Cogmind - Beta 13 *** ADVENTURER MODE // 2024.08.02 @ 21:14:54 Player: Keheck Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (24) 120 Value Destroyed (823) 823 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2583 Bonus ------- None Cogmind --------- Core Integrity 501/550 Matter 230/300 Energy 380/380 System Corruption 0% Temperature Cool (0) Movement Core (450) Ox8 Location -8/Materials Parts ------- > --- POWER (3) -------- Nuclear Core Nuclear Core > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Seismic Detector Targeting Computer > --- WEAPON (3) ------- Beam Rifle Heavy Particle Cannon Heavy Assault Rifle > --- INVENTORY (5) ---- Trap Scanner Particle Charger ECM Suite Shield Generator Mining Laser Peak State ------------ > --- POWER ------------ Nuclear Core Nuclear Core > --- PROPULSION ------- Aluminum Leg > --- UTILITY ---------- Seismic Detector Targeting Computer Medium Armor Plating > --- WEAPON ----------- Beam Rifle Heavy Particle Cannon Heavy Assault Rifle > --- INVENTORY -------- Trap Scanner Particle Charger ECM Suite Shield Generator Mining Laser [Rating: 19] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Targeting Computer Device Seismic Detector Processor Targeting Computer Protection Medium Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 2 | . . 1 1 Propulsion . | . . . . Utility 1 | . . 1 . Weapon 1 | . . . 1 Parts Attached 34 | 7 6 11 10 Power 7 | 1 2 2 2 Engine 5 | 1 2 2 . Core 2 | . . . 2 Reactor . | . . . . Propulsion 9 | 4 . 5 . Treads . | . . . . Leg 7 | 2 . 5 . Wheel 2 | 2 . . . Hover . | . . . . Flight . | . . . . Utility 6 | . 2 2 2 Device 3 | . 1 2 . Storage . | . . . . Processor 1 | . 1 . . Hackware . | . . . . Protection 2 | . . . 2 Artifact . | . . . . Weapon 12 | 2 2 2 6 Energy Gun 4 | 1 . 1 2 Energy Cannon 2 | . . . 2 Ballistic Gun 6 | 1 2 1 2 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 10 | . 1 7 2 Power 2 | . . 2 . Propulsion 3 | . . 2 1 Utility 2 | . . 1 1 Weapon 3 | . 1 2 . Highest Loss Streak 5 | . 1 5 1 To Critical Strikes 1 | . . 1 . Average Slot Usage (%) 75 | . 88 66 78 Engine 7 | . 14 7 4 Core 3 | . . . 8 Leg 11 | . . 13 13 Wheel 6 | . 28 6 . Device 10 | . 13 9 9 Processor 9 | . 3 11 9 Protection 3 | . . . 7 Energy Gun 9 | . 14 7 10 Energy Cannon 2 | . . . 6 Ballistic Gun 10 | . 14 10 8 Naked Turns . | . . . . Heaviest Build 34 | 6 10 12 34 Greatest Support 23 | 20 20 23 23 Greatest Overweight (x) 8 | . . 1 8 Average Overweight (x) . | . . . . Largest Inventory Capacity 5 | 5 5 5 5 Average Capacity 5 | 5 5 5 5 Most Carried 5 | 4 5 4 5 Average Carried 3 | 1 3 2 4 Final Capacity 5 | 5 5 5 5 Final Carried 5 | 2 3 2 5 Class Distribution -------------------- 48% | Mutant 18% | Gunner 16% | Scavenger-Mutant 16% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 598 | 272 98 160 68 Remotely . | . . . . Salvage Created 933 | 36 113 546 238 Parts 48 | . 2 29 17 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 22 | 1 3 14 4 Guns 18 | . 3 14 1 Cannons 3 | . . . 3 Classes Destroyed 6 | 1 . 4 1 Operator 1 | . . . 1 Watcher 1 | . . 1 . Swarmer 3 | . . 3 . Grunt 12 | 1 3 7 1 Duelist 2 | . . 2 . Sentry 5 | . . 2 3 Best Kill Streak 3 | 1 3 3 1 Combat Bots Only 3 | 1 3 3 1 Max Kills in Single Turn 1 | 1 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 212 | 8 29 139 36 Missed 57 | 3 2 43 9 Damage Taken 1459 | 43 257 838 321 Core 416 | 9 33 325 49 Absorbed by Shields 58 | . . 58 . Ignored by Resistances 459 | 14 76 279 90 Core Remaining (%) 65 | 96 83 18 . Volleys Fired 104 | 6 16 66 16 Largest 3 | 2 2 2 3 Hottest 154 | 70 70 70 154 Shots Fired 176 | 12 28 88 48 Gun 162 | 12 28 88 34 Cannon 14 | . . . 14 Launcher . | . . . . Special . | . . . . Kinetic 98 | 6 13 63 16 Thermal 78 | 6 15 25 32 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 19 | 10 13 19 19 Robot Miss Streak 2 | 1 2 1 2 Penetration Max . | . . . . Secondary Targets 1 | . . 1 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 141 | 10 24 75 32 Core Hits 53 | 1 7 34 11 Critical Kills 1 | . . 1 . Critical Parts Destroyed 1 | . . 1 . Critical Strikes 6 | 1 1 4 . Burn 4 | 1 1 2 . Destroy 2 | . . 2 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1730 | 99 302 725 604 Guns 1402 | 99 299 725 279 Cannons 325 | . . . 325 Explosions . | . . . . Melee . | . . . . Ramming 3 | . 3 . . Kinetic 741 | 36 149 425 131 Thermal 986 | 63 150 300 473 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 6 | . . . 6 Projectiles 6 | . . . 6 Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 1 | . 1 . . Shots . | . . . . Rammed 2 | . 1 1 . Targets Rammed 3 | . 1 1 1 Kicked 1 | . . . 1 Crushed . | . . . . Highest Temperature 346 | 110 288 140 346 Average Temperature 89 | 65 134 41 100 Received Heat Transfer 783 | 30 183 408 162 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | 1 . . . Combat Hostiles 1 | 1 . . . Parts Melted 6 | 1 2 1 2 Heat Transferred 2630 | 259 518 1001 852 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 313 | 20 101 313 238 Initial 81 | . 11 36 81 Average 127 | 1 49 165 135 Maximum Alert Level 1 | . . 1 1 Low Security (%) 74 | 100 100 70 64 Level 1 25 | . . 29 35 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 1 2 1 Investigation 2 | . 1 1 . Extermination . | . . . . Reinforcement 1 | . . 1 . Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 2 | . . 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 50 | 1 7 29 13 Peak Tracking Total 6 | 1 5 6 5 Tactical Retreats 4 | . . 3 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 3 | . 1 . 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 9 | . 4 1 4 Terminals 6 | . 2 1 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 28 | . 13 3 12 Successful 17 | . 5 2 10 Failed 11 | . 8 1 2 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 19 | . 8 3 8 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 5 | . 5 . . Scanalyzers 4 | . . . 4 Garrison Access . | . . . . Terminal Hacks 11 | . 3 2 6 Record 7 | . 2 2 3 Prototype ID Bank 1 | . . . 1 Alert Level 2 | . 1 . 1 Dispatch Records 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 2 | . 2 . . Report Inventory 2 | . 2 . . Scanalyzer 4 | . . . 4 Insert Component 2 | . . . 2 Analyze 2 | . . . 2 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . . 1 Used 1 | . . . 1 Hacking Detections 7 | . 3 1 3 Full Trace Events 2 | . 1 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . . 2 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 2 | . . . 2 Part Schematics Acquired 2 | . . . 2 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1522 | 79 228 617 598 Spaces Moved 1023 | 67 215 450 291 Core 65 | 21 . 42 2 Treads . | . . . . Legs 527 | . . 238 289 Wheels 431 | 46 215 170 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 50 120 Average Speed 113 | 70 80 99 171 Slowest Speed 450 | 80 80 120 450 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 23 | 6 35 32 22 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 1 | . . . 1 Melee . | . . . . Projectile 1 | . . . 1 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1231 | 88 244 546 353 Wait 33 | . . 7 26 Move 1020 | 66 214 449 291 Hop . | . . . . Pick Up 25 | 7 4 10 4 Fast Attach 8 | . . . 8 Attach 24 | 7 6 9 2 Detach 6 | 2 3 . 1 Swap 2 | . . 2 . Drop 6 | . . 2 4 Fire 104 | 6 16 66 16 Melee . | . . . . Ram 2 | . 1 1 . Kick 1 | . . . 1 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 53 | -11/Scrapyard | Discovered new exit (range 8) 80 | -11/Scrapyard | Entered Materials 275 | -10/Materials | Discovered new exit (range 16) 302 | -10/Materials | Build established: Mutant 308 | -10/Materials | Entered another Materials area 308 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 521 | -9/Materials | Lost 5 parts (1p2n1u1w) 606 | -9/Materials | Core integrity fell below 50% 914 | -9/Materials | Discovered new exit (range 10) 918 | -9/Materials | Core integrity fell below 20% 925 | -9/Materials | Entered another Materials area 925 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1282 | -8/Materials | Garrison activated, responded to threat 1523 | -8/Materials | Self-destructed Last Messages --------------- Acquired Hvy. Assault Rifle. Acquired Med. Armor Plating. W-25 Informer calls for garrison support. ALERT: Activating Garrison Access M001. [Achievement: Troublemaker] Destroyed Imp. Hover Unit. U-05 Engineer builds a Wall. Heat Sink melted. Y-45 Defender destroyed. K-01 Serf collects debris. Destroyed Imp. Sensor Array. K-01 Serf destroyed. Med. Armor Plating destroyed. Critical hit (Burn: +37). G-47 Trooper destroyed. Destroyed Imp. Sensor Array. Aluminum Leg destroyed. R-06 Scavenger collects Lgt. Nuclear Core. O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." Map ----- +----------------------------------------------------+ | ??????????????????????????################+## # | | ?????????????????????????? / # | | ?????????????????????????? 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