Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 09:28:05 Player: Jennifer Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (57) 285 Value Destroyed (1354) 1354 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (366) 366 TOTAL SCORE: 4825 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 355 Cogmind --------- Core Integrity 660/700 Matter 197/300 Energy 240/240 System Corruption 9% Temperature Cool (0) Movement Treading (240) Ox1 Location -7/Waste Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (4) --- Improved Treads > --- UTILITY (5) ------ Improved Heat Sink Large Storage Unit Sensor Array Signal Interpreter > --- WEAPON (3) ------- Improved Assault Rifle Mini Assault Cannon > --- INVENTORY (15) --- Nuclear Core Improved Treads Advanced Treads Advanced Treads Improved Flight Unit Improved Flight Unit Cooled VTOL Module Hacking Suite Advanced Beam Cannon Heavy Assault Rifle Improved Assault Rifle Assault Cannon Mini Assault Cannon Proton Missile Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Sensor Array Signal Interpreter Hardened Light Armor Plating > --- WEAPON ----------- Improved Assault Rifle Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Nuclear Core Improved Treads Advanced Treads Advanced Treads Improved Flight Unit Improved Flight Unit Cooled VTOL Module Hacking Suite Advanced Beam Cannon Light Assault Rifle Heavy Assault Rifle Improved Assault Rifle Assault Cannon Mini Assault Cannon Mini Grenade Launcher [Rating: 35] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Flight Unit Cooled VTOL Module Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Assault Cannon Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Special Weapon Welding Torch Build | -11 -10 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Sto Rec Fac Was Slots Evolved 6 | . . 2 . . 4 . Power . | . . . . . . . Propulsion 2 | . . 1 . . 1 . Utility 3 | . . . . . 3 . Weapon 1 | . . 1 . . . . Parts Attached 46 | 6 8 12 11 1 8 . Power 3 | 1 . 1 1 . . . Engine 1 | 1 . . . . . . Core 2 | . . 1 1 . . . Reactor . | . . . . . . . Propulsion 16 | 2 2 5 4 . 3 . Treads 13 | . 2 5 3 . 3 . Leg 2 | 2 . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 1 | . . . 1 . . . Utility 11 | 2 1 1 3 1 3 . Device 5 | 1 . . 2 1 1 . Storage 3 | 1 1 1 . . . . Processor 1 | . . . . . 1 . Hackware . | . . . . . . . Protection 2 | . . . 1 . 1 . Artifact . | . . . . . . . Weapon 16 | 1 5 5 3 . 2 . Energy Gun . | . . . . . . . Energy Cannon 2 | . . . 1 . 1 . Ballistic Gun 9 | 1 3 3 2 . . . Ballistic Cannon 4 | . 1 2 . . 1 . Launcher . | . . . . . . . Special Weapon 1 | . 1 . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 3 . 1 . Parts Lost 8 | . . . 5 . 1 2 Power 1 | . . . 1 . . . Propulsion 4 | . . . 1 . 1 2 Utility 2 | . . . 2 . . . Weapon 1 | . . . 1 . . . Highest Loss Streak 2 | . . . 2 . 1 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 98 | . 96 100 99 100 98 100 Engine 4 | . 14 1 . . . . Core 7 | . . 9 11 11 7 7 Treads 30 | . 25 33 32 33 29 30 Device 11 | . 14 11 9 11 13 15 Storage 11 | . 14 11 11 11 7 7 Protection 1 | . . . 1 . 7 7 Energy Cannon 1 | . . . . 11 1 . Ballistic Gun 16 | . 22 27 10 11 7 7 Ballistic Cannon 11 | . 2 5 21 11 13 15 Naked Turns . | . . . . . . . Heaviest Build 47 | 13 21 41 47 45 46 46 Greatest Support 91 | 20 46 69 69 66 91 91 Greatest Overweight (x) 1 | 1 1 . . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 Average Capacity 13 | 7 9 14 15 15 15 15 Most Carried 15 | 1 10 15 15 15 15 15 Average Carried 12 | . 7 12 14 15 13 15 Final Capacity 15 | 8 10 15 15 15 15 15 Final Carried 15 | 1 9 15 15 15 15 15 Class Distribution -------------------- 27% | Mutant 21% | Commander-Gunner 15% | Scavenger-Gunner 14% | Gunner 12% | Skirmisher 4% | Tank 3% | Commander-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Commander-Gunner | -9/Storage Commander-Gunner | -9/Recycling Skirmisher | -7/Factory Skirmisher | -7/Waste Resources | -11 -10 -9 -9 -9 -7 -7 ----------- Run | Yrd Mat Mat Sto Rec Fac Was Matter Collected 1630 | 238 301 283 509 10 289 . Remotely . | . . . . . . . Salvage Created 1740 | 13 382 659 381 . 305 . Parts 123 | 2 30 49 31 . 11 . Haulers Intercepted 6 | . 2 2 1 . 1 . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Sto Rec Fac Was Combat Hostiles Destroyed 42 | . 11 11 13 . 7 . Guns 27 | . 11 10 3 . 3 . Cannons 15 | . . 1 10 . 4 . Classes Destroyed 9 | 1 5 3 . . . . Worker 2 | . . 2 . . . . Builder 1 | . 1 . . . . . Tunneler 1 | 1 . . . . . . Hauler 6 | . 2 2 1 . 1 . Recycler 3 | . . 2 1 . . . Operator 2 | . 1 1 . . . . Swarmer 17 | . 9 4 4 . . . Grunt 17 | . 2 5 4 . 6 . Sentry 8 | . . 2 5 . 1 . Best Kill Streak 7 | 1 6 6 7 . 3 . Combat Bots Only 6 | . 6 4 6 . 2 . Max Kills in Single Turn 2 | 1 1 1 2 . 2 . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -7 -------- Run | Yrd Mat Mat Sto Rec Fac Was Hostile Shots Fired 234 | . 67 39 84 . 42 2 Missed 59 | . 20 7 14 . 18 . Damage Taken 1963 | . 405 359 853 . 270 76 Core 176 | . 28 58 50 . 40 . Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 153 | . . 153 . . . . Core Remaining (%) 87 | 100 88 . . 73 . . Volleys Fired 144 | 2 40 31 44 . 20 7 Largest 3 | 1 2 3 3 . 3 3 Hottest 115 | 20 55 111 111 . 115 115 Shots Fired 335 | 2 73 93 99 . 48 20 Gun 220 | 2 68 91 36 . 16 7 Cannon 111 | . 1 2 63 . 32 13 Launcher . | . . . . . . . Special 4 | . 4 . . . . . Kinetic 331 | 2 69 93 99 . 48 20 Thermal 4 | . 4 . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 18 | 2 6 16 18 . 15 11 Robot Miss Streak 4 | . 4 3 2 . 2 1 Penetration Max . | . . . . . . . Secondary Targets 4 | . 2 2 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 219 | 2 39 62 69 . 30 17 Core Hits 95 | 1 20 33 24 1 14 2 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | 1 . . . . . . Critical Strikes 5 | 1 . . 4 . . . Destroy 1 | 1 . . . . . . Blast 4 | . . . 4 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3740 | 24 571 666 1429 24 617 409 Guns 1823 | 24 564 589 370 . 186 90 Cannons 1828 | . . 25 1053 . 431 319 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 89 | . 7 52 6 24 . . Kinetic 3651 | 24 564 614 1423 . 617 409 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 9 | . . . . . 1 9 Average Corruption 1 | . . . . . 1 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 3 | . . . . . 3 . Message Errors 1 | . . . . . 1 . Energy Discharges 1 | . . . . . 1 . Data Loss (minor) 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 15 | . . . 6 1 8 . Impact 1 | . . . . 1 . . Kinetic 14 | . . . 6 . 8 . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 10 | . 2 4 2 2 . . Targets Rammed 12 | . 2 6 2 2 . . Kicked . | . . . . . . . Crushed 2 | . . 2 . . . . Highest Temperature 348 | . . 93 348 . 39 24 Average Temperature 64 | . . 32 101 . 14 11 Received Heat Transfer 666 | . 60 150 300 . 156 . Effects 6 | . . . 6 . . . Shutdowns 1 | . . . 1 . . . Energy Bleed 1 | . . . 1 . . . Interference 3 | . . . 3 . . . Damage (minor) 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . 1 . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Sto Rec Fac Was Peak Influence 532 | 5 200 198 532 261 417 75 Initial 250 | . 3 18 24 163 250 75 Average 174 | . 59 101 280 205 290 73 Maximum Alert Level 2 | . 1 . 2 1 2 . Low Security (%) 64 | 100 99 100 32 65 . 100 Level 1 25 | . . . 39 34 84 . Level 2 10 | . . . 27 . 15 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 2 1 3 . 2 . Investigation 3 | . . . 2 . 1 . Extermination . | . . . . . . . Reinforcement 5 | . 2 1 1 . 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -7 --------- Run | Yrd Mat Mat Sto Rec Fac Was Distress Signals 9 | . 2 2 5 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 93 | . 26 20 31 4 9 3 Peak Tracking Total 9 | . 9 5 6 1 3 3 Tactical Retreats 3 | . 1 . 1 . 1 . Traps | -11 -10 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Sto Rec Fac Was Traps Triggered 3 | . . . 2 . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -7 ---------- Run | Yrd Mat Mat Sto Rec Fac Was Machines Disabled 7 | . 2 . 4 . 1 . Max in Single Turn 1 | . 1 . 1 . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 --------- Run | Yrd Mat Mat Sto Rec Fac Was Machines Accessed 25 | . 6 3 9 5 2 . Terminals 23 | . 6 2 9 5 1 . Fabricators . | . . . . . . . Repair Stations 1 | . . 1 . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . . 1 . Garrison Access . | . . . . . . . Total Hacks 68 | . 14 12 17 18 7 . Successful 34 | . 8 8 6 10 2 . Failed 34 | . 6 4 11 8 5 . Catastrophic 10 | . 2 2 4 2 . . Database Lockouts . | . . . . . . . Manual 36 | . 6 8 5 16 1 . Terminals 63 | . 14 10 17 18 4 . Fabricators . | . . . . . . . Repair Stations 2 | . . 2 . . . . Recycling Units . | . . . . . . . Scanalyzers 3 | . . . . . 3 . Garrison Access . | . . . . . . . Terminal Hacks 19 | . 5 4 5 5 . . Prototype ID Bank 1 | . . 1 . . . . Open Door 3 | . . . 3 . . . Level Access Points 1 | . . . . 1 . . Branch Access Points 1 | . . . . 1 . . Alert Level 2 | . . 1 1 . . . Locate Traps 2 | . 2 . . . . . Dispatch Records 1 | . . . . 1 . . Security Status 1 | . 1 . . . . . Recall Investigation 1 | . . . 1 . . . Hauler Manifests 2 | . 1 1 . . . . Zone Layout 4 | . 1 1 . 2 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . 2 . . . . Scan Component 1 | . . 1 . . . . Repair 1 | . . 1 . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 1 | . . . . . 1 . Insert Component 1 | . . . . . 1 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 12 | . 3 2 1 5 1 . Terminals 12 | . 3 2 1 5 1 . Botnet 12 | . 3 2 1 5 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 20 | . 3 3 8 4 2 . Full Trace Events 5 | . . . 1 3 1 . Feedback Events 1 | . . . . . 1 . Corruption 1 | . . . . . 1 . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . 1 . . . . Time 32 | . . 32 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . Part Schematics Acquired . | . . . . . . . Parts Damaged 1 | . . . . . 1 . Bothacking | -11 -10 -9 -9 -9 -7 -7 ------------ Run | Yrd Mat Mat Sto Rec Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -------- Run | Yrd Mat Mat Sto Rec Fac Was Total Allies 11 | . . . 11 . . . Largest Group 10 | . . . 10 7 5 . Highest-Rated Group 164 | . . . 164 64 48 . Highest-Rated Ally 100 | . . . 100 16 16 . Total Orders 2 | . . . 2 . . . EXPLORE 2 | . . . 2 . . . Ally Attacks 111 | . . . 59 25 27 . Total Damage 908 | . . . 469 209 230 . Kills 15 | . . . 11 3 1 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Sto Rec Fac Was Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 14 | . . . 14 . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -7 ------------- Run | Yrd Mat Mat Sto Rec Fac Was Turns Passed 4417 | 57 1152 934 1271 396 568 39 Spaces Moved 2220 | 37 611 403 623 245 291 10 Core 2 | 2 . . . . . . Treads 2117 | . 545 403 623 245 291 10 Legs 101 | 35 66 . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 160 160 160 156 156 Average Speed 159 | 117 159 160 160 160 158 156 Slowest Speed 190 | 120 190 160 160 160 160 156 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 40 | 4 69 29 90 60 7 21 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 5 | . . . 1 . 4 . Terrain Destroyed 10 | . . . 5 . 5 . Melee . | . . . . . . . Projectile 10 | . . . 5 . 5 . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 --------- Run | Yrd Mat Mat Sto Rec Fac Was Total 2831 | 45 711 635 815 248 360 17 Wait 339 | . 37 158 111 . 33 . Move 2215 | 36 610 402 622 244 291 10 Hop . | . . . . . . . Pick Up 31 | 1 7 12 7 . 4 . Fast Attach 21 | 6 5 3 4 1 2 . Attach 14 | . 1 3 5 . 5 . Detach 11 | . 3 2 4 . 2 . Swap 11 | . 2 6 2 . 1 . Drop 26 | . 4 12 7 1 2 . Fire 144 | 2 40 31 44 . 20 7 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 12 | . 2 6 2 2 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 7 | . . . 7 . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / *Sto) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -7/Factory -7/Waste History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 434 | -10/Materials | Discovered new exit (range 14) 666 | -10/Materials | Discovered new exit (range 14) 1210 | -10/Materials | Entered another Materials area 1210 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1521 | -9/Materials | Build established: Scavenger-Gunner 1690 | -9/Materials | Discovered new exit (range 11) 1984 | -9/Materials | Discovered new exit (range 4) 2121 | -9/Materials | Repaired Imp. Treads 2144 | -9/Materials | Entered Storage 2214 | -9/Storage | Build established: Gunner 2717 | -9/Storage | Discovered new exit (range 16) 2735 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3062 | -9/Storage | Build established: Commander-Gunner 3082 | -9/Storage | Lost 5 allies 3315 | -9/Storage | Met 01-MTF 3392 | -9/Storage | Discovered new exit (range 10) 3415 | -9/Storage | Entered Recycling 3415 | -9/Recycling | Accompanied by 16 allies (01-MTF) 3420 | -9/Recycling | 01-MTF left 3579 | -9/Recycling | Identified exit to Factory 3811 | -9/Recycling | Entered Factory 3811 | -7/Factory | Accompanied by 5 allies 3811 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x3 3910 | -7/Factory | Lost 4 allies 4163 | -7/Factory | Build established: Skirmisher 4379 | -7/Factory | Sucked down chute 4379 | -7/Factory | Entered Waste 4392 | -7/Waste | Spotted C-40 Crusher 4394 | -7/Waste | EMP discharged 4397 | -7/Waste | Spotted C-40 Crusher 4404 | -7/Waste | Spotted C-40 Crusher 4413 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4416 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4418 | -7/Waste | Self-destructed Last Messages --------------- 04345_ Acquired Proton Missile Launcher. 04379_ Triggered Chute Trap. 04379_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 04384_ ALERT: Foreign system detected. Charging EMP. 04394_ System corrupted (+8). 04394_ Broken Adv. Surge Thruster fried beyond repair. 04399_ 3 Matter crushed. 04405_ 5 Matter crushed. 04408_ 4 Matter crushed. 04411_ 5 Matter crushed. 04413_ Imp. Treads crushed. 04413_ Assault Cannon crushed. 04413_ Adv. Treads crushed. 04416_ Imp. Treads crushed. 04416_ Hrd. Light Armor Plating crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????######???????????????????? | | ????????????????????????# #???????????????????? | | ??????????############??# *#???????????????????? | | ??????????# #??# #???????????????????? | | ??????????# #??# % #???????????????????? | | ??????????# #### CC ######## ???????????? | | ??????????# @CC CC ????????? | | ??????????# ! CC ????????? | | ??????????# ]CC ????????? | | ??????????# % ?????????? | | ??????????# #### ######## ?????????? | | ??????????# ] #??# #???????????????????? | | ??????????# #??# % #???????????????????? | | ??????????############??# #???????????????????? | | ????????????????????????# #???????????????????? | | ?????????????????????x???% #???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? % #???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? ????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Release The Drones! \\IAMDERELICT Challenges ------------ None Game ------ Seed TripodGlidesysCharge Manual? 0 Play Time 00:45:06 Cumulative 36.9 hours Start 2024.04.10 @ 08:31:11 End 2024.04.10 @ 09:28:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 56 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 25 Achievement% 26 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/CogTall Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3f28afca-d433-4ba9-a3aa-5e2e00c9294e