           2
Salvage Targeting          2
Defensive Hacking          10

 Item Schematics 
-----------------
 Enh. Optical Array | -8/Recycling | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
Below
Close Call
Dangerous Findings
Fearless
Significant Disruption
The More The Merrier
We Are Legion
\\IAMDERELICT

 Challenges 
------------
None

 Game 
------
Seed              FactoryFortressProjector
  Manual?         0
Play Time         01:24:30
  Cumulative      11.9 hours
  Start           2021.02.05 @ 03:20:12
  End             2021.02.05 @ 04:44:42
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          18
  Rogue           18
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          20
Achievement%      16
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f042232f-0f06-4c10-9bfe-f4ec3883f7b8