Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.23 @ 08:03:22 Player: Laraso Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (26) 130 Value Destroyed (615) 615 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2585 Bonus ------- None Cogmind --------- Core Integrity 447/550 Matter 313/400 Energy 265/265 System Corruption 0% Temperature Warning (331) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Medium Matter Pod ECM Suite Core Shielding > --- WEAPON (2) ------- Small Laser Light Cannon > --- INVENTORY (5) ---- Ion Engine Advanced Targeting Computer Grenade Launcher Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Matter Pod ECM Suite Core Shielding Propulsion Shielding > --- WEAPON ----------- Light Cannon Light Cannon > --- INVENTORY -------- Ion Engine Small Laser Grenade Launcher [Rating: 12] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Core Shielding Device ECM Suite Storage Medium Matter Pod Protection Core Shielding Weapon Light Cannon Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 1 . 1 Utility 2 | . . 1 . 1 Weapon . | . . . . . Parts Attached 22 | 5 6 2 6 3 Power 3 | 1 . . 2 . Engine 3 | 1 . . 2 . Core . | . . . . . Reactor . | . . . . . Propulsion 5 | 2 1 . 1 1 Treads . | . . . . . Leg 5 | 2 1 . 1 1 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 6 | . 4 . 1 1 Device 1 | . . . . 1 Storage 2 | . 1 . 1 . Processor . | . . . . . Hackware . | . . . . . Protection 3 | . 3 . . . Artifact . | . . . . . Weapon 8 | 2 1 2 2 1 Energy Gun 2 | 1 . . . 1 Energy Cannon . | . . . . . Ballistic Gun 2 | 1 1 . . . Ballistic Cannon 2 | . . 1 1 . Launcher 2 | . . 1 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 7 | . 2 . 1 4 Power 1 | . 1 . . . Propulsion 3 | . 1 . . 2 Utility 1 | . . . . 1 Weapon 2 | . . . 1 1 Highest Loss Streak 4 | . 2 . 1 4 To Critical Strikes . | . . . . . Average Slot Usage (%) 78 | . 72 64 81 98 Engine 4 | . 5 . 2 9 Leg 26 | . 27 22 24 35 Device 1 | . . . . 9 Storage 6 | . 4 . 9 9 Protection 15 | . 5 22 22 17 Ballistic Gun 10 | . 26 3 . . Ballistic Cannon 8 | . . 8 12 17 Launcher 4 | . . 8 9 . Naked Turns . | . . . . . Heaviest Build 22 | 5 5 8 20 22 Greatest Support 40 | 20 20 20 30 40 Greatest Overweight (x) . | . . . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 Most Carried 5 | 2 5 5 5 4 Average Carried 3 | . 2 4 3 3 Final Capacity 5 | 5 5 5 5 5 Final Carried 5 | 1 4 4 5 3 Class Distribution -------------------- 86% | Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 736 | 251 181 42 262 . Remotely . | . . . . . Salvage Created 637 | 41 350 24 222 . Parts 47 | 1 26 2 18 . Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 24 | 1 12 1 10 . Guns 13 | 1 12 . . . Cannons 4 | . . 1 3 . AOE 7 | . . . 7 . Classes Destroyed 5 | 1 1 1 2 . Recycler 1 | . . . 1 . Watcher 1 | . . 1 . . Swarmer 10 | . 6 . 4 . Grunt 12 | 1 6 1 4 . Brawler 2 | . . . 2 . Best Kill Streak 5 | 1 5 2 4 . Combat Bots Only 5 | 1 5 1 3 . Max Kills in Single Turn 3 | 1 1 1 3 . Gunslinging . | . . . . . Exploded 3 | . . . 3 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 1199 | 23 368 57 157 594 Core 247 | . 134 . 10 103 Absorbed by Shields . | . . . . . Redirected to Shielding 74 | . . 7 14 53 Core Remaining (%) 81 | 100 46 . 97 . Volleys Fired 74 | 1 33 14 15 11 Largest 2 | 2 2 2 2 2 Hottest 75 | 60 60 40 70 75 Shots Fired 126 | 2 66 15 22 21 Gun 73 | 2 66 2 . 3 Cannon 44 | . . 13 13 18 Launcher 9 | . . . 9 . Special . | . . . . . Kinetic 111 | 1 64 15 13 18 Thermal 6 | 1 2 . . 3 Explosive 9 | . . . 9 . Electromagnetic . | . . . . . Robot Hit Streak 8 | 2 8 7 4 4 Robot Miss Streak 4 | . 3 1 4 2 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 82 | 2 49 10 8 13 Core Hits 51 | 2 25 2 19 3 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . 1 . . Blast 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1524 | 19 390 172 675 268 Guns 429 | 19 390 9 . 11 Cannons 536 | . . 163 116 257 Explosions 555 | . . . 555 . Melee . | . . . . . Ramming 4 | . . . 4 . Kinetic 921 | 9 367 172 116 257 Thermal 44 | 10 23 . . 11 Explosive 555 | . . . 555 . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 5 | . . 5 . . Projectiles 5 | . . 5 . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 14 | . . 5 1 8 Impact . | . . . . . Kinetic 14 | . . 5 1 8 Secondary . | . . . . . Self-Inflicted Damage 7 | . . . 7 . Shots 2 | . . . 2 . Rammed . | . . . . . Targets Rammed 1 | . . . 1 . Kicked 1 | . . . 1 . Crushed . | . . . . . Highest Temperature 322 | 20 20 . 12 322 Average Temperature 71 | 15 8 . 10 147 Received Heat Transfer 525 | 12 141 33 24 315 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 100 | 25 50 . . 25 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 369 | 20 353 166 369 148 Initial 103 | . 13 64 64 103 Average 165 | 2 252 128 140 119 Maximum Alert Level 1 | . 1 . 1 . Low Security (%) 68 | 100 35 100 69 100 Level 1 31 | . 64 . 30 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 4 1 1 2 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 8 | . 4 1 1 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 45 | 1 22 6 11 5 Peak Tracking Total 6 | 1 6 4 4 4 Tactical Retreats 3 | . 1 . 1 1 Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 2 | . 1 1 . . Terminals 2 | . 1 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 4 | . 2 2 . . Successful 3 | . 2 1 . . Failed 1 | . . 1 . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 4 | . 2 2 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 3 | . 2 1 . . Prototype ID Bank 1 | . . 1 . . Alert Level 2 | . 2 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . 1 . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 1416 | 83 477 199 470 187 Spaces Moved 892 | 68 291 135 335 63 Core 18 | 18 . . . . Treads . | . . . . . Legs 874 | 50 291 135 335 63 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 118 | 101 120 120 120 120 Slowest Speed 120 | 120 120 120 120 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 25 | 5 43 15 56 8 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed 66 | . . . 66 . Melee . | . . . . . Projectile . | . . . . . AOE 66 | . . . 66 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 1135 | 79 365 158 380 153 Wait 130 | 2 30 4 19 75 Move 888 | 67 290 134 334 63 Hop . | . . . . . Pick Up 13 | 4 3 2 3 1 Fast Attach 8 | 2 3 . 3 . Attach 14 | 3 3 2 3 3 Detach 4 | . 3 . 1 . Swap . | . . . . . Drop 3 | . . 2 1 . Fire 74 | 1 33 14 15 11 Melee . | . . . . . Ram . | . . . . . Kick 1 | . . . 1 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 65 | -11/Scrapyard | Discovered new exit (range 8) 84 | -11/Scrapyard | Entered Materials 284 | -10/Materials | Core integrity fell below 50% 327 | -10/Materials | Build established: Mutant 555 | -10/Materials | Discovered new exit (range 3) 561 | -10/Materials | Entered another Materials area 561 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 744 | -9/Materials | Discovered new exit (range 5) 760 | -9/Materials | Entered Mines 1151 | -9/Mines | Discovered new exit (range 7) 1230 | -9/Mines | Entered Materials 1230 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1417 | -8/Materials | Self-destructed Last Messages --------------- GOAL=ESCAPE 01256_ Acquired Adv. Targeting Computer. 01266_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 01267_ O-16 Technician uses terminal to summon reinforcements. 01267_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M002. 01267_ O-16 Technician locks terminal. 01309_ K-01 Serf collects debris. 01375_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M012. 01387_ G-47 Trooper knocked back. 01390_ G-50 Soldier knocked back. 01392_ Aluminum Leg destroyed. 01393_ G-50 Soldier knocked back. 01402_ G-47 Trooper knocked back. 01405_ Lgt. Cannon destroyed. 01405_ G-47 Trooper knocked back. 01407_ Propulsion Shielding destroyed. 01411_ G-47 Trooper knocked back. 01416_ Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????? ?????????######???????????? | | ?????????????????????? ????????? !! ??????????? | | ?????????????????????? ????????? !! ???????????? | | ?????????????????????? ?######? ! ???????????? | | ?????????????????????# ## #? ] ???????????? | | ?????????????????????# ## %#? ????????????? | | ?????????????????????# ## %%g#? ????????????? | | ?????????????????????# ## %g# ?????????????? | | ?????????????????????# ## # """ #?????????? | | ?????????????????????# ##@% g# """ #####?????? | | ????????#####??????### ####+## """ ????? | | ???????? #?????# ????? | | ????????? ####### ! ????? | | ????????? # # ##########+## ????? | | ?????????# # """ # #?????????? #????####??????? | | ?????????# # """ + #??????????????????????????? | | ?????????# # """ # #??????????????????????????? | | ?????????# # # #???????????#??????????????? | | ?????????# # # #????????? #??????????????? | | ?????????# ####### #??????? ! #??????????????? | | ?????????# ####### #????? #??????????????? | | ?????????# #### "T" #??????????????? | | ?????????# + #??????????????? | | ?????????# #######+############????????????????? | | ?????????# # #?????????????????????? | | ?????????##### #?????????????????????? | | ?????????????# """ """ """ #?????????????????????? | | ?????????????# """ """ """ #?????????????????????? | | ?????????????# """ """ """ #?????????????????????? | | ?????????????# ??????????????????????? | | ?????????????#############???????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 12 Energy Capacity 265 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Core Shielding 20 Propulsion Shielding 33 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoilGravityGenerator Manual? 0 Play Time 00:16:05 Cumulative 12.4 hours Start 2022.03.23 @ 07:49:57 End 2022.03.23 @ 08:03:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 20 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 19 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4d8c979f-5daf-4cd9-9d95-e9c69e8ab797