Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.05 @ 20:26:50 Player: arkn Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (152) 760 Value Destroyed (5021) 5021 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (1118) 1118 TOTAL SCORE: 10919 Bonus ------- High Alert Combat Kills 318 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/850 Matter 262/300 Energy 17/100 System Corruption 37% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Structural Scanner Advanced Terrain Scan Processor Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Large Storage Unit High-capacity Storage Unit Experimental Terrain Scan Processor Ion Burst Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Medium Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Structural Scanner Advanced Targeting Computer Hardened Medium Armor Plating Improved Shield Generator > --- WEAPON ----------- Enhanced Autogun Coil Gun Heavy Machine Gun Great Axe > --- INVENTORY -------- Armored Treads Large Storage Unit Structural Scanner Advanced Sensor Array Advanced Terrain Scanner Advanced Terrain Scanner Advanced Terrain Scan Processor Experimental Terrain Scan Processor Advanced Melee Analysis Suite Advanced Melee Analysis Suite EM Disruption Field Improved System Restoration Module Magnetic Acceleration Cannon Advanced EMP Blaster Great Axe Great Axe Great Axe Great Axe Heavy Pick [Rating: 60] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Hover Unit Backup Propulsion III Utility Cooling System Device Cooling System Storage Large Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Magnetic Acceleration Cannon Launcher Advanced EMP Blaster Special Weapon Mining Laser Impact Weapon Heavy Hammer Slashing Weapon Great Axe Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Slots Evolved 8 | . . 2 . 2 . . . 4 Power . | . . . . . . . . . Propulsion 2 | . . . . 1 . . . 1 Utility 4 | . . 1 . . . . . 3 Weapon 2 | . . 1 . 1 . . . . Parts Attached 111 | 6 11 21 . 7 13 4 5 44 Power 12 | . 2 2 . 1 . . 1 6 Engine 10 | . 2 2 . 1 . . 1 4 Core 1 | . . . . . . . . 1 Reactor 1 | . . . . . . . . 1 Propulsion 33 | 2 2 9 . 1 6 3 1 9 Treads 31 | 2 2 9 . 1 6 3 1 7 Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover 2 | . . . . . . . . 2 Flight . | . . . . . . . . . Utility 31 | 1 2 4 . . 1 1 2 20 Device 16 | 1 . 2 . . . . 2 11 Storage 5 | . 1 2 . . . 1 . 1 Processor 9 | . 1 . . . 1 . . 7 Hackware . | . . . . . . . . . Protection 1 | . . . . . . . . 1 Artifact . | . . . . . . . . . Weapon 35 | 3 5 6 . 5 6 . 1 9 Energy Gun 11 | 2 1 5 . 2 1 . . . Energy Cannon 2 | . . . . . 1 . . 1 Ballistic Gun 9 | 1 . 1 . 2 3 . . 2 Ballistic Cannon 2 | . 1 . . . . . 1 . Launcher 1 | . . . . . 1 . . . Special Weapon 1 | . 1 . . . . . . . Impact Weapon 2 | . 1 . . 1 . . . . Slashing Weapon 6 | . 1 . . . . . . 5 Piercing Weapon 1 | . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 9 | . . 2 . 2 4 . . 1 Parts Lost 55 | . . 8 . . 2 1 . 44 Power 7 | . . 1 . . . . . 6 Propulsion 15 | . . 3 . . . 1 . 11 Utility 17 | . . 1 . . . . . 16 Weapon 16 | . . 3 . . 2 . . 11 Highest Loss Streak 14 | . . 6 . . 1 1 . 14 To Critical Strikes 1 | . . . . . . . . 1 Average Backups 14 | 2 6 11 15 14 14 15 19 15 Power . | . . . 1 1 1 1 . . Propulsion 2 | . 1 2 2 1 2 3 3 1 Utility 6 | . 1 3 4 4 5 6 10 8 Weapon 4 | . 2 4 7 6 5 4 4 5 Tool/Special . | . . . . . . . . . Unused Backups 26 | . 7 2 . 4 1 1 2 9 Power 2 | . 2 . . . . . . . Propulsion 1 | . 1 . . . . . . . Utility 12 | . 3 1 . 1 . 1 1 5 Weapon 9 | . . 1 . 3 1 . . 4 Tool/Special 2 | . 1 . . . . . 1 . Average Slot Usage (%) 95 | . 87 98 100 99 99 99 99 88 Engine 8 | . 8 10 11 9 9 9 9 4 Treads 24 | . 28 21 22 27 26 26 27 19 Device 10 | . 7 6 11 9 9 9 9 16 Storage 8 | . 6 15 11 9 9 9 9 5 Processor 10 | . 12 11 11 9 9 9 9 12 Energy Gun 6 | . 4 25 22 11 7 . . . Energy Cannon 2 | . . . . . 1 9 7 . Ballistic Gun 17 | . 6 6 11 20 26 27 27 14 Ballistic Cannon 1 | . 7 . . . . . 1 2 Slashing Weapon 1 | . 2 . . . . . . 5 Peak Build Rating 60 | 5 9 23 22 30 33 30 41 60 Average Rating 31 | 3 7 19 22 27 31 29 35 47 On Entrance 20 | . 4 9 22 22 30 29 30 41 Avg Prop Armor Cover (%) 28 | 28 28 . . . . . . 14 Naked Turns . | . . . . . . . . . Heaviest Build 81 | 4 22 39 39 42 45 64 69 81 Greatest Support 106 | 20 40 40 40 60 60 60 68 106 Greatest Overweight (x) 16 | 1 1 . . . 1 1 1 16 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 5 10 15 15 15 15 20 20 20 Average Capacity 15 | 5 7 12 15 15 15 17 20 18 Most Carried 20 | 5 10 15 15 15 15 17 20 20 Average Carried 14 | 1 6 11 15 14 14 15 19 15 Final Capacity 20 | 5 10 15 15 15 15 20 20 5 Final Carried 20 | 5 10 15 15 15 14 17 20 5 Class Distribution -------------------- 39% | Scavenger-Gunner 37% | Gunner 11% | Mutant 6% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Gunner | -8/Recycling Scavenger-Gunner | -8/Scraptown Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -8 -6 ----------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Matter Collected 3550 | 126 214 439 . 448 773 76 10 1464 Remotely 295 | . . . . . . . . 295 Salvage Created 6733 | 117 232 1055 . 636 1921 161 . 2611 Parts 355 | 7 16 72 . 29 98 12 . 121 Haulers Intercepted 13 | . 2 4 . 1 5 . . 1 Recyclers Shooed 4 | . . . . . . . . 4 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Combat Hostiles Destroyed 108 | . 4 25 . 11 27 3 . 38 Melee 12 | . . . . . . . . 12 Guns 76 | . 4 25 . 11 17 1 . 18 Cannons 10 | . . . . . 2 2 . 6 AOE 10 | . . . . . 8 . . 2 Classes Destroyed 16 | 2 3 3 . 2 4 . . 2 Worker 9 | . . 1 . 3 1 . . 4 Builder 3 | . . . . . 1 . . 2 Tunneler 2 | 1 1 . . . . . . . Hauler 13 | . 2 4 . 1 5 . . 1 Recycler 8 | 1 . . . . 2 . . 5 Mechanic 3 | . . . . 1 1 . . 1 Watcher 6 | . . 1 . 2 1 . . 2 Swarmer 20 | . 3 5 . 3 . . . 9 Cutter 3 | . . . . . . . . 3 Grunt 43 | . 1 14 . 5 14 . . 9 Brawler 4 | . . . . . 1 . . 3 Duelist 2 | . . . . 1 . . . 1 Protector 1 | . . . . . 1 . . . Sentry 25 | . . 6 . 2 10 3 . 4 Hunter 2 | . . . . . 1 . . 1 Programmer 8 | . . . . . . . . 8 Best Kill Streak 16 | 2 2 5 . 7 16 1 . 6 Combat Bots Only 12 | . 2 5 . 6 12 1 . 4 Max Kills in Single Turn 5 | 1 1 2 . 2 5 1 . 2 Gunslinging 1 | . . 1 . 1 . . . 1 Exploded 4 | . . . . . 4 . . 1 Melee 2 | . . . . . . . . 2 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Hostile Shots Fired 699 | . 30 145 . 33 67 2 . 422 Missed 183 | . 7 27 . 10 13 1 . 125 Hits 516 | . 23 118 . 23 54 1 . 297 Melee 18 | . . . . . . . . 18 Projectile 498 | . 23 118 . 23 54 1 . 279 AOE 3 | . . . . . . . . 3 Critical Strikes 12 | . . 2 . 1 2 . . 7 Damage Taken 7294 | . 202 1364 . 309 961 17 . 4441 Core 1161 | . 29 188 . 15 74 . . 855 Absorbed by Shields 153 | . . . . . . . . 153 Core Remaining (%) 81 | 100 88 . 53 . . . 83 . Volleys Fired 237 | 2 23 61 . 32 49 4 . 66 Largest 4 | 2 2 3 . 4 4 4 . 4 Hottest 191 | 60 100 191 . 174 146 146 . 144 Shots Fired 718 | 4 32 145 . 122 185 16 . 214 Gun 668 | 4 26 145 . 122 172 12 . 187 Cannon 42 | . 3 . . . 9 4 . 26 Launcher 5 | . . . . . 4 . . 1 Special 3 | . 3 . . . . . . . Kinetic 496 | 2 20 25 . 87 139 12 . 211 Thermal 184 | 2 12 120 . 35 9 4 . 2 Explosive . | . . . . . . . . . Electromagnetic 38 | . . . . . 37 . . 1 Robot Hit Streak 16 | 3 8 13 . 15 16 10 . 14 Robot Miss Streak 4 | . 2 2 . 4 2 . . 4 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 18 | . . 7 . 5 4 . . 2 Max Gunslinging Chain 2 | . . 1 . 2 1 . . 1 Shots Hit Robots 512 | 3 16 98 . 75 110 9 . 201 Core Hits 234 | 3 9 41 . 27 64 4 . 86 Critical Kills 3 | . . . . 2 . . . 1 Critical Parts Destroyed 2 | . . . . . . . . 2 Critical Strikes 21 | . 1 4 . 4 . . . 12 Burn 7 | . 1 4 . 2 . . . . Destroy 5 | . . . . 2 . . . 3 Blast 3 | . . . . . . . . 3 Sever 6 | . . . . . . . . 6 Melee Attacks 101 | . 5 . . 4 . . . 92 Impact 4 | . . . . 4 . . . . Slashing 87 | . 5 . . . . . . 82 Piercing 10 | . . . . . . . . 10 Sneak Attacks 10 | . . . . 1 . . . 9 Combat Hostiles . | . . . . . . . . . Follow-up Attacks 18 | . . . . . . . . 18 Damage Inflicted 13098 | 34 229 1656 . 1493 3058 166 . 6462 Guns 8253 | 34 209 1656 . 1377 2049 84 . 2844 Cannons 730 | . 20 . . . 103 82 . 525 Explosions 1162 | . . . . . 906 . . 256 Melee 2953 | . . . . 116 . . . 2837 Ramming . | . . . . . . . . . Kinetic 6130 | 12 159 207 . 886 1456 84 . 3326 Thermal 2773 | 22 70 1449 . 491 446 82 . 213 Explosive . | . . . . . . . . . Electromagnetic 1242 | . . . . . 1156 . . 86 Impact 116 | . . . . 116 . . . . Slashing 2520 | . . . . . . . . 2520 Piercing 317 | . . . . . . . . 317 Highest Corruption 37 | . . . . . 1 1 . 37 Average Corruption 11 | . . . . . 1 1 . 15 Corruption Purged 4 | . . . . . . . . 4 Corruption Blocked . | . . . . . . . . . Effects 61 | . . . . . . 4 . 57 Message Errors 15 | . . . . . . . . 15 Matter Fused 13 | . . . . . . . . 13 Heat Flow Errors 8 | . . . . . . . . 8 Energy Discharges 2 | . . . . . . . . 2 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 11 | . . . . . . 2 . 9 Data Loss (major) 3 | . . . . . . . . 3 Misfires 1 | . . . . . . . . 1 Alerts 3 | . . . . . . 2 . 1 Misdirections 4 | . . . . . . . . 4 Overload Shots . | . . . . . . . . . Overflow Damage 513 | . . . . 91 21 . . 401 Projectiles 46 | . . . . . . . . 46 Explosions 81 | . . . . . 21 . . 60 Melee 386 | . . . . 91 . . . 295 Knockbacks 4 | . . . . 1 . . . 3 Impact 1 | . . . . 1 . . . . Kinetic 3 | . . . . . . . . 3 Secondary . | . . . . . . . . . Self-Inflicted Damage 131 | . . . . . 131 . . . Shots 7 | . . . . . 7 . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 386 | . 45 386 . 314 198 57 . 276 Average Temperature 84 | . 20 121 . 93 58 28 . 59 Received Heat Transfer 2081 | . 24 588 . 144 405 . . 920 Effects 2 | . . 1 . . . . . 1 Energy Bleed 1 | . . . . . . . . 1 Damage (minor) 1 | . . 1 . . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 4 | . . . . . 4 . . . Impact Corruptions 3 | . . . . 3 . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 10 | . . 8 . 1 . . . 1 Heat Transferred 5792 | 50 247 3515 . 1073 609 148 . 150 Parts Sabotaged 2 | . . . . . . . . 2 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 7 | . . . . . 7 . . . Alert | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Maximum Alert Level 2 | . . 1 . 1 2 1 . 2 Low Security (%) 71 | 100 100 62 100 84 69 94 . 50 Level 1 14 | . . 37 . 15 16 5 . 10 Level 2 13 | . . . . . 13 . . 38 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 624 | 10 81 266 92 234 568 211 . 624 Initial 211 | . . . 92 12 86 211 . . Average 146 | 1 9 150 63 59 175 78 . 262 Influence Increases 3676 | 10 155 782 . 361 969 60 . 1339 Destroy 0b10 Robot/C 2140 | . 80 500 . 220 520 60 . 760 Destroy 0b10 Robot/NC 225 | 10 15 30 . 35 60 . . 75 Destroy Leader 568 | . 24 140 . 56 152 . . 196 Successful Hack 93 | . 31 5 . 15 . . . 42 Disable Machine 225 | . . 30 . 30 75 . . 90 Anti-Garrison Action 150 | . . . . . 150 . . . Destroy Structure 65 | . 5 2 . 5 12 . . 41 Lose Combat Pursuer 210 | . . 75 . . . . . 135 Influence Decreases 3121 | 10 155 544 206 187 632 603 . 784 Entered New Map 618 | . . . 146 20 120 332 . . Time Decay 1793 | 10 145 464 60 167 342 261 . 344 Lost Part 550 | . . 80 . . 20 10 . 440 Lost Ally 10 | . 10 . . . . . . . Purge Threat 150 | . . . . . 150 . . . Squads Dispatched 28 | . 1 3 . 2 5 . . 17 Investigation 4 | . 1 1 . 1 . . . 1 Extermination 6 | . . . . . . . . 6 Reinforcement 9 | . . 2 . 1 1 . . 5 Assault 4 | . . . . . 2 . . 2 Garrison 5 | . . . . . 2 . . 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Distress Signals 6 | . . 1 . 1 2 . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 169 | . 13 38 . 17 33 1 . 67 Peak Tracking Total 12 | . 4 12 . 6 10 . . 8 Tactical Retreats 10 | . . 3 . . . . . 7 Traps | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Traps Triggered 4 | . . 1 . . 3 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -8 -6 ---------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Machines Disabled 16 | . . 2 . 2 6 . . 6 Max in Single Turn 3 | . . 1 . 1 1 . . 3 Garrison Access 2 | . . . . . 1 . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Machines Accessed 24 | . 4 4 . 3 4 3 2 4 Terminals 17 | . 4 3 . 3 4 3 . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 Recycling Units 1 | . . . . . . . . 1 Scanalyzers 2 | . . 1 . . . . . 1 Garrison Access 1 | . . . . . . . . 1 Total Hacks 65 | . 9 13 . 12 9 8 4 10 Successful 31 | . 6 9 . 5 4 . 4 3 Failed 33 | . 3 3 . 7 5 8 . 7 Catastrophic 5 | . . . . . 1 1 . 3 Database Lockouts 1 | . . 1 . . . . . . Manual 50 | . 9 11 . 12 8 8 . 2 Terminals 49 | . 9 11 . 12 9 8 . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 Recycling Units 2 | . . . . . . . . 2 Scanalyzers 5 | . . 2 . . . . . 3 Garrison Access 4 | . . . . . . . . 4 Terminal Hacks 10 | . . 2 . 1 3 . 4 . Record 3 | . . . . . . . 3 . Open Door 2 | . . . . . 2 . . . Emergency Access Points 1 | . . 1 . . . . . . Terminal Index 1 | . . . . 1 . . . . Unreport Threat 1 | . . . . . 1 . . . Zone Layout 1 | . . 1 . . . . . . Proto ID Catalog 1 | . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . 1 Refit 1 | . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 1 | . . 1 . . . . . . Retrieve Study 1 | . . 1 . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 Seal Access 1 | . . . . . . . . 1 Unauthorized Hacks 18 | . 6 6 . 4 1 . . 1 Terminals 17 | . 6 6 . 4 1 . . . Track 5 | . 1 2 . 2 . . . . Assimilate 1 | . 1 . . . . . . . Botnet 7 | . 3 2 . 1 1 . . . Disrupt 1 | . . 1 . . . . . . Operators 3 | . 1 1 . 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 Recyclers 1 | . . . . . . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 20 | . 4 3 . 3 4 3 . 3 Full Trace Events 5 | . . . . 1 1 2 . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 1 | . . 1 . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------------ Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 10 | . . . . . 3 . . 7 Machine Destruction 6 | . . . . . 3 . . 3 Programmers 4 | . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Total Allies 1 | . 1 . . . . . . . Largest Group 1 | . 1 . . . . . . . Highest-Rated Group 10 | . 10 . . . . . . . Highest-Rated Ally 10 | . 10 . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Active Infowar (turns) 3555 | 6 582 . . 317 . . . 2650 Sensors 190 | . . . . . . . . 190 Terrain 130 | . . . . . . . . 130 Structural 2645 | . . . . . . . . 2645 Seismic 1822 | 6 582 . . 317 . . . 917 Machine Analysis 1547 | . . . . . . . . 1547 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Turns Passed 10166 | 46 1052 1518 132 1493 763 722 1735 2705 Spaces Moved 5163 | 46 909 765 83 515 372 392 914 1167 Core 630 | 44 533 . . . . . . 53 Treads 4427 | 2 376 765 83 515 372 392 914 1008 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover 106 | . . . . . . . . 106 Flight . | . . . . . . . . . Fastest Speed 50 | 50 50 160 160 160 160 160 160 50 Average Speed 159 | 55 97 160 160 160 160 175 187 182 Slowest Speed 850 | 160 160 160 160 160 200 200 213 850 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 51 | 3 78 58 23 41 76 74 78 30 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . . . 2 . Spaces Dug 10 | . 4 . . 2 . . . 4 Terrain Destroyed 60 | . 4 . . 2 12 1 . 41 Melee 8 | . 2 . . 2 . . . 4 Projectile 12 | . 2 . . . 2 1 . 7 AOE 40 | . . . . . 10 . . 30 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Total 6587 | 59 1032 967 82 1134 466 419 938 1490 Wait 784 | 1 40 74 . 555 10 14 1 89 Move 5155 | 45 908 764 82 514 371 391 913 1167 Hop . | . . . . . . . . . Pick Up 93 | 4 18 24 . 9 4 3 10 21 Fast Attach 37 | 5 5 5 . 3 5 1 1 12 Attach 42 | . 3 7 . 2 3 . . 27 Detach 6 | 1 3 . . . . . . 2 Swap 66 | 1 9 10 . 5 13 3 4 21 Drop 87 | . 18 22 . 10 11 3 9 14 Fire 237 | 2 23 61 . 32 49 4 . 66 Melee 80 | . 5 . . 4 . . . 71 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: [*Fac] / *Sto x2) -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 3 exits: *Fac x2 / [*Low]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 47 | -11/Scrapyard | Entered Materials 146 | -10/Materials | Discovered new exit (range 8) 301 | -10/Materials | Build established: Mutant 359 | -10/Materials | Discovered new exit (range 3) 1099 | -10/Materials | Entered another Materials area 1099 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1412 | -9/Materials | Build established: Gunner 1639 | -9/Materials | Lost 6 parts (2n1u3w) 1758 | -9/Materials | Discovered new exit (range 5) 1901 | -9/Materials | Discovered new exit (range 10) 2067 | -9/Materials | Central database locked down 2072 | -9/Materials | Discovered new exit (range 3) 2617 | -9/Materials | Entered Mines 2633 | -9/Mines | Found a hidden stash of uninstalled traps 2694 | -9/Mines | Discovered new exit (range 10) 2726 | -9/Mines | Discovered new exit (range 9) 2749 | -9/Mines | Entered Materials 2749 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2775 | -8/Materials | Discovered new exit (range 10) 3785 | -8/Materials | Build established: Scavenger-Gunner 4088 | -8/Materials | Build established: Gunner 4206 | -8/Materials | Discovered new exit (range 11) 4226 | -8/Materials | Discovered new exit (range 5) 4242 | -8/Materials | Entered Storage 4681 | -8/Storage | Build established: Scavenger-Gunner 4735 | -8/Storage | Garrison activated, responded to threat 4776 | -8/Storage | Discovered new exit (range 15) 4926 | -8/Storage | Destroyed 12 combat bots 5001 | -8/Storage | Used back door to open Recycling access 5001 | -8/Storage | Discovered new exit (range 3) 5005 | -8/Storage | Entered Recycling 5181 | -8/Recycling | Discovered new exit (range 16) 5679 | -8/Recycling | Scanned before Scraplab entrance 5707 | -8/Recycling | Entered Scraplab 5723 | -8/Recycling | Discovered new exit (range 2) 5727 | -8/Recycling | Entered Scraptown 5727 | -8/Scraptown | System corruption cleaned by C-Scrubber 6087 | -8/Scraptown | Discovered new exit (range 11) 6089 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 6235 | -8/Scraptown | Visited Red Mages 6327 | -8/Scraptown | Visited Assassins FH 6357 | -8/Scraptown | Visited Shadow of the Wyrm 6425 | -8/Scraptown | Visited UFD Registry 6425 | -8/Scraptown | Registered with UFD as "Thundertalker" 6457 | -8/Scraptown | Visited Symbiants 6707 | -8/Scraptown | Visited Scrapoid Pod Storage 6729 | -8/Scraptown | Visited LU-1G1's Boring Crew 6933 | -8/Scraptown | Visited Science Guys 7000 | -8/Scraptown | Visited Infowarlord's Domain 7009 | -8/Scraptown | Found Exp. Terrain Scan Processor 7044 | -8/Scraptown | Visited Supply Room 7071 | -8/Scraptown | Visited Junk Repository 7125 | -8/Scraptown | Visited Junk Repository 7323 | -8/Scraptown | Met Optimus 7323 | -8/Scraptown | Accepted into 0bPrime 7458 | -8/Scraptown | Discovered new exit (range 3) 7462 | -8/Scraptown | Entered Factory 7462 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x3 8026 | -6/Factory | Discovered new exit (range 14) 8390 | -6/Factory | Build established: Gunner 8405 | -6/Factory | Discovered new exit (range 15) 8432 | -6/Factory | Identified exit to Factory 8851 | -6/Factory | Lost 3 parts (1n2u) 9212 | -6/Factory | First assault squad dispatched 9328 | -6/Factory | System corruption reached 10% 9427 | -6/Factory | Lost 14 parts (2p3n5u4w) 9515 | -6/Factory | Discovered new exit (range 19) 9536 | -6/Factory | System corruption reached 30% 9569 | -6/Factory | Lost 4 parts (1n2u1w) 9650 | -6/Factory | Build established: Gladiator 9777 | -6/Factory | Lost 3 parts (1p1u1w) 10022 | -6/Factory | Core integrity fell below 50% 10046 | -6/Factory | Lost 4 parts (1p1n1u1w) 10156 | -6/Factory | Core integrity fell below 20% 10167 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 10079_ 2CJX4JZC1E2W MC&V=LTG3>U4H0ZPPFCI4 10082_ K-01 Serf collects debris. 10096_ 3/F#5QP0VSUTV8CI=CMDI%2