Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 00:42:05 Player: Mogwok Wargfriend Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (8) 4000 Regions Visited (17) 3400 Robots Destroyed (206) 1030 Value Destroyed (6882) 6882 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (2558) 2558 TOTAL SCORE: 18230 Bonus ------- High Alert Combat Kills 638 Follower Combat Kills 820 Met Imprinter 300 Was Imprinted 300 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 78/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Small Battery (100) Advanced Signal Interpreter Shock Maul Vibroblade Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Field Propulsion Drive Nuclear Pulse Array Impulse Thruster Array > --- UTILITY ---------- Small Battery Enhanced Optical Array 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Scout] Advanced Melee Analysis Suite Advanced Target Analyzer Microactuators Improved Propulsion Shielding Advanced Hacking Suite > --- WEAPON ----------- Enhanced Nova Cannon Shock Maul Vibroblade Spear > --- INVENTORY -------- Light Quantum Reactor Small Battery Enhanced Quantum Rifle Shock Maul Vibroblade [Rating: 134] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Aerolev Unit Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Improved Surge Thruster Utility Melee Analysis Suite Device Actuator Array Storage Medium Storage Unit Processor Melee Analysis Suite Hackware Advanced Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Hammer Energy Gun Improved Medium Laser Energy Cannon Compact HERF Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Heavy Hammer Slashing Weapon Katana Piercing Weapon Spear Build | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Tes Res Slots Evolved 16 | . . 2 2 . 2 2 . . . . 2 2 . . 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . 1 Propulsion 5 | . . 1 . . 1 . . . . . 1 1 . . . . 1 Utility 8 | . . 1 2 . 1 1 . . . . 1 1 . . 1 . . Weapon 2 | . . . . . . 1 . . . . . . . . 1 . . Parts Attached 265 | 8 13 37 17 38 29 6 7 4 5 2 15 7 3 3 32 17 22 Power 28 | 1 1 3 2 4 4 . 1 . . . 1 . . . 4 2 5 Engine 14 | 1 . 3 2 4 3 . 1 . . . . . . . . . . Core 4 | . 1 . . . 1 . . . . . 1 . . . 1 . . Reactor 10 | . . . . . . . . . . . . . . . 3 2 5 Propulsion 86 | 3 4 12 6 16 9 2 2 1 . 1 5 1 . . 10 4 10 Treads 31 | . . 8 6 14 . . . . . . 3 . . . . . . Leg 11 | . 4 3 . 1 2 . . . . . . 1 . . . . . Wheel 8 | 3 . 1 . . . . . . . . . . . . 1 . 3 Hover 25 | . . . . 1 7 2 2 1 . 1 2 . . . 2 1 6 Flight 11 | . . . . . . . . . . . . . . . 7 3 1 Utility 91 | 2 4 5 6 8 10 3 4 3 3 1 7 5 2 3 11 9 5 Device 30 | 1 1 . . . 4 . 2 1 . . 4 3 . 2 6 2 4 Storage 8 | 1 1 . 1 . 2 . . . . . . . . . 1 2 . Processor 14 | . 1 2 1 1 . 1 . . 1 . . . 1 1 2 2 1 Hackware 6 | . . . . . . 1 . . . . 1 2 1 . 1 . . Protection 33 | . 1 3 4 7 4 1 2 2 2 1 2 . . . 1 3 . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 60 | 2 4 17 3 10 6 1 . . 2 . 2 1 1 . 7 2 2 Energy Gun 9 | . . 6 1 . . . . . . . . . 1 . . . 1 Energy Cannon 2 | . . . . . . . . . . . . . . . 1 . 1 Ballistic Gun 8 | 2 1 3 . 1 1 . . . . . . . . . . . . Ballistic Cannon 6 | . 2 4 . . . . . . . . . . . . . . . Launcher 3 | . 1 1 . 1 . . . . . . . . . . . . . Special Weapon 3 | . . 1 . 2 . . . . . . . . . . . . . Impact Weapon 16 | . . 2 2 6 3 . . . 1 . . . . . 2 . . Slashing Weapon 8 | . . . . . 2 1 . . 1 . 1 . . . 2 1 . Piercing Weapon 5 | . . . . . . . . . . . 1 1 . . 2 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . 4 1 3 2 . . . . . . . . . 4 1 . Corrupted Parts 5 | . . . 1 3 . . . . . . . . . . 1 . . System Corruption 23 | . . . 7 7 . . . . . . . . . . 9 . . Parts Lost 87 | . . 3 1 16 2 1 4 . . 1 23 2 . . . 13 21 Power 9 | . . . . 2 . . 1 . . . 2 . . . . 1 3 Propulsion 33 | . . 2 1 6 . . 2 . . 1 8 . . . . 3 10 Utility 35 | . . . . 6 2 1 1 . . . 9 2 . . . 8 6 Weapon 10 | . . 1 . 2 . . . . . . 4 . . . . 1 2 Highest Loss Streak 21 | . . 1 1 4 2 1 4 . . 1 21 2 . . . 6 13 To Critical Strikes 1 | . . . . . . . . . . . 1 . . . . . . Average Slot Usage (%) 92 | . 100 97 97 93 97 99 99 100 100 99 71 32 30 45 76 74 77 Engine 6 | . 5 9 8 8 6 6 5 6 6 6 3 . . . . . . Treads 11 | . . 22 25 25 5 . . . . . 1 . . . . . . Leg 3 | . 17 8 . . 1 . . . . . . 4 5 5 . . . Hover 9 | . . . . . 22 26 25 26 26 26 17 5 5 5 2 2 9 Flight 1 | . . . . . . . . . . . . . . . 17 14 4 Device 4 | . 10 . . . 4 6 10 13 12 6 5 1 . 5 7 3 8 Storage 7 | . 14 11 9 9 6 6 6 6 6 6 3 . . . 2 2 2 Processor 12 | . . 11 17 18 12 8 8 6 12 13 6 5 6 13 16 20 23 Hackware 1 | . . . . . . 5 6 6 . . . 12 12 15 16 6 3 Protection 11 | . 2 10 17 12 18 17 13 13 13 19 15 . . . . 5 . Ballistic Gun 1 | . 15 4 . . . . . . . . . . . . . . . Ballistic Cannon 2 | . 8 8 . . . . . . . . . . . . . . . Impact Weapon 7 | . . 1 17 17 10 6 6 6 6 6 3 . . . 1 4 2 Slashing Weapon 3 | . . . . . 3 12 13 13 13 13 7 . . . . 2 3 Naked Turns 1 | . . . . . . . . . . . . . . . . . 1 Heaviest Build 60 | 12 24 30 30 34 39 41 42 46 47 51 60 8 5 3 23 24 40 Greatest Support 63 | 26 20 40 60 62 40 24 25 24 24 32 63 3 3 3 28 36 48 Greatest Overweight (x) 4 | 1 4 1 1 1 4 2 2 1 1 2 3 2 1 . 2 . 2 Average Overweight (x) . | . . . . . . 1 1 1 1 1 . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 5 5 5 5 5 5 Average Capacity 9 | 7 8 10 10 10 9 10 10 10 10 10 8 5 5 5 5 5 5 Most Carried 10 | 8 10 10 10 10 10 10 10 10 10 10 10 5 5 5 5 5 5 Average Carried 8 | 4 8 9 9 9 9 9 9 9 9 9 7 4 5 4 4 3 4 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 5 5 5 5 5 5 5 Final Carried 10 | 8 10 10 10 10 10 10 10 10 10 9 4 5 5 5 5 5 5 Class Distribution -------------------- 49% | Gladiator 22% | Mutant 7% | Scavenger-Gladiator 7% | Derelict-Gladiator 4% | Hacker-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gladiator | -8/Materials Gladiator | -8/Storage Gladiator | -7/Factory Gladiator | -6/Factory Gladiator | -6/Lower Caves Gladiator | -6/Lower Caves Derelict-Gladiator | -6/Zion Gladiator | -5/Proximity Caves Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Hacker-Sprinter | -3/Research Scavenger-Gladiator | -3/Testing Scavenger-Gladiator | -2/Research Resources | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Tes Res Matter Collected 3671 | 312 195 1016 252 507 261 102 50 30 50 30 63 . 79 56 270 224 174 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 8423 | 116 190 1074 1273 2339 636 332 358 . . . 453 . . . 477 432 743 Parts 287 | 4 16 90 23 56 10 11 8 . . . 8 . . . 22 15 24 Haulers Intercepted 7 | . . 3 . 4 . . . . . . . . . . . . . Recyclers Shooed 6 | 1 . 1 . 1 1 1 . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . 5 3 . . . . 2 . . . . Prevented 13 | . . . . . . . 4 3 . 3 . . 3 . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Tes Res Combat Hostiles Destroyed 147 | . 10 29 24 40 15 3 7 . . . 8 . . . 1 5 5 Melee 60 | . . 1 13 21 6 3 3 . . . 5 . . . 1 3 4 Guns 17 | . 2 14 . . 1 . . . . . . . . . . . . Cannons 12 | . . 10 . 2 . . . . . . . . . . . . . AOE 12 | . 8 4 . . . . . . . . . . . . . . . Classes Destroyed 18 | 2 3 6 3 1 1 . . . . . . . . . . 1 1 Worker 7 | . . 1 4 1 . 1 . . . . . . . . . . . Builder 10 | . . 1 . 3 2 . . . . . . . . . 4 . . Tunneler 2 | 1 . . 1 . . . . . . . . . . . . . . Hauler 7 | . . 3 . 4 . . . . . . . . . . . . . Recycler 13 | 1 . 1 . 4 1 1 . . . . . . . . 2 . 3 Mechanic 5 | . . 2 1 1 . . . . . . . . . . . 1 . Operator 6 | . . . 2 3 . . . . . . . . . . . 1 . Watcher 11 | . 2 4 2 1 1 . . . . . . . . . 1 . . Swarmer 36 | . 6 15 2 4 8 . 1 . . . . . . . . . . Cutter 1 | . . . . . . . . . . . . . . . . . 1 Grunt 58 | . 4 3 14 23 2 . 4 . . . 7 . . . 1 . . Brawler 3 | . . 1 2 . . . . . . . . . . . . . . Duelist 2 | . . . 1 1 . . . . . . . . . . . . . Protector 2 | . . . . 2 . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . 1 . Sentry 30 | . . 10 4 9 3 2 1 . . . . . . . . . 1 Hunter 6 | . . . 1 1 1 . . . . . . . . . . 3 . Programmer 9 | . . . . . 1 1 1 . . . 1 . . . . 2 3 Best Kill Streak 12 | 2 3 9 7 12 6 2 2 . . . 2 . . . 5 2 3 Combat Bots Only 11 | . 3 8 5 11 6 1 2 . . . 2 . . . 1 2 3 Max Kills in Single Turn 3 | 1 3 3 1 1 1 1 1 . . . 1 . . . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 3 | . 3 2 . . . . . . . . . . . . . . . Melee 1 | . . 1 1 1 1 1 1 . . . 1 . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Tes Res Hostile Shots Fired 1419 | . 29 191 108 240 198 40 79 . . 9 234 23 . . 4 127 137 Missed 412 | . 6 56 24 61 57 12 22 . . 2 60 8 . . 1 57 46 Damage Taken 16582 | . 347 1543 1368 2827 1494 249 768 . . 190 3396 416 . . 87 1363 2534 Core 3932 | . 65 256 166 359 139 37 105 . . . 799 135 . . . 404 1467 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Redirected to Shielding 339 | . . . 27 . 100 . . . . . . . . . . 195 17 Regen/Repaired (Parts) 1458 | . . 306 89 497 566 . . . . . . . . . . . . Core Remaining (%) 61 | 100 74 36 . 4 80 . . . . 83 20 . . 88 . 68 . Volleys Fired 132 | 8 29 91 . . 4 . . . . . . . . . . . . Largest 2 | 2 2 2 . . 1 . . . . . . . . . . . . Hottest 79 | 40 70 79 . . 25 . . . . . . . . . . . . Shots Fired 242 | 16 48 174 . . 4 . . . . . . . . . . . . Gun 120 | 16 34 66 . . 4 . . . . . . . . . . . . Cannon 105 | . 4 101 . . . . . . . . . . . . . . . Launcher 15 | . 10 5 . . . . . . . . . . . . . . . Special 2 | . . 2 . . . . . . . . . . . . . . . Kinetic 206 | 16 38 148 . . 4 . . . . . . . . . . . . Thermal 6 | . . 6 . . . . . . . . . . . . . . . Explosive 15 | . 10 5 . . . . . . . . . . . . . . . Electromagnetic 15 | . . 15 . . . . . . . . . . . . . . . Robot Hit Streak 14 | 7 10 14 . . 1 . . . . . . . . . . . . Robot Miss Streak 6 | 2 6 4 . . 3 . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . Shots Hit Robots 538 | 11 29 104 76 138 48 11 28 1 . 11 25 . . . 11 21 24 Core Hits 154 | 4 17 50 14 27 7 5 5 . . . 7 . . . 7 5 6 Critical Kills 11 | . . . 5 5 . . 1 . . . . . . . . . . Critical Parts Destroyed 69 | . . 1 14 24 8 . 2 . . 1 9 . . . 1 5 4 Critical Strikes 102 | . . 7 19 30 8 1 5 . . 4 12 . . . 1 6 9 Blast 6 | . . 6 . . . . . . . . . . . . . . . Smash 83 | . . 1 19 30 8 . 3 . . 2 9 . . . 1 5 5 Sever 11 | . . . . . . 1 2 . . 2 3 . . . . . 3 Impale 2 | . . . . . . . . . . . . . . . . 1 1 Melee Attacks 662 | . . 14 103 184 108 25 40 2 2 13 51 3 . . 29 51 37 Impact 506 | . . 14 103 184 95 15 24 1 . 7 27 . . . 2 24 10 Slashing 93 | . . . . . 13 10 16 1 2 6 17 . . . . 5 23 Piercing 63 | . . . . . . . . . . . 7 3 . . 27 22 4 Sneak Attacks 56 | . . 2 10 20 6 3 . 1 . . . . . . 9 2 3 Combat Hostiles 3 | . . . 1 . . . . . . . . . . . 2 . . Follow-up Attacks 71 | . . . 8 14 9 3 10 . . 6 10 . . . 1 6 4 Damage Inflicted 21947 | 117 849 2248 3349 6476 2024 449 1220 67 . 434 1037 28 . . 1010 1247 1392 Guns 1056 | 117 304 617 . . 18 . . . . . . . . . . . . Cannons 1070 | . 55 1015 . . . . . . . . . . . . . . . Explosions 776 | . 490 286 . . . . . . . . . . . . . . . Melee 19016 | . . 330 3349 6476 2006 449 1220 67 . 434 1037 . . . 1010 1247 1391 Ramming 29 | . . . . . . . . . . . . 28 . . . . 1 Kinetic 1928 | 117 359 1434 . . 18 . . . . . . . . . . . . Thermal 54 | . . 54 . . . . . . . . . . . . . . . Explosive 776 | . 490 286 . . . . . . . . . . . . . . . Electromagnetic 144 | . . 144 . . . . . . . . . . . . . . . Impact 15835 | . . 330 3349 6476 1936 356 894 67 . 238 718 . . . 141 843 487 Slashing 1855 | . . . . . 70 93 326 . . 196 319 . . . . 44 807 Piercing 1326 | . . . . . . . . . . . . . . . 869 360 97 Highest Corruption 18 | . . . 7 18 2 . . . . . 9 1 1 1 9 10 10 Average Corruption 11 | . . . 7 15 2 . . . . . 8 1 1 1 9 9 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked 15 | . . . . . . . . . . . . . . . . 15 . Effects 157 | . . . . 106 6 . . . . . 6 . 3 1 10 17 8 Message Errors 37 | . . . . 25 2 . . . . . 1 . 1 . 3 3 2 Matter Fused 29 | . . . . 20 1 . . . . . 1 . . . . 4 3 Heat Flow Errors 26 | . . . . 21 . . . . . . . . 1 1 1 2 . Energy Discharges 26 | . . . . 17 1 . . . . . . . 1 . 3 2 2 Parts Rejected 2 | . . . . 1 . . . . . . . . . . . 1 . Data Loss (minor) 18 | . . . . 10 1 . . . . . 3 . . . 2 2 . Data Loss (major) 9 | . . . . 5 1 . . . . . . . . . 1 1 1 Alerts 8 | . . . . 6 . . . . . . 1 . . . . 1 . Misdirections 2 | . . . . 1 . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 6095 | . . 110 1009 1998 769 89 412 45 . 44 424 . . . 191 510 494 Projectiles 12 | . . . . . . . . . . . . . . . . . 12 Explosions 8 | . . 8 . . . . . . . . . . . . . . . Melee 6075 | . . 102 1009 1998 769 89 412 45 . 44 424 . . . 191 510 482 Knockbacks 74 | . . 6 21 20 6 2 4 1 . . 7 . . . . 4 3 Impact 63 | . . 1 21 15 6 2 4 1 . . 7 . . . . 4 2 Kinetic 5 | . . 5 . . . . . . . . . . . . . . . Secondary 6 | . . . . 5 . . . . . . . . . . . . 1 Self-Inflicted Damage 65 | . 46 . . . . . . . . . . 19 . . . . . Shots 3 | . 3 . . . . . . . . . . . . . . . . Rammed 4 | . . . . . . . . . . . . 2 . . . . 2 Targets Rammed 4 | . . . . . . . . . . . . 2 . . . . 2 Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 283 | . 24 157 9 283 14 3 9 . . . 39 . 187 95 113 160 . Average Temperature 54 | . 6 33 7 100 5 2 5 . . . 11 . 101 52 11 83 . Received Heat Transfer 4048 | . 129 384 630 1260 267 60 330 . . 30 724 9 . . 12 132 81 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 97 | . . 2 24 42 9 3 4 . . . 3 . . . 1 2 7 Impact Corruptions 187 | . . 4 37 67 29 4 10 2 . 1 12 . . . 1 14 6 Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . Heat Transferred 111 | . . 111 . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Tes Res Peak Influence 790 | 10 413 292 409 790 672 411 . . . . 190 116 . . 285 508 262 Initial 359 | . 6 55 61 100 359 287 . . . . 16 18 . . 38 130 201 Average 319 | 4 188 121 269 597 523 333 . . . . 101 38 . . 153 351 187 Maximum Alert Level 3 | . 2 1 2 3 2 2 . . . . . . . . 1 2 1 Low Security (%) 39 | 100 46 91 20 6 . . . . . . 100 100 . . 88 18 33 Level 1 27 | . 51 8 75 4 21 89 . . . . . . . . 11 37 66 Level 2 24 | . 2 . 4 53 78 10 . . . . . . . . . 44 . Level 3 7 | . . . . 36 . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 39 | . 4 1 5 8 4 1 . . . . 4 1 . . 4 5 2 Investigation 11 | . 3 1 1 2 2 . . . . . . 1 . . 1 . . Extermination 6 | . . . . . 1 1 . . . . 1 . . . 1 1 1 Reinforcement 13 | . 1 . 1 4 . . . . . . 1 . . . 2 3 1 Assault 4 | . . . . 2 1 . . . . . . . . . . 1 . Garrison 5 | . . . 3 . . . . . . . 2 . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Tes Res Distress Signals 17 | . . 3 . 8 . . . . . . 1 . . . 2 2 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 302 | . 21 39 31 63 20 3 18 1 . 2 28 7 . . 12 33 24 Peak Tracking Total 13 | . 3 4 4 5 6 1 4 3 . 1 11 6 . . 6 10 13 Tactical Retreats 45 | . 1 2 4 12 3 . 7 . . . 7 1 . . 1 5 2 Traps | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Tes Res Traps Triggered 12 | . 3 . 1 3 2 . . . . . . . . . 1 . 2 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . 1 . . . Most Traps Carried 1 | . . . . . . . . 1 1 . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Tes Res Machines Disabled 16 | . 3 . 1 5 3 . . . . . 1 . . . 1 2 . Max in Single Turn 3 | . 3 . 1 1 1 . . . . . . . . . . 1 . Garrison Access 4 | . . . . 1 1 . . . . . . . . . 2 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled 4 | . . 2 . 2 . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Tes Res Machines Accessed 66 | . 7 15 9 13 12 1 . 1 . . 1 3 . . 3 . 1 Terminals 38 | . 7 12 6 9 4 . . . . . . . . . . . . Fabricators 5 | . . . . . 4 . . . . . . 1 . . . . . Repair Stations 8 | . . 2 1 2 3 . . . . . . . . . . . . Recycling Units 2 | . . . . 1 . . . . . . . 1 . . . . . Scanalyzers 2 | . . 1 1 . . . . . . . . . . . . . . Garrison Access 10 | . . . 1 1 1 1 . . . . 1 1 . . 3 . 1 Total Hacks 203 | . 28 43 36 42 35 1 . 1 . . 2 9 . . 4 . 2 Successful 96 | . 11 22 19 24 15 . . 1 . . . 1 . . 3 . . Failed 107 | . 17 21 17 18 20 1 . . . . 2 8 . . 1 . 2 Catastrophic 20 | . . 1 1 5 9 1 . . . . 2 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 150 | . 27 34 26 18 9 . . . . . 2 2 . . 12 11 9 Terminals 118 | . 28 34 26 20 10 . . . . . . . . . . . . Fabricators 9 | . . . . . 6 . . . . . . 3 . . . . . Repair Stations 40 | . . 7 3 14 16 . . . . . . . . . . . . Recycling Units 8 | . . . . 5 . . . . . . . 3 . . . . . Scanalyzers 5 | . . 2 3 . . . . . . . . . . . . . . Garrison Access 22 | . . . 4 3 3 1 . . . . 2 3 . . 4 . 2 Terminal Hacks 23 | . 5 6 4 6 1 . . 1 . . . . . . . . . Record 1 | . . . . . . . . 1 . . . . . . . . . Robot Analysis 9 | . 4 3 1 1 . . . . . . . . . . . . . Open Door 3 | . . . . 3 . . . . . . . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . . Alert Level 2 | . . . 1 1 . . . . . . . . . . . . . Unreport Threat 4 | . . 2 1 1 . . . . . . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . 2 . . . . . . . . . . . . Network Status 2 | . . . . . 2 . . . . . . . . . . . . Repair Station Hacks 32 | . . 7 2 12 11 . . . . . . . . . . . . Scan Component 17 | . . 4 1 6 6 . . . . . . . . . . . . Repair 15 | . . 3 1 6 5 . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . 1 . . . . . . . 1 . . . . . Report Inventory 2 | . . . . 1 . . . . . . . 1 . . . . . Scanalyzer 5 | . . 2 3 . . . . . . . . . . . . . . Insert Component 2 | . . 1 1 . . . . . . . . . . . . . . Analyze 3 | . . 1 2 . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . 2 . . Seal Access 2 | . . . . . . . . . . . . . . . 2 . . Unauthorized Hacks 30 | . 6 7 10 5 1 . . . . . . . . . 1 . . Terminals 26 | . 6 7 9 3 1 . . . . . . . . . . . . Assimilate 1 | . . . 1 . . . . . . . . . . . . . . Botnet 22 | . 5 7 6 3 1 . . . . . . . . . . . . Operators 3 | . 1 . 2 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . 2 . . . . . . . . . . . . . Reject 1 | . . . . 1 . . . . . . . . . . . . . Mask 1 | . . . . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . 1 . . . . . . . . . . . 1 . . Intercept 1 | . . . 1 . . . . . . . . . . . . . . Watchers 1 | . . . . . . . . . . . . . . . 1 . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 58 | . 7 15 9 10 10 1 . . . . 1 3 . . 1 . 1 Full Trace Events 8 | . 3 1 . 2 2 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 4 . . . . . . 1 . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 20 | . . 1 1 . . . . . 15 . . . . . . 3 . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 15 | . . 3 1 6 5 . . . . . . . . . . . . Time 498 | . . 84 51 178 185 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . 1 1 . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . 1 1 . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Tes Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . 1 2 . . . . . . . . . . . . Machine Destruction 3 | . . . . 1 2 . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Tes Res Total Allies 24 | . . . . . . . . . 6 . 1 2 . . 8 2 5 Largest Group 6 | . . . . . . . . . 6 6 4 2 . . 5 2 4 Highest-Rated Group 494 | . . . . . . . . . 212 212 142 206 . . 494 199 406 Highest-Rated Ally 122 | . . . . . . . . . 39 39 39 103 . . 103 103 122 Zionite Dispatches 8 | . . . . . . . . . . . 1 1 . . 4 . 2 Heavy 4 | . . . . . . . . . . . . 1 . . 2 . 1 Light 1 | . . . . . . . . . . . . . . . 1 . . Hacker 1 | . . . . . . . . . . . . . . . . . 1 Offense Resupply 1 | . . . . . . . . . . . . . . . 1 . . Defense Resupply 1 | . . . . . . . . . . . 1 . . . . . . Total Orders 1 | . . . . . . . . . . . . . . . 1 . . DROP 1 | . . . . . . . . . . . . . . . 1 . . Ally Attacks 117 | . . . . . . . . . . 23 18 4 . . 28 34 10 Total Damage 5123 | . . . . . . . . . . 523 641 434 . . 1521 1451 553 Kills 19 | . . . . . . . . . . 2 1 1 . . 8 3 4 Allies Corrupted 1 | . . . . . . . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Tes Res Robot Analysis Total 9 | . 4 3 1 1 . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . . . . . . 3 2 2 3 . . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 96 | . . . . . . . . . . . 12 6 . . 28 25 25 Traps 25 | . . . . . . . . . . . . . . . 5 12 8 Emergency Access 15 | . . . . . . . . . . . 1 . . . 7 2 5 Items 40 | . . . . . . . . . . . 7 3 . . 12 9 9 Machines 7 | . . . . . . . . . . . 1 3 . . 1 1 1 Garrisons 3 | . . . . . . . . . . . . . . . 2 . 1 Patrols 5 | . . . . . . . . . . . 3 . . . . 1 1 Guards 1 | . . . . . . . . . . . . . . . 1 . . Zionite Intel Received 2 | . . . . . . . . . . . . . . . . 1 1 Main Access 1 | . . . . . . . . . . . . . . . . 1 . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Tes Res Turns Passed 16195 | 91 1056 2779 1752 2640 1884 419 702 360 1297 590 438 197 216 61 662 465 586 Spaces Moved 11513 | 63 826 1388 807 1131 1106 321 499 341 1195 454 381 305 418 109 908 714 547 Core 1272 | 14 4 . . . . . . . . . 182 305 418 109 212 . 28 Treads 3101 | . . 937 807 1131 220 . . . . . 6 . . . . . . Legs 846 | . 405 441 . . . . . . . . . . . . . . . Wheels 529 | 49 417 10 . . . . . . . . . . . . . . 53 Hover 4108 | . . . . . 886 321 499 341 1195 454 193 . . . . . 219 Flight 1657 | . . . . . . . . . . . . . . . 696 714 247 Fastest Speed 18 | 50 80 115 160 152 102 102 102 102 102 98 50 50 50 50 18 24 37 Average Speed 106 | 78 113 157 161 157 122 108 112 102 102 105 77 52 50 50 30 36 83 Slowest Speed 320 | 95 250 240 250 240 320 166 166 102 102 162 226 150 100 50 125 42 205 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 9 | . . . . . . . . . . . . . . . 2 7 . Cave-ins Triggered 1 | . . . . . . . . . . . 1 . . . . . . Exploration Rate (%) 49 | 3 87 97 53 98 36 9 63 51 90 78 12 9 59 16 23 80 18 Regions Visited 17 Branch Regions 8 Pre-discovered Areas 4 | . . . . . . . . . 2 . . . . . . . 2 Known Exits Taken 5 | . 1 1 . . . . . . . . 1 . 1 . . 1 . Unknown Exits Taken 12 | 1 . . 1 1 1 1 1 1 1 1 . 1 . 1 1 . . Scrap Searched 12 | . . . . . . . 4 2 2 1 . . 1 2 . . . Spaces Dug 108 | . . 6 10 7 36 6 . . . . 12 2 . . 14 10 5 Terrain Destroyed 206 | . 76 28 10 7 36 6 . . . . 12 2 . . 14 10 5 Melee 108 | . . 6 10 7 36 6 . . . . 12 2 . . 14 10 5 Projectile . | . . . . . . . . . . . . . . . . . . AOE 98 | . 76 22 . . . . . . . . . . . . . . . Terrain Rammed 2 | . . . . . . . . . . . . 2 . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Tes Res Total 14127 | 87 904 1730 1098 1673 1472 363 596 352 1272 553 452 336 422 114 1234 836 633 Wait 1389 | . 9 124 175 290 212 19 60 . 63 87 13 13 1 . 240 64 19 Move 11480 | 62 825 1387 806 1130 1105 320 498 340 1194 453 380 305 417 108 903 700 547 Hop 8 | . . . . . . . . . . . . . . . 2 6 . Pick Up 96 | 8 8 15 3 20 14 . 4 2 3 2 5 . . 1 5 4 2 Fast Attach 168 | 7 8 17 10 20 25 4 1 2 2 1 4 6 3 2 24 12 20 Attach 57 | 1 1 6 1 11 2 1 4 1 1 1 11 1 . 1 6 6 2 Detach 35 | 1 3 6 . 1 4 1 1 . 1 . 3 3 . 1 7 2 1 Swap 41 | . 4 14 6 7 2 1 2 1 2 . . . . . 2 . . Drop 141 | . 17 26 10 20 18 2 2 5 5 2 2 2 1 1 18 1 9 Fire 132 | 8 29 91 . . 4 . . . . . . . . . . . . Melee 524 | . . 14 87 157 86 15 24 1 1 7 34 3 . . 27 37 31 Ram 5 | . . . . . . . . . . . . 3 . . . . 2 Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 4 | . . . . . . . . . . . . . . . . 4 . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous 47 | . . 30 . 17 . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage (discovered 2 exits: *Fac / [*Rec]) -7/Factory (discovered 4 exits: *Fac x2 / Low x2) -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory -4/Factory (discovered 3 exits: *Res / [*Upp x2]) -4/Upper Caves -4/Upper Caves -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 92 | -11/Scrapyard | Entered Materials 256 | -10/Materials | Discovered new exit (range 14) 305 | -10/Materials | Build established: Mutant 426 | -10/Materials | Discovered new exit (range 11) 516 | -10/Materials | Discovered new exit (range 15) 1012 | -10/Materials | Discovered new exit (range 3) 1147 | -10/Materials | Identified exit to Materials 1148 | -10/Materials | Entered another Materials area 1148 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1611 | -9/Materials | Discovered new exit (range 12) 1717 | -9/Materials | Identified exit to Materials 2234 | -9/Materials | Discovered new exit (range 16) 2433 | -9/Materials | Build established: Scavenger-Mutant 2550 | -9/Materials | Destroyed 8 combat bots 2641 | -9/Materials | Core integrity fell below 50% 2763 | -9/Materials | Repaired Hrd. Light Armor Plating 2879 | -9/Materials | Build established: Mutant 2982 | -9/Materials | Discovered exit to Materials (range 10) 3668 | -9/Materials | Repaired Lgt. Treads 3695 | -9/Materials | Repaired Lgt. Treads 3892 | -9/Materials | Discovered exit to Materials (range 4) 3927 | -9/Materials | Entered another Materials area 3927 | -8/Materials | Evolved 2 slots: Utility x2 3992 | -8/Materials | Garrison activated, responded to threat 4244 | -8/Materials | Build established: Gladiator 4948 | -8/Materials | Discovered new exit (range 16) 4991 | -8/Materials | Build established: Scavenger-Gladiator 5321 | -8/Materials | Repaired Hvy. Ion Engine 5342 | -8/Materials | Discovered new exit (range 7) 5565 | -8/Materials | Build established: Gladiator 5679 | -8/Materials | Entered Storage 5769 | -8/Storage | System corruption reached 10% 6112 | -8/Storage | Lost 4 parts (1n1u2w) 6134 | -8/Storage | Core integrity fell below 50% 6166 | -8/Storage | Destroyed 11 combat bots 7687 | -8/Storage | Repaired Lgt. Treads 7720 | -8/Storage | Repaired Hvy. Hammer 7758 | -8/Storage | Repaired Corrupted Lgt. Treads 7878 | -8/Storage | Discovered new exit (range 3) 8079 | -8/Storage | First assault squad dispatched 8081 | -8/Storage | Discovered new exit (range 5) 8108 | -8/Storage | Core integrity fell below 20% 8233 | -8/Storage | Repaired Hrd. Light Armor Plating 8261 | -8/Storage | Repaired Lgt. Treads 8288 | -8/Storage | Repaired Lgt. Treads 8319 | -8/Storage | Entered Factory 8319 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9103 | -7/Factory | Repaired Hvy. Ion Engine 9131 | -7/Factory | Repaired Med. Storage Unit 9630 | -7/Factory | Discovered new exit (range 5) 9786 | -7/Factory | Discovered new exit (range 3) 9914 | -7/Factory | Identified exit to Lower Caves 10059 | -7/Factory | Repaired Katana 10093 | -7/Factory | Repaired Hrd. Light Armor Plating 10149 | -7/Factory | Repaired Actuator Array 10203 | -7/Factory | Entered another Factory area 10203 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 10399 | -6/Factory | Discovered new exit (range 14) 10622 | -6/Factory | Entered Lower Caves 10656 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10799 | -6/Lower Caves | Learned Factory trap positions 10912 | -6/Lower Caves | Learned Factory stockpile data 10991 | -6/Lower Caves | Lost 4 parts (1p2n1u) 11058 | -6/Lower Caves | Learned 4 Factory zone layouts 11300 | -6/Lower Caves | Discovered new exit (range 6) 11324 | -6/Lower Caves | Entered another Lower Caves area 11344 | -6/Lower Caves | Discovered new exit (range 6) 11356 | -6/Lower Caves | Learned Factory garrison access intel 11367 | -6/Lower Caves | Encountered a Warlord checkpoint 11611 | -6/Lower Caves | Discovered new exit (range 8) 11668 | -6/Lower Caves | Learned Factory stockpile data 11684 | -6/Lower Caves | Entered Zion 11768 | -6/Zion | Discovered new exit (range 15) 11857 | -6/Zion | Given A8's code to call for help 11893 | -6/Zion | Learned Factory terminal intel 11927 | -6/Zion | Found CR-A16's Pointy Stick 12129 | -6/Zion | Learned location of Quarantine (-2) 12213 | -6/Zion | Build established: Derelict-Gladiator 12381 | -6/Zion | Learned 4 Factory zone layouts 12422 | -6/Zion | Gained Derelict followers 12685 | -6/Zion | Imprinted 12687 | -6/Zion | Declared Zion's savior 12981 | -6/Zion | Entered Proximity Caves 12981 | -5/Proximity Caves | Accompanied by 6 allies 12999 | -5/Proximity Caves | Spotted B-75 Beast 13013 | -5/Proximity Caves | Learned Factory terminal intel 13045 | -5/Proximity Caves | Allies destroyed B-75 Beast 13243 | -5/Proximity Caves | Learned Factory security intel 13316 | -5/Proximity Caves | Build established: Gladiator 13391 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13532 | -5/Proximity Caves | Discovered new exit (range 15) 13537 | -5/Proximity Caves | Learned 4 Factory zone layouts 13571 | -5/Proximity Caves | Entered Factory 13571 | -5/Factory | Accompanied by 4 allies 13571 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13572 | -5/Factory | Identified exit to Factory 13573 | -5/Factory | Loaded intel: 105 trap records 13576 | -5/Factory | Loaded intel: 26 terminal locations 13577 | -5/Factory | Loaded intel: 4 garrison access locations 13670 | -5/Factory | Lost 3 allies 13879 | -5/Factory | Garrison activated, responded to threat 13890 | -5/Factory | Core integrity fell below 50% 13920 | -5/Factory | Zion Defense Resupply teleported in 13921 | -5/Factory | Lost 21 parts (2p8n7u4w) 13963 | -5/Factory | Crushed by falling debris 14009 | -5/Factory | Entered another Factory area 14009 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14011 | -4/Factory | Loaded intel: 28 terminal locations 14023 | -4/Factory | Discovered new exit (range 11) 14079 | -4/Factory | Found Quantum Capacitor 14133 | -4/Factory | Discovered new exit (range 16) 14196 | -4/Factory | Zion Heavy squad teleported in 14198 | -4/Factory | Discovered new exit (range 8) 14206 | -4/Factory | Entered Upper Caves 14317 | -4/Upper Caves | Build established: Hacker-Mutant 14352 | -4/Upper Caves | Identified exit to Upper Caves 14422 | -4/Upper Caves | Entered another Upper Caves area 14476 | -4/Upper Caves | Discovered new exit (range 17) 14483 | -4/Upper Caves | Entered Research 14483 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 14596 | -3/Research | Zion Heavy squad teleported in 14618 | -3/Research | Zion Light squad teleported in 14678 | -3/Research | Lost 4 allies 14688 | -3/Research | Zion Heavy squad teleported in 14725 | -3/Research | Found Prototype Slashing Weapon 14725 | -3/Research | Identified Vibroblade 14780 | -3/Research | Zion Offense Resupply teleported in 14834 | -3/Research | Found Prototype Protection 14834 | -3/Research | Identified Zio. Weapon Casing 15130 | -3/Research | Discovered new exit (range 10) 15134 | -3/Research | Discovered new exit (range 11) 15145 | -3/Research | Entered Testing 15145 | -3/Testing | Accompanied by 2 allies 15152 | -3/Testing | Protovariant out of control (PX-XEUO5A08S9) 15155 | -3/Testing | Retrieved Zion intel report: Main Access 15155 | -3/Testing | Identified exit to Research 15192 | -3/Testing | Scanned by Researcher 15197 | -3/Testing | Spotted PX-XEUO5A08S9 15225 | -3/Testing | Spotted Investigator 15254 | -3/Testing | System corruption reached 10% 15272 | -3/Testing | Lost 6 parts (1p2n3u) 15309 | -3/Testing | Enhanced Grunt warped into view, answering call for help 15311 | -3/Testing | Enhanced Grunt warped into view, answering call for help 15324 | -3/Testing | Found Vibroblade 15386 | -3/Testing | Lost 5 parts (1n3u1w) 15487 | -3/Testing | Found Prototype Device 15487 | -3/Testing | Identified Exp. Thermal Shield 15489 | -3/Testing | Found Exp. Thermal Shield 15610 | -3/Testing | Entered Research 15610 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 15752 | -2/Research | Build established: Scavenger-Gladiator 16005 | -2/Research | Lost 5 parts (1p3n1w) 16034 | -2/Research | Zion Hacker squad teleported in 16088 | -2/Research | Spotted B-90 Cyclops 16089 | -2/Research | Retrieved Zion intel report: Depthwide Sectors/-1 16112 | -2/Research | Zion Heavy squad teleported in 16163 | -2/Research | Lost 5 allies 16187 | -2/Research | Core integrity fell below 50% 16187 | -2/Research | System corruption reached 10% 16194 | -2/Research | Core integrity fell below 20% 16196 | -2/Research | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 16179_ 0b10 Decoder Chip [Scout] severed. 16181_ Imp. Melee Analysis Suite severed. 16182_ Dropped Vibroblade. 16185_ Adv. Melee Analysis Suite severed. 16186_ 0b10 Decoder Chip [Generic] destroyed. 16187_ U-05 Engineer lays Concrete. 16187_ K-01 Serf collects debris. 16188_ Slug penetrates Wall. 16188_ Terminal disabled. 16190_ Slug penetrates Terminal. 16190_ Penetrated by Slug. 16191_ K-01 Serf collects debris. 16192_ Enh. Optical Array severed. 16193_ Penetrated by Slug. 16194_ Slug penetrates A-15 Conveyor. 16194_ Slug penetrates Wall. 16195_ System corrupted: Energy discharge (-23). 16195_ K-01 Serf collects debris. 16195_ Adv. Target Analyzer severed. 16196_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????# ???????????????????????? | | ?????????????????????# ???????????????????????? | | ?????????????????????# ???????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????############# #??????????????????????? | | ?????????? #??????????????????????? | | ?????????? A#??????????????????????? | | ???????????? +??????????????????????? | | ????????????? """ @#??????????????????????? | | ??????????????# """" #??????????????????????? | | ??????????????# """" Ac #??????????????????????? | | ??????????????# """ gc#??????????????????????? | | ??????????????# pp c#??????????????????????? | | ??????????????# #??????????????????????? | | ??????????????# #??????????????????????? | | ??????????????# k #??????????????????????? | | ??????????????# #??????????????????????? | | ??????????????# #??????????????????????? | | ??????????????# " ######+####+####???????? | | ??????????????# " #???????? | | ??????????????# H #???????? | | ??????????????# +???????? | | ??????????????# % h #???????? | | ??????????????# #### ############# #???????? | | ??????????????# #### #?????????????????????? | | ??????????????# ##"" #?????????????????????? | | ??????????????# ##"T #?????????????????????? | | ??????????????# #### ##########????????????? | | ??????????????# #??# # #????????????? | | ??????????????# #??# + #??????###???? | | ??????????????# #??# # +?????? #???? | | ??????????????# #??# # #??????# #???? | | ??????????????# #??# # #??????# #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 35 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 850 Core Shielding 20 Propulsion Shielding 66 Weapon Shielding 100 Melee Speed Boost 20 Phase Shifting 10 Evasion (%) 80 Melee Accuracy 14 Target Analysis 8 Recoil Reduction 3 Offensive Hacking 35 Defensive Hacking 20 Item Schematics ----------------- Cooling System | -9/Materials | Scanalyzed Prc. Beam Rifle | -8/Materials | Scanalyzed Imp. Component Analysis Suite | -6/Zion | Archive Hpw. Shock Rifle | -6/Zion | Archive Lance | -6/Zion | Archive Angular Momentum Engine | -6/Zion | Archive Mak. Terrain Scanner | -6/Zion | Archive Imp. Arc Projector | -6/Zion | Archive Magnetic Acceleration Cannon | -6/Zion | Archive Arm. Leg | -6/Zion | Archive Wave Gun | -6/Zion | Archive Hvy. Plasma Cannon | -6/Zion | Archive Recoil Nullifier | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Centrium Wheel | -6/Zion | Archive Hvy. Shock Bomb Launcher | -6/Zion | Archive Imp. Cryofiber Web | -6/Zion | Archive Coolant Network | -3/Testing | Archive Enh. Armored Medium Treads | -3/Testing | Archive Exp. EM Disruption Field | -3/Testing | Archive Robot Schematics ------------------ M-22 Extractor | -6/Zion | Archive H-88 Terminator | -6/Zion | Archive R-10 Processor | -6/Zion | Archive G-47 Trooper | -6/Zion | Archive B-74 Champion | -3/Testing | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places Watch This! Challenges ------------ None Game ------ Seed ZioniteNodeReconstructor Manual? 0 Play Time 02:05:46 Cumulative 151.0 hours Start 2024.04.06 @ 17:57:56 End 2024.04.07 @ 00:42:05 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 145 Rogue 145 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 61 Achievement% 42 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/TamsynBold Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 224ef658-f62c-40c3-9724-053b5596ea30