Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.10 @ 16:57:15 Player: art-hropod Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (44) 220 Value Destroyed (1332) 1332 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (24) 24 TOTAL SCORE: 4076 Bonus ------- High Alert Combat Kills 24 Cogmind --------- Core Integrity 445/700 Matter 300/300 Energy 11/250 System Corruption 11% Temperature Cool (9) Movement Treading (162) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (5) --- Armored Treads Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY (5) ------ Large Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Improved Terrain Scanner ECM Suite > --- WEAPON (2) ------- Beam Rifle > --- INVENTORY (15) --- Improved Ion Engine Deuterium Engine Light Deuterium Engine Light Treads Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Hardened Medium Armor Plating > --- WEAPON ----------- Beam Rifle Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Improved Ion Engine Deuterium Engine Light Deuterium Engine Light Treads Light Treads Armored Treads Medium Treads Large Battery Improved Terrain Scanner Salvage Targeting Computer ECM Suite EM Pulse Gun Beam Rifle Heavy Assault Rifle [Rating: 43] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 3 | . . 2 . 1 . Utility 3 | . . . 2 1 . Weapon . | . . . . . . Parts Attached 52 | 6 4 5 20 7 10 Power 7 | 1 1 1 3 . 1 Engine 4 | 1 1 1 . . 1 Core 3 | . . . 3 . . Reactor . | . . . . . . Propulsion 20 | 2 . 3 6 6 3 Treads 20 | 2 . 3 6 6 3 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 15 | 1 3 . 7 1 3 Device 5 | . 1 . 2 . 2 Storage 3 | 1 1 . . . 1 Processor 2 | . . . 1 1 . Hackware . | . . . . . . Protection 5 | . 1 . 4 . . Artifact . | . . . . . . Weapon 10 | 2 . 1 4 . 3 Energy Gun 5 | 1 . . 2 . 2 Energy Cannon . | . . . . . . Ballistic Gun 5 | 1 . 1 2 . 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 12 | . . . 2 . 10 Power 1 | . . . . . 1 Propulsion 3 | . . . . . 3 Utility 3 | . . . 1 . 2 Weapon 5 | . . . 1 . 4 Highest Loss Streak 7 | . . . 1 . 7 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 97 | . 98 88 98 100 98 Engine 5 | . 14 11 1 . 6 Core 4 | . . . 7 7 . Treads 34 | . 28 32 36 38 38 Device 5 | . . . 7 7 8 Storage 10 | . 14 11 9 7 13 Processor 4 | . . . 2 15 15 Protection 11 | . 12 11 14 7 . Energy Gun 9 | . 14 11 8 7 7 Ballistic Gun 9 | . 14 11 9 7 5 Peak Build Rating 43 | 6 8 14 26 43 43 Average Rating 21 | 4 7 10 22 37 38 On Entrance 16 | . 6 8 14 25 43 Naked Turns . | . . . . . . Heaviest Build 43 | 10 30 34 43 40 35 Greatest Support 140 | 40 40 83 83 140 140 Greatest Overweight (x) . | . . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 6 12 15 15 15 15 Most Carried 15 | 6 12 15 15 15 15 Average Carried 12 | 2 9 14 14 14 11 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 6 12 15 15 15 5 Class Distribution -------------------- 67% | Scavenger-Mutant 32% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Matter Collected 1094 | 195 130 59 491 62 157 Remotely . | . . . . . . Salvage Created 1820 | . 278 93 1034 62 353 Parts 90 | . 16 7 55 4 8 Haulers Intercepted 3 | . . . 3 . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 8 | . . . . . 8 Prevented 1 | . . . . . 1 Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Combat Hostiles Destroyed 30 | . 4 2 15 1 8 Guns 30 | . 4 2 15 1 8 Classes Destroyed 10 | . 4 1 5 . . Worker 1 | . . . 1 . . Builder 3 | . . . 3 . . Tunneler 2 | . 1 . 1 . . Hauler 3 | . . . 3 . . Recycler 2 | . 1 . 1 . . Watcher 3 | . 1 . 2 . . Swarmer 6 | . . . 3 . 3 Grunt 17 | . 4 1 7 . 5 Sentry 6 | . . 1 4 1 . Hunter 1 | . . . 1 . . Best Kill Streak 12 | . 3 1 12 1 3 Combat Bots Only 6 | . 2 1 6 1 3 Max Kills in Single Turn 2 | . 2 1 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Hostile Shots Fired 342 | . 20 11 134 45 132 Missed 98 | . 5 5 38 19 31 Damage Taken 3644 | . 168 77 1527 207 1665 Core 458 | . 33 . 170 . 255 Absorbed by Shields . | . . . . . . Redirected to Shielding 17 | . . . 17 . . Core Remaining (%) 88 | 100 86 100 69 . . Volleys Fired 181 | . 26 8 101 5 41 Largest 2 | . 2 2 2 2 2 Hottest 112 | . 60 63 88 79 112 Shots Fired 354 | . 52 16 202 10 74 Gun 354 | . 52 16 202 10 74 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 163 | . 26 8 101 5 23 Thermal 184 | . 26 8 101 5 44 Explosive . | . . . . . . Electromagnetic 7 | . . . . . 7 Robot Hit Streak 21 | . 14 15 9 4 21 Robot Miss Streak 4 | . 4 3 3 1 2 Penetration Max . | . . . . . . Secondary Targets 2 | . . . 1 . 1 Max Gunslinging Chain 1 | . . . 1 . 1 Shots Hit Robots 241 | . 33 10 135 8 55 Core Hits 97 | . 16 4 51 3 23 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 11 | . . . 7 1 3 Burn 11 | . . . 7 1 3 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3252 | . 313 111 1911 116 801 Guns 3252 | . 313 111 1911 116 801 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1383 | . 130 69 868 57 259 Thermal 1787 | . 183 42 1043 59 460 Explosive . | . . . . . . Electromagnetic 82 | . . . . . 82 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 11 | . . . . . 11 Average Corruption 10 | . . . . . 10 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . . . . . 2 Message Errors 1 | . . . . . 1 Parts Rejected 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 193 | . 133 36 193 8 171 Average Temperature 56 | . 50 16 76 5 57 Received Heat Transfer 1521 | . 96 27 576 66 756 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 7 | . . . 3 . 4 Heat Transferred 5204 | . 425 100 3051 222 1406 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Peak Influence 465 | . 162 105 465 204 . Initial 159 | . . . 44 159 . Average 172 | . 59 37 285 168 . Maximum Alert Level 2 | . . . 2 1 . Low Security (%) 63 | 100 100 100 26 83 . Level 1 24 | . . . 48 16 . Level 2 11 | . . . 24 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 1 1 1 . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 3 | . 1 1 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Distress Signals 3 | . 1 . 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 52 | . 6 4 30 2 10 Peak Tracking Total 5 | . 3 2 5 3 4 Tactical Retreats 4 | . . . 4 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Machines Disabled 2 | . . . 2 . . Max in Single Turn 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Machines Accessed . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks . | . . . . . . Successful . | . . . . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Turns Passed 2099 | 94 400 260 866 207 272 Spaces Moved 874 | 51 187 138 309 102 87 Core 4 | 4 . . . . . Treads 870 | 47 187 138 309 102 87 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 160 | 151 160 160 161 160 160 Slowest Speed 162 | 160 160 160 162 162 162 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 21 | 4 34 21 37 5 25 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Total 1239 | 68 243 164 482 137 145 Wait 52 | . 13 . 20 12 7 Move 869 | 50 186 137 308 101 87 Hop . | . . . . . . Pick Up 49 | 12 10 7 14 6 . Fast Attach 5 | . . 3 2 . . Attach 25 | 6 2 . 5 2 10 Detach . | . . . . . . Swap 22 | . 2 2 13 5 . Drop 36 | . 4 7 19 6 . Fire 181 | . 26 8 101 5 41 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 95 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 491 | -10/Materials | Discovered new exit (range 3) 495 | -10/Materials | Entered another Materials area 495 | -9/Materials | Evolved 2 slots: Propulsion x2 749 | -9/Materials | Discovered new exit (range 5) 755 | -9/Materials | Entered another Materials area 755 | -8/Materials | Evolved 2 slots: Utility x2 936 | -8/Materials | Build established: Scavenger-Mutant 1489 | -8/Materials | Discovered new exit (range 9) 1516 | -8/Materials | Identified exit to Factory 1621 | -8/Materials | Entered Factory 1621 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1759 | -7/Factory | Discovered new exit (range 8) 1816 | -7/Factory | Identified exit to Lower Caves 1828 | -7/Factory | Entered Lower Caves 1887 | -7/Lower Caves | Lost 3 parts (1p1u1w) 2063 | -7/Lower Caves | System corruption reached 10% 2100 | -7/Lower Caves | Self-destructed Last Messages --------------- 02057_ System corrupted by crushing effect (+3). 02057_ System corrupted by crushing effect (+1). 02057_ System corrupted by crushing effect (+5). 02060_ B-48 Gladiator heat damages Mace, Rnf. Deuterium Engine, Lgt. Treads. 02061_ System corrupted: Imp. Heat Sink rejected. 02061_ B-48 Gladiator heat damages Imp. Light Armor Plating, Rnf. Deuterium Engine, Mace, Lgt. Treads. 02062_ Med. Treads destroyed. 02062_ System corrupted by crushing effect (+2). 02062_ B-48 Gladiator destroyed. 02063_ G-47 Trooper destroyed. 02068_ Aluminum Leg fries itself beyond repair. 02071_ Imp. Light Armor Plating fries itself beyond repair. 02081_ Imp. Heat Sink melted. 02081_ G-47 Trooper destroyed. 02082_ 8OLFJY,M5QP HH3:BNHM SAX 02082_ EM Pulse Gun destroyed. 02084_ Acquired 50 matter. 02087_ Corrupted Aluminum Leg self-destruct mechanism malfunctions. Map ----- +----------------------------------------------------+ | ??????????????????????????? ????# "?? ??"" | | ?????????????????????????# ????# | | ????????????????????????? ??## " "" """" | | ?????????????????????????? ### "" "" | | ?????????????????????????? " """" | | ???????????????????????????? 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